Master Builder Power Up! Level 3: Minecraft® Redstone for Advanced Players
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Master Builder Power Up! Level 3 - Triumph Books
Contents
Advanced Wiring Concepts and Terms
Final Lesson: An Advanced Build
The Redstone Mechanic Hall of Geniuses
Redstone Gallery
Wiring Up In Other Building Games
Advanced Wiring Concepts and Terms
Before we jump into our final advanced build, let’s talk a bit about some of the more advanced Redstone subjects. That’s right kiddos; we’re on to the crazy parts of Redstone now! Nice work making it this far.
In this chapter, we’re going to give you an overview of some of the topics that Redstone engineers like yourself should start to tackle once they’ve got a firm foundation in the basics of Redstone. This is for when you’d like to kick things up a notch and learn more about the absolutely insane things people have been able to get Redstone to do when they really know their stuff.
We’re just going to touch briefly on these advanced topics and give you a little info on each to get you familiar with them, as these topics could fill entire an entire book on their own and we just don’t have the space. That being said, this brief overview will give you plenty of info to work with and should get you thinking about how to incorporate these advanced Redstone tactics into your own builds. If you’re looking for more info, give each of these terms a search online, and you’ll find more details by the truckload.
This is a basic pulser. You can’t tell with the static picture, but this is blinking in a pattern.
Transmission Circuits
On top of the basic transmission items like Redstone Repeaters and Dust and the circuits we’ve discussed in previous chapters like our chapter on logic gates, there are a few other constructs that are commonly used to transmit a Redstone signal.
Bridge: Bridges are when one Redstone wire crosses over another without interacting with it. These can be created in a variety of ways, but the basic idea is simply that they are constructs that keep the two wires or circuits from interacting while still passing very close to each other.
Pulsers: As the name would suggest, pulsers or pulse circuits are parts of Redstone systems that send a signal that turns ON, then OFF, then ON again. These can be created in a large variety of ways, with the difference being the frequency of the pulse, the way the pulse is able to be turned ON and OFF (or not) and whether the pulse sends a signal in an ON>OFF>ON pattern, or in an OFF>ON>OFF pattern.
Detectors: Detectors are a variant of pulsers that create a specific type of pulse when certain situations are detected. Edge detectors,
for instance, create a pulse output at the moment of either detecting the beginning, or the end of another Redstone signal. Pulse length detectors
output a signal pulse when detecting another pulse that is of a specific length, and Comparator update detectors
pulse when they detect a Comparator that is updated by a change in a storage item’s inventory. A fourth kind of detector is the block update detector,
or BUD, which is a very special and useful kind of detector that we’ll talk about in its own section in just a few pages.