3D World

CHARACTER DEVELOPMENT

Where did your interest in CG come from?

I was first introduced to programming as a kid in the early 1980s. I must have been about 12 years old when I built my first simple game in BASIC. It was a blend between and , where the player had to crash into enemy ships as they dived towards the ground. In high school, I decided to dive a bit deeper and look for other creative tools. It wasn’t long until I started using Real 3D,

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