DOOM ETERNAL
NEED TO KNOW
RELEASE
March 20, 2020
DEVELOPER
id Software
PUBLISHER
Bethesda Softworks
LINK
PlayingS this FPS sequel is… exhausting. After three hours, I feel like my nervous system needs a vacation. Any good shooter demands something from your reflexes, learning how to aim while dodging incoming fire, but that’s just learning how to breathe in Doom Eternal. Properly operating your entire body—and staying alive—is a lot harder.
PLAYED IT
The game on ‘ultraviolence’, its version of ‘hard’ difficulty, is the most stressed I’ve been playing a game in a long time, because almost every fight has me feeling like I’m on the ragged edge. It’s been a couple years since I played any of id Software’s 2016 , the surprisingly great reboot that is following up on, but I don’t remember it feeling like this. was fast, rabid, and satisfying in starts at a level of intensity may only have reached towards the end.
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