First Person: War Stories from Gamespace
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First Person - Kenton Sheely
First Person: War Stories from Gamespace
Edited by Kent Sheely
Copyright Info
First Person: War Stories from Gamespace
© 2013 Kent Sheely, All Rights Reserved.
ISBN 978-1-234-56789-1
www.kentsheely.com
This book may not be reproduced in whole or in part, by mimeograph, photocopy, or any other means, electronic or physical, without express written permission.
Foreword
War is an inseparable part of culture. The media and entertainment industries largely shape the public’s perception of war; films and television depict soldiers as fearless heroes, making noble sacrifices and achieving victory against overwhelming odds, in valiant struggles against generic enemies. Their narratives are romanticized abstractions of the stories that real soldiers might tell upon returning from battle. The resulting accounts, however, will ultimately be devoid of the unspeakable horrors that soldiers experience (and commit) in warfare, and will retain only the elements that are sure to intrigue and inspire the audience and portray the protagonists in the best light.
Video games are the newest form of media to take on the subject of warfare in this manner, but unlike traditional media, games are interactive. The viewers are not outside observers, but participants, integral in the outcome of the events seen on the screen. To be victorious in a game, players must become intimately involved with the narrative of the action, projecting themselves mentally into the constructed world and into the bodies of their avatars. They will choose, or have chosen for them, preconceived roles that fall within the constraints of the game’s programming. These roles will drive events forward and dictate the nature of the stories the players will eventually recount for their peers. When human players control both sides of the conflict, participants will attach even greater significance to what transpires, because they understand that their avatars are killing--or being killed by--other players (if only in effigy).
The gaming community fetishizes the dramatic war stories
that players tell of their experiences, just as popular culture reveres the acts of wartime moxie documented in other forms of media. The themes that appear in war movies, such as honor, duty, sacrifice, revenge, glory, and sometimes even crushing defeat, also emerge in the tales gamers bring back from the battlegrounds of the Internet. Even in games that attempt to simulate the horrors of war, the player characters always come across as dauntless heroes, though striving and dying
for a cause that may never be made apparent.
I collected the following accounts from an Internet forum dedicated to gaming, prompting its members to write about their most noteworthy confrontations, and they responded with overwhelming enthusiasm.
These are their war stories from gamespace.
- Kent Sheely
I was doing a run with my clan.
I was a Squad leader during this scenario. Our Objective was a Russian artillery emplacement on top of a hill overlooking the NW airfield, where civilians were currently being evacuated out of country.
After I got the men briefed I ordered fire team Charlie to head to a nearby compound and set up shop with the mortars of theirs, so that we could have some support.
(Now before we go any further, let me tell you my bearings during this battle. The hill with the artillery emplacements was to my north at nearly all times. To my south was fire team Charlie, and to our east and west was woodland.)
I took fire teams Alpha and Bravo within 500 meters of the hill when we started taking fire from the east and west at the same time. I instantly sent both fire teams behind a nearby house. So began one of the coolest things I have ever seen: About 11-13 men running for one single piece of fragile cover as tracers are flying by, ammo going off. MMG gunners giving covering fire. And it only lasted around two minutes.
Anyhow, once we were behind the small cottage I ordered fire team Charlie to start hitting up the woods to the east and west. Within 30 seconds mortar shells were obliterating the forest and the fire loosened up. So I ordered a forward charge, right through the field straight towards the enemy hill.
Mortars popped smoke in the field, and we ran through it. I was leading the charge as senior officer in the area. We got about 100M within the hill before all hell broke loose.
We started taking immense amounts of fire from the hill and I was hit in the legs and passed out. All I could hear and see was Corpsman UP! Corpsman UP! The first corpsman that got to me I was told later was shot in the head and killed, the second was able to drag me behind some trees just in time.
After I was back up and able to move again I ordered Charlie to move into position to take out the hill with their mortars.
Within ten minutes we were being evaced to base.
- Connorwarman
ArmA 2
Wake Island.
My location: Just south of the Airbase.
My class: Anti-Tank.
I had just landed on the beach, my platoon never even made it into the ship. They said something about getting a plane and left me driving the landing craft alone. That’s the way war is sometimes.
So I get to the beach, cap it, and run up to the road. I decide to turn north, and start slogging up the hill. Just hitting the crest of the hill, I see an enemy jeep headed directly at me at full speed not 10 feet away. Out of pure reflex, I fire my Bazooka, which hits the jeep a mere 5 feet from me. The explosion destroys the jeep and rockets the burning hulk over my head.
As if in slow motion, I track the wreck of a jeep as if flies over my head and directly into the path of a tank not 5 feet behind me. The wreckage impacts the tank with such speed that the tank itself explodes, leaving me standing there, jaw on the floor.
- Bridger15
Battlefield 1942