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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Escrito por Jason Schreier

Narrado por Ray Chase


Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

Escrito por Jason Schreier

Narrado por Ray Chase

avaliações:
4.5/5 (136 avaliações)
Comprimento:
7 horas
Editora:
Lançado em:
Sep 5, 2017
ISBN:
9780062790903
Formato:
Audiolivro

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Também disponível como...

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Nota do editor

Behind your favorite game franchise…

This revealing bestseller goes behind-the-scenes to expose the daunting artistic, technical, and corporate challenges facing video game developers, and reveals the inside stories behind the dedicated creators of “Destiny,” “Uncharted 4,” “Shovel Knight,” “Dragon Age: Inquisition,” and more.

Descrição

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Editora:
Lançado em:
Sep 5, 2017
ISBN:
9780062790903
Formato:
Audiolivro

Também disponível como...

LivroSnapshot


Sobre o autor

Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video game world for Wired, and has contributed to a wide range of outlets including The New York Times, Edge, Paste, Kill Screen, and The Onion News Network. Blood, Sweat, and Pixels is his first book.


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O que as pessoas pensam sobre Blood, Sweat, and Pixels

4.6
136 avaliações / 13 Análises
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Avaliações de leitores

  • (5/5)
    Book is so insightful.
    Narrator is so alive and awesome.
  • (5/5)
    I liked getting the background to the different game products we see on the market. We take it for granted what happens in the "kitchen" so to speak. This book gives a general overview of the various dynamics involved the production of games. I recommend this to anyone interested in the gaming industry, this is a simple primer.
  • (5/5)
    An must read for newcomers and veterans of the industry.
  • (5/5)
    It’s really insightful and the personal stories are great! I’m really glad I read this book, it is worth it.
  • (4/5)
    Juicy high level detail without any of the technical details that I desired (but that would probably make it awful for any no-programmers)
  • (5/5)
    really informative and a fun listen. was kinda surprised at how much winging it goes into the process.
  • (5/5)
    It was a bunch of decent stories from game dev world, good stuff.
  • (5/5)
    Great stories, fun to read, even more so if you like vidya.
  • (4/5)
    Excellent! This book is a great peek behind the digital
    curtain. I walked away having learned so much!
  • (4/5)
    The Uncharted 4 section is the best. Does a good job of covering indie games too.
  • (5/5)
    Excellently written and super informative. I haven't read a better behind the scenes book.
  • (5/5)
    What an incredible book with perfect narration. Listen to the whole thing, now, don't wait. If you've ever wondered about video game development and how it happens, or if you've ever enjoyed a post-mortem article in Game Developer Magazine or PM video from GDC on YouTube, this book will enthrall you.
  • (3/5)

    1 pessoa achou isso útil

    A collection of stories about video games and how they got made. It doesn't take for them to get samey. Company wants to make a game. It takes longer than they think. It costs more than they think. They work ninety hour weeks, beg for deadline extensions, and then release it. Game is a hit. Then they all go and do it again. I'm reminded of a George Carlin bit my dad liked: "You know when you've been eating ice cream too fast and you get that frozen spot in the back of your throat but you can't do anything about it because you can't reach it to rub it? You just have to kinda wait for it to go away? And it does… then what do you do? EAT MORE ICE CREAM!"At times it almost sounds like propaganda for the video game industry. There are no tales of when it all fell apart or everything was cancelled and dreams were destroyed (except one). He glosses over the lay-offs and misses those times when they just lock the doors and fire everyone. I bet he lifted from stories he's written on Kotaku, so he didn't have much work after that. I don't think it's a well-balanced look at the crunch video games are famous for. And really, I don't think it's telling us anything we don't already know--that working conditions for video game makers are horrible. I think you're better off subscribing to a video game news feed.

    1 pessoa achou isso útil