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Paintwork
Paintwork
Paintwork
Ebook114 pages2 hours

Paintwork

Rating: 3.5 out of 5 stars

3.5/5

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About this ebook

“In our hothouse present, where technology is little more than vapour, Tim Maughan catches those fleeting moments of possibility in stories that ought to have no shelf-life whatsoever – and which, regardless, linger in the mind. I don’t know how he does this. I don’t know whether he is very naive, or very clever. One thing I do know: these stories are very, very good.” – Simon Ings, author of Hot Head, The Weight of Numbers and Dead Water.

“Hip, cutting-edge cyberpunk with a techno rave attitude. Tim Maughan is definitely a writer to watch.” - Gareth L. Powell, author of The Recollection.

Augmented reality street artist 3Cube wants to break into the mainstream, and as one of the best in the graffiti mecca of Bristol he stands a real chance. Except that someone, some unseen rival, seems set on using even the most old-fashioned of methods to stop him from succeeding.

John Smith was successful once, if only for a fleeting moment. Now the documentary film maker is broke and jobless, and finds himself putting his life on the line as one of the new-breed of paparazzi - snapping celebrity video gamers in virtual worlds.

And on the sun-bleached streets of Havana two young Cubans find themselves locked in a fierce struggle with one of the world's most powerful organisations, as a seemingly innocent video game tournament becomes a fight for both personal and national pride.

Augmented reality, celebrity gamers and global rivalries - Paintwork is a collection of three stories from our imminent future by British science fiction author Tim Maughan, including the 2010 BSFA Short Fiction Award nominated 'Havana Augmented'.

About the Author

Tim Maughan lives in Bristol in the South West of England, and when he's not writing science fiction he writes about Japanese animation and comics for websites like Anime News Network and Tor. He also daydreams about being a techno DJ and spends far too much time on Twitter.

LanguageEnglish
PublisherTim Maughan
Release dateJun 27, 2011
ISBN9781466124448
Paintwork
Author

Tim Maughan

Tim Maughan is an author, a journalist, and a features writer who uses both fiction and nonfiction to explore issues around cities, class, culture, globalization, technology, and the future. His work regularly appears on the BBC and in Vice and New Scientist.

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Rating: 3.5999999666666667 out of 5 stars
3.5/5

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  • Rating: 4 out of 5 stars
    4/5
    Set in a tantalizingly attainable urban world of the near-future, the three somewhat related stories in Tim Maughan's Paintwork shimmer with the retinally-rendered pixels of a less dystopian cyberpunk.

    And yes, I did say "tantalizing" -- to read "Paintwork" and "Paparazzi" and "Havana Augmented" is to all but ache to play the games,* see the sights, watch the action (especially, if one has predilections like mine, that of the robotic beetles who generate and maintain billboard QR codes by secreting weirdly indelible nano-pigments "in both colors", ink-jet style. I mean, who wouldn't want to watch that?), hang out with the graffiti writers, pro gamer stalkers and digital-culture heroes of Maughan's world.

    "Paintwork" is a sci-fi/mystery genre mash of a tale of an Augmented Reality graffiti writer of rising reputation who is fending off a weird series of attacks on his work, attacks that don't obliterate it (just hours after it goes up) so much as riff on it in a viciously warped way. As an introduction to a world of Google glass-esque experiences of "consensual hallucination" that turn ordinary urban landscapes into overwhelming three-dimensional marketing sense-bombs, it's first rate. 3Cube isn't just a guy with a spray can in the night; he's a guy with a spray can and a QR code stencil that hijacks dumb marketing art and turns it into stunningly detailed pop art with lessons about his city's past and its potential. However one may feel about graffiti and street culture, a reader is likely to share his puzzlement and outrage when he discovers someone else is hijacking his hijacking.

    In "Paparazzi" a post-post-postmodern filmmaker who specializes in turning hours and hours of recordings of immersive in-game experience into memorable and usually critical documentaries is seduced into trying his hand at celebrity stalking. A world-famous professional gamer is beta testing new content for the world's most popular MMORPG; John Smith's mission is to infiltrate the playtest sessions and catch in-game footage of the master at "work." Maughan has here not only imagined a highly plausible new artform for a new fully-immersive digital age, but has already imagined a way its finest practitioners can be induced to whore out their talent.

    And in "Havana Augmented" two young residents of the world's last Communist regime find themselves at the forefront of Cuba's half-assed attempts at developing its economy beyond that of a tourist haven, via exploiting the pair's intricate and exciting hack of yet another popular game. Our heroes, pretty much cut off from global gaming culture by their country's policies and firewalls, have nonetheless managed to take a run-of-the-mill giant robot battling game and scale it up and make it mobile, the better turn it loose on the streets of the capital city. When word leaks out on how these guys and their friends are duking it out, mecha-style, in the actual virtual streets of Havana, corporate/gaming culture comes calling, and Cuba welcomes its promise of economic development -- though the government is ignorant of what these powers will do to Havana's virtual landscape and thus to its newly "spex" toting citizenry. Hard to indoctrinate people to hate the free markets of global capitalism when they're busy admiring the latest city-dominating Coca Cola ad via their augmented reality glasses. The resulting conflict finally and more effectively than I've ever seen realizes the idea that video games can be more than just video games. Take that, Last Starfighter.

    Author Tim Maughan is also a quality follow on Twitter, funny, urbane and an entertaining speculator on where our technology is taking us. He is thus definitely someone to watch, if this debut book is any indicator. And I think it is.

    Just the right mix of thought-provoking and fun.

    *And this coming from someone who sucks at video games and who avoids MMORPGs like the time-stealing plague.
  • Rating: 3 out of 5 stars
    3/5
    I’m coming to this a bit late, but I only have an ebook copy and I’m still not quite comfortable reading ebooks. All the same, I took my Nook with me on a business trip to the South Coast as I’ve been reading an ebook of Henry David Thoreau’s Walden on and off for a couple of months, but I read Paintwork instead. ‘Havana Augmented’ I thought the best of the three in the collection, with its VR mecha combat on the streets of Havana, but all are good near-future sf of a type that few people seem to be writing at the moment.
  • Rating: 4 out of 5 stars
    4/5
    3 long short stories or short novellas set in the near future – Paintwork, Paparazzi & Havana Augmented 2 of these stories are set in Bristol and the third in Havana. In the first we follow 3Cube the street artist as he performs some art over 3 consecutive nights, the second story follows John Smith as he is hired for his documentary film skills to get an inside look on a new AR game and the last is the prize winning look into the future gaming industry in Cuba with giant virtual battling robots. Although the stories are different they’re somewhat linked stylistically, thematically (dedication to art) and with some recurring characters. We are in a future of brand domination, where gamer guilds are as powerful (if not more so) as the corporations of today, where augmented reality is viewed through branded “spex”, where the Nano revolution has occurred. Maughan covers all the techno with aplomb and uses it with a light touch with just enough explanation to bring you into the stories which are at heart about people. It’s hard to choose a favourite here as each story stands alone. As a Bristolian I feel more connection with the first two stories although as a gamer I liked the last story a lot too.Overall - This is cool SF with Maughan taking our current world and spinning it faster to see what happens. Highly recommended to those who like [moxyland]

Book preview

Paintwork - Tim Maughan

Paintwork

by Tim Maughan

Copyright 2011 Tim Maughan

Smashwords Edition

Dedicated to Chris Maughan, for ensuring the house was always full of computers and science fiction.

Paintwork

3Cube’s feet hurt. His limited edition Eugene SureShot Nikes are two sizes two small for him, in order to try and fool the gait-tracking software. It is an old writer trick, one that 4Clover had taught him before he got sent down. Advice from a jailed writer. To be fair though it wasn’t the gait-trackers, face-clockers or even the UAVs that got 4Clover in the end. The word on the timelines had said it was a Serbian zombie-swarm hired by an irate art critic that had tracked him down and smeared his co-ordinates all across the Crime and ASB wikis. Right in the middle of a bombing too. Caught red-handed; stencil in one hand, beetle juice in the other.

3Cube doesn't recall 4Clover ever saying anything about the shoes splitting. Stretched too far by his ill-fitting feet, he knows the Nikes are split, because he can feel the Bristol drizzle soaking up into his socks. He can hear the drizzle too, taptaptaptaptap on the hood of his Adidas stormsuit. The Adidas isn’t too small at least, in fact it’s over-sized and saggy in the decades-old writers' style, the one-piece’s crotch hanging somewhere between thighs and knees. 3Cube likes the Adidas; it's relatively new, unworn. The thermostat still works, for a start; the vents still opening just in time to stop him from getting too clammy. Plus he likes the classic three-stripe pattern that runs down the arms and legs. It feels like a badge of writers' honour, that stretches back decades. Tradition, even. It feels like a uniform.

Except after tonight he won’t be able to wear it again for at least two months. Another 4Clover trick.

3Cube waits, the 3 a.m. drizzle hanging in the air around him. The light from the occasional passing car on the A4 behind picks up the raindrops for an instant, giving the whole scene more depth. 3Cube thinks about depth a lot. Depth, perspective. How to force and manipulate both. It is what he is best known for, second to being the best QR Code writer in South Bristol.

Take the billboard in front of him right now, for example. It is meticulous, unblemished. The red and white of its generic Coca-Cola design seems to shimmer under its protective nano-gloss. All around it though is chaos; every inch of wall is covered in QR Codes – some on stickers, some stencilled – until their matrix of barcodes has merged together to produce a disorientating mess of black and white pixels, like an ancient building’s prized mosaic floor ripped apart by tectonic shifts. 3Cube resists focussing on any single one, instead seeing them as a single, sprawling mass. He doesn’t want to trigger a bombing or a throwup, and anyway he put most of them there. He knows where the QR Codes lead – the few that aren’t long dead links, at least – and he has no interest in his view being filled with flat flyers for club nights and illicit dark-nets. That’s his business, his day job; bombing the streets with digital flyposters, physical links to unreal places. Real paint, paper, glue and beetle juice giving birth to non-existent pixels fleetingly projected onto consenting retinas.

But tonight isn’t about the day job. Tonight is about the art.

3Cube waits, knowing soon the signal will come from Tera, his unseen guardian angel. Unseen and never met, he knows he can trust Tera, that somewhere hidden deep in the damp greyness of Bristol’s collapsing architecture he sits with the CopWatch and Antisocial Behaviour wikis open in front of him, his army of spiders monitoring the data and voice bursts. Between the disgruntled pensioners posting the precise loitering patterns of bored teenagers to the legit wikis, and the dealers and look-outs reporting squad car and UAV movements to the illegal ones, he is putting together a real-time model of police activity across South Bristol. 3Cube trusts him not just because Tera is one of the best, but also because the unseen hacker was once a writer himself, and understands how unfortunate it would be for one of those occasional passing cars to light the raindrops in alternating blue and red at just the wrong moment.

He shudders, thinking of 4Clover again. Caught red-handed, right in the middle of a bombing, stencil in one hand, beetle juice in the other.

So he waits for Tera’s signal before moving, and as he does he lets his eyes fall onto the billboard’s own QR Code, a thirty centimetre square black and white grid, shimmering under the protective nano-gloss. Untouched, unblemished. He focusses on it, and double-blinks acceptance.

The surface of the billboard starts to shimmer and flex. Ripples start to emanate from its centre as a huge can of Coke emerges from its surface, ring-pull end first. It reminds 3Cube of a tube train at first, but then it starts to buck and move, and he realises it's meant to be a rodeo horse. The big clue is the Chinese cowgirl sat astride it, undoubtedly some vurt star 3Cube doesn’t recognise, her outfit a focus group-assembled mess of Old West Americana and Asian sci-fi lingerie.

Stars and brightly-lit bubbles fill the air around 3Cube, blocking out the drizzle, while streaks of rainbow light encircle him like a psychedelic lasso. Gently the cowgirl leans forward towards him, her smile simultaneously enchanting and disturbingly vacant, the stars and bubbles reflected in her deep brown eyes. She reaches out an impossibly long and elegant siren’s arm, and with a perfectly tanned hand strokes the side of 3Cube’s face so gently that for a second he can almost feel her.

Then he rips the spex from his face, and she is gone. There is nothing left except for the cold air, the drizzle, the generic red and white Coca-Cola branding.

Just as swiftly, he puts his spex back on; impatient that he might miss Tera’s cue. Still the ad in front of him is passive, the girl trapped behind the wall of nano-gloss and beetle juice, waiting for his gaze to fall once again on the QR code. He resists, and waits.

Something chimes behind his left ear, and in the top right of his periphery an icon appears. A cartoon head - goatee beard, baseball cap, lit cigar – winks at him, as a hand appears next to it, thumb raised.

Time to move.

Tera doesn’t tell him how long he’s got, but 3Cube knows not to fuck around. He drops to one knee on the damp pavement, simultaneously whipping his backpack around to his front. In a series of rehearsed moves his left hand goes into the pack, initially grabbing and unrolling the first stencil. It’s of an empty square, perfectly cut to the same size as the billboard’s QR code. Then his other hand goes back in the bag, and out comes the aerosol of white beetle juice. His left hand struggles to hold the stencil against the impossibly frictionless nano-gloss surface – the drizzle isn’t helping – while the right shakes the can and then directs the spray onto the stencil. Quickly the beetle juice, the only thing 3Cube knows of that will actually stick to the nano-gloss, starts to obliterate the QR code until only a perfectly-formed white square is left.

Then both hands are back in his bag. First out is the second stencil, followed by the aerosol of black beetle juice. The stencil, a seemingly random mess of smaller software-calculated squares, had taken him hours to cut out precisely, and he checks its orientation three times before filling it with black. As the two colours merge the beetle juice fumes fill his nostrils, and 3Cube curses himself for forgetting to bring a facemask; the chemicals burning his sinuses as he imagines the paint’s tiny machines flooding into the blood vessels in his nose. The thought of it, even though he knows he’s probably overreacting, creeps him out to the point of near panic.

He momentarily closes his eyes and focusses again. Gently he peels away the second stencil, and allows himself a little smile – the resulting QR code looks perfect, indistinguishable from the billboard’s own at first glance. And one glance is all it takes.

3Cube makes sure everything is back in his pack and it’s zipped up tight before rising to his feet again. He steps back and blinks acceptance at the freshly painted mass of black and white pixels.

Again the surface of the billboard starts to shimmer and flex, but instead of a gentle ripple the centre of the board blows out backwards, as though someone has punched a hole through a huge sheet of paper. Torn shards billow gently in the wind, and through this ragged portal 3Cube can see the skyline of Bristol, as though he’s looking through the billboard, across the sea of warehouses and

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