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Java for Black Jack: Learn the Java Programming Language in One Session by Writing and Running a Java-Based Card Game Simulation
Java for Black Jack: Learn the Java Programming Language in One Session by Writing and Running a Java-Based Card Game Simulation
Java for Black Jack: Learn the Java Programming Language in One Session by Writing and Running a Java-Based Card Game Simulation
Ebook70 pages35 minutes

Java for Black Jack: Learn the Java Programming Language in One Session by Writing and Running a Java-Based Card Game Simulation

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Have you ever wished you could learn a new skill with one reading? Especially a skill that could pay you over $100,000 a year? Wish no longer. With his latest title, Java for Black Jack, famed teacher U.Q. Magnusson will get you going in the dominant programming language of the Internet, Java.

Within this compact, easy-to-read Micro-Manual, you will learn the Java programming language by writing and running a Java-based simulation of the card game Black Jack. U.Q. presents the logic of this simple game as a fully functioning, completely coded Java application. His breezy, easy-to-understand narrative is enhanced with pithy, in-depth discussions. All of his snippets are formatted especially for the E-Book, and many are annotated with embedded explanations. A comprehensive glossary and complete source code round out the experience. He even includes a feature not often found in programming texts, explicit instructions on how to compile and run your own Java program. And he does all of this in less than 60 pages!

There is no bull in Java for Black Jack. From the very first words, you will absorb the principles of Java, including classes, objects, methods, attributes, inheritance, exceptions, and expressions. Because you will be having fun while you do so, you will retain more of this knowledge. And when you are finished with Java for Black Jack, you will know all that you need.

Don’t wait. The future is now. Because the sooner you’re coding, the sooner you’re making money.

LanguageEnglish
Release dateJun 29, 2014
ISBN9780985253455
Java for Black Jack: Learn the Java Programming Language in One Session by Writing and Running a Java-Based Card Game Simulation
Author

U.Q. Magnusson

U.Q. Magnusson is the popular online author of the Ebook classics "SQL in 30 Pages", "HTML in 30 Pages", and "C in 30 Pages". He brings his 22 years of experience in teaching complex software systems, full development lifecycles, and a variety of languages, packages, and environments to the fore.

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    Book preview

    Java for Black Jack - U.Q. Magnusson

    Why you need to read this book

    Why do you need to learn Java? Simple – money! Java programmers can make over $100,000 per year. That’s right. $100,000. And it’s so darn easy – much easier than making money playing cards in a casino.

    Your problem is that you’re too busy to read the Java manual. No surprise. It’s a thousand pages long. Who has the time for that? Not you! You’ve got things going on. The kids are crying, the dog is barfing, the guests are arriving, and on and on and on.

    This is why I write these Micro-Manuals, to get you up and running in the shortest possible time. Because the sooner you’re coding, the sooner you’re making money.

    There is no bull in my Micro-Manuals, and I’ll tell you why. Once, I was like you. I assumed that because they wrote it, I had to read it. I thought I wasn’t cool unless I could brag about binge-reading Unix Systems Programming (893 pages), Stroustrup’s The C++ Programming Language (1,020 pages), or the exquisitely ill-titled Java in a Nutshell (1,225 pages).

    But it didn’t matter. I couldn’t have scraped one additional iota of utility from those marathons than if I had skipped straight to the synopses. I’m not advocating willful ignorance, but some of these technical manuals were lethal to my health. I used them more to terminate the stray insect crawling across my bleary, coffee-stained desktop at 3 a.m. than I ever did to accomplish anything useful.

    Please learn from my hard-earned experience. You don’t need to know the last detail of the language’s darkest corners. The compiler will always tell you if you make a mistake; the runtime engine will flag the rest. All you need is a simple example, a few pithy explanations, and some focused reference.

    That’s exactly what I've put into Java for Black Jack. In the spirit of the Blind Men and the Elephant, Java for Black Jack has five separate sections, each detailing Java from a very different, but equally important perspective.

    1. Black Jack Simulation in Java: This is a complete Java-based simulation of the casino card game. All of the examples are formatted especially for the E-Book:

    2. Basics of Java Programming: These are the typical passages which you will see over and over again. Many of them include embedded explanations:

    3. The Java Development Kit: I will give you directions to download the JDK, install it, and use it to run your Java programs. Command-line examples are explicit and precise:

    4. Java Jargon: I’ve included a glossary of buzzwords corresponding to the italicized words in this book.

    5. Code for Black Jack: This is

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