31 min listen
Science Fiction, Video Games, and Religion
Science Fiction, Video Games, and Religion
ratings:
Length:
45 minutes
Released:
May 27, 2019
Format:
Podcast episode
Description
Science fiction and video games have come to the forefront of a new global resurgence, with the popularity reaching record numbers in regards to cinema, and video games. From classic science fiction, to sandbox video games that require hundreds of hours to complete fully, religiosity can be utilised and attached to certain actions, places, characters, and stories.This podcast explores what feature religion plays within an attachment to science fiction and video games, how seekers attach meaning, and seek belief in things that are 'out of this world,' as a means of both escapism, and hope of the future.
Released:
May 27, 2019
Format:
Podcast episode
Titles in the series (100)
Lived Religion: Part 2: In Part 2 of this week's interview, Meredith McGuire continues to speak to Martin about the multiple issues of power, normativity and embodiment of religious life that can be observed through her concept of Lived Religion. by The Religious Studies Project