Autodesk Fusion 360 Basics Tutorial
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About this ebook
The Autodesk Fusion 360 Basics Tutorial book helps you to learn parametric modeling using the Autodesk Fusion 360 software. This book will get you started with basics of part modeling, assembly modeling, animations, and drawings. Next, it teaches you some additional part modeling tools, top down assembly feature, assembly joints, and dimension & annotations. Brief explanations, practical examples and step wise instructions make this tutorial a useful guide.
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Autodesk Fusion 360 Basics Tutorial - Tutorial Books
Autodesk Fusion 360 Basics Tutorial
Tutorial Books
Copyright © 2018 @ Kishore
This book may not be duplicated in any way without the express written consent of the publisher, except in the form of brief excerpts or quotations for the purpose of review. The information contained herein is for the personal use of the reader and may not be incorporated in any commercial programs, other books, database, or any kind of software without written consent of the publisher. Making copies of this book or any portion for purpose other than your own is a violation of copyright laws.
Limit of Liability/Disclaimer of Warranty:
The author and publisher make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. The advice and strategies contained herein may not be suitable for every situation. Neither the publisher nor the author shall be liable for damages arising here from.
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For resource files contact us at:
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Contents
Scope of this book
Chapter 1: Getting Started with Autodesk Fusion 360
What is Fusion 360?
Starting Autodesk Fusion 360
User Interface
Toolbar
File Menu
Application Bar
Browser
Timeline
Navigation Bar
View Cube
Shortcut and Marking Menus
Dialogs
Customizing the Toolbar
The Quick Setup dialog
Chapter 2: Part Modeling Basics
Tutorial 1
Creating a New Project
Starting a Sketch
Adding Dimensions
Creating the Base Feature
Adding an Extruded Feature
Adding another Extruded Feature
Saving the Part
Tutorial 2
Sketching a Revolve Profile
Creating the Revolved Feature
Creating the Cut feature
Creating another Cut feature
Adding a Fillet
Saving the Part
Tutorial 3
Creating the Cylindrical Feature
Creating Cut feature
Saving the Part
Tutorial 4
Creating a Box
Applying Draft
Saving the Part
Chapter 3: Assembly Basics
Tutorial 1
Top-Down Approach
Bottom-Up Approach
Inserting the Base Component
Adding the second component
Assembling the Components
Adding the Third Component
Creating the Main Assembly
Placing the Sub-assembly
Adding Joints
Placing the second instance of the Sub-assembly
Tutorial 2
Starting a New Animation
Creating a Storyboard Animation
Publishing the Animation Video
Tutorial 3
Exploding the Components Manually
Chapter 4: Creating Drawings
TUTORIAL 1
Starting a New Drawing File
Generating the Base View
Generating the Section View
Creating the Detailed View
Creating Centermarks and Centerlines
Adding Dimensions
Populating the Title Block
Saving the Drawing
Tutorial 2
Creating a New Drawing File
Generating Base View
Generating the Exploded View
Creating the Parts list
Creating the Parts list of the sub-assembly
Saving the Drawing
Chapter 5: Sketching
Creating Rectangles
Creating Polygons
Circumscribed Polygon
Inscribed Polygon
Edge Polygon
Constraints
Coincident
Collinear
Horizontal/Vertical Constraint
Tangent
Parallel
Perpendicular
Midpoint
Symmetry
Automatic Constraints
Deleting Constraints
Project
Conic Curve
Tutorial 1
Ellipses
Concentric Constraint
Center Point Arc
Circular Pattern
Trim
Extend
Offset
Text
Chapter 6: Additional Modeling Tools
TUTORIAL 1
Creating the First Feature
Adding the Second feature
Creating a Counterbore Hole
Creating a Threaded hole
Creating a Circular Pattern
Creating Chamfers
Saving the Part
TUTORIAL 2
Creating the first feature
Creating the Shell feature
Creating the Third feature
Creating a Cut Feature
Creating the Rib Feature
TUTORIAL 3
Creating the Coil
TUTORIAL 4
Creating the First Section and Rails
Creating the second section
Creating the Loft feature
Creating the Extruded feature
Creating an Emboss
Creating Fillets
Shelling the Model
Adding Threads
TUTORIAL 5
Creating a 3D Sketch
Creating the Pipe feature
Editing the Freeform Shape
TUTORIAL 6
Creating the Base Feature
Creating the second feature
Adding Threads
TUTORIAL 7
Creating the First Feature
Creating the Extruded surface
Replacing the top face of the model with the surface
Creating a fillet
Creating a Variable Radius fillet
Shelling the Model
TUTORIAL 8
Constructing a cylindrical shell
Adding a Slot
Constructing the Rectangular pattern
Constructing the Circular pattern
Chapter 7: Top-Down Assembly and Joints
TUTORIAL 1
Creating a component in the Assembly
Creating the Second Component of the Assembly
Creating the third Component of the Assembly
Create the Bolt
Creating a Rigid Group
Using the Measure tool
TUTORIAL 2
Inserting the Components into the Design
Creating the Slider Joint
Editing the Joint Limits
Creating Second Slider Joint
Creating the Revolute Joint
Creating the Rigid Joint
Adding more assembly joints
Creating Motion Links
Chapter 8: Dimensions and Annotations
TUTORIAL 1
Starting a New Drawing File
Creating Centerlines and Centered Patterns
Editing the Hatch Pattern
Applying Dimensions
Placing the Feature Control Frame
Placing the Surface Texture Symbols
Modifying the Title Block Information
Introduction
Autodesk Fusion 360 is a web-based modelling program. It is package of many modules delivering a great value to enterprises. It offers a set of tools, which are easy-to-use to design, document, simulate, and manufacture 3D models. Using this software, you can speed up the design process and reduce the product development costs.
This book provides a step-by-step approach for users to learn Autodesk Fusion 360. It is aimed for those with no previous experience with Fusion 360. The user will be guided from starting an Autodesk Fusion 360 session to creating parts, assemblies, and drawings. Each chapter has components explained with the help of real world models.
Scope of this book
This book is written for students and engineers who are interested to learn Autodesk Fusion 360 for designing mechanical components and assemblies, and then create drawings.
This book provides a step-by-step approach for learning Autodesk Fusion 360. The topics include Getting Started with Autodesk Fusion 360, Basic Part Modeling, Creating Assemblies, Creating Drawings, Sketching, Additional Modeling Tools, Top-down assemblies, and Dimensions and Annotations.
Chapter 1 introduces Autodesk Fusion 360. The user interface and terminology are discussed in this chapter.
Chapter 2 takes you through the creation of your first Fusion 360 model. You create simple parts.
Chapter 3 teaches you to create assemblies. It explains the Top-down and Bottom-up approaches for designing an assembly. You create an assembly using the Bottom-up approach.
Chapter 4 teaches you to create drawings of the models created in the earlier chapters. You will also learn to place exploded views, and part list of an assembly.
Chapter 5: In this chapter, you will learn the sketching tools.
Chapter 6: In this chapter, you will learn additional modeling tools to create complex models.
Chapter 7: teaches you to create Top-down assemblies. It also introduces you create mechanisms by applying joints between the parts.
Chapter 8: teaches you to apply dimensions and annotations to a 2D drawing.
Chapter 1: Getting Started with Fusion 360
What is Fusion 360?
Autodesk Fusion 360 is a web and cloud based modeling application. Some of the key features of Fusion 360 are:
Web and cloud based
It supports Parametric and Direct Modeling
It can be access from anywhere
It helps you to collaborate with a team
Simple user-interface
It supports Free-form modeling
It allows you to work on models created in other CAD applications
It helps you to 3D print a model or generate toolpaths using CAM (Computer Aided Manufacturing)
It helps you to perform Design study using the Simulation feature.
It is updated very frequently unlike other CAD programs.
This tutorial book brings in the most commonly used features of Autodesk Fusion 360. In this chapter, you will learn some of the most commonly used features of Autodesk Fusion 360. In addition, you will learn about the user interface. In Autodesk Fusion 360, you create 3D parts and use them to create 2D drawings and 3D assemblies.
Fusion 360 is Feature Based. Features are shapes that are combined to build a part. You can modify these shapes individually.
Most of the features are sketch-based. A sketch is a 2D profile and can be extruded, revolved, or swept along a