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certain type.

He may be a trainer under a

certain gym leader or just someone with
connections to that element. Brock, a
Rock specialist, and Misty, a water
specialist, are examples of these kinds of
characters. When using a pokemon that
shares the same type as your Specialty,
that pokemon gains a +10 to Atk/Def or
S.Atk/S.Def, which is chosen when this
Merit is selected. This Merit costs 10
Character Points and is repeatable. When
selected more than once, select a
different type. You cannot pick the same
Type twice.
“guys, have you heard about this red
and blue version? its crazy!” Species Specialty – Ever since the day
pokemon rpg you got him, you share a certain
friendship with one of your captured
Character and Pokemon pokemon. This pokemon may be the first
Generation one you got or one you got while on the
road. Ash, with his Pikachu, is a great
example of a Species specialist. When
Creating a Trainer: using your Specialized pokemon, that
pokemon gains a +10 to all stats. This
First, determine your character concept. Merit costs 5 Character Points and is
Are you an up-and-coming pokemon repeatable. When you select this Merit a
trainer, seeking induction to the Elite second time, pick a different Species.
Four, an electric-specializing son of a This merit does not carry on through
Power Plant worker, or an introverted evolutions unless 2 Merit points are
Psychic, making his way in the world? A spent. Example: Ash’s Pikachu gives in
good way of making a character concept and evolves into a Raichu. Unless Ash
is to just come up with a few word spends two Character Points to upgrade
descriptions then, throughout the his Species Specialty (Pikachu) to a
campaign, develop the character over Species Specialty (Raichu), the Raichu
time. will not benefit from Species Specialty.
A beginning character has 10 points to
Psychic – Your character has a secret,
spend on himself. These points are used yet terrifying power – being a psychic.
on Merits, defining traits of your You have the ability to perform
character that comes into play in psychokinesis, telekinesis, telepathy, and
different ways. Below are a list of other psychic powers. You can also
different Merits and their effects, but communicate with certain pokemon.
feel free to cook up some on your own. Sabrina, the psychic gym leader of
Saffron City, is the paragon for psychic
Merits characters. This Merit costs 20 Character
Type Specialty – Your character feels a Points and is not repeatable. The
particular connection to pokemon of a

Gamemaster should be open to the idea world. Oak is probably the definition of
of Psychic characters in the game but by a Character with Pokemon Study but
no means allow the character to break other characters qualify as well, such as
his game. For example, don’t let your Tracy Sketchum. While he does not have
psychic characters just control gym the professionalism of
leader’s minds into giving him badges. Professor Oak, he has
Non-Psychic NPCs can withstand a great understanding
attacks from Psychics through of Pokemon habits,
determination and an iron will. skill, and habitats to
further his career in
Survival – Survival is the knowledge of Pokemon sketching.
surviving outside of civilization and Same goes for Todd,
away from the cities’ influence. Brock, a a Pokemon
wonderful cook and well-to-do photographer.
outdoorsman, would be an expert in this Pokemon Study is
Merit, investing more points into it. Ash, considered a Merit
though living outside for most of his life, Skill. This Merit costs
would have a few points invested in 2 Character Points
Survival, but no where near Brock’s and is repeatable.
expertise. Survival is considered a Merit When this Merit is selected again, add a
Skill. This Merit costs 2 Character point to the skill. Example: Professor
Points and is repeatable. When this Oak has invested 6 points into the
Merit is selected again, add a point to the Pokemon Study skill. He has a Pokemon
skill. Example: Brock has invested 6 Study Merit of 3.
points into the Survival skill. He has a
Survival Merit of 3. Breeding – Pokemon Breeding is
knowledge of when this Pokemon breeds
Medical – The Medical skill is a broad with this Pokemon, this Pokemon is
categorization of know-hows around a produced with these characteristics.
Pokemon Center, improv First Aid, and Breeders strive to create perfect
curing ailments. Nurse Joy would be an examples of Pokemon species. It is said
example of a character based around the that Pokemon professors contract
Medical skill. Medical is considered a Pokemon breeders for starters to give
Merit Skill. This Merit costs 2 Character away. Brock is an example of a
Points and is repeatable. When this Pokemon Breeder. Breeding is
Merit is selected again, add a point to the considered a Merit Skill. This Merit
skill. Example: Joy has invested 6 points costs 2 Character Points and is
into the Medical skill. She has a Medical repeatable. When this Merit is selected
Merit of 3. again, add a point to the skill. Example:
Brock has invested 6 points into the
Pokemon Study – Pokemon Study is Breeding skill. He has a Breeding Merit
also a broad categorization of a skill. It of 3.
can represent Professor Oak’s
professional and formal knowledge of all Coordination – Coordination is the act
things pokemon or perhaps Ash’s nitty of competing and winning Pokemon
and gritty understanding out in the Contests. A contest requires

synchronicity between a coordinator and and Speed. The Attack stat represents
a pokemon, achieving the best possible the offensives capabilities of a pokemon.
show for a panel of judges. Coordination The Defense stat represents the physical
is considered a Merit Skill. This Merit hardiness of a pokemon. Special Attack
costs 2 Character Points and is represents the affinity for elemental and
repeatable. When this Merit is selected special attacks. The Special Defense
again, add a point to the skill. Example: represents a pokemon’s resistance
May has invested 6 points into the against Special Attacks. Speed
Coordination skill. She has a represents both a Pokemon aim and
Coordination Merit of 3. evasiveness.

Machines – The Machines merit deals When a pokemon is generated, that

with the operation, repair, and upkeep of pokemon gets a +10 to two stats to
the advanced technology of the represent their uniqueness. These 2
Pokemon world. Team Rocket grunts, bonuses should be relevant to the
while stationed in many a lab, often gain pokemon and represent their natural
Merit in Machines, just in case proficiency. It gets 10 per level to spend
something goes wrong. Machines are on stats otherwise.
considered a Merit Skill. This Merit Example:
costs 2 Character Points and is Eugene, a starting trainer from Cerulean
repeatable. When this Merit is selected City, decides that he wants a Meowth as
again, add a point to the skill. Example: his first pokemon. Since it’s his starter
A Rocket grunt has invested 6 points pokemon, it begins at level 5 with 50
into the Machine skill. He has a Machine points to spend. It is determined that
Merit of 3. Meowth is physically strong and quick,
giving a +10 to the Attack and Speed
With that, a Trainer is created and ready stats. After distributing the 50 stats,
to play in the Pokemon RPG. Now all Meowth looks like this:
that’s left is filling out the details: their Attack: 20
name, their hometown, their personality, Defense: 10
and the rest. Special Attack: 10
Special Defense: 10
Creating a Pokemon: Speed: 20
The six superlative stats: Hit Points,
Generally, the first pokemon generated Power Pool, Accuracy, Special
will be a starting basic pokemon at level Accuracy, Evasion, and Special Evasion.
5, so we’ll use that as an example. (Baby These are generated using the first 5
and second stage and beyond evolved stats. The formulas are:
pokemon will be covered in the Superlative Formula
Advanced Ruling section.) Hit Points Atk + Def
Power Pool S.Atk + S.Def +
A pokemon is made up of 5 stats, 6 Spd
superlative stats, and a level. The first 5 Accuracy Atk + Spd
stats of a pokemon are as follows: Special Accuracy S.Atk + Spd
Attack (Atk), Defense (Def), Special Evasion Def + Spd
Attack (S.Atk), Special Defense (S.Def), Special Evasion S.Def + Spd

Example: Battling and Catching Pokemon
Meowth needs a Hit Point value, a
Power Pool to draw attacks from, Battling Pokemon
Accuracies, and Evasions. Eugene
calculates it up like so: More often than not, pokemon trainers
20 (Atk) + 10 (Def) = 30. Meowth’s HP are included in events called simply
is 30. “battles” where two trainers pit their
10 (S.Atk) + 10 (S.Def) + 20 (Spd) = 40. respective pokemon against each other
Mewoth’s Power Pool is 40. one at a time. The object of the battle is
20 (Atk) + 20 (Spd) = 40. Meowth adds to knock out the opponent’s pokemon
a 4 to all physical attack rolls for one at a time until said opponent runs
accuracy. out of pokemon to send out.
10 (S.Atk) + 20 (Spd) = 30. Meowth
adds a 3 to all special attack rolls for At the beginning of the battle, each
accuracy. trainer (usually in secret) decides which
10 (Def) + 20 (Spd) = 30. Meowth adds pokemon to call out. Then in the first
a 3 to all physical defense rolls for turn, they decide on their attacks to use.
evasion. The pokemon with the highest Speed stat
10 (S.Def) + 20 (Spd) = 30. Meowth goes first in the turn. This can change
adds a 3 to all special defense rolls to turn-by-turn through status afflicting
evasion. attacks like String Shot.

After that, choose your pokemon’s When the attack is declared, a 1d10 is
attacks and special abilities. The move rolled. Then add your Speed stat ÷ 10
list for each pokemon is drawn directly (using the example above, Meowth
from the games themselves (Generation would add a 2 to his roll). Then add the
IV). By using a website like Bulbapedia, respective Attack stat ÷ 10. (Attack for
you can easily look up the attacks each physical attacks, Special Attack for
pokemon can learn and at what levels. special attacks.)

Example: If a 10 is rolled on the attack’s accuracy

Looking up Meowth’s move set, Eugene roll, the attack rolls a critical. Both the
sees that he starts with Scratch and attacker and the defender roll again just
Growl. His GM stats those two moves like a normal attack. If the attack hits,
up for him. then the defending pokemon does not
subtract defense from the damage that is
A pokemon can know up to 4 moves at dealt. If the defending pokemon beats
any point in time. the attacker’s second roll, then the hit is
a normal hit, with their defense
And that’s generating a pokemon! subtracted as normal.

(In the rare occurrence that a second

critical is rolled for the attack, it
becomes a double critical. The power of
the move is doubled and another attack
and defense roll is made. If the defender

beats that, it’s a normal critical attack. If roll a 1d10, saying that natural wins.
a triple critical is achieved, it deals triple Eugene wins with a 7, so Meowth goes
damage. If the defender beats the first.
attacker, then it is just double damage
and so on and so forth.) Eugene elects to use Meowth’s Scratch
attack against Caterpie. He rolls a 1d10
The defending pokemon rolls a 1d10 in and gets a 9, adds his physical Accuracy
response and adds their Speed ÷ 10 and (a +4), and gets 13. Noah responds and
their respective Defense stat ÷ 10. The rolls a 1d10 and gets a 3 which, with
pokemon with the higher total succeeds Caterpie’s physical evasion (a +4),
in either attacking or evading/blocking. equals 7. Meowth connects his scratch
attack against Caterpie.
If the defender rolls a 10 on their defense
roll, a counter critical is announced. The When an attack hits an enemy, the power
defender can make a free attack against of the attack comes into play. You take
the pokemon that attacked him, just like the power of the attack and add the
a normal turn. After the counter critical respective attack stat (Attack for
is resolved, turns go as normal. physical attacks, Special Attack for
special attacks) ÷ 10 and add it together.
This free attack, as the result of a The defending pokemon takes his
counter critical, can be used in other respective defense stat ÷ 10 and
ways too. If the pokemon that is subtracts it from the attacker’s power.
countering is asleep, it can attempt to
wake up for free. Example:
Meowth’s Scratch attack has a power of
Example: 5. Coupled with his Attack of 20 (so,
Eugene encounters Noah, a bug trainer +2), his attack’s total power is 7!
that hails from Viridian City. Eugene Caterpie’s Defense of 20 (so, -2)
chooses Meowth (with the stats above) dwindles Meowth’s attack to a power of
and Noah chooses his Caterpie with the 5. Caterpie takes 5 damage.
following stats:
Caterpie, level 5. If the attacking pokemon is using an
HP: 30 PP: 40 attack that harbors the defending
Attack: 10 pokemon’s weakness type, refer to the
Defense: 20 chart near the back page.
Special Attacks: 10
Special Defense: 10 Occasionally, a type of attack called a
Speed: 20 Status attack is implemented in battle.
Move List: These attacks attack a pokemon’s stats
Tackle - 5 power - 1 pp. or status, hindering them beyond
String Shot - 6 accu -5 Spd (in relation practical use.
to defense rolls) - 5 pp.
In a status attack, it is usually coupled
(For this particular battle, Meowth and with an Affliction number, which
Caterpie have the same Speed stat. To represents its accuracy and overall
determine turn order, Eugene and Noah potency. If this is used, the attacker rolls

a 1d10. If he rolls equal to or below the Afflictions and Status Attacks
Accuracy number, it connects and the
defender suffers its effects. More on this Certain attacks do not
later. deal direct damage to a
pokemon’s Hit Points.
Example: Some pokemon like to
On his next turn, Noah orders Caterpie undermine and destroy a
to use his String Shot attack. With an pokemon’s defenses and
Accuracy number of 6, Noah must roll a attacks before
1, 2, 3, 4, 5, or 6. He rolls a 1d10 and commencing the real
rolls a 3! Meowth suffers a -5 to Speed battle.
in relation to dodging until the end of the
battle. A Status attack does not
work like a regular attack. A Status
After the attack is resolved, the attack is coupled with an Accuracy
defending pokemon deducts the damage number, usually noted by a number and
dealt from its current Hit Point total. “accu” next to it. When the Status attack
After both pokemon’s turns have been is used, the attacker rolls a 1d10 and
resolved and completed, each pokemon refers to his accuracy number. If he
deducts the PP used for each attack in rolled equal to or lower than the number,
their round from their Power Pool total. the attack hits and the defender suffers
the consequences.
Caterpie’s HP drops from 30 to 25 due There are many different status
to Meowth’s Scratch attack. After afflictions in the game that can be done
Caterpie’s attack, each attack is to pokemon.
accounted for in their Power Pool total.
Meowth used a simple scratch so his PP Burned: When a pokemon is burned, it
drops from 40 to 39. Caterpie, having is singed by a pokemon’s vicious fire
attempted a String Shot, deducts 5 from attack. At the end of each turn, the burnt
his PP, dropping it from 40 to 35. The pokemon takes damage equal to half of
next turn begins. the attacker’s Special Attack stat ÷ 10.
They do not take damage at the end of a
The battle continues until all of the counter critical turn. A Burn can usually
pokemon on one side is knocked out. be healed by a Burn Heal Potion.

Once a pokemon’s Power Pool total Example:

drops to 0 (or otherwise unable to use Growlithe successfully burns Jigglypuff
attacks), it is reduced to using the move with a flamethrower attack. If Growlithe
Flail. This move cannot be used until a has a Special Attack stat of 20,
pokemon has no PP. Jigglypuff would take 1 damage at the
Flail – Physical Attack end of each of her turns.
1 power – 0 pp
“Your pokemon flails about the Confusion: A confused pokemon is
battlefield in absolute frustration, thrown about the battlefield, sometimes
desperate to sneak a shot in.” knocking itself around instead of the

opponent! At the beginning of the
confused pokemon’s turn, roll 1d100. 1- Badly Poisoned: There’s poisoned.
50 means that the pokemon acts Then there’s REALLY poisoned. When
normally. A 51-75 means the pokemon a pokemon is badly poisoned, it takes
hits itself. A 76-100 means the pokemon damage equal to half of the attacker’s
is no longer under the effects of Special Stat ÷ 10. They do not take
confusion. For a counter critical, they damage at the end of a counter critical
automatically pass confusion to make an turn. Every subsequent turn, the damage
attack. increases like that in increments.

Frozen: One of the more powerful Example:

afflictions in the game, freezing attacks Arbok’s poison fangs sunk deep into
are devastating. If a pokemon is frozen, Scyther’s shoulder, badly poisoning him.
it cannot act on its turn. If the frozen Arbok’s Special Attack stat, 50, means
pokemon is attacked, it does not add its that Scyther takes 2 damage at the end of
Speed stat to its defense rolls. If a frozen each turn. That increases to 4 damage at
pokemon is hit with a Fire type attack, the end of his next turn, then 6, then 8,
then it is automatically unfrozen. On its then 10, etc.
turn, the pokemon can roll a 1d10 and on
a roll of 1 unthaws. Freezing can be Sleep: Sometimes you just want to take
healed by a Freeze a nap. When a pokemon is asleep,
Heal. roll a 1d10 at the beginning of its
turn. On a 1-5, the sleeping
Paralysis: When a pokemon wakes up and can use its
pokemon is paralyzed turn. On a roll of 6-10, the sleeping
by some sort of pokemon stays asleep and
electric or ghost, it sacrifices its turn. When being
can freeze up during attacked, sleeping pokemon do not
certain attacks. At the add their Speed stat to their
beginning of the defense roll.
paralyzed pokemon’s
turn, roll 1d10. If a 1-7 is rolled, it can Catching Pokemon
act normally. If an 8-10 is rolled, it
sacrifices the rest of its turn. For a One aspect of the pokemon universe is
counter critical, they automatically pass the capture and acquisition of pokemon
paralysis to make an attack. into your party.
Poisoned: The injection of a pokemon’s Generally, weakening the pokemon with
deadly venom can spell doom for attacks and status afflictions makes it
opposing pokemon. At the end of each easier to catch. A Pokeball is a one-time
turn, the poisoned pokemon takes use item, so if it is thrown, it is gone,
damage equal to half of the attacker’s regardless of the outcome.
Special Attack stat ÷ 10. They do not
take damage at the end of a counter When a Trainer decides to attempt
critical turn. Poison can usually be capture, plug in the values in the
healed by an Antidote. following formula.

After plugging in all of the numbers, you
R= X + HP + Defense - Status get what is called the Resistance
Ball Value Number. Take the resistance number that
you end up with and subtract it from
X represents the catch rate for a 100. You must roll that number (rounded
pokemon, which is predetermined. Catch down) or below on a 1d100 to confirm
rates usually vary from 1-100 with 100 capture.
being absolutely uncatchable. The lower
the rate, the easier it is to catch. The Example:
average is usually 30. While exploring the fields west of
Vermillion City, Eugene happens upon a
The HP value is determined by the Drowzee and seeing the fresh
amount of Hit Points the defending opportunity, releases Meowth. After a
pokemon has. If the pokemon is at or few moments of battling, Eugene pulls a
below the HP value on the right, use that Pokeball (a ball value of 1.1) and throws
number. Refer to the follow chart for the it at the Drowzee.
number to plug in:
The math goes like this:
HP Value Drowzee has a catch rate of 15. Easy
Full +20 enough, but no piece of cake. Meowth
¾ +10 has worn down this pokemon beyond all
½ -10 recognition, bringing it down to 1/4th of
¼ -20 its Hit Point Total. Drowzee has a
defense stat of 40 and no statuses. So it
The Status affect on the defending looks like this:
pokemon also comes into play when 37=15 + -20 + 40 - 0
determining the probability of capture. If 1.1
the defending pokemon is under the Subtracting 37 from 100, we get 63.
effects of the following status effects, Eugene must roll a 63 or lower on a
factor this into the formula. 1d100 to capture the Drowzee.

Effect Value Character And Pokemon

Burn -10 Advancement
Freeze -20
Paralysis -10 As a pokemon travels and trains with a
Poisoned -10 pokemon trainer, that pokemon grows
Badly Poisoned -15 and becomes much stronger, becoming
Sleep -20 more effective in battle. The knowledge
and expertise of a pokemon is
The Ball Value is determined by the type represented by experience points.
of ball being used to capture the
defending pokemon. A normal Pokeball Experience Points
has a Ball Value of 1.1. A GreatBall has After a pokemon battle, the victors gain
a Ball Value of 1.3. An UltraBall has a experience points.
Ball Value of 1.5.

Whenever a pokemon beats another Whenever a pokemon gains experience
pokemon of equal level, the experience points, those points are spent directly on
points gain come to 3. This 3 is modified stats. However, the experience points are
by a few variables within battle. If the spent only after a battle has been
victor had been a higher level than the concluded in its entirety: never in the
defeated pokemon, subtract the middle of battle.
difference from the experience point
total. If the victor was of a lower level Leveling Up
than the defeated pokemon, add the When a pokemon gains 10 experience
difference to the experience point total. points, it is considered one level higher.
When a pokemon goes through a level
Example: up, its superlative stats are refigured,
Meowth, now a level 15 pokemon, has reflecting the stats that were boosted
just beaten a level 12 Krabby pokemon throughout the level. Superlative stats
in battle. The difference in levels is 3 are never refigured before a level up.
(15-12 = 3). Because Krabby was a
lower level than Meowth, Meowth gains At every level, check to see if your
no experience points (3-3 = 0). pokemon learns a new move or possibly
In the next battle, Meowth, still level 15,
beats a level 20 Horsea in battle. The The highest level a pokemon can achieve
difference between the two is 5 (20-15 = is 50.
5). Since Meowth was a lower level than
Horsea, Meowth gains 8 total experience Evolution
points (3+5 = 8).
Evolution has a very special place in the
Whenever two pokemon contribute to Pokemon universe. It is the reflection of
defeating one pokemon, the experience a pokemon’s inner strength and the
points are divided up between them. trainer’s determination as well.
Take the average level of the
contributing pokemon and continue as When a pokemon hits the prerequisite
normal. The experience points are level for evolution, it advances to the
divided up evenly between them. Round next stage in its evolution chain by one
down when necessary. stage.

Example: Usually, when a pokemon evolves, it

Meowth, a level 15 pokemon, and gains stat bonuses to reflect the
Gastly, a level 10 pokemon, defeat uniqueness of that evolutionary stage
Kadabra, a level 15 pokemon. Meowth (similar to a basic pokemon). It gets +20
and Gastly’s average level is 12 (15+10 to two stats and RARELY -20 to another
= 25. 25 ÷ 2 is 12.5. The difference for a second stage evolution. A third
between those two and Kadabra is 3 (15- stage evolution would get a +30 to two
12= 3.) Gastly and Meowth gain a total stages and RARELY a -30 to another. A
of 5 (2+3 = 5). Each pokemon gains 2 Charmander to a Charmeleon, for
experience points. example, would get a +20 to Attack and
Special Attack upon evolution. A

Charmelon to a Charizard, however, Every time a pokemon’s level rises to a
would get a +30 to Attack, Defense, and factor of 5 (5, 10, 15, 20, etc.), the owner
Special Attack, but a -30 to Speed. that owns that pokemon gains 2 merit
points to spend on skills, specialties, and
(Note: When a baby evolution evolves anything else.
into the basic stage of the evolutionary
chain, it gets a +10 to two stats.) Adventuring in the Pokemon
A pokemon can never be de-evolved World
back to a previous stage (unless someone
absolutely mystical happens). You can The world of Pokemon can be a very
choose to not evolve a pokemon. dangerous place, full of wonder and
excitement. As a trainer travels through
the world, obstacles may come up to
Character Merit
impede your progression through the
While a pokemon’s advancement during
a campaign is important to the game, it
Merit Skills
must also be reflected that the trainer
Merit Skills are the innate skills and
himself also gains experience, learning
education a trainer has. These skills can
new and different things along the way
be utilized in a number of different
in his journey.

A Merit Skill is used as so: a player Example:
declares that his Trainer is using a Merit Using the above example, let’s assume
Skill to overcome a challenge or find out that Eugene did not beat the secret
information about a certain situation. difficulty number needed to open the
The Gamemaster (typically referred to as door himself. A little frustrated, the
a GM) decides whether or not that Merit player declares that he will call out his
Skill is appropriate (e.g., Pokemon Study Rhyhorn.
would allow you to track a certain
pokemon, but Medical would not help Rhyhorn emerges from his Pokeball.
you bake a cake). Eugene says that he has Rhyhorn smash
into the door, attempting to break it
To execute a Merit Skill check, roll 1 down. The GM decides that the door has
ten-sided die (or a 1d10) and add your a Defense stat of 60: sturdy, but nothing
Merit Skill total to the result. This result spectacular.
competes directly with a secret number
that result must beat in the GM’s head. Rhyhorn makes a simple tackle attack,
rolling a 1d10 and adding his Attack stat
Example: (+8) and gets a total of 14. The GM
Eugene has found his way into a Team makes an Evasion roll and gets a 12
Rocket base site and has found himself a total. The GM declares that the door has
door, preventing him from proceeding been destroyed as Rhyhorn tears through
further. As this is a hard door to beat, the it.
GM secretly decides that Eugene must
beat a 10 to open it.

Eugene’s player declares that Eugene

will fiddle with the keypad next to the
door, attempting to fudge the door open
somehow. He’s a little wary of this, as
his Machines skill is only 4. He rolls a
1d10… and gets a 7! He adds his 4 to the
roll and gets an 11 total, beating the
GM’s secret difficulty number. The GM
describes the door opening smoothly,
revealing the next corridor.

Pokemon can be used for more things

than just battling. Pokemon can be called
out to interact with the rest of the world.

While a Pokemon has no Merit Skills,

their stats can be used to achieve certain

Index of Pokemon Species Beedrill – Bug/Flying - +30ATK/SPD

Listed below are the first 151 pokemon Pidgey – Flying - +10ATK/SPD
of the Kanto region (as this system of
rules only deals with that region—at the Pidgeotto – Flying - +20ATK/SPD
moment). The numbers given are what
the pokemon have as a bonus to their Pidgeot – Flying - +30ATK/SPD
stats. The second and third stage
evolutions’ gives bonuses to the Rattata – Normal - +10ATK/SPD
pokemon after evolving.
Raticate – Normal - +20ATK/SPD
List of Pokemon
Spearow – Flying - +10ATK/DEF
Bulbasaur – Grass/Poison - +10
Fearow – Flying - +20ATK/SAT
Ekans – Poison - +10SAT/SPD
Ivysaur – Grass/Poison - +20SAT/DEF
Arbok – Poison - +20ATK/SAT
Venusaur – Grass/Poison -
Pikachu – Electric - +10SAT/SPD
Charmander – Fire - +10ATK/SAT
Raichu – Electric - +20SAT/ATK
Charmeleon – Fire - +20SAT/SPD
Sandshrew – Ground - +10ATK/DEF
Charizard – Fire/Flying -
Sandslash – Ground -
Squirtle – Water - +10DEF/SAT
Nidoran (F) – Poison - +10DEF/SPD
Wartortle – Water - +20DEF/SAT
Nidorina – Poison - +20DEF/SPD
Blastoise – Water - +30SAT/DEF/SDF
Nidoqueen – Poison - +30DEF/SAT
–30 SPD
Nidoran – Poison - +10ATK/SPD
Caterpie – Bug - +10DEF/SPD
Nidorino – Poison - +20ATK/SPD
Metapod – Bug - +20DEF/SDF
Nidoking – Poison - +30ATK/DEF
Butterfree – Bug/Flying -
Clefairy – Normal - +10SAT/SDF
Weedle – Bug - +10 ATK/SPD
Clefable – Normal - +20SAT/SDF
Kakuna – Bug - +20ATK/DEF
Vulpix – Fire - +10SAT/SPD

Ninetales – Fire - +20SAT/SPD Growlithe – Fire - +10SAT/SPD

Jigglypuff – Normal - +10SAT/DEF Arcanine –Fire - +20SAT/SPD

Wigglytuff – Normal - +20SAT/DEF Poliwag – Water - +10SAT/SDF

Zubat – Poison/Flying - +10ATK/SPD Poliwhirl – Water - +20SAT/SPD

Golbat – Poison/Flying - +20 ATK/SAT Poliwrath – Water/Fighting -

Oddish – Grass/Poison - +10SAT/SPD
Abra – Psychic - +10SAT/SPD
Gloom – Grass/Poison - +20SAT/DEF
Kadabra – Psychic - +20SAT/SDF
Vileplume – Grass/Poison -
+30SAT/SDF Alakazam – Psychic - +60SAT +30SDF
Paras – Bug/Grass - +10ATK/DEF
Machop – Fighting - +10ATK/DEF
Parasect – Bug/Grass -
+20ATK/DEF/SDEF –20SPD Machoke – Fighting - +20ATK/DEF

Venonat – Bug/Poison - +10SAT/SPD Machamp – Fighting - +60ATK

+30DEF –30 SDEF
Venomoth – Bug/Poison -
+20SAT/SPD Bellsprout – Grass/Poison -
Diglett – Ground - +10DEF/SPD
Weepinbell – Grass/Poison -
Dugtrio – Ground - +20ATK/DEF/SDF +20SAT/SDF
Victreebel – Grass/Poison -
Meowth – Normal - +10ATK/SPD +30SAT/ATK

Persian – Normal - +20ATK/SPD Tentacool – Water/Poison -

Psyduck – Water/Psychic -
+10SAT/SDF Tentacruel – Water/Poison -
Golduck – Water/Psychic -
+20SAT/SPD Geodude – Rock/Ground -
Mankey – Fighting - +10ATK/SPD
Graveller – Rock/Ground -
Primeape – Fighting - +40ATK/SPD – +20SAT/DEF

Golem – Rock/Ground - +30ATK/SPD Genegar – Ghost/Poison -
Ponyta – Fire - +10SAT/SPD
Onix – Rock/Ground - +20ATK/DEF
Rapidash – Fire - +20ATK/SAT/SPD –
20SDF Drowzee – Psychic - +10ATK/SAT

Slowpoke – Water/Psychic - Hypno – Psychic - +30SAT/SDF

Krabby – Water - +10ATK/DEF
Slowbro – Water/Psychic -
+20SAT/SDF Kingler – Water - +20ATK/SAT

Magnemite – Electric/Steel - Voltorb – Electric - +10SAT/DEF

Electrode – Electric - +20SAT/DEF
Magneton – Electric/Steel -
+20SAT/DEF Exeggcute – Grass/Psychic -
Farfetch’d – Normal/Flying -
+20ATK/SPD Exeggcutor – Grass/Psychic -
Doduo – Normal/Flying - +10ATK/SPD
Cubone – Ground - +10ATK/DEF
Dodrio – Normal/Flying -
+20ATK/SAT Marowak – Ground -
Seel – Water - +10DEF/SDF
Hitmonlee – Fighting - +20ATK/SPD
Dewgong – Water/Ice -
+20SAT/DEF/SDF –20ATK Hitmonchan – Fighting - +20ATK/DEF

Grimer – Poison - +10SAT/DEF Lickitung – Normal - +20ATK/SAT

Muk – Poison - +20SAT/DEF Koffing – Poison - +10SAT/SDF

Shelder – Water - +10DEF/SDF Weezing – Poison - +20SAT/DEF

Cloyster – Water/Ice - Rhyhorn – Ground/Rock -


Gastly – Ghost/Poison - +10SAT/SDF Rhydon – Ground/Rock -

Haunter – Ghost/Poison - +20SAT/SPD
Chansey – Normal - +20DEF/SDF

Tangela – Grass - +20SAT/DEF Flareon – Fire - +20SAT/ATK

Kangaskhan – Normal - +20DEF/SAT Porygon – Normal - +20SAT/SDF

Horsea – Water - +10SAT/SPD Omanyte – Rock/Water - +10SAT/DEF

Seadra – Water - +20SAT/ATK Omastar – Rock/Water - +20SAT/DEF

Goldeen – Water - +10ATK/SPD Kabuto – Rock/Water - +10ATK/DEF

Seaking – Water - +20ATK/DEF Kabutops – Rock/Water -

Staryu – Water - +10ATK/DEF
Aerodactyl – Rock/Flying -
Starmie – Water/Psychic - +20ATK/SPD
Snorlax – Normal - +20ATK/DEF/SDF
Mr. Mime – Psychic - +20SAT/SDF –20SPD

Scyther – Bug/Flying - +30ATK/SAT Articuno – Ice/Flying - +50SAT/SDF

Jynx – Ice/Psychic - +20SAT/DEF Zapdos – Electric/Flying -

Electabuzz – Electric - +20ATK/SAT
Moltres – Fire/Flying - +50ATK/SAT
Magmar – Fire - +20SAT/SDF
Dratini – Dragon - +10ATK/SDF
Pinsir – Bug - +20ATK/DEF
Dragonair – Dragon - +20ATK/SAT
Tauros – Normal - +20ATK/DEF
Dragonite – Dragon/Flying -
Magikarp – Water - +10SPD/DEF +30ATK/SPD

Gyarados – Water/Flying - Mewtwo – Psychic - +50SAT/SPD

Mew – Psychic -
Lapras – Water - +20SAT/DEF +30ATK/DEF/SAT/SDF/SPD

Ditto – Normal -

Eevee – Normal - +10ATK/SPD

Vaporeon – Water - +20SAT/SDF

Jolten – Electric - +20SAT/SPD