TEAM FORTRESS 2
It’s simultaneously old and new and experimental and nostalgic
The received wisdom is that Team Fortress 2 has changed, and not for the better. The argument, often made by former players, is that everything Valve has added to the game over the last 13 years—the hats, the achievements, the jars of human urine—has diluted the spirit of what TF2 once was. I’ve fallen into the same trap myself over the years, bemoaning that the game I once loved no longer exists.
It would be absurd to suggest that changed; it was arguably the poster child for games-as-a-service design. It’s evident in everything from the menus to the way you start a match. Nevertheless, returning after years away, I’m struck by how much of the core appeal remains. There is more now: More maps, more still the that became one of the most influential online shooters of the 21st century so far.
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