iAd Production Beginner’s Guide
By Ben Collier
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iAd Production Beginner’s Guide - Ben Collier
Table of Contents
iAd Production
Credits
About the Author
About the Reviewer
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Time for action — heading
What just happened?
Pop Quiz — heading
Have a go hero — heading
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Getting Started with iAd
Learning what an iAd is
Understanding problems with existing mobile advertising
Discovering what makes an iAd awesome
Describing the anatomy of an iAd
Understanding the banner's role
Using different banner types
Static image banner
Dynamic HTML5 banner
Transitioning into the ad
Slide transition
Reveal transition
Making loading interesting with the splash page
Exploring the core ad unit
Understanding your iAd
Structuring with HTML
Styling with CSS3
Interacting with JavaScript
Arranging the files
Using tools to create and test iAds
Introducing iAd Producer
Testing with the iOS Simulator and the iAd Tester app
Speeding development with iAd for Developers
Joining the developer program
Using the right hardware
You've got a Mac
Time for action — checking your Mac
What just happened?
Time to get a Mac
Becoming a registered developer
Time for action — signing up for the developer program
What just happened?
Summary
2. Preparing Your Content for Mobile
Including media in iAds
Overcoming mobile constraints
Designing for the small screen
Delivering content when download speeds are limited
Complying with file size restrictions
Working with images
Understanding the different image formats
Resizing an image
Time for action — cropping images using Preview
What just happened?
Cropping a section from an image
Time for action — cropping a selection
What just happened?
Removing solid background colors
Time for action — removing solid colors
What just happened?
Speeding up our image downloads
Time for action — optimizing an image
What just happened?
Pop Quiz — understanding images
Have a go hero — editing your own images
Including audio
Converting your audio
Time for action — converting an mp3 to work on iOS
What just happened?
Incorporating video
Converting your video
Time for action — encoding a video
What just happened?
Fine tuning your video
Video content
Your video's audio
Video dimensions
Video durations
Have a go hero — keeping in the guidelines
Pop Quiz — audio and video
Summary
3. Making Your iAd
Getting iAd Producer
Time for action — installing iAd Producer
What just happened?
Working with iAd Producer
Launch screen
Default ad
Template selector
Asset Library
Ad canvas
Setting up your ad
Time for action — creating a new project
What just happened?
Getting the resources
Building your banner
Time for action — making the banner
What just happened?
Have a go hero — writing good banner text
Time for action — changing the background
What just happened?
Have a go hero — learning about CSS3 gradients
Time for action — adding an image
What just happened?
Time for action — supporting all orientations
What just happened?
Pop Quiz — making banners
Making a splash
Time for action — making the splash screen
What just happened?
Previewing the ad
Time for action — testing your iAd
What just happened?
Adding a menu
Time for action — making a menu
What just happened?
Have a go hero — menu pages
Building the core ad pages
Inserting an image gallery
Time for action — making the image gallery
What just happened?
Have a go hero — cover flow gallery
Shaking a view
Time for action — shake shake shake
What just happened?
Letting users find our stores
Time for action — store finder
What just happened?
Pop Quiz — iAd Producer
Summary
4. Making Sure It Works
Testing in Safari
Time for action — going on Safari
What just happened?
Testing in the simulator
Installing Xcode and the iOS Simulator
Time for action — installing Xcode with the Mac App Store (easy)
What just happened?
Time for action — installing Xcode manually (harder)
What just happened?
Time for action — opening an ad
What just happened?
Interacting with the simulator
Time for action — simulating hardware in the simulator
What just happened?
Pop Quiz — the iOS Simulator
Time for action — simulating different devices
What just happened?
Have a go hero
Testing on the device
Installing iAd Tester
Time for action — putting iAd Tester on your devices
What just happened?
Accessing your development iAd
Copying to a device
Time for action — exporting our iAd
What just happened?
Time for action — copying our ad to the device
What just happened?
Testing on the device
Time for action — testing the ad
What just happened?
Wireless testing
Time for action — wireless deployment
What just happened?
Have a go hero — securing iAd Producer
Submitting your ad
Time for action — publishing on the network
What just happened?
Pop Quiz — when to test on what
Tackling common problems
Validating your ads
Time for action — validating your iAd
What just happened?
Troubleshooting common issues
Warnings about the file size of images
Slow performance
Imported images appear small
iAd tester doesn't show any ads
Time for action — checking the network you're connected to
What just happened?
Sharing a demo
Taking screenshots
Time for action — taking a screenshot
What just happened?
Recording a screen cast
Time for action — lights, camera, action
What just happened?
Have a go hero — creating a demo
Sharing an ad
Summary
5. Templates and Objects
The templates
Creating a banner from a template
Time for action — creating a banner
What just happened?
Exploring other banner templates
Using splash screens and preroll videos
Time for action — prerollin'
What just happened?
Alternative splash screen templates
Bouncing, dropping, and rotating
The Wave template
Have a go hero
Using the menu templates
Time for action — making the menu
What just happened?
Trying the available menu templates
Pop Quiz — menu
Creating more pages
Time for action — pages
What just happened?
Highlighting the notable page templates
Interacting with images: Cover Flow
Using a 3D gallery: Grid View
Revealing info with: Flip View
Have a go hero
Creating more advanced styles
Using style presets
Time for action — where's your style?
What just happened?
Changing states
Time for action — what a state!
What just happened?
Pop Quiz — styles and states
Going beyond templates with objects
Time for action — adding objects
What just happened?
Have a go hero
Time for action — more objects
What just happened?
Tweaking the transitions
Time for action — transitions
What just happened?
Adding some animation
Time for action — animations
What just happened?
Pop Quiz — animations and transitions
Finishing touches
Have a go hero — touched up
Summary
6. Ad Destinations and Actions
Opening external websites
Selling digital products
Time for action — downloading an app from our ad
What just happened?
Time for action — getting iTunes Store IDs
What just happened?
Time for action — fixing our ad
What just happened?
Pop Quiz — digital downloads
Advanced store finders
Time for action — adding a store finder
What just happened?
Time for action — hidden pages
What just happened?
Have a go hero
Sending a message
Time for action — sending the message
What just happened?
Summary
7. Building for the Big Screen
Creating an iPad iAd
Time for action — setting up an iPad project
What just happened?
Time for action — adding a banner to your iPad ad
What just happened?
Have a go hero
Filling the screen with HTML5 full screen banners
Time for action — providing multiple banner creatives
What just happened?
Time for action — creating an immersive video experience
What just happened?
Time for action — testing full screen banner situations
What just happened?
Pop Quiz — banners
Have a go hero — improving your banners
Making massive menus
Time for action — combining objects to create a unique menu
What just happened?
Have a go hero
Creating a grand gallery
Time for action — making memories in a gallery
What just happened?
Scrolling content with a scroll view
Time for action — scrolling content in our ad
What just happened?
Increasing footfall with a store finder
Time for action — adding the store finder
What just happened?
Have a go hero
Summary
8. Enhancing Our App with Code
JavaScript
The code editor
Accessing page objects
Time for action — accessing an object
What just happened?
Handling user events
Sending SMS and e-mails
Time for action — detecting a tap and sending an e-mail
What just happened?
Have a go hero
Time for action — adding something extra to our e-mail
What just happened?
Have a go hero
Pop Quiz — variables
Adding a calendar entry
Time for action — using the calendar
What just happened?
Have a go hero
Playing audio
Time for action — controlling an audio player
What just happened?
Tweeting with Twitter
Time for action — tweeting the tweet
What just happened?
Have a go hero
The debugger
Error checking syntax
Using the debugger
Coding conventions
Have a go hero
Summary
9. Managing a Successful iAd Campaign
Finding your audience
Targeting
Contextual advertising
Behavioral targeting
iAd targeting
Pricing models
Cost per Millie (CPM)
Pay per Click (PPC)
Flat rate PPC
Bid PPC
Cost per Action (CPA)
iAd's pricing model
Measuring success
Time for action — viewing the logs
What just happened?
Customizing the logs
Time for action — customizing the logs
What just happened?
Time for action — using sections
What just happened?
Pop Quiz — naming your ad's sections
Have a go hero — analytics
Going live
Have a go hero — test submission
Tracking the campaign
Summary
10. Adding iAds into Your App
Setting up the base project
Time for action — a placeholder app
What just happened?
Time for action — running on the device
What just happened?
Adding the banner to your view
Time for action — adding the banner
What just happened?
Handling orientation changes
Time for action — you spin me right round
What just happened?
Pop Quiz
Handling no available ads
Time for action — ban the banner
What just happened?
Have a go hero
Time for action — clean the code
What just happened?
Summary
11. Tracking Revenue and Fallbacks
Enabling live ads
Accepting the contract
Time for action — signing the dotted line
What just happened?
Enabling your ads
Time for action — enabling ads
What just happened?
Monitoring your income
Revenue
Impressions
Requests
Fill-rate
eCPM
Click-through rate
Time for action — analysing earnings
What just happened?
Pop Quiz — earning learnings
Fallbacks
Time for action — adding another ad
What just happened?
Have a go hero
Summary
A. Pop Quiz — Answers
Chapter 2, Preparing Your Content
Chapter 3, Making Your iAd
Chapter 4, Making Sure it Works
Chapter 5, Templates and Objects
Chapter 6, iAd Destinations
Chapter 7, Building for the Big Screen
Chapter 8, Creating Interactive Ads
Chapter 9, Managing a Successful iAd Campaign
Chapter 10, Adding iAds into Your App
Chapter 11: Tracking Revenue and Fallbacks
Index
iAd Production
iAd Production
Beginner's Guide
Copyright © 2012 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: February 2012
Production Reference: 1160212
Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.
ISBN 978-1-84969-132-1
www.packtpub.com
Cover Image by Asher Wishkerman (<a.wishkerman@mpic.de> )
Credits
Author
Ben Collier
Reviewers
Karl Norsen
Olivier Rabenschlag
Acquisition Editor
Sarah Cullington
Lead Technical Editor
Susmita Panda
Technical Editors
Apoorva Bolar
Naheed Shaikh
Copy Editor
Brandt D'Mello
Project Coordinator
Shubhanjan Chatterjee
Proofreader
Aaron Nash
Indexer
Monica Ajmera Mehta
Graphics
Manu Joseph
Production Coordinator
Prachali Bhiwandkar
Cover Work
Prachali Bhiwandkar
About the Author
Ben Collier is based in Brighton, UK and specializes in responsive HTML5 websites/cross-platform web-apps, and great native iOS apps on Apple's App Store. He enjoys the constraints and challenges of working with small-screen mobile devices, as it forces focus on the important content and functionality within an app. You can visit Ben's personal website at http://bencollier.net or follow him on Twitter at @ben_c.
Ben is a partner at Ocasta Studios, who make and manage mobile and small-screen apps across all the leading mobile platforms. Visit http://ocastastudios.com for more info.
I'd like to thank those key into making this book a reality; the countless cups of coffee, fresh olives, and episodes of Mad Men. My friends and family were incredibly patient through the late nights and long weekends during which they didn't get the attention they deserved, and for that I'm extremely grateful. The team at Packt Publishing did a fantastic job at keeping me on schedule and turning this book into a reality; working with them has been a pleasure.
About the Reviewer
Karl Norsen is a technology strategist, manager, and technical lead. He is passionate about leveraging new and emerging technologies in marketing and expanding on how businesses can use technology to further connect their brand with consumers. His background in both technology and advertising has given him a unique perspective on brand awareness, innovative digital media, and utilizing technology to facilitate lasting consumer connections. His future interests include further expanding the reach of a creative technical director and continuing to provide innovative solutions that build on the ever-increasing role of technology in brand and business success.
For more information, you can find his full profile on LinkedIn.
Olivier Rabenschlag's roots are back in the UK where he worked for a variety of advertising agencies as a creative director. He launched numerous Axe body spray campaigns for Unilever and took on digital duties for Sony Ericsson in Europe. In 2006 Olivier moved to Miami to work for Crispin Porter & Bogusky on clients including Burger King, Coke Zero, Sprite, and Volkswagen. After a year in New York following Crispin he eventually moved to Los Angeles where he's now the Group Creative Director of Media Arts at TBWA\CHIAT\DAY responsible for the agency's innovation and integration capabilities across emerging media platforms. Clients include Activision, The Grammys, Nissan, Infiniti, Pedigree and Visa. Olivier helped launch the world's first iAd for the Nissan Leaf that was also presented as a case study at Apple's worldwide developers conference in 2010 by Steve Jobs.
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Preface
Think of an iAd as a micro-app contained within an app, on a user's iPhone or iPad, that they've downloaded from the App Store. When the user taps your advert's banner, it bursts into life, filling the entire screen of their device.
iAd Beginner's Guide takes you from start to finish of building rich, compelling, and interactive iAds. You will learn how to create beautiful multi-page ads with store finders, social sharing, 3D images, and video galleries.
You will create ads that utilize the powerful technologies in the iPhone to make your brand shine. Once you have engaged the user, you can carry out targeted advertising campaigns with location-based coupons, store finders, and social engagement. Using the iTunes Store, you will see how it's even possible to add one-click digital content purchasing, right within your ad. Learn how iAd producer manages all the HTML5, JavaScript, and CSS3 behind your iAd. You will be creating emotive, gripping, and effective mobile advertising campaigns in no time.
What this book covers
Chapter 1, Getting Started with iAd, introduces you to iAd, the immersive mobile advertising platform from Apple. We'll look at what an iAd is, why they're awesome, and the underlying technologies they're written in.
Chapter 2, Preparing Your Content, shows the best techniques to get the most out of your media content.
Chapter 3, Making Your iAd, shows you how to install iAd Producer—the tool from Apple that allows us to make rich iAds. With drag-and-drop simplicity and step-by-step examples, we'll create our first demo iAd!
Chapter 4, Making Sure it Works, shows you how to test your ads on the device, or in the iOS Simulator, if you don't have access to the required hardware.
Chapter 5, Templates and Objects, presents the benefits and limitations of a large selection of templates and objects as we build another example iAd, using a range of the pre-built templates and objects in iAd Producer.
Chapter 6, iAd Destinations, shows you how to use the core of our ad to engage your user and induce them to perform an action, such as sharing your brand with a friend via email or downloading your digital content from the iTunes Store.
Chapter 7, Building for the Big Screen, shows you how to build more immersive iAds for the iPad. With its large multi-touch screen, we'll make an ad with even richer interactivity that'll work exclusively on the iPad.
Chapter 8, Creating Interactive Ads, teaches you how to modify the JavaScript code that powers your iAd by adding simple code snippets to enhance your ad with dynamic SMS/e-mail sharing and calendar events, to keep engaging the user with your brand after they've left your advertisement.
Chapter 9, Managing a Successful iAd Campaign, presents the best ways to manage a successful iAd campaign, adding tracking analytics into your ad, measuring user insights, and the targeting options available, to ensure you reach the ideal target audience.
Chapter 10, Adding iAds into Your App, teaches you how to add iAd into an existing application, to begin generating revenue, and intelligently animate banners in and out of view, depending on their availability.
Chapter 11, Tracking Revenue and Fallbacks, shows you how to integrate additional ad solutions when the iAd Network doesn't have an available banner in its inventory. Finally, you'll learn how to analyze the number of ads your app is displaying, and more importantly, how much you're earning!
What you need for this book
You’ll need to be a member of the iOS Developer program and have a Mac running Snow Leopard, OS 10.6 or later. We’ll look at getting or updating a Mac and joining the iOS Developer program in the first chapter. It’ll be useful to have an iPhone or iPad to test on, but isn’t vital as you’ll learn how to preview your ads without a device.
Who this book is for
This book is for brands, advertisers, and developers who want to create compelling and emotive iAd advertisements that generate revenue and increase brand awareness. You don't need previous experience of creating adverts or apps for iPhone and iPad, as you'll be taken through the entire process of making motion-rich, beautiful ads.
Conventions
In this book, you will find several headings appearing frequently.
To give clear instructions of how to complete a procedure or task, we use:
Time for action — heading
Action 1
Action 2
Action 3
Instructions often need some extra explanation so that they make sense, so they are followed with:
What just happened?
This heading explains the working of tasks or instructions that you have just completed.
You will also find some other learning aids in the book, including:
Pop Quiz — heading
These are short multiple choice questions intended to help you test your own understanding.
Have a go hero — heading
These set practical challenges and give you ideas for experimenting with what you have learned.
You will also find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text are shown as follows: Duplicate, by copying and pasting, the line that contains CGPoint bannerOrigin and rename bannerOrigin to fallbackBannerOrigin.
A block of code is set as follows:
if (bannerView.bannerLoaded) {
// bring banner into view
bannerOrigin.y -= bannerView.bounds.size.height;
}
else {
fallbackBannerOrigin.y -= imageView.bounds.size.height;
}
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
if (bannerView.bannerLoaded) {
// bring banner into view
bannerOrigin.y -= bannerView.bounds.size.height;
}
else {
fallbackBannerOrigin.y -= imageView.bounds.size.height;
}
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: From the right-hand menu, select Set Up iAd Network.
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.
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