Edge

Unreliable Narrator

An accepted truth in our industry is that no one knows how a game is going to work until they make it. This is why games are always late and sometimes don’t work out, despite best intentions. But is this really the case? As I grow older and more contrarian, I find myself questioning this. I think we can imagine how a game is going to play before we make it. And we’d make more interesting games if we did.

I once

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