Create Textures and Background Designs Patterns with Photoshop
By Ravi Conor
5/5
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About this ebook
Why This Book
Welcome to the exciting world of Photoshop, the leader in digital imaging excellence. Photoshop is not just about retouching images or manipulating photos; it can be used for creating custom textures. While there are some powerful 3D paint tools such as Mari that provides fluid and flexible way to paint directly onto the 3D models, Photoshop is still used by a vast majority digital artists and designers across the globe. This book presents a foundation of techniques to help you build custom textures and designs.
What are the main features of the Book?
• Learn to create over 25+ textures, backgrounds, and maps using Photoshop.
• Step-by-step instructions.
• Photoshop commands and filters explained.
• Various aspects of non-destructive editing explained.
• Additional tips, guidance, and advice is provided in from of Tips, Notes, and Warnings.
• Learn to create various maps including the Normal map.
• Important terms are italicized and color coded so that you never miss them.
• Technical support.
• Photoshop files available for download.
• Free additional background texture are available for download for your personal use.
more info: http://www.risingpolygon.co/search/label/Free%20eBooks
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Create Textures and Background Designs Patterns with Photoshop - Ravi Conor
Also by Ravi Conor
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3ds Max 2018 - Getting Started with Standard Materials and Lights
3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting
3D Tutorials Collection
Create Textures and Background Designs Patterns with Photoshop
Getting Started with General and Scanline Materials in 3ds Max 2017
Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017
Learn XPresso by Doing with CINEMA 4D Studio R18
Create Textures and
Background Designs Patterns with Photoshop
Team Rising Polygon
and
ROC
Create Textures and Background Designs Patterns with Photoshop
Copyright © Rising Polygon
Book Code: RP0F3
Web: www.risingpolgon.co
Author Email: raveeoc@gmail.com
Rising Polygon eStore: https://goo.gl/rjCiwn
Rising Polygon Academy: https://goo.gl/na6xvY
Rising Polygon Academy
Learn Anytime, Anywhere, Affordable
Rising Polygon Academy is a venture of Rising Polygon Publishing that provides self-paced training for 3D artists, motion graphics designers, indie-game developers, and Graphic Designers. Our training course library contains courses and tutorials for today’s leading graphic software and industry topics. This allows you to overcome the typical challenges of traditional training like:
• No advanced training available
• Class specific to your needs
• The class is not available when you need it
• The class needs to affordable
• Too busy to leave work to enroll in training
Rising Polygon Academy platform is founded by Ravi Conor and Elizabeth VT with more than a decade of experience in the computer graphics field. Our affordable courses comes with easy to follow tutorials that makes learning interesting, effective, and accessible.
The following courses are available:
• Introduction to XPresso With CINEMA 4D - A Beginners Training Course
• Exploring XPresso With CINEMA 4D - Speed up your workflow by using CINEMA 4D’s node-based Expression System
• Creating Plugins using XPresso
• Introduction to UV Mapping with CINEMA 4D
Coming Up:
• Create Models with CINEMA 4D -A Beginners Training Course
• Create Background Designs and Textures with Photoshop
• Explore Shading and Texturing with CINEMA 4D
• Explore Rendering and Lighting with CINEMA 4D
• Create Models with 3ds Max -A Beginners Training Course
• Explore Shading, Texturing, and Lighting with 3ds Max
Experience the ease of learning from comfort of your home !
More info: https://goo.gl/na6xvY
About the Author
Rising Polygon, co-founded by Ravi Conor aka ROC and Gordon Fisher, is a group of like-minded professionals and freelancers who are specialized in advertising, graphic design, web design and development, digital marketing, multimedia, exhibition, print design, branding, and CG content creation.
ROC has over a decade of experience in the computer graphics field and although he’s primarily a shading and texturing artist, he’s also experienced in the fields of Dynamics, UVMapping, Lighting, and Rendering. Along side 3D Studio Max, ROC has experience with VRay, Maya, FumeFX, Mudbox, Mari, Photoshop, xNormal, UVLayout, Premiere, and After Effects.
You can contact ROC by sending an e-mail to author using the following Email ID:
raveeoc@gmail.com.
Preface
Why This Book
Welcome to the exciting world of Photoshop, the leader in digital imaging excellence. Photoshop is not just about retouching images or manipulating photos; it can be used for creating custom textures. While there are some powerful 3D paint tools such as Mari that provides fluid and flexible way to paint directly onto the 3D models, Photoshop is still used by a vast majority digital artists and designers across the globe. This book presents a foundation of techniques to help you build custom textures and designs.
This book is written in an easy to understand language. The important terms are in bold face so that you never miss them. This book is written using Photoshop CC 2014.
What You Will Learn
This book is specifically dedicated to those design and texturing artists who regularly use textures to add realism to their models/artwork. The internet is full of resources that