Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

Getting Started with Flurry Analytics
Getting Started with Flurry Analytics
Getting Started with Flurry Analytics
Ebook161 pages54 minutes

Getting Started with Flurry Analytics

Rating: 0 out of 5 stars

()

Read preview

About this ebook

An easy-to-follow, step-by-step tutorial full of examples and code to help you quickly get started with Flurry analytics.This book is great for developers who want to track their applications instantly using Flurry analytics and who are looking to get a good grounding in how to use Flurry for analytics in their application. It’s assumed that you will have some experience with Objective-C and a basic understanding of object-oriented programming and programming in general. You must be enrolled as an iPhone developer in order to test the example projects on your device.
LanguageEnglish
Release dateDec 23, 2013
ISBN9781782177135
Getting Started with Flurry Analytics

Read more from Birani Bhanu

Related to Getting Started with Flurry Analytics

Related ebooks

Related articles

Reviews for Getting Started with Flurry Analytics

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    Getting Started with Flurry Analytics - Birani Bhanu

    Table of Contents

    Getting Started with Flurry Analytics

    Credits

    About the Author

    About the Reviewers

    www.PacktPub.com

    Support files, eBooks, discount offers and more

    Why Subscribe?

    Free Access for Packt account holders

    Instant Updates on New Packt Books

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Conventions

    Reader feedback

    Customer support

    Downloading the example code

    Errata

    Piracy

    Questions

    1. Getting Ready with Flurry

    About Analytics

    The importance of Analytics in the use of applications

    The advantages of using Analytics

    Tracking social productivity

    Determining unique visitors

    Determining user behavior

    Monitoring the performance of your ads

    Determining your content sources

    Evaluating traffic flow to your application

    Setting up an account on Flurry Analytics

    Integrating the library with your project

    Setting up basic code

    Sessions

    Active Users

    New Users

    Session Length

    Frequency of Use

    Benchmarks

    Page Views

    User Paths

    Lifecycle Metrics

    User Retention

    Version Adoption

    Demographic Estimates

    Time of Day Reporting

    Geographic Usage

    Language Metrics

    Devices

    Carriers

    Firmware Versions

    Logging Events

    Events

    Event Parameter

    Event Duration

    Segmentation

    Summary

    2. Tracking Applications

    Settings goals

    Tracking time spent

    Tracking errors

    Tracking versions

    User details

    Location tracking

    Controlling data

    Summary

    3. Data Analysis

    Funnel analysis

    Segments

    Portfolio Analytics

    User Acquisition analysis

    Customizing your dashboard

    Crash Analytics

    Big Data benefits

    Summary

    4. Technical Analytics

    Tracking your crashes

    Stack traces

    Uploading dSYM

    Response format

    Error codes

    Tracking errors

    Summary

    5. Using Your Data

    Measuring user quality

    User acquisition

    User retention

    User engagement

    User monetization

    Platforms and devices

    Investors and sponsors

    Crash detection

    Alerts

    Daily and hourly reporting

    User acceptance

    Summary

    Index

    Getting Started with Flurry Analytics


    Getting Started with Flurry Analytics

    Copyright © 2013 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: December 2013

    Production Reference: 1161213

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham B3 2PB, UK.

    ISBN 978-1-78217-712-8

    www.packtpub.com

    Cover Image by Sheetal Aute (<sheetala@packtpub.com>)

    Credits

    Author

    Bhanu Birani

    Reviewers

    Emil Atanasov

    Benjamin Bahrenburg

    Tom Meinlschmidt

    Acquisition Editor

    Saleem Ahmed

    Luke Presland

    Commissioning Editors

    Nikhil Chinnari

    Poonam Jain

    Technical Editor

    Nadeem N. Bagban

    Copy Editors

    Alisha Aranha

    Brandt D'Mello

    Deepa Nambiar

    Project Coordinator

    Suraj Bist

    Proofreader

    Ameesha Green

    Indexer

    Rekha Nair

    Production Coordinator

    Adonia Jones

    Cover Work

    Adonia Jones

    About the Author

    Bhanu Birani has four years of experience in the software industry and a lifetime association with the technical industry. After years of programming in different programming languages, he started developing applications for iOS devices. He started software development during his college years and was really interested in learning new technologies in the market. He then joined a software company and started developing games for them, focusing on artificial intelligence development in games.

    I would like to dedicate this book to my family, who gave me the courage and confidence to write this book and supported me throughout the entire process. I would also like to send a special thanks to my mom (Neelu Birani) and dad (Prakash Birani) for their relentless efforts to assist me in every way imaginable, as well as for helping me keep my life together. Finally, I would like to thank my friend Luke P. Issac for helping me on this project and encouraging me when it seemed too difficult to complete.

    About the Reviewers

    Benjamin Bahrenburg is an author, blogger, and technology director. Ben specializes in building enterprise solutions using mobile technologies, geo location services, and domain-specific languages. Over the last decade, he has provided enterprise mobility solutions for numerous Fortune 100 organizations. Ben is a published writer who has authored several articles and Appcelerator Titanium Business Application Development Cookbook, Packt Publishing, which provides best practices and recipes for successful enterprise cross-platform mobile development.

    Ben spends much of his time blogging and speaking about mobile, enterprise, and open source development at http://bencoding.com. You can also reach him on Twitter at http://twitter.com/bencoding.

    Tom Meinlschmidt started his professional career in 1998. He is a senior software developer with expertise in Ruby and Ruby on Rails. He has developed various types of applications for a variety of companies, and he specializes in web and iOS applications.

    Enjoying the preview?
    Page 1 of 1