Nopel's Mist
By L.S. Moss
()
About this ebook
For a child, Nopel is the most dangerous country to live in of all the seven known lands in Austillion. It may look like a peaceful and idyllic place to the untrained eye but magic curses the land.
Georgette almost reached her milestone birthday without any trouble but then her baby sister Tott is kidnapped by the terrifying white mist. Without fearing for her own safety, Georgette sets off on a quest to rescue her from the ancient underground prison of Marr and along the way discovers everything is not as it seems.
Nopel's Mist is the first book in the Adventures in Austillion series.
L.S. Moss
L.S Moss is a British author based in the scenic West Country of England.
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Nopel's Mist - L.S. Moss
NOPEL'S MIST
Adventures in Austillion - Book 1
Written by L.S. Moss
Edited by Dj Hendrickson Editing
www.djhendricksonediting.com
Published by Into Publishing Ltd
www.intopublishingltd.com
Copyright © 2015 Into Publishing Ltd
Smashwords Edition (1st)
British English (BrE)
Cover design by Into Publishing Ltd.
Cover image © iStockphoto.com/Surovtseva
All rights reserved. No part of this book may be reproduced or distributed by any means without the express written permission of the author.
Chapter 1
The day Georgette stopped being a child was three days earlier than she should have. But the events that happened on that day in the latter part of the sun season weren’t typical, even in the somewhat perilous land of Nopel.
Generally speaking, in the land of Nopel you become an adult if you are able to reach the age of fourteen. A routine achievement in any other of the other six known lands in the world of Austillion, but the country of Nopel, although unremarkable at a first glance, hides a dangerous secret.
A visitor to Nopel - not that many are allowed to pass through - will find the trees green and save for the odd shower, the sky blue. Little log cabins scatter the countryside, emitting plumes of wood smoke from the clay chimneys. Even in the grand city of Norrel where the royal family make their home, you could be forgiven for assuming the golden-flecked, cobbled streets weaving between luxurious villas and ornate gardens are safe to walk upon. And for someone of fourteen or more they are, but reaching that milestone is a most dangerous task.
Nopel, you see, is cursed by magic.
About four hundred years ago, in the days when time wasn’t meticulously recorded, magic was practised throughout Austillion, and at its sparkling heart sat Nopel. It was home to many powerful sorcerers and temporary residence to even more aspiring student magicians who travelled right from the edges of the seven known kingdoms to learn potions and incantations from the world’s best.
Nopel’s capital city, Norrel, then ruled by a brave and glorious king named Reetos, was the place to be to sample the delights of what magic had to offer. Grand parties were held in the gardens of the palace where experienced and trainee magicians alike showed off their skills to enchanted guests. They granted wishes and riches to those who offered them a morsel of food or a bed for the night and exchanged desired items for parlour shows of flashes and bangs, exploding fruit and weeping flowers. But for all the wonders magic can perform, it does not permit the user to take something by force. That’s why the dark magical practice known as Arna became known to what was once kindly and peaceful folk.
One awful sun season, a young magician called Moore, said to have originated in the mountainous country of Arnishta, came to Nopel with a troop of new friends in tow. On passing the border of the stony region of Pando in east Perdusa, it’s said a carriage came by and in it sat the most desirable woman Moore had ever set eyes upon. He followed the procession for several leagues, right up to the gates of the vast settlement of Norrel where he learnt the stranger was none other than the daughter of the sovereign.
Being beautiful and bold, he approached King Reetos, and asked for the princess’s hand in marriage. But the king refused, having already promised the hand of Princess Susa to the heir of the neighbouring land of Perdusa. Arrogantly, Moore believed he could win the affection of Princess Susa and get her to change her father’s mind, so he went about casting elaborate spells to impress her. But the tricks and enchantments were all in vain, for Susa was loyal to her father’s wishes.
Princess Susa had a kind heart and humoured Moore for a while, but as the nights drew in, marking the end of the sun season and the beginning of the cloud fall, she had patience for the young wizard no longer. After the princess stopped allowing him to see her, he became bitter and began plotting less noble ways to ensnare her. For a time he went away from Norrel and everyone believed he had given up, but when he returned it was with a face of stony determination.
Once again, he asked for an audience with the king and princess and once again he asked for her hand in marriage. On their refusal, he stepped up to the king and held out his hand to shake it, an honourable way to concede one's defeat. The king felt a warm surge of power travel up his arm when he touched the wizard but didn’t understand the significance of it for some weeks.
The first hint something was up was when the birds all left the palace gardens. Even during the cloudy season there were usually scores of coloured wings flitting from bush to tree. When the butterflies departed as well, murmurs began amongst the palace staff. On the disappearance of the trees from not just the garden but the entire orchard beyond, counsel was sought. Experts were clueless and watched on helplessly as yet more flora and fauna disappeared from sight.
By the time Osis -