Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

Casino Crapsmology: Learn to Play and Win at Craps
Casino Crapsmology: Learn to Play and Win at Craps
Casino Crapsmology: Learn to Play and Win at Craps
Ebook110 pages1 hour

Casino Crapsmology: Learn to Play and Win at Craps

Rating: 0 out of 5 stars

()

Read preview

About this ebook

Craps is the only casino game in which it is possible to go from $1 to $900 in 2 throws of the dice. It is also the only game where all of the players, regardless of wealth or experience, start out at exactly the same place. And it is by far the fastest and most fun table on any casino floor. You can always find the Craps table just by following the sheer noise and excitement. It’s the one game where players can work together to share the good fortune and winning. A table that works together can even lower the House odds and make each and every player’s cash intake grow. People talk, share tips and the camaraderie is infectious.

On the practical side, to play, a basic understanding of the game is necessary. There are few rules, but Craps has the most ways to bet and win on the floor. The main two parts of the game are throwing the dice and betting. Throwing the dice and betting on the thrower only requires knowing a few numbers. For most, 7 or 11 win; 2 or 3 is a loss and 12 is a push. Any other number means you are now betting on that new number. Throwing the dice is mainly a matter of luck, style and confidence and we will explain how to be confident in your shooting, your betting and your table selection.

About that betting, Craps bets are some of the most varied in the Casino. The first type is Pass or Don’t Pass. With a 7 or 11, Pass win and Don’t Pass lose. With a 2 or 3 or 12 Pass Lose. With a 2 or 3, Don’t Pass Win and with a 12 they push. With any other number, that number becomes the point to roll and bet for and against. Then there is odds betting and the consideration of House odds, which every casino has, but which may never be the same. Although it may sound complicated, betting is easily understandable and we will explain how you can even bet for and against yourself to give you the most ways to win.

One of the best traits shared by all successful Craps players is confidence. Confidence allows a player to take their time and pick the right table
LanguageEnglish
PublisherBookBaby
Release dateJul 7, 2012
ISBN9781623094461
Casino Crapsmology: Learn to Play and Win at Craps

Related to Casino Crapsmology

Related ebooks

Games & Activities For You

View More

Related articles

Reviews for Casino Crapsmology

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    Casino Crapsmology - John C. Steele

    VIII.  Conclusion

    I.    Introduction

    Craps is one of the most exciting casino games around. The tables and everyone in the vicinity feels the electricity that surges from the fast moving game and the luck and fortunes that change hands with every throw of the die. Craps has a long history of being an equalizer, a game that is even parts luck and skill. The risk is always high even though the rules remain the same. No one comes to the table knowing more fact than anyone else. The winners just know how to approach slowly and observe the entire environment before literally laying their chips on the table. Although the basic throwing and betting can be studied, there are secrets that set the well read apart from the well prepared. In this book, we will outline everything you need to know to clean up at the Craps table or at the very least walk away even every time.

    A.    History

    1.    Origins

    Craps is thought to come from an earlier game called Hazard. Hazard was actually created and came to popularity in Palestine during the Crusades in the 12th century A.D. The word Hazard actually comes from the Arabic word a1-zahr which means dice. The game carried dangerous consequences and brought the excitement of constant risk with it. Geoffrey Chaucer wrote of the ancient game of Hazard in The Canterbury Tales. He wrote about a timely gambler’s oath which stated: Seven is my chance, and thine is cinque and trey. By Godde’s armes, if thou falsely play, this dagger shall throughout thine hearte go. As the Crusaders brought the game back to their homelands, it became more and more popular in Europe.

    The French introduced Hazard to the United States when they came to New Orleans. In the early 1700’s French sailors were playing a game they called Crabs, which referred to the roll of two. Americans heard the French yelling Crabs! thought they heard Craps and so named their version of the raucous game. One of the selling points on all of these original players was the mobility of the game. It could be played anywhere from an alley to a galley, a packed bar or a game chamber. Anywhere there is a set of die and somebody who knows the right numbers to call, Craps can be played. And it takes its mercurial energy with it, around the world and through any and all class divisions or language differences.

    2.    Street Craps

    Most everything we will address will be regarding casino or online Craps. But here we will acknowledge the longest lasting (and usually illegal version) of the game. Street Craps is the fastest and easiest way to win or lose money on the street. All you need is die and some cash and a game can get going anywhere. Street Craps became popular in the mid 1900s and is a simpler game, but with fewer rules come less predicable and trustworthy. It’s a much riskier game both in terms of money and physical safety. The odds are the same. The betting is not. There is no banker or anything else and people only bet on Pass or No Pass. The Shooter places the first bet, then the next person to his left is asked whether he will cover the bet or part of it and then it goes to his left and so on clockwise around the circle. Most cover part of the shooter’s bet. After all of the shooter’s bet is covered, the players may bet against each other. People who bet with the shooter will wager against those who bet against him and vice versa.

    Then the Come Out roll is thrown. If the Come Out is a 7 or 11, the Pass wagers win. If it is 2, 3 or 12, the No Pass wagers win. If it is any other combination or number, that number becomes the Point for the next throw. Betting is not done anew. All Pass bets turn into Come bets, meaning that the Point roll will be repeated before a 7. All Don’t Pass bets become Don’t Come bets, meaning that a 7 will be rolled before the Point roll is thrown again. The game is fast and loud and often starts with an agreement on a secondary or subsequent location should the police come and interrupt the current game so that no one fears for their bet money. And that is possible because, even more so than a casino, the game is fast and loud. Liberty (from arrest) is at stake as well as small fortunes of money. People get into the game and the crowd mentality and there is a great deal of pressure on the shooter at any time.

    3.    Refinement to current game

    Once street Craps became clearly illegal, the game was moved onto riverboats in New Orleans. That’s when it was modified by dice maker extraordinaire John H. Winn started adding rules and rounds and made it so people could bet with or against the shooter. This was the first step toward Casino or Bank Craps as we know it today. The rounds and the rules for timing were developed. As the crowd was given permission to participate, it became even more popular and enigmatic of a game. Casinos were eager to get tables and introduce this fast-paced high yield game into its rooms and up the energy levels on the casino floor.

    For this to be financially viable for the casinos, the house edge was built into the game. In Craps as in most games, the casino always wins to a certain extent or they would not exist. The house edge is an actual calculation of the casino’s advantage over the shooter and other bettors

    Enjoying the preview?
    Page 1 of 1