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Reference Manual
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owners.
Contents
Chapter 1: Overview
Introduction .........................................................................................1
Chief Architect Full vs. Lite ...............................................................1
Startup Options ...................................................................................2
The Chief Architect Environment .....................................................3
Toolbars................................................................................................6
Menus....................................................................................................7
Dialogs ..................................................................................................8
The Status Bar .....................................................................................8
Preferences and Defaults ....................................................................9
Drawing a Plan ..................................................................................10
Viewing Your Plan ............................................................................12
Program Updates...............................................................................15
Getting Help .......................................................................................15
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Editing Circles, Ovals and Ellipses ................................................118
Contents
Architectural and CAD Blocks.......................................................121
Displaying Objects...........................................................................122
Moving Objects................................................................................123
Aligning Objects ..............................................................................126
Resizing Objects...............................................................................129
Reshaping Objects ...........................................................................129
Rotating Objects ..............................................................................133
Reflecting Objects............................................................................135
Copying and Pasting Objects .........................................................136
Deleting Objects...............................................................................141
Trim and Extend..............................................................................142
Transform/Replicate Object Dialog...............................................144
Union, Intersection, and Subtract..................................................146
Converting Objects..........................................................................149
Select Same / Load Same ................................................................152
Edit Area Tools ................................................................................153
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Sun Angle Panel...............................................................................201
Contents
Edit Panel .........................................................................................201
Behaviors Panel ...............................................................................202
Snap Properties Panel .....................................................................204
Material List Panel ..........................................................................206
Report Style Panel ...........................................................................207
Master List Panel.............................................................................208
Categories Panel ..............................................................................209
Render Panel....................................................................................211
Texture Filter Panel ........................................................................213
Reset Options Panel.........................................................................214
Chapter 6: Layers
Chapter Overview ...........................................................................215
Layer Sets .........................................................................................216
Layer Set Management ...................................................................217
Active Layer Set Control ................................................................218
Layer Display Options Dialog ........................................................218
Displaying Objects...........................................................................221
Select Layer Dialog..........................................................................222
Layer Tab .........................................................................................223
Layer Painter ...................................................................................224
Exporting/Importing Layer Sets ....................................................224
Layer Set Defaults Dialog ...............................................................225
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Chapter 8: Rooms
Contents
Chapter Overview ...........................................................................279
Room Definition...............................................................................280
Room Defaults..................................................................................280
Room Material Defaults..................................................................280
Floor & Ceiling Heights ..................................................................281
Selecting Rooms ...............................................................................283
Room Types......................................................................................284
Room Labels.....................................................................................286
Decks.................................................................................................288
Editing Rooms..................................................................................290
Special Ceilings ................................................................................292
Room Polylines.................................................................................295
Room Specification Dialog..............................................................296
Chapter 9: Doors
Chapter Overview ...........................................................................305
Door Defaults ...................................................................................305
The Door Tools ................................................................................306
Displaying Doors..............................................................................308
Editing Doors ...................................................................................309
Centering Doors and Windows ......................................................311
Changing Door Swings....................................................................312
Special Doors....................................................................................314
Door Specification Dialog ...............................................................315
Door Schedules.................................................................................325
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Building a Foundation.....................................................................372
Contents
New Floor Dialog .............................................................................376
Displaying Foundations...................................................................376
Editing Foundations ........................................................................376
Aligning Stem Walls and Footings.................................................377
Resizing Stem Walls ........................................................................377
Deleting Foundations.......................................................................377
Rebuilding Monolithic Slab Foundations......................................378
Foundations and Room Specification ............................................378
The Slab Tools..................................................................................379
Editing Piers and Pads ....................................................................380
Slab Specification Dialog ................................................................381
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Wrapped Stairs................................................................................452
Contents
Other Special Railings & Stairs .....................................................453
Creating a Stairwell.........................................................................456
Rooms Below Staircases..................................................................457
Staircase Specification Dialog ........................................................458
Stair Landing Specification Dialog ................................................467
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Quoins...............................................................................................537
Contents
Quoin Specification Dialog .............................................................538
Molding Profiles...............................................................................539
Symbol Moldings .............................................................................540
Molding Polylines ............................................................................541
Displaying Molding Polylines .........................................................543
Changing Profiles on Existing Moldings .......................................543
Frieze Moldings ...............................................................................543
Molding Polyline Specification Dialog...........................................544
3D Molding Polyline Specification Dialog.....................................546
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Importing Terrain Data ..................................................................623
Contents
Import Terrain Wizard...................................................................623
Importing DXF/DWG Elevation Data...........................................627
Converting CAD Lines to Terrain Data........................................628
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My Libraries ....................................................................................681
Contents
Architectural Blocks........................................................................681
Backdrops.........................................................................................682
Cabinet Doors and Drawers ...........................................................682
Cabinet Modules..............................................................................682
CAD Blocks ......................................................................................683
Doors.................................................................................................683
Doorways ..........................................................................................684
Electrical...........................................................................................684
Exterior Fixtures .............................................................................684
Interior Fixtures ..............................................................................685
Exterior Furnishing.........................................................................685
Interior Furnishings ........................................................................686
Geometric Shapes ............................................................................686
Hardware..........................................................................................687
Images...............................................................................................687
Line Styles ........................................................................................688
Materials...........................................................................................688
Millwork ...........................................................................................689
Moldings and Profiles......................................................................689
Plants ................................................................................................689
Sprinklers .........................................................................................690
Terrain..............................................................................................691
Windows ...........................................................................................691
Manufacturers .................................................................................692
Library Search Dialog.....................................................................692
Placing Library Objects..................................................................695
Place Library Object Button ..........................................................696
Displaying Library Objects ............................................................697
Editing Library Objects..................................................................698
Library Objects and the Materials List.........................................699
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Chapter 27: Vector Views
Contents
Chapter Overview ...........................................................................733
Defaults and Preferences ................................................................734
Vector View Tools............................................................................734
3D Tools............................................................................................735
Creating Camera Views ..................................................................736
Moving a Camera in 3D Views.......................................................737
Field of View ....................................................................................740
Editing a Camera in Floor Plan View............................................740
Creating Overviews .........................................................................741
Displaying Vector Views .................................................................742
Speeding up 3D View Generation ..................................................745
Editing Objects in 3D Views...........................................................746
Delete 3D Surface ............................................................................747
Saving 3D Views ..............................................................................747
Walkthroughs ..................................................................................748
Creating Cross Section/Elevation Views .......................................749
Editing Cross Section/Elevation Views..........................................750
Saving Cross Section/Elevation Cameras......................................752
Displaying Cross Section/Elevation Views ....................................752
Camera Specification Dialog ..........................................................753
Cross Section/Elevation Camera Specification.............................755
Camera Defaults Dialog ..................................................................755
3D Settings Dialog............................................................................757
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Chapter 30: Dimensions
Contents
Chapter Overview ...........................................................................795
Compatibility With Previous Versions..........................................796
Dimension Defaults..........................................................................796
The Dimension Tools.......................................................................797
Displaying Dimension Lines ...........................................................800
Editing Dimension Lines.................................................................801
Editing Extension Lines ..................................................................802
Moving Objects Using Dimensions ................................................804
Dimension Line Specification Dialog .............................................807
Dimension Defaults Dialog..............................................................809
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CAD Details......................................................................................874
Contents
Plot Plans and Plan Footprints.......................................................875
Plan Footprint Specification Dialog...............................................877
CAD Defaults Dialog .......................................................................878
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Closing the Create Symbol Wizard................................................944
Contents
Symbol Specification Dialog ...........................................................945
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Calculate From Room ...................................................................1006
Contents
Calculate From Area.....................................................................1006
Materials Polyline..........................................................................1007
The Master List..............................................................................1007
Editing Columns ............................................................................1009
Editing Materials Lists..................................................................1011
Displaying Objects in the Materials List .....................................1012
Components Dialog .......................................................................1014
Managing Materials Lists .............................................................1015
Exporting the Material List..........................................................1015
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Chapter 1:
Overview
Overview
Introduction
Chief Architect allows builders, designers, Chapter Contents
architects, and other professionals in the • Chief Architect Full vs. Lite
building and interior design trades to design • Startup Options
effectively and produce plans, 3D models, • The Chief Architect Environment
and full working drawings quickly. With • Toolbars
Chief Architect, the input and modification • Menus
of design information is fast and simple. • Dialogs
Chief Architect uses parametric design • The Status Bar
technology. This means that as you draw, a • Preferences and Defaults
3D model is created and is continuously • Drawing a Plan
updated as you make changes. You can tile a • Viewing Your Plan
floor plan view next to a 3D view and watch • Program Updates
one update automatically as you draw in the • Getting Help
other.
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Chief Architect Reference Manual
Startup Options
When Chief Architect opens, the Startup The Startup Options dialog can be
Options dialog displays, allowing you to opened at any time by selecting File>
choose how you want to begin working in the Startup Options.... .
program or access useful resources.
1
3
2
4
1 Click the New to Chief? link to launch • Click New from Template to open a
an animated tour of the program. new, blank plan based on a template that
you select. See “Template Files” on page
2 Select a File command. 167.
• Click New Plan to open a new, blank • Select House Wizard to launch a
plan. See “Creating a New Plan” on page new plan in the House Wizard. See
159. “House Wizard” on page 884.
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The Chief Architect Environment
3 Recent Files lists the names of the most Click either of the links to launch your
recently opened files. Click a name to default Internet browser and visit the Chief
open the file. You set the number of files that Architect or ChiefTalk Web sites.
display in this list in the Preferences
dialog. See “General Panel” on page 190. 35 Remove the check from Show Options
on Startup if you do not want this
34 The Help options provide access to a dialog to display when you launch Chief
variety of information resources. These Architect. Instead, a new blank plan opens.
Overview
include a list of the new features of version
To have the Startup Options dialog
X1, tutorials, and the online help. You can
display at startup again, select File> Startup
also access the electronic versions of the
Options and place a check mark at Show
Reference Manual and User’s Guide.
Options on Startup.
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Chief Architect Reference Manual
• Contextual menus display with a right- • The status bar at the bottom of the screen
click of the mouse. provides tool descriptions and other
information about the current task.
Menus Child
Tools
Parent
Tools
Library &
Selected Project
Object Browser
Library
Preview
Temporary Panes
Dimension
Edit
Toolbar Reference Pointer Crosshair Status Bar
Grid Lines Lines
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The Chief Architect Environment
temporarily use the Move edit behavior. See Resize handles display along the edges of the
“Edit Behaviors” on page 86. object are used to change the size. See
“Resizing Objects” on page 129.
You can also program it to work as a double-
click.
The Mouse Wheel can be used to
zoom in and out in most views. The Move handle at the object’s center lets
Overview
you move the object. See “Moving Objects”
The Back, or X1, button on 5-button mice on page 123.
can be used to temporarily enable the
Concentric edit behavior. See “Edit
Behaviors” on page 86 or the documentation
for your mouse.
The triangular Rotate handle lets you rotate
The Forward, or X2, button on a 5-button the object. See “Rotating Objects” on page
mouse can be used to temporarily enable the 133.
Resize edit behavior. See “Edit Behaviors”
on page 86 or the documentation for your
mouse.
Using the Edit Handles You can cancel any edit handle operation
When you select an object, its edit handles before it is completed by pressing the Esc
display. How each handle behaves when it is key on your keyboard or by pressing any two
clicked and dragged may depend on which mouse buttons at the same time.
Edit Behavior is currently active. See The edit handles that display depend on the
“Edit Behaviors” on page 86. type of object selected, the current view, and
how far you are zoomed out.
When you pass the mouse over the edit
handles, the pointer changes to show how Edit handles do not resize as you zoom in or
you can use that handle. out. If you are zoomed out far enough, some
edit handles may be hidden so that they do
• A two-headed arrow indicates that the not stack over one another. As you zoom in,
object, corner or edge can be moved in these handles become visible again.
the direction of the arrows.
• A four-headed arrow indicates that the
selected object or edge may be moved in
multiple directions.
• A circular arrow indicates that the
selected object can be rotated.
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Chief Architect Reference Manual
Toolbars
Using the toolbar buttons is the fastest,
easiest way to access many program features.
You can move the toolbars, customize them
by adding or removing buttons, or create
your own toolbars from scratch. “Toolbar
Customization Dialog” on page 18.
The toolbars that display in a given view
depend on the view type. For example,
toolbars that control camera position display
in 3D views but not in floor plan view. You can select either Parent - Child or Drop
Down tools in the Preferences dialog. See
When you pass the pointer over a toolbar
“Appearance Panel” on page 184.
button, a “tool tip” displays the name of the
tool. When you see one of these tool tips,
press F1 to get more information about that
Toolbar Configurations
item. A more detailed description displays in Toolbar configurations are sets of toolbars
the status bar at the bottom of the window. that are organized for certain tasks.
There are eight toolbar configurations in
Parent and Child Tools Chief Architect. Each can be accessed in the
Parent toolbar buttons have a blue triangle in Toolbar Customization dialog by right-
the lower right corner. When you select a clicking on a toolbar button, or by clicking a
parent button, child tools display. For button:
example, click the Window Tools parent The Default Configuration displays a
button to display its child buttons to the right. selection of architectural, file
management and display settings tools.
The Terrain Configuration displays a
selection of terrain, file management
Drop Down Tools and display setting tools.
An alternative to the Parent - Child toolbar The Space Planning Configuration
interface is Drop Down tools. Click on the displays a selection of file management
arrow to the right of a button to display a and display setting tools, as well as the
drop-down list of related child tools. House Wizard tools.
The Drafting Configuration displays
a selection of file management, display
settings, annotation and other documentation
tools.
6
Menus
Overview
The 800x600 Configuration displays the type of object selected, the current view,
toolbars suitably sized for monitors set and how you selected the object.
at 800x600 screen resolution.
The All Tools Configuration displays
an expanded selection of architectural, The edit toolbar buttons are the same as the
terrain, file managment and display setting options in the contextual menu when you
tools. right-click on an object.
Menus
Chief Architect uses a standard Windows An icon image after the menu path indicates
menu format. The menus are located below that a toolbar button is also available. Some
the title bar in the program window and can buttons must be added to the toolbar. See
be used to access nearly all tools in the “Toolbar Customization Dialog” on page 18.
program.
In this reference manual, menu paths are
written in this format: Build> Window> Box
Window .
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Chief Architect Reference Manual
Dialogs
Default and preference settings, object select the object and click the Open Object
specification, display settings, and many edit button.You can also double-click many
other functions are accessed through dialog
objects with the Select Objects tool
boxes.
active.
Many dialogs have a preview that shows how
You can open the specification dialog for
the changes affect the object. This preview
multiple items if they are of the same type,
updates when you click in a different field or
such as base cabinets. If you select multiple
press the Tab key on your keyboard.
objects of different types, the Open Object
8
Preferences and Defaults
The number and angle styles used in the Style/Angle Style dialog. See “Number
Status Bar can be specified in the Number Style/Angle Style Dialog” on page 873.
Overview
aspects of the user interface and tool
behavior in Chief Architect. You can use Most objects in Chief Architect derive their
these settings to customize the program to intial properties from their respective default
suit your personal work style. dialogs.
For more information about defaults and For example, a newly placed Window
preferences, see “Defaults & Preferences” on gets its initial values from the Window
page 175. Defaults dialog and a newly placed Hinged
Door gets its initial values from the
Preferences Door Defaults dialog.
Preference settings let you change program Once an object is placed in a plan, its initial
behavior to suit your workflow. For example, properties can be overridden, but setting up
you can: your defaults before you begin drawing can
• Turn certain display elements on or off. save you considerable time as you build a
• Choose background and floor plan view model in the program.
colors. Default settings, unlike Preferences, are file
• Set frequency of autosaves, maximum specific.
number of “undos,” and file protection.
• Set default folders for various files. Dynamic Defaults
• Control the editing behaviors of objects. Dynamic defaults are values that affect
existing objects in a plan.
• Setup the material list categories, sub-
categories, and report style, as well as In specification dialogs, dynamic default
manufacturer and supplier information. values have a Default checkbox beside them
• Set rendering specifications to maximize or a [D] in their text fields. As long as this
efficiency and quality. checkbox is checked or the [D] is present,
changes made to the default affect the object.
Preference settings are global, affecting all
plan and layout files. To edit an individual object, you must delete
the [D] or uncheck the box in the
specification dialog. Objects you edit in this
way do not update if you change the default.
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Chief Architect Reference Manual
Drawing a Plan
Classroom Design Project Training “Wall, Railing, and Fencing Defaults”
Video: The Plan Development on page 179.
Sequence 3. Set material defaults for roof, walls, and
When you draw a plan in Chief Architect, rooms (optional). See “Material
you are placing 3D objects that represent Defaults” on page 177.
building components. Chief Architect comes 4. Set style defaults for doors, windows,
with predefined default settings so you can molding, cabinets and other objects.
start drawing plans immediately. You should
review these default settings to be sure they Draw the Floors
match your drawing and building methods.
See “Defaults & Preferences” on page 175. 1. Draw the exterior walls on Floor 1 in a
clockwise direction. See “Drawing
Set the Defaults Walls” on page 238.
2. Adjust the perimeter shape and size as
1. Open the plan template you want to use,
required. See “Using Edit Handles” on
or choose File> Startup Options> New
page 242.
from Template to begin a new plan.
3. Place any first floor bearing walls.
2. Set the structural defaults:
• Floor Defaults. Set the default ceiling 4. Define types for special rooms such as
height for Floor 1. See “Floor garages and decks in the plan. See
Defaults” on page 177. “Room Types” on page 284.
• Foundation Defaults. Set the founda- 5. Place perimeter doors and windows. See
tion specifics such as type, footing size, “Doors” on page 305 and “Windows” on
and stem wall height. See “Foundation page 327.
Defaults” on page 177. 6. Build additional floors. See “Adding
• Framing Defaults. Set the floor framing Floors” on page 366.
specifications, including type and 7. Specify the default ceiling height for
dimensions. See “Framing Defaults” each floor as soon as it is created. See
on page 177. “Floor Defaults” on page 364.
• Default Wall Types. Specify the
defaults for walls and railings.See
10
Drawing a Plan
Overview
Entering Dimensions Below.
When using Imperial units, enter distances as 3. Finish the relevant interior structure
inches or feet and inches, in fractional or including interior doors, doorways, cabi-
decimal form. Millimeters are the default nets, fixtures, and fireplaces.
unit for all metric distances. See 4. Build the roof planes. If you generate the
“Dimensions” on page 795. roof automatically, remember to carry
• To enter feet, include the ( ' ) marker or the roof directives in the walls from the
the program assumes inches. first floor up to the top floor for multiple
storey structures. See “Roofs” on page
• In most cases, the program allows
383.
precision to 1/16th of an inch. Fractions
with denominators 2, 4, 8 and 16 are 5. Build the framing. See “Framing” on
allowed. page 469.
• The program usually converts decimals 6. Build the terrain and landscaping
to fractions. (optional). See “Terrain” on page 583.
• You can enter angles as bearings, decimal 7. Create the plot plan and plan footprint.
degrees, or degrees, minutes, and See “Plot Plans and Plan Footprints” on
seconds. See “Number Style/Angle Style page 875.
Dialog” on page 873. 8. Create any necessary views and use
CAD Detail from View to create 2D
Build the Foundation elevations and plan details. Use and
modify details from the Library, as well.
1. Derive the foundation plan from the first See “CAD Details” on page 874.
floor. See “Building a Foundation” on
page 372. Create the Layout
2. Adjust the foundation perimeter shape
as needed. 1. If one does not exist, create a Layout file
with a title block, placing the border,
3. Place interior foundation walls as
title block, and other text on page 0. See
needed for the first floor bearing walls.
“Layout” on page 969.
4. Place any other foundation walls
2. Send details to the layout, starting with
required.
layout page 1. See “Sending Views to
5. Align with Above as needed. Layout” on page 975.
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Chief Architect Reference Manual
Vector Views
Vector Views show the 3D model with
patterns and colors instead of
materials. They can be converted into CAD
or line-based drawings. For more
information about all of the vector view Vector Full Overview
tools, see “Vector View Tools” on page 734.
A Vector Floor Overview/ shows only
A Vector Full Camera view the current floor. Ceilings are omitted
shows either the interior or exte- so you can see the interior.
12
Viewing Your Plan
Overview
Vector Overview
Wall Elevation
Render Views
Vector Framing Overview
Render views are more photo realistic
A Cross Section/Elevation view is an than vector views of the 3D model.
accurate 2D view of a section cut Surfaces display materials and textures, and
through the entire model from foundation to you can include backdrops, light sources, and
ridge. Use this tool to create either exterior shadows.
and interior views.
The render camera and overview tools
function similar to the corresponding Vector
tools.
Cross Section/Elevation
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Chief Architect Reference Manual
Final View
A Glass House Camera view makes
all surfaces semi-transparent, so you
can see the entire model, inside and outside.
14
Program Updates
Overview
layout
Program Updates
From time to time, Chief Architect releases Select Help> Download Program
program updates that are available for Updates... to launch your default Web
download free of charge from the browser to the Program Updates section of
Chief Architect Web site, www.chiefarchi- the Chief Architect Web site.
tect.com.
Getting Help
Classroom Design Project Training • When you move the pointer over a tool-
Video: Using the Help Functions bar button or menu item, a Tool Tip dis-
plays, offering a brief description of the
There are many forms of help available in
tool. More information displays in the
Chief Architect, including: Tool Tips, the
Status Bar at the bottom of the window,
Status Bar, online Help, product
documentation in both printed and electronic • When you see a Tool Tip in the Status
format, and Chief Architect’s official Web Bar, press the F1 key to open the online
site, www.chiefarchitect.com . Help.
All these forms of help assume you have a • Press the Help button in any of the dia-
basic working knowledge of the Windows logs to open the Help.
operating system, including how to use a • When an object is selected, edit handles
mouse, open, close and save files, copy, display. Place the pointer over these edit
paste, and right-click to access contextual handles and press F1 to open the Help.
menus. Help also assumes you are familiar • You can also access the online Help using
with Windows terms. the Help menu. Select Help> Index to
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Chief Architect Reference Manual
explore the Table of Contents or search database also contains many “how-to”
by key words. articles.
• The Reference Manual and the Getting • Other Chief Architect users have a wealth
Started Guide are accessible through the of knowledge they are willing to share.
program in .pdf format. You can view You can access the Chief Talk user forum
these documents with Adobe Reader. from the Chief Architect Web site at
Click any cross reference or page number www.chieftalk.com.
to jump to that page. Select Help> View
Reference Manual, or Help> View Get- Chief Architect strives to make our doc-
ting Started Guide to view these elec- umentation as helpful as possible for all
tronic documents. of our customers. Please send any
questions, comments, or feedback to
• Our Web site, www.chiefarchitect.com, documentation@chiefarchitect.com.
has answers to many frequently asked
technical support questions. The help
16
Chapter 2:
Menus and
Toolbar Buttons
Menus &
Tools
Chapter Overview
Introductory Training Video: Toolbars tools. If you prefer, you can use Chief
and Toolbar Buttons Architect’s classic Parent - Child toolbar
arrangement. (See “Appearance Panel” on
What’s New In Version X1 Training
page 184.) In the classic Parent - Child
Video: Menus and Toolbars
toolbar arrangement, you select a “parent”
Chief Architect’s menus provide access to button to display its “child” buttons to the
most of the program’s functionality. Next to right. Parent buttons are indicated by a blue
each menu item is a graphic that matches a triangle in their bottom right corner.
corresponding toolbar button. Toolbar
buttons are shortcuts and are often more New Chief Architect users are encour-
convenient to use than menus. Chief aged to refer to the User’s Guide, which
Architect comes with a variety of toolbars features a series of tutorials designed to
introduce the basics of using the program,
that work well for most professions.
including toolbar buttons.
However, your work may require a unique
set of toolbars and toolbar buttons. Toolbars
can be customized and new toolbars can be
Chapter Contents
• Toolbar Customization Dialog
created.
• Toolbars and Menus
Toolbars can be viewed in Drop - Down or • Toolbar Configurations
classic Parent - Child arrangement. Drop - • Restoring Toolbars
Down toolbar buttons have an arrow to the • Chief Architect’s Tools
right of the button that accesses additional
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Chief Architect Reference Manual
Tools Tab
4
1 5
18
Toolbar Customization Dialog
Drag a button from the “Main Toolbar To delete a tool button, drag it off the
Buttons” area and drop it away from an toolbar.
existing toolbar to create a new toolbar. The
The edit toolbar cannot have tools added or
selected button is first in the new toolbar.
removed. See “Edit Toolbar Buttons” on
The new toolbar is named with the current
page 71.
view followed by a number.
Menus &
child buttons display, the button you selected
Tools
is not a parent tool.
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Chief Architect Reference Manual
Toolbar Tab
1 2
3
4
5
1 The view affected displays here. Click a 3 Click Reset Toolbars to restore all the
name to select another view. toolbars to their original configuration.
This button is only available if a backup
2 A list of existing toolbars for the view toolbar configuration file was created with
displays in this area. Select a toolbar by
the same name as the toolbar configuration
clicking its name. For information about the
file.
color pallettes, see “Color Palettes” on page
24.
Note: Clicking on the Reset Toolbars button
If the selected toolbar is not active, the deletes any toolbar customization you have
Activate button is available. Click Activate done.
to make the selected toolbar active.
Click Rename to rename the selected 4 Display Tool Tips - Check this to show
Tool Tips when you move the cursor
toolbar. over buttons.
Click Delete to remove the selected toolbar
from the list. A deleted toolbar is no longer 5 Lock Toobars - Check the box to lock
toolbars in their current position on
available. screen.
20
Toolbars and Menus
Configurations Tab
1 2
3
4
5
Menus &
Tools
configuration from the list but does not
The default toolbar configuration is for a delete the configuration file permanently.
screen resolution of 1024 x 768. If you
change your screen resolution, you may also 4 Copy - Use this button to create a copy
want to change your toolbar configuration. of the selected toolbar configuration.
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Chief Architect Reference Manual
menu items and their corresponding toolbar Toolbars can be viewed in Drop - Down or
buttons. Depending on your workflow, you classic Parent - Child arrangement. Drop -
may find it easier to access some of these Down toolbar buttons have an arrow to the
features using the toolbar buttons, while right of the button that accesses additional
leaving others off the toolbars completely tools.
and accessing them only through the menus.
Toolbar Configurations
Chief Architect has limited space for toolbar design, including walls, windows, doors,
buttons. How many can be shown depends stairs, cabinets, etc.
on your monitor’s size and screen resolution
settings. • The Terrain Configuration displays
the buttons associated with the terrain
The toolbar configurations that come with and road tools, including the plant and
Chief Architect organize tools based on the sprinkler tools. See “Terrain Tools” on
type of work being done as well as on page 584.
monitor screen resolution.
• The Kitchen and Bath Design Configu-
• The Default Configuration displays ration displays the buttons associated
the architectural tools used for house with kitchen and bath design. See “Cabi-
nets” on page 551.
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Toolbar Configurations
Menus &
designer information.
you want to create.
Tools
• CAD Configuration shows the tools 3. Click Copy.
needed for CAD drawings.
4. Give the new configuration a name. It
• The All-Tools Configuration is only should be saved to the Toolbars folder
available through the Toolbar under Chief Architect.
Customization dialog. It includes all
5. Click Save. The program switches to the
available tools.
new configuration and it appears high-
• The 800 x 600 Configuration is only lighted in the list.
available through the Toolbar
6. Drag any tools you do not want off the
Customization dialog. It is designed
toolbars.
for monitors with 800x600 resolution.
7. Drag tools you want to add out of the
To switch between toolbar configurations Toolbar Customization dialog and onto
the toolbars.
• Click a Toolbar Configuration button.
• Choose a configuration from the Config- By default, new toolbar configurations
urations tab of the Toolbar display the button. You can make your
Customization dialog. own button icon. Create a .bmp file with the
same name as the configuration and save it in
• Right click on a toolbar and select a con-
the Toolbars folder. Look at the Default.bmp
figuration from the contextual menu.
file in the Chief Architect X1 program folder
that corresponds to the Default Toolbar
To import a custom configuration
configuration for an example.
You can import an existing toolbar • Toolbar button bitmaps must be 24 x 24
configuration. pixels in size.
1. Access the Configurations tab of the • The color (R:192, G:192, B:192) maps to
Toolbar Customization dialog.
the system 3D face color.
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Chief Architect Reference Manual
Restoring Toolbars
Chief Architect installs two files that affect you click the Reset Toolbars button in the
the way toolbars display. These files are Toolbar Customization dialog, the
*.toolbar and *.toolbarbak. program copies this file and saves it as
*.toolbar. If you make changes you prefer
The program updates *.toolbarbak anytime
over the original toolbar, create a copy of
you select another toolbar configuration,
your *.toolbar file and save it as
close the Toolbar Customization dialog,
*.toolbarbak. The next time you click Reset
or exit from the program.
Toolbars, the program returns to the default
The program uses *.toolbar files to settings.
remember original toolbar settings. When
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Chief Architect’s Tools
File Menu
The File menu contains items related to
opening, closing, saving, exporting, and
printing files.
File> New Layout Create a new layout file. See “Creating a Layout
File” on page 971.
Menus &
Tools
File> Open Plan... Ctrl + O Open an existing plan file. See “Opening a Plan
or Layout File” on page 164.
File> Templates> Create a new plan file using a plan template. See
New Plan From “Template Files” on page 167.
Template
File> Templates> Create a new layout file using a layout template.
New Layout From See “Template Files” on page 167.
Template
File> Templates> Save the current plan as a template. See
Save Plan As “Template Files” on page 167.
Template
File> Search For Search for plans in an existing plan database file
Plans... using the Find Plan Wizard. See “Searching for
Plans” on page 169.
File> Manage Opens Windows Explorer to the archives folder
Auto Archives... for the current plan. See “Auto Archive” on page
162.
File> Startup Opens the Startup Options dialog. See
Options... “Startup Options” on page 2.
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Chief Architect Reference Manual
File> Save As... Save the current plan or layout file, and assign file
and path names. See “Save and Save As” on page
161.
File> Save Plan Save the current view as a thumbnail for the plan,
Thumbnail which displays in the Open Plan File dialog.
See “Saving a Plan Thumbnail” on page 161.
File> Export> Export all plan files and external referenced files
Entire Plan... to an empty folder. See “Exporting an Entire
Plan” on page 173.
File> Export> Shift + F4 Exports a 2D DXF file of the current floor plan
Current View view. See “Exporting 2D DXF/DWG Files” on
(DWG, DXF)... page 917.
File> Export> All Exports a 2D DXF file which includes all floors
Floors (DWG, in floor plan view. Items of different types or on
DXF)... different floors are placed on distinct layers. See
“Exporting 2D DXF/DWG Files” on page 917.
File> Export> 3D Only available from a 3D view. Exports the entire
Model (DWG, model as a 3D DWG/DXF. See “Exporting a 3D
DXF)... Model in DXF/DWG Format” on page 921.
File> Export> 3D Only available from a 3D view. Exports the
Model (3DS)... model as a 3DS. See “Exporting a 3D Model in
3DS Format” on page 922.
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Chief Architect’s Tools
Menus &
Metafile (EMF)... See “Metafiles” on page 901.
Tools
File> Export> Export any view as a picture file. See “Exporting
Picture (BMP, Picture Files” on page 892.
JPG, PNG)...
File> Export> Export the set of multi-layer wall definitions from
Wall Definitions... the current plan so they can be imported into
another. See “Exporting Wall Definitions” on
page 255.
File> Export> Export a defined layer set from the current plan so
Layer Sets... it can be imported into another. See “Exporting/
Importing Layer Sets” on page 224.
File> Import> Shift + F3 Import a 2D DXF file as CAD data. See
Drawing (DWG, “Importing 2D DXF/DWG Files” on page 909.
DXF)...
File> Import> Import a picture file (.bmp, .jpg, .png,*.gif, *.tif,
Picture (BMP, or *.pcx) into a floor plan view; layout; or cross
JPG, PNG)... section/elevation view. See “Importing Picture
Files” on page 890.
File> Import> Import a Metafile (.emf) into a floor plan view,
Metafile (EMF)... layout, or cross section/elevation view. See
“Importing Picture Files” on page 890.
File> Import> Import a graphics file into the My Backdrops
Backdrop folder of the Library Browser. See “Adding
Backdrops to the Library” on page 676.
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Chief Architect Reference Manual
File> Print> Print Alt + F2 Turn the display of the print preview on or off.
Preview See “Print Preview” on page 951.
File> Print> Ctrl + P Open the Print dialog to print your plan or layout
Print... file. See “The Printing Tools” on page 949.
File> Print> Print Print the current view as an image. Used to print a
Image... render view or a 3D view showing images, such
as trees. See “Print Image Dialog” on page 967.
File> Print> Print Opens the Print Model dialog allowing you to
Model... print plan templates for making a model of your
plan. See “Print Model” on page 959.
File> Print> N/A Open the Customize Sheet Sizes dialog to
Customize Sheet select a sheet size. See “Creating Custom Sheet
Sizes... Sizes” on page 958.
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Chief Architect’s Tools
File> Exit N/A Exit from Home Designer Pro. See “Exiting Chief
Architect” on page 174.
Names of Plans N/A Only available after opening a plan. The number
Most Recently of plans that display in the list can be set. See
Menus &
Opened “General Panel” on page 190.
Tools
Edit Menu
The Edit menu lists options for manipulating keyboard option (noted next to the menu
items. Many of these editing options also item).
have a corresponding toolbar button and/or a
Edit> Cut Ctrl + X Delete the selected item and copy it to the
clipboard so it can be pasted elsewhere.
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Edit> Paste> Paste Ctrl + Alt + Paste the last item cut or copied to the same
Hold Position V position on the screen. See “Copying and
Pasting Objects” on page 136.
Edit > Paste> Paste Shift + Alt Pastes the last item cut or copied to the
Special +V clipboard, provded it is a file type Chief
Architect recognizes. See “Copying and
Pasting Objects” on page 136.
Edit> Delete Delete Delete the selected object. See “Deleting
Objects” on page 141.
Edit> Delete Ctrl + Opens a dialog that allows you to delete items
Objects... Spacebar of a particular type in a single room, all rooms,
or throughout a whole plan. See “Delete
Objects Dialog” on page 141.
Edit> Select Objects Spacebar Activate the tool for selecting objects. See
“Selecting Objects” on page 92.
Edit> Snap Settings> F10 Toggles Angle Snaps on and off. See “Angle
Angle Snaps Snaps” on page 84.
Edit> Snap Settings> Ctrl + F9 Toggle Grid Snaps on and off. See “Grid
Grid Snaps Snaps” on page 85.
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Chief Architect’s Tools
Menus &
Tools
Edit> Snap Settings> Enables snapping to any point on the selected
On Object object, including CAD obnjects and cabinets.
See “Snap Properties Panel” on page 204.
Edit> Snap Settings> Allows you to snap to any temporary points
Points/Markers you have placed, as well as callouts and
markers. See “Snap Properties Panel” on page
204.
Edit> Snap Settings> Enables snapping to the intersection of two
Intersections objects such as lines. Also snaps extension
lines to objects or two extension lines to each
other. See “Snap Properties Panel” on page
204.
Edit> Snap Settings> Enables snapping to a point tangent to the
Tangent Extensions objects where the extension anchor sits. See
“Snap Properties Panel” on page 204.
Edit> Snap Settings> Enables snapping to a point perpendicular to
Perpendicular the object where the extension anchor sits. See
Extensions “Snap Properties Panel” on page 204.
Edit> Snap Settings> Enables snappiong to a point on a 90-degree
Orthogonal axis from the extension anchor. See “Snap
Extensions Properties Panel” on page 204.
Edit> Edit Alt + Z or Toggles the default edit mode on and off. See
Behaviors> Default Alt + / “Edit Behaviors” on page 86.
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Chief Architect Reference Manual
Edit> Edit Shift + F8 Toggles Edit Object Parts on and off. See “Edit
Behaviors> Edit Object Parts” on page 81.
Object Parts
Edit> Edit Activates the Rotate/Resize About Current
Behaviors> Rotate/ Point edit tool. See “Rotate/Resize About” on
Resize About Current page 133.
Point
Edit > Arc Creation Draw an arc by clicking at the start point,
Modes> Free Form dragging to create the arc, and clicking again
Arc at the end point. See “Arc Tools” on page 856.
Edit > Arc Creation Draw an arc by clicking at the center of the
Modes> Center/ arc, dragging to define the length and radius,
Radius/End Arc then clicking at the end. See “Center/Radius/
End Arc” on page 856.
Edit > Arc Creation Draw an arc by dragging from the start point to
Modes> Start/End/On the end point of the arc, then move the mouse
Arc to adjust the curvature. See “Start/End/On
Arc” on page 856.
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Chief Architect’s Tools
Menus &
Tools
Edit> Edit Area> Edit Select all visible objects within an area to copy
Area Visible them or Move the entire area by dragging it to
a new location. See “Edit Area” on page 153.
Edit> Edit Area> Group selection tool that allows you to Move
Edit Area (All Floors) or Copy all floors of an entire area.. See “Edit
Area (All Floors)” on page 154.
Edit> Edit Area> Edit Group selection tool that allows you to Move
Area (All Floors) or Copy visible objects on all floors from an
Visible entire area. See “Edit Area (All Floors)” on
page 154.
Edit> Default Set general parameters for objects and tools
Settings... used in a plan. See “Plan Defaults” on page
180.
Edit> Reset to N/A Reset a part or all of the plan to the defaults for
Defaults... roof information, floor and ceiling heights, and
wall heights. See “Reset to Defaults” on page
182.
Edit> Preferences... Shift + ~ Define the global preferences for Chief
Architect. Some of these settings are unique to
individual plans. See “Preferences Dialog” on
page 183.
Build Menu
Use the tools on the Build menu to build the
3D model in Chief Architect. Each
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Chief Architect’s Tools
Build> Wall> Break Ctrl + B Break a wall into two sections. See “Break
Wall Wall” on page 230.
Build> Wall> Fix Connect walls whose ends are within a few
Menus &
Tools
Wall Connections inches of each other but are not connected.
See “Fix Wall Connections” on page 231.
Build> Wall> Define Open the Wall Type Definitions dialog to
Wall Types create or modify available wall types. See
“Wall Type Definitions” on page 251.
Build> Decks> Draw a deck defined by straight railings. See
Straight Deck Railing “Deck Railing” on page 231.
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Chief Architect Reference Manual
Build> Door> Sliding Place a sliding door into a wall. See “Sliding
Door Doors” on page 307.
Build> Door> Pocket Place a pocket door into a wall. See “Pocket
Door Doors” on page 307.
Build> Door> Bifold Place a bifold door into a wall. See “Bifold
Door Doors” on page 307.
Build> Door> Garage Place a garage door into a wall. See “Garage
Door Doors” on page 307.
Build> Window> Box Place a box window into a wall. See “Box
Window Windows” on page 329.
Build> Window> Bow Place a bow window into a wall. See “Bow
Window Windows” on page 329.
Build> Floor> Build Shift + X Create a new floor in your plan. See “Adding
New Floor... Floors” on page 366.
Build> Floor> Insert Insert a new floor at the current floor and
New Floor... move all other floors up one level. See
“Adding Floors” on page 366.
Build> Floor> Delete Delete the current floor. The floor above
Current Floor moves down to take the place of the current
floor. See “Deleting Floors” on page 367.
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Chief Architect’s Tools
Menus &
Foundation Foundations” on page 377.
Tools
Build> Floor> F12 Update the 3D model to include recent
Rebuild Walls/ changes. See “Automatic Rebuild of Floors &
Floors/Ceilings Ceilings” on page 416
Build> Floor> Rebuild a monolithic slab foundation based
Rebuild Slabs on the current first floor footprint. See
“Rebuilding Monolithic Slab Foundations” on
page 378.
Build> Roof> Build Ctrl + R Specify settings for automatic roof generation
Roof... in the Build Roof dialog. See “Build Roof
Dialog” on page 416.
Build> Roof> Roof Q Manually place roof planes in floor plan view.
Plane See “Roof Plane” on page 385.
Build> Roof> Truss Define a truss base on a roof plane. See “Truss
Base Base” on page 507.
Build> Roof> Gable/ Draw a gable roof in floor plan view. See
Roof Line “Gable/Roof Line” on page 385.
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Chief Architect Reference Manual
Build> Roof> Auto Place an auto dormer onto a roof plane. See
Dormer “Auto Dormer” on page 399.
Build> Roof> Delete Delete all roof planes. See “Delete Roof
Roof Planes Planes” on page 386.
Build> Roof> Delete N/A Delete all ceiling planes. See “Ceiling
Ceiling Planes Planes” on page 409.
Build> Roof> Fix Mend all broken roof edges. See “Fix Roofs”
Roofs on page 386.
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Chief Architect’s Tools
Menus &
Tools
Build> Framing> Manually draw a ceiling or floor joist,
Joist depending on the platform it is drawn over.
See “Joist” on page 471.
Build> Framing> Draw joist blocking. See “Joist and Roof
Joist Blocking Blocking” on page 473.
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Build> Stairs> Shift + Y Drag to create an UP stair. Hold the Alt key
Straight Stairs and drag to create a DOWN stair. See “Stair
Tools” on page 436.
Build> Stairs> Click Build a set of stairs with a single mouse click.
Stairs See “Click Stairs” on page 436.
Build> Stairs> Curve Place stairs that curve to the left. See “Stair
to Left Tools” on page 436.
Build> Stairs> Curve Place stairs that curve to the right. See “Stair
to Right Tools” on page 436.
Build> Cabinet> Base Shift + T Place a base cabinet as defined in the Base
Cabinet Cabinet Defaults dialog. See “Base
Cabinets” on page 552.
Build> Cabinet> Wall Ctrl + T Place a wall cabinet as defined in the Wall
Cabinet Cabinet Defaults dialog. See “Wall
Cabinets” on page 552.
Build> Cabinet> Full Place a full height or pantry cabinet as defined
Height in the Full Height Cabinet Defaults dia-
log. See “Full Height Cabinets” on page 552.
Build> Cabinet> T Place a soffit. See “Soffits” on page 553.
Soffit
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Chief Architect’s Tools
Menus &
page 554.
Tools
Build> Fireplace Create a free-standing or built-in masonry
fireplace. See “Fireplaces” on page 656.
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Terrain Menu
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Chief Architect’s Tools
Menus &
Terrain> Elevation Draw a spline containing elevation data. See
Tools
Data> Elevation “Editing Terrain Objects” on page 597.
Spline
Terrain> Elevation Draw a polyline to create a region of constant
Data> Elevation elevation. See “Terrain Elevation Tools” on
Region page 585.
Terrain> Elevation Draw a terrain break. See “Editing Terrain
Data> Terrain Break Objects” on page 597.
Terrain> Modifier> Draw a polyline to create a raised region. See
Raised Region “Terrain Modifier Tools” on page 589.
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Chief Architect Reference Manual
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Chief Architect’s Tools
Menus &
Tools
Curbs> Spline Curb Tools” on page 593.
Terrain Curb
Terrain> Roads and Draw a road. See “Straight Road” on page
Sidewalks> Straight 630.
Road
Terrain> Roads and Draw a road with smooth curves. See “Spline
Sidewalks> Spline Road” on page 631
Road
Terrain> Roads and Draw a road polyline. See “Road Polyline” on
Sidewalks>Polyline page 631.
Road
Terrain> Roads and Draw a road median. See “Median” on page
Sidewalks> Median 631.
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Chief Architect Reference Manual
Library Menu
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Chief Architect’s Tools
Library> Library Ctrl + L Open the Library Browser. See “The Library
Browser... Browser” on page 670.
Menus &
new library folder. See “The Library Browser”
Tools
on page 670.
Library> New> Available when an unlocked Materials library
Material is selected. Opens the Define Material
dialog, allowing you to add a new material.
See “Define Material Dialog” on page 712.
Library> New> N/A Available when an unlocked Images library is
Image selected. Add a new image to the library. See
“Creating Images” on page 894.
Library> New> Plant N/A Opens the Image Specification dialog,
Image allowing you to create a new image that can
be added to the library. The Library Browser
must be open and an unlocked folder selected.
See “Adding to the Library” on page 674.
Library> Copy N/A Copy the list of items in an unlocked library
Library List folder to the Windows clipboard. From there it
can be pasted into another program. See
“Copy Library List” on page 677.
Library> Delete N/A Delete Delete a library, folder or file that you have
Object created. See “Deleting Libraries” on page 677.
Library> Rename N/A F2 Rename an unlocked library, folder or file. See
Object “Renaming Libraries” on page 677.
Library> Expand All N/A Expand all folders located in a selected library
subcategory. See “Expand/Collapse All” on
page 678.
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Chief Architect Reference Manual
3D Menu
The 3D menu controls most information
related to the 3D views.
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Chief Architect’s Tools
Menus &
3D> Create Vector Shift + F12 Create a cross section view of objects between
Tools
View> Backclipped the start and end points of the cross section
Cross Section line only. See “Cross Section/Elevation
Views” on page 735.
3D> Create Vector Create a single floor elevation view of an
View> Wall Elevation interior or exterior wall. See “Cross Section/
Elevation Views” on page 735.
3D> Create Render Shift + J Create a render view from the floor plan view.
View> Render Full See “Render View Tools” on page 764.
Camera
3D> Create Render Create a render view of the current floor only.
View> Render Floor See “Render View Tools” on page 764.
Camera
3D> Create Render Shift + K Create a rendering of an entire model,
View> Render Full including ceilings and roofs. See “Render
Overview View Tools” on page 764.
3D> Create Render Create a rendering of the curent floor, without
View> Render Floor ceilings or roofs. See “Render View Tools” on
Overview page 764.
3D> Create Render Create a rendering of an entire model showing
View> Render only framing. Build framing before using this
Framing Overview view. See “Render View Tools” on page 764.
3D> Create Render Create a glass house render view. See “Glass
View> Glass House House View” on page 767.
Camera
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Chief Architect Reference Manual
3D> Edit Active Opens the current view for specification. See
Camera “Camera Specification Dialog” on page 753.
3D> Move Camera Alt + O Allows you to rotate the camera around the
With Mouse> Mouse- current camera focal point. See “Move
Orbit Camera Camera with Mouse Tools” on page 738.
3D> Move Camera Alt + P Allows you to move the camera up, down, left
With Mouse> Mouse- and right. See “Move Camera with Mouse
Pan Camera Tools” on page 738.
3D> Move Camera Alt + D Allows you to move the camera forward,
With Mouse> Mouse- backward, left and right. See “Move Camera
Dolly Camera with Mouse Tools” on page 738.
3D> Move Camera Alt + T Allows you to tilt the camera in any direction
With Mouse> Mouse- while staying in the same location. See “Move
Tilt Camera Camera with Mouse Tools” on page 738.
3D> Move Camera Allows you to focus the camera at a particular
With Mouse> 3D point in the scene. See “Move Camera with
Center Camera on Mouse Tools” on page 738.
Point
3D> Move Camera N/A Allows you to rotate the camera using the
With Arrow Keys> arrow keys on your keyboard. See “Move
Arrow-Orbit Camera Camera Tools” on page 739.
3D> Move Camera N/A Allows you to pan the camera up, down, left
With Arrow Keys> and right using the arrow keys on your
Arrow-Pan Camera keyboard. See “Move Camera Tools” on page
739.
3D> Move Camera N/A Allows you to move the camera forward,
With Arrow Keys> backward, left and right using the arrow keys
Arrow-Dolly Camera on your keyboard. See “Move Camera Tools”
on page 739.
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Chief Architect’s Tools
3D> Move Camera N/A Allows you to tilt the camera while staying in
With Arrow Keys> the same location using the arrow keys on
Arrow-Tilt Camera your keyboard. See “Tilt Camera Tools” on
page 739.
3D> Move Camera> F Move the camera one step forward while
Move Camera maintaining the same line of sight.
Forward
3D> Move Camera> B Move the camera one step backward while
Move Camera maintaining the same line of sight.
Backward
3D> Move Camera> L Move the camera one step to the left while
Move Camera Left maintaining the same line of sight.
Menus &
Tools
3D> Move Camera> R Move the camera one step to the right while
Move Camera Right maintaining the same line of sight.
3D> Orbit Camera> I Move the position of the camera closer to the
Move Camera In focal point along the line of sight.
3D> Orbit Camera> O Move the position of the camera away from
Move Camera Out the focal point along the line of sight.
3D> Orbit Camera> Rotate the camera up around its focal point.
Orbit Camera
Upward
3D> Orbit Camera> Rotate camera down around its focal point.
Orbit Camera
Downward
3D> Orbit Camera> Rotate the camera to the left around its focal
Orbit Camera Left point.
3D> Orbit Camera> Rotate the camera to the right around its focal
Orbit Camera Right point.
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Chief Architect Reference Manual
3D> Tilt Camera> Tilt the camera upward while keeping it in the
Tilt Camera Upward same location.
3D> Tilt Camera> Turn the camera toward the right while
Tilt Camera Right staying in the same location.
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Chief Architect’s Tools
Menus &
Tools
3D> Materials> Open the Define Material dialog to create a
Create Material... custom material. See “Define Material
Dialog” on page 712.
3D> Materials> N/A Convert material.dat files created in previoous
Convert Material versions of Chief Architect to library
Definition (.dat) Files materials. See “Converting Material.dat files”
on page 704.
3D> Materials> Convert textures to materials. See
Convert Textures to “Converting Textures to Materials” on page
Materials 704.
3D> Materials> Create a library of materials in the Library
Create Plan Materials Browser based on the materials being used in
Library the current plan. See “Converting Material
Template Plans” on page 704.
3D> Materials> Change a material definition by clicking on a
Adjust Material surface. See “Adjust Material Definition” on
Definition page 711.
3D> Materials> Allows you to paint a material onto objects.
Material Painter> See “Material Painter” on page 708.
Material Painter
3D> Material Allows you to paint a material onto all objects
Painter> Material of the same material on the same layer. See
Painter Component “Material Painter” on page 708.
Mode
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Chief Architect’s Tools
3D> Render View Adjust the Glass House options. See “Glass
Options> Glass House House View” on page 767.
Options...
3D> Render View Open the Cross Section Slider dialog. See
Options> Cross “Cross Section Slider Dialog” on page 785.
Section Slider
3D> Toggle Low Toggle between low and high detail 3D view.
Detail Mode See “Low Detail Display” on page 746.
Menus &
Tools
3D> Remove 3D Removes all 3D views associated with the
current plan. See “Remove 3D” on page 748.
CAD Menu
The CAD menu is used to access the CAD
tools. Most of these menu items are also
accessible from the CAD toolbar.
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Chief Architect Reference Manual
CAD> Circles> Circle K Click and drag to draw a circle. See “Circle
Tools” on page 860.
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Chief Architect’s Tools
Menus &
Tools
Rectangular Polyline
CAD> Boxes & Click to draw a closed regular polygon. You
Framing> Regular specify the radius or side length and the
Polygon number of sides. See “Box Tools” on page
865.
CAD> Boxes & Draw a resizable box. See “Box” on page
Framing> Box 866.
CAD> Spline Click this button and drag from end to end
to draw a smooth curve passing through the
points. See “Splines” on page 868.
CAD> Dimension> Single click to draw a dimension line. Dou-
Manual Dimension ble-click to open the Dimension
Defaults dialog. See “Manual
Dimensions” on page 797.
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CAD> Text> Text Alt + A Click and drag to draw a text line with an
Line with Arrow arrow. See “Text Arrows” on page 819.
CAD> Text> Leader Alt + L Click and drag a text line with an arrow,
Line then place a text object. See “Leader Line”
on page 819.
CAD> Text> Callout Click on screen to add a callout. See
“Callouts” on page 821.
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Chief Architect’s Tools
CAD> CAD Block V Insert a CAD block from the list of available
Management... blocks in CAD Block Management dia-
log. See “CAD Block Management” on
page 871.
Menus &
CAD> CAD Detail Shift + V Open the CAD Detail dialog to create new
Tools
Management... detail or open an existing detail. See “CAD
Details” on page 874.
CAD> CAD Detail Click to convert the current view to a CAD
From View detail. See “CAD Detail From View” on
page 751.
CAD> CAD to Walls... Ctrl + F3 Convert CAD lines into walls. See “CAD to
Walls” on page 249.
Tools Menu
The Tools menu offers various tools for
dimensions, text, manipulating reference
floors, and modifying toolbars.
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Chief Architect Reference Manual
Tools> Reference N/A Ctrl + Shift Define the working floor and the reference
Floors> Change +G plan. See “Reference Floor” on page 368.
Floor/Reference...
Tools> Reference Shift + N Moves the floor plan view one floor up. See
Floors> Up One Floor “Floor Up/ Floor Down” on page 368.
Tools> Reference Shift + M Moves the floor plan view one floor down.
Floors> Down One See “Floor Up/ Floor Down” on page 368.
Floor
Tools> Reference F9 Superimpose the plan of another floor over
Floors> Reference the current floor. See “Reference Display” on
Display page 369.
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Chief Architect’s Tools
Menus &
Check” on page 885.
Tools
Tools> Checks> Spell Opens the Check Spelling dialog, allowing
Check you to check the spelling of the selected text.
See “Spell Check” on page 828.
Tools> Checks> View Display the IRC Checklist using Acrobat
IRC Checklist Reader. See “IRC Checklist” on page 886.
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Chief Architect’s Tools
Menus &
Tools
Tools> House Place a closet. See “House Wizard” on page
Wizard> Closet 884.
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Chief Architect Reference Manual
64
Chief Architect’s Tools
Menus &
Tools
Furniture... floors. See “Creating Schedules” on page
992.
Tools> Schedules> Create an electrical schedule for one or all the
Electrical... floors. See “Creating Schedules” on page
992.
Tools> Materials Generate a materials list for all floors. See
List> Calculate From “Calculate From All Floors” on page 1005.
All Floors
Tools> Materials Draw a rectangle around an area to generate a
List> Calculate From materials list for that area. See “Calculate
Area From Area” on page 1006.
Tools> Materials Select a room, then this menu option to
List> Calculate From generate a materials list for the selected room.
Room See “Calculate From Room” on page 1006.
Tools> Materials Draw a rectangular polyline defining an area
List> Materials to produce a materials list from. See
Polyline “Materials Polyline” on page 1007.
Tools> Materials Ctrl + M View the master material list. Modify the
List> Master List master list by making changes to a material
list. See “The Master List” on page 1007.
Tools> Materials Open the Materials Lists dialog to edit,
List> Materials List delete, or rename saved materials lists. See
Management... “Managing Materials Lists” on page 1015.
Tools> Project Opens the Project Browser. See “Project
Browser Browser” on page 165.
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Chief Architect Reference Manual
Window Menu
The Window menu determines what window these menu items are common to other
is active and defines how it appears. Some of Windows programs.
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Chief Architect’s Tools
Menus &
Window> Fill Show the entire drawing in the current
Tools
Window Building window, including the drawing sheet. See
Only “Fill Window Building Only” on page 724.
Window> Fill F6 Show the entire plan in the current window,
Window including the terrain perimeter and drawing
sheet. See “Fill Window” on page 724.
Window> Pan Pan the current window without changing the
Window zoom factor. See “Panning the Display” on
page 725.
Window> Swap F7 Toggle between the current view and the view
Views that was current before it. See “Swapping
Views” on page 729.
Window> Aerial View Create an Aerial View of the entire plan in the
upper left corner. Zooming within this
window adjusts the view of the main plan for
editing. See “Aerial View” on page 729.
Window> Cascade Shift + F5 A standard Windows option that displays all
open views in a row, each slightly offset from
the others. See “Cascade” on page 726.
Window> Tile Display views tiled one above the other. See
Horizontally “Tiling Views” on page 727.
Window> Tile Shift + F6 Display views tiled left to right. See “Tiling
Vertically Views” on page 727.
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Chief Architect Reference Manual
Help Menu
The Help menu is an extremely useful but Help without resorting to other resources.
often underused resource. You can get The Help menu also provides important
assistance for most topics from the Online customer information.
68
MEP Toolbar Configuration Buttons
Menus &
Help> View Open the Reference Manual PDF using
Tools
Reference Manual... Acrobat Reader. See “Getting Help” on page
15.
Help> Visit Chief Open the Chief Architect Web page using
Architect Web Site... your default Web browser. See “Getting Help”
on page 15.
Help> Download N/A Open to the Program Updates section of the
Program Updates... Chief Architect Web site. See “Program
Updates” on page 15.
Help> Download N/A Download bonus library items from the Chief
Bonus Content... Architect website. See “Bonus Libraries” on
page 670.
Help> ChiefTalk... Launch your default web browser to
www.chieftalk.com.
Help>Hardware Lock N/A Opens the hardware lock troubleshooter.
Troubleshooter...
Help> About Chief N/A Open the About dialog to view the registered
Architect... owner’s name, the serial number, and the
program’s version number and release date.
Contact information is shown on the More
Info tab.
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Chief Architect Reference Manual
Toggle Buttons
Toggle buttons access a variety of functions. Toggle Buttons
Some control how your plan appears on
screen, and others are shortcuts to preference Color On/Off - Toggle the display
settings that control the behavior of various of color. See “Color On/Off” on
objects. page 743.
By default, the toggle toolbars display on the Show Line Weights - Turn on the
right vertical frame of Chief Architect’s main display of true line weights as they
window. appear when printed. See “Show
Line Weights” on page 951.
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Edit Toolbar Buttons
Menus &
Properties Panel” on page 204.
Tools
800.
Edit Object Parts - Toggle the Angle Snaps - Enable snapping to
ability to edit individual polyline allowed angles as specified in the
edges. See “Edit Object Parts” on Plan Defaults/Layout Defaults
page 81. dialogs. See “Plan Defaults” on
page 180.
Show Arc Centers and Ends -
Toggle the display of arc centers.
See “Show Arc Centers” on page
102.
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Chief Architect Reference Manual
72
Edit Toolbar Buttons
Menus &
selected object(s) and enable Paste Extend Objects - Select boundary
Tools
mode. See “Copying and Pasting edge(s), click this button, then select
Objects” on page 136. CAD objects on end to extend. This
Delete - Click to delete the selected may be used with the Select/Make
object(s). See “Deleting Objects” on Fence tool as well. See “Extend
page 141. Objects” on page 143.
Delete Gable Over Opening - Fence Select - Click this button to
Select a window or door with a specify the selected object(s) as a
gable above it and click this button fence. See “Using a Fence” on page
to delete the gable when roofs are 94.
built. See “Gable Over Door/ Fillet Two Lines - Select an edge,
Window” on page 415. click this button, and select a
Expand Room Polyline - Select a different edge to create a rounded
room and click this button to enlarge fillet of specified size between them.
the current room selection to include Double-click to set the fillet radius.
all rooms that are continuous and See “Reshaping Objects” on page
only separated by invisible walls or 129.
railings. See “Room Polylines” on Flare/Curve Stair - Flare the sides
page 295. of the selected staircase. See “Flared
Explode Architectural Block - Stairs and Curved Treads” on page
Click to explode the selected 448.
architectural block into its individual Gable Over Door/Window - Place
parts. See “Exploding Architectural a gable over a door or window. See
Blocks” on page 666. “Placing a Gable Over a Window”
on page 331.
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Chief Architect Reference Manual
74
Edit Toolbar Buttons
Menus &
the selected object(s). See “Symbol Reverse Layers - Reverse the layers
Tools
Specification Dialog” on page 945. of the selected wall. See “Drawing
Open Wall Detail - Open a framing Walls” on page 238.
detail for the selected wall. Framing Reverse Direction - Select a line,
must be built. See “Wall Framing arrow, or polyline, then click this
Details” on page 492. button to reverse the direction. See
Paste Hold Position - Paste a copy “Reverse Direction” on page 136.
of the selection at the same Same Wall Type - Temporarily
coordinates as the original but on enable Same Wall Type edit handles.
another floor. See “Paste Hold See “Same Wall Type Edit Handles”
Position” on page 139. on page 243.
Point-to-Point Move - Move the Select Fence - Click this button,
selection from start point to the end then click on a line or polyline to
point of the move. See “Point to specify it as a fence.
Point Move” on page 125. Select Next Object - When many
Reflect About Object - Reflect objects are located in a small area,
selected objects about another select one of them and click this edit
object. See “To use Reflect About button until the desired object is
Object” on page 135. selected. See “Select Next Object”
Remove Advanced Deck Framing on page 93.
Click to turn a framed deck into a Select Same Type - Open the Select
solid deck. See “Decks” on page Similar Objects dialog. See “Select
288. Same Type” on page 152.
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76
Other Buttons
Other Buttons
These buttons are not in the menus or the Layer Set Defaults - Open the
default toolbars but can be added to toolbars. Layer Set Defaults dialog. See
See “Adding Toolbar Buttons” on page 18. “Layer Set Defaults Dialog” on page
225.
Adjust Image Properties - Open
Render Current Vector View -
the Adjust Image Properties
Create a render camera view from
dialog. Available in Raytrace views.
the vector camera view. Available in
See “Adjust Image Properties” on
vector camera views. See “Render
page 790.
Current Vector View” on page 765.
CAD Default Settings - Open the
Startup Options - Open the
CAD Defaults dialog. See “CAD
Startup Options dialog. See
Defaults” on page 842.
“Startup Options” on page 2.
Empty Space - Add an empty space
Switch Default and CAD Toolbars
to your toolbar, which may be
- Switch between the Default and
helpful when customizing toolbars.
CAD toolbar configurations,
See “Toolbar Customization Dialog”
mimicking version 10 and prior
on page 18.
behavior. See “Toolbar
Floor Defaults - Open the Floor Configurations” on page 22.
Defaults dialog. See “Floor
Defaults” on page 364.
General Wall Defaults - Opens the
General Wall Defaults dialog.
See “General Wall Defaults Dialog”
on page 274.
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Chief Architect Reference Manual
78
Chapter 3:
Editing
Objects
Objects
Introduction
Editing
Introductory Training Video: CAD Although these objects are sometimes very
Tools different from one another, the methods used
to move, rotate, resize and otherwise edit
What’s New In Version X1 Training
them are similar throughout the program.
Video: Editing - Setting the Primary
Mouse Movement Edit handles allow objects to be resized,
relocated, or rotated using the mouse. Edit
What’s New In Version X1 Training
toolbar buttons and the contextual menus
Video: Editing - New Edit Handles
access edit tools relevant to the selected
What’s New In Version X1 Training object(s). Most objects have a specification
Video: Editing - Discontinued Edit dialog that allows you to edit it in ways that
Commands are specific to that type of object.
What’s New In Version X1 Training The editing characteristics common to most
Video: Editing - 3D Editing objects are described in this chapter. Unique,
object-specific editing behaviors and the
What’s New In Version X1 Training
specification dialogs are covered in their
Video: CAD - Editing Tools
respective chapters.
In Chief Architect, a variety of architectural
and CAD-based objects are used to create Chapter Contents
complete 3D models and working drawings. • Architectural vs CAD Objects
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80
Defaults and Preferences
Object Snaps enable snapping to distance moved by each edge is the same as
objects. See “Object Snaps” on page all other edges. See “Concentric” on page 88.
82.
The Fillet edit behavior allows you to
Angle Snaps enable snapping at add a fillet at any corner of an object.
Allowed Angles. See “Angle Snaps” See “Fillet” on page 89.
on page 84.
Grid Snaps enable snapping to the Edit Object Parts
Snap Grid. See “Grid Snaps” on page Select Edit> Edit Behaviors> Edit
85. Object Parts to toggle the ability to
Bumping/Pushing enables bumping edit the individual segments of polyline-
and pushing behaviors. See “Bumping/ based objects and connected walls. See “Edit
Pushing” on page 124. Object Parts” on page 93.
Objects
Editing
object and may also affect how objects are Specify which behavior is used by selecting
drawn. Edit> Edit Behaviors> Rotate/Resize
The Default edit behavior provides the About Current Point or in the
most commonly used editing options. Preferences dialog. See “Behaviors
See “Default” on page 86. Panel” on page 202.
The Alternate edit behavior provides
an alternative to the Default behaviors Arc Creation Modes
that may be more useful in some situations. Select Edit> Arc Creation Modes to
See “Alternate” on page 87. access the five Arc Creation Modes
The Move edit behavior allows you to that control how arcs and curved walls are
move a selected object using the corner drawn.
handles and the Move handle. See “Move” Free Form Arc mode allows you to
on page 87. define an arc by clicking and dragging
The Resize edit behavior scales an along the desired path. See “Free Form Arc”
object as you drag a corner handle. See on page 855.
“Resize” on page 87. Center/Radius/End Arc mode allows
The Concentric edit behavior allows you to define the center and radius of
you to resize objects so that the an arc, and then its length. See “Center/
Radius/End Arc” on page 856.
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Chief Architect Reference Manual
Start/End/On Arc mode allows you to an arc, its tangent and its curvature. See
define the start and end points of an “Start/Tangent/End Arc” on page 856.
arc, then adjust the curvature. See “Start/
End/On Arc” on page 856. Arc About Center mode allows you to
draw an arc by defining the center and
Start/Tangent/End Arc mode allows then the start and end points. See “Arc About
you to define the start and end points of Center” on page 856.
Snap Behaviors
Introductory Training Video: Under- • Grid Snaps , which snap objects to
standing Snaps points on a grid.
Classroom Design Project Training Snap behaviors can be controlled in the
Video: Understanding the Snapping Preferences dialog and in the Plan or
Functions Layout Defaults dialogs. See “Snap
What’s New In Version X1 Training Properties Panel” on page 204 and “Plan
Video: CAD - Snaps Defaults” on page 180.
There are three categories of
You can also select Edit> Snap Settings
snap behavior in Chief
to quickly access snap behavior settings.
Architect:
Object Snaps
Classroom Design Project Training Snaps , by clicking the toggle button, or
Video: Working with Object Snaps in the Preferences dialog. See “Snap
Object Snaps allow you to position Properties Panel” on page 204.
objects precisly relative to each other; Object Snaps are indicated visually as you
for example, to position lines so that their create or edit objects and with the exception
endpoints meet or roof plane edges so that
they are colinear. of On Object snaps, have priority over
all other types of snapping in Chief
Object Snaps can be turned on or off by
selecting Edit> Snap Settings> Object Architect. Bumping/Pushing overrides
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Object Snaps
Objects
Editing
a point exactly perpendicular to a line’s
endpoint. Extension Snaps are helpful in Only a limited number of anchors can exist at
these situations. one time; creating a new anchor removes the
oldest existing anchor. You can specify the
number of possible anchors in the
Preferences dialog. See “Snap Properties
Panel” on page 204.
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Chief Architect Reference Manual
lines drawn from two lines, A and B. To To establish two extension anchors
establish an extension anchor, we need to
drag the mouse over a line A’s endpoint, but 1. Drag the mouse over the endpoint for
there are several lines between the endpoints line A to establish the first endpoint
of lines A and B. We need to establish the anchor.
two extension anchors without snapping to 2. Temporarily disable object snapping by
the intervening objects. holding down the “S” key.
3. Move the mouse to the end of line B.
A B 4. Release the “S” key to establish the sec-
ond endpoint anchor.
5. Move the mouse to the intersection of
the two extension lines and draw the
4. new object.
5.
1.
3.
The S key can help establish extension
snaps when other objects may interfere
Angle Snaps
It is often important that objects be
Snaps , by clicking the toggle button, or
drawn at exact angles. This can be
in the Preferences dialog.
accomplished using Angle Snaps.
Angle Snaps allow you to draw lines, walls, Angle Snap Settings
and other objects at specified Allowed
Angles. Angle Snaps also affect the way You can change Allowed Angle settings for
objects rotate, the radius of arcs, and a Angle Snaps in the Plan Defaults or
Layout Defaults dialog. See “Plan
variety of other operations.
Defaults” on page 180.
Angle Snaps allow you to snap at either 15
degree angles or at 7.5 degree angles plus Specify 15 Degree or 7 ½ Degree angle
any additional Allowed Angles that you snaps. When 7 ½ Degree Angle Snaps are
specify. See “Plan Defaults” on page 180. selected, you can also specify Additional
Angles. These default settings are plan-
Angle Snaps can be turned on or off by specific rather than global.
selecting Edit> Snap Settings> Angle
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Grid Snaps
Grid Snaps
Grid Snaps and Angle Snaps
Objects
Grid Snaps allow you to snap to points
Editing
on an on-screen grid. The display and
size of this Snap Grid can be controlled in the Of the three snap behaviors, Grid Snaps have
Plan or Layout Defaults dialog. See the lowest priority and are overridden by
“Plan Defaults” on page 180. Angle Snaps and Object Snaps.
Grid Snaps are turned on and off by selecting Grid snaps can work well with Angle Snaps.
For example, if the grid Snap Unit is set to
Edit> Snap Settings>Grid Snaps , by 12" (1 foot), drawing a new line at an
clicking the toggle button, or in the Plan or allowed angle snaps the line length to 0",
Layout Defaults dialog. See “Plan 12", 24", and so on. This is also true of walls
Defaults” on page 180. drawn at allowed angles. See “Plan Defaults”
There are two grids in Chief Architect. The on page 180.
Reference Grid is not used for snapping and
To draw a line or wall at an Allowed
is provided to give you a visual sense of Angle but with unrestricted length, dis-
scale. The reference grid is useful for able Grid Snaps and leave Angle Snaps on.
zooming in and out, or for general layout
guidelines. See “Plan Defaults” on page 180.
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Chief Architect Reference Manual
Edit Behaviors
Classroom Design Project Training Default
Video: Choosing Edit Behavior Options
The Default mode is one of the
What’s New In Version X1 Training primary edit behavior modes. It offers
Video: Editing - Choosing Edit Behav- access to the most commonly used edit
ior Options behaviors and should be selected as your
There are six Edit Behavior modes preference in most situations.
that determine how edit handles affect
When the use of a tool is described in
an object, and may also affect how objects
this manual, it is assumed that the
are drawn. The currently active edit behavior Default edit behavior mode is active.
is a global preference setting, affecting all
plan and layout files. • Drawing - Standard click and drag
Two of these modes, Default and Alternate, drawing behavior is enabled. See
are useful for most drawing and editing “Creating Objects” on page 90.
needs and can be considered primary editing • Resize/Reshape - Default allows you to
modes. Default mode, in particular, accesses adjust the angle of any corner of a
the most commonly used behaviors and is the polyline without affecting adjacent cor-
best choice in most circumstances. ners, changing the object’s shape.
The other four modes, Move, Resize,
Concentric and Fillet, offer special editing
behaviors that may be useful only in certain
situations and can be considered secondary.
You can specify which edit behavior mode is
active when the left mouse button is used in
the Preferences dialog, by selecting Edit>
Edit Behaviors , or by clicking the
corresponding toggle button, which can be
added to your toolbar. See “Behaviors Panel” Default edit behavior
on page 202. • For box-based objects, the Default mode
Each edit behavior can also be enabled using functions the same as the Alternate mode.
the different buttons on your mouse or by • Movement - Default allows you to move
pressing the keyboard keys associated with objects orthogonal, or at a right angle, to
each. See “Using the Mouse” on page 4. any of their edges.
• Rotation - In Default mode, objects snap
at Allowed Angles as they are rotated.
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Edit Behaviors
You can temporarily enable the Default Angle Snaps are enabled, or orthogo-
edit mode when another mode is active by nal to any of its edges when they are not.
pressing Alt + Z or Alt + / while performing See “Angle Snaps” on page 84.
an edit or drawing operation. • Rotation - Alternate snaps objects at
Allowed Angles as they are rotated.
Alternate
You can temporarily enable the Alternate
What’s New In Version X1 Training
edit mode when another mode is active
Video: Editing - Alternate Mode Edit
by pressing Alt or using the right mouse
Behaviors
button while performing an edit or drawing
The Alternate mode is the second operation.
primary edit behavior mode.
• Drawing - Continuous drawing behavior Move
is enabled. The Move mode allows you to move
• Resize/Reshape - Alternate allows you an object using edit handles that would
to keep the angle between adjacent edges otherwise be used for resizing, as well as
fixed when a corner edit handle is moved. with the Move handle.
Instead, adjacent corners move and adja- • Drawing - Standard click and drag
Objects
cent edges lengthen or shorten.
Editing
drawing behavior is enabled.
• Resize/Reshape - Move allows you to
move the selected object when any edit
handle is used.
• Movement - Move mode allows you to
move objects at Allowed Angles.
• Rotation - In Move mode, objects snap
at Allowed Angles as they are rotated.
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Chief Architect Reference Manual
original size while maintaining the same drawing operation. See “Using the Mouse”
proportions. on page 4.
• Drawing - Standard click and drag
drawing behavior is enabled. Concentric
• Resize/Reshape - Resize allows you to The Concentric mode allows you to
keep the angle between adjacent edges resize objects so that the distance
fixed when a corner handle is moved. moved by each edge is the same. For
example, you can resize an irregularly
shaped polyline so that each edge is exactly
ten feet in from the original position, which
is useful for creating site plans with setbacks.
• Drawing - Standard click and drag
drawing behavior is enabled.
• Resize/Reshape - Concentric allows you
to resize an irregularly-shaped polyline
so that each edge is moved the same dis-
tance from its original location.
You can temporarily enable the Resize • Concentric also allows you to move
edit mode when another mode is active by opposite edges of an object so that each
pressing X or using the X2 button on a five- edge is moved the same distance from its
button mouse while performing an edit or original location.
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Edit Behaviors
Objects
edit behaviors have the same result, such as
Editing
the fillet radius at that corner.
when a circle is resized. Usually, though, the
two behaviors are different because • Drawing - Standard click and drag
concentric resizing does not maintain the drawing behavior is enabled.
original ratio between an irregular polyline’s • Resize/Reshape - Fillet allows you to
edges. create a fillet at by dragging a corner edit
handle inward.
When the Concentric Jump distance is set • Movement - Move mode allows you to
at 0", objects resize according to the Snap move objects at Allowed Angles.
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Chief Architect Reference Manual
• Rotation - In Move mode, objects snap You can temporarily enable the Fillet
at Allowed Angles as they are rotated. edit mode when another mode is active by
pressing F while performing an edit or
The Fillet edit behavior adjusts all the
drawing operation.
corners of a box at once. The radius of each
corner is the same.
To produce fillets or chamfers of an
exact radius, set the Fillet Chamfer
Fillet does not have an effect on circles, Radius and use the Fillet two Lines or
ovals, ellipses or arc segments. Chamfer Two Lines edit button. See “Fillet
Two Lines” on page 131 and “Chamfer
Two Lines” on page 132.
Creating Objects
In Chief Architect, there are four ways to drawing area to draw an object between your
create objects: by clicking to place an object, start and end points.
by clicking and dragging to draw an object,
Continue drawing the selected object until
by entering coordinates or by importing
another tool is selected.
custom symbols, drawings, pictures or
images. You can cancel any click-and-drag drawing
operation before it is completed by pressing
Clicking the Esc key on your keyboard, or by pressing
any two mouse buttons at the same time.
Many objects, including doors and windows,
cabinets, library symbols, terrain objects, When the Alternate edit behavior is
text, pictures and images are created by active, a continuous drawing behavior is
clicking. Select a tool or library object, or enabled, allowing you to click at the start and
import a custom symbol, picture or image, end points of line- and arc-based objects
then click in the drawing area to place the without dragging. See “Alternate” on page
object at that location. 87.
Continue clicking to place the selected object
until another tool is selected. To continuously draw by right-clicking
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Creating Objects
Objects
Editing
relative. Absolute coordinates refer to a fixed though the start point was at (0,0).
point of origin at 0,0,0, while relative • Check Polar to define the end point of
coordinates treat the current location of the the new line by its Distance and Angle
selected object as the point of origin. from the start point rather than as X
and Y coordinates.
To use the Enter Coordinates dialog
CAD lines, arcs and points can also be
1. Select any tool that requires you to click created using the Input Line, Input Arc
and drag to create an object. and Input Point dialogs. See “Input Point”
on page 844, “Input Line” on page 847, or
2. Click and begin dragging to draw the “Input Arc” on page 857.
object.
3. Before you finish dragging and with the You can also move objects using the
mouse button pressed, press either the Enter Coordinates dialog. Click and
Tab or Enter key on your keyboard. drag the Move edit handle of an existing
object, then press the Tab key and proceed
4. In the Enter Coordinates dialog: with steps 3 and 4. See “Moving Objects” on
page 123.
Importing Objects
Pictures, images, drawings and custom
symbols can be imported into the program
and placed in the drawing area with a click.
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Chief Architect Reference Manual
Selecting Objects
Classroom Design Project Training button or press the Space bar on your
Video: Selecting Objects with the Left keyboard to activate this tool.
or Right Mouse Button
You can also select objects or open context
“Select” refers to selecting an object for sensitive menus using the right mouse button
editing. An object must be selected before it when any tool is active. See “Using the
can be edited. Mouse” on page 4.
In order for an object to be selected, it must
be both unlocked and showing in the current Selecting Similar Objects
view. See “Displaying Objects” on page 221.
If a tool other than Select Objects is
When an object is selected, it displays edit active, you can only select objects of that
handles and may also display lines type using the left mouse button. For
representing its edges or surfaces. The size of
example, if the Exterior Wall tool is
the edit handles does not change as you zoom
active, you can only select walls using the
in or out and is set in the Preferences
left mouse button.
dialog. See “Edit Panel” on page 201. To
prevent them from stacking on one another, This can be useful for selecting an object
some edit handles may not display as you when many objects of a different type
zoom away from the selected object. occupy the same space in floor plan view.
When an object is selected, its edit toolbar Objects can be selected using the right mouse
also displays, typically at the bottom of the button, regardless of which tool is active.
Chief Architect program window just above
the status bar. See “The Edit Toolbar” on Selected Edge
page 7.
When you click a polyline or CAD-based
A selected object remains selected until object, the edge that you click nearest
another object is selected, a different tool is becomes the selected edge and displays an
activated, the Esc key on the keyboard is edit handle larger than those on other edges.
pressed, or any two mouse buttons are The handle on this edge may also display at
pressed at the same time. the point where you clicked to select it. See
“Using the Edit Handles” on page 108.
Select Objects
This edge can be edited on the Selected Line
With the exception of temporary CAD or Selected Arc tab of the object’s
points, any object can be selected using specification dialog, as well as using a
the Select Objects tool. Click this toolbar variety of edit toolbar buttons and the Move
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Selecting Objects
Objects
Editing
Edit Object Parts
Polyline segments can be edited individually
Polylines objects are composed of lines when Edit Object Parts is selected
and arcs that are connected end to end.
The individual edges of open and closed Select Next Object
polylines can be selected and edited
independent of the object’s other edges when If there is more than one object in a
Edit Object Parts is enabled. particular space, it may be difficult to
select the desired object. When a
Select Edit> Edit Behaviors> Edit Object neighboring object is selected, click the
Parts to enable or disable polyline Select Next Object edit button until the
segments ability to be edited individually. desired object is selected. Pressing the Tab
key on the keyboard functions similarly. This
Edit Object Parts can also be turned on function cannot be applied to groups of
or off in the Preferences dialog. See selected objects.
“CAD Panel” on page 199.
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Chief Architect Reference Manual
dragging a marquee around the objects to be More than one type of object can be selected
selected. using this method, but the ability to edit the
group-selected items are limited to
You can specify whether objects must be
characteristics that all selected objects have
totally contained in or intersected by the
in common.
marquee, or whether an object’s center point
must be contained in the marquee, in the To remove an object from a selection set,
Preferences dialog. See “Edit Panel” on click it once more - again, with either the
page 201. Shift or Ctrl key pressed.
If an object is currently selected and a
selection marquee is drawn around it, that Select All
object becomes de-selected. If an object is Select Edit> Select All to select all objects
currently selected and a marquee is drawn drawn on the current floor, in the current
around other objects, the original object cross section/elevation view or CAD Detail
remains selected and the other objects are window, or on the current layout page.
added to the selection set.
When using the marquee-select method, both Edit Area Tools
CAD and architectural objects included in The Edit Area Tools allow you to
the marquee are selected. To remove an define an area of your plan and select
object from the selection set, hold down the the objects within that area for editing. See
Shift key and click it. “Edit Area Tools” on page 153.
The marquee-select method can also be used
to group-select similar object types. For Using a Fence
example, select the Base Cabinet child The Fence Select edit tool allows you
button, hold down either the Shift or Ctrl key, to group-select multiple CAD and
drag a marquee, release the mouse button, CAD-based objects in contact with the
and only cabinet objects within the marquee selected CAD line, arc, polyline or spline.
are selected.
Using a Fence to make a group-selection can
To make marquee selection easier, turn be helpful in a number of situations, for
off the display of objects you do not example:
want to include in your selection set. See • When many CAD objects must be
“Displaying Objects” on page 221. selected, particularly when they occupy
the same area.
Shift Select • When a selection marquee would be the
You can select a group of objects by adding wrong shape or include too many objects.
them to the selection set one by one. Select • When a selection group needs to be
an object, hold down either the Shift or Ctrl selected more than once.
key, and click additional objects to select
them.
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Editing Line Based Objects
Objects
Editing
Editing Line Based Objects
Objects are considered line-based when they page 309 and “Editing Windows” on page
can be edited similar to CAD lines using 336.
their edit handles.
CAD lines, framing members, straight walls
and railings, straight stairs, and straight roads
are examples of line-based objects.
Most line-based objects can be connected to
other like objects to form polylines or
polyline-based objects.
Some objects, notably walls and framing
members, have line-based editing behavior
only when selected on certain edges. See
“Editing Walls” on page 242.
Wall openings such as doors and windows
have line-based editing behavior in floor plan
view only but cannot be rotated, reversed or Other objects, such as stairs and roads, edit
converted to an arc. See “Editing Doors” on similar to CAD lines and can be connected to
form polyline-based objects but also have
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additional edit handles that CAD lines do • Drag an end handle at an angle to the
not. selected line to change its angle. When
Angle Snaps are on, the line snaps to
Using the Edit Handles Allowed Angles.
When selected, a typical line-based object • Right-click and drag it to change the
displays four edit handles. adjacent line into an arc, or vice versa.
Any action performed using the edit handles See “Alternate” on page 87.
can be cancelled by pressing the Esc key or Adjust Width
any two mouse buttons at the same time.
Some line-based objects, such as stairs and
The behavior of the edit handles may
roads, have additional handles that allow the
depend on the currently active Edit width of the object to be adjusted.
Behavior. See “Edit Behaviors” on page 86.
Extend/Change Angle
Adjust Width
Move Rotate
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Editing Line Based Objects
Objects
Editing
• Click the Open Object edit button to • Click the Point to Point Move edit
open the specification dialog for the button to accurately move the selected
selected object(s). See “Specification object(s). See “Point to Point Move” on
Dialogs” on page 8. page 125.
• Click the Copy/Paste edit button to • Click the Center Object edit button
copy the selected object(s) to the Win- to center an object along the edge of a
dows Clipboard so they can be pasted room or on a sink. See “Center Object”
elsewhere. See “Copying and Pasting on page 127.
Objects” on page 136.
• Click the Reflect About Object edit
• Click the Copy and Paste in Place button to reflect the selected object(s)
edit button to create a copy of the about another object. See “Reflecting
selected object(s) at the same location as Objects” on page 135.
the original. See “Copy and Paste in
Place” on page 138. • Click the Move to Front of Group
edit button to display the selected object
• Click the Delete edit button to delete in front of other objects in the same
the selected object(s). See “Deleting drawing group. See “Move to Front of
Objects” on page 141. Group” on page 122.
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• Click the Break Line edit button to • Click the Fillet Two Lines edit but-
add a new corner or pivot point to the ton, then click an edge adjacent to the
selected object. See “Break Line” on selected edge to fillet the corner between
page 130. them or to join two lines. See “Fillet Two
Lines” on page 131.
• Click the Reverse Direction edit but-
ton to reverse the direction of the selected • Click the Chamfer Two Lines edit
object(s). See “Reverse Direction” on button, then click an edge adjacent to the
page 136. selected edge to chamfer the corner
between them. See “Chamfer Two Lines”
• Click the Convert Polyline edit but-
on page 132.
ton to convert the object into a special
polyline-based object. See “Convert • Click the Extend Object(s) edit but-
Polyline” on page 149. ton to lengthen other object(s) until they
intersect the selected object. See “Trim
• Click the Change Line/Arc edit but-
and Extend” on page 142.
ton to change a line-based object to an
arc, or vice versa. See “Change Line/ • Click the Trim Object(s) edit button
Arc” on page 131. to shorten the length of object(s) inter-
sected by the selected object. See “Trim
• Click the Fence Select edit button to
and Extend” on page 142.
use the selected object(s) as a selection
fence. See “Using a Fence” on page 94.
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Editing Arc Based Objects
Other objects, such as curved stairs and One is located at the center of the chord
roads, edit similar to CAD arcs and can be and the other, at the arc center.
connected to form polyline-based objects but • If you would like to snap one of these
also have additional edit handles that CAD center points to another point, use that
lines do not. handle when moving the arc. See “Align-
ing Arc Centers” on page 128.
The currently active Arc Creation Mode
determines how an arc-based object is • Click and drag the Move handle to move
drawn. Once an arc is drawn, the active Arc the object according the currently active
Creation Mode does not affect it. See Edit Behavior . See “Edit Behaviors”
“Drawing Arcs - Arc Creation Modes” on on page 86.
page 855.
• Movement may be limited or stopped by
other objects or Snap Behaviors. Move
Using the Edit Handles restrictions can be overridden by holding
When selected, a typical arc-based object down the Ctrl key while dragging. See
displays seven edit handles. “Unrestricted Movement” on page 124.
Objects
Editing
The behavior of the edit handles may
depend on the currently active Edit
Behavior. See “Edit Behaviors” on page 86.
Move edit handle
Rotate
Resize Reshape
(changes radius) • The Rotate handle is used to rotate the
(moves center) arc, either about its center or about the
current CAD point. See “Rotating
Objects” on page 133.
Move
Chord
Extend
Rotate • The end edit handles expand or contract
the arc when moved along the arc radius
or chord.
Extend Move Arc • If you follow the path of the arc, the end
(along arc or chord) Center
edit handles allow you to adjust the arc
Move length.
• Two Move edit handles allow the arc to • The angle formed by the center point of
be relocated without changing its shape. the arc and its two endpoints is referred to
as the Included Angle. If Angle Snaps
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Chief Architect Reference Manual
• Drag the small, round Resize edit handle • Click and drag a small, round edit handle
to change the radius and included angle to increase or decrease the object’s width.
of the arc while maintaining its center. By default, objects are resized according
to the Snap Unit defined in the Plan
Defaults dialog. See “Plan Defaults
Dialog” on page 181.
Using Dimensions
Resize edit handle
Dimensions can be used to position
Reshape arc-based objects. Dimension lines
typically locate tangent extension lines and
• Drag the small triangular Reshape any extension lines that may be parallel to
handle to change the length and location those lines rather than the arc itself. See
of the center without moving the “Moving Objects Using Dimensions” on
endpoints. page 804 and “Extension Snaps” on page 83.
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Editing Arc Based Objects
Objects
Editing
• Click the Center Object edit button
• Click the Open Object edit button to to center an object along the edge of a
open the specification dialog for the room or on a sink. See “Center Object”
selected object(s). See “Specification on page 127.
Dialogs” on page 8.
• Click the Reflect About Object edit
• Click the Copy/Paste edit button to button to reflect the selected object(s)
copy the selected object(s) to the Win- about another object. See “Reflecting
dows Clipboard so they can be pasted Objects” on page 135.
elsewhere. See “Copying and Pasting
Objects” on page 136. • Click the Move to Front of Group
edit button to display the selected object
• Click the Copy and Paste in Place in front of other objects in the same
edit button to create a copy of the drawing group. See “Move to Front of
selected object(s) at the same location as Group” on page 122.
the original. See “Copy and Paste in
Place” on page 138. • Click the Break Line edit button to
add a new corner or pivot point to the
• Click the Delete edit button to delete selected object. See “Break Line” on
the selected object(s). See “Deleting page 130.
Objects” on page 141.
• Click the Reverse Direction edit but-
ton to reverse the direction of the selected
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102
Editing Open Polyline Based Objects
Objects
If Edit Object Parts is enabled, clicking
Editing
Objects are considered open polyline-based
when they can be edited similar to open CAD on a CAD polyline edge selecst the indi-
polylines using their edit handles. vidual edge rather than the entire polyline.
See “Edit Object Parts” on page 93.
Open CAD polylines, connected walls,
stairs, and roads and sidewalks are examples Using the Edit Handles
of open polyline-based objects.
A polyline can be composed of many
segments. See “Polylines” on page 863.
When selected, an open polyline-based
object displays a Move handle, a Rotate
handle, a Reshape handle at the intersection
of each segment, and an Extend handle at
each end.
Each straight, line-based segment has a
Move edit handle along its length.
Each curved, arc-based segment has its own
Move handle at the center of its chord, a
Resize handle and, if it has an unlocked
center, a Reshape handle. See “Editing Arc
Based Objects” on page 98.
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When a polyline is selected, the edge that current CAD point. Its position varies
you click nearest is called the selected edge, depending on which edge is currently
and certain operations affect only this edge. selected. See “Rotating Objects” on page
The Move handle of the selected edge is 133.
larger than that of other edges. It displays Extend
along the length of a line segment, or at the
center of the chord on an arc segment. See • Click and drag an Extend handle to
“Selected Edge” on page 92. lengthen or shorten the unconnected end
of the selected line or arc segment, or to
Any action performed using the edit handles change the radius of the selected arc. See
can be cancelled by pressing the Esc key or “Editing Arc Based Objects” on page 98.
any two mouse buttons at the same time.
• Right-click and drag it to change the
The behavior of the edit handles may adjacent line into an arc, or vice versa.
depend on the currently active Edit See “Alternate” on page 87.
Behavior. See “Edit Behaviors” on page 86. Reshape
• Click and drag a Reshape edit handle to
Move arc change the angle and/or length of the seg-
Move
segment Resize ments on either side of it, or the size of
polyline
arc the object, depending on the currently
Move line
segment active Edit Behavior .
Reshape
arc Move Line Segment
• The Move Line Segment edit handle is
Extend found on straight segments of closed
Reshape Rotate polylines and moves the straight section
polyline according to the currently active Edit
Move Behavior . Adjacent segments may
• Click and drag the Move handle to move extend or contract in their original direc-
the object according the currently active tions to maintain their connections.
Edit Behavior . Move Arc
• Movement may be limited or stopped by • Click and drag the Move Arc edit handle
other objects or Snap Behaviors. Move to change the radius and/or chord length
restrictions can be overridden by holding or position, depending on the currently
down the Ctrl key while dragging. See active Edit Behavior and whether
“Unrestricted Movement” on page 124. the arc has a locked center. Adjacent seg-
Rotate ments may extend, contract, or change
• The Rotate handle is used to rotate the angle to maintain their connections.
object, either about its center or about the Resize Arc
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Editing Open Polyline Based Objects
• Click and drag the Resize Arc edit handle Using Extension Line Snaps
to change the radius, chord length and
chord position of the arc segment, Extension line snaps, especially tangent
depending on the currently active Edit snaps, can be useful when editing polyline
vertices. See “Extension Snaps” on page 83.
Behavior and whether the arc has a
locked center. Adjacent segments may Using the
extend, contract, or change angle to
maintain their connections.
Specification Dialog
Reshape Arc Polyline-based objects can be edited using
their specification dialogs. See “Polyline
• Click and drag the Reshape Arc edit han- Specification Dialog” on page 863.
dle to change the radius of the arc without
moving its end points. Only available if
Using the Edit Toolbar
the arc has an unlocked center.
Adjust Width A selected open polyline-based object can be
edited in a variety of ways using the buttons
Some arc-based objects, such as stairs and on the edit toolbar.
roads, have additional handles that allow the
width of the object to be adjusted. The following toolbar buttons may display
on the edit toolbar for a selected open
Objects
Editing
Adjust polyline-based object:
Width
• Click the Select Next Object edit
button to select nearby objects instead of
the selected object. See “Selecting
Objects” on page 92.
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Chief Architect Reference Manual
• Click the Delete edit button to delete about another object. See “Reflecting
the selected object(s). See “Deleting Objects” on page 135.
Objects” on page 141. • Click the Move to Front of Group
• Click the Transform/Replicate Object edit button to display the selected object
edit button to copy, move, rotate, in front of other objects in the same
resize, or reflect the selected object(s). drawing group. See “Move to Front of
See “Transform/Replicate Object Dialog” Group” on page 122.
on page 144. • Click the Break Line edit button to
• Click the Multiple Copy edit button add a new corner or pivot point to the
to make a series of copies at set intervals. selected object. See “Break Line” on
See “Multiple Copy” on page 139. page 130.
• Click the Accurate Move edit button • Click the Reverse Direction edit but-
to slow down the mouse speed when ton to reverse the direction of the selected
using the edit handles. See “Accurate object(s). See “Reverse Direction” on
Move” on page 125. page 136.
• Click the Make Parallel/Perpendicular • Click the Convert Polyline edit but-
edit button to make the selected ton to convert the object into a special
straight edge parallel or perpendicular to polyline-based object. See “Convert
another straight edge. See “Using Make Polyline” on page 149.
Parallel/ Perpendicular” on page 126. Not • Click the Change Line/Arc edit but-
available when the selected edge is an ton to change a line-based object to an
arc. arc, or vice versa. See “Change Line/
Arc” on page 131.
• Click the Point to Point Move edit
button to accurately move the selected • Click the Convert Arc/Circle to Poly-
object(s). See “Point to Point Move” on line edit button to convert the
page 125. selected arc into a polyline. See “Convert
Arc/Circle to Polyline” on page 132.
• Click the Add to Library edit button
Only available when the selected edge is
to add the selected object(s) to the library.
an arc.
See “Adding a New Object” on page 675.
• Click the Lock Center edit button to
• Click the Center Object edit button lock the center of the selected curved
to center an object along the edge of a edge. See “Using Lock Center” on page
room or on a sink. See “Center Object” 102. Only available when the selected
on page 127. edge is an arc.
• Click the Reflect About Object edit • Click the Make Arc Tangent edit
button to reflect the selected object(s) button to adjust the selected curved edge
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Editing Closed-Polyline Based Objects
Objects
Editing
Video: Editing CAD Polylines
Objects are considered closed polyline-based
when they can be edited similar to closed
CAD polylines using their edit handles.
In addition, closed polyline-based objects are
composed of individual line- and arc-based
objects.
Closed CAD polylines, slabs and roof planes
are examples of closed polyline-based
objects.
Some objects, notably walls, have closed
polyline-based editing behavior only when
they are selected on certain edges in 3D
views. See “Editing Walls” on page 242.
CAD-based objects such as slabs, roof planes
and countertops can be edited in both 2D and
3D views.
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108
Editing Closed-Polyline Based Objects
Objects
Editing
locked center. Adjacent segments may
extend, contract, or change angle to • Click the Open Object edit button to
maintain their connections. open the specification dialog for the
selected object(s). See “Specification
Reshape Arc Dialogs” on page 8.
• Click and drag the Reshape Arc edit han-
dle to change the radius of the arc without • Click the Copy/Paste edit button to
moving its end points. Only available if copy the selected object(s) to the Win-
the arc has an unlocked center. dows Clipboard so they can be pasted
elsewhere. See “Copying and Pasting
Using Dimensions Objects” on page 136.
Dimensions can be used to move or • Click the Copy and Paste in Place
reshape closed polyline-based objects. edit button to create a copy of the
See “Moving Objects Using Dimensions” on selected object(s) at the same location as
page 804. the original. See “Copy and Paste in
Place” on page 138.
Using Extension Line Snaps • Click the Delete edit button to delete
Extension line snaps, especially tangent the selected object(s). See “Deleting
snaps, can be useful when editing polyline Objects” on page 141.
vertices. See “Extension Snaps” on page 83.
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• Click the Multiple Copy edit button • Click the Break Line edit button to
to make a series of copies at set intervals. add a new corner or pivot point to the
See “Multiple Copy” on page 139. selected object. See “Break Line” on
page 130.
• Click the Accurate Move edit button
to slow down the mouse speed when • Click the Reverse Direction edit but-
using the edit handles. See “Accurate ton to reverse the direction of the selected
Move” on page 125. object(s). See “Reverse Direction” on
• Click the Make Parallel/Perpendicular page 136.
edit button to make the selected • Click the Union edit button to join
straight edge parallel or perpendicular to two or more objects. See “Union, Inter-
another straight edge by either rotating section, and Subtract” on page 146.
the selected edge or the entire polyline.
See “Using Make Parallel/ Perpendicu- • Click the Intersection edit button to
lar” on page 126. Not available when the create a new object defined by the areas
selected edge is an arc. shared by the original objects. See
“Union, Intersection, and Subtract” on
• Click the Point to Point Move edit page 146.
button to accurately move the selected
object(s). See “Point to Point Move” on • Click the Subtract edit button, then
page 125. click a second object to remove the area
shared by both objects. See “Union,
• Click the Add to Library edit button Intersection, and Subtract” on page 146.
to add the selected object(s) to the library.
See “Adding a New Object” on page 675. • Click the Convert Polyline edit but-
ton to convert the object into a special
• Click the Center Object edit button polyline-based object. See “Convert
to center an object along the edge of a Polyline” on page 149.
room or on a sink. See “Center Object”
• Click the Change Line/Arc edit but-
on page 127.
ton to change a line-based object to an
• Click the Reflect About Object edit arc, or vice versa. See “Change Line/
button to reflect the selected object(s) Arc” on page 131.
about another object. See “Reflecting • Click the Convert Arc/Circle to Poly-
Objects” on page 135.
line edit button to convert the
110
Editing Box-Based Objects
• Click the Fence Select edit button to • Click the Chamfer Two Lines edit
use the selected object(s) as a selection button, then click an edge adjacent to the
selected edge to chamfer the corner
Objects
fence. See “Using a Fence” on page 94.
Editing
between them. See “Chamfer Two Lines”
on page 132.
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Chief Architect Reference Manual
Using the Edit Handles • The four Resize handles located at each
corner are used to increase or decrease
When selected, a box-based object displays the size of the object.
ten edit handles. Unlike polylines, boxes
must always have four sides with right-
angled corners.
Any action performed using the edit handles
can be cancelled by pressing the Esc key or
any two mouse buttons at the same time.
Resize
Rotate
• The triangular Rotate handle located
near the selected edge of the object is
• Click and drag the Move handle to move used to rotate it either about its center or
the object according the currently active the current CAD point. The pointer
Edit Behavior . See “Edit Behaviors” changes to a circular arrow when
on page 86. moved over this handle. See “Rotate/
• Movement may be limited or stopped by Resize About” on page 81.
other objects or Snap Behaviors. Move
restrictions can be overridden by holding
down the Ctrl key while dragging. See
“Unrestricted Movement” on page 124.
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Editing Box-Based Objects
Objects
Editing
polyline-based object: edit button to make the selected
straight edge parallel or perpendicular to
• Click the Select Next Object edit another straight edge. See “Using Make
button to select nearby objects instead of Parallel/ Perpendicular” on page 126. Not
the selected object. See “Selecting available when the selected edge is an
Objects” on page 92. arc.
• Click the Open Object edit button to • Click the Point to Point Move edit
open the specification dialog for the button to accurately move the selected
selected object(s). See “Specification object(s). See “Point to Point Move” on
Dialogs” on page 8. page 125.
• Click the Copy/Paste edit button to • Click the Center Object edit button
copy the selected object(s) to the Win- to center an object along the edge of a
dows Clipboard so they can be pasted room or on a sink. See “Center Object”
elsewhere. See “Copying and Pasting on page 127.
Objects” on page 136.
• Click the Reflect About Object edit
• Click the Copy and Paste in Place button to reflect the selected object(s)
edit button to create a copy of the about another object. See “Reflecting
selected object(s) at the same location as Objects” on page 135.
the original. See “Copy and Paste in
Place” on page 138.
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• Click the Move to Front of Group • Click the Extend Object(s) edit but-
edit button to display the selected object ton to lengthen other object(s) until they
in front of other objects in the same intersect the selected object. See “Trim
drawing group. See “Move to Front of and Extend” on page 142.
Group” on page 122.
• Click the Trim Object(s) edit button
• Click the Convert Polyline edit but- to shorten the length of object(s) inter-
ton to convert the object into a special sected by the selected object. See “Trim
polyline-based object. See “Convert and Extend” on page 142.
Polyline” on page 149.
Reshape
Move
Resize
Rotate
Move
• Click and drag the Move handle to move
Using the Edit Handles the object according the currently active
When a spline is selected, several different Edit Behavior . See “Edit Behaviors”
types of handles display. How many handles on page 86.
display depends on whether the Advanced
• Movement may be limited or stopped by
Splines edit button is on or not. See other objects or Snap Behaviors. Move
“Advanced Splines” on page 117. restrictions can be overridden by holding
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Editing Spline Based Objects
down the Ctrl key while dragging. See Additional edit handles, called Control
“Unrestricted Movement” on page 124. Handles, display beside each spline vertex
Rotate when Advanced Splines is enabled. See
• Click and drag the Rotate edit handle to “Advanced Splines” on page 117.
rotate the entire spline.
Control
Reshape Handles
• The Reshape edit handles display along
the spline at each vertex. Click and drag a
Reshape edit handle to change the length,
angle and curve of adjacent segments
without affecting other reshape handles.
Tangent lines
through the vertex
• Click and drag a round Control edit han-
dle to change the angle of the associated
tangent line.
Objects
Editing
Resize
• The Resize edit handles display along the
spline, between each vertex. Click and
drag a Resize edit handle to move the
adjacent vertices and lengthen or shorten • If two tangent lines pass through a vertex,
adjacent segments. the angle between them remains constant
as long as Lock Control Handle Angle
is enabled. See “Lock Control
Handle Angle” on page 118.
Advanced Splines
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The following toolbar buttons may display • Click the Make Parallel/Perpendicular
on the edit toolbar for a selected spline-based edit button to make the selected
object: straight edge parallel or perpendicular to
• Click the Select Next Object edit another straight edge. See “Using Make
button to select nearby objects instead of Parallel/ Perpendicular” on page 126. Not
the selected object. See “Selecting available when the selected edge is an
Objects” on page 92. arc.
• Click the Open Object edit button to • Click the Point to Point Move edit
open the specification dialog for the button to accurately move the selected
selected object(s). See “Specification object(s). See “Point to Point Move” on
Dialogs” on page 8. page 125.
• Click the Copy/Paste edit button to • Click the Add to Library edit button
copy the selected object(s) to the Win- to add the selected object(s) to the library.
dows Clipboard so they can be pasted See “Adding a New Object” on page 675.
elsewhere. See “Copying and Pasting
Objects” on page 136. • Click the Center Object edit button
to center an object along the edge of a
• Click the Copy and Paste in Place room or on a sink. See “Center Object”
edit button to create a copy of the on page 127.
selected object(s) at the same location as
the original. See “Copy and Paste in • Click the Reflect About Object edit
Place” on page 138. button to reflect the selected object(s)
about another object. See “Reflecting
• Click the Delete edit button to delete Objects” on page 135.
the selected object(s). See “Deleting
Objects” on page 141. • Click the Move to Front of Group
edit button to display the selected object
• Click the Transform/Replicate Object in front of other objects in the same
edit button to copy, move, rotate, drawing group. See “Move to Front of
resize, or reflect the selected object(s). Group” on page 122.
See “Transform/Replicate Object Dialog”
on page 144. • Click the Break Line edit button to
add a new corner or pivot point to the
• Click the Multiple Copy edit button selected object. See “Break Line” on
to make a series of copies at set intervals. page 130.
See “Multiple Copy” on page 139.
• Click the Reverse Direction edit but-
• Click the Accurate Move edit button ton to reverse the direction of the selected
to slow down the mouse speed when object(s). See “Reverse Direction” on
using the edit handles. See “Accurate page 136.
Move” on page 125.
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Editing Spline Based Objects
Objects
Editing
• Click the Extend Object(s) edit but- tex on its way to the next vertex.
ton to lengthen other object(s) until they • Change the shape of the spline by click-
intersect the selected object. See “Trim ing and dragging the control handles.
and Extend” on page 142.
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Result
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Editing Circles, Ovals and Ellipses
Using the Edit Handles • Click and drag the Rotate handle of an
oval or ellipse to change its orientation.
When selected, circles, ovals and ellipses
display ten edit handles.
Objects
Editing
Reshape
Move
Concentric
Resize
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Chief Architect Reference Manual
Click and drag this handle to resize the • Click the Delete edit button to delete
circle without moving its center point. the selected object(s). See “Deleting
Objects” on page 141.
• Click the Transform/Replicate Object
edit button to copy, move, rotate,
resize, or reflect the selected object(s).
See “Transform/Replicate Object Dialog”
on page 144.
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Architectural and CAD Blocks
• Click the Move to Front of Group • Click the Extend Object(s) edit but-
edit button to display the selected object ton to lengthen other object(s) until they
in front of other objects in the same intersect the selected object. See “Trim
drawing group. See “Move to Front of and Extend” on page 142. Not available
Group” on page 122. for ellipses.
• Click the Convert Arc/Circle to Poly- • Click the Trim Object(s) edit button
line edit button to convert the to shorten the length of object(s) inter-
selected circle into a polyline. See “Con- sected by the selected object. See “Trim
vert Arc/Circle to Polyline” on page 132. and Extend” on page 142. Not available
Not available for ovals or ellipses. for ellipses.
Objects
Editing
See “Architectural Blocks” on page 663.
Architectural and CAD blocks can be
A CAD block is a group of CAD objects that added to the library by clicking the
have been joined together so that they behave Add to Library edit button. See “To add an
as a single object. Architectural objects object to the library” on page 676.
cannot be included in a CAD block. See
“CAD Blocks” on page 870. Replace From Library
Both architectural and CAD blocks can be An architectural or CAD block can be
added to the library for use in other plans. replaced by another object from the
library by clicking the Replace from
Blocking Objects Library edit button. An architectural block
Architectural objects can be group- can be replaced by an architectural object or
selected and blocked together using the block, while a CAD block can be replaced by
Make Architectural Block edit button. another CAD block. See “Replace From
Library” on page 680.
The Explode Architectural Block edit
button breaks an architectural block
into its individual components.
CAD objects can be group-selected and
blocked together using the Make CAD
Block edit button.
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Displaying Objects
The display of objects in 2D and 3D views With the exception of imported pictures,
can be controlled by layer. See “Displaying when an object is first created, it is placed in
Objects” on page 221. the Default Group. Objects in this group
display in front of or behind one another
Line style, color and weight can be
according to program-defined rules that
controlled by layer or overridden in the
cannot be modified.
specification dialogs for many objects. See
“Line Style Tab” on page 851. Once a CAD or CAD-based object is created,
though, you can control how it displays
In addition, many objects have a fill style
relative to other objects using its
that is initially based on default settings and
specification dialog. See “Line Style Tab” on
can be overridden in the objects’
page 851.
specification dialogs. See “Fill Style Tab” on
page 864. For example, you can move an object to the
Back Group or Front Group so that it
The display of color on-screen can be
displays behind or in front of objects in the
toggled on and off in all views except render
other drawing groups.
views. See “Color On/Off” on page 743.
You can also check Move to Front of
The display of arc center- and endpoints, and
Group, which displays the object in front of
the display of circle center points can be
other objects in its drawing group, but not
enabled by clicking the Show Arc Centers
necessarily in front of objects in other
and Ends toggle button or in the CAD groups.
Defaults dialog. See “CAD Defaults
Dialog” on page 878. An object moved to the front of the Default
Group, for example, displays in front of
objects in that group and those in the Back
Drawing Groups Group, but still displays behind objects in the
Each object in a plan or layout file belongs to Front Group.
one of three drawing groups, which
influences whether it displays in front of or Move to Front of Group
behind other objects.
Click the Move to Front of Group
• The Default Group is where most edit button to move the selected
objects are placed when first created. object(s) so that it displays in front of other
• Objects moved to the Back Group dis- objects in the same drawing group. Move to
play behind those in the other two draw- Front of Group functions like the checkbox
ing groups. of the same name in the object’s specification
• Objects moved to the Front Group dis- dialog.
play in front of those in the other two
drawing groups.
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Moving Objects
Delete Surface
In any 3D view, select 3D> Delete
Move to Front of Group is useful for Surface, then click a surface in the
creating a sense of depth or to improve a view to temporarily remove the surface from
drawing’s clarity. For example, you can the current view. See “Delete 3D Surface” on
move a solid circle representing rebar to the page 747.
front of a foundation wall with a concrete fill
pattern in a cross section so that the rebar is
not masked by the wall’s fill pattern.
Objects
Editing
Moving Objects
Objects can be moved individually and in As an object is moved, it jumps at set
groups using a variety of methods. increments when Grid Snaps are
enabled. See “Grid Snaps” on page 85.
Using the Edit Handles
Select an object, then click the Move edit When Object Snaps are enabled, a
handle and drag it to a new location. When selected object snaps to its original location
your pointer is over the Move handle, it if it passes over that location while being
displays a four-headed arrow. moved.
The behavior of the Move edit handle varies
depending on the currently active Edit
Behavior . See “Edit Behaviors” on page
86.
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• If the Alternate edit behavior is active, release the mouse button and then click and
the selected object(s) can be moved at drag the Move edit handle a second time in
Allowed Angles if Angle Snaps are the same direction to push.
enabled, or orthogonal to any of its edges Certain types of objects, notably roof planes,
if they are not. See “Alternate” on page and objects on locked layers can be bumped
87. but cannot be pushed. See “Layer Display
• If the Move edit behavior is active, the Options Dialog” on page 218.
selected object(s) can be moved by click-
ing and dragging any edit handle that CAD Stops Move/
would otherwise be used for resizing. See Wall Stops Move
“Move” on page 87.
CAD and CAD-based objects can be set to
stop at other CAD objects and/or at walls as
Bumping/Pushing they are being moved. See “Line Style Tab”
When Edit> Snap Settings> on page 851.
Bumping/Pushing is enabled, CAD
Some objects, such as cross boxes, framing
and CAD-based objects with CAD Stops
members and insulation, are automatically
Move and/or Wall Stops Move enabled, as
set to stop when moved against other CAD
well as architectural objects, bump into and
objects.
can push one another as they are moved.
CAD Stops Move and Wall Stops Move do
When an object bumps into another similar
object while it is being moved, it stops. not function if Bumping/Pushing is
Continue dragging and the selected item turned off.
resumes movement through the obstructing
object. The Maximum Bump Distance, or Unrestricted Movement
the distance you must drag to override
Many objects have restrictions placed on
bumping, is set in the Preferences dialog.
their movement by their own properties or
See “Snap Properties Panel” on page 204.
specification settings. Architectural objects,
Bumping/Pushing also affects objects for example, bump into other 3D objects as
when they are moved using dimensions. To they are being moved when Bumping/
override this restriction, hold down the Ctrl Pushing is enabled.
key when you click OK in the Move
CAD-based objects may be set to stop at
Object Using Dimension dialog.
other CAD objects or at walls. See “Line
Cabinets, furnishings and fixtures, wall Style Tab” on page 851.
openings, and CAD and CAD-based objects
Other move restrictions are activated by the
can push other objects of these same types
once they have bumped into them. Instead of Snap Settings . See “Snap Behaviors” on
dragging through the obstructing object(s), page 82.
124
Moving Objects
Objects
Editing
precision. Accurate Move can also be used Point to Point Move can also be used
to resize objects. with the Edit Area tools. See “Edit Area
Tools” on page 153.
Accurate Move is not a toggle button; it
only affects the speed of the mouse during
the next edit. The next time you want to use
Center Object
this edit tool, you need to click it again. The Center Object edit button allows
You can also slow down the movement speed you to move walls, cabinets and other
of a selection after you have started moving objects so that they are centered along the
it by pressing the Shift key. Release the Shift edge of a room or on a sink. See “Center
key to resume movement at normal speed. Object” on page 127.
Using the Move Object Using Objects or the selected edges of some objects
Dimension Dialog can be moved using the Move Object
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Chief Architect Reference Manual
Aligning Objects
It is often important to align objects such as Using Dimensions
text boxes, walls or roof plane edges or to
align objects on different floors. There are Create a temporary or manual
several methods to choose from. dimension relative to an object such as
a wall or line, and relocate the objects to the
same dimension. See “Moving Objects
Using Snap Settings
Using Dimensions” on page 804.
With Object Snaps on, select an edge of
Text objects can be aligned using set-
an object. Drag it and visit the corresponding tings in the Text Specification dialog.
edge of another object to reveal an object See “Aligning Text” on page 825.
snap point, then release the mouse.
CAD Stops Move/
With Grid Snaps on and Angle Snaps
Wall Stops Move
off, select the left side of the object, and
drag from the center move handle. This CAD and CAD-based objects can be aligned
snaps the selected side to the grid. using another CAD object or a wall as a
guide. Check the CAD Stops Move and/or
When both Grid Snaps and Angle Wall Stops Move boxes in the objects’
specification dialogs, then move them until
Snaps on, objects snap at increments they bump into the CAD object or wall that
equal to the Snap unit specified in the Plan you wish to use as a guide for alignment. See
Defaults dialog rather than onto the grid “Line Style Tab” on page 851.
itself. This does not align objects to a grid
line unless they were already snapped to the
Using Make Parallel/
grid.
Perpendicular
See “Snap Behaviors” on page 82.
The Make Parallel/Perpendicular
edit button allows you to make a
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Aligning Objects
Objects
The Center Object edit button can be
Editing
1. Select an object such as a roof plane on
the edge that you would like to make used to center a variety of objects along
parallel or perpendicular to another the edge of a room or on a sink.
object.
• Click near the center of the edge to To use Center Object
rotate it about the center.
1. Click an object such as a cabinet.
• Click near an end to rotate the edge
about that end. 2. Click the Center Object edit button.
2. Click the Make Parallel edit button 3. Click near a wall within a room to center
the selected object relative to the portion
3. Click a straight edge such as a wall.
of that wall defining the room.
4. If the first object is within 45 degrees of
parallel to the second object, it is made The object is moved relative to the wall you
parallel. Otherwise, it is made perpen- clicked closest to.
dicular to the second object.
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Chief Architect Reference Manual
Before After
The object is centered in the room on the left
If you click outside an exterior wall instead To use Make Arc Tangent
of clicking the inside, you center the selected
object along the edge of the exterior room. 1. Select an arc-based object attached to
like objects one or both ends.
Instead of clicking near a wall, you can click 4. The radius from the center of curvature
a sink to center a selected object such as a to the middle of the arc-based object dis-
window on the sink. plays. Keep this radius or change it, and
click OK.
Using Make Arc Tangent • If the arc is attached to two perpendicu-
If a selected arc is attached on one or lar lines, this dialog opens but the Arc
both ends to another line or arc, the Radius field is not enabled.
Make Arc Tangent edit button displays. 5. The arc and attached segments adjust so
Click this button to adjust the arc and that the arc radius matches the target as
attached lines so they transition smoothly. closely as possible and the arc is made
tangent to the attached segments.
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Resizing Objects
To align center points easily, it is helpful to and the Reference Display . See “Object
Snaps” on page 82 and “Reference Floor” on
turn on Object Snaps and turn off Angle page 368.
Snaps . See “Object Snaps” on page 82
and “Angle Snaps” on page 84.
Resizing Objects
Objects can be resized using the edit handles, To override any movement restrictions
specification dialogs, and the Transform/ caused by snap settings or the presence of
Replicate Object dialog. other objects, press the Ctrl key while
dragging an edit handle.
Using the Edit Handles
Objects
Editing
Using the
Depending on the currently active Edit
Specification Dialog
Behavior , the end, corner and/or side
edit handles can be used to resize a selected Most objects can be accurately resized in
object. See “Edit Behaviors” on page 86. their specification dialogs.
Reshaping Objects
There is a wide variety of ways to reshape Using the Edit Handles
objects using the edit handles, specification
dialogs and edit toolbar buttons. Depending on the Edit Behavior in use,
the end, corner and/or side edit handles can
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130
Reshaping Objects
Objects
Editing
dialog.
disconnected.
Change Line/Arc
Select an individual line-based or arc-
based object or a segment of a
polyline-based object and click the Change
Line/Arc edit button to convert the selected
segement from a line to an arc or vice versa.
3. Specify the desired Fillet Radius and
click OK.
4. Click the line or polyline segment that
you want the selected line to connect to
with a fillet.
5. Continue filleting two lines by clicking
on one line, clicking the Fillet Two
Lines edit button, then clicking on
Make Parallel/Perpendicular the second line. The same Fillet Radius
is used until you open the Fillet/
The Make Parallel edit button can be Chamfer dialog again and change it.
used to reshape a polyline by making a
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Chief Architect Reference Manual
Convert to Spline
Click the Convert to Spline edit
button to convert the selected polyline-
based object into a spline. See “Convert to
A dialog warns you that lines will be deleted Spline” on page 152.
if you proceed. Click OK to approve the
polyline edit and see the changes occur. Union, Intersection, Subtract
Closed polyline-based objects
Convert Arc/Circle to Polyline can be reshaped using the
The Convert Arc/Circle to Polyline Union, Intersection and Subtract edit
edit button allows you to convert the buttons. See “Union, Intersection, and
Subtract” on page 146.
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Rotating Objects
Rotating Objects
Objects can be rotated individually and in Rotate/Resize About
groups using a variety of methods.
Objects can be rotated or resized about
By default, an object or group of objects either their own centers or the current
rotate about the center point of the selection CAD point. See “Temporary Points” on page
set. You can instead specify that objects 845.
rotate about the current CAD point.
Objects
option is selected, objects rotate about the
Editing
The object rotates about the opposite end
point. See “Editing Line Based Objects” on current CAD point; when it is not selected,
page 95. object rotate about their centers.
The Rotate/Resize About behavior can also
When Angle Snaps are enabled, objects
be specified in the Preferences dialog. See
snap to Allowed Angles as specified in the
“Behaviors Panel” on page 202.
Plan Defaults dialog as they are rotated.
See “Angle Snaps” on page 84.
Entering Coordinates
To override any movement restrictions
caused by snap settings or the presence of Objects can be rotated by entering
other objects, press the Ctrl key while coordinates or a distance and angle in the
dragging an edit handle. Enter Coordinates dialog. See “Entering
Coordinates” on page 91.
Using the
Specification Dialog Using Angular Dimensions
Angular Dimensions are useful for
The exact angle of some objects such as
adjusting the angles of a variety of
lines, arcs, walls and the selected edges of
objects with straight edges.
polylines can be specified on either the
General tab, the Line Style tab, or the Arc tab
of that object’s specification dialog. See
“Line Style Tab” on page 851.
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Make Parallel/Perpendicular
with Polyline Based Objects
The Make Parallel/Perpendicular
edit button usually adjusts the angle of
3. Click the dimension value to open the
a selected polyline edge. See “Using Make
Set Angular Dimension dialog.
Parallel/ Perpendicular” on page 126.
• The Previous Value is indicated
degrees, minutes and seconds. To rotate the entire polyline instead, double-
click the Make Parallel edit button to
open the Make Parallel dialog.
134
Reflecting Objects
Objects
Editing
those objects. As a result, it does not alter the
orientation of the plan in layout views or on
the printed page.
Reflecting Objects
There are several ways to reflect an object, • When an open or closed polyline-based
group of objects, or an entire plan about an object is used as the reflective object, the
axis or another object. Either the original edge that is clicked on acts as the axis.
object(s) or copies of the original(s) can be • When a circle or box-based object such
reflected. as a CAD box or cabinet is used as the
reflective object, the axis runs down the
Reflect About Object center of the object from back to front.
A selected object or objects can be
reflected about another object, To use Reflect About Object
regardless of its angle, using the Reflect
About Object edit tool. 1. Draw a CAD line to act as the reflection
line.
Line-based objects are often used for
2. Select the object(s) to be reflected.
reflecting a selection, but most objects have
an axis that can be used.
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Chief Architect Reference Manual
136
Copying and Pasting Objects
paste the selection in Chief Architect or Capture Setup dialog. See “Creating Screen
another application, select Edit> Paste or Captures” on page 900.
press Ctrl + V while in that application to
enable the Paste function. Copy/Paste
Click the Copy/Paste edit button to
Copy
copy the selected object(s) to the
Select Edit> Copy to copy the selected Windows Clipboard and immediately enable
object(s) to the Windows Clipboard. To the Paste function in Chief Architect.
paste the selection in Chief Architect or
another application, select Edit> Paste or The Copy/Paste edit button activates
press Ctrl + V while in that application to Paste mode in which each available edit tool
enable the Paste function. and handle makes a copy in addition to its
primary function and four new edit buttons
Paste display on the edit toolbar.
Select Edit> Paste to enable Paste • Click the Sticky Mode edit button
mode, then left- or right-click in the remain in the current mode and place
current view to paste the selected object(s) multiple copies of the selected object(s).
previously copied to the Windows Clipboard
Objects
Editing
at that location. • Click the Point to Point Move edit
Once pasted, these object(s) are selected. button to make a copy of the selection at
Objects pasted in 3D views are selected on a specific location. See “Point to Point
their top surfaces. Move” on page 125.
If the selection being pasted consists of text, • Click the Reflect About Object edit
it is placed in a Text object. button to make a copy of the selection
reflected about another object. See
If the selection being pasted is an image, the “Reflect About Object” on page 135.
Paste Image dialog opens.
• Click the Main Edit Mode edit but-
ton or press the Esc key to return to the
selected objects’s main edit toolbar.
If you paste a selection in a file other than its
original source file, when you return to the
original, Paste mode is still enabled.
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Chief Architect Reference Manual
The Copy/Paste edit button can be used watching the moved distance in the Sta-
with the edit handles in either of two ways: tus Bar at the bottom of the screen.
by clicking or by dragging an edit handle.
Sticky Mode
To Copy/Paste by clicking What’s New In Version X1 Training
Video: Editing - Sticky Mode and Other
1. Select an object or objects to copy. Edit Sub Modes
2. Click the Copy/Paste edit button, Normally, after an action is performed
select Edit> Copy from the menu or using the edit tools or handles while in
press Ctrl + C. The cursor displays the an edit mode such as Paste mode, you return
Copy/Paste icon. to the Main Edit Mode. Click the Sticky
3. If you wish to paste the copy in a differ- Mode edit button to remain in Paste mode
ent view or program window, open that and continue pasting copies of the selected
window. object(s).
4. If your cursor does not display the Copy/ To exit Paste mode and return to the main
Paste icon, select Edit> Paste from the edit toolbar for the selected object, click the
menu or press Ctrl + V. Main Edit Mode edit button or press the
5. Left- or right-click once to paste a copy Esc key on your keyboard. If you have not
of the object at that location. pasted a copy of the selected object and
immediately click Copy/Paste after
To Copy/Paste by dragging returning to the Main Edit Mode, Sticky
2. Click the Copy/Paste edit button, Sticky Mode is available when the Copy/
Paste, Multiple Copy, Trim Object(s), or
select Edit> Copy from the menu or Extend Object(s) edit button is clicked. See
press Ctrl + C. The cursor displays the “Trim and Extend” on page 142.
Copy/Paste icon.
3. Drag an edit handle: Copy and Paste in Place
• Drag the Move edit handle to position Click the Copy and Paste in Place edit
the copy at a new location. button to create a copy of the selected
• Drag a corner handle to create a copy in object(s) at the same location as the original.
the same location but with a different The copy remains selected so you can per-
size or shape. The result depends on form additional operations.
which Edit Behavior you use. See
“Edit Behaviors” on page 86. Because multiple walls, railing and fencing
cannot share the same space, Copy and
4. You can resize or position the copy
accurately with respect to the original by Paste in Place edit button is not avail-
able for these objects.
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Copying and Pasting Objects
Objects
Editing
Paste Special
2. Click the Multiple Copy edit
The Paste Special tool allows you to button.
choose a representation for the
selection to be pasted. 3. Click the Sticky Mode edit button if
you wish to make more than one set of
Selections can be pasted as:
multiple copies.
• Enhanced Windows Metafiles (EMF).
4. Click and drag the Move edit handle.
See “Metafiles” on page 901.
Copies of the selection are made at regu-
• Device Independent Bitmaps (BMP). See lar intervals between the original and the
“Importing Picture Files” on page 890. pointer’s location.
• Unformated non-unicode text (TXT). 5. Release the mouse button to place the
• Filename (a path to a file). copies. The dragged distance determines
the number of copies placed.
• Unformatted text (HTML).
• Model Objects - Chief Architect format, 6. If you clicked the Sticky Mode edit
not compatible with other programs. button, you can drag the last object cre-
ated to make additional copies.
To use Paste Special
7. Click the Main Edit Mode edit but-
1. Select an object, image, text or file on ton or press the Esc key to return to the
your computer and copy it. selected objects’s main edit toolbar.
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Chief Architect Reference Manual
The copy intervals for rafters, joists, and Using Point to Point Move
studs are set on their respective tabs in the
The Point to Point Move edit button
Build Framing dialog. See “Build Framing
can be used in combination with Copy/
Dialog” on page 475.
Paste to make a copy of the selected
When the Alternate edit behavior is object(s) at a specified location. See “Point
to Point Move” on page 125.
used, the Multiple Copy edit tool can
also be used to create an array of copies. See
To point to point copy
“Alternate” on page 87.
1. Select the object(s) to be copied, click
To create an array of copies
the Copy/Paste edit button, then the
1. Select the object(s) to copy.
Point to Point Move edit button.
140
Deleting Objects
2. Click at the start point and then at the Using Reflect About Object
end point.
The Reflect About Object edit button
3. An exact copy of the selected object(s) can be used in combination with Copy/
is created at the end point while the orig-
inal remains unchanged. Paste to make a reflected copy of the
selected object(s), much the way Point to
Point Move can. See “Reflect About Object”
on page 135.
Deleting Objects
Objects can be deleted in a variety of ways: To use the Delete Objects dialog
• Select an object or group of objects, then
click the Delete edit button, select 1. Select Edit> Delete Objects... to
open the Delete Objects dialog.
Edit> Delete from the menu, or press
the Del key on your keyboard.
• Some architectural objects such as walls,
Objects
Editing
wall openings, and staircases are deleted
if they are resized too small.
• Entire categories of objects can be
deleted using the Delete Objects dia-
log.
If an object has a line with arrow or text
leader attached to it, the arrow or leader is
deleted if the object is deleted. To prevent the
arrow from being deleted, drag the attached
end away from the object before deleting it.
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142
Trim and Extend
Objects
Editing
Trim Object(s) edit button.
1. Draw the cutting line(s) or polyline(s) 3. Click the Sticky Mode edit button if
through the objects to be trimmed. you wish to trim objects using multiple
2. Select the cutting line(s) and click the temporary fences.
Trim Object(s) edit button. 4. Click and drag a temporary line to act as
a fence, trimming the object segments
3. Click the Sticky Mode edit button if intersected by it. Be sure to draw this
you wish to click multiple objects to fence on the side of the cutting object(s)
trim them. that you wish to edit.
4. Click each segment intersected by a cut-
ting line one-by-one to trim it back to Extend Objects
the cutting line. Lines, arcs, polylines and framing
items can also be extended. The
To trim using a fence boundary the items is extended to may be
any CAD object, group of CAD objects, or a
1. Draw the cutting line(s) or polyline(s) CAD block.
through the objects to be trimmed.
2. Draw a fence through the object seg- As with Trim Objects , there are three
ments to be trimmed. Be sure that the ways to use Extend Objects :
fence intersects the objects on the side of
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Chief Architect Reference Manual
• Individually clicking on objects to be 3. Select the boundary line(s) and click the
extended.
Extend Objects edit button.
• Selecting objects to be extended using a
fence. 4. Click the Sticky Mode edit button if
you wish to extend objects using multi-
• Selecting objects to be extended using a
ple fences.
temporary fence.
5. Click the Select Fence edit button.
To extend by clicking
6. Click the fence to extend the objects
1. Draw the boundary line(s) or polyline(s) segments intersected by the fence until
you want the objects to extend to. they meet the boundary line(s).
2. Select the boundary line(s) and click the To extend using a temporary fence
Extend Objects edit button.
1. Draw the boundary line(s) or polyline(s)
3. Click the Sticky Mode edit button if you want the objects to extend to.
you wish to click multiple objects to 2. Select the boundary line(s) and click the
extend them.
Extend Objects edit button.
4. Click an object that you would like to
extend to the boundary line(s). 3. Click the Sticky Mode edit button if
you wish to extend objects using multi-
To extend using a fence ple temporary fences.
4. Click and drag a temporary line to act as
1. Draw the boundary line(s) or polyline(s)
a fence, trimming the object segments
you want the objects to extend to.
intersected by it.
2. Draw a fence through the objects to be
extended. See “Using a Fence” on page
94.
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Transform/Replicate Object Dialog
Objects
Editing
6
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Chief Architect Reference Manual
Union
Use the Union edit button to combine
two or more closed polylines or solids
into a single object.
The following example shows three closed
polylines and the single closed polyline that
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Union, Intersection, and Subtract
There are two methods of combining closed To use the group selection method
polylines or solids using the Union edit
1. Group-select two or more closed
button: the single selection and group
polylines or solid objects.
selection methods.
Begin by creating two or more overlapping 2. Click the Union edit button.
objects of the same type. If one object is a 3. If the object is a polyline, choose to
countertop, for example, the others should be retain or delete the original objects in the
countertops, as well. dialog that opens.
If the original objects do not overlap, they 4. A new object of the same type as the
will either not produce a new object or will originals is created, is selected, and is
be duplicated on top of themselves. superimposed over the originals if they
were retained.
To use the single selection method
This second method allows you to combine
more than two polylines simultaneously.
1. Select a single closed polyline or solid
object. Note: If the original objects do not overlap,
the Union edit tool duplicates them and then
2. Click the Union edit button. either deletes or retains the originals.
Objects
Editing
3. Click another closed polyline or solid.
4. If the object is a polyline, choose to Intersection
retain or delete the original objects in the Use the Intersection edit button to
dialog that opens. create a single polyline based on the
overlap area of two or more closed polyline-
based objects or solids.
The following example shows two closed
polylines and the single closed polyline that
results when the Intersection edit button
is used.
5. The new polyline of the same type as the
originals is created and is selected. Its
shape is defined by the boundaries of the
two originals and, if the original objects
were retained, it is superimposed over
them and can be moved.
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148
Converting Objects
Converting Objects
CAD objects and many CAD-based objects instead of architectural objects, leaving the
can be converted into a variety of other types original view intact.
of objects.
Convert Polyline
Objects
Editing
CAD to Walls
The Convert Polyline edit button lets
CAD to Walls allows you to convert a you to turn lines, arcs, polylines,
2D line drawing into a 3D model. splines, and boxes into CAD-based
Double CAD lines and arcs drawn to architectural objects such as counter tops and
represent wall layers and other structural stair landings, special polylines such as
items can be converted to actual Chief materials list polylines, and numerous terrain
Architect walls, railings, windows, or doors. objects.
See “CAD to Walls” on page 249.
To convert a CAD object into one of these
3D objects, select the object and click the
CAD Detail from View
Convert Polyline edit button to open the
Select CAD> CAD Detail from View Convert Polyline dialog.
to create a CAD drawing of the current
view. See “CAD Detail from View” on page
875.
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Converting Objects
Objects
Editing
road where the polyline represents the
center line for the road. See “Straight Road” Convert to Plain Polyline
on page 630. Only available when a terrain
Click the Convert to Plain Polyline
perimeter exists.
edit button to convert special polylines
17 Road Median - Convert the selected to plain polylines.
polyline to a road median. This is
After a special polyline is converted into a
helpful for creating medians on curved roads.
plain polyline, it can be converted into a
See “Median” on page 631.
special of the same or different type.
18 Road Marking (Perimeter) - Convert
to a road marking where the polyline Convert to Solid
represents the perimeter of the road marking.
See “Road Marking” on page 632. Only Click the Convert To Solid edit button
available when a terrain perimeter exists and to convert the selected object into a
the polyline is closed. Primitive object, or solid, so that it can be
used with other solids to create complex
19 Road Stripe (Center Line) - Convert structures. See “Primitive Tools” on page
to a road stripe where the polyline 641.
represents the centerline of the road stripe.
See “Road Marking” on page 632. Only
available when a terrain perimeter exists.
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Edit Area Tools
display in the Select Similar Objects • The set of attributes available varies
dialog followed by an asterisk. depending on the type of object
selected.
To use Select Same/Load Same 4. All objects sharing all the specified
attributes are now selected in the draw-
1. Select a room, cabinet, window or door ing area.
with attributes that you would like to
apply to other like objects on the current 5. Click the Load Values to Make Same
floor. edit button, then click any like object
that is not currently highlighted to apply
2. Click the Select Same Type edit the specified attributes to it and add it to
button. the selection set.
3. In the Select Similar Objects dialog, 6. You can keep selecting objects to load
check the box beside any attributes that
values until the Esc key or any other tool
you want to use as search parameters
is used.
and click OK.
Objects
Editing
The Edit Area Tools allow you to Edit Area
quickly define an area of your plan and
select the objects in that area. Once selected, Select Edit> Edit Area> Edit Area
they can then be repositioned, copied or and draw a rectangular marquee around
deleted. Select Edit> Edit Area to view the the area of the plan to be edited.
Edit Area Tools.
Edit Area affects all objects included in
Unlike other selection methods, the Edit the selection marquee that are located on the
Area Tools cut walls, railing and fencing current floor, regardless of whether they are
where the selection marquee intersects them, displaying in floor plan view or not.
allowing you to edit only the selected portion
of these objects. Edit Area Visible
Some objects, such as cabinets, are included Select Edit> Edit Area> Edit Area
in the selection only if more than half of the Visible and draw a marquee around the
object is contained within the marquee. area of the plan to be edited.
A few objects, notably CAD points, are not Edit Area Visible only affects visible
affected by the Edit Area Tools . objects included in the selection marquee:
objects not currently displayed in floor plan
The Edit Area tools can cause wide- view are unaffected.
spread changes across an entire plan
and should always be used with caution.
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Edit Area (All Floors) • Click the Move edit handle to move the
entire selection set. See “Moving
Select Edit> Edit Area> Edit Area Objects” on page 123.
(All Floors) and draw a marquee
around the area of the plan to be edited. • Click the Rotate edit handle to rotate the
entire selection set. See “Rotating
Edit Area (All Floors) affects all objects Objects” on page 133.
on all floors of the plan that are included in • Click and drag the Reshape and Resize
the selection marquee, regardless of whether edit handles at each corner and along
they display in floor plan view. each edge to adjust the size and shape of
the marquee. See “Using the Edit Han-
Edit Area (All Floors) Visible dles” on page 108.
Select Edit> Edit Area> Edit Area Adjusting the size or shape of an Edit Area
(All Floors) Visible and draw a marquee may change which objects are
marquee around the area of the plan to be included in the selection set but does not
edited. otherwise affect those objects.
Edit Area (All Floors) Visible affects all Using the Edit Toolbar
visible objects on all floors of the plan that
are included in the selection marquee. A selected Edit Area marquee and/or the
Objects not currently displaying in floor plan objects within it can be edited in a variety of
view are not affected. ways using the buttons on the edit toolbar.
See “Using the Edit Toolbar” on page 109.
Edit Area Polyline The following toolbar buttons may display
on the edit toolbar for an Edit Area marquee:
If a rectangular marquee’s shape does not
allow you to define an area precisely, use a • Click the Copy/Paste edit button to
closed polyline instead. copy the selection set to the Windows
Select a polyline that defines the desired area Clipboard so it can be pasted elsewhere.
in floor plan view and then select one of the See “Copying and Pasting Objects” on
page 136.
Edit Area Tools . The polyline becomes
temporarily highlighted and acts as an Edit • Click the Delete edit button to delete
Area marquee. the selection set. See “Deleting Objects”
on page 141.
Using the Edit Handles • Click the Transform/Replicate Object
An Edit Area marquee displays edit handles edit button to copy, move, rotate,
that are similar to those of a closed polyline. resize, or reflect the selection set. See
See “Using the Edit Handles” on page 108. “Transform/Replicate Object Dialog” on
page 144.
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Edit Area Tools
• Click the Multiple Copy edit button are not at an allowed angle, the Allowed
to make a series of copies of the selection Angles edit button displays.
set at regular intervals. See “Multiple
Click the Allowed Angles edit button to
Copy” on page 139.
display the Place at Allowed Angles
• Click the Accurate Move edit button dialog.
to slow down the mouse speed when
using the edit handles. See “Accurate
Move” on page 125.
• Click the Make Parallel/Perpendicular
edit button to rotate the Edit Area
marquee and the selection set so that the
selected marquee edge is parallel or per-
pendicular to another straight edge. See Select the first option and click OK to rotate
“Using Make Parallel/ Perpendicular” on the plan so that the largest group of off-angle
page 126. walls move to an Allowed Angle. This may
place this largest group at Allowed Angles,
• Click the Point to Point Move edit but has two disadvantages.
button to accurately move the selection
• First, other groups of off angle walls
set. See “Point to Point Move” on page
remain off angle.
125.
• Second, any walls that were at an allowed
• Click the Center Object edit button angle before move off angle. The dialog
to center the selection set along the edge shows how much (weighted by length) of
of a room or on a sink. See “Center the selected walls are in each category.
Object” on page 127. Select the second option and click OK to add
• Click the Reflect About Object edit new entries to the Allowed Angles list and
button to reflect the selection set about allow new walls to be placed at these angles.
another object. See “Reflecting Objects” Walls already at Allowed Angles remain so.
on page 135. See “Angle Snaps” on page 84.
Select the third option and click OK to do
• Click the Allowed Angles edit button
nothing, which is the same as clicking
to open the Place at Allowed Angles
Cancel.
dialog.
You may want to rotate the majority of the
Place at Allowed Angles walls to one of the normal allowed angles.
Dialog Then, use an Edit Area tool to select
everything again and select the second option
If more than one percent of the straight
to provide new angle entries to cover the
walls included in an Edit Area marquee
remaining walls.
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Chapter 4:
File Management
Chapter Overview
Chief Architect uses two main document Chapter Contents
types, plan files (.plan) and layout files • Compatibility with Previous Versions
(.layout). The complete 3D model of a • Creating a New Plan
structure and surrounding terrain and any • Creating a New Layout
CAD data associated with it are stored in the • Saving a Plan or Layout File
plan file. Data used to create working • Organizing your Files
drawings and the links to various views or
Management
• Save and Save As
details are stored in the layout and files. • Saving a Plan Thumbnail
File
All commands related to opening, saving and • Auto Archive
closing plans are located in the File • Undo Files
menu.You can also open plans from the • Opening a Plan or Layout File
Startup Options window. • Project Browser
• Project Information
You should back up your plan and layout • Template Files
files externally on a regular basis to avoid • Searching for Plans
accidental loss of work. • Closing Plans and Views
• Exporting a Plan
• Exporting an Entire Plan
• Exiting Chief Architect
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Creating a New Plan
Management
Creating a New Layout
File
Open a new blank layout by choosing See “To create your own template plan” on
File> New Layout. You can also create page 168.
a new layout on the fly from the Send to
Layout dialog. The layout file is called Note: Only one layout file can be open at any
Untitled.layout. See “Creating a Layout given time.
File” on page 971.
The new layout is created as a copy of the
current layout template specified in the
Preferences dialog. See “New Plans
Panel” on page 194.
You can create your own layout template
with commonly used settings, title blocks,
and any other data you use for your layouts.
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Save and Save As
Management
You should never save a file to an
archive folder. See “Auto Archive” on
File
page 162.
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screen, then select File> Save Plan filename as the current plan with the _p.jpg
Thumbnail . file extension for plans and _l.jpg for
layouts. If a plan thumbnail already exists,
You must save the plan and give it a name the program asks if you want to overwrite the
before you can save a plan thumbnail. existing thumbnail.
Thumbnails are saved using the same
Auto Archive
When a plan is first saved, Chief Architect archiving interval is determined on the
creates an Archive folder at the same General panel of the Preferences dialog.
location as the .plan file. The Archive folder See “General Panel” on page 190.
contains Auto Save and Archive files.
Previous
Save
Daily
Hourly
Auto Save and Archive files should not be Plan, layout and related files from previous
viewed as a substitute for regularly saving versions of the program are automatically
moved to the archive folder when the plan is
your work by selecting File> Save or
opened and saved in Chief Archtect X1.
pressing Ctrl + S on the keyboard.
Archive files are meant to be for emergency
You should never save a file to an use only. If you must access an archive file,
archive folder. open it as you would any other file. See
“Opening a Plan or Layout File” on page
Archive Files 164. As soon as the file is open, use Save As
to save this file to another location.
Every time a model is saved, internal archive
files are automatically created that keep a If you open an archive file and do not
historical archive of your plan. save it to a new location, you create a
new archive folder inside the original archive
Files can be archived by hour, day or most
folder. Path names exceeding 260 characters
recent save. They are renamed according to cannot be opened by Chief Architect.
which archive option is chosen. The
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Auto Archive
Manage Archives
Chief Architect offers two convenient ways Auto Save file after normal shut-down
to access Archive folders. You can enable Auto Save and set its
• Select File> Manage Auto Archives frequency in the Preferences dialog. See
to open the current plan’s Archive folder. “General Panel” on page 190.
• Click Yes in the Archived Files dialog Auto save files created as a result of an
when the program warns you that the improper program shutdown are appended
number of archive files exceeds the Auto _auto_save_bak.plan or
Archive Files value. _auto_save_bak.layout.
Management
As you work, Chief Architect automatically
creates Auto Save files at regular intervals
File
when changes are made to a file but not Auto Save file after abnormal shut-down
saved by selecting File> Save .
If your computer shuts down accidentally,
These Auto Save files are appended you can recover some of your work by
_auto_save.plan or _auto_save.layout and opening the _auto_save_bak file.
are saved in the Archive folder.
A file is auto saved only if you have
When you close a file normally, its Auto saved it previously. Auto Save does not
Save file is retained until the next time the work for unnamed files.
file is opened and the Auto Save file is
overwritten. When you reopen a file after a computer shut
down or system crash, the following dialog
displays if an Auto Save file newer than the
original file is found.
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Undo Files
Chief Architect stores a set number of copies should clean up when Chief Architect is not
of all open plan file changes, known as undo running.
files. Undo files are stored in the Undo
The maximum number of Undo files is
Directory, which can be specified on the
specified in the Maximum Undos value in
Directories panel of the Preferences
the Preference settings. If you have Undo
dialog. See “Folders Panel” on page 192.
enabled, be sure to define a directory on a
By default, the undo directory is the hard drive with enough space for these files.
Windows Temporary Directory. When you
When Chief Architect is closed normally,
use Windows system cleanup features, these
any current Undo files are deleted.
files can be deleted. Because of this, you
164
Project Browser
Click on a file name and it displays in the File menu. Click a recent file to open the file
File name box. If a preview image of the file without using the Open Plan File dialog.
is available, it will display on the right side
The maximum number of recent files listed
of the dialog. Click OK to open the file.
in the File menu can be changed on the
The names of the plan files you most recently General panel of the Preferences dialog.
opened or saved display at the bottom of the See “General Panel” on page 190.
Project Browser
Management
The Project Browser is a convenient You can open files listed in the Library and
way access to all the floors, cameras, Project Browser by double-clicking them.
File
elevations, CAD Details, Wall Details, and You can rename some files by right-clicking
Materials Lists saved with the current plan. them and selecting Rename.
The Project Browser is shared with the
Library Browser in the Library and
Project Browser window. You can dock it
to the top, bottom, or sides of the Chief
Architect window or let it float freely.
To open the Library and Project
Browser directly, select Tools> Project
Browser... . You can also use one of the
many methods to open the Library Browser,
then simply click the Project Browser tab.
See “The Library Browser” on page 670.
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Project Information
Information about the current project, the which is initially populated by registered
client it is drawn for, and the registered Chief user information. See “Text & Page Setup
Architect user can be inserted into text Panel” on page 189.
objects to improve organization and clarity in
To override designer information for a
your documents. See “Text Macros” on page
particular plan, select Tools> Project
826.
Information> Designer Information to
open the Designer Information dialog.
Designer Information See “Designer Information Dialog” on page
Designer information is specified in the 839.
Default Designer Information dialog,
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Template Files
Template Files
When Chief Architect opens a new, If you make changes to your default
blank plan or layout file, this new file template, all subsequently drawn plans are
is actually a copy of a template created using created with the new default settings.
either metric or Imperial units of
You can designate the template directory that
measurement and with predefined default
you would like in the Preferences dialog.
settings, layer settings, wall definitions, and
See “Folders Panel” on page 192.
page setup information.
You can specify what templates the program Opening Template Plans
refers to when creating new files and can
create and customize templates for metric If you have more than one configuration that
and Imperial plans so they include the you like to use, you can create additional
settings that you regularly use. template plans and open whichever template
is needed for a project.
Management
You can specify which templates are used
when a new plan or layout file is opened in Choose File> Templates> Open Plan
File
the Preferences dialog. See “New Plans Template or Open Layout Template
Panel” on page 194.
to create a new plan or layout file using a
When you select a template file, the program different template than the current default
opens a copy with the name untitled.plan. specified in your preferences.
This keeps the original unchanged so it is
When opening a template plan, the program
available for use again.
browses to the Templates directory specified
Once you are familiar with the default in the Directories tab of the Preferences
settings in Chief Architect, you can create dialog.
template plan files to fit your needs, store
them in the plan templates directory, and set Note: Make sure you use the appropriate
the files of your choice as the defaults for units when you create a template plan. The
Imperial or metric units used in the new plan
new files.
are the same as when the template was
saved.
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To create your own template plan default template whenever you select
File> New Plan . Click No if you
1. Select File> New Plan . prefer to access this template by select-
ing File> New Plan From Template
2. Select Edit> Defaults Settings...
.
and go through each item, opening the
dialogs and modifying the settings as 10. The current plan remains untitled, but a
needed. See “Default Settings” on page copy of it is saved for use as a template.
176.
To set a template plan as your default
3. Select Tools> Display Settings> Dis-
play Options and create any custom 1. Go to the Edit> Preferences> Gen-
layers, layer sets and layer settings that eral> New Plans panel.
you typically use. See “Layers” on page 2. Click Imperial or Metric Units.
215.
3. Click the Browse button for a plan or
4. Select Build> Wall> Define Wall layout.
Types and create any custom wall 4. Select a template plan from the Tem-
types that you often use. See “Wall Type plates directory or navigate to a different
Definitions Dialog” on page 251. location and select a template plan from
there.
5. Select 3D> 3D Settings and set up
your backdrop and other options for 3D
Note: You should back up any template files
views. See “3D Settings Dialog” on you are using. You can access and back
page 757. them up using Windows Explorer.
6. If you draw anything in the template
plan, it displays in all new plans created Updating Templates
with that template.
When you make a change to the settings in a
7. You can insert text macros into the tem- plan file, the template plan is not affected. To
plate. See “Text Macros” on page 826. change the default settings in your template,
8. After modifying all your default set- you must open the template file, make the
tings, select File> Templates> Save change and choose File> Templates> Save
Plan As Template... . Name the tem- Plan as Template . Select the name of
plate plan and save it in the Templates the template from the list of files in the
directory. Templates directory. When the program asks
if you want to replace the existing file, click
9. In the Change Default Template
Yes.
dialog, click Yes to use the plan as your
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Searching for Plans
Management
Click the Next button to select the style of Select Tools> Plans Database>
File
house desired, the number of floors in the Create Plan Database to create a new
house, and the number of bedrooms. plan database file that can be used to search
for plans using the Plan Find Wizard. The
Create Plan Database dialog opens.
2
3
4
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1 Use the Database File field to name When you click OK, the program searches
the plan database file to be created. for plan files and adds them to the plan
Click the Browse button to save this file at database file. The program must read each
the location of your choice. If you choose a plan and analyze it so this process may take
plan database file that already exists, the some time.
program asks you if you want to overwrite
You can Cancel the search process at any
the existing file.
time. If you do, your plan database will have
2 The Plan Search Path allows you to incomplete information and will not contain
specify the folder where the plans you entries for all plans in your search folder.
want included in the plan database are stored. When all plans have been found and added to
The program searches for any plan files that the plan database, the program automatically
exist in this folder and adds entries in the opens the new plan database file for
plan database for them. You can navigate to a modification.
particular folder on your machine using the
Browse button. Editing a Plan Database File
3 The Include Subfolders checkbox Once a plan database file is created, it
allows you to specify whether or not the it can be modified. Select Tools> Plans
search looks only in the Plan Search Path or Database> Edit Plan Database, then select
if it also searches any subfolders found. the plan database file you want to modify.
4 Check Use Relative Path if you Click OK to open the Edit Plan Database
anticipate moving the folder containing dialog. You can edit any of the information in
the database and plans to another location. the plan database and add and remove plans
As long as the database and the plans it from the database.
references remain in the same folder, the
folder can be moved to another location.
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Searching for Plans
1
6
7 13
8
9
10
11
14
12
2
3
4
5
1 Plans in the Database - All plans that Plan button, you are asked to do so before
currently have information stored in the you continue.
plan database are listed here.
6 Style - Select a plan style from the drop
Add Plan - Click this button to select a down list for the selected plan. You can
2
plan file to add to the plan database. also create a new plan style by typing in the
Management
name of the new style in the blank area.
3 Remove Plan - Click this button to
remove the currently selected plan from
7 Price - Enter the price range for this
File
the plan database. plan.
4 Select File - Click this button to relink 8 Area - The area is automatically
the entry in the plan database to a plan calculated by the program based on the
file on your system. If a plan file is been living area of the plan when it is added to the
removed, renamed, or moved on your database. You can modify this data and enter
system, the plan database does not know how your own area.
to locate it. You must then relink the plan
database to the file or remove it to keep the 9 Bedrooms - The number of bedrooms
is automatically calculated by the
plan database information accurate.
program when a plan is added to the
5 Open Plan - Click this button to open database. You can modify this data and enter
any of the plans referenced in the plan your own number of bedrooms.
database. Opening a plan closes the Plan
Database dialog. If you have not saved any 10 Baths - The number of bathrooms is
automatically calculated by the
changes you made before clicking the Open
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Exporting a Plan
The simplest way to transfer a model to another, you may see warning messages
another directory or another computer is to when you open these files on a computer that
use the Save As feature. Open the plan in does not have these referenced files. When
transferring plans to another computer that
Chief Architect, choose File> Save As , does not include the external files, it is
and save to the desired drive and folder. The usually better to use File> Export Entire
program makes sure that all plan files are
saved along with the new copy. This is a Plan . See “Exporting an Entire Plan” on
good way to create backups of your work. page 173.
Plan files can have references to other When transferring layout files, be aware that
external data files such as imported bitmaps, the plan files are also external file references
textures, images, backdrops, and pattern and are not actually contained in the layout
files. These external files are not file. Using Save As on a layout file only
automatically saved with the plan files with copies the layout file but not the referenced
the Save As command. If you transfer a plan files. You should always use the File>
set of plan files from one computer to Export Entire Plan to copy all the
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Exporting an Entire Plan
associated files instead of Save As for You should store all files for a single job in
layout files. the same folder so all the associated files are
in a single place. If you use this strategy, it is
Individual files can also be copied or be much easier to transfer files because you
transferred manually with Windows can use Windows Explorer to copy the entire
Explorer. After transferring files manually, folder.
be sure to open the copy and look for any
error messages about missing files.
Management
Note: Always use File> Export> Entire Plan graphics files installed.
when sending files to a user of the Chief
File
Architect Client Viewer to make sure that they 2. When you click the OK button in the
have all associated data. Export Entire Plan dialog, the
Browse for Folder dialog opens.
1. To copy all associated plan or layout Here you can select the destination
files to a new directory, select File> folder for the associated plan files.
Export> Entire Plan... . The
Export Entire Plan dialog opens for
you to choose what files are copied.
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174
Chapter 5:
Defaults &
Preferences
Chapter Overview
Introductory Training Video: Prefer- • Colors Panel
ences and Defaults • Font Panel
• Library Browser Panel
Classroom Design Project Training
• Text & Page Setup Panel
Video: Defaults and Preferences
• General Panel
Becoming familiar with the program defaults • Folders Panel
and preferences is vital to understanding how • New Plans Panel
Chief Architect works. • Layers Panel
• Unit Conversions Panel
If you use special settings regularly, it is
Preferences
• Time Tracker Panel
a good idea to save your settings in a • Architectural Panel
template plan. See “To create your own tem- • CAD Panel
plate plan” on page 168.
• Line Properties Panel
• Sun Angle Panel
Chapter Contents • Edit Panel
• Default Settings • Behaviors Panel
• Dynamic Defaults • Snap Properties Panel
• Plan Defaults • Material List Panel
• Reset to Defaults • Report Style Panel
• Preferences Dialog • Master List Panel
• Appearance Panel • Categories Panel
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Default Settings
Classroom Design Project Training Cabinet Defaults
Video: Setting Defaults for New Plan
Files Click the + beside Cabinets or double-click
Camera Defaults
Select Camera and click the Edit button or
double-click the Render Tools parent
button to display the Camera Defaults
dialog. See “Camera Defaults Dialog” on page
755.
Dimension Defaults
Select Dimension and click the Edit button
or double-click the double-click the Dimen-
sion Tools parent button to display the
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Default Settings
Select Electrical and click the Edit button or Select General Materials and click the Edit
button to open the Material Defaults
double-click the Electrical Tools parent dialog. See “Material Defaults Dialog” on
button to display the Electrical Defaults page 721.
dialog. See “Electrical Defaults” on page
534. Select Room Materials and click the Edit
button to open the Room Material
Floor Defaults Defaults dialog for the current floor. See
“Room Material Defaults” on page 280.
Select Floor and click the Edit button,
double-click the Floor Tools parent but-
Plan and Layout Defaults
Preferences
ton to open the Floor Defaults dialog for Select Plan or Layout and click the Edit
the current floor. See “Floor Defaults” on button or double-click the Select Objects
page 364.
button to open the Plan or Laout
Defaults dialog. See “Plan Defaults” on
Foundation Defaults
page 180 and “Layout Defaults” on page
Select Foundation and click the Edit button 990.
or click the Build Foundation child
button or the Foundation Wall child
button to open the Build Foundation
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Road, Sidewalk, & Select Window Schedule and click the Edit
Driveway Defaults button to access the Window Schedule
Defaults dialog.
Click the + beside Roads, Sidewalks and
Driveways or double-click the Road Tools Select Cabinet Schedule and click the Edit
button to access the Cabinet Schedule
parent button to access the defaults Defaults dialog.
dialogs for the various road tools. See “Road
and Sidewalk Defaults” on page 629. Select Fixture Schedule and click the Edit
button to access the Fixture Schedule
Select Road and click the Edit button, dou- Defaults dialog.
ble-click the Road Tools parent button, Select Furniture Schedule and click the
or double-click the Road child button to Edit button to access the Furniture
Schedule Defaults dialog.
open the Road Defaults dialog.
Select Driveway and click the Edit button or Select Electrical Schedule and click the
Edit button to access the Electrical
double-click the Driveway child button Schedule Defaults dialog.
to open the Driveway Defaults dialog.
Select Road Marking and click the Edit Text, Callout, &
Marker Defaults
button or double-click the Road Stripe
Click the + beside Text access the various
or Road Marking child button to open
Text Defaults dialogs. See “Text Defaults
the Road Marking Defaults dialog.
and Preferences” on page 818.
Select Sidewalk and click the Edit button or
Select Text and click the Edit button,
double-click the Sidewalk child button double-click the Text Tools parent
to open the Sidewalk Defaults dialog.
button, or double-click the Text child
Schedule Defaults button to display the Text Defaults dialog.
See “Text Defaults” on page 838.
Click the + beside Schedules or double-click
Select Callouts and click the Edit button or
the Schedule Tools parent button to
access a list of the default schedule dialogs. double-click the Callout child button to
Select the type of schedule and click the Edit display the Callout Defaults dialog. See
button. See “Schedule Defaults” on page “Callout and Marker Defaults” on page 838.
992. Select Markers and click the Edit... button
Select Door Schedule and click the Edit or double-click the Marker child button
button to access the Door Schedule to display the Marker Defaults dialog. See
Defaults dialog. “Callout and Marker Defaults” on page 838.
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Dynamic Defaults
Select Room Label and click the Edit... Select Railing and click the Edit button or
button to open the Room Label Defaults
double-click the Straight Railing child
dialog. See “Room Label Defaults” on page
button to open the Railing Defaults
838.
dialog. See “Railing Defaults Dialog” on
Select Arrow and click the Edit... button or page 229.
double-click the Text Line with Arrow Select Deck Railing and click the Edit but-
or Leader Line child button to open the ton or double-click the Deck Railing
Arrow Defaults dialog. See “Arrow child button to open the Railing Defaults
Defaults” on page 839. dialog. See “Railing Defaults Dialog” on
page 229.
Wall, Railing, and Select Fencing and click the Edit button or
Fencing Defaults
double-click the Fencing child button to
Select General Wall and click the Edit... open the Fencing Defaults dialog. See
button or double click the General Wall “Fencing Defaults Dialog” on page 229.
Defaults toolbar button to open the
General Wall Defaults dialog. See Window Defaults
“General Wall Defaults Dialog” on page 274.
Select Window and click the Edit... button
Select Interior/Exterior Wall and click the
Edit... button or double-click the Exterior or double-click the Window Tools
parent button to open the Window
Wall or Interior Wall child button Defaults dialog. See “Window Defaults” on
open the Interior/Exterior Wall page 328.
Defaults dialog. See “Exterior/Interior Wall
Defaults Dialog” on page 276. Reset Defaults
Select Pony Wall and click the Edit button Select Edit> Reset to Defaults... to open the
or double-click the Pony Wall child Reset to Defaults dialog. Use this dialog
button to open the Pony Wall Defaults to clear special settings made in various parts
Preferences
dialog. See “Pony Wall Defaults Dialog” on of your plan. See “Reset to Defaults” on page
page 277. 182.
Dynamic Defaults
Dynamic defaults are values that can be set Dynamic defaults are followed by either a
or changed globally throughout a model. (D) in the value field or a Default check box.
These values are found in the default You can change the value for that kind of
specification dialogs of most objects, object and all the objects of the same type
including walls, doors, cabinets and rooms. update automatically. The exception to this
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rule is any object you edited the values for. In To reset a value back to the dynamic default,
that case, the value does not update when type the letter D in the field or click the
you change the dynamic default value. Default checkbox.
Any object that has a material applied to it is
also using a dynamic default. Materials are
almost always set to “Use Default.” If you
change a default material, many objects in
the plan may also change. See “Material
Defaults Dialog” on page 721.
CAD objects use layers in much the same
way other objects use dynamic defaults. If
you change the layer information in the
To edit a dynamic default, delete the (D) or Display Options dialog, any object that is
remove the check from Default box and type currently using the settings “By Layer” for
the desired value. an attribute, such as line style or color,
update whenever you change those settings.
See “Select Layer Dialog” on page 222.
Plan Defaults
Plan defaults control basic features of the
Chief Architect environment. To open the Settings... , select Plan Defaults, and
Plan Defaults dialog, select Edit> Default
click the Edit... button, or double-click the
Select Objects button.
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Plan Defaults
1 2
3 4
1 Warn Before Delete Selected Item - number as the living area in floor plan view.
Check this box if you want the program Remove the check from this box to disable
to require confirmation before an item is the total Living Area label.
deleted.
Enter the number of Inches Scrolled by
Ignore Casing for Opening Resize - Check Arrow Key in floor plan view.
this box to allow openings such as doors to
be moved right up to an intersecting wall. 2 Specify the Allowed Angles used when
Angle Snaps are enabled. See “Angle
Clear the box to place openings within the
Snaps” on page 84.
specified trim width of an intersecting wall.
Preferences
• Select 15 Degrees to enable Angle Snaps
Fixture/Furniture Resize Enable - Check in 15 degree increments.
this box to allow the resizing of library
symbols in floor plan or any 3D view. When • Select 7 1/2 Degrees and additional
enabled, fixture and furniture objects can be angles to enable Angle Snaps in 7 ½
resized from 1 to 2000 inches. degree increments.
Show Pitch as Degrees - Check this box to You can also enter up to eight Additional
display the roof pitch in degrees. Angles in the fields provided. Click the
Number Style button to specify the format
Show “Living Area” - Chief Architect used to enter angles. See “Number Style/
automatically calculates the square footage Angle Style Dialog” on page 873.
of each floor in the plan and shows this
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3 The Snap Grid allows you to snap Snap Grid Color, and whether the snap grid
objects to specific points on-screen as should Display as Dots rather than lines.
they are moved or resized. To enable grid
snapping, check Use Snap Grid/Units. 4 Choose whether to Show Reference
Grid, choose the Reference Grid Size,
Specify the Snap Unit you prefer.
and choose the Grid Color. You can also
choose whether the reference grid should
It may be helpful to change the Snap
Unit temporarily when working with cer- Display as Dots, or as lines.
tain objects such as stairs or terrain.
You can also click Grid Snaps toggle
You can snap to an invisible grid or you can button to turn on/off grid snapping or click
Show Snap Grid, a visual indicator of where the Display Reference Grid toggle
the snap points are. You can also choose the button to turn on/off the grid display. See
“Grid Snaps” on page 85.
Reset to Defaults
Select Edit> Reset to Defaults to open the
2 Floor and Ceiling Heights - Floor and
Reset to Defaults dialog. ceiling heights for any room can be
changed in the Room Specification
This dialog allows you to clear the special
dialog. Check to reset the default values as
settings you have made in various parts of
specified in the Floor Defaults dialog. See
your plan.
“Floor Defaults” on page 364.
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Preferences Dialog
5 Wall Top Heights and Wall Bottom If your plan behaves strangely, the cur-
Heights - Wall shape and height can be
edited in cross section/elevation views. rent settings may have been brought
Check to reset wall shapes and heights. forward from a previous version and/or no
longer be appropriate. To check for this, open
your plan and reset these items to their
defaults. Rebuild floors and ceilings to see if
the plan looks better. If so, you know what the
problem is. Rather than save your plan at this
point and lose all these settings, you may
want to investigate and find the specific set-
tings causing the problem and fix only those.
Preferences Dialog
The settings in the Preferences
dialog are global; they apply to all plan
and layout files and are preserved between
sessions. Select Edit> Preferences to access
this dialog.
The Preferences dialog consists of panels.
Each panel is accessed by clicking on its
name in the category tree along the left side.
The dialog remembers what panel you last
accessed and opens to that panel the next
time. The “+” then becomes a “-”; to hide the
subcategories, press the “-.”
Preferences
The category tree structure is similar to other
Windows programs. A “+” next to a category
indicates that it has subcategories to choose
from. Click the “+” to make the
subcategories visible.
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Appearance Panel
1 5
6
2
7
3
8
1 When Contextual Menus are enabled, A menu of general commands displays if you
you can right-click an object and a right-click in the window away from any
contextual menu displays with options that object.
are unique to the selected object. The options
Classroom Design Project Training
in a contextual menu are usually the same as
Video: Controlling Pop-up Contextual
those on the Edit toolbar.
Menus
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Appearance Panel
Preferences
2 The Status Bar at the bottom of the 4 Specify how Toolbars present child
main window displays information tools when a parent button is clicked.
about the current state of the program. See
• Choose Parent-Child to display child
“The Status Bar” on page 8.
tools as buttons at the end of the toolbar
• Check Enable to activate the status bar or where the parent button resides.
clear the check box to disable it.
• Choose Drop Down to display child
• Check Show Screen Redraw Time to tools when the drop-down arrow to the
display the number of seconds it takes to right of the parent button is clicked.
redraw the screen. This is useful for
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5 Show Icons - Check this box to display • Check Auto Cache to save a bitmap of
tool icons next to items in the menus. the last screen draw. This bitmap is used
to refresh the screen if no changes are
6 Double Buffer Drawing - Double made to the model. This option is not
buffering means that all drawing is
available on computers running Windows
done to an offscreen bitmap and then copied
Vista.
to the screen. The result is that the screen
does not flicker, but there may be a slight
7 Obey Color On/Off Setting- Uncheck
delay before individual objects appear on this to display pictures and images in
screen. This option does not affect render or color, even if color is turned off in a
raytrace views. particular view. If you check the box,
• Check Plans and Layouts to double- pictures and images appear in grey scale
buffer in floor plan view and layouts. when color is turned off.
• Check Elevations and Vector Views to 8 Enhanced Line Drawing - This option
double buffer in cross/section elevation produces superior quality vector views,
and vector views. but slows down the process. Remove the
check mark to disable the option.
Colors Panel
1
2
3
4
5
1 Background Color - Click the color 2 Move Color - Click the color bar to
bar to open the standard Windows open the Color Chooser dialog.
Color Chooser dialog. See “Color Select the color of the lines that represent
Chooser Dialog” on page 722. Select the object(s) as they are being moved.
background color for all views except render
views. The background color for render 3 Handle Fill Color - Click the color bar
to open the Color Chooser dialog.
views is set in the 3D Settings dialog. See
Select the color for the edit handles for
“Backdrop Tab” on page 760.
selected objects.
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Font Panel
Font Panel
The Font panel controls the conversion of Chief Architect Version X1 as well as the
text in legacy plans when they are opened in text used in materials lists.
1
2
3
Preferences
1 Choose Legacy Text Conversion, Materials to define the font for that use.
Legacy Dimension Conversion, or
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Text & Page Setup Panel
1 View options control the display of the Show Names in Selection Pane - Check to
main sections of the Library Browser. display the names of the objects in the
Selection Pane.
Hide Selection Pane - Check to hide the
pane that displays objects in a selected
3 Preview Pane - Selection Pane
library or library folder. Layout - Select a radio button to
change the appearance of the Library
Hide Preview Pane - Check to hide the pane
Browser.
that shows a preview of a selected object.
Vertical - Displayed sections of the Library
Show Status Bar - Check to display the
Browser are divided vertically.
Library Browser Status Bar. See “The
Library Browser” on page 670. Horizontal - Displayed sections are divided
horizontally.
2 Selection Pane View items control the
display style of objects in the Selection Stacked - Displayed sections are divided
Pane. both horizontally and vertically.
Tiled to Fit Window - Select to display all
4 Disable Docking - Check to prevent
objects in a library or library folder. If there the Library Browser from docking to
are many objects, they appear very small. the sides of the Chief Architect window. See
“Docking the Library Browser” on page 673.
Scrollable List - Select to display all library
objects at the highlighted level on a
scrollable list.
Preferences
Legacy Plan and Layout Page Setup
settings only affect plans from previous
versions when they are opened in Version
X1. You should set these values to the default
font that was used in previous versions of
Chief Architect before opening legacy plans.
See “Introduction” on page 1023.
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1 Text Specification Enter Key - Check open a layout file created in an earlier
this box to insert a new line in the Text version of Chief Architect. See “Page Setup
Specification dialog when the Enter key Dialog” on page 963
is pressed. If this is not checked, pressing
Enter closes the Text Specification 4 Default Designer Information - Click
the Define button to enter designer
dialog. See “Text Specification Dialog” on
information that applies to all plans drawn in
page 830.
Chief Architect. This default may be
2 Click the Legacy Plan Page Setup overridden for individual plans. See “Project
button to open the Page Setup Information” on page 166.
dialog. These settings apply whenever you
open a plan, elevation, or CAD detail created 5 Leader Lines- Specify the Number of
in an earlier version of Chief Architect. See Segments that text Leader Lines
“Page Setup Dialog” on page 963. have. Changes to this setting only affects
subsequently drawn Leader Lines: existing
3 Click the Legacy Layout Page Setup lines are not affected.
button to open the Page Setup
dialog. These settings applied whenever you
General Panel
The General panel contains settings that affect
file management and program updates.
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General Panel
1 6
2 7
3 8
5 9
1 To use Auto Save, select the Enable important when more than one computer has
check box and enter a value greater access to the same set of files at the same
than zero to specify the frequency in minutes time.
that auto save files are created. Auto save
Select Use File Locking to lock files by
files are stored in the archive folder.
default.
Note: Even with auto save active, you should Select Disable File Locking to disable the
frequently save your work to the hard drive by feature. You should not disable the feature
selecting File> Save . unless you have conflicts with file locking.
In the event that your computer shuts down 3 Recent File List - Specify the
maximum number of files to list at the
Preferences
unexpectedly, you can recover your most bottom of the File menu and in the Startup
recent work by opening the auto save file Options dialog. Additional files are
created by the program. See “Auto Save included if you increase the value. You can
Files” on page 163. open any of the files in this list by selecting
them, making the list a quick way to access
2 File Locking - Choose whether or not your most recent work.
to lock files when they are open. Only
.plan and .layout files are locked. Locking a
file prevents another program or copy of 4 Undo - Click in the Enable check box
to enable Undos and Redos.
Chief Architect from opening and modifying
the same file at the same time, which is Maximum Undos - Specify how many
levels of Undo and Redo you want available,
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Chief Architect Reference Manual
from 1 to 100. Undo files are saved in the Select a radio button for Small or Large
Undo Directory. thumbnails. Large thumbnails provide a
higher quality image.
Record undo state only if idle longer than -
Use this setting to control how often undo
7 Auto Archive Files - Select an archive
states are recorded. If set to 0 milliseconds, option. Every time a model is saved by
an undo state is recorded every time a change clicking the Save button, selecting File>
is made to a plan. Save from the menu, or pressing Ctrl + S on
If set to a number larger than 0, an undo state the keyboard the current archive file is
is recorded if the specified amount of time overwritten. See “Archive Files” on page
has elapsed since the last change was made. 162.
Depending on the time specified and the Select Hourly to save and append archive
speed work is being done, multiple changes files based on an hourly format.
might be reversed with one undo.
Select Daily to save and append archive files
This setting can have a significant effect on based on a daily format.
the performance of the undo feature when
working with large plans. Select Previous Save to archive only the
most recently saved file, unappended.
5 Check For Program Updates- Check
Enable and specify a frequency in days 8 Auto Archive Warning - Enter the
to check for program updates. By default number of files that must be in the
Chief Architect will check for program Archive directory for the Manage Archives
updates once a day, whenever the program is warning to display. Enter 0 to disable the
launched. warning. See “Manage Archives” on page
163.
56 Check the box to Enable Thumbnail
Images. This only applies to 9 Startup Options- Check Show
automatically created thumbnails. Even if Options at Startup to open the
this option is disabled, you can still create a Startup Options dialog when Chief
thumbnail manually. Architect is launched. See “Startup Options”
on page 2.
Folders Panel
Chief Architect stores many support files in another location. To define a new default
folders. The default locations of these directory, click the Browse button to specify
directories are listed and can be redefined in a folder on your computer.
the Folders panel if necessary.
Individual plan and layout files can be saved
You do not need to change default locations to a preferred location using the File> Save
under normal circumstances, but sometimes
As function.
it may be preferable to locate certain files in
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Folders Panel
Preferences
move any files or folders while Chief
Graphics Directories Architect is running, you must refresh the
Graphics are stored in three locations: the Library Browser to see your changes. See
Images, Textures, and Backdrops “Refresh Library Browser” on page 677.
directories.
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Layers Panel
2 Open/Save As Directory - Control Use Last Directory refers the program to the
how the program behaves when a new directory last used to save or open a plan file.
plan is opened or an existing plan is saved. Use This Directory refers the program to a
particular location specified by you.
Layers Panel
1 Layers were managed differently in the default names used in Chief Architect
earlier versions of Chief Architect. The Version X1.
options on the Layers panel determine how
If you would like your legacy plans to look
layers are treated when you open plans
like they did in previous versions of Chief
created in earlier versions.
Architect, uncheck Purge Unused Layers,
Check Purge Unused Layers to delete any check Keep All Layer Numbers, and
layers that do not have a name and contain no uncheck Reset Default Layer Names.
objects.
Note: When loading legacy plans, there may
Check Keep All Layer Numbers to keep all be a noticeable delay while converting these
layers that were on the System and User tabs layers.
in version 9 and use their layer numbers as
names.
Preferences
2 If you check Modify Name In All
Check Reset Default Layer Names to reset Layer Sets and then change the name
the names of layers that were on the of a layer in one layer set, it will be changed
Architectural and System tabs in version 9 to in all layer sets. Clear the checkmark if you
want name changes to only affect a single
layer set.
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different objects. The program automatically it. This means that if you import a drawing
calculates conversions based on the data on that is already scaled, you must convert the
this panel. units using this panel. You must add the units
here for them to be available in the Import
These conversions are also useful when you
Drawing Wizard.
import drawings. Chief Architect draws
plans in real world measurements. When you The default unit conversions are locked and
draw an object, it appears small on screen, cannot be changed, but custom conversions
but the program sees it as actual size. The can be added to the list.
drawing is only scaled at the time you print
1 List of unit conversions available. 3 Add, Edit, Delete, or Copy the unit
conversions. Certain unit conversions
2 Sample - This area shows how the are locked and cannot be edited or deleted.
selected unit converts to a sampling of
similar units. Use this to verify that any unit If you click Add, Edit or Copy, the Add
conversion you add is correct. Unit Conversion dialog displays.
1
2
3
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Time Tracker Panel
1 Unit Name - Type the name of the unit. measurement type must be selected before
Names must be unique. the list is populated.
Preferences
Check Automatically Start Timer on File
click the Start Time Logging button to
Open to begin logging time whenever a file
begin logging.
is opened. If this is not checked you must
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Check Stop timer if idle for __ minutes, You can enter or change the Default User
and enter the number of minutes to stop Name.
logging time when a plan has been idle.
For more information, see “Time Tracker” on
Check Display Idle Timeout Dialog to warn page 881.
when a plan is considered idle.
Architectural Panel
The options on the Architectural panel of the
Preferences dialog control how certain
types of objects are built.
1 Select the desired default behaviors for indicators point for doors, windows, and
selected Walls. cabinets. See “Displaying Cabinets” on page
555, “Displaying Doors” on page 308, or
Check Show Same Wall Type Handles to
“Displaying Windows” on page 335.
display edit handles on selected walls that
draw new walls of the same type when
3 Check Stair Sections Move
dragged. See “Same Wall Type Edit Independently to allow stair sections
Handles” on page 243. connected by landings to move separately,
without moving the entire staircase.
Check Select Room Before Wall in 3D to
select the room defined by a wall when you
4 Select the desired Skylight Ceiling
click on the wall in 3D views. See “Selecting Hole Default behavior.
Walls” on page 242.
If you select Skylights Automatically
Check Reverse Opening Indicators to Generate Ceiling Holes, the program
2
change the direction that opening
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CAD Panel
automatically generates a ceiling hole for a Select Manually Edit Ceiling Hole
new skylight. Polylines to create your own ceiling holes.
CAD Panel
The CAD panel contains settings that define
how CAD blocks and other objects behave.
Preferences
• Check Use ’By Object’ when creating editability of polylines, polyline-like
new CAD blocks to have By Object objects such as walls connected to form a
checked on the General tab of the CAD room, and splines.
Block Specification dialog. See
• Check Edit Object Parts to edit the indi-
“General Tab” on page 872. vidual components of a polyline or
polyline-like object. This functionality
can also be accessed by clicking the Edit
Object Parts button. See “Edit
Object Parts” on page 81.
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Endcap Length (Pixels) - The beginning can be placed to eliminate this problem.
and end of CAD lines that are not solid are Specify the number of pixels for endcap
sometimes difficult to distinguish. Endcaps length.
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Sun Angle Panel
Edit Panel
The settings on the Edit panel of the of the cursor and selection behavior of edit
Preferences dialog control the appearance handles.
Preferences
2
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Check Enable in Plan and Cross Section to (3 x 2=6, and 6 + 1=7). A value of 1 results
use a cross hair cursor in floor plan, cross in a handle that is 3 x 3 pixels. The allowed
section, and elevation views. This option is range is from 1 to 10. Increasing the handle
checked by default. size may make selecting objects easier.
Check Enable in Perspective Views to use a Enter a value, in pixels, for Edit Handle
cross hair cursor in perspective camera views Tolerance to specify how far close to an edit
and overviews. handle you must click in order to select it.
Click the color bar to open the Color Check (S)tart and (E)nd Indicators to
Chooser dialog and specify the color of the display an S and an E at the start and end
cross hairs. points of selected line- and arc-based objects
and on the selected edge of a polyline-based
Cross hair size is specified as a percentage of
objects. See “Selected Edge” on page 92.
window width. Specify Size (% of Window
Width) as 100% to extend the cross hairs
3 Specify program behavior when using
across the entire screen. Marquee Select. See “Marquee Select”
on page 93.
Set the Aperture Size, measured in pixels.
The aperture is the space where the cross • Select Intersect Rectangle to select any
hairs meet. A value of 0 makes the cross objects intersected by or located within
hairs meet at a point. Larger numbers leave a the marquee.
gap in the center. • Select Contained in Rectangle to select
only objects located entirely within the
2 Specify the desired Selection settings, marquee. This option provides the best
which affect how objects are selected
and their appearance. results in most situations.
• Select Center Inside Rectangle to select
Enter an Edit Handle Size in pixels. The edit
only objects whose center points are
handles are twice this number of pixels plus
located within the marquee.
one. For example, the default value is 3,
which results in a handle that is 7 x 7 pixels
Behaviors Panel
The settings on the Behaviors panel of the
Preferences dialog define basic editing
behaviors of CAD and architectural objects.
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Behaviors Panel
1 2
Preferences
Rotate about Rotate about
Object Center Current Point
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2 Select one of the four Edit Type 3 The Primary Movement Methods
options. For detailed information about control the directions that you can
the different edit types and how they affect move objects using their edit handles.
different objects, see “Edit Behaviors” on • Select Orthogonal to move an object
page 86. perpendicular to any of its edges.
If Concentric is selected, specify the desired • Select Polar to move an object at
Jump increment. Allowed Angles.
1 3
2
4
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Snap Properties Panel
arc. For objects such as boxes, you can snap Intersection - Enables snapping to the
to the midpoint of any side of the box. intersection of two objects, such as the
intersection of a line with another line.
Intersection snapping also snaps extension
lines to objects, and allows you to snap two
Endpoint and midpoint snaps extension lines to each other.
Quadrant snaps
Preferences
snapping to a point perpendicular to the
point where the extension anchor sits.
On object snaps
Points/Markers snaps
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206
Report Style Panel
When a material is entered in the Material new material list generated. Before you hide
List, the program decides what category it a category, make sure you know what items
goes in and assigns it an ID, which is the are listed within it.
prefix followed by a number. EX1 would be
the first exterior trim piece entered in the It is usually better to remove categories
Material List for a particular plan. from individual plan lists in the Layer
Display Options dialog, rather than glo-
Include These Categories - Check the bally. See “Layer Display Options Dialog” on
categories you want to to include in every page 218.
Preferences
List by choosing Tools> Display Options
from within that Material List.
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1 Include These Columns - Check the narrow or broaden your query when
columns that should be included in the searching the Master List.
Material List.
Grid - Choose whether or not grid
3
Use the Move Up and Move Down buttons lines display in the materials list. If you
to change the order that columns appear. To want lines, choose to have horizontal,
change the order, select one or more items in vertical, or both. If the lines are turned off,
the list and click the button. The selected they do not show on-screen or in print. You
columns move up or down by one in the list. can select Solid Lines for the grids instead of
dotted lines.
For a more detailed description of Material
Lists, see “Materials Lists” on page 1003.
4 Background Colors can be set for
even and odd numbered lines.
2 When Querying Suppliers &
Manufacturers - Select an option to
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Categories Panel
3
4
1 Include These Columns - Check each subsequently opened plans when a material
column to include it in the Master list is generated from any model.
material list.
3 Press Browse to select a different
Use the Move Up and Move Down buttons Master List. Navigate the directory
to change the order of columns. To change structure until you find the new Master List
the order, select one or more items in the list to be used, select it, and click OK.
and click the button. The selected columns
move up or down by one in the list. See 4 Press New to create a new Master List.
Name and save it in the location of your
“Materials Lists” on page 1003.
choice. When you create a new Master List,
2 Master List File - The name and it is blank until you build a material list and
pathname of the Master List currently enter prices, supplier or manufacturer
referenced is shown. It is referenced for all information. The Master List is saved
automatically when you close.
Preferences
Categories Panel
The Categories panel allows you to expand
the scope of the materials list by specifying
additional information in subcategories
under each of the main materials list
headings.
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1 2
210
Render Panel
Render Panel
1
2
3
4
5
6
The Render panel controls settings for render only affects surfaces with materials that
previews and final views. Since these have assigned textures. When textures are
settings significantly affect rendering speed, turned off, surfaces are rendered using
it is a good idea to optimize them for your the color assigned to the material, but not
system. the texture. Pattern lines seen in other 3D
views are not drawn in render views. See
Note: If you have used previous versions of “Mapping Patterns and Textures” on page
Preferences
Chief Architect and find that render perfor- 705.
mance in Version X1 is slower than in earlier
versions, compare the setting in the Render • Smooth Edges removes the jagged edges
panel with those in the older version and that sometimes result where two surfaces
make sure they are equivalent. meet, producing cleaner lines. This fea-
ture slows rendering considerably and is
1 Select the options to use when Render typically used only for final render views.
Previews and Final Views are created. This option can also be accessed from the
These options are available for both views contextual menu in a render view.
and can be selected independently. • Smooth Faces generates smooth curved
• Use Textures controls whether or not surfaces in render views. It uses new sur-
surfaces are rendered with textures. This face normals to alter the lighting effects
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Texture Filter Panel
rendering data for your model is greater than information may be important if you are
the amount of memory on the card. If your having problems generating render views.
computer stops responding when rendering,
Notice the information following the
try removing the check from this check box.
Acceleration label. If your video card
This slows down the rendering time
supports hardware acceleration for OpenGL,
considerably, so if the problem is not solved,
this says “Installed Client Driver.” If it does
leave the check box selected.
not, it says “No Hardware Acceleration.”
6 The Surface Backdrop option There is a significant difference in speed
generates the backdrop image using between rendering with acceleration and
hardware acceleration. For some graphics without.
cards, this option improves rendering speed
The Max Lights value indicates how many
considerably.
lights you can have turned on at any given
7 Information regarding your OpenGL time when generating a render view. This
graphics card displays here. This value should be 8 or higher, depending on
your video card.
Preferences
2
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Chapter 6:
Layers
Chapter Overview
Introductory Training Video: Under- customize how each layer displays in the
standing Layers Layer Display Options dialog.
Classroom Design Project Training Layers are organized into groups called layer
Video: Working with Layers and Layer sets. The layer set currently in use
Sets to Get the Views You Want determines which objects display, and how
those objects are shown. You can customize
What’s New In Version X1 Training
the layer display settings for all layers in a
Video: Layers - Layers and Layer Sets
layer set without affecting other layer sets.
The concept of layers is similar to a stack of You can copy, add and delete layer sets in the
transparencies, with groups of objects stored Layer Set Management dialog. All
on each sheet. Layers are used to organize views use a unique layer set. You can specify
and manage the display of all objects in all the initial layer set that is used for a
views and the Materials List. Layers can also particular type of view in the Layer Set
be locked to prevent accidental editing. Defaults dialog.
Every object in a plan must exist on a layer.
One layer can be thought of as one Chapter Contents
• Layer Sets
Layers
transparency sheet. You can determine
which layer an object is on by looking in its • Layer Set Management
specification dialog or by selecting the object • Active Layer Set Control
and looking on the status bar. You can • Layer Display Options Dialog
• Displaying Objects
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Layer Sets
What’s New In Version X1 Training files, add it to your template plan. See
Video: Layers - AIA Naming Conven- “Template Files” on page 167.
tion Layer Set
Layer Sets are used to control the layer Modify All Layer Sets
settings for different views. All views If you want changes made in one layer set to
associated with a plan file - including views apply to all other layer sets in the current
sent to layout - make use of the layer sets plan, check Modify All Layer Sets in the
stored in that .plan file. Layer Display Options dialog before
A layer set consists of a complete list of all making changes. The layer name and display
layers in the current plan and the display attributes are applied to all other layer sets.
settings for each. These display settings can For example, if you check Modify All Layer
be modified, and can be different for each Sets and then change the color and line style
layer set. for the Text layer of the Electrical Set, the
Any changes made to a layer set in one view same changes are applied to the Text layer of
affects all other views using the same layer the Framing Set of the same plan.
set. If this is not desired, you can create a
unique layer set for a particular view. See Layer Set Defaults
“Layer Set Management” on page 217. Whenever a particular type of view is
created, such as floor plan view or a framing
Each plan file can have an unlimited
overview, a specific layer set is activated for
number of layer sets.
that view. Which layer set becomes active
depends on the type of view created.
Layout Layer Sets
The default layer sets for nine different view
Views sent to layout use layer sets saved with types, including the Reference Display, are
the plan, rather than with the layout. See specified in the Layer Set Defaults
“Displaying Layout Views” on page 981. dialog.
Layer Sets & Templates Each of these layer sets can be edited as
needed in the Layer Display Options
Layers and layer sets are plan-specific. A dialog. See “Layer Display Options Dialog”
custom layer set that you created in one plan on page 218.
file may not be available in another. To
include a custom layer set in all new plan Normally, it is best to change the settings in
the existing default layer sets rather than
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Layer Set Management
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The Delete button is on enabled if the used in the view that was active when the
layer set can be deleted. You cannot Layer Set Management dialog was
delete the active layer set. opened. You can select a new Active Layer
Set from the drop-down list or click the
Do not delete any layer sets that are used Define... button to make changes to the
by a layout. active layer set in the Layer Display
• Click the Import... button to import layer Options dialog.
settings from a .layers file. See “Export-
ing/Importing Layer Sets” on page 224. 3 Reference Display Layer Set - Click
the drop down list to specify which
• Click the Export... button to export the layer set is used when the reference display is
layer settings in the current plan in a .lay- turned on. While the default Reference
ers file. See “Exporting/Importing Layer Display Set is usually sufficient, you can
Sets” on page 224. create as many layer sets as you like and use
any of them for the reference display. See
2 The Active Layer Set for Current “Reference Display” on page 369.
View options affect only the layer set
218
Layer Display Options Dialog
1
2
4 6
5
7
1 The Available Layer Sets options 2 Click the column header to sort all
control which layer set is affected by layers in the Layer Display Options
changes made in the Layer Display dialog by that column.
Options dialog. • In the Name column, sorting is case sen-
• The currently selected layer set displays. sitive to allow greater control over orga-
Click the drop-down list to select a differ- nization.
ent layer set. • A red + in the Used column indicates
• Click the Copy Set button to create a which layers have objects placed on them
copy of the current layer set. in the current plan. This column cannot
be edited.
• When Modify All Layer Sets is checked,
changes made in the Layer Display • A check in the Disp column indicates
Options dialog apply to all other layer which layers are set to be visible. This
sets in the plan when you click OK. controls the display of objects in 2D and
3D views.
Modify All Layer Sets is a one-time • An M in the Mat column indicates which
action. It is always unchecked when
layers are included in the Materials List.
Layers
the Layer Display Options dialog is opened.
• A yellow in the Lock column indicates
which layers are locked, preventing
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objects on that layer from being manually display at the bottom of the dialog. If
edited. multiple layers are selected, “no change”
• The Color column shows the line color may display for attributes that are different
for each layer. You can sort this column among the selected layers.
so that like colors are listed together.
When one or more layers are selected
• The Style column shows the line style for and you click OK, the program remem-
each layer and can be sorted so that like bers your selection so that the same layers
line styles are listed together. are selected when you reopen the Layer Dis-
play Options dialog.
• The Size column displays the line weight
used by each layer and can be sorted so
that like line weights are listed together. 4 When a layer or layers is selected,
single or shared layer attributes can be
• Click the Library button to open the edited in the section titled Properties for
Library Browser to the Line Styles “Selected Layer.” Line Color, Style and Size
library. See “Line Styles” on page 688 for affect lines in floor plan view and surface
more information. edge lines in vector views.
• To change the color of lines on a selected
3 Layers are named so that similar object layer, click the Color bar to select a new
types such as Cabinets, Base and
Cabinets, Wall are listed near one another color in the Color Chooser dialog. See
alphabetically. “Color Chooser Dialog” on page 722.
Double-click a layer in the Name column to • To change the line style of a selected
rename it. layer, click the Style drop-down arrow or
click the Library button to select a line
style from the library. See “Line Styles”
on page 688.
• To change the width of lines on a selected
layer, enter a Size.
• To turn off a selected layer, uncheck
Display. See “In All Views” on page 221.
• To exclude all objects on a selected layer
from the Materials List, uncheck Include
in Materials List. See “Materials Lists”
If a layer is turned on, a checkmark is shown
on page 222.
in the Disp column. If a layer is turned off,
the column is blank. • To protect the objects on a selected layer
from accidental changes, check Lock.
Layers are selected by clicking them in the Items on locked layers display but cannot
table. Hold down the Shift key or the Ctrl be selected, deleted, moved, or modified.
key to select multiple layers at once. Click See “Locking Layers” on page 222.
the Select All button to select all layers in the
table. When selected, a layer’s attributes
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Displaying Objects
5 The buttons at the bottom left of the Click the Delete button to delete the selected
dialog provide additional control of the layer. You cannot delete used layers or any of
layers in the table. the system layers used by Chief Architect.
Click the Select All button to select all layers Click the Reset Names button to revert layer
in the table at once. This allows changes to names for system layers back to the original
be quickly applied to all layers. names that installed with Chief Architect.
This does not affect layers you created.
Click the New... button to open the New
Layer Name dialog and create a new layer Click OK to close the dialog and apply your
with the unique name of your choice. changes.
Duplicate layer names are not allowed.
Click Cancel to close the dialog, ignoring
any edits.
Note: New layers are added to all layer sets.
However, newly created layers will be turned
on to display only in the current layer set. 6 Select a layer to serve as the Current
CAD Layer from the drop-down
list.This is the default layer used for new
Click the Copy button to create a copy of the CAD objects such as lines and arcs. See
selected layer. The new layer is added “Current CAD Layer” on page 869.
directly below the original layer in the table.
7 Click the size grip and drag to resize the
Layer Display Options dialog.
Displaying Objects
The display of layers in 2D views, 3D views, try to place or draw an object on a layer that
and materials lists is controlled by layer set is hidden, the program warns you and asks if
in the Layer Display Options dialog. See you want to turn the layer on.
“Layer Display Options Dialog” on page
218.
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Many objects, including all CAD and text select the object and click the Components
objects, allow you to override the line style, edit button. See “Components Dialog”
color, and line weight for an individiual on page 1014.
instance without changing its layer.
Locking Layers
Materials Lists
Objects on layers with a lock symbol in the
Layers showing an “M” in the Mat column Lock column are visible but cannot be
are included in subsequently generated selected. This prevents them from being
materials lists. This allows you to control the accidentally changed.
inclusion of objects in the Materials List on a
layer-by-layer basis.
Some default layers, such as Patterns, do not
generate materials and are not included by
default. See “Controlling Object Display by
Layer” on page 1012.
Layers with objects that have been
extensively edited and do not require further
editing are good candidates for locking.
Locking a layer does not prevent the program
from modifying the objects on that layer.
The overall content and organization of
materials lists can be controlled in the New objects cannot be drawn on a locked
Preferences dialog. See “Material List layer. If you lock a layer and then attempt to
Panel” on page 206. draw a new object on that layer, a warning
asks you to unlock the layer.
To control the components that are included
in a Materials List for a particular object,
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Layer Tab
This dialog can only be accessed by clicking Options dialog but only allows a layer to be
selected.
the Current CAD Layer button. It is
similar in appearance to the Layer Display
Layer Tab
The Layer tab is found in the specification
dialogs for many different objects. Here you
can specify on what layer the prgram uses to
display the selected object.
Layers
Note: In some specification dialogs, layer
information is located on the Line Style tab
rather than the Layer tab.
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Chief Architect Reference Manual
1
2
3
1 Check Default to place the selected 3 Click Define to open the Layer
object on the default layer for that Display Options dialog and select,
object type. modify, or add a new layer. See “Layer
Display Options Dialog” on page 218.
2 Click the drop down list to select from
all layers. Any object can be placed on
any layer.
Layer Painter
The Layer Painter tool allows you to Select Tools> Display Settings> Layer
move an object to any layer from any Painter to open the Select CAD
view. Layer dialog. Choose a layer, click OK, then
click objects in any view to move them to
that layer.
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Layer Set Defaults Dialog
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Chief Architect Reference Manual
When a new view is created for any of the Select Use Active Layer Set to use the
specified view types, Chief Architect sets the currently active layer set for the new view
default layer set listed here as the active layer when it is created.
set. Click the drop-dpwn list to change the
Click the Define... button to open the Layer
initial layer set for each view.
Display Options dialog and change the
layer settings for the layer set. See “Layer
Display Options Dialog” on page 218.
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Chapter 7:
Walls, Railings,
Walls
& Fencing
Chapter Overview
Introductory Training Video: Walls using the CAD to Walls tool. See “CAD to
Walls” on page 249.
Walls are the single most important
building component in Chief Architect. By Another feature that can be used to generate
creating walls and defining the rooms created walls automatically is the House Wizard.
by the walls, you are telling the program how This tool allows you to define and arrange
you want the 3D model built. room spaces that the program uses to
generate walls. See “House Wizard” on page
There are several ways that walls can be
884.
created in Chief Architect. The most
common is to simply draw them with the
wall tools. Most of this chapter covers the Chapter Contents
creation and modification of walls using • Default Settings
these manual wall tools. • The Wall Tools
• The Deck Tools
Exterior walls can also be automatically • The Fencing Tools
generated when a new floor is built by using • Exterior and Interior Walls
another floor (above or below) as a model. • Foundation Walls
For more, see “Adding Floors” on page 366. • Pony Walls
In addition, walls can be created by • Railings
converting 2D CAD lines into actual walls • Invisible Walls
• Polygon Shaped Rooms and Decks
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Chief Architect Reference Manual
Default Settings
Default Settings can be accessed by Wall Defaults
selecting Edit> Default Settings.
Click the “+” next to Walls to display the Double-click the Exterior Wall or
walls sub-headings. Select a subheading and
Interior Wall button to open the
click the Edit... button to open the Wall
Interior/Exterior Wall Defaults dialog
Defaults dialog associated with your
and specify which wall type is drawn when
selection.
using the Interior and Exterior Wall tools.
Wall defaults can also be accessed by See “Exterior/Interior Wall Defaults Dialog”
on page 276.
double-clicking the Wall Tools button.
The settings in the various wall defaults Foundation and
dialogs determine what wall types are drawn Retaining Wall Defaults
when the different wall tools are used. It is a
good idea to be familiar with these settings Double-click the Foundation Wall
and how they relate to your style of building.
See “Wall Type Definitions” on page 251. button or Retaining Wall button to open
the Foundation Defaults dialog and
General Wall Defaults specify which wall type is drawn when the
Foundation and Retaining Wall tools are
The settings in the General Wall Defaults used, the size of the footings, and other
dialog control general attributes that information used when building foundations.
apply to all wall types. See “General Wall See “Foundation Defaults” on page 372.
Defaults Dialog” on page 274.
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The Wall Tools
Walls
Double-click the Pony Wall button to Double-click the Deck Tools parent
open the Pony Wall Defaults dialog and button or any of its child tools except
set the wall type used for both the upper and Polygon Shaped Deck to open the
lower portion of pony walls and other data Deck Railing Defaults dialog.
used when drawing pony walls. See “Pony
Wall Defaults Dialog” on page 277. The tabs in this dialog are the same as their
respective tabs in the Wall Specification
Railing Defaults Dialog dialog. See “Wall Specification Dialog” on
page 259.
Double-click either the Straight Railing
or Curved Railing button to open the
Fencing Defaults Dialog
Railing Defaults dialog and specify what
Double-click the Fencing Tools parent
type of railing is drawn when either Railing
button or either of its child tools to open the
tool is used.
Fencing Defaults dialog and specify what
The tabs in this dialog are the same as their type of fencing is drawn when using the
respective tabs in the Wall Specification Fencing tool.
dialog. See “Wall Specification Dialog” on
The tabs in this dialog are the same as their
page 259.
respective tabs in the Wall Specification
dialog. See “Wall Specification Dialog” on
page 259.
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Invisible Walls
Note: Whether a wall is recognized as an
exterior or interior wall by the program is Invisible walls are walls used to define
determined by its position in the model, not separate room areas in a plan. They can
by the tool used to draw it. See “Exterior and display in floor plan view but not in 3D
Interior Walls” on page 232. views. Floors, ceilings and roofs generate
above and below the rooms defined by these
Foundation Walls walls. You can also convert a normal wall
into an invisible wall and vice versa in the
The Foundation Wall and
Wall Specification dialog. See “Invisible
Curved Foundation Wall tools
Walls” on page 234.
draw foundation walls according to the
information specified in the Foundation
Defaults dialog. Foundation walls normally Polygon Shaped Room
have a footing and can be drawn on any floor What’s New In Version X1 Training
of the model, not just the foundation floor. Video: Framing Decks - The New Poly-
See “Foundation Walls” on page 232. gon Deck Tool
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The Deck Tools
Walls
connects walls whose ends are within a Wall Type Definitions dialog,
few inches of each other but are not where wall types can be created, copied and
connected. See “Fix Connections” on page edited. See “Wall Type Definitions Dialog”
240. on page 251.
Fencing
The Fencing and Curved
Fencing tools draw fences, which
are similar to railings but by default do not
define room areas. Fencing is normally used
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Foundation Walls
Foundation walls are similar to the wall layer. See “Foundation Tab” on page
interior and exterior walls but also have 264.
a footing. Foundation walls can either be
You can select the footing in 3D views and
created automatically when a foundation
edit it’s size and shape using the edit handles.
floor is created or manually by drawing them
using the Foundation Wall tool.
You can draw a foundation wall on any floor
of a plan, not just on the foundation level.
Any wall can be specified as a foundation
wall. See “General Tab” on page 260.
The initial wall type and footing size used for
foundation walls are specified in the
Foundation Defaults dialog. These
values can be changed at any time in the
Wall Specification dialog.
Normally, the footing is centered on the wall,
but you can center the footing on the main
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Pony Walls
Pony Walls
Walls
Classroom Design Project Training Pony walls are created using the wall types
Video: Creating Pony Walls for above and other information specified in the Pony
Grade Brick Wall Defaults dialog. System Default Wall
Types are the only types of wall that cannot
Classroom Design Project Training
be specified as pony walls. See “Pony Wall
Video: Using Stepped Pony Walls for a
Defaults Dialog” on page 277.
Daylight Basement
The height where the upper portion meets the
A Pony Wall, sometimes called a split
lower can be specified in 3D views. Because
wall, is a wall with two separate wall
the upper and lower sections of a pony wall
types for the upper and lower portions.
are linked, if either portion is modified along
the division between the two, such as raking
or the stepping of a footing, the other portion
of the pony wall adjusts to match.
You can convert a normal wall into a pony
wall and vice versa on the Wall Types tab of
the Wall Specification dialog.
Railings
Railings are created and edited just like If Panels is selected on the Railing tab, you
walls. By default, newels and balusters can choose a Panel Type on the Newels/
do not display in floor plan view, but their Balusters tab. See “Newels/Balusters Tab”
display can be turned on. See “Newels/ on page 270.
Balusters Tab” on page 270.
When first drawn, railings have the No
The default type for new railings is defined Locate attribute, which prevents them from
in the Railing Defaults dialog. See being located by dimension lines. The No
“Railing Defaults Dialog” on page 229. Room Def attribute is helpful if you do not
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Invisible Walls
Invisible walls are used to create or
modify room definitions, most often by
defining smaller areas within larger rooms.
See “Room Definition” on page 280. These
smaller room areas can have different floor
or ceiling materials or heights, allowing
stepped areas to be created.
Invisible walls can display in floor plan view
but not in 3D views. Floors, ceilings and
roofs generate above and below the areas
defined by these walls.
Common uses for invisible walls include
dividing the living and dining areas of a An invisible wall can be turned into a normal
single room, or separating a kitchen from an wall, or vice versa, by clicking the Invisible
adjoining nook. check box on the General tab of its Wall
Specification dialog. See “General Tab”
on page 260.
Important Notes on
Invisible Walls
• Floor, wall and ceiling areas are calcu-
lated separately for rooms divided by
invisible and normal walls.
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Polygon Shaped Rooms and Decks
• Invisible walls are ignored by the Auto • Invisible walls can be drawn through a
cabinet to attach to the wall behind.
Place Outlets tool; it functions as
Walls
though they were not present. • Invisible walls do not produce a short
wall section to cover the gap where the
• Cabinets, fixtures and furniture can be
level of the floor or ceiling changes. Use
moved freely through Invisible walls.
an invisible railing for this. See “Floor &
Ceiling Heights” on page 281.
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Hatch Wall
The Hatch Wall tool fills any wall Another way to apply a hatch pattern to a
segment, except invisible walls, with a portion of a wall is to first use the Wall
single hatch pattern. The Hatch Wall tool
Break tool to divide the wall into two or
places a hatch pattern across all layers of the
selected wall, covering any fill styles more segments. When the Hatch Wall
specified for that wall type. tool is applied to a broken wall, the pattern is
only applied to the selected segment.
The wall hatch pattern and it’s line weight
can be specified in the Wall Hatch To select wall hatching, click the wall using
Specification dialog. See “Wall Hatch either the Select Objects or Hatch Wall
Specification Dialog” on page 273.
tool, then click the wall with hatching.
It may be preferable to create a wall type
definition for display purposes rather than To delete a hatch pattern from a wall, select it
use the Hatch Wall tool because and click the Delete edit button or press
multiple fill styles can be used. See “Wall the Del key. Make sure that the hatch pattern
Type Definitions Dialog” on page 251. is selected and not the wall by noting that
“Wall Hatching” displays in the Status Bar.
To apply wall hatching, click the Hatch Wall
See “The Status Bar” on page 8.
button, then click a wall. The hatch
You can resize the hatched area by selecting
pattern covers the entire length and width of
it and then dragging an end edit handle. If a
the wall.
hatch covers only part of a wall, you can
move it by dragging the center handle.
Break Wall
To divide a wall, select Build> Wall> If a break is placed near the intersection of
Break Wall and click the wall. This two walls, the break moves to the exact
places a break, creating two wall sections. intersection. Once a break is placed, click the
Select Objects tool and select the
When the Break Wall tool is active, you
original wall. If edit handles display near the
can continue to place breaks in walls. Select
break, the wall was correctly broken.
a different tool to deselect the Break Wall
tool. The Break Wall tool can be used to
create aligned walls across rooms. See
“Creating a Nook” on page 246.
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Deck Railings
Deck Railings
Walls
Deck Railing is used to create railing. When room definition is established,
decks on the exterior of a plan. a deck is created within the area defined by
Click and drag using the Deck Railing or the perimeter railing and its Room Type is
Curved Deck Railing tool to draw deck set to Deck. See “Decks” on page 288.
Deck Edge
The Deck Edge tools are used to and drag using the Straight Deck Edge or
draw invisible railing, defining a Curved Deck Edge tool to draw deck edge.
deck room without enclosing it in rails. Click See “Decks” on page 288.
Fencing
Fencing in Chief Architect is created
and modified much like railings and
walls. Fences do not create room definition
and are normally used outside a structure to
divide the terrain or detail an exterior.
Fencing automatically follows the shape of
the terrain. You can choose to have the Define the default fence style in the
fencing follow the terrain smoothly or to Fencing Defaults dialog. See “Fencing
have each segment step as it follows the Defaults Dialog” on page 229.
terrain. See “Railing Tab” on page 267.
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Drawing Walls
Classroom Design Project Training
Video: Drawing and Editing Walls Do not break walls and delete center
sections or draw short stub walls from
Classroom Design Project Training each side and try to line them up to create
Video: Drawing the Initial Walls and wall openings. To create an opening in a wall,
Rooms use the Door or Window tools.
238
Drawing Walls
Walls
cle, you must draw two curved walls.
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Chief Architect Reference Manual
Connecting Walls
Draw a wall sufficiently close to an existing By default, walls are automatically joined
wall and the program joins them at the when their centers are within a distance
intersection of their main layers. The new defined by the larger of the two wall widths.
wall moves, extends, or contracts slightly to
meet the existing wall. Existing walls do not Fix Connections
move.
Occasionally, one or more walls do not
properly connect. To clean up most
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Displaying Walls
connections throughout the plan, select same direction, the two walls appear to
Build> Walls> Fix Connections. If you combine into a single wall. When selected,
Walls
have only one connection to fix, the Connect the wall may consist of more than one
section, divided by breaks. See “Break Wall”
Walls edit button is faster to use.
on page 236.
Displaying Walls
While the composition and appearance of In addition, the display of the wall layers
each wall type is controlled in the Wall specified in the Wall Type Definitions
Type Definitions dialog, the display of dialog can be controlled. If you turn off the
walls in all views is controlled in the Layer display of the layer called Walls, Layers,
Display Options dialog. See “Displaying wall types display with two lines
Objects” on page 221. representing the inside and outside surfaces.
See “Displaying Objects” on page 221.
In Floor Plan View It is often desirable to display the walls from
There are several options for controlling how a floor other than the current floor. To do
walls are displayed in floor plan view. In the this, select and display a reference floor. See
Layer Display Options dialog, you can “Reference Display” on page 369. You can
specify whether or not various types of walls also specify which layers are included in the
display. By default, walls are placed on reference display in the Layer Display
layers with “Walls” at the beginning of the Options dialog.
layer name, such as Walls, Attic. You can
place walls on any layer, however.
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Editing Walls
What’s New In Version X1 Training Preferences dialog. See “Architectural
Video: Walls - Wall Editing Panel” on page 198.
Walls can be selected individually and as a • If the Hatch Wall tool has been used
group in all views. When a wall is selected, it to apply hatching to a wall, the hatching
displays edit handles and an edit toolbar that is selected first. Click Select Next
vary depending on the current view and the
selected edge and can be used to edit it in Objects to select the wall itself. See
various ways. See “Selecting Objects” on “Hatch Wall” on page 236.
page 92. • The Edit Area tools allow you to
select only part of a wall or walls. See
Selecting Walls “Edit Area Tools” on page 153.
• When you try to select a wall in a Cross
Section/Elevation or 3D view, the interior Using Edit Handles
or exterior room it defines may be
Depending on the type of view, a wall
selected first. Click the Select Next
displays a different set of edit handles when
Objects edit button or press the Tab selected.
key on your keyboard to select the wall
• In floor plan view, straight and curved
itself. See “Selecting Rooms” on page
walls can be edited like CAD Lines and
283.
Arcs. See “Editing Line Based Objects”
on page 95 and “Editing Arc Based
You can specify that the wall be selected
Objects” on page 98.
first instead of the room in the
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Editing Walls
• In an elevation view, the vertical edges of a selected wall’s Extend edit handles in floor
straight and curved walls can be edited plan view or when the top edge of the wall is
Walls
like closed polylines. See “Editing selected in a 3D view.
Closed-Polyline Based Objects” on page
107. Unlike polylines, only the top and Same Wall Type edit handles
bottom edges of walls can be selected and
manipulated: the side edges cannot.
• In a camera view or overview, click the
top surface of a wall to display the same
edit handles as in floor plan view, allow- Click and drag a Same Wall Type edit
ing you to rotate, move, and extend or handle at any angle to draw a new wall
shorten the length of the wall. segment of the same type as the selected
• In a camera view or overview, click an wall.
interior or exterior surface to display the
same edit handles as in an elevation view,
one at each corner and one on the top and
bottom edges.
• Moving a wall will move any cabinets
attached to that wall.
To temporarily enable the Same Wall Type
• When a wall is connected to other walls edit handles, select a wall and click the Same
and Edit Object Parts is turned off, Wall Type edit button. You can also
it can only be moved perpendicular to enable these handles globally in the
itself or, in the case of curved walls, its Preferences dialog. See “Architectural
chord using the Move edit handle. Panel” on page 198.
Unconnected walls can be moved at
Allowed Angles.
Locked vs. Unlocked Centers
• The footing of a foundation wall can be
selected in 3D views and edited using the The default for curved walls is an unlocked
edit handles. center because it is easier to draw and edit
when the center is unlocked.
• The Same Wall Type edit handles can be
enabled to allow you to draw a new wall Once walls are in place and curved walls are
segment of the same type as the selected properly aligned with straight walls, it is a
wall. good idea to lock the curved walls’ centers.
To lock the center of a curved wall, select it
Same Wall Type
and click the Lock Center edit button.
Edit Handles
See “Using the Edit Buttons” on page 244.
When the Same Wall Type edit handles are The curved wall remains selected, but its edit
enabled, two edit handles display just beyond handles change.
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Chief Architect Reference Manual
The locked status can also be changed in the As with most objects, walls can be copied,
General tab of the Wall Specification replicated, moved, deleted, etc. See “Using
dialog. See “General Tab” on page 297. the Edit Toolbar” on page 97. The following
edit toolbar buttons may display on the edit
Wall Heights toolbar for selected walls.
The height of a wall is controlled by the • Click the Select Next Object edit
ceiling height of the room(s) it defines. If the button to select nearby objects instead of
ceiling or floor height of a room is changed, the selected wall.
the height of the walls that define it also
change. • Click the Open Object edit button to
open the specification dialog for the
• The ceiling height of a single room is
selected wall(s). See “Wall Specification
controlled on the General tab of the
Dialog” on page 259.
Room Specification dialog. See
“General Tab” on page 297. • Click the Transform/Replicate Object
• The ceiling heights for all rooms on a edit button to copy, move, rotate, or
floor are controlled in the Floor reflect the wall. See “Transform/Repli-
Defaults dialog for that floor. See cate Object Dialog” on page 144.
“Floor Defaults” on page 364.
• Click the Multiple Copy edit button
• The top or bottom edge of any wall can to make copies of the selected wall(s) at
be adjusted independent of floor or ceil- regular intervals. See “Multiple Copy” on
ing heights using the mouse in Cross Sec- page 139.
tion/Elevation and 3D views.
• Click the Accurate Move edit button
Moving Walls to slow down the mouse speed for the
Using Dimensions next edit operation. See “Accurate Move”
on page 125.
Automatic, manual, and temporary
dimension lines can be used to move a wall. • Click the Components edit button to
Select a wall and click the temporary open the Components dialog for the
dimension to open the Move Object selected wall(s). See “Components Dia-
Using Dimension dialog. See “Moving log” on page 1014.
Objects Using Dimensions” on page 804. • Click the Make Parallel/Perpendicular
edit button to align the wall with
Using the Edit Buttons another straight edge. See “Using Make
Parallel/ Perpendicular” on page 126.
A selected wall or walls can be edited in a
variety of ways using the buttons on the edit • Click the Point to Point Move edit
toolbar. See “Using the Edit Toolbar” on button to accurately move the selected
page 97. wall(s). See “Point to Point Move” on
page 125.
244
Editing Straight/Curved Wall Combinations
Walls
or room. See “Centering Doors and • Click the Reverse Layers edit button
Windows” on page 311. to flip the layers of the selected wall(s).
See “Drawing Walls” on page 238.
• Click the Change Line/Arc edit
button to change a selected straight wall • Click the Connect Walls edit button
into a curved wall or vice versa. See to complete an intersection of two walls.
“Change Line/Arc” on page 131.
• Click the Same Wall Type edit but-
• Click the Lock Center edit button to ton to enable the Same Wall Type edit
lock the center of the selected curved handles and draw a new connected wall
wall. This button appears depressed for a of the same wall type. See “Same Wall
locked-center wall and up for a normal Type Edit Handles” on page 243.
wall. Click it to change the lock center
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Chief Architect Reference Manual
Aligning Walls
Wall alignment refers to the way wall Creating a Nook
segments line up with one another, either on
the same floor or on the floor above or Walls can be aligned across an opening such
below. Walls may need to be aligned in a as a nook, so that they are colinear, using the
variety of situations. Break Wall tool.
246
Aligning Walls
Walls
Aligning Curved Walls
Between Floors
Curved walls are aligned between floors
using the same technique to align straight
walls. If the centers and radii of the walls are
within a few inches of each other, the Align
with Floor Above/Below check boxes are
enabled on the General tab of the Wall
Specification dialog for the selected wall.
Check either box and the selected curved
4. Right-click the middle section of the
wall takes on the radius and center of the
wall to select the wall section.
referenced wall as it moves into alignment
5. Click the middle Move handle and drag with it.
the wall outward.
6. Draw side walls to connect the wall back Aligning Curved Walls
to the rest of the house. With Straight Walls
7. Move these short walls using dimen- Curved walls can be drawn tangent to
sions to accurately size the nook. an existing straight wall using the
Start/Tangent/End Arc Mode. See
Aligning Walls “Drawing Arcs - Arc Creation Modes” on
Between Floors page 855.
Walls can be aligned between floors using If both ends of a selected curved wall
the Align With Above and Align With are connected to other walls at angles
Below checkboxes in the Wall of 45 degrees or less, the Make Arc Tangent
Specification dialog. See “General Tab” edit button is available. Click this button to
on page 260. move and resize the wall so that both ends
are tangent to the connected walls. See
To align walls between floors “Editing Arc Based Objects” on page 98.
The wall’s radius is usually changed by this
1. Select a wall that you want to align with
action and a locked center automatically
a wall either above or below it.
becomes unlocked. Once the wall is tangent,
2. Click the Open Object edit button. select it and drag its move handle until it is in
the appropriate position.
3. On the General tab of the Wall
Specification dialog, check either the
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Chief Architect Reference Manual
Attic Walls
In Chief Architect, walls are built between Attic Walls are specified as such on the
the default floor and ceiling heights of the General tab of the Wall Specification
room. See “Floor Defaults” on page 364. dialog. When you Rebuild Walls/Floors/
When the program detects an open space
Ceilings , all Attic Walls in the plan are
between a wall and the roof plane above it, it
deleted and rebuilt unless Retain Attic Wall
automatically creates an Attic Wall on the
is also checked. See “General Tab” on page
floor above that wall to fill in the gap.
260.
Attic Walls are typically found above Full
Gable Walls, forming a gable or closing the If you do not want to keep a particular
top portion of a side wall beneath a shed Attic Wall in your plan, specify it as
Invisible and make sure Retain Attic Wall is
roof.
checked on the General tab of the Wall
Specification dialog.
Double Walls
Classroom Design Project Training Frame Through
Video: Creating Double Walls to Add
Furred Basment Walls Frame Through walls can be considered the
basic Double Wall type. A Frame Through
What’s New In Version X1 Training wall could be used as a double wall between
Video: Walls - Double Walls hotel rooms for sound insulation.
In some situations, such as for sound To create a pair of Frame Through walls,
insulation, furring, or where the walls of two specify both walls as such on the General tab
modular home units meet, two walls are of the Wall Specification dialog.
drawn side-by-side. In instances such as
these, specify both walls as Double Walls. Split Framing
Two walls become Double Walls when they Split Framing walls divides floor and
are parallel, touching, and both specified as ceiling platforms and any walls their ends
Double Walls on the General tab of the Wall connect to. The split occurs at the boundary
Specification dialog. See “General Tab” where the two double walls touch and is
on page 260. useful for separating modular home units.
There are three types of Double Walls: Chief Architect frames walls and platforms
Frame Through, Split Framing and Furred separately on either side of the Split Framing
Wall. wall boundary, with no framing members
crossing it.
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CAD to Walls
You can make floor platform rim joists touch be defined as a layer of one of the walls,
each other at the boundary between Split usually the furred wall.
Walls
Framing walls or provide spacing to carry
As with Frame Through walls, Furred Walls
sheathing over them by checking Build
do not split platforms or connected walls.
platform to this layer for the appropriate
Unlike Frame Through walls, they do not
layer in the Wall Type Definitions dialog.
connect or frame to non-parallel walls like
For more information, see “Wall Type
normal walls. Instead, they connect to other
Definitions Dialog” on page 251.
Furred Walls.
To create a pair of Split Framing walls,
To create a Furred Wall, specify the primary
specify both walls as such on the General tab
wall as a Frame Through wall and the
of the Wall Specification dialog.
furred wall as a Furred Wall on the General
tab of the Wall Specification dialog.
Furred Wall
Furred Walls are placed against the inside Openings in Double Walls
of a primary wall, typically an exterior wall.
Doors and windows placed in one Double
An example is a concrete wall furred out by a
Wall extend through both walls. You can
framed wall with an air gap or insulation
specify how an opening builds through the
between them. Another example is a thick
Double Walls on the Frame and Trim tab of
wall with two framed layers.
the Door Specification dialog or the
Rooms are defined in the normal manner by Casing tab of the Window Specification
the primary wall, but the layers of the Furred dialog. See “Door Specification Dialog” on
Wall are treated by the program as though page 315 or “Window Specification Dialog”
they were added to the primary. An air gap on page 343.
between the primary and furred walls should
CAD to Walls
CAD to Walls allows CAD lines to be with unique layer attributes. See “Layer
converted to Chief Architect objects. Display Options Dialog” on page 218.
This is helpful when importing drawings into
The Import Drawing Wizard is the best
floor plan view. Two or more parallel CAD
place to arrange the layers of the incoming
lines can be converted to both straight or
lines for easiest CAD to Wall conversion. If
curved walls or rails. CAD lines representing
you are importing the CAD lines from
windows and doors can also be converted.
another system, do not check “Boxes” or
All lines that you want to convert to walls “Polylines” in the Import Drawing
must be located on one layer. The same is Wizard. See “Select File” on page 909.
true for windows, doors, and rails. It is
helpful to place like items on a single layer
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Chief Architect Reference Manual
1 2
1 Specify the source layers to be width of the wall type. Typically, only two
converted to walls, windows, doors, or wall types are used in a plan and an interior
rails. and exterior wall type are specified.
2 Click Define to view the Layer Conversion works better if lines representing
Display Options dialog and select a windows and doors are on different layers,
different source layer if needed. although it should still be satisfactory if they
are on the same layer. In either case, the arc
3 Specify wall types for the new walls. indicating door swing helps to identify a door
One, two, or neither can be specified.
and should be placed on the same layer as
To convert to a specific wall type, the lines doors.
must be within one inch or 25mm of that wall
Click OK to complete the conversion.
type’s width. If two wall types are specified,
Converted items are found in the Layer
new walls are converted to the one having
Display Options dialog.
the closest width. The new wall expands or
contracts about its centerline to reach the
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Wall Type Definitions
Walls
Classroom Design Project Training placed on the Walls, Normal layer of the
Video: Creating a New Wall Type with Layer Display Options dialog.
a New Assigned Material
Default (Concrete) can only be used on the
Every wall in a plan is assigned a wall type, foundation plan. When you draw a Default
and its 2D representation, default materials, (Concrete) wall, it is placed on the Walls,
and framing width are specified by its Wall Foundation layer.
Type Definition.
The program assigns materials and assume
Material information in the Wall Type certain characteristics of these walls when
Definition can be calculated for take-offs in the Material List is generated.
the Materials List or shown in 3D views.
Wall types can be viewed, edited and created User Specified Walls
in the Wall Type Definitions dialog. See All other wall type definitions in the program
“Wall Type Definitions Dialog” on page 251. are considered User Specified Walls. Some
Walls fall into two categories: System User Specified wall definitions are shipped
Default walls and User Specified walls. with the program and can be customized.
The 2D display qualities of user specified
System Default Walls walls are defined by the properties in the
Wall Type Defintions dialog.
There are two System Default wall types:
Default (wood frame 16" OC) and Default User Specified walls can have up to ten
(Concrete). These two wall types behave layers defined, each representing a different
differently from all other wall types and material. All of these layers can be calculated
cannot be edited. by the Materials List. Materials that are
applied to the outer layers of the wall layer
Default (wood frame 16" OC) can be used
definition also defines how the wall displays
for interior or exterior walls and railings on
in 3D views.
all floors except the foundation level and are
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Chief Architect Reference Manual
1
8
2 9
10
3 11
4
12
5
13
6
7
14
1 Click this drop-down list to display all your plan or set as plan defaults cannot be
currently available wall types. Select a deleted.
wall type from the list to display its
definition. The list always has at least one 2 Main Layer - If multiple wall layers
are defined, select a radio button to
wall type, “Default,” that cannot be
specify the Main Layer. It is usually the
modified. You can rename a wall type by
structural layer and appears wider than other
typing in a new name.
layers in the wall preview.
To create a new wall type, click New to
define a new wall type from scratch or click Note: The Framing dialog uses the thick-
Copy to copy the current wall type. The ness of the Main Layer to size the studs if a
copied wall type can then be renamed and framing material such as Fir Stud 16" OC, Fir
Stud 24" OC, Metal Stud 16" OC, or Metal
redefined.
Stud 24" OC is assigned.
To remove a wall type, select it and click
Delete. Wall types currently being used in 3 Define the Thickness for each wall
layer. Wall layers are listed in order
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Wall Type Definitions Dialog
from exterior at the top to interior at the diagram, illustrating how the wall displays in
bottom. The numbering format can be floor plan view.
Walls
changed by clicking the Num Style button.
Check By Layer if you want the line to
4 Build platform to this layer - When a assume the attributes of the wall’s layer as
floor or ceiling platform is built, it goes defined in the Layer Display Options
to this layer. By default, the Main Layer is dialog. See “Displaying Objects” on page
checked. This option can only be selected for 221.
one wall layer; when you select this box for
Click the Library button to open the
any other layer, it becomes unchecked for the
Library Browser to the Line Style
previous layer it was selected for.
category. See “Line Styles” on page 688.
5 By default, dimensions are based on a
wall’s Main Layer. Select Dimension 9 Layer Material - Specify the material
calculated in the Material List and any
to this Layer to have dimensions locate to a
fill patterns that display in 2D for the
different wall layer. This option can only be
currently selected, or active, wall layer.
selected for a single wall layer.
Click either of the two material display boxes
6 Total - Displays the total thickness of and the Select Library Object dialog
the wall type definition. If you change
opens to the Materials library category.
the total thickness, the program
Specify a material for the active layer in the
automatically changes the thickness of the
wall layer definition.
Main Layer to account for the difference.
10 Click Library Material to open the
7 Click the Insert button to create a new Select Library Object dialog to the
layer directly above the active layer in
Materials library category. See “Select
the wall type definition. The arrow to the
Library Object Dialog” on page 679.
right of the wall assembly diagram points to
the active layer. Click Plan Materials to open the Plan
Materials dialog. See“Plan Materials
To insert a layer at the bottom, click near the
Dialog” on page 707 .
outside edge of the last layer until the arrow
to the left of the diagram points to the last
11 Click the Fill Style button to open the
line. Wall Layer Fill Style dialog and
specify a fill style for the selected wall layer.
Click Delete to remove the currently active
This dialog is similar to the Fill Style tab for
layer. The arrow to the right of the wall
CAD objects. See “Fill Style Tab” on page
assembly diagram points to the active layer.
864.
8 Wall Line - Define the Color, Style, Wall layer fill styles are overridden if you
and Weight for each line in the wall
type definition. Click the line to edit in the use the Hatch Wall tool on a wall in
diagram. The arrow to the left of the diagram floor plan view.
points to the active line. Any changes made
in the dialog immediately display in the 12 Show as insulation in elevation -
Check this box to have insulation
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Chief Architect Reference Manual
details generated in cross section views when • Exterior walls on different floors are
aligned by the outer edges of their Main
the Autodetail tool is used. See “Auto-
Layers.
Detailing” on page 751.
• Roof baselines are placed at the outer
13 The arrow to the right of the wall edge of the Main Layer when roofs are
assembly diagram points to the active automatically generated.
layer. To activate a layer, click the layer in
the diagram or click in the Thickness field • Roof base lines and gable/roof lines that
assigned to it. are manually drawn snap to the edge of
this layer.
The arrow to the left of the wall assembly
• Dimension lines can locate the outer wall
diagram points to the active layer surface.
surfaces, Main Layer surfaces, or wall
14 Click the Num Style button to open the centers (for interior walls).
Number Style / Angle Style
dialog. Here you can change the numbering All of this information is reliant on the
format. See “Number Style/Angle Style Main Layer, so creating your wall type
Dialog” on page 873. definitions accurately beforehand and
specifying the Main Layer is very important.
254
Exporting Wall Definitions
Walls
1
2
3
4
Wall type definitions can be exported from here. You may see other .dat files in this
one Chief Architect plan file into another. directory that are not wall definitions.
This is a convenient alternative to re-creating
wall types that may already exist in another 4 Give the file a short, descriptive File
name.
plan.
The wall type definitions that export from 5 Save as type should be *.dat.
your current plan are listed in the Wall Type
Definitions dialog. See “Wall Type
Definitions Dialog” on page 251.
The File> Export> Wall Definitions...
option exports all wall type definitions in one
.dat file. This .dat file can then be read into
another Chief Architect plan file.
To export a wall type definition, select File>
Export> Wall Defintions... to open the
Export Wall Defintions File dialog.
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Chief Architect Reference Manual
2
3
To import a .dat file (wall type definitions) in your plan. Files of the same name are
into the current plan, choose File> Import> overridden.
Wall Definitions.... The Import Wall
Definitions File dialog opens. Wall definitions can be made available
for future use by following the same
1 Navigate to the folder containing the instructions and importing them into your
wall definitions files. default template plan. See“To create your
own template plan” on page 168.
2 The selected file name displays.
The imported wall type definitions are now
3 Select the .dat file type. available in your current plan and are visible
in any list of wall types which display
When wall type definitions are imported, the throughout the program. See “Wall Type
names of the wall type definitions in the
Definitions Dialog” on page 251.
Import file are compared with those already
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Curved Walls and Roofs
Walls
Concave Curved Walls & Roofs
Concave curved walls can produce roof 2. Spanning the concave curved wall with
planes that follow them. If the concave area a straight baseline and produce a roof
is too small, simpler roof planes are pro- plane for it from that.
duced. To follow the curved wall, the section
baselines must be longer than the Min.
Alcove value on the Build tab of the Build
Roof dialog. If baselines are shorter, the
automatically generated roofs are simplified
by either:
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Chief Architect Reference Manual
258
Wall Specification Dialog
Walls
only the horizontal edges.
meeting in a “V”. Both walls have three
angles across the top of the wall. To create a compound raked wall
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Chief Architect Reference Manual
General Tab
1
2 4
3
6 5
8
7
3 Select the Railing check box to specify 5 Select a radio button to Lock the
the selected wall as a railing. More selected wall at its Start, End or Center.
railing settings are found on the Railing and When the Wall Angle or Wall Length of the
Newels/Balusters tabs. selected wall is changed, this part of the wall
is locked.
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Wall Specification Dialog
6 Check any of the Options to modify the the selected wall is very close, but not
selected wall accordingly. In most quite directly above or below a wall on
Walls
cases, multiple options can be selected. the floor above or below. Check the
• Check Invisible to specify the wall as option to precisely align the walls.
invisible. Invisible walls are used to If both options are available, you may choose
divide rooms areas that are not separated one or the other, but not both.
by a wall or railing, such as a nook from a
kitchen, and can display in floor plan When you click OK, the wall you selected
view but not 3D views. moves until it lines up properly with the wall
above or below. Walls align to the outer
Select Railing and Invisible to place surfaces of the main layer of exterior walls,
walls where there is a vertical break in and to the centers of interior walls.
the floor or ceiling level at the invisible
wall’s location. If railing is not selected, there
Curved walls are aligned in a similar way. To
will be a gap where the levels change. align two curved walls, the center of the
selected wall is moved to coincide with the
• Select No Room Definition to display center of the other wall. The wall is then
the wall in floor plan and/or 3D views but moved radially until the main layer surfaces
not define or divide a room. and centers match as previously described.
• Select No Locate to prevent automatic • Select Lock Center to lock the center of
dimension lines from locating a wall. No a curved wall.
Locate can be used for any wall that you • Select to Retain Wall Framing for this
do not want dimensioned. Railings have wall, as seen in the wall detail view or in
No Locate selected by default. 3D framing, when the wall framing is
• Select Invisible Beam to have the wall globally rebuilt.
display as two lines in floor plan view. • Select Terrain Retaining Wall to treat
This option is included for compatibility the wall as a terrain retaining wall. See
with earlier versions and its use is not “Terrain Breaks” on page 588.
encouraged. It does not create a beam • Select Stop at Platform to have the bot-
when framing is built or in 3D views. tom of the wall stop at the top surface of a
• Select Attic Wall to prevent the wall floor platform. This is the default for
from extending through the roof above. framed wall types.
See “Attic Walls” on page 248. • Select Go Through Platform to have the
• Select Retain attic wall to prevent an bottom of the wall go through a floor
existing attic wall from being deleted platform. This is the default for concrete
when you Rebuild Walls/Floors/Ceil- wall types.
ings . This should be selected for Whether a wall is a framed or concrete type is
walls that you have drawn. determined by the material selected for its
• The Align with Below or Align with main layer. See “Wall Type Definitions Dia-
Above check boxes are available when log” on page 251.
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Chief Architect Reference Manual
• Select Stop at Ceiling to have the top of • Radius - Displays the radius length as
the wall stop at the bottom of a ceiling defined by the above radio buttons. Mod-
platform. ify this value to change the curvature of
• Select Balloon Through Ceiling to have the wall.
the top of the wall go through a ceiling Lock Center - Select this button so that
platform. when the radius is changed, the wall center
• Default Wall Top Height and Default remains locked and the wall ends change.
Wall Bottom Height are enabled if the Lock Ends - Select this button so that when
selected wall top and/or bottom height the radius is changed, the wall ends remain
has been edited. Check these boxes to locked and the wall center changes.
restore the default heights.
8 Check Double Wall to specify the
7 Radius To - This section is only active selected straight wall as a double wall.
for curved walls and controls the Two walls become double walls when they
definition of the curved wall radius. are parallel, touching, and this box is
• Outer - Select this radio button to define checked for both. See “Double Walls” on
the radius from the center of the curved page 248.
wall to the outer surface of the wall.
This section is only active for straight walls.
• Inner - Select this radio button to define
• Select Frame Through to create a basic
the radius from the center of the curved
double wall.
wall to the inner surface of the wall.
• Select Split Framing to create a double
• Outer Main - Select this radio button to
wall that splits platform and connecting
display or modify the radius from the
walls at its boundary.
center of the curved wall to the outside of
the main layer of the wall. • Select Furred Wall to treat the selected
wall as additional layers added to another
• Inner Main - Select this radio button to
wall.
define the radius from the center of the
curved wall to the inside of the main
9 Click the Num Style button to open the
layer of the wall. Number Style/Angle Style dialog
and change the way the Wall Angle and
Wall Length values display.
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Wall Specification Dialog
Roof Tab
Walls
1 2
4
3
Any automatically generated roof style other • Extend Slope Downward - Select the
than a hip requires roof information to be check box to continue a roof down over a
defined in the exterior walls. Select the Roof bumpout in an exterior wall.
tab to define the portion of the roof plan that • Roof Cuts Wall at Bottom - Place a
rests on the wall. See “Automatic Roofs vs. check in this box and the selected wall is
Manual Roofs” on page 384. divided by any roof section that overlaps
it. The wall section below the overlap-
1 Options - Specify the shape of the wall ping roof plane is removed.
relative to the roof planes.
• Full Gable Wall - Select the check box • Combine with Above Wall - This check
to create a gable end over the wall. box is available for a selected wall with
an attic wall above it. Check this box to
• High Shed/Gable- Select the check box
frame the upper and lower portions of the
to model the high end of a shed roof.
wall together as one when automatic
• Knee Wall - Select the check box to framing is built.
define a wall as a knee wall. Only an inte-
rior wall can be defined as a knee wall. A 2 Pitch - Enter a value to define the pitch
knee wall’s height is defined by the roof of the roof plane over this wall.
plane, not the ceiling height.
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Chief Architect Reference Manual
Check Upper pitch to create a roof plane Specify the horizontal Length of the roof
with two pitches. Enter the upper pitch value. return in inches.
Specify the elevation that the upper pitch Enter a value in inches to Extend the roof
Starts at, or define the inches in from returns from the overhang.
baseline that the second pitch begins. The
Specify a Gable, Hip, or Full roof return.
two values are dynamic. Press Tab to update Specify a Sloping or Flat roof return. See
the relative numbers. “Some Common Roof Types” on page 390.
Specify the Overhang of the roof plane to be
Check the boxes to Include Frieze molding
generated above the selected wall. The
and Include Gutter.
default value is set in the Build Roof dialog.
See “Build Roof Dialog” on page 416.
4 Lower wall type if split by butting
roof - Designate a wall to be split into
3 Check Auto Roof Return to generate two wall types. The upper portion is defined
roof returns on the selected wall. In
in the Wall Types tab, and the lower portion
most cases, roof returns only work for Full
specified here.
Gable Walls. See “Roof Returns” on page
400.
Foundation Tab
1
2
4
5
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Wall Specification Dialog
Walls
foundation wall. This produces a footing footing on the main layer instead of the entire
beneath the wall. stem wall layer definition.
2 Thickness - Define wall thickness for Warning messages may display if the
System Default Wall types. foundation wall layer definition does not
appear to be a foundation wall type.
3 Footing Width and Height - Define
the size of the footing below the
5 Automatic Footing Bottom Height -
selected foundation walls. Check this box to restore the default
height of the selected wall’s footing. Only
The Height value will be unavailable if the
available when the footing bottom height has
bottom height of the footing has been edited.
been edited.
1
2
1 Check Pony Wall to enable the options types. Select the desired type from the list
for pony walls. See “Wall Types Tab and a preview displays below.
For Pony Walls” on page 266.
Use the Define button to open the Wall
Wall Type - The drop-down list Type Definitions dialog to create or
2
contains all currently available wall
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Chief Architect Reference Manual
3
4
When you select a pony wall or when you Wall Type for Lower Wall - The drop-down
turn a normal wall into a pony wall, the Wall list contains all currently available wall
Specification dialog has some additional types. Select the desired type from the list for
options. the lower portion of the pony wall.
1 Pony Wall - Check this box to make 3 Select a radio button to specify which
the wall a pony wall using a separate part of the pony wall is defined in the
wall type for the upper and lower portions of diagram below.
the wall.
4 Align pony wall - Select the option to
2 Wall Type for Upper Wall - The drop- define where the Upper and Lower wall
down list contains all available wall layer definitions align.
types. Select the desired type from the list for
the upper portion of the pony wall
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Wall Specification Dialog
Walls
wall type definitions align. If the thickness of
the main layers of the two wall type defini- • Outer main - Select this radio button to
tions are the same, the program may align align wall types at the exterior edge of
the exterior side when the interior side is their main layers.
specified. This is okay since both sides are
• Central main - Select this radio button to
aligned.
align the centers of the main layers of
both wall types.
• No change - Select this radio button to
leave the alignment as it was when dialog • Inner main - Select this radio button to
was opened. This should be used when align the wall types at the interior side of
multiple walls with different wall layer their main layers.
definitions are selected. • Inner surface - Select this radio button
to align wall types at their interior sur-
faces.
Railing Tab
2
6
7
3
4 8
5 9
1 Specify Railing - Check this box to Railings can be also drawn directly using the
specify the selected wall as a railing
Railing or Deck Railing tools.
and enable the other options on this tab.
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268
Wall Specification Dialog
Walls
pillars, and to make them extend to the
ceiling. 7 Check this box to display the preview
in color.
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Newels/Balusters Tab
1
2
3
4
5
6
7
8
9
1 Railing Height - Specify the railing a fence with the newels to one side of the
height. fence boards.
2 Baluster Width - Specify the width of 6 Panel Type - Only available when the
each baluster. For a library baluster, railing type has been specified as
this is its width or diameter at its widest “Panels.” Select solid, framed, or Library to
point. For a panel type railing, this specifies select a symbol to be used as a rail panel.
the thickness and can be set no larger than
the thickness shown on the General tab. 7 Baluster Type - Only available when
the railing type is not specified as
3 Newel Width - Specify the width of “Panels.” Select square, round, or Library
each newel. For a library newel, this is Balusters. Selecting Library from this drop
its width or diameter at its widest point. down list is the same as clicking the Library
button to the imediate right and allows you to
4 Newel Height - This is the height from select a symbol from the library to be used as
the ground to the top of the newel.
a baluster.
5 Newel Offset - Specify the amount
each newel should be offset from the 8 Newel Type - Select square, round, or
Library Newels. Selecting Library
center of the railing. Use this when creating
from this drop down list is the same as
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Wall Specification Dialog
Walls
the library to be used as a newel. Defaults dialog. Check Draw Newels/
Balusters to draw newels and balusters in
floor plan view.
1
2
When a wall covering is assigned using the Click Select to open the Library Browser and
Wall Specification dialog, it is applied to change the current wall covering.
the selected wall only.
Click Delete to remove the current wall
All wall coverings applied to the covering.
1
selected wall are listed here.
3 A preview of the current wall covering
2 Click Add New to open the Library displays here. click a preview pane to
Browser and apply a new wall open the Library Browser.
covering.
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Enter a height from wall covering Top To Check Interior and/or Exterior to apply the
Ceiling and Floor To Bottom. The wall wall covering to the inside and/or outside of
covering’s Width can also be specified. the selected wall.
Handrail Tab
The Handrail tab is used to specify the style
and size of the handrailing on a selected
railing, deck railing, or fence.
1
2
3
4
5
6
1 Molding - Displays the current handrail 3 Default - Click this button to remove a
profile being used. This typically says custom handrail that has been specified
“Default Handrail” unless a custom handrail and use the default handrail.
profile has been selected.
4 Preview Pane - Displays the selected
2 Select - Click this button to open the molding profile. No preview displays
Select Library Object dialog and for the “Default Handrail” option, which is
specify a profile from the library to be used rectangular.
as a handrail.
Note: Handrails are shown on their side,
rotated counter-clockwise by 90 degrees.
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Wall Hatch Specification Dialog
Walls
6 Height - Specify the height of the “Layer Tab” on page 223.
handrail molding. Defaults to 2 inches
or 5 cm. Materials Tab
For information about the Materials tab, see
“Materials Tab” on page 710.
1 Define the appearance of the wall • Fill Pattern - Select a pattern from the
hatch. drop-down list.
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• Spacing - Specify the spacing between • Use Background Color - Select the
hatch pattern lines. radio button to make the hatch pattern
• Angle - Specify the angle of the hatch line color the same as the fill.
pattern. • Use Layer Color - Select the radio but-
• Line Weight - Specify the line weight of ton to make the hatch pattern line color
the hatch pattern. that of the Walls, Hatching layer.
• Transparent Pattern Fill - Select the 2 Custom Pattern File and Name - This
check box to make the background trans- section is enabled if Custom is selected
parent. in the Fill Pattern field. Browse to select a
custom pattern file, a style of the selected
• Fill/Pattern Color - Select the radio but-
pattern from the pull-down list, and a pattern
ton and click the button to open the Win-
scale.
dows Color Chooser dialog. Specify a
color for the hatch pattern lines and click
3 A picture of the hatch pattern displays
OK. changes as they are made.
Wall/Railing/Fencing Defaults
Default Settings are accessed by Defaults dialog associated with your
selecting Edit> Default Settings.... selection.
Click the “+” next to Walls to display the
Wall, railing and fencing defaults can also be
walls sub-headings. Select a subheading and
accessed by double-clicking the Wall Tools
click the Edit... button to open the Walls
button.
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Wall/Railing/Fencing Defaults
Walls
1 2
1 Resize About - These radio buttons 3 Enter the Wall Thickness to be used
determine what part of a wall retains its for Default Wall Types. See “Wall Type
position when the wall type or wall type Definitions” on page 251.
definition is changed.
Resize About also controls how colinear
walls snap together.
• Outer Surface - Resize a wall from the
exterior surface in. The exterior surface
does not move.
• Main Layer Outside - Resize a wall
from the exterior side of the main layer
in. The outer main layer surface does not
move
• Wall Center - Resize a wall from its cen-
ter.
• Main Layer Inside - Resize a wall from
the interior side of the main layer out.
• Inside Surface - Resize a wall from the
interior surface out.
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3
1
1 Exterior Wall Tool - From the drop- To create or modify wall types, click the
down list, select the wall type drawn Define button to open the Wall Type
Definitions dialog.
with the Exterior Wall tool.
To create or modify wall types, click the 3 Railings, Fencing, Wood Frame and
Define button to open the Wall Type Invisible Walls - Default Thickness -
Definitions dialog.
Select a thickness for these tools and wall
types from the drop-down list.
2 Interior Wall Tool - From the drop-
down list, select the wall type drawn by
the Interior Wall tool.
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Wall/Railing/Fencing Defaults
3
1
1 Upper Wall - From the drop-down list, Wall layers and windows in the upper
select the default wall type for the
upper portion of pony walls. part of the pony wall do not display in
floor plan view when Show Lower Wall in
Click the Define button to open the Wall Plan View is selected.
Type Definitions dialog and create or
modify wall types. See “Wall Type From the drop-down list, select the default
Definitions Dialog” on page 251. wall type for the lower portion of pony walls.
2 Lower Wall - Specify the structure and Click the Define button to open the Wall
appearance of the lower portion of pony Type Definitions dialog and create or
walls. modify wall types.
Height of Lower Wall - Specify the default
3 Align Pony Wall - Specify the default
height of the lower portion of pony walls. option for aligning the layers of the
upper and lower pony walls. See “Wall
Check Show Lower Wall in Plan View to
Types Tab For Pony Walls” on page 266.
display this wall type in floor plan view
instead of the upper wall type.
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278
Chapter 8:
Rooms
Rooms
Chapter Overview
Introductory Training Video: Rooms Materials for walls, ceilings, floors and
moldings can be defined room-by-room or
What’s New In Version X1 Training
for the entire model based on Room Type.
Video: Rooms - Decks, Floors and
Foundations
Chapter Contents
When walls or railings create an enclosed • Room Definition
area, a “room” is created. You can select • Room Defaults
rooms defined in this manner like other • Room Material Defaults
objects in Chief Architect and open them for • Floor & Ceiling Heights
specification. • Selecting Rooms
Rooms are assigned a Room Type. Each • Room Types
Room Type has predefined characteristics. A • Room Labels
room defined as Porch, for example, is • Decks
assigned certain attributes that are different • Editing Rooms
than a Kitchen. • Special Ceilings
• Room Polylines
Ceiling and floor heights can be defined • Room Specification Dialog
room-by-room or for the entire floor.
Baseboard, chair-rail, and crown molding
can be applied room-by-room or for the
entire floor.
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Room Definition
Classroom Design Project Training If room is drawn within a larger structure and
Video: Room Definitions and Key none of its walls connect to the exterior
Room Properties walls, either directly or indirectly by
connecting to walls that do, the program will
A room is a totally enclosed area defined by
view this room as a separate building and
any combination of joined walls or railings,
unexpected issues may result. Connect such
visible or invisible. To be recognized as a
a room to the larger structure with an
room by Chief Architect a room must have
Invisible wall.
an unbroken perimeter.
Room definition disappears if part or all of a
Unless otherwise specified, rooms generate
surrounding wall is deleted. It is a good idea
floor and ceiling platforms automatically.
to finalize the position of walls before
Most rooms are also automatically covered
defining rooms with names and attributes
by the roof when one is built. There are
such as floor height and ceiling height.
exceptions to this, such as rooms defined as
Decks.
Room Defaults
Default Settings can be accessed by to create 3D models - particularly floor and
selecting Edit> Default Settings. In ceiling heights. Moldings can also be
the Default Settings dialog, select Floor specified in the Floor Defaults dialog.
and click the Edit button to open the Floor
Only the defaults for the first floor of a
Defaults dialog for the current floor.
building can be set ahead of time. The
The default values for rooms are specified in program uses the setting from the first floor
the Floor Defaults dialog for the current to create subsequent floors. Once a new floor
floor. The Floor Defaults dialog contains is built, its floor defaults can be changed. See
important information that the program uses “Floor Defaults” on page 364.
280
Floor & Ceiling Heights
Edit.. Click the room type you want to edit to Above Floor’s Platform for Ceiling is
open the Room Material Defaults dialog unchecked in the Floor Defaults dialog.
for that room type. This dialog is similar to See “Floor Defaults” on page 364.
the Materials tab found in many specification
dialogs. See “Materials Tab” on page 710. Wall Materials
If a room type is assigned, the room uses one There are several ways that materials can be
of the four defaults for its materials. If a assigned to walls, depending on how the
Rooms
room type has not been assigned, the room rooms and walls have been defined.
uses the General Rooms default materials.
When you create a room, the wall surfaces
use the default material specified in the Wall
Floor and Ceiling Materials
Type Definition dialog. See “Wall Type
Introductory Training Video: Custom Definitions Dialog” on page 251.
Flooring
You can change a room’s wall material on the
Specify floor materials and subfloor material Materials tab of the Room Specification
for the entire floor in the Room Material dialog. See “Materials Tab” on page 710. To
Defaults dialog or for individual rooms in restore the default Wall Type material, click
the Room Specification dialog. Plan Materials and select Use Default from
the list. See “Plan Materials Dialog” on page
You can specify three separate ceiling
707.
materials for a ceiling.
In addition, you can change the surface
Normally, only the Floor Covering and the
material of an individual wall in the Wall
Ceiling Covering display in 3D views. If the
Specification dialog. If you select Use
covering is specified as No Material, the
Default as the material, the program refers to
material below is visible. If no floor or
the material specified in the Room
ceiling material has been assigned, then the
Specification dialog.
program displays the default material for the
floor or ceiling. When neither the wall nor the room has a
material assigned to it, the program refers to
All floor and ceiling materials are used for
the general material for walls in the
the calculation of the materials list.
Material Defaults dialog. See “Material
You can only assign unique ceiling materials Defaults Dialog” on page 721.
to individual rooms when the checkbox Use
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Use the Room Specification dialog to set definition. To create room definition without
floor heights on a room-by-room basis. You enclosing an area with solid walls, use
can use these settings to create split levels,
Railings .
sunken living rooms, bi-levels, and dropped
garages, for example.
In 3D views you can adjust the default floor
and ceiling height for the entire floor, the
floor and ceiling height for an individual
room, or the floor and ceiling height for an
individual wall. See “In 3D Views” on page
290.
The Room Specification dialog controls
ceiling heights by room. Different rooms on Using Invisible Using an
the same floor can have unique ceiling Railings Invisible Wall
heights, cathedral ceilings, coffered ceilings,
or no ceiling at all. See “Room Specification Visible or invisible, railings work well to
Dialog” on page 296. create room definition because they put a
railing where the two rooms meet and fill in
the vertical space between with a short wall.
An invisible wall does not fill in the vertical
space between the two levels.
Ceiling and floor heights are interrelated.
Changing the floor or ceiling height in one
room can affect floor and ceiling heights
above and below.
• If a room’s floor is lowered, its ceiling
height is increased while the ceiling
below that room drops.
All floor and ceiling heights are measured • If the floor is raised, the ceiling height
relative to zero, which is the default floor decreases while the ceiling below that
height for Floor 1. Unlike other default floor room is raised.
and ceiling heights, the default floor height
• If a ceiling is lowered or raised, the floor
for Floor 1 cannot be changed, but the floor
above is lowered or raised as well.
heights of rooms on Floor 1 can be edited
individually. If the rooms above a particular room have
more than one floor height, the room’s
In order to raise or lower a room’s floor or
ceiling is stepped.
ceiling height, you must give it a room
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Selecting Rooms
Rooms
In a situation like this, a Lowered Ceiling can
be used to cover any “steps” made by
different floor heights on the floor above. See
“General Tab” on page 297.
Split Levels
A split level can be created by raising or
lowering the floor and ceiling heights of
various areas of the plan.
Selecting Rooms
Room definition is established when a room
is completely enclosed by walls. You can
confirm that a room has room definition by
using the Select Objects tool to select it.
When a fully-enclosed room is selected, the
room highlights.
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Room Types
Classroom Design Project Training You can edit the text of a room label in floor
Video: Assigning Room Types and plan view, but the type of room originally
Running a Plan Check assigned remains until it is changed in the
Room Specification dialog. See “Editing
Once your floor plan is laid out, each room
Room Labels” on page 287.
should be assigned a Room Type on the
General tab of the Room Specification
dialog. See “General Tab” on page 297. Available Room Types
When you assign a room type, a label with There are three categories of room types:
the room name displays in floor plan view. Interior, Exterior and Hybrid.
The Room Type applies appropriate Interior - Living, Dining, Family, Kitchen,
structural and display properties to the room. Nook, Bath, Master Bath, Master Bedrm,
284
Room Types
Bedroom, Study, Office, Entry, Hall, Closet, • Walls that define the garage have a foun-
Dressing, Storage, Laundry, and Utility dation under them defined by the
Foundation Defaults dialog with a
Exterior - Court, Deck, Balcony
concrete slab at the top of stem wall or
Hybrid - Open Below, Garage, Slab, Porch, grade beam.
Attic • The garage floor displays in 3D with the
foundation floor, not the first floor.
Effects of Room Types
Rooms
• Defining a room as Slab causes the floor
The program applies specific structural and platform thickness to equal the slab thick-
display properties to rooms depending on the ness value in the Foundation Defaults
assigned Room Type. dialog.
Living Area • Courts, decks and balconies do not gener-
• All interior type rooms are included in ate foundations.
Living Area calculations; exterior and Doors and Windows
hybrid rooms are not. • A window placed in a wall between an
Ceilings and Roofs exterior room and an interior room
always faces out toward the exterior.
• Interior rooms have a ceiling and roof
above them unless specified otherwise. • Windows placed between interior rooms
generate a warning message.
• Exterior rooms are assumed to be open to
the outside and do not generate a roof • Door placed between interior and exterior
above them. type rooms display threshold lines.
• Attic rooms are ignored by the program’s • Interior doors do not display thresholds.
automatic roof generator. • Open Below rooms are treated as interior
• Garage, Slabs, and Porches are treated rooms for window and door placement.
like exterior rooms in all cases except Electrical
that they generate a ceiling and a roof
above them. • The Auto Place Outlets tool adds
Floors and Foundations outlets automatically to all interior rooms
except bathrooms. Only one outlet over
Classroom Design Project Training each sink is added for a bathroom.
Video: Indicating Room Floor Cover-
ings in Plan • The Auto Place Outlets tool places
fewer outlets in hybrid rooms.
• Open Below is a unique type of interior
room. It has no floor platform and can be • The Auto Place Outlets tool does
used for defining stairwell openings. not place outlets in Porch rooms.
• Exterior walls of rooms default to create
the foundation type specified in the • The Auto Place Outlets tool does
Foundation Defaults dialog. not place outlets in exterior type rooms.
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• The Auto Place Outlets tool does • Baseboards and chair rails are not drawn
not place outlets in Open Below rooms. in Open Below rooms, but crown mold-
ing does.
• Any outlet manually placed in an exterior
room automatically becomes a water- Plan Check
proof outlet designed for exterior use. • Plan Check uses the room type and
Trim and Molding its characteristics for basic plan checking.
• Moldings are not automatically drawn in For example, a closet does not need a
exterior rooms. smoke detector but a bedroom does. See
“Plan Check” on page 885.
Room Labels
Room labels are based on the Room Types “Layer Display Options Dialog” on page
assigned in the Room Specification 218. You can specify how the area of rooms
dialog. You can move or delete a room label is calculated by the program by turning on
in floor plan view without affecting the room the display of one of these layers:
type. See “Room Types” on page 284. • Rooms, Standard Area is measured
There are two parts to each room label: the from center of interior walls to either the
room type, which is similar to a standard text outside surface of exterior walls or exte-
object, and the room area, which is not a rior wall framing, depending on the Liv-
standard text entry and cannot be edited. ing Area to setting in the Floor
Defaults dialog. It is rounded to the
Room labels can move about or even nearest square foot or mm and does not
disappear when room entries are revali- include the area within bay, box and bow
dated. windows.
• Rooms, Interior Area is measured from
Room Label Defaults the inner surfaces of all the room's walls.
The initial settings that control the size, It is rounded to the nearest square foot or
font, color and other aspects of room mm and includes the area within bay, box
label appearance are controlled in the Room and bow windows.
Label Defaults dialog. See “Room Label • Rooms, Interior Dimensions is also
Defaults” on page 838. measured from the inner surfaces of the
room walls. It is rounded to the nearest
Displaying Room Labels inch or mm and does not include the area
within bay, box and bow windows.
The display of room labels is controlled in
the Layer Display Options dialog. See
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Room Labels
Rooms
You can also insert room areas and
Room labels are similar to standard text dimensions into text objects as Text Macros.
entries and can be changed, moved and See “Text Macros” on page 826.
resized like any other text object.
Although the text of a room label can be Living Area
edited, the program recognizes the specified The Living Area label displays the area of
room type until you select another in the the floor platform for living areas in a plan. It
Room Specification dialog. The program is found near the bottom center of the plan as
determines the type of the room from this soon as a room area is defined by walls and/
selection, not from the text that the label or railing. The area is recalculated every time
contains.
you Rebuild Walls/Floors/Ceilings .
Before editing a room label, try to assign the
room type most similar to the room’s actual The Living Area displays for an individual
use. For example, it is reasonable to change building if half or more of that building's area
the “Bedroom” label to “Guest Room,” since is living area. For example, a living area
these rooms have similar uses. Defining a label would not display for a detached garage
closet as a “Living Room” and then editing that contains a bathroom or small shop.
its label to say “Closet” may cause problems. You can choose not to display this label by
The program still considers it a living room clearing the Show “Living Area” check box
because this is the specified room type. in the Plan Defaults dialog or by turning
If you delete the room label, the room type off the display of the Room Labels layer in
remains in the Room Specification the Layer Display Options dialog.
dialog. To restore the label, check the Show The Living Area label can be moved or
Room Label check box in the Room deleted. To restore a deleted Living Area
Specification dialog. See “General Tab”
label, select Tools> Plan Check . You
on page 297.
can click the Done button immediately,
without actually completing Plan Check.
Room Area
Unlike the rest of a room label, the room area Living Area vs. Footprint
and dimensions are not standard text entries
The Living Area should not be mistaken for
and cannot be edited or changed. The room
the footprint of the house. Only true livable
area moves, resizes and rotates with the rest
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Decks
Introductory Training Video: Patios To create a deck without a railing, click the
Introductory Training Video: Decks Straight Deck Edge tool or the Curved
Classroom Design Project Training Deck Edge tool, then click and drag to
Video: Generating Deck Planking and draw the perimeter of the deck.
Framing You can also create a regular, polygon-
Classroom Design Project Training shaped deck using the Polygon Shaped
Video: Extending a Deck with the Poly- Deck tool. See “Polygon Shaped Rooms
gon Deck Tool and Decks” on page 235.
You can define a room as a Deck on the A room does not have to be defined by Deck
General Tab of the Room Specification Railing to be specified as a “Deck”. See
dialog. “Room Types” on page 284.
To draw a deck, click the Deck Railing By default, decks do not have roofs. If you
tool, then click and drag to draw a railing. want to have a roof over your deck, check
Once room definition is established, the area Roof over this room on the Structure tab of
defined by the deck railing is assigned the the Room Specification dialog. Select the
“Deck” room type. Post to Beam option on the Railing tab to
give the roof a visible means of support. See
“Railing Tab” on page 267.
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Decks
Deck Stairs You can frame deck rooms two ways in Chief
Architect: Standard deck framing or
Classroom Design Project Training Advanced Deck Framing.
Video: Drawing Stairs for a Deck
If Advanced Deck Framing has not been
There are two ways to create stairs from a built, the program creates standard deck
deck down to the terrain. framing when you generate floor framing
using the Build Framing dialog. If you
To create stairs using the Click Stair tool
Rooms
have a deck on your second floor, you must
go to the 1st floor tab and select framing for
1. Select the Click Stair tool. the platform above to generate standard deck
2. Click within 12 inches of the deck rail, framing. See “Floor Tabs” on page 475.
outside the deck. Normally, standard decks appear as solid
platforms in all 3D views. Standard deck
To draw a down stairway from a deck framing displays in 3D views if you create a
framing overview. You can change the deck
1. Select Build> Stairs in floor plan materials that displays in 3D views on the
view. Materials Tab of the Room Specification
dialog. See “Materials Tab” on page 710.
2. Place the pointer at the edge of the deck,
hold down the Alt key (or click with the You can create Advanced Deck Framing
right mouse button) and drag in the details that also include posts, support
direction of the stairs. Holding the Alt beams, and deck planking using the Build
key produces a stairway that goes down Advanced Deck Framing edit button. If
instead of up. a foundation level exists, the program also
3. Place a doorway in the railing at the top creates supports for the deck. You do not
of the steps. need to build any other framing using the
Build Framing dialog to create and display
The only time you should ever draw the Advanced Deck Framing.
stairs from an upper level down is when
you are going from a floor platform such as a Any standard deck framing is deleted when
deck to the ground or finished grade. When Advanced Deck Framing is generated.
stairs are drawn between two floor platforms,
they should be drawn from the lower floor
If you want to remove the Advanced Deck
platform to the upper floor platform. Framing, select the deck room and click the
Remove Advanced Deck Framing edit
Deck Framing button. Normally, the advanced framing deck
display in all 3D views.
What’s New In Version X1 Training
Video: Framing Decks - New Planking
and Framing Options Deck Planking
The display of the deck planking is
controlled by the Framing, Deck Planking
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Chief Architect Reference Manual
layer in the Layer Display Options Framing edit button. If Advanced Deck
dialog. See “Layer Display Options Dialog” Framing has already been built, click
on page 218. Remove Advanced Deck Framing first.
You can customize the planking overhang, Once created, the individual planking and
width, spacing and border on the Deck tab of framing objects created by the Advanced
the Room Specification dialog. See
Deck Framing tool can be edited like
“Deck Tab” on page 301.
CAD objects. See “Editing Closed-Polyline
After setting these specifications, select the Based Objects” on page 107.
deck room and click the Advanced Deck
Editing Rooms
Once a room is defined by walls or railings, 2. Click the exterior surface of a wall to
its structure and appearance can be edited select the exterior room. The status bar
using the edit buttons or the Room indicates when the exterior room is
Specification dialog. Floor and ceiling selected.
heights, floor platform structure, moldings, 3. Click and drag the edit handle on the top
wall coverings and an array of materials can wall edge to adjust the default ceiling
all be specified in the Room height, or the edit handle on the bottom
Specification dialog. See “Room edge to adjust the default floor height.
Specification Dialog” on page 296. Temporary dimensions display.
290
Editing Rooms
3. Click and drag the edit handle on the top Using the Edit Buttons
wall edge to adjust the room ceiling
height, or the handle on the bottom edge A selected room or rooms can be edited in a
to adjust its floor height. Temporary variety of ways using the buttons on the edit
dimensions display. toolbar.
4. As you drag a handle, notice that all The following edit toolbar buttons may
walls defining that room are affected. display on the edit toolbar for selected
rooms.
Rooms
To adjust the height of a wall in 3D
• Click the Select Next Object button
to select nearby objects instead of the
1. Create a floor camera view of your plan.
selected room, particularly the wall it is
Although walls can be edited in any 3D
placed in.
view, cross sections, elevations, floor
camera views, or floor overviews are • Click the Open Object button to
best for editing walls. open the specification dialog for the
2. Click a surface of the wall that faces. By select room(s). See “Room Specification
default, the room selects first. You can Dialog” on page 296.
change this behavior on the Architec-
tural panel of the Preferences dialog. See • Click the Select Same Type button to
“Architectural Panel” on page 198. select all rooms that have attributes set
the same as the original room. This can
3. Click the Select Next Object edit be useful to quickly see which rooms on a
button to select the wall. The Status Bar floor share the same attributes.
says “Wall.” See “The Status Bar” on
page 8. • Use the Load Values to Make Same
button to load the selected attributes into
4. Click and drag the edit handles. Tempo-
any rooms that do not currently have the
rary dimensions display in elevation
same values. See “Select Same / Load
views. See “Editing Closed-Polyline
Same” on page 152.
Based Objects” on page 107.
• Click the Make Room Polyline but-
Note: Any rooms that do not update when the ton to create a polyline that follows the
default floor or ceiling height is changed are
surfaces of the selected room. See “Room
not using the default values. To use the
default values for a specific room, open it for Polylines” on page 295.
specification and check Default for any of the • Click the Make Room Molding Polyline
room height values. See “Room Specification
Dialog” on page 296. button to create a room molding
polyline. See “Room Molding Polylines”
on page 295.
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ignores invisible walls and railings. See contents of the selected room, not includ-
“Expand Room Polyline” on page 296. ing walls. See “Calculate From Room”
• Click the Calculate Materials for Room on page 1006.
Special Ceilings
By default, the program builds a flat ceiling Ceiling planes behave like roof planes except
platform on top the wall plates of a room. that whereas the top of a roof plane is viewed
More varied and complex ceilings are made from outside the house, the bottom of a
using settings in the Room Specification ceiling plane is viewed from inside the
dialog and the Ceiling Plane tool. house. See “Ceiling Planes” on page 409.
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Special Ceilings
Rooms
Cathedral Ceilings
A cathedral ceiling can be created using the Structure tab, clear the check box for
underside of the roof above or by drawing Ceiling Over This Room.
ceiling planes in floor plan view. 3. To create a ceiling pitch different from
the roof’s, select Build> Roof> Ceiling
To create a cathedral ceiling
Plane and draw ceiling planes. See
1. Draw the roof planes. “Ceiling Planes” on page 409.
2. When the roof is in place, individually 4. Select each ceiling plane and assign a
select every room affected, and open the lower pitch See “Ceiling Plane Specifi-
Room Specification dialog. On the cation Dialog” on page 428.
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Tray Ceilings
Tray ceilings are usually based on a hip-style the Room Specification dialog, the new
roof. If you use a hip roof and uncheck Ceil- ceiling follows the entire hip roof line.
ing Over This Room, on the General tab of
Hip roof with cathedral Hip roof, ceiling over, ceiling Tray ceiling from floor plan
ceiling over. height raised and ceilings view. Note dashed lines for
rebuilt. changed ceiling direction.
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Room Polylines
Room Polylines
Click the Make Room Polyline edit Make Room Molding
button to create a standard polyline that Polyline Dialog
follows the surfaces of the selected room.
Room polylines and room molding polylines
are not affected when the room is altered.
Rooms
Room Molding Polylines
1
To create a molding polyline that
follows the interior surfaces of a room, 2
select the room and click the Make Room 3
Molding Polyline button on the edit toolbar.
Room molding polylines can be edited just
like other molding polylines. Their shape and
height can be altered and the molding profile
can be changed. Additional molding profiles
1 Select the type of molding to convert to
a molding polyline.
can also be assigned. See “Molding
Each option is only enabled if the selected
Polylines” on page 541.
room has that type of molding applied to it.
Use a room molding polyline to wrap a
When you convert a molding type to a mold-
molding around an object the molding ing polyline, the room molding turns off. See
would not normally wrap around. You can “Moldings Tab” on page 302.
also remove a portion of an existing room • Base Molding - Select to convert the
molding by removing an edge of the polyline.
room’s base molding into a molding
See “Edit Object Parts” on page 93.
polyline.
• Chair Rail Molding - Select to convert
the room’s chair rail molding into a mold-
ing polyline.
• Crown Molding - Select to convert the
room’s crown molding into a molding
polyline.
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3 Height - Specify the height of the blank 2. Click the Expand Room Polyline
molding. edit button.
The Expand Room Polyline edit Make Room Molding Polyline edit
button to create a polyline that follows
button displays when you select a room
the interior surfaces of walls, ignoring
separated from other rooms by invisible
invisible walls and railings.
walls or railings and creates a polyline that
ignores those invisible walls and railings. The Expanded Room Polyline tool does not
create a new room that can be opened for
To use the Expand Room Polyline tool specification; it only allows you to generate a
larger room polyline or room molding
1. Click in a room defined by at least one polyline.
invisible wall or railing.
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Room Specification Dialog
General Tab
1
2
Rooms
3
12
4
5
6
7
8
9
10
11
The General tab shows a cross section of the determines which of the the rooms display as
room, showing the various heights and the floor below.
platform thicknesses, including foundations,
for the floors below the room you selected. 1 Select the Room Type. This affects
some of the room characteristics.
The room in the above example has a
foundation below.
2 Show Room Label - Select the check
box to display the room label in floor
What appears in the cross section depends on
plan view.
the current floor and the location of the
pointer when you selected the room. Only
3 Floor Height - Specify the height of
two floors at a time display in the Room the subflooring above or below the
Specification dialog. If one large room on default first floor height of zero.
the current floor is positioned over a couple
of smaller rooms, the position of the pointer 4 Ceiling Height - Specify the ceiling
height relative to the room’s floor
relative to the smaller lower rooms
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height. Ceiling height is measured from the If the material for the current room floor is
top of the subflooring to the bottom of the Concrete, and floors and ceilings have been
ceiling framing. rebuilt since it was set to this, the Platform
thickness defaults to the Slab thickness in the
5 Lowered ceiling - Specify the height Foundation Defaults dialog, unless is
for a lowered ceiling, measured from
was explicitly set in the Structure tab.
the top of the subflooring to the bottom of the
lowered ceiling framing.
10 The thickness of the slab on the floor
below (if any) is shown here, but
6 Stem Wall Height - If the room below cannot be edited.
is the foundation, specify the distance
from the bottom of the floor framing to the
11 Roof Group - Specify a roof group for
top of the footing. the room. The program builds a
complete roof plan for each set of rooms with
7 Floor Above Height - Specify the the same Roof Group number. This roof plan
height of the subfloor for the floor
is not influenced by any other parts of the
above, measured from the top of the current
structure where the rooms are in different
floor’s subfloor.
roof groups. This number is nearly always
8 Ceiling Below - The ceiling height for left zero. Change this number to break off a
the floor below is shown. It may be structure so that the program does not
defined here, or in the specification for that automatically combine its roof system with
room. The values are linked. the main building.
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Room Specification Dialog
Structure Tab
1 9
2
Rooms
3
4
5
6
7
8
1 If Ceiling Over This Room is checked, This option is only available if there is no
the room has a flat ceiling. If room or foundation room under the selected
unchecked, the ceiling follows the underside room.
of the roof or ceiling planes.
4 Floor for This Room is Supplied by
2 If Roof Over This Room is checked, a the Foundation “Room” from the
roof automatically generates over the Floor Below - Check this box to make the
room. If unchecked, no roof generates. current room similar to an Open Below
room, deleting its own floor platform. The
3 Slab Foundation for This Room - floor of the room below, which is often a
Check this box to change this room’s
room on the foundation floor, then supplies
floor platform into a concrete slab. This slab
the floor of the current room. While the same
gets its thickness from the Foundation
thing could be accomplished by naming the
Defaults dialog. See “Building a
current room Open Below, this method
Foundation” on page 372.
allows the current room to retain its normal
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Room Specification Dialog
Deck Tab
1
2
Rooms
3
4
5
6
7
8
9
10
11
12
The options on the Deck tab are only the outside edge of the deck and may not be
available for rooms designated as decks. parallel with the rest of the deck planking.
Border planks generate as long as the length
1 Specify how far the deck planking of the inside edge is greater than 0”.
Overhangs the rim joists.
Border planks are not generated for curved
2 Enter the Width of the deck planking. deck edges.
3 Specify the width of the Gaps between
the deck planks. 6 Check No Border Against Walls to
prevent border planking from being
4 If you want to enter a Plank Direction, generated along any walls defining the deck.
remove the checkmark from Default.
Check Herringbone to produce a
Enter the direction as degrees.
herringbone pattern where the border planks
5 Specify the Number of Border meet.
Planks. These are planks that follow
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7 Enter the depth of the joists that support 10 Specify the depth of the beams that
the deck. support the deck joists.
8 Specify the distance between joists. 11 Enter the width of the beams that
The default is 16” O.C. support the deck joists.
9 If you want to specify joist direction, 12 Enter the spacing between the beams
uncheck Default. Enter the direction as that support the deck joists.
degrees.
Moldings Tab
2
3
4
5
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Room Specification Dialog
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304
Chapter 9:
Doors
Doors
Chapter Overview
Introductory Training Video: Windows
and Doors
What’s New In Version X1 Training
Video: Doors and Windows Chapter Contents
• Door Defaults
Chief Architect comes with tools for creating • The Door Tools
a wide variety of interior and exterior doors. • Displaying Doors
In addition, the library offers a full line of • Editing Doors
specialty doors and doorways including • Centering Doors and Windows
hinged, sliding, pocket, bifold, garage, and • Changing Door Swings
manufacutrer specific products. • Special Doors
• Door Specification Dialog
• Door Schedules
Door Defaults
Default Settings are accessed by sub-headings. Select a subheading and click
selecting Edit> Default Settings.... the Edit... button to open the defaults dialog
Click the “+” next to Doors to show the door associated with your selection.
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Interior and Exterior Door defaults can also placed. Settings for interior and exterior
be accessed by double-clicking the Door doors are similar and should both be defined.
Tools parent button or Hinged Door The Interior Door Defaults and
child tool. Exterior Door Defaults dialogs look
nearly the same as the Door Specification
dialog. See “Door Specification Dialog” on
page 315. There are only two differences:
• The rough opening increase size is not
specified in the Door Defaults dialog.
Rough opening defaults are set on the
Openings tab of the Framing dialog. See
“Openings Tab” on page 479.
• Since default settings are specified here,
“Use Default” is not an option on some
drop-down lists as it is in the Door
Specification dialog.
The values in the Door Defaults dialog are
initial values for interior or exterior doors. Some default settings, like the casing width
Individual doors can be edited by selecting on the Frame & Trim tab, are dynamic and
and opening them for specification. Changes update globally when a new value is entered.
made to individual doors after they have When you change a dynamic default,
been placed do alter the default settings. existing doors in the model update. See
“Dynamic Defaults” on page 179.
It is a good idea to go over the settings in the
Door Defaults dialog before doors are
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The Door Tools
Doors
railings and fences to provide an opening. Choose Build> Door> Garage Door
You can insert doors from the library into and click a wall to place a garage door.
doorways.
The default garage door is 8’-0” x 7’-0” high.
A garage door must be at least two feet wide
Sliding Doors
Garage doors can only be placed in exterior
Select Build> Door> Sliding Door walls. A dashed line in floor plan view shows
and click a wall where you want to the space occupied by the garage door when
place a sliding door. Sliding doors can be open.
placed on interior or exterior walls. If placed
in an exterior wall, the door is glass; if placed A garage door cuts the stemwall provided the
in an interior wall, it is a solid slab. room is designated as a garage before the
door is inserted.
The default sliding door dimensions are
5’-0” x 6’-8” with a 12” bottom frame and a
The Doorway Library
6” frame on the sides and top. A sliding door
must be at least four feet wide. Select Library> Library Browser and
expand the Doorways category to
Pocket Doors access a library of special entryways and
doorways. Select a doorway and click a wall
Select Build> Door> Pocket Door to place it.
and click a wall where you want to
place a pocket door.
The default pocket door dimensions are 2’-6”
x 6’-8” high. A pocket door becomes a
double pocket door if its width is four feet or
greater.
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To add a door to the doorway, select a Door 5. Continue clicking other doorways until
Type other than Doorway from the drop- all changes have been made.
down list in the Door Specification
dialog. or click the Library button and select The Doors Library
a door style from the Doors library. See
“General Tab” on page 316. The Doors library can be accessed by
selecting Library> Library Browser .
You can also select a custom door from the
The Door library contains a variety of
library and drop it into a doorway in floor
customized interior and exterior doors, and
plan view or any 3D view.
doors offered by specific manufacturers. The
Doors library also contains garage doors and
To place a library door in a doorway:
gates that can be used with Fencing .
1. Go to floor plan view or any 3D view.
2. Open the Library Browser. Creating Your Own Doors
3. Navigate through the Doors library cate- Use the Create Symbol Wizard to
gory until you find the custom door style create custom doors and doorways and
desired. save them in your own library for use in
4. Select the door in the Library Browser, future plans. See “Create Symbol Wizard” on
then click the doorway in your view. The page 925.
selected door replaces the original if one
has already been placed.
Displaying Doors
The display of doors, door sizes, opening The size displays in the format “3068”,
indicators and headers is controlled in the which is width by height in feet and inches.
Layer Display Options dialog. See A 3068 door is three feet, zero inches wide
“Displaying Objects” on page 221. and six feet, eight inches high. Metric door
dimensions format is “900x2100,” where the
If the Doors layer is turned off, doors and
first number is the width in mm.
their casing do not display but openings in
the walls where they are located are visible. Customized labels can also be specified for
individual doors in the Door
In Floor Plan View Specification dialog. See “Label Tab” on
page 325.
If the Doors, Labels layer is set to display,
labels are centered on the doors that they
Threshold Lines
represent. Label size is controlled in the
Door Schedule Specification dialog. Doors in exterior walls and doors that open
See “Label Tab” on page 1000. to exterior type rooms such as a garage,
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Editing Doors
Threshold
Line
In 3D Views
To display opening indicator arrows in vector
views, turn on the Cabinet & Door Opening
Indicators layer in the Layer Display
Options dialog.
Doors
Door showing opening indicator
Editing Doors
Classroom Design Project Training Blocked units are made up of individual
Video: Developing a Sliding Glass doors and windows. Select a blocked unit by
Door and Storing it in the Library clicking it in floor plan or 3D view.
Classroom Design Project Training To select a door that is a component of a
Video: Applying Selected Attributes of blocked unit, click at the location of the com-
One Door to Several ponent in question, then click the Select
Before a door can be edited, it must be Next Object edit button or press the Tab
selected. To select a door, click it when the key. See “Manually Mulled Units” on page
332.
Select Objects tool or any of the Door
Tools are active. Doors and/or windows Doors can be edited using the edit handles,
can also be group selected and edited. See edit toolbar buttons, and in the Door
Specification dialog.
“Selecting Objects” on page 92.
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When you select a door in floor plan view, In the Specification Dialog
the door size label indicates the width
followed by the height. For example, a 3068 Doors can be extensively customixed in the
door is 3’-0” wide by 6’-8” high. Door Specification dialog. See “Door
Specification Dialog” on page 315.
Using the Mouse
In floor plan view, click either of the two end Using the Edit Buttons
handles and drag along the wall to change the A selected door or doors can be edited in a
width. The label showing the size updates as variety of ways using the buttons on the edit
the handles are dragged. Release when the toolbar. See “Using the Edit Toolbar” on
desired size is reached. page 97.
In 3D views, a selected door has five edit As with most objects, doors can be copied,
handles: the Move handle at the center and a replicated, moved, and deleted. The
Resize handle on each edge. Click and drag following edit toolbar buttons may display
an edge handle to resize the door. on the edit toolbar for selected doors.
Using the edit handles, a door resizes • Click the Select Next Object button
according to the currently active Edit to select nearby objects instead of the
Behavior . See “Defaults and selected door, particularly the wall it is
Preferences” on page 80. placed in.
A door or window moved against an • Click the Open Object edit button to
intersecting wall temporarily stops when the open the specification dialog for the
casing meets the intersecting wall. You can select door(s). See “Door Specification
continue to drag and it resumes movement Dialog” on page 315.
past or onto the intersecting wall. Place a
check in the Ignore Casing for Opening • Accurate Move slows down the
Resize check box in the Plan Defaults move speed when using the edit handles.
dialog to turn off this behavior. See “Plan See “Accurate Move” on page 125. Not
Defaults” on page 180. available for component doors.
310
Centering Doors and Windows
• Click the Make Mulled Unit edit Windows” on page 311. Not available for
button to block the selected door(s) and/ component doors.
or window(s) into a mulled unit. See • Click the Reflect About Object
“Manually Mulled Units” on page 332. button to reflect the selected door(s)
• Click the Explode Mulled Unit edit about another object. See “Reflecting
button to explode the selected mulled unit Objects” on page 135. Not available for
into its individual components. component doors.
• Click the Add to Library button to • Click the Select Same Type button to
add the selected door(s) to the library. See locate all objects that have specific
“Adding a New Object” on page 675. matching attributes. These objects can
then be modified as a group using the
• Click the Replace from Library but- Load Values to Make Same tool.
Doors
ton to replace the selected door with a See “Load to Make Same Value” on page
symbol from the Doorways library. See 152.
“Replace From Library” on page 680.
• Gable Over Door/Window - Create
• Click the Center Object button to a gable over the selected door(s) the next
center doors along a wall or over cabinets time an automatic roof is built. See
or fixtures. See “Centering Doors and “Placing a Gable Over a Door” on page
314.
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Hinged Doors
In addition to using the edit buttons, hinged
doors’ hinge side and swing direction can be
changed using the triangular Rotate edit
handle. 2. Drag the pointer along the path of the
new arc to change the hinge side and/or
To adjust the angle of swing: swing direction.
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Changing Door Swings
Doors
select it and click the Change Opening/
Hinge Side edit button.
Sliding Doors
To change the side of a sliding door that is Note: There must be enough room for the
fixed, select the sliding door then click the entire door to fit in the opposite wall or the
Change Opening/Hinge Side edit door does not change.
button.
Bifold Doors
To change the side of a bifold door that is
fixed, select it then click the Change
Opening/Hinge Side edit button.
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Special Doors
Wrapped Openings Specification dialog to a width greater
than the length of the railing. The opening
Wrapped resizes to the maximum width possible for
openings of that space. The illustration has two doorway
various shapes openings placed into the rail. These openings
are available in are noted by arrows.
the Doorway
Library .
You can also
create a wrapped
opening by
placing a
doorway in the
wall and
checking
Suppress Casing in the Frame and Trim tab Transoms Above Doors
of the Door Specification dialog. Note
that the base molding wraps around the Transom windows above doors are created
opening. the same as other stacked windows. See
“Stacked Windows” on page 331.
Openings in Railings
Placing a Gable Over a Door
Use a doorway to open a railing for a
stairway or other access. To open a railing Click the Gable Over Door/Window
across an entire section, redefine the opening edit button to produce a gable roof over
size of the doorway in the Door the selected door(s) the next time automatic
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Door Specification Dialog
roofs are built. See “Gable Over Door/ units containing doors can be treated as
Window” on page 415. either windows or doors for materials list and
schedule generation. See “Manually Mulled
You can manually edit or delete this gable
Units” on page 332.
line at any time. Your changes take effect
when the automatic roofs are rebuilt. This
can also be used with group selected doors. Making a Passthrough
To create a passthrough, place a doorway in
Custom Muntins the wall at the desired location. Create a
camera view and select the doorway. Click
Like windows, doors with glass can have
the bottom edit handle and drag the doorway
custom muntins. Custom muntins are created
up to the correct height for the passthrough.
from CAD lines. See “Custom Muntins” on
You can drag the top and sides to the correct
page 338.
dimensions, or set them in the Doorway
Specification dialog.
Doors
Blocked Doors and Windows
To remove the casing, open the doorway for
Combinations of doors and windows can be specification. On the Frame and Trim tab,
blocked. Blocked units are mulled together check Suppress Casing.
and can be copied together as a unit. Blocked
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General Tab
1
2
4
5
6
7
1 Door Style - Define the door as slab, The default is four. This option is only
glass, panel, or louvered, or select a available for garage doors.
door style from the library. Select use
default to use the default door style set in the 5 R.O. - Specify the total amount added
to the width and height for the door’s
Door Defaults dialog. See “Door Defaults”
rough opening. The default value is set in the
on page 305.
Build Framing dialog. See “Openings Tab”
Select Library from the list to open the Door on page 479.
Library. Once a library door is selected, that
door is added to the Door Style list. 6 Enter a value to adjust the Swing Angle
of the selected door in floor plan view.
Door Type - Specify doorway, hinged, This is an absolute value. A swing angle of
2
slider, pocket, bifold, or garage door. 90° points to the top of the screen and a
swing angle of 0° points to the right. If Draw
Slider, pocket, bifold and garage are not
Closed is unchecked on the Options tab, the
allowed as exterior door defaults.
swing angle displays in 3D views.
3 Specify the Width, Height, and
Thickness of the door. 7 Check Show Color to show the door in
color in the preview.
Vert Panels - Specify the number of
4
panels to be placed on garage doors. 8 Specify which side of the door to view
in the preview.
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Door Specification Dialog
Options Tab
Doors
1 Single Door - Check this box to force Draw Closed - Check this box to show the
the selected door to be a single door, door closed in 3D views. If unchecked, the
regardless of its width. Swing Angle set on the General tab displays
in 3D views.
Double Door - Check this box to force the
door to be a double door, regardless of its You may choose to add an Interior Plinth
width. Block and/or an Exterior Plinth Block to
the default door style. Plinth blocks do not
Hinged, pocket and bifold doors default to
display in 3D views, but are counted in the
Single Door when less than four feet (1200
Material List.
mm) wide. If the width is greater than four
feet, Double Door is the default. These Recessed - Check this box to recess the door
options are not editable as default settings, to the main wall layer.
but can be set individually in the model.
A door placed in a brick, concrete block, or
Check Left Swing Only or Right Swing stone wall may be recessed into the exterior
Only to allow only the left or right side of a of the wall. If the wall is a single layer and is
double door to swing. thicker than a typical stud wall, this box is
normally checked. It can only be set for
Check Double Swing to allow a door or both
individual doors, not in the defaults.
sides of a double door to swing both
directions.
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To Sheathing Layer - Check this box to surface, or with the sheathing over that
recess the door to the sheathing layer. surface. The door, along with its casing, is
considered recessed into any additional
Doors cannot be recessed in a single layer
exterior wall layers. For a framed wall, the
wall. If it can be recessed, it is apparent in
door is then recessed through any brick or
both floor plan and 3D views.
stone veneer to the framing layer or the
By default the exterior of a door frame is sheathing that covers it.
flush with the exterior main layer wall
Curved Options
If a door is placed in a curved wall, some • Parallel - A vertical sur-
additional options are available on the face that would be per-
Options tab. pendicular to a straight
wall remains parallel to
2 Casing - Door and window casing and the line from the wall Parallel
jamb can be constructed three ways in
center through the open-
curved walls:
ing center.
• Straight - Both the door
and casing are straight. Door - Doors in curved
This can be used where walls can be specified as
the wall’s curvature is Curved or Straight for any
Straight of the Casing options. Radial with
not too sharp and the
opening is not too wide. Curved
Door
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Door Specification Dialog
2
3
Doors
4
5
1 Frame - If you specified a Door Style and flat casings if no custom profile is
of glass or panel on the General tab, defined. Specify default by entering “d” for
you may specify the dimensions of the rail the value, which uses the value in the Door
and stiles here. Defaults dialog.
Frame Width includes the stiles and top or • Width defines the width of the side or
middle rails. vertical casings.
Frame Bottom specifies the bottom rail. • Top Width defines the width of the top
casing (only available when using lin-
2 Specify Interior or Exterior casing. tels).
These radio buttons switch all the
• Reveal is the starting point of the casings
values below and the door preview. These
from the edge of the operable door.
options are not available for interior doors,
which use the same values for both sides.
4 Lintel - Check this box to specify a butt
joint between the sides and the top
3 Casing - Specify the size and casing instead of a mitre joint.
configuration of the casings with these
values. The active side (interior or exterior) • Extends defines the amount the top cas-
is indicated by the active radio button. The ing extends past the side casings.
view of the door updates with the current • Wrap returns the top casing to the wall.
side. The width defines any custom molding
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5 Sill - Check this box to create a sill. Enlarged - If this radio button is selected,
casing is provided only for the wall the door
Suppress Casing - Check this box to
is inserted in. The opening on the other wall
prevent casing from being created.
is enlarged to accomodate the casing.
6 Double Wall - This section is enabled Double - Select this radio button to place a
if the door is placed in a Double Wall.
second door in the Double Wall opposite the
See “Double Walls” on page 248.
selected door. This second door cannot be
Through - Select this radio button to create a selected. Casing is produced as with the
single jamb running through both Double Through type window.
Walls. This option is selected by default.
Lites Tab
The options on this tab are only available for
glass doors. See “General Tab” on page 316.
1
2
3
4
5
6
1 Special Type - Choose the style of Diamond, Prairie and Craftsman styles are
divided lites from the list. Normal, available.
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Door Specification Dialog
Doors
Prairie style is based on the normal style,
but with all the central muntin bars removed,
leaving only the two outside muntin bars
both horizontally and vertically. To be
effective, both the Lites across and the Lites
vertical should be set between 6 and 8.
Craftsman style is based on the normal
style, but only the topmost horizontal muntin
bar is kept with all the portions of the vertical 6 Concentric - In round top doors only,
rays may be defined as concentric. If it
muntin bars above it. To be effective, both is not checked, the rays start at the center
the Lites across and the Lites vertical should point of the arch and fan out. If concentric is
be set between 4 and 8. checked, the rays start from the innermost
concentric muntin bar. You must have at least
2 Lites Across defines the number of three lites across for this to be used.
horizontal divisions for the glazed area.
In a normal style of divided lites, Lites
Across specifies the horizontal number of
evenly sized panes of glass. This value must
be between one and eight.
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Arch Tab
1
2
3
4
5
1 Specify the Type of arch desired. 2 Height - For most arches, a height must
be defined. This is the dimension of the
top of the arch defined by the height of the
door down to the base of the arch.
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Door Specification Dialog
Hardware Tab
2
3
4
5
6
7
Doors
8
9
2 Ext Handle - Check this box to specify Library - Click this button to open the
a different handle for the exterior of the Select Library Object dialog and specify
door. If unchecked, the handle specified at a lock from the Library. This is the same as
(1) is used. selecting Library from the drop down list.
Library - Click this button to open the
6 Ext Lock - Specify a lock to be used on
Select Library Object dialog and specify the exterior of the door. If use default
a handle from the Library. is chosen (in the Door Specification
dialog), the lock specified as the default in
3 In From Door Edge - Specify the the Door Defaults dialog is used.
distance from the edge of the door
where the handles are to be located. Library - Click this button to open the
Select Library Object dialog and specify
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a lock from the Library. This is the same as Library - Click this button to open the
selecting Library from the drop down list. Select Library Object dialog and specify
a hinge from the Library. This is the same as
7 Up From Floor - Specify the distance selecting Library from the drop down list.
from the bottom of the door where you
want the lock(s) to be located. Locks are
9 In From Top/Bottom - Specify the
usually located above the handles. The locks distance from the top and bottom of the
assume the same distance from the door edge door to the hinge center.
as the handle at (3).
Note: For hinges to look right, it is best to
8 Hinges - Specify a hinge to be used on have at least a 1/4" (6 mm) reveal for the inte-
the door. If use default is chosen, the rior, or hinge side, door casing. If this is not
default lock specified in the Door Defaults provided the hinge carves out a portion of the
dialog is used. Two hinges are placed for casing.
interior doors, and three for exterior doors.
Moldings Tab
2
3
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Door Schedules
Doors
Door Schedules
Chief Architect can automatically produce a
door schedule. See “Creating Schedules” on
page 992.
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Chapter 10:
Windows
Chapter Overview
Introductory Training Video: Windows • Window Defaults
Windows
and Doors • The Window Tools
• Special Windows
What’s New In Version X1 Training
• Stacked Windows
Video: Doors and Windows
• Window Levels
Chief Architect comes with a wide variety of • Displaying Windows
windows. Fixed glass, hung, casement, • Editing Windows
sliding, awning, hopper, and louver window • Custom Muntins
styles can all be created with the standard • Bay, Box, and Bow Windows
window tool, and even set as the default. The • Bay, Box, Bow Windows & Roofs
shape of a window can be angled or made • Window Specification Dialog
into a round top or other arch styles. Chief • Bay/Box Window Specification Dialog
Architect can create bay, box, and bow • Bow Window Specification
windows at the click of a button. In addition, • Window Schedules
the library contains many mulled window
combinations and manufacturer-specific
products.
Once windows have been placed in the
model, the program can automatically
generate a window schedule. See “Creating
Schedules” on page 992.
Chapter Contents
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Window Defaults
Default Settings can be accessed by 1. Dynamic Defaults: These values affect
selecting Edit> Default Settings.... all existing and new windows that are
Select Window from the Default Settings still set to the default specification. See
dialog, or double-click the Window Tools “Dynamic Defaults” on page 179. These
button to open the Window Defaults settings are:
dialog. • Window Type
• Sash Width
The settings in the Window Defaults
dialog specify what style of window is • Sash Depth
created when a window initially placed in a • Casing Width.
plan. 2. Initial Values: These only affect new
In the Window Defaults dialog, define the windows, and changing the value has no
type of window that represents the majority affect on existing windows. These are:
of windows in your model. As with doors, • Width, Height
any window or group of windows can be • Floor to Top
customized in the floor plan or 3D views. • Default Level
The tabs in the Window Defaults dialog 3. Editing Limits: This affects both the
are similar to those found in the Window creation of new and the modification of
Specification dialog. See “Window existing windows/doors. There is one
Specification Dialog” on page 343. only:
There are three types of values set in the • Min. Separation
Window Defaults dialog:
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The Window Tools
Box Windows
Windows
A Box window is a bay window with Note that for a bow with an odd number of
side angles set at 90 degrees. Select sections, the radial dimension is from the
Build> Window> Box Window and click a center of the arc to an outside corner where
wall to produce a box window. two window sections join. The depth (11 ½”)
is measured to the flat area of the center
Box windows initially measure 4’-2” wide section, not to a corner. As a result, the radius
with a depth of 1’-6”. The component is a bit greater than the sum of the depth and
windows are specified in the Window the distance from the center of the bow’s
Defaults dialog and their sizes adjust to fit
curve to the exterior of the wall.
the available space.
Note: Bay, box, and bow window areas are
not included in the living area or in room stan-
dard area calculations. They are included in
room interior area calculations.
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Special Windows
A variety of special windows can be created
using multiple standard windows, the edit
tools or custom symbols.
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Stacked Windows
Once the corner window is formed, its selected window(s) the next time automatic
components and corner post size can be roofs are built. See “Gable Over Door/
adjusted using dimension lines. Blocked Window” on page 415.
units can also meet at a corner this way.
You can manually edit or delete this gable
line at any time. Your changes take effect
Creating Your Own Windows when the automatic roofs are rebuilt. This
Use the Create Symbol Wizard to can also be used with group selected
create custom windows and save them windows.
in your own library for use in future plans.
See “Create Symbol Wizard” on page 925. Stained Glass
A selection of solid stained glass materials is
Placing a Gable available in the Materials> Glass library.
Over a Window See “Materials” on page 688.
Click the Gable Over Window edit
button to produce a gable roof over the
Stacked Windows
Windows
Classroom Design Project Training Because doors are always on Level 0 and
Video: Creating a Group of Blocked because these line colors affect printouts, it is
Windows best to keep the Default Level at 0. If you do
change the Default Level, remember to
Windows can be stacked to create a wide
change it back before printing.
variety of custom configurations.
The door and windows in the illustration
Stacked windows are easy to create in 3D
below were organized have been placed on
views, particular Cross Section/Elevation
different levels. See “Window Levels” on
views, using their edit handles.
page 334.
To help organize their display in floor plan
view, you can place them on different
window levels.
In floor plan view, windows on the Default 2
Level display the line color and style of the 1
layer they are on. They also display size
labels if the Windows, Labels layer is turned
0
on.
Windows on other levels appear light gray
and do not display labels, even if the
Windows, Labels layer is turned on.
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To create this entry, set the two windows on windows can be to each other. Define a value
either side of the door to level zero. A door is that specifies the desired width for the shared
always on level zero. The three windows casing.
above the door are placed on level one, and
the round top window is placed on level two.
If you select a window in floor plan view by
clicking the stacked windows using the
Window tool, you select the window that is
on the same level as your current Default
Level setting. For example, if the Default
Level is set to 2, you select the round top
window shown in the illustration.
Notice how the windows and door in this
example are separate, with a thin wall
showing between them. The next section
explains how the same door and six windows
can be organized into a mulled unit. The Manually Mulled Units
casing connects the windows and door so Mulling windows and doors together
that no wall surface shows between them. gives you added flexibility. This
process creates a combination of objects that
Automatically Mulled Units move and copy as a single unit. It allows you
To form a mulled group of windows and/or to list the doors and windows in the Material
doors, move them close enough together so List either as a single unit or as the
that their casings touch. Once the casings components and it enables you to define a
touch, the windows are mulled together with single opening or separate openings in the
one casing between the two of them. wall framing for the blocked unit.
The sill of each window in the group must be To create a mulled unit
at the same level for them to share the middle
casing. The casing tops do not have to be at 1. Group-select several openings, doors
the same level. The casings are modeled as if and windows that are on the same wall
they are one unit but the windows remain and within 24 inches (side-to-side or top
separate objects for dimensioning and the to bottom) of each other.
Material List.
2. Click the Make Mulled Unit edit
Windows can be automatically mulled to button to create a block.
doors if the bottom of the window is at the
elevation of the floor, equal to the bottom of 3. Once doors and windows are combined
the door. in a block they can be moved and copied
as a single unit.
The Min. Separation value in the Window
Defaults dialog specifies how close mulled
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Stacked Windows
Group selection can be done in floor plan A second method would be to first block the
view or any 3D view. Floor plan views work door and its two sidelights as one unit, and
well for blocking windows that are side-by- then block the three rectangular windows
side, but a camera or elevation view is above the door as another unit. These
needed to block vertically stacked objects. blocked units, along with the top half-round
Once the unit is formed, the components may window, can be mulled together, top to
not be moved relative to each other without bottom, to complete the final unit. Since this
first unblocking and repositioning them unit was blocked together horizontally first,
before blocking them again. the horizontal mullions extend continuously
to the outside edges of the entire unit, while
In one blocking operation, you can block
the vertical mullions are interrupted by the
windows and doors that are either side-by-
horizontal mullions.
side or above and below each other. You
cannot simultaneously block both In order to block doors and windows, the
horizontally and vertically. Complex units component edges that are to be in contact
are formed by mulling several blocks must be straight and parallel to each other.
together. Unlike automatic mulling, they do not need
to be the same length. Openings with
To create a blocked unit from windows and
adjacent sides that are curved cannot be
doors on various levels you must use a 3D
blocked.
Windows
view to select the many different
components. The blocked unit moves as a single standard
window in both floor plan and 3D views.
1. In a cross section/elevation view, select While blocked the unit cannot be resized, it
the door and the windows on level 1 and can be unblocked, its components resized,
2 above it, then click the Make Mulled and blocked again. The components on the
Unit edit button. lowest level display in floor plan view.
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this method. If you need to select a different can change its parameters in the Window
component, click it and repeat the process. Specification dialog.
The selected component may be on any level If the component is not itself a blocked unit
in the blocked unit. If you have multiple and has no components above it, its Height
levels, it is easiest to select the components and Arch parameters can be changed.
in a 3D view. When you have selected an Changing the Height causes the component
individual component of a blocked unit, you top to move. The bottom remains stationary.
Window Levels
Window levels are used to organize and
control the display of stacked windows in
floor plan view. At the same location on a
wall and on one floor level, you can place
and define windows at varying levels.
Window levels do not define the height of a
window, just the appearance and editing of a
window in floor plan view.
The Default Window Level is zero, which
contains all doors, all bay, box and bow
windows, and is the first level of standard
windows. Unless the Default Level setting
in the Window Defaults dialog is
changed, all windows are placed on Level 0.
The first row above on the same floor is
represented by Window Level 1 and contains
any windows stacked above a single window When you place a window in floor plan view
or door. The second row is represented by on a level greater than zero, the program
Window Level 2 and contains all windows attempts to locate it over windows on lower
stacked above two stacked windows, etc. levels. Once placed, it can be moved to the
desired height in a 3D view or in the
Window Specification dialog.
When you specify the default level to a value
other than zero, the initial window type
changes to fixed glass and no Sill is created.
The Width of the window matches your
default Window Type and the Height is 12".
Once the window is placed in the plan, its
parameters can be changed.
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Displaying Windows
In floor plan view, windows on the Default windows on the current default level are
Level use the line color specified in the selected first.
Layer Display Options dialog. Windows
Always reset the Default Level to zero
on other levels appears dimmed.
before printing. Otherwise, the doors and
If window and door labels are set to display, some windows may print in a light gray color
the sizes show only for windows and doors and window and door sizes are not those for
on the Default Level. level zero.
The Default Level also defines which of the Instead of using levels to manage stacked
stacked windows are selected first when you windows, you may want to combine them
click the windows in floor plan view. The into blocked units. See “Manually Mulled
Units” on page 332.
Displaying Windows
The appearance of windows, window labels,
openings, and headers in floor plan and 3D
Double Hung
views can be controlled in the Layer
Display Options dialog. See “Displaying
Windows
Objects” on page 221. Left Sliding
If the Windows layer is not set to display,
window casing, lites and other window Triple Casement
components are not visible, but the openings
in the walls where they are located are
visible.
Window types in floor plan view
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In 3D Views
To show opening indicator arrows in vector
views, turn on the Cabinet & Door Opening
Indicators layer in the Layer Display
Options dialog.
Windows showing opening indicators
Editing Windows
Before a window can be edited, it must be Using the Mouse
selected. Click a window when the Select
• In floor plan view, click either of the two
Objects tool or any of the Window end handles and drag along the wall to
Tools are active. Doors and/or windows change the width. The label showing the
can also be group selected and edited. See size updates as the window is resized.
“Selecting Objects” on page 92. • In 3D views, a selected window has five
edit handles: the Move handle at the cen-
To select a window that is part of a blocked
ter and a Resize handle on each edge.
unit, click the component window, then click
Click and drag an edge handle to resize
the Select Next Object edit button. See the window.
“Selecting Components of Mulled Units” on
• Using the edit handles, a window resizes
page 333.
according to the currently active Edit
Windows can be edited using their edit Behavior . See “Defaults and Prefer-
handles, the edit toolbar buttons, and the ences” on page 80.
Window Specification dialog.
When you select a window in floor plan Note: Using the edit handles is the only way
view, the window size label displays the to resize bay, box and bow window systems.
width followed by the height. For example, a
3036 window is 3’-0” wide by 3’-6” high. • A single window or a group of windows
can be moved with the center edit handle.
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Editing Windows
Windows
Windows can be edited extensively in the button to block the selected window(s)
Window Specification dialog. See and/or door(s) into a mulled unit. See
“Window Specification Dialog” on page 343. “Manually Mulled Units” on page 332.
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• Click the Reflect About Object Load Values to Make Same tool.
button to reflect the selected window(s) See “Select Same Type” on page 152 and
about another object. See “Reflecting “Load to Make Same Value” on page
Objects” on page 135. Not available for 152. Not available for bay, box or bow
component windows. windows.
• Click the Select Same Type button to • Gable Over Door/Window - Create
locate all objects that have specific a gable over the selected window(s) the
matching attributes. These objects can next time an automatic roof is built. See
then be modified as a group using the “Placing a Gable Over a Window” on
page 331.
Custom Muntins
Design your own muntins for the glazing of a 2. Use the Draw Line and Draw Arc
window or door. Muntins are formed from a
CAD block composed of lines and arcs tools to design the desired muntins.
drawn over window or door glass in a cross Try to make them start and end as close
section/elevation view. The CAD block to the edge of the glass as possible.
should cover at least half the glass 3. When the muntin design is complete,
horizontally and one quarter of the area group-select all lines and arcs and click
vertically, but should not overlap it in either
the Make CAD Block edit button.
direction by more than five percent.
See “Selecting Objects” on page 92.
Creating Muntins 4. Select the door or window and click the
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Bay, Box, and Bow Windows
Custom muntins can be created for the cross section/elevation view and clicking the
components of Bay Windows and Box Unload Muntins button on the Edit
Windows , and mulled units. toolbar. The muntins disappear and the
original CAD block takes their place. You
Removing Muntins may explode and edit these blocks and reload
them.
Remove custom muntins from a door
or window by selecting the opening in
Windows
their original position. That section of the Bay, box and bow windows can also be
foundation wall is also a bay/box/bow, but edited in their respective specification
without windows. If the foundation was dialogs. See “Bay/Box Window
generated before the window is placed, the Specification Dialog” on page 359 or “Bow
foundation must be rebuilt or edited Window Specification” on page 360.
manually.
Displaying Bay, Box
Editing Bay, Box and Bow Windows
and Bow Windows
The display of bay, box and bow windows is
Bay, box and bow windows are edited controlled in the Layer Display Options
similar to regular windows, with one dialog. Bay, box and bow window width and
exception: in floor plan view, a diamond- radius dimensions, which display in floor
shaped Depth edit handle displays on the plan view, are placed on the Dimensions,
section. Drag this Depth handle outward to Manual layer. See “Displaying Objects” on
increase the depth, or inward to decrease the page 221.
depth of the unit. See “Editing Windows” on
page 336. Components
A component window within a bay, box or
bow window can be resized like any other
standard window. To select a component
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window, click at the location of the compo- Both the top and
nent in question, then click the Select Next bottom heights of these
Object edit button or press the Tab key. window units may be
Only the component that was clicked on is adjusted from a 3D
selectable using this method. If you need to view.
select a different component, click it and Use the following
repeat the process. techniques for
In a bow window, all components are modifying any bay, box, or bow window.
identical, so only one component can be
selected. Changing this component changes Lowering the Ceiling
them all. To lower the ceiling and the wall heights,
select the window in a 3D view. When the
Resizing Components window is selected, grab the top handle and
An individual component window can be drag toward the floor. The ceiling is lowered,
resized by dragging a side edit handle, by which lowers the height of the walls. Any
changing settings in the Window roofs that are subsequently built are affected.
Specification dialog, or by using the
Transform/Replicate Object dialog. Creating a Bench Seat
An individually resized component window To create a bench seat or garden window,
retains its size when the bay is resized. If the follow the same step for lowering the ceiling
bay is decreased in size to the extent that the except this time drag the lower handle
component becomes too large to fit, the toward the ceiling.
component returns to its default size based When you raise the bottom of the window to
on the bay size, and resumes automatically create a bench seat, the exterior walls that
resizing as the bay or bow window is resized. create the window do not reach the ground.
When you build a foundation, the foundation
Ceilings is not produced under a window unit that has
When originally bench seats.
created, the ceiling
within a bay, box, or
bow windows is the
same height as the
default ceiling for that
floor.
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Bay, Box, Bow Windows & Roofs
Hip Roofs
Unless a different option is selected, a hip
roof is built above the unit when roofs are
automatically generated.
Windows
If a header is desired over the bay, box or
bow window, first build the roof correctly,
If a different style of roof is desired, the Bay then lower the ceiling of the bay, box or bow
or Bow Window Specification dialog window in 3D. Once the ceiling is lowered,
can be used to change the style of roof that is select Rebuild Walls/Floors/Ceilings .
be generated over a bay, box or bow window. This fills in the area between the header and
See “Bay/Box Window Specification the roof. Do not rebuild roof planes, if you
Dialog” on page 359. do, a lower hip roof over the window unit is
created.
Place Under Roof Slope
Use Existing Roof
To have the main roof plane extend down
over the window unit while following the To generate a standard roof with no
shape of the unit, select Extend Existing allowances made for bay, box, or bow
Roof Over. Rebuild the roofs to see the windows below, check Use Existing Roof.
changes. With this option the bay, box, or bow
windows is tucked under the roof eave.
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342
Window Specification Dialog
Windows
Once placed, a window can be edited with
the Window Specification dialog. You
can use this dialog to define unique features
for a single window or group of windows.
To open the Window Specification
dialog, select a window and click the Open
Object edit button or double-click the
window using the Select Objects or
Window tool.
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General Tab
1
2
3
4
5
1 Window Type -Select the type of the list is the Default type set in the
window from the list. The first entry in Window Defaults dialog.
Window Types
2 Width and Height - Enter values that specify a rough opening dimension for the
represent the overall dimension of the window.
window unit, including frame. You can also
R.O. - Specify the total amount added to the
width and height for the window’s rough
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Window Specification Dialog
Windows
Options Tab
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1 Interior Corner Block - Select the to the right is recessed, so the brick wraps the
check box to count interior corner opening. The window on the left is not
blocks in the materials list. These do not recessed, so the casing is outside the brick.
display in 3D views.
To Sheathing Layer - Select the check box
Exterior Corner Block - Select the check to recess the window to the sheathing layer.
box to count exterior corner blocks in the The wall layers in the following illustration
materials list. These do not display in 3D have been exaggerated to show how the
views. different options display in floor plan view.
Egress - Select the check box to specify the
window as an egress window in the Window
Schedule and materials list. The letters eg are
appended to the value in the Size column. Not Recessed
The Egress check box can designate that the
entire area of the window is used for egress,
not just the movable section. To use this
specification on an undersized window, most Recessed (to Main Layer)
or all the window's total area should be able
to open for escape in case of fire.
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Window Specification Dialog
Windows
On Options tab, three options become
available.
1
2
3
1 Treat as door - This option is available the Window schedules and materials list
when the selected mulled window unit category.
contains a door. Check the box to include the
mulled unit in door schedules and the Door 2 Single label - Select the check box to
treat the blocked unit as a single object
category of the materials list rather than in
for labeling in floor plan view. It produces a
single entry in the Material List and window
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Chief Architect Reference Manual
schedule. Uncheck box to produce labels and The Sash & Frame tab only defines the
entries for each component of the mulled casing surrounding the blocked unit. It does
unit. not affect the casing between components.
To display a Single label for a component, The Arch tab defines the overall shape of the
click in the middle of the component in an blocked units top. If you intend to arch the
elevation view, press the Tab key until the top of a blocked unit, the top components
component is selected, and then open the should be constructed with rectangular top
Window Specification dialog. openings whose tops are at the same height.
3 Single wall hole - Select the check box The Molding tab specifies the surrounding
to produce a single opening with a casing, sill and lintels. It does not affect the
single header for the entire blocked unit. casing between components.
Clear the check box to model studs between,
Settings made on the Material tab for a
and individual headers for, the components
blocked unit apply to all components of the
of the blocked unit.
blocked unit. The settings override any
settings made for individual components of
For rendering purposes, Single wall
hole should be checked for any mulled the blocked unit.
unit with a rectangular shape. This decreases
drawing time by decreasing the number of
surfaces.
2
3
4
6
7
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Window Specification Dialog
Windows
specified. with new windows, and you
intend to simply drop a new, framed window
The Top and Bottom values set the width for
into the original window’s jamb.
the top and bottom sash of all windows,
except that the Top value is not used if the
6 Enter the Frame Depth. If this value is
window has an arch. set to zero, the wall’s main layer
thickness is used as the frame depth.
The Mid value sets the width for horizontal
components between the top and bottom sash
7 Inset - Enter the distance that the
in double hung, double and triple awning and window frame is inset from the exterior
double and triple hopper windows. It does of the main wall layer. Normally, the outer
not affect casement and sliding windows. surface of the frame is at the outer surface of
If any sash width is set to zero, no sash is the main wall layer. A non-zero Frame Inset
produced. The window has no glass and does value moves the frame into the wall.
not support divided lites. Since there is no
glass, the window is transparent even when
the rest of the windows are set to be opaque
from the exterior.
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1
2
1 Inside - Specify the depth of the 2 Outside - Specify the depth of the
mullion on the interior of the house. mullion on the exterior of the house.
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Window Specification Dialog
Casing Tab
1
2
3
4
5
6
7
8
Windows
Changes made on the Casing tab can onlybe setting affects both sides and top. This also
seen in 3D views. affects the bottom if no sill is used and the
width of the apron if one is being used.
1 Mfr. Offset - This section refers to the
construction of the window itself, not Top Width - If Lintel is also checked, enter
the casing. This is most often left at zero. A the width of the Lintel casing.
positive value in these fields decreases the
Reveal - Enter the dimension from the
size of the window, but does not change
outside edge of the frame, or sash if no frame
either the nominal size or the rough opening
is present, to the inside edge of the casing.
size specified on the General tab. The Side
value is used for both sides, and also for the
Note: Unless the selected window(s) have a
top if an arch type window. different size casing or reveal than the rest of
the windows in the model, the three values in
2 Interior/Exterior - Select a radio the Casing section should be changed in the
button to choose whether you are
Window Defaults dialog.
defining the values for the inside or for the
outside of the window. The picture to the
right also switches to show the window from
the selected side.
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4 Lintel - Select the check wrapped sill even with the outer edge of the
box to place a separate casing.
casing across the window top.
Wrap - Select the check box to miter the sill
Its width is set in Top Width.
ends and return them to the wall. Clear the
This creates a butt joint
check box to cut the ends of the sill square.
between the side casings and
the lintel.
6 Apron - Clear this
check box to
Extends - Enter the amount
remove the apron. Select
the top casing extends on
this box to add an apron
either side. The default value
below the sill. The
of 1 inch (25mm) usually
Extends value extends
extends it to the edge of the
the sill and apron
vertical casing.
together.
Wrap - Check this box to
model the head casing with 7 Suppress Casing- Check this box to
create a window with no trim details.
returns at the ends. Thus
The sill remains if you have specified one. If
the ends of the top casing
casing and sill are both suppressed, only the
can be cut square, or
frame and sash remain.
mitered to return to the
wall. The affects of Wrap
8 Double Wall - This section is enabled
are seen only if a custom if the window is placed in a Double
molding is specified for the Wall. See “Double Walls” on page 248.
top casing, as shown in this
Through - Select this radio button to create a
illustration.
single jamb running through both Double
Walls. This option is selected by default.
5 Sill - Check this box
to specify a sill. Clear Enlarged - Select this radio button to enlarge
the check box to remove the the opening on the Double Wall opposite the
sill, causing the specified window to accomodate casing, which is
Side casing to be used for the produced only for the wall the window is
bottom of the window. placed in.
Extends controls the amount Double - Select this radio button to place a
the sill extends to either side. second window in the Double Wall opposite
One inch (25 mm) usually the selected window. This second window
makes the ends of a non- cannot be selected. Casing is produced as
with a Through type window.
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Window Specification Dialog
Lites Tab
1 3
2 4
Windows
The Lites tab allows you to add muntins to either one or both of the sashes to have
various window styles and shutters. There divided lites.
are four possible styles of muntin bars for
regular windows, plus two additional options
for arch top or round top windows. A
window that has been modified using the
Shape tab cannot have divided lites or
shutters added.
A maximum of 8 lites can be specified in
Lites in fixed Lites in moveable
either direction for any of the Special Types.
1 Lites Across - Enter the number of Note: All the window types default to 1 lite
horizontal lites in each sash. across and 1 lite vertical, in both movable and
the fixed. Because the fixed window in a Tri-
Lites Vertical - Enter the number of vertical
ple Sliding window is twice the size of the
lites in each portion of the sash. movable windows, the fixed section has a
Muntin Width - Specify the width of the vertical muntin bar. To eliminate this, clear the
Lites in fixed check box.
bars that divide the panes of glass.
Lites in Fixed and Lites in Moveable - Shutters - Check this box to place
Select or clear these check boxes to specify 2
working shutters on the exterior of the
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window. These are each half of the windows an example of the normal style.
width, excluding the casing. If one side of the • Diamond style uses angled
window does not have enough room for the muntin bars to divide up the
shutter (such as when a window is close to lites. French windows are an
another window or corner), that side has no example of the diamond
shutter. Default shutters resize with the style.
window.
• Prairie style is based on the
Set Width by Window - Check this box to normal style, but with all the
make the shutters half as wide as the window central muntin bars
so they meet in the middle when shut. removed, leaving only the
Specify Width - Enter the width for two outside muntin bars both
decorative shutters. A minimum of 4 inches horizontally and vertically.
(100 mm) applies. To be effective, both the Lites across and
the Lites vertical should be set between 6
Outside Casing - Select the check box to and 8. Federal or Federation windows are
place the shutters at the outside edge of the an example of the Prairie style.
side casing. Normal operating shutters
• Craftsman style is based on
overlap the casing except for the innermost
the normal style, but only the
one inch. Decorative shutters usually attach
topmost horizontal muntin bar
to the house outside the casing.
is kept with all the portions of
Rectangular Shutters - Select the check box the vertical muntin bars above
to match the geometry of the shutters to an it. To be effective, both the
arched window. Lites across and the Lites ver-
tical should be set between 4 and 8.
Louver - Select the check box to place
louvers in the central portion of each shutter.
4 Round top - This section becomes
Clear the check box to model shutters with active only when the window is defined
solid panels. If Outside Casing is checked, with a round top on the Arch tab.
the louvers are positioned to shield the sun
Ray Count - Enter the number of radial
when the shutters are closed. When the
muntin bars. A round or arch top window
shutters are shown open, the louvers appear
may have up to 10 rays. If rays are added,
backwards.
any Lites across and Lites vertical that are
3 Special type - Select a configuration of specified are confined to the part of the
lites from the list. When selected, a window below the arc of the window.
preview of each displays in the dialog.
Concentric - In round top windows only,
• Normal style is the most rays may also be defined as being concentric.
common, with muntins Select the check box to start the rays from the
going horizontally and verti- innermost concentric muntin bar.
cally. Colonial windows are
Following is an example of a 3040 fixed
glass window. In all cases, Lites across = 3,
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Window Specification Dialog
Shape Tab
Windows
1 6
2
3
4
5 7
1 Window Width is shown. It may be 3 Right Height - Enter the height of the
changed in the General tab. upper right corner.
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Window Specification Dialog
Arch Tab
1
2
3
4
5
Windows
1 Type -Select a type of arch from the 3 Radius - Enter the radius for the Tudor
drop-down list. Arch or the Double Arch.
Reflect - Select the check box to
4
reflect the arch from top to bottom.
Reflect can be used to create circular and
octagonal windows from square windows. It
can also be used for decorative fixed glass.
Round Broken Gothic Elliptical Flat 5 Check Arch on Left to restrict the
Top Top shape of the arch to the left side of the
window. The right leg is straight.
Arch on Right - Select the check box to
restrict the shape of the arch to the right side
of the window. The left leg is straight.
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Moldings Tab
2
3
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Bay/Box Window Specification Dialog
General tab
1
2
3
4
5
6
7
8
Windows
9
10
11
12
13
1 Bay Angle - Enter the angle of the side 5 Rectangular Roof Over - Check this
components of the bay window in box to create a roof over the bay
degrees. Enter 90 degrees to create a box window that is square across the end instead
window.. of following the profile of the roof. See “Bay,
Box, Bow Windows & Roofs” on page 341.
2 Has Component Windows - Uncheck
this box to remove the component
6 Suppress Dimension - Check this box
windows of the bay/box window unit. to suppress the dimensions that are
automatically placed to the Bay window.
3 Use Existing Roof - Check this box if
the existing roof needs no changes to
7 No Labels - Check this box to suppress
accomodate the bay window. the label in floor plan view and to
prevent the Bay window from being included
4 Extend Existing Roof Over - Check in the materials list or Window Schedule.
this box to extend the existing roof
plane to cover the bay window below.
8 Single Label for Entire bay - Check
this box to create one label to list the
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Bay window in the Material List and is first created. When the bay as a whole is
schedules. moved and resized, its components auto-
matically resize to fit a standard trimmer.
9 No Trimmers for Components - A
normal window has two framing studs
12 To Sheathing Layer - Check this box
on either side. The trimmer stud is against to recess the components to the
the window and ends where it butts to the sheathing layer instead of the outside layer
bottom of the header. Check this box to (typically brick) as in item 11.
eliminate the trimmer stud for bay
components, which allows the component 13 Connect Outer Casing - Check this
box to have the exterior casing
width to increase.
surround all three bay component windows
10 No Framing Between Components - together, not separately, on the exterior.
Check this box to remove both studs Mullions are provided between components.
between the bay components. This is how casing is always done for the
interior.
11 Components Recessed - Check this
box if the window is placed in a brick
wall and you want to recess the exterior Layer Tab
casing to produce a brick molding. For information about using the Layer tab,
Bay window components default to a size see “Layer Tab” on page 223.
that allows one standard trimmer when a bay
1
2
3
4
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Window Schedules
Window Schedules
Chief Architect can automatically produce a
window schedule. See “Creating Schedules”
on page 992.
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Chapter 11:
Multiple Floors
Chapter Overview
Multiple
Floors
Introductory Training Video: Floors Only one floor can be active at a time. This
floor is referred to as the current floor. One
What’s New In Version X1 Training
additional floor can be shown (but not
Video: Rooms - Decks, Floors and
edited) for reference in the same view.
Foundations
Chief Architect allows for multiple floors in Chapter Contents
a plan. Floors that are based on the first floor • Floor Defaults
footprint can be easily added at any time. • Working With Multiple Floors
Floors can also be deleted and moved at any • Floor Tools
time. • Adding Floors
Chief Architect also support special floors • Deleting Floors
for foundations and attics. Only one • Copying Floors
foundation level and one attic can exist in a • The Current Floor
plan. • Reference Floor
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Floor Defaults
Classroom Design Project Training
In addition, the Floor Defaults button
Video: Checking the Second Floor
can be added to a toolbar for quick access to
Defaults
the Floor Defaults dialog. See “Toolbar
The defaults for the current floor can Customization Dialog” on page 18.
be accessed by selecting Edit> Default
The Floor Defaults dialog is similar to the
Settings, then choosing Floor from the
Room Specification dialog, but controls
category tree in the Default Settings
the default settings for all rooms on the
dialog. The Floor Defaults dialog can also
current floor. See “Room Specification
be opened by double-clicking the Floor
Dialog” on page 296.
Tools button.
1
2
3
364
Working With Multiple Floors
• The .plan file is open. To view more than one floor of your plan
Multiple
• The active view is the floor plan view. at a time, open the plan file again. This
Floors
creates a new editable window of the same
Any model can have up to 30 floors, plus a file that can show any floor. Changes made in
foundation and attic. Floors can be added, this new window are also reflected in the orig-
deleted, copied, and swapped. All floors and inal window.
the foundation are visible in most 3D views.
Floor Tools
Select Build> Floor to access the floor from scratch. See “Adding Floors” on page
tools. 366.
Select Build> Build New Floor to build Select Build> Insert New Floor to insert
a new floor. A new floor can be generated a new floor below the current floor. See
based upon the perimeter of the floor below “Adding Floors” on page 366.
or a blank floor can be created and drawn
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Choose Build> Delete Current Floor to build a foundation floor using these settings.
remove the current floor from the plan. For See “Building a Foundation” on page 372.
more information, see “Deleting Floors” on
Select Build> Delete Foundation to
page 367.
remove the foundation from the plan. For
Select Build> Exchange With Floor Above more information, see “Deleting
Foundations” on page 377.
to move the current floor up one floor
and the floor above it down. See Choose Build> Rebuild Walls/Floors/Ceil-
“Exchanging Floors” on page 367.
ings to force Chief Architect to
Choose Build> Exchange With Floor recalculate the relationship between the
walls, floors, and ceilings in your model. See
Below to move the current floor down
“Automatic Rebuild of Floors & Ceilings”
one floor and the floor below it, up. See
on page 416.
“Exchanging Floors” on page 367.
Select Build> Rebuild Slabs to force rebuild
Choose Build> Build Foundation to of any slabs in the plan.
open the Foundation Defaults dialog and
Adding Floors
Classroom Design Project Training This option creates an upper floor with
Video: Building the Second Floor exterior walls (of the same type) gener-
ated over the exterior walls of the floor
New floors can be added in floor plan view
below. These walls can be edited. Inte-
and 3D views.
rior walls are not duplicated.
To create a new floor • Make new (blank) plan for the 2nd
floor - This option is typically selected
1. Select Build> Floor> Build New Floor if none of the exterior walls are directly
above the existing walls on the floor
to open the New Floor dialog and below. This creates a blank floor above
build an additional floor. Two options the current floor. If you choose this
are available. method, it may be helpful to turn on
reference layers in order to align walls
with bearing walls below. Items snap to
the reference floor display.
2. Once you have made a selection, click
OK. A new floor is added based on the
settings in the Floor Defaults dialog.
• Most often, Derive new 2nd floor See “Floor Defaults” on page 364.
plan from the 1st floor plan is used. 3. The new floor becomes the current floor.
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Exchanging Floors
4. Repeat this process to create additional Select one of the two options available and
floors. click OK. The existing floor is moved up,
(with all floors above it) and a new floor is
Note: Chief Architect allows only one floor, created below.
the foundation/basement, below the first floor.
Keep this in mind when you begin an as-built Derive new 2nd floor plan from the 1st
or plan for a multi-story building. floor plan - Select this option to insert a new
floor, based on the exterior walls of the
Adding Floors Between current floor. Click OK to create a new floor.
Any existing floors above are moved up and
Existing Floors
the new floor is inserted.
Floors can be inserted between two existing
floors. To insert a floor, select Build> Make new (blank) plan - Select this option
to insert a blank floor. The current floor and
Floor> Insert New Floor . The Insert all floors above are moved up.
Floor dialog opens.
Adding a Foundation
To add a foundation, select Build> Floor>
Build Foundation . See “Building a
Foundation” on page 372.
Exchanging Floors
Classroom Design Project Training
Multiple
With Floor Below to swap the current
Floors
Video: Deleting, Rebuilding and
floor with the floor above or below. The floor
Exchanging Floors
that was moved becomes the current floor at
Select Build> Floor Exchange With Floor its new location. You can easily move a floor
up or down several floors by using either one
Above or Build> Floor> Exchange
of these buttons repeatedly.
Deleting Floors
Click Build> Floor> Delete Current Floor
to remove the current floor from the plan.
If there is a floor above, it becomes the
current floor; if there is no floor below, the
floor beneath becomes the current floor.
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Copying Floors
If you want to make a copy of an existing You can also copy floors by selecting all,
floor to be used on a new floor, the Edit then using Copy and Paste, Hold Position.
Area tools can be helpful. See “Edit
Area Tools” on page 153.
Reference Floor
Classroom Design Project Training shown as the Reference Floor along with the
Video: Using the Reference Floor and current floor.
its Layer Set
When the Reference Display is turned on, the
When there is more than one floor in a reference floor is visible and objects on the
model, it is often helpful to see how different current floor can snap to objects on reference
floors relate to each other. Any floor can be
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Reference Floor
Multiple
Floors
plan view is sent to layout, the reference list to use it for the reference display.
display is always on in that layout view and
cannot be turned off. While any layer set can be used as
the Reference Display Layer Set, for
The reference display settings are also best results you should use the default
preserved if the reference display is on when Reference Display Set or create a new
a view is printed. See “Display Options and layer set specifically for reference display
Printing” on page 950. purposes. See “Layer Sets” on page 216.
the Reference Display was on or off, it Reference button to switch the status of
remains so. the two floors.
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Reference Display Options when the reference display is turned on. See
“Layer Display Options Dialog” on page
Select Tools> Reference Floors> 218.
Reference Display Options to control
what objects display and how they appear
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Chapter 12:
Foundations
Chapter Overview
Introductory Training Video: Base- drawn on upper floors using the Foundation
ments and Foundations Wall tool.
What’s New In Version X1 Training
Video: Rooms - Decks, Floors and Always consult registered geotechnical
Foundations and civil engineers for information
Foundations
regarding the proper foundation for your site.
There are three foundation types in Chief
Architect: footing, slab, and piers. All three Chapter Contents
can be generated automatically or manually. • Foundation Defaults
The foundation type can be specified in the • Building a Foundation
Foundation Defaults dialog when the • New Floor Dialog
foundation is built. • Displaying Foundations
There can be only one foundation level in • Editing Foundations
your plan, Level 0. Foundation walls can be • Aligning Stem Walls and Footings
• Resizing Stem Walls
• Deleting Foundations
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Foundation Defaults
Default Settings are accessed by The Foundation Defaults dialog allows
selecting Edit> Default Settings... . you to specify stem wall height, footing size,
slab thickness, presence of treated sill plates,
There can be only one foundation floor per
and other characteristics of the foundation.
plan. Because the settings in the Founda-
These values determine how a new
tion Defaults dialog determine foundation
foundation is built and the sizes for
type, this dialog opens automatically when
foundation walls, slabs and footings added to
Build> Floor> Build Foundation is an existing foundation.
selected.
Building a Foundation
Classroom Design Project Training Once a foundation is generated, you can add
Video: Building the Basement Founda- walls, piers, and slabs to customize it.
tion
To build a foundation, select Build> Floor>
Foundations built automatically are based on
Build Foundation to open the
the placement of walls on the first floor. At
Foundation Defaults dialog.
least one room must be defined on the first
floor for a foundation to be automatically The Foundation Defaults dialog defines
generated. the general parameters of the foundation.
Three foundation types are available. They The Foundation Defaults dialog
are piers, footings and monolithic slab. The cannot be used to edit the foundation
first two options are composed of walls; the after it has been built. The foundation must
last creates a slab with footing polyline. be deleted and rebuilt. See “Deleting Founda-
tions” on page 377.
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Building a Foundation
Foundation Tab
1
2 8
3 9
4 10
5 11
6
12
7
13
Three types of foundations can be created in feet (1800 mm), a slab floor is generated
Chief Architect: footing, monolithic slab, above the footing and a Basement ceiling
and piers. Select the radio button next to the height notation displays, showing the
name of the desired type. Each type has distance from the top of the slab floor to the
different settings, options, and behaviors. basement ceiling. This ceiling height is the
The following settings apply to most Minimum Wall Height minus the Slab
foundation types: Thickness. Adjust these values to get the
desired Basement Ceiling Height. The
1 Wall Thickness - If the Foundation ceiling height can be changed later. See
Wall Type is set to Default (wood
“Room Specification Dialog” on page 296.
frame 16"OC), this field is enabled and
defines the thickness of the stem wall. When To delete the slab, specify the “rooms” in the
Foundations
the foundation wall is built, the wall type is basement as Open Below in the Room
Default (concrete) with the thickness you Specification dialog.
assign.
3 Slab Thickness - Defines the thickness
If the foundation wall type is not set to of the slab produced above the footing
Default, the thickness of the foundation wall or at the top of the stem wall.
is determined by the wall type. See “Wall
Specification Dialog” on page 259. Footings
2 Min. Wall Height - Defines the stem Spread footings are used in conjunction with
wall height, including the treated sill stem walls. The footing is typically wider
plate. If the minimum wall height is at least 6
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7 Treated Sill Plate Size - Enter a Width Note: Monolithic slabs are rebuilt whenever
and Height for the treated sill plate, you Rebuild Walls/Floors/Ceilings
also commonly referred to as a mudsill. If
either value is set to zero, no sill plate is Piers
produced. A sill plate is only produced if the
main layer of the wall above is a framing 111 Piers - Select this option to generate a
type. pier and grade beam foundation. The
floor framing rests directly on top of the
grade beam.
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Building a Foundation
The height of the grade beam is defined by the grade beam is sized according to the Wall
the Minimum Wall Height. The thickness of Thickness and the Minimum Wall Height.
the grade beam is defined by the Wall
Thickness. The size and spacing of the piers 12 Specify the Diameter, Depth and
Maximum Separation of the piers.
are specified in the Piers section of this tab.
If a wall type is selected, only the Minimum 13 Basement Ceiling Height - The ceiling
height for the basement displays here if
Wall Height is used to size the grade beam,
the Minimum Wall Height is defined at 72
and the thickness comes from the wall layer
inches or greater.
definition. If you select Default (concrete),
Materials Tab
1 2 3
4
5
The Materials tab determines what the slab. If piers are used, specify how many
information is used when you build a rebar are used per pier. Rebar does not
Foundations
materials list. Unlike the Materials tabs on display in cross section/elevation views, but
most other dialogs, none of this data affects is added to the Material List.
the 3D model.
2 Course Spacing - Define the Wall
The Materials tab applies to any foundation Horizontal and Wall Vertical spacing
type, but some options may be unavailable for the rebar in the stem wall. If using rebar
depending on the type selected. is a slab instead of mesh, the spacing applies
to both directions.
1 #bars/course - Specify the number of
rebar in the Footing, the number of
3 Bar size - Define the rebar size in 1/8th
Horizontal and Vertical rebar courses in the inches. 4 represents 4/8, or ½ inch.
stem walls, and the number of rebar layers in
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Displaying Foundations
In floor plan view, footings are drawn with The appearance of foundation walls, footings
dashed lines and walls with solid lines. and piers is controlled in the Layer Display
Automatically generated piers are drawn Options dialog on the Walls, Foundation
using a dashed line and are centered on the and Footings layers. The Footings layer
grade beam. The grade beam is represented controls the display of footings and
by two solid lines. It aligns with the wall foundation piers. The Foundation layer
above unless specified otherwise. controls the display of foundations in 3D
views.
Editing Foundations
Foundation walls can be moved and edited Monolithic slab foundations can be edited
like other walls. See “Editing Walls” on page manually or changed by editing the footprint
242. of the floor above then rebuilding walls,
floors, and ceilings.
Footing size can be changed on the
Foundation tab of the Wall Specification Other slabs are edited in 2D and 3D views
dialog. See “Foundation Tab” on page 264. like closed polylines. See “Editing Closed-
Polyline Based Objects” on page 107.
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Aligning Stem Walls and Footings
Foundations
time you Rebuild Walls/Floors/Ceilings
changes or for stepping the bottom of the
. foundation wall. See “Stepped Walls &
Footings” on page 258.
Deleting Foundations
Once built, the foundation plan is Use the Rebuild Slab tool to rebuild
separate from the first floor plan. If you foundation slabs automatically. To update
change the position of exterior walls on the walls, you must either edit them in the
first floor plan, the foundation is not updated.
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The Slab Tools
Foundations
with the Slab tools. Slab Holes
A hole can be placed in a slab or in
Slabs the floor of a foundation slab with
footings. Select Build> Structure> Slab
Select Build> Structure> Slab or Hole or Build> Structure> Slab Hole With
Build> Structure> Slab With Footing, then click and drag within an
Footing, then and click and drag in floor existing slab to create a hole.
plan view to create a slab. Slabs can be
edited as a polyline. See “Editing Closed-
Polyline Based Objects” on page 107.
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Slab Specification Dialog
General Tab
1
2
3
Foundations
2 Top Height - Set the top height of the
selected slab.
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382
Chapter 13:
Roofs
Chapter Overview
Classroom Design Project Training • Roof Baseline Polylines
Video: Introduction to Roofs • Manual Roofs
• Drawing Roof Planes
Chief Architect’s roof tools allow you to
• Curved Roof Planes
draw almost any roof style manually. Many
• Dormers
roof styles can also be generated
• Roof Returns
automatically.
• Displaying Roof Planes
Proficiency with the roof tools can be • Editing Roof Planes
attained only through practice, but mastering • Editing Curved Roof Planes
these tools saves you time and effort in plan • Editing Auto Dormers
development. • Locating Roof Plane Intersections
• Ceiling Planes
Verify that all roof planes join as • Gable/Roof Line
intended. The program does not con- • Skylights
firm correct geometry between manually • Gutters
designed or edited roof planes. It is possible
• Gable Over Door/Window
to design and edit roof planes with hips and
valleys that do not meet properly. • Automatic Rebuild of Floors & Ceilings
• Build Roof Dialog
• Roof Baseline Specification Dialog
Chapter Contents
• Roof Plane Specification Dialog
• Automatic Roofs vs. Manual Roofs
Roofs
• Ceiling Plane Specification Dialog
• The Roof Tools
• Dormer Specification Dialog
• Automatically Generated Roof Styles
• Dormer Defaults
• Some Common Roof Types
• Roof Hole/Skylight Specification Dialog
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Roof Defaults
Select Edit> Default Settings, to open Default settings for framing, which control
the Default Settings dialog for a the depth of roof planes, as well as the depth
variety of drawing tools, several of which of floor and ceiling platforms which
directly affect roof generation. influence roof plane heights, are specified in
the Framing Defaults dialog. See
While not listed in the Default Settings
“Framing Defaults” on page 469.
dialog, the Build Roof dialog also functions
as the roof defaults dialog. Many, but not all, The initial heights of floors and ceilings,
initial default values for both automatically which influence roof heights, can be
generated and manually drawn roofs are set specified in the Floor Defaults dialog for
in this dialog. See “Build Roof Dialog” on each floor. See “Floor Defaults” on page 364.
page 416.
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The Roof Tools
Bay, bow, and box windows also produce process and limiting the possibilities only to
roof planes automatically. For information your imagination.
about these windows and the roof styles that
can be used with them, see “Bay, Box, Bow Using Both Automatic and
Windows & Roofs” on page 341. Manual Techniques
Manually Drawn Another option is to start with an
automatically generated roof and use manual
Roof Systems
design techniques to finish it. Using both
Any roof system that can be created automatic roof generation and the manual
automatically can also be created manually. roof drawing techniques, you can quickly
Each roof plane is drawn and edited design highly customized roof systems.
individually, offering full control over the
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Automatically Generated Roof Styles
1
2
4
5
Many common roof styles can be generated also be used for gable ends that have a
automatically using the Roof tab of the Wall raked wall. See “High Shed/Gable Wall”
Specification dialog. on page 390.
• Knee Wall - Check this to define an inte-
Note: Pitch settings on the Roof tab of the
Wall Specification dialog override the rior wall whose height is defined by the
Pitch setting in the Build Roof dialog. roof plane above it, not the ceiling height.
Knee walls are usually found next to top
floor attic areas.
1 Any automatically generated roof style
other than a hip requires one of the • Extend Slope Downward - Check this to
Options to be checked. extend the roof plane downward over a
• Full Gable Wall - Check this to create a bumpout, instead of creating additional
gable above the entire wall. This places a roof planes. The two connecting walls
ridge over the middle of the selected that create the bumpout must be Full
wall(s). See “Gable Roof” on page 390. Gable walls.
Roofs
• High Shed/Gable Wall - Check this for In the bottom image below, the outer
the wall under the high side of a shed bumpout wall has the Extend Slope Down-
roof. It can produce ridges, but it may ward check box selected. The two short
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Chief Architect Reference Manual
connecting walls have the Full Gable Wall • Pitch - Specify the pitch for the roof
check box selected. plane above this wall if different from the
default roof pitch set in the Build Roof
dialog. If a roof plane is specified with
two pitches, this field controls the pitch
of the lower roof plane.
• Upper Pitch - Check this to define the
pitch for a second roof plane above this
Before wall. Mansard, gambrel, gull wing and
half-hip are examples of roof styles that
use two pitches.
• Starts at - Specify either the height or
Full Gable the distance in from baseline where the
Wall second roof plane begins.
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Automatically Generated Roof Styles
6. Open the Build Roof dialog, check 5 Check Auto Roof Return to generate
roof returns on the selected wall. In
Build Roof Planes and click OK to
most cases, roof returns only work for Full
rebuild the roof.
Gable Walls.
Specify the roof return’s horizontal Length.
Enter a value to Extend the roof returns from
the overhang.
Specify a Gable, Hip, or Full roof return and
whether the roof return is Sloping or Flat.
See “Roof Returns” on page 400.
Check the boxes to Include Frieze molding
and Include Gutter along eave edges. Roofs
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Full Gable
Wall
Gable Roof
A gable roof is produced if the two opposite
walls, or roof plane baseline segments, are
defined as Full Gable Wall in the Roof tab
of the Wall Specification dialog. High Shed/Gable Wall
The High Shed/Gable Wall is often
1. Draw four walls to create a one room interchangeable with Full Gable Wall, but
house. should be used when raked walls are desired.
2. Group select two end walls. If three adjacent walls are defined as High
Shed/Gable wall, the building is modeled
3. Click the Open Object edit button with a shed roof. The High Shed/Gable wall
to open the Wall Specification dia- is the tall side.
log.
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Roof Baseline Polylines
High Shed
Walls
Gable Wall
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Manual Roofs
Manual Roofs
Introductory Training Video: Drawing • The orientation of the roof plane can be
Roofs Manually edited in 3D. As a roof plane is stretched
and reshaped in 2D, the program main-
Before automatically generating roofs, it is
tains the 3D orientation of the plane
important to understand how the manual roof
being edited. The location of this plane
editing tools can be used to create and edit
can be redefined using the Roof Plane
roof planes. The manual roof editing tools
Specification dialog. See “Roof Plane
take advantage of the parameters of
Specification Dialog” on page 424. This
neighboring roof planes and walls to partially
dialog allows the roof plane location and
automate the process of drawing a roof plan.
direction to be adjusted.
Creating a roof plane is a simple task. Once
An understanding of these two concepts
created it can be edited in two ways.
allows you to design almost any kind of roof.
• The shape of the roof plane can be
changed. The shape of a roof plane is
edited in 2D just like a CAD polyline.
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The baseline can be used by the program as • The height of a baseline is determined by
the pivot point for the roof plane. In a cross the following formula:
section, the baseline is the point where the
outside main layer surface of the wall would Height of baseline = elevation top plate +
extend upward to intersect the top of the roof the vertical depth of the rafter - the verti-
framing member. cal depth of the rafter’s birdsmouth cut.
When drawing the baseline of a roof plane, • The elevation of the top plate is defined
here are some things to consider: by the ceiling height in the room.
• A baseline does not have to be drawn • If a baseline is drawn over the top of any
over a wall, although it often is. other roof plane, the baseline height
equals the height of the existing roof
• The roof plane overhangs in the down-
plane at the point where you started
slope direction from the baseline.
drawing.
• A baseline drawn along a wall should be
drawn over the outer edge of the wall’s
main layer. It tries to snap to that layer.
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Curved Roof Planes
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Curved Roof Planes
Compound Curved
Roof Planes
Compound roof planes consisting of two or
more roof planes that merge together can be
defined using curved roofs. To illustrate this,
we’ll produce a flared “Thai” style roof eave
that is almost flat at the eave edge and
merges into an 8 in 12 pitch roof.
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Dormers
Introductory Training Video: Customiz- extend completely through the width of
ing Dormers the wall.
What’s New In Version X1 Training • Polylines can be converted into a Hole in
Video: Roofs - Dormers Roof/Ceiling that allows walls to extend
above or below the roof line. See “Con-
Dormers can be drawn manually or placed vert Polyline Dialog” on page 150.
automatically using the Auto Dormer tools.
Automatic dormers reside by default on their Auto Floating Dormer
own layer, “Auto Dormers”. See “Layer
Introductory Training Video: Auto
Display Options Dialog” on page 218.
Floating Dormers
Manually Drawn Dormers Classroom Design Project Training
Video: Creating and Copying Auto-
Classroom Design Project Training matic Dormers
Video: Preparing a Roof for Dormers
Select Build> Roof> Auto Floating
Once you are familiar with Chief Architect’s Dormer and click the roof plane where
roof tools, drawing dormers manually can be you would like to place the center of the
quite simple. There are several different dormer's front wall.
ways to draw dormers; some methods work
better in certain applications. A variety of All the walls of a floating dormer are cut off
resources are available at www.chiefarchi- at their bottom by the underlying roof plane.
tect.com with information about drawing To produce such a dormer manually, check
dormers manually. There are a few things to Roof Cuts Wall at Bottom for the dormer
keep in mind. walls on the Roof tab of the Wall
Specification dialog. A floating dormer is
• Walls extend upward until they meet an
really a complex skylight, since it sits atop a
overlying roof plane.
hole in the roof just as a skylight does.
• A wall can also be cut by underlying roof
planes if Roof Cuts Wall at Bottom is Usually no room is defined by the walls of
checked on the Roof tab of the Wall this type of dormer. The pictures below show
Specification dialog. For this to work both the outside and inside of a typical
properly, the edge of the roof plane must floating dormer.
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Dormers
Auto Dormer
Select Build> Roof> Auto Dormer
and click the roof plane where you
want the center of the dormer's front wall to
be.
The walls of an auto dormer go to the floor
and meet a knee wall on either side on the
back of the dormer. This knee wall must run
parallel to the underlying roof plane.
• If you are creating a (non-floating) auto
dormer, a knee wall must already exist.
The dormer side walls run back to the
knee wall and the knee wall is broken
where the dormer walls meet it.
• The knee wall does not have to be desig-
nated as such on the Roof tab of the Wall
A floating dormer can be placed in floor plan Specification dialog unless you are
view on the same floor where its underlying generating an automatic roof.
roof plane displays, or it can be placed on the
floor above. Which floor it should be on does • A non-floating dormer must always be
not depend on which floor the underlying created on the same floor as the knee
roof plane is on, but you must always click walls.
within this roof plane in floor plan view to
create the dormer. Normally it does not
matter what floor the dormer is on, but it may
need to be on a certain floor so that the
dormer walls do not interfere with walls or
railings in the room below it. To do this, it
may help to display the underlying roof plane
on the appropriate floor using the Roof
Plane Specification dialog. See “Roof
Plane Specification Dialog” on page 424.
If the dormer is defined on the floor above
and the room below has a flat ceiling, then
defining a room, which is automatically
Open Below, causes a hole to be produced in
Roofs
the ceiling under the dormer.
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Editing Dormers
Auto dormers are like other objects in Chief
Architect. They can be selected and edited in
a variety of ways. See “Editing Auto
Dormers” on page 407.
Dormer Defaults
The initial width, height, roof style and other
parameters for Auto Dormers are set in the
Dormer Defaults dialog, accessed by
double clicking either of the Auto Dormer
Roof Returns
A roof return is a small decorative roof plane The first two are called Gable and Hip
that connects to the low side of a gable roof returns, since the return itself ends in a gable
overhang and extends below the upper or a hip. The third is called a Full return
triangular portion of the gable wall. The because it extends under the entire gable,
pictures below show examples of the three connecting both sides.
styles of roof returns that can be produced
automatically.
400
Displaying Roof Planes
It is not difficult to manually draw roof Specification dialog only if roofs are
returns using small roof planes, but it is automatically generated. See “Roof Tab” on
quicker to produce them automatically. page 263.
The Roof tab of the Wall Specification These roof return settings are also found in
dialog contains the settings that generate auto the Dormer Specification dialog for
roof returns on gable walls. A gable wall is gable roof dormers and function similarly.
specified on the Roof tab of the Wall See “General Tab” on page 430.
5
Roofs
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Editing Roof Planes
A single edge will have three edit handles; if If the roof planes are not close enough, or
more than three display, more than one edge their shape is not correct, you may need to
is present. An extra handle can be removed align their edges, remove extra edges, or
removed manually by dragging it into an move them closer.
adjacent handle. You can also use Build>
Roofs
When roof planes adjust, the program joins
Roof> Fix Roofs . See “Fix Roofs” on the planes at the proper location and the
page 386. adjacent edges extend or contract to remain
connected. If the joining of the two will
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404
Editing Curved Roof Planes
A roof plane baseline can be selected like click the Delete edit button to delete it
any line and edited. If the baseline coincides from the plan.
with a roof edge then select that roof edge The Delete Objects dialog allows
and press the Tab key to select the baseline. you to delete all roof planes at once.
The status bar tells you when the roof plane See “Delete Objects Dialog” on page 141.
baseline is selected.
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Editing Auto Dormers
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There are some things to keep in mind when its width stays fixed. If a change to the
editing auto dormers and auto floating dormer makes its front wall too short to hold
dormers using the mouse. the window, the window reverts to auto
• Dormers move at 90 degree angles unless width.
the Ctrl key is pressed before moving
them. Using the
• The dormer must be contained within one Specification Dialog
underlying roof plane. Auto dormers can be selected, opened for
• Auto dormers cannot be moved beyond specification, and edited. See “Dormer
the required knee wall. Specification Dialog” on page 429.
Unless the dormer's window has been edited The program treats roof planes over an
or changed in the Window Specification exploded anto dormer as though they were
dialog, when the dormer width is changed, its manually drawn, allowing you to protect
width changes automatically to fill the front them from being rebuilt in the Build Roof
dormer wall. If the window has been edited, dialog. See “Build Tab” on page 417.
408
Ceiling Planes
roof plane
intersections
marked with
an “X”
Ceiling Planes
Ceiling planes are similar to roof planes.
They are drawn the same way and edited
using the same tools. They are useful for
creating custom sloped ceilings.
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outer surface of the wall main layer. This • Ceiling planes can be curved, just like
allows the ceiling plane to extend over roof planes. See “Curved Roof Planes”
and be supported by the wall. on page 394.
• The sloping edge at the side of a ceiling • Select a ceiling plane and click the Open
plane should butt to the inside of the wall.
Object edit button to access the
• Ceiling planes act independent of the roof Ceiling Plane Specification dialog.
planes above. See “Ceiling Plane Specification Dialog”
• Normally the pitch of a ceiling plane on page 428.
should be lower than the pitch of the cor-
responding roof plane. Displaying Ceiling Planes
• Ceiling planes can be joined together Ceiling planes have their own layer in the
using the Join Roof Planes edit but- Layer Display Options dialog. The
ton. display settings can be set here by layer. The
ceiling planes layer can also be locked to
• Ceiling planes should be created over prevent editing. See “Displaying Objects” on
rooms that have Ceiling Over this Room page 221.
unchecked in the Room Specification
dialog. If this is unchecked, ceiling
Deleting Ceiling Planes
planes must be present in order to build
roof trusses in this area. Select Build> Roof> Delete Ceiling Planes
to delete all ceiling planes in the current plan.
Gable/Roof Line
The Gable/Roof Line tool has a used to draw a line that defines the width of
variety of uses. Its primary purpose is the gable.
to mark the location of a partial gable
condition along a wall. It can also be used to Note: You can break a wall and define only
ignore alcoves when automatically part of it as gable. This produces similar
generating roofs. results to using the Gable/Roof Line tool. If
this method is used, once the roof is correct
and locked, the wall should be restored as
Creating Gable Walls one continuous wall. Chief Architect functions
and Gable Dormers better if long walls are single units instead of
broken into multiple components.
If an entire wall supports a gable end, the
wall should be defined as a Full Gable wall
on the Roof tab of the Wall Specification The Gable/Roof Line tool can also be
dialog. If only a portion of the wall is a gable, used to place a small gable within a roof
plane, as in the case of a dormer. This
then the Gable/Roof Line tool can be process can be automated using the Gable
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Gable/Roof Line
gable dormers
Roofs
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Gable/Roof Line
Multiple Copy
The Multiple Copy and Transform/
Replicate Object edit buttons allow you
to make multiple copies of a selected gable
line at defined increments, as shown in the
following illustration. The leftmost gable
line was created, then three copies were
made at 8 foot increments.
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Skylights
A skylight can be created by selecting Editing Skylights
Build> Roof> Skylight and drawing a
rectangular polyline within a single roof Select the skylight and click the Open
plane. This single operation places a flat Object edit button to open the Roof
panel skylight into a roof hole, produces a Hole/Skylight Specification dialog. See
hole in the flat ceiling platform below, and “Roof Hole/Skylight Specification Dialog”
automatically generates the skylight shaft on page 432.
between these two holes.
The polyline that defines the shape of the
Note: If Ceiling Over This Room is skylight can be moved and reshaped like a
unchecked in the Room Specification standard polyline, but it must remain
dialog and a sloping ceiling plane is present contained by one roof plane. If you clear the
under the roof plane, then a second hole in Skylight check box in the Roof Hole/
this ceiling plane is automatically produced. Skylight Specification dialog, the curb
This hole is visible, and may be located and glass for the skylight is removed but the
directly under the roof hole. It can be moved
opening remains.
and edited separately.
By default, the flat ceiling hole does not
display separately, but it can be edited
separately, and even deleted from the roof
plane entirely. See “Roof Hole/Skylight
Specification Dialog” on page 432. If the
roof plane is deleted, any holes it contains
are also deleted.
The system maintains the opening as a closed
polyline. The Break Line edit button
forms a joint in an edge of the roof opening
just as it would in a roof plane edge, but does
not sever the edges at the joint.
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Gutters
Gutters
Gutters can be added to roof planes. They are Gutters go on the “Roofs, Gutters” layer that
generated whenever Build Fascia, Gutters, is locked and not visible in plan view by
Frieze is checked in the Build Roof dialog. default. See “Layer Display Options Dialog”
on page 218.
You can select the profile used for gutters on
the Gutter tab of the Build Roof dialog. See
“Gutter Tab” on page 421. Open polylines
should be used for gutter profiles. The start
of the profile should be where the gutter
connects to the roof.
The material used for gutters can be set on
the Material tab of the Build Roof dialog.
See “Materials Tab” on page 422.
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building roofs over Bay, Bow, and Box To remove the gable line, select the window
windows, see “Bay, Box, Bow Windows & or door and click the Delete Gable Over
Roofs” on page 341.
Opening edit button, or select the gable
A gable line produces a gable only in an area line and click the Delete edit button.
where an eave would otherwise appear. Do
not add this gable line to a wall already If you move or resize the window, the gable
designated as a Gable Wall on the Roof tab line does not update automatically. You can
of the Wall Specification dialog. If a draw a new gable line using the Gable Over
gable is already present, some roof planes Door/Window edit button. This
may fail to produce properly when you automatically deletes the old gable line if it is
generate the roof automatically. If this is the still near the window. If the window has been
case, select the gable line and delete it. relocated significantly, the old gable line
must be selected and deleted manually.
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Build Roof Dialog
Build Tab
1 9
2 10
3 11
4
5 12
6 13
14
7 15
16
8
17
18
19
4 Use Existing Roof Baselines - Check tab. The fascia and frieze is rebuilt, but not
this to produce a roof plan based on
the gutters. Any existing gutters are deleted.
your edited roof plane baselines instead of
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To delete a gutter for a specific roof plane, These values function as the default
select the roof plane. Click the Open Object Overhang for all automatically generated
roof planes. You can override the default
edit button to display the Roof Plane
overhang for a specific roof plane in the
Specification dialog. Clear Gutters and
Wall Specification dialog. See “Wall
click OK.
Specification Dialog” on page 387.
The next time Build Fascia, Gutters, Frieze
is selected, the gutter does not display. If you 9 Auto Rebuild Roofs - If you check this
option, the program automatically
delete a roof plane, the gutter remains in 3D
rebuilds the roof if you make a change that
views until you rebuild fascia and gutters.
affects the generation of roofs.
6 Allow Low Roof Planes - This should
nearly always be checked. If 10 Lock Roof Planes to lock the existing
roof plan. This prevents accidental
unchecked, the roof plan underside (soffitt)
selection Build Roof Planes, resulting in the
may not generate correctly. The only case
loss of manual editing.
where you may need to uncheck it is the rare
circumstance when an upper floor overhangs When Lock Roof Planes is selected, roofs
roof planes below. cannot be automatically generated. You must
clear Lock Roof Planes before you can
7 Pitch - Enter a value to describe the select Build Roof Planes.
pitch in a ratio over 12. This affects all
newly built roof planes. It does not update Checking Lock Roof Planes automatically
existing roof planes. For a conversion to locks the roof planes layer in the Layer
degrees, see “Roof Pitches in Degrees” on Display Options dialog.
page 433.
11 Check Retain Manually Drawn Roof
8 Roof Overhang - The overhang is Planes and/or Retain Edited Roof
measured from the exterior main layer Planes to retain manually drawn and/or
wall surface horizontally to the end of the top edited roof planes, including roof planes over
of the rafter. It does not include frieze exploded dormers, when the roof planes are
thickness, gutters, sheathing or siding. automatically generated. They are not
deleted, but automatic roof planes may be
Normal is the overhang at the eaves. This is
superimposed on the same area. Select the
always the overhang for a roof plane having
redundant roof planes and delete them.
the default Pitch specified above. If the pitch
for a particular roof plane is set differently in
Once a roof is correct, do not build roof
an exterior wall, its overhang may try to planes again. From that point forward,
maintain its fascia at the same height. only Build Walls/Floors/Ceilings, and per-
Overhang can be greater for a shallower haps Fascia, Gutters, Frieze to keep the
pitch, lesser for a greater pitch. plan updated.
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Build Roof Dialog
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Options Tab
1 5
2
3
1 Show all ridges - Select the check box planes forming the conical roof above a
to display a line along all ridges and curved wall.
valleys in elevations and vector 3D views.
This includes the hip ridges between roof 2 Boxed eaves - Select the check box if
you want to create horizontal soffits at
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Build Roof Dialog
Gutter Tab
1 Click the Select button to open the or bottom of the gutter profile. See
Library Browser to the Moldings and “Moldings Tab” on page 545.
Profiles library and select a gutter profile.
Click Default to use the default gutter
profile.
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Frieze Tab
1
2
3
1 Click the drop-down list to select from 3 The current molding profile displays
the moldings used in the current plan. here. Set the Height, Width, and
Offset from the top of the fascia for the
2 Click the Add New button to select a frieze molding.
new molding profile from the Library
Browser. Select From Top or From Bottom to specify
whether the Offset is measured from the top
Click the Select button to replace the current
or bottom of the frieze profile. See
molding with another molding from the
“Moldings Tab” on page 545
Library Browser.
Click the Delete button to remove the curent Materials Tab
molding.
For information about using the Materials
tab, see “Materials Tab” on page 710.
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Roof Baseline Specification Dialog
3
1
2 4
1 The first four checkboxes, Full Gable Check Display One Floor Up/Down for
Wall, High Shed/Gable Wall, Knee Editing to display the selected roof baseline
Wall, and Extend Slope Downward are the on an adjacent floor. An upper or lower floor
same as the first four items in the Roof tab of must be present to enable this option.
the Wall Specification dialog.
5 Click the Num Style button to change
2 Against Wall - Check this if the roof the way numbers display in the dialog.
plane rising from this baseline butts Changes made here do not affect the plan.
against an exterior wall. This is similar to
checking High Shed/Gable Wall. Polyline Tab
The Pitch, 2nd Pitch and Starts at entries are For information about the Polyline tab, see
the same those in the Wall Specification “Polyline Tab” on page 863.
dialog. See “Wall Specification Dialog” on
page 387. Selected Line Tab
3 Pitch - Change the pitch for the For information about the Selected Line tab,
selected roof plane baseline. This see “Selected Line Tab” on page 864.
overrides the default pitch set in the Build
Roof dialog. For a conversion to degrees,
Line Style Tab
see “Roof Pitches in Degrees” on page 433.
For information about the Line Style tab, see
4 Baseline height holds the height of the “Line Style Tab” on page 851.
baseline. This is the top of rafter height
where it crosses the baseline. Changing the
Roofs
pitch or secon dpitch affects the line that was Fill Style Tab
selected in the baseline. Changing the height For information about the Fill Style tab, see
affects all lines in the baseline polyline. “Fill Style Tab” on page 864.
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General Tab
1 4
5
3
1 Locking any one of the first three If you lock the pitch and change one of the
values defines that value as the pivot other values, the roof plane moves vertically,
point for the plane. Each of these dimensions keeping the same slope. It does not pivot.
is measured from the first floor default
For a conversion to degrees, see “Roof
elevation of 0' - 0".
Pitches in Degrees” on page 433.
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Roof Plane Specification Dialog
2 There are four values that define the 4 Rafter Depth - Specify the rafter depth
height, or 3D orientation of a roof for the selected roof plane. The default
plane: Ridge/Top, Baseline, Fascia Top and rafter depth for the roof is set in the
Pitch. These values are interrelated. When Framing dialog. To set the rafter depth to
one value changes, others change as well, the default, type a “d” in this field.
unless locked.
Birdsmouth Depth - The plumb or vertical
Changing these values does not affect the 2D depth of the birdsmouth cut is shown for
representation of the roof plane. reference; it cannot be edited directly. To
change it, move the roof plane up or down or
Define a new value for the Ridge/Top of the
change the pitch. For example, if you lock
selected roof plane.
the pitch and raise the roof plane by one inch,
Define a new Baseline height. you decrease the birdsmouth depth by one
inch.
Define a new height for the Fascia Top.
The birdsmouth width is determined by the
Change the Pitch for the selected roof plane.
width of the top plate
This overrides the default pitch set in the
Build Roof dialog. Birdsmouth is zero if this roof plane was
automatically gernated and the Trusses (No
Check Pitch in Degrees to display the pitch
Birdsmouth) check box was checked in the
value in degrees. Values between -80 and 80
Build Roof dialog.
degrees are acceptable.
The Vertical Rafter Depth is defined by
3 Set the baseline angle. A positive value measuring a plumb line across the rafter. The
makes the baseline tilt upward from its
degree of pitch affects this value. The greater
start point. A negative value causes it to tilt
the pitch, the greater the vertical rafter depth.
downward. The wall top under this baseline
tilts with it. Top of Plate is shown for reference. It is
defined by the ceiling height for the room.
Roofs
The baseline height is specified at the start or
end of the baseline using the Start and End Overhang from Baseline is shown for
radio buttons. In floor plan view, the baseline reference and cannot be edited here.
direction is clockwise around the house.
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5 Check Curved Roof to curve the values are interrelated and dynamic.
selected roof plane(s). Changing one changes the others. In order to
maintain the underlying pitch (the chord of
A flat roof plane oriented horizontally has an
the curved roof), the other values must
angle of zero at both the ridge and the eave.
compensate.
It also has a radius of zero. You can enter the
Angle at eave, the Angle at ridge, or the
6 Click the Num Style button to change
Radius to roof surface and press the Tab the way numbers display in the dialog.
key to update the other values. All three Changes made here do not affect the plan.
Options Tab
1
4
2 5
6
3
1 Specify the rafter tails to be Square Higher Eaves Boxed - If the selected roof
Cut or Plumb Cut here. This overrides plane contains more than one eave, check
the setting on the Options tab of the Build this box to box the higher eaves as well. You
Roof dialog. can specify the Length of the boxed eaves or
check Default to Overhang to extend the
2 Boxed Eave - Specify boxed or sloping boxed eave from the edge of the roof to the
eaves. This overrides the setting on the
exterior main layer of the wall, covering the
Options tab of the Build Roof dialog.
overhang area.
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Roof Plane Specification Dialog
Polyline Tab
With Boxed Eave checked
For information about the Polyline tab, see
“Polyline Tab” on page 863.
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General Tab
1 3
The Ceiling Plane Specification dialog Bottom at ridge - Set the highest point on
is similar to the Roof Plane the underside of the ceiling plane.
Specification dialog. See “Roof Plane
Inside Bottom - Set the height of the ceiling
Specification Dialog” on page 424.
plane underside at the inside surface of the
1 There are four values that define the wall main layer. If the bottom of the plane
height, or 3D orientation of a ceiling does not rest on a wall, this is the underside
plane: Bottom at Ridge, Inside Bottom, height at the lowest point on the ceiling
Outside Bottom and Pitch. These values are plane.
interrelated. Changing one changes the
Outside Bottom - This is available only if
others. Select one radio button to the right to
the ceiling plane was drawn over a wall. This
lock that value. Each of these dimensions is
value is of the height the ceiling rafter lower
measured from the first floor elevation of 0' -
edge would have at the outer main layer of
0". Changing these values does not affect the
the wall if it were not clipped. This value
2D representation of the ceiling plane.
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Dormer Specification Dialog
plus Clip End should be within 1/16" of the distance from the baseline to the inside main
Top of Plate value. layer surface. Typically this is the thickness
of the main wall layer.
Pitch - Change the pitch for the selected
ceiling plane. For a conversion to degrees, Clip End - This shows the amount the
see “Roof Pitches in Degrees” on page 433. ceiling rafter must be clipped at its lower end
to rest on the wall top plate. It is available
Pitch in degrees - Select the check box to
only for ceiling planes drawn over a wall.
display the pitch value in degrees.
Specification dialog.
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General Tab
1 6
2 7
3 8
9
10
4
11
1 Specify the Roof Type above this Gable, Shed, Gambrel, Mansard, Barrel,
dormer. You can choose from Hip, Curved Eave, Hip Curved Eave or Eyebrow.
2 Specify the Pitch of the dormer roof Initially, the default dormer pitch matches the
planes. roof pitch for all dormer roof types except
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Dormer Specification Dialog
Shed, which has a default 3 in 12 pitch. For flat. The top dormer window casing is
Gambrel and Mansard types, this applies to usually close to this height.
the lowest, or eave, roof planes.
Unlike other dormer types, shed dormer
Check Pitch in Degrees to display the pitch height is measured from the same bottom
in degrees. point to where the underside of the dormer
rafter meets the dormer front wall interior.
3 The Second Pitch specifies the upper
roof of a Gambrel, Mansard, curved
8 Height to Reach Existing shows the
eave, and hip curved eave. Specify the difference between the dormer height
Distance In from the lower roof plane eave where the inside of the wall meets the
to where the upper roof plane starts. underside of the roof and the ceiling of the
room behind it.
4 Plumb or Square cut eaves can be
specified for dormer roof planes, as
9 Width is measured between the outside
well as Gutters and Boxed Eaves. surfaces of the dormer side walls.
Check Include Frieze to include frieze Form Room Inside Dormer is used only for
boards on this dormer. floating dormers and creates a flat ceiling in
the dormer. If you check this option, you
5 Overhang, Fascia Depth for gable should define the dormer on the floor above
fascia, Eave Fascia Depth and Rafter
the room it is positioned over. If this room
Depth can also be set.
has a flat ceiling, checking this option makes
6 The Wall Type for the dormer walls is a hole in the ceiling under the dormer. This
set here. option should normally be left unchecked.
7 The Height is measured from where the 10 If Set Inside Window Trim Width is
top of the underlying roof plane meets checked, the inside casing width for
the dormer front wall exterior to where the dormer windows defaults to the Inside
underside of the dormer rafter meets the Window value entered below. Dormer
dormer side wall interior. windows can appear too narrow on the
outside due to the space required for the
inside casing to clear the inside surfaces of
the side walls. This value sets the width for
the inside casing of the dormer window.
Dormer
height 11 Roof Returns can be specified only for
gable dormers. See “Roof Returns” on
page 400.
Dashed line indicates
interior dormer side wall. Line Style Tab
Roofs
This top height is called the dormer ceiling For information about the Line Style tab, see
height, even if the ceiling in the dormer is not “Line Style Tab” on page 851.
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Dormer Defaults
The settings in the Dormer Defaults
Select Edit> Default Settings... to open
dialog determine the initial settings for
the Default Settings dialog. Select
dormers and are the same as those in the
Dormer and click the Edit... button to open
Dormer Specification dialog. See
the Dormer Defaults dialog.
“Dormer Specification Dialog” on page 429.
You can also double-click either of the Auto
Dormer tools to open the Dormer
Defaults dialog.
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Roof Pitches in Degrees
floor plan view and edit the ceiling hole Line Style Tab
polyline. When this option is selected, the
ceiling hole polyline and the skylight can be For information about the Line Style tab, see
selected separately in floor plan view. “Line Style Tab” on page 851.
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Chapter 14:
Stairs
Stairs
Chapter Overview
Introductory Training Video: Stairs
Local building and fire authorities must
What’s New In Version X1 Training be consulted for specific stair construc-
Video: Stairs tion codes and access requirements.
Staircases can be composed of one or more
straight or curved stair sections and landings Chapter Contents
in any combination. Stair sections can be • Stair Tools
edited individually or as a group. Starter • Anatomy of a Staircase
treads can be defined, stair sections can be • Drawing Stairs
flared, treads can be wrapped, and curved • Creating Curved Stairs
sections can be turned into winders. • Merging Stair Sections
• Displaying Stairs
Landings can be created automatically or • Editing Stairs
manually and their shape customized. You • Winders
can edit an existing landing, or create a • Stair Landings
landing from a closed CAD polyline. • Maintaining Tread Width
Landing heights can be defined or you can let • Flared Stairs and Curved Treads
them automatically adjust as needed. • Starter Treads
Stairwells can be created automatically or • Wrapped Stairs
manually and can be seen in all 3D views. • Other Special Railings & Stairs
Stairs can be drawn, selected and edited in • Creating a Stairwell
3D views. • Rooms Below Staircases
• Staircase Specification Dialog
• Stair Landing Specification Dialog
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Stair Tools
Select Build> Stairs to access the Stair same floor with a single click of the mouse.
Tools. Click the low side, within a few feet of where
the floor changes height.
Straight Stairs
Curved Stairs
To draw a straight staircase select
Build> Stairs> Straight Stairs, then Select Build> Stairs> Curve to
click and drag in floor plan or a 3D view. Left or Curve to Right and click
once in floor plan view to place a curved
staircase. For more information about creat-
Click Stairs ing curved stairs, see “Creating Curved
Select Build> Stairs> Click Stairs to Stairs” on page 438.
create stairs between levels on the
Anatomy of a Staircase
Stairs are often described in terms of rise and Rise - The height of a riser.
run. Rise is typically between 6" and 8", and
Riser - The vertical member of stairs
the run between 10" and 12". In metric plans,
between the treads.
rise is 177 to 190 mm, and the run about 250
mm. Run - The width of a stair tread.
Runner - The carpet that runs down the
A good rule of thumb is that rise plus center of the staircase.
run should equal 18" for a comfortable
stair step. Any rise over 7 1/2” is considered Shoe - The bottom railing, placed on the
steep regardless of the run. landing floor, that anchors the balusters at
landings.
Balusters - The vertical members that run
Stringer - The inclined support member of a
between the handrail and the treads.
staircase that supports the treads and risers.
Bracket - Decorative L-shaped supports on
Tread - The horizontal member of a stair the
the exposed side of stairs below each tread.
foot is placed on.
Landing - The platform connecting two stair
Winder - A wedge-shaped stair tread used
sections.
where curved or angled stairways change
Newels - The end post of a stair railing direction.
located at landings and the beginnings and
endings of new stair sections.
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Drawing Stairs
Drawing Stairs
Stairs
Classroom Design Project Training play. See “Reference Display” on page
Video: Creating a Staircase 369.
Classroom Design Project Training • If a stairwell room has been defined on
Video: Drawing Stairs for a Deck the floor above, the top of the stairs can
be dragged until it stops at the railing or
Stairs can be drawn in floor plan and 3D wall defining the stairwell.
views but not in cross section/elevation
views. Stairs can be drawn from the current floor
level downward, however, stairs drawn
To draw straight stairs downward are only aware of the floor height
where they begin. As a result, drawing stairs
1. Select Build> Stairs> Straight Stairs downward may be useful only for drawing
stairs from a porch or deck down to the
. ground. It is not recommended for drawing
2. Click and drag to create straight stairs. stairs between floors.
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Merging Stair Sections
Stairs
1. Position the sections so they are in the
desired relationship to each other.
2. Select either stair section so that its edit
handles display.
3. Click the Extend handle on the end to be
merged and drag it to the point where the Caused by
misalignment
two stairs are to meet.
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Chief Architect Reference Manual
If the selected stair section is straight, this 3. Click the Change Line/Arc edit
tool makes it curved, and vice versa. button. The center section turns into a
curved stair section.
To curve an enclosed stair subsection
Displaying Stairs
The display of stairs in all views is controlled Although stairs span between two floors,
in the Layer Display Options dialog. See they can only belong to one floor. As a result,
“Displaying Objects” on page 221. only multi-floor views show the upper floor
with the platform opening and the lower
In floor plan view, stairs display on the floor
floor with the staircase simultaneously.
they were drawn on and are only visible from
the floor above if there is a stairwell. To see the center of a stair section curve,
Stairs have an UP arrow on the floor they click Show Arc Centers and Ends . See
were created on and a DN arrow when “Show Arc Centers” on page 102.
viewed from the floor above.
440
Editing Stairs
Editing Stairs
Stairs
Staircases can be selected and edited in floor As with most other objects stairs can be
plan view and 3D views. See “Selecting copied, replicated, moved, deleted, etc.
Objects” on page 92.
The following edit toolbar buttons may
display on the edit toolbar for selected stairs.
Using the Mouse
• Click the Open Object edit button to
When a staircase is selected edit handles open the Staircase Specification
display. These edit handles can be used to dialog. See “Staircase Specification
customize the staircase in many ways. The Dialog” on page 458.
edit handles for stairs are similar to those of
other objects. See “Editing Objects” on page • Click the Components edit button to
79. open the Components dialog for the
selected stairs. See “Components Dialog”
• Straight stair sections are edited like
on page 1014.
lines. They have additional edit handles
for resizing the width of the stair section. • Click the Make Parallel edit button
See “Editing Line Based Objects” on to align the tops, bottoms and sides of
page 95. straight stair sections with another
• Curved stair sections edited like arcs and straight edge. See “Using Make Parallel/
also include edit handles for resizing the Perpendicular” on page 126.
stair’s width. See “Editing Arc Based
Objects” on page 98. • The Center Object edit button
allows you to center stairs and openings
• When stair sections are merged, the edit
along a room edge. See “Moving
handles display a little differently
Objects” on page 123.
depending on what subsection is
currently selected. See “Merging Stair • Stair sections can be flared and treads can
Sections” on page 438. be curved using the Flare/Curve Stairs
• When moving merged stair sections, all edit button. See “Flared Stairs and
merged stair sections also move. Curved Treads” on page 448.
• Several additional edit handles display on • Starter treads can be created using the
a staircase if the Flare/Curve Stairs Starter Tread edit button. See
edit button was used. See “Flared Stairs “Starter Treads” on page 451.
and Curved Treads” on page 448.
• Click the Auto Stairwell edit button
to create a stairwell automatically. See
Using the Edit Toolbar “Creating a Stairwell” on page 456.
A selected staircase can be edited in a variety
of ways using the buttons on the edit toolbar.
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• Click the Lock Center edit button to Existing curved stairs can be aligned with an
lock the center of selected curved stairs. existing curved wall by aligning their
centers, much the same way that curved
• If a curved stair section is merged with stairs on different floors can be aligned. See
straight sections on both ends, you can “Aligning Objects” on page 126.
use the Make Arc Tangent edit If there is no curved wall, the radius of a stair
button to join the curved section section can be aligned to a CAD arc or circle.
smoothly to the straight sections and also
specify its radius. See “Using Make Arc To align curved stairs to an object
Tangent” on page 128.
1. Align the centers of the CAD object and
Adjusting the Radius the staircase. See “Aligning Objects” on
page 126.
of Curved Stairs
2. Select the curved stairs and move the
The easiest way to match the radius of a stair side nearest to the arc or circle edge
section to the radius of a curved wall is to using the Resize edit handle.
draw a staircase near one side of the curved
Finally, restore the stair width by dragging
wall using the Straight Stairs tool. The from the other side handle or using the Stair
stairs snap to the wall, and the radius of the Specification dialog.
new staircase is defined.
Winders
Classroom Design Project Training To create winders
Video: Drawing Winder Stairs with
Walls Beneath 1. In an enclosed room area, place and con-
nect the stair sections that you want to
Winders are steps located where a staircase
be winders.
turns and are narrower on the inside of the
turn than they are on the outside. A staircase 2. Select any subsection of the stairs and
defined as a winder expands to fill in any click the Open Object edit button to
gaps between the side of the stairs and open the Staircase Specification
nearby walls. Curved stair sections are dialog.
typically used to create winders, although
straight stairs can also be used. 3. On the General tab, place a check in the
box beside Winder and click OK.
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Stair Landings
Stairs
room definition. You cannot create
winders in an area composed of only 2 corner
walls. If this configuration is needed, enclose
the area in with Invisible walls so that a room
area is defined.
Winders extend to nearby walls
Tight Winders
4. The steps nearest the wall corner adjust
their shapes and extend into the corner Winders cannot be created in a staircase with
after the stair is changed to a winder. too tight a curve. The inside edge of the
curved treads must be greater than zero. If a
staircase curves too tightly, select the winder,
click the Make Arc Tangent edit button,
and increase the radius so that it is greater
than half of the width of the staircase. See
“Editing Arc Based Objects” on page 98.
Stair Landings
Classroom Design Project Training
Video: Creating a Stair Landing
Stair landings are platforms between stair
sections and can be created in either of two
ways.
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Chief Architect Reference Manual
them are created with a short edge not less dialog. See “Stair Landing Specification
than 6” (150 mm). This is because most Dialog” on page 467.
building codes require the shortest tread to be
at least 6” wide. This edge can be manually
edited to less than 6” if needed. Landing Height
Landing height can be either user-defined or
controlled by the program. A landing with a
Custom Shaped Landings
program-controlled default height is
Landings can be edited like CAD polylines. unlocked. The height of an unlocked landing
You can add or remove edges, convert an adjusts as the stairs attached to it are
edge from straight to curved, or vice versa. A modified.
curved landing creates curved railings.
If you specify a height for a landing, that
You can also create a stair landing out of landing is locked. A locked landing
closed polyline created with the CAD tools maintains that height no matter how you
using the Convert Polyline edit button. adjust the stairs connected it.
See “Convert Polyline” on page 149.
Unlocked Landings
To convert a polyline into a landing
By default, a new stair landing is unlocked,
1. Draw a closed polyline. so the stair sections attached to it determine
its height. If the entire stair system forms a
2. Select the polyline and click the
single path from the lower to the upper floor
Convert Polyline edit button to with each landing connecting only two stair
open the Convert Polyline dialog. sections, the program can set landing heights
3. Select the Landing radio button and without any difficulty.
click OK to open the Stair Landing
Specification dialog.
4. Define a Height and Thickness for the
landing. If the Height is defined, the end
of any connecting stairs adjust height to
meet the landing. If you type a “d” in the
Height value, the height is determined
by connected stairs.
5. To connect a stair section to the landing, In this example, two stair sections of the
drag the end handle of a stair section to same length are located within a stairwell
the edge of the landing. You can also and connected by a landing. Both stair
move the edge of a landing to the end of sections have seven treads. Because the
a stair section. Either method makes the landing height is set automatically according
landing or stair section end height as set to the number of treads, all treads have the
in the Stair Landing Specification same tread width and riser height.
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Stair Landings
Since both stair sections are the same length, Locked Landings
the landing height is a half of the total height
Stairs
between the two connected floors. A locked landing has a specifically defined
height that does not adjust automatically
when there are changes in the attached stairs.
Instead, the stairs adjust to the landing.
For example, start with the same staircase
used to illustrate unlocked landings, with one
change: the landing height is now defined at
75 inches (190 mm).
7 treads 6 treads
in each
section 8 treads
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Chief Architect Reference Manual
To lock a landing
Locked landings produce 3. Remove the “[D]” and enter the desired
independent stair sections
height.
In this example, each set of stairs is adjusted
so it bridges the height from the floor to the
landing. Since the landing height is above the
4. The landing moves to that height. Once
halfway mark, the upper stair section has
you have defined a height for the land-
very shallow (5") riser height, and the lower
ing, all stairs that meet that landing are
section has a steeper (7-1/2") riser height.
redefined.
When a locked landing is used, the
Staircase Specification dialog shows To unlock a landing
only the selected stair section and those
connected to it by unlocked landings, rather 1. Select the landing and click the Open
than the entire stair system.
Object edit button to open the Stair
When a stair section is moved, all unlocked Landing Specification dialog.
landings and any stair sections connected to 2. Enter a “d” in the Height field and press
those landings move as well. A locked the Tab key. The current default height
landing, does not move when attached stairs reappears with “[D]” after it. Then land-
are moved. To move a stair section ing changes to the appropriate height
independently, select this option in the when you close the dialog. See
“Dynamic Defaults” on page 179.
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Maintaining Tread Width
Stairs
Most building codes require staircases to Lock Tread Width
maintain consistent tread width.
The first way to maintain tread width is to
Lock Tread Width to a specified value on
Walk Line the General tab of the Staircase
Specification dialog. See “General Tab”
By default, Chief Architect measures the
on page 459.
length and tread width of a stair section along
a walk line. The walk line is typically located Once locked, any changes to the length of the
12" or 30 cm from the edge of the stair stair section are made in full tread
section. On curved stairs, it is measured from increments, maintaining the specified tread
the inside edge of the curve. width. A stair section consisting of multiple
subsections must have the tread width locked
The walk line distance from the staircase
so the tread width of each subsection is set to
edge can be specified on the Style tab of the
the same value.
Staircase Specification dialog. The
walk line feature can also be turned off and
tread width measured at the tread center. See Ignore Subsection
“Style Tab” on page 461. Boundaries
Uniform tread width can also be maintained
by selecting Ignore Subsection Boundaries
on the General tab of the Staircase
Specification dialog. This maintains a
consistent tread width throughout a stair
section without regard to subsection
boundaries. The tread width value may
Walk Line at 12" Center Line change when the stair section is edited, but
remains consistent throughout all
When the walk line is used on a curved stair subsections. See “General Tab” on page 459.
section, the number and/or width of treads in
Because the program is ignoring the
a section or subsection changes when the
boundaries where one stair section merges
inner edge is moved because the walk line is
with another, the treads where a straight
measured from this inner edge. You should
section joins a curved section may angle to
set the stair section width to its final value as
accomodate the adjustment.
early as possible.
There are two ways to keep tread width even
throughout a stair section made of multiple
subsections.
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Flared Stairs and Curved Treads
3. Select the stairs and click the Flare/ Adjusting the Flare Radius
Curve Stairs edit button. New Flare
Stairs
After a flared staircase has been created, you
edit handles display on all four corners may want to soften the radius of the flare.
of the stairs.
4. Drag one of the corner handles to flare
that corner. As you drag the flare, the
Status Bar shows the distance the side
handle moves. This allows you to move
the opposite handle the same amount.
Flare
dimensions
display in the
Status Bar
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Starter Treads
Stairs
the treads.
Starter Treads
The first and second treads of a
staircase can be turned into starter
treads by clicking the Starter Tread edit
button. Starter treads extend to the side of the
staircase, have rounded edges and are
common on traditional staircases.
A starter tread can be added only to open
sides of a stair section. If one side of a stair
section is against a wall or wrapped (see
“Wrapped Stairs” on page 452), only the
exposed tread end can become a starter tread.
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Wrapped Stairs
Check Allow Wrap on the Style tab of the To wrap stairs around a landing
Staircase Specification dialog and the
selected stairs can be wrapped around the 1. Draw two perpendicular stair sections.
corner of a deck or landing. Curved stairs 2. Click between them to create a landing.
and stairs with multiple subsections cannot
be wrapped. 3. Rotate one stair section 180°.
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Other Special Railings & Stairs
Stairs
1. Draw a deck if you have not already
done so.
2. Hold down the Alt key and drag stairs
away from the edge of the deck using
the right mouse button.
3. Draw a second set of stairs on the other
edge of the deck the same way.
4. If necessary, move the stair sections
toward the corner of the deck. The two
4. The stairs wrap around the corner. sections merge to form wrapped steps.
Notice that the Up arrow displays on the
most recently edited stair section.
Partial Railings
A staircase can be enclosed on one side by a
combination of wall and railing.
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454
Other Special Railings & Stairs
Steel Stringer
Stairs
To make a steel stringer with concrete
treads:
Concrete Stairs
Masonry Stairs
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Creating a Stairwell
An interior staircase must be located in a 3. Select Tools> Reference Floors>
stairwell, an opening to the floor above. A Reference Display to show the Ref-
stairwell is an Open Below room type on the erence Floor, including the stairs. If the
floor above. stairs do not display with the reference,
If you create a stairwell away from other make sure the Reference Display Set is
walls so the Open Below is created in the selected in the Layer Display
center of another room, connect a wall of the Options dialog. See “Displaying
Open Below room to another wall using an Objects” on page 221.
invisible wall.
4. On the upper floor, use the Railing
tool to create a room around the stairs.
Creating a Stairwell Use the edit handles to position the rail-
Automatically ings as needed.
To create a stairwell that matches the
perimeter of the staircase, create a
floor above the staircase if one does
not exist. Select the staircase and click the
Auto Stairwell edit button.
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Rooms Below Staircases
Stairs
fit the space available.
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Chief Architect Reference Manual
If more than one stair section attaches to an It is important that all floor heights, ceil-
unlocked landing, information about all the ing heights, floor and ceiling thick-
linked stair sections is available in the nesses be established correctly before using
the Staircase Specification dialog.
specification dialog.
If a stair section is composed of multiple To open the Staircase Specification
subsections, the complete section may be dialog, select a stair section and click the
adjusted as a unit, or by defining each of its
Open Object edit button or double-click
individual subsections. Any section or
subsection can be used to open the a stair section using the Straight Stairs
or Select Objects tool.
458
Staircase Specification Dialog
General Tab
Stairs
1 4
5
2
6
1 The comment line tells whether or not expands if the number stair sections and
the staircase reaches the next floor. If it subsections increases.
does not, the Make Reach button displays.
A stair section can be modified as a complete
Click this button to add risers to the stairs.
unit or by subsection.
The stair jack extends, raising the bottom
edge of the stair section until the staircase Five values can be changed. To change
reaches the next floor. Tread Width or Riser Angle, click the
column title to activate the fields below.
2 This section lists information about the
staircase. This information cannot be A change in one value usually affects other
edited directly, but updates with changes values in the same row. You may need to
made in the dialog. reposition the staircase after the changes.
If you modify a value, press the Tab key to Section # - Identifies the stair sections. If
update this information. Retain # Tread in Subsections is checked,
subsections are also identified.
3 The specifications for each stair section
can be edited here. This section
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Chief Architect Reference Manual
Length - Define the run, or length, of each check Retain # treads in either Sections or
section measured along the Walk Line. The Subsections to lock the value.
length is equal to the number of treads
Sec. Width - Define the width of a section.
multiplied by the tread width and can be
Only one width can be defined for a section;
defined with a specific value.
all subsections in the same section have the
Before you change the length, you may want same width.
to first select Retain # Treads.
Rise Angle - Define the steepness of the stair
When the length of a section changes, all section.
other stairs and landings connected to it also
The maximum angle is 42 degrees. To
move. If you change the length of the section
exceed the 42 degree limit, decrease Length,
you originally selected, the end of that
Tread Width and/or # Treads.
section nearest where you clicked moves,
along with any unlocked landings and Winders - Check this box to specify the
sections connected to it. selected section as winders. This affects the
section as a whole, even if it is defined by
Tread Width - Click the column title, then
subsections. If multiple sections are
specify the run of each individual tread. To
separated by landings, each section can be
lock this value, check Lock Tread Width.
individually specified as winders.
If you do not specify the tread width of each
subsection, the tread width for the whole 4 Click the Revert button to restore all
values as they were when the dialog
section is the same.
was first opened. Revert only works within
If a landing is created by clicking between the same editing session.
two stair sections and one of them has locked
If you select and then clear one of the Retain
tread width, the staircase formed from them
# treads in check boxes, the settings also
has locked tread width. Any landings and
revert.
sections connected to this new staircase
adjust to meet it and then have locked tread
5 Best riser height of ___ inches (mm)
width as well. requires ___ risers to reach ___
inches to next floor. This area describes the
ideal rise and run for the selected staircase.
Note: You cannot both Lock Tread Width
Note the number of inches (mm) to the next
and Retain # Treads in the same staircase. If
a landing is created between two stair sec- floor; this value includes the ceiling height of
tions and one has locked tread width, the the room plus the platform thickness of the
entire staircase has locked tread width. floor above.
If a landing is locked, its height is used to
# Treads - Define the number of treads in a calculate this information. See “Locked
stair section or subsection. If you enter a Landings” on page 445.
value and want to prevent it from changing,
6 These options control the behavior of
the stair sections.
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Staircase Specification Dialog
Lock Tread Width - Check this box to lock tion of treads throughout the different sub-
the tread width value. If subsections are not sections, and does not include landings.
Stairs
shown, the tread width for each section is the
Retain # treads in: Subsection - Check this
average of all subsections. Check Lock
box to specify the number of treads in each
Tread Width or Ignore Subsection
subsection.
Boundaries to ensure that the tread width
shown is the true tread width throughout the If either check box is selected, any change in
entire section. See “Lock Tread Width” on the length of a stair section is evenly
page 447. distributed among the treads in that section
or subsection. No new treads are added.
Ignore Subsection Boundaries - Check this
box to maintain tread width throughout a All stair sections linked by unlocked
stair section composed of merged landings to a selected stair section display in
subsections, regardless of subsection the lower part of the dialog. If you select
boundaries. See “Ignore Subsection Retain # treads in: Subsection, all
Boundaries” on page 447. subsections display as well.
Retain #treads in: Sections - Check this box
7 Num Style - Click this button to access
to lock the number of treads in stair sections the Number Style/Angle Style
as a whole. This does not define the distribu- dialog. For more information, see “Number
Style/Angle Style Dialog” on page 873.
Style Tab
2 7
3 8
4 9
5 10
6
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The settings on the Style tab affect all stair Specify the height of the Stringer Top when
sections and subsections. Stringer at Wall or Closed Stringer is
selected. This is measured along the plane of
1 Stringer at Wall - Check this box to the riser face from the top of a tread to the
produce a raised stringer top baseboard
top of the stringer. It cannot be less than 2
trim at the sides of the stair sections against
inches (5 cm).
walls. This baseboard follows the slope of
the stair. Specify the height of the Stringer Bottom.
This is measured from the top back corner of
Single Stringer - Check this box to form a
a tread down to the bottom edge of the
single 5-inch (125-mm) thick stringer in the
stringer. It must be equal to or greater than
center of the staircase.
the riser height.
Checking Single Stringer automatically
checks the Open Risers box and clears the 2 Runner - Check this box to add a
carpet runner to all sections connected
Closed Stringer and Stringer at Wall
by unlocked landings. Specify the Runner
boxes. You may want to increase the tread
Width. The default value of 0 does not create
thickness when this is checked.
a runner.
Closed Stringer - Check this box to raise
Runner not Tucked - Normally, carpet
each exposed stringer to cover the sides of
runners are tucked under the tread overhang.
the treads. If this is checked, no central
Check this box to have the runner span
stringer is applied to open riser stairs. This
directly from the tread front tothe bottom of
setting only affects those stringers that are
the riser below.
not against a wall.
Large Stringer Base - Check this box to 3 Use Walk Line - By default, Chief
Architect calculates the tread width
widen the stringer at the foot of the staircase.
based on a walk line. Specify how far from
This is helpful when walls are created below
the edge of the stairs the Walk Line is
the stairs.
measured. This is normally 12 inches.
Uncheck the box to disable this function.
Show Walk Line - Check this box to show
the Walk Line in floor plan view.
For more information, see “Walk Line” on
page 447.
Large Stringer Base shown at right
4 Open Underneath - Uncheck this box
Extend Stringer Top - This box is checked to add a skirt below the staircase along
by default. This option extends a triangular the two sides. It looks like a wall in 3D, but it
portion of the stringer under the landing or has only a single face. Base molding does not
platform at the top of the stairs. generate along the bottom of the skirt, and
doors cannot be placed in it.
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Staircase Specification Dialog
The recommended way to enclose the area Riser Surface at Top Landing - Check this
beneath stairs is to use walls. See “Rooms box to produce a riser surface against the
Stairs
Below Staircases” on page 457. platform edge at the top of the stairs.
Checking this allows stair risers to match all
Open Risers - Check this box to eliminate
the way to the top of the platform. Landing
the riser face under each tread and expose the
edges are not affected.
stringers. If Closed Sides is also selected, no
central stringer is supplied.
10 Allow Wrap - This box is checked by
default and must be checked to produce
5 Show Arrow - Check this box to show wrapped stairs. For more information, see
the UP arrow or DN arrow in floor plan
“Wrapped Stairs” on page 452.
view.
8
8
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Chief Architect Reference Manual
Newels/Balusters Tab
1
6
2
3
1 Rail Height - Specify stair and landing • Baluster Width - Specify the width of
rail height. each baluster. For Library balusters, this
• Stair Rail Height defines the height from is the width, or diameter, at its widest
tread surface directly over the riser to point.
railing top. • No Shoe for Rail - This option applies
• Landing Rail Height defines the height only to landing rails. Uncheck this box to
of the landing rail top from the landing place a low rail on the landing surface
surface. that receives the baluster bottoms.
• Cut Baluster Top - Each tread normally
2 Check Draw Newels/Balusters to has two to three balusters, growing
display newels and balusters in floor
longer toward its back. The default is to
plan view. This displays the Newels and
use the same baluster and cut it off at the
Balusters only for the selected stair section.
bottom to shorten it toward the tread
3 Baluster specifications. front. Check this box to cut the balusters
• Baluster Type - Select Square, at the top instead.
Round, or Library balusters. Selecting
Library from the drop down list is the 4 Newel specifications.
same as clicking the Library button to Newel Type - Select Square, Round,
the right and allows selection of a balus- or Library newels. Selecting Library from
ter from the library. the drop down list is the same as clicking the
Library button to the right and allows
selection of a newel from the library.
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Staircase Specification Dialog
Stairs
or diameter, at its widest point.
Newel Height - Specify the height from the
landing surface to the top of the newel. This
is used only when Rail passes over Newel is
unchecked.
Newels at First Tread - Check this box to
place a newel where the rail starts at the base
of the stairs. A newel is placed only on a side
of the stairs not against a wall.
• Railing Transitions - Check to specify
Rail Passes Over Newel - Adjust the newel the placement of “gooseneck” connec-
height to reach the bottom of the rail that tions between stair and landing railings.
passes over it. Checking this causes the
Newel Height to be ignored.
6 Railing specifications.
• Railing - Select either or both check Checking both Railing Transitions and
boxes to specify placement of railings on Smooth Transitions produces a handrail like
stair sections and landings where they are this:
not against a wall.
• Railing at Wall - Check to specify the
placement of wall railings.
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Chief Architect Reference Manual
Handrail Tab
1
2
3
4 5
1 Molding - Shows the current handrail 4 Preview Pane - Shows the selected
profile. This says “Default Handrail” molding profile. No preview displays
unless you select a custom handrail profile. for the Default Handrail option, which is
rectangular.
2 Select - Click this button to open the
Select Library Object dialog and
choose a profile from the library. Note: Handrails are shown on their side,
rotated counter-clockwise by 90 degrees.
3 Default - Click this button to remove a
specified handrail and use the default.
5 Width and Height - Specify the width
and height of the railing.
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Stair Landing Specification Dialog
Stairs
For information about using the Line Style For information about using the Materials
tab, see “Line Style Tab” on page 851. tab, see “Materials Tab” on page 710.
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Chief Architect Reference Manual
468
Chapter 15:
Framing
Framing
Chapter Overview
Classroom Design Project Training Chapter Contents
Video: Introduction to Framing • Framing Defaults
What’s New In Version X1 Training • Manual Framing vs. Automatic Framing
Video: Framing Walls, Floors, Ceilings • The Framing Tools
and Roofs • Blocking and Bridging
• Automatic Framing
In Chief Architect, framing can be produced • Build Framing Dialog
both manually and automatically, and can be • Framing Reference Markers
calculated in the materials list. • Bearing Lines
Manual framing members are drawn by • Joist Direction Lines
clicking and dragging, like drawing a wall. • Wall Framing Details
Automatic framing is produced in the Build • Drawing Wall Framing Members
Framing dialog. Both automatically • Displaying Framing
generated and manually drawn framing • Editing Framing
members can be selected and edited using • Keeping Framing Current
edit handles in 2D and 3D views. • Framing and the Materials List
• Framing Specification Dialog
Trusses are covered in their own chapter, • Beam Specification Dialog
“Trusses” on page 501. • Post Specification Dialog
Framing Defaults
Select Edit> Default Settings... to Both automatic and manual framing is
access the Default Settings dialog. generated according to the settings in the
Framing Defaults dialog. If automatic
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Chief Architect Reference Manual
470
The Framing Tools
Framing
The Framing Tools
Framing members can be generated Roof Truss
automatically or drawn manually. In
either case, the default settings for framing Select Build> Framing> Roof Truss
members are derived from their respective and click and drag in floor plan view
tabs in the Build Framing dialog. within one or more roof planes to manually
draw a roof truss. Roof planes must be
As a general rule, horizontal framing present before a roof truss can be drawn. See
members are referred to as "joists" “Roof Trusses” on page 502.
(floor/ceiling platform framing); vertical fram-
ing members are referred to as "studs" (wall Roof Beam
framing); and sloped framing members are
referred to as rafters (roof framing). Select Build> Framing> Roof Beam
and click and drag in floor plan view to
Rafter manually draw a roof beam. Roof beams are
normally be drawn across and placed directly
Rafters are assigned at a pitch and under the rafters. Beams can be selected and
elevation so that they fit inside the roof opened for specification. See “Beam
plane in which they are drawn. Specification Dialog” on page 498.
To draw a rafter manually, select Build>
Framing> Rafter , then click and drag in
Joist
floor plan view to draw a rafter. Joists can be automatically generated
If the rafter is drawn within a roof plane, its for multiple floors at once in the Build
height, depth and pitch are set so that it fits Framing dialog. See “Floor Tabs” on page
under the roof plane that contains it. 475.
Rafters are edited like other framing Joists can only be manually drawn on the
members, except that you cannot set the current floor. See “Floor Up/ Floor Down”
height. If a rafter is moved, its height and on page 368. Whether a floor or ceiling joist
slope are automatically reset to fit under the is drawn when the Joist tool is used is
roof plane at its new position. determined by the presence of a floor above.
If there is no floor above, a ceiling joist is
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Chief Architect Reference Manual
472
Blocking and Bridging
Framing
the Joist Blocking or Roof Blocking
The Joist Blocking and Roof Blocking tool is active before drawing blocking.
buttons are not on the default toolbar but
can be added. See “Toolbar Customization Create a framing overview to view your
Dialog” on page 18. blocking in 3D. Rafter blocking is tilted in
3D to be perpendicular to the roof plane. The
floor plan view position corresponds to the
Joist and Roof Blocking
top of the rafter blocking.
Blocking for floor and ceiling
joists and rafters can be manually Wall Bridging
drawn in floor plan view.
Bridging for walls can be created when
To add Joist Blocking or Roof Blocking wall framing is built or rebuilt. Select
Exterior or Interior and In Line or Stagger
to your plan, first generate the framing bridging on the Wall tab of the Build
for that platform. See “Build Framing Framing dialog to define both manually and
Dialog” on page 475. automatically drawn bridging. See “Build
Once framing is displayed, select Build> Framing Dialog” on page 475.
Framing> Joist Blocking or click the Joist Automatically-created wall bridging can be
Blocking button and click and drag to viewed in a Wall Detail and edited just as
draw blocking. joist blocking is edited in floor plan view.
See “Wall Framing Details” on page 492.
Blocking must be drawn perpendicular to
and across joists or rafters. Bridging can also be drawn in a Wall Detail
by selecting CAD> Boxes & Framing>
One run of blocking behaves as a single
object in floor plan view. Choose between In Wall Bridging . Wall bridging must be
Line, Stagger blocking, and Cross bridging drawn perpendicular to the studs; it is
on each numbered Floor tab of the Build therefore always horizontal in a Wall Detail.
Framing dialog. Bridging should start and end at a stud
surface.
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Chief Architect Reference Manual
Automatic Framing
Automatic framing is built by selecting the of floor joists are set below the floor height
Build check box on the appropriate tabs of by a distance equal to the subfloor sheathing
the Build Framing dialog. thickness. The subfloor thickness is detailed
on each numbered Floor tab of the Build
The settings in the Build Framing dialog
Framing dialog, but it can be overridden for
are the same as those in the Framing
individual rooms in the Room
Defaults dialog. They control the type of
Specification dialog. See “Structure Tab”
framing, its size and spacing, and other
on page 299.
details for the major components of the 3D
model.
Joist Orientation
The major components of framing are floor
platforms, ceiling platforms, walls, and roof • If a Joist Direction line exists some-
assemblies. Information specified in this where in the platform, it dictates the
dialog is used when automatic framing is direction of the floor or ceiling joists
generated. when automatic framing is generated.
When automatic framing is built, any • If there is no Joist Direction line,
previously existing automatically produced automatically generated joists run per-
framing of the same type for the same floor is pendicular to and across any Floor/Ceil-
deleted and replaced with new. Manually
drawn framing remains with the newly ing Beam or Bearing Line you
produced automatic framing. have drawn.
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Build Framing Dialog
of manually drawn roof planes if their • Rafters and hip ridges can pass over a
baseline is drawn over a wall. drop hip truss. See “Drop Hip” on page
• Draw and position all roof trusses before 514.
using the automatic framing generator to • Lookouts can pass over a reduced gable
produce rafters and ceiling joists. See truss. See the graphic in “Truss Base” on
“Floor and Ceiling Trusses” on page 502. page 507.
Some other important things to remember: • When rafters are parallel to trusses, the
Framing
tops of the rafters are placed in line with
• Rafters and joists that are parallel to a
the tops of the trusses. Since the depth of
roof truss are not generated closer than 14
a rafter is normally greater than that of a
inches (350mm) to the truss.
truss's top chord, the lower rafter edge is
• Automatically produced rafters and joists below the top plate of the supporting
do not cross an existing truss, but do gen- wall, requiring a birdsmouth cut into the
erate from the eave inward until they butt rafter. If the truss is raised to provide
into a truss. space for insulation, the rafter may not
need to be cut at all. If the truss is raised
too much, the rafter may not rest on the
top plate at all.
Floor Tabs
The Build Framing dialog opens at the generated. For example, the floor framing
framing tab for the current floor, such as information for Floor 2 is found on the 1st
Foundation, 1st or 2nd. Each tab specifies tab, while the floor framing for Floor 1 is
framing for specific floors or assemblies. found on the Foundation tab.
Switch between tabs to define all settings. To automatically generate the floor framing
The floor framing information for a given for Floor 1, a foundation on Floor 0 must be
floor is found on the Floor tab for the floor present. If a Floor 0 has not been built, the
below it, because that is where the framing Build Floor Framing check box on the
will display in floor plan view when it is Foundation tab will not be available.
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Chief Architect Reference Manual
Each Floor tab is divided into two halves: floor in question is the top floor of the
• The right half is for floor framing specifi- plan.
cations, and applies to the model when If there is living space above the floor
the floor above is living space. corresponding to a particular Floor tab, the
• The left half is for ceiling framing speci- Build Floor Framing check box will be
fications, and is relevant only when the available. If there is no living space above
the floor, the Build Ceiling Framing check
box will be available instead.
1
2 9
10
3 11
4 12
5
6
7
1 Build Ceiling Framing - Check this locations, so that joists are placed on either
box and ceiling framing is regenerated side of the framing reference locations.
when the OK button is clicked.
4 Use Framing Reference - This applies
2 Spacing - Enter a value for the spacing to ceiling framing only. The Framing
of joists. If the platform is a floor Reference Marker is the starting point for
assembly, you can specify a rim joist with framing layout. If a reference is placed, the
the check box. center of the first joist is placed at this point
and spacing goes from there. If joists are
3 Specify if the framing members lap or lapped, the surface is placed at this point.
butt over a bearing wall. The lap is
eight inches (200 mm) and centered over the If the check box is cleared, the program
support. attempts to position ceiling joists so that they
overlap rafters. Be sure to build the roof
When the Framing Reference Marker is used
framing first if you are doing this.
and butt over support is checked, the joists
are placed at reference spacing. If lap over A Framing Reference Marker is not usually
support is checked, the surface where the used for both ceiling joists and nearby rafters
joists lap is placed at the reference spacing
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Build Framing Dialog
that run the same way because one is placed Stagger produces blocking that alternates on
on top of the other. either side of the line you draw.
For floor joists, the starting point for a joist Cross produces cross bridging that looks like
layout is always the Framing Reference in line blocking in floor plan view, but shows
Marker. See “Framing Reference Markers” as cross bridging in 3D views and the
on page 486. materials list.
5 The Joist width field specifies the 9 Specify the floor joist Spacing.
Framing
joist's actual thickness.
10 Rim Joist - Check this to automatically
6 The Joist depth field specifies the produce a rim joist across the ends of
joist's vertical depth, which affects the the floor joists. If this is not checked, line
thickness of the floor or ceiling platform. blocking across the ends of the floor joists is
usually drawn in later.
This is a default depth that can be overridden
per room by specifying Floor Structure
11 Specify if the framing members lap or
Thickness on the Structure tab of the Room butt over a bearing wall. The lap is
Specification dialog. See “Structure Tab” eight inches (200 mm) and centered over the
on page 299. support.
7 Type - Select the type of joist from the When the Framing Reference Marker is used
drop-down list. The list includes and butt over support is checked, the joists
lumber, I-joist, glulam, engineered lumber, are placed at reference spacing. If lap over
lvl, steel-I and steel box. Changing the type support is checked, the surface where the
does not affect how framing is placed, but it joists lap is placed at the reference spacing
does change its appearance in cross section locations, so that joists are placed on either
and 3D views and in the Material List. side of the framing reference locations.
This is a default type that can be overridden
12 Subfloor thickness - This is the
per room by specifying Floor Structure thickness of the floor sheathing and
Type on the Structure tab of the Room applies to floor framing only.
Specification dialog. See “Structure Tab”
The program adds the joist depth to the
on page 299.
subfloor thickness to determine the default
platform thickness in the Floor Defaults
8 Blocking / Bridging specifies how
blocking is manually drawn after joists dialog. This is a default thickness that can be
have been placed. A run of blocking displays overridden by specifying it in the Structure
as separate pieces cut by the joists, but is tab of the Room Specification dialog.
produced, moved and edited as a single
When viewing framing, Subfloor Thickness
object.
may be represented by a gap. To remove this
In Line produces blocking pieces that align gap, change the value to zero and rebuild the
with each other. framing. See “Structure Tab” on page 299.
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Chief Architect Reference Manual
Wall Tab
1
7
2 8
3
4
9
5 10
11
6
The Wall, Openings, and Headers tabs are all specified in the Define Material dialog of
referenced by the program to determine how the framing material selected for each wall
walls are framed. The settings on these three type. Uncheck this box to use the thickness
tabs define how automatic framing generates and spacing values below for all wall types.
and how wall framing is calculated for the See “Define Material Dialog” on page 712.
Materials List.
3 Specify the Stud Thickness for all
walls in the plan. As long as its material
You can still make changes to your plan
once you have framed your model. If is set to a framing material type, stud depth is
your changes affect framing, if a wall or ceil- set by the wall's main layer thickness.
ing were moved for instance, rebuild framing
to update the model. 4 Specify the Stud Spacing for all walls
in the plan. This spacing starts from the
framing reference mark, if one is present.
1 Build Wall Framing - Check this box
to build wall framing for the entire
model. Framing is only built in walls whose
5 Build Wall Framing Details from
Exterior - Check this box to show wall
main layer materials type is framing. See framing details from the exterior.
“Wall Type Definitions” on page 251.
Check Use wall framing material to
6 Bridging - Specify how and where
2 bridging is produced. Bridging displays
use the stud thickness and spacing as separate pieces divided by the studs, but is
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Build Framing Dialog
Framing
• Check Interior to automatically produce angles. If cleared, the top and bottom plates
bridging on internal walls when wall butt together.
framing is built.
• In Line produces bridging pieces that 10 Rotate End Studs - Select the check
box to have the studs closest to the
align with each other. This applies to
mitre end be rotated to the angle of the mitre
automatically produced or manually
cut. If it is cleared, the studs remain
drawn bridging in the wall detail.
perpendicular to the angle of the walls.
• Stagger produces bridging that alternates
on either side of a center line along the 11 Horizontal Frame Thru - Select the
wall. This applies to automatically pro- check box to specify the horizontal
duced or manually drawn bridging in the walls in floor plan view to frame through,
wall detail. butting vertical walls against them.
Otherwise, walls that are vertical in floor
plan view frame through.
Openings Tab
2 3
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Chief Architect Reference Manual
1 Specify the default amount to Add for determined by the Double Trimmer At and
Rough Opening to the nominal sizes of Triple Trimmer At values used above.
wall openings.
A bay window with a top lower than the top
These settings define the default rough of the wall it is placed in usually contains a
openings values on the General tabs of the header spanning the entire bay. Trimmers are
Window and Door Specification usually not needed for this header since the
dialogs, and can be overridden on an object- studs in the wall support it. The same is true
by-object basis. See “Door Specification for most bow windows.
Dialog” on page 315 and “Window
Bay Component Thickness - Enter the
Specification Dialog” on page 343.
dimensions for a thinner trimmer which is
The specification dialogs show these values used if a standard trimmer does not fit. The
differently in that they show the total amount default for this value is 3/4 inch or 20mm.
added to the opening for both height and
Space can be tight in a bay or bow window,
width. The width, if defaulted, is twice the
and a desired component window size may
Each Side value in the Build Framing
not fit into the bay or bow if standard size
dialog, and the height is the sum of the Top
trimmers are used. If this is the case, the
and Bottom values.
trimmers are omitted and a metal bracket or
Top - Specify the space to allow from the top other means of supporting the header is
of the opening to the bottom of the header. needed.
Bottom - Specify the space to allow from the Bay window components default to a size
bottom of the opening to the top of the sill that allows one standard trimmer when a bay
plate. is first created. When the bay as a whole is
moved and resized, its components
Each Side - Specify the space to allow from
automatically resize to fit a standard trimmer.
each side of an opening to the side of the
trimmer or stud nearest it. If you select the bay and use the Tab key to
select the individual component window on
2 Specify when to build more than one which you clicked, you can resize that
Trimmer, or supporting header, based component either by selecting it and
on wall opening width. dragging from a side handle, or by selecting
Double Trimmer At - Openings as wide as it and clicking the Open Object edit
this value have two trimmers on each side. button in order to modify it using the
Window Specification dialog. You can
Triple Trimmer At - Openings as wide as
resize it larger until there is only room for the
this value have three trimmers.
thinner trimmer or for no trimmer at all.
Max Bay Trimmers - Trimmers for a bay or Once a component is resized in this way, it
bow window may be suppressed by entering retains its size if at all possible while the
zero into Max Bay Trimmers. Enter “1” to overall bay is moved or resized. If the bay is
have one trimmer on each side, and a greater resized in such a way that the component
number to have the number of trimmers becomes too large to fit, the component
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Build Framing Dialog
resumes its default behavior, resizing as its Thickness - Specify the thickness for the sill.
containing bay window is resized.
Double Sill - Check this box to specify a
3 Specify the construction of the window double sill for all windows.
Sills, which refer to the framing below
the window rather than the finished sill.
Headers Tab
Framing
1 3
4
5
6
2
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Chief Architect Reference Manual
the default number of boards making up a the building of short cripple studs between
header in Count is 2. the top of the header top and bottom of the
plate. The default of 12 1/16 inch works well
5 Max Depth - If the top of the rough for 6’8” headers in 8’0” walls.
opening is closer to the top plate than
the value in Max Depth, a solid header is
6 Type - Specify the type of material
produced to fill the entire area. This disables used for headers.
Posts/Beams Tab
1 3
2 4
5
6
7
8 10
11
9
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Build Framing Dialog
the wall’s outer layer or outer main layer, as can affect how the post appears in cross
specified here. section and 3D views and in the material list.
Posts are produced manually by clicking in
8 Top (from floor) - When a post is
floor plan view where a post is desired using created on the lowest floor of a plan, a
the Post tool. footing for it is automatically produced. The
top of this footing is this distance below the
6 Dimension - A post is created initially bottom of the floor platform.
Framing
square with each side having this
dimension. It can be subsequently edited to 9 Width - Width of the automatically
have a rectangular shape with any produced footing under a new post.
dimensions.
10 Height - Height of the automatically
produced footing under a new post.
7 Type - Select a type of post from the
drop-down list. The list includes
lumber, I-joist, glulam, engineered lumber,
11 Square/Round - The new footing is
created either square or round in floor
lvl, steel-I and steel box. Changing the type plan view.
Roof Tab
1 7
2
3
4
5
1 Build Roof Framing - Check this box automatically producing rafters. It also sets
once roof planes have been built to the initial offset value for laying out rafters
build roof framing for the entire model.
using the Multiple Copy edit button.
Spacing - Specify the rafter spacing.
2
This spacing is used when
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Chief Architect Reference Manual
Use Framing Reference - Select the roof plane, angled headers are produced
3
check box if you want to use a defined regardless of the state of the check box.
starting point for rafter layout.
5 Rafter Type - Select the type of rafter
from the drop-down list. The list
Note: Use Framing Reference is useful
when framing a gable roof, but not necessar- includes lumber, I-joist, glulam, engineered
ily for a hip roof. When the Framing Refer- lumber, lvl, steel-I and steel box. This
ence is used, common rafters on either side changes the type for rafters, but not for
of a hip rafter do not meet in the same place. ridges or fascia. These can be changed
If the Framing Reference is not used, the manually after the roof framing is produced
automatic framing utility starts common rafter if desired.
spacing from each end of the horizontal
ridges, which results in common rafters on Changing the type does not affect how the
either side of hip jacks meeting each other. rafters are placed, but it does change how
they appear in cross section and 3D views
4 If Angled and the Materials List entries for this
Dormer Hole is framing.
checked, a gable roof
dormer creates a five 6 Blocking/Bridging - specifies how
sided hole in a roof blocking is manually drawn after the
plane, with the two top rafters have been placed. Blocking is
edges formed by the produced as a single object, but displays as
valleys of the dormer. separate pieces chopped up by the rafters, but
An angled double- it is moved and edited as if it were a single
header runs between framing object.
the doubled rafters on Blocking is produced perpendicular to the
one side to the ridge. roof plane, so blocking as seen in floor plan
On the opposite side, a shorter angled view represents the position of the top of the
doubled header frames the other valley. blocking.
If the Angled Dormer In Line produces blocking pieces that align
Hole check box is with each other.
cleared, a rectangular
hole is framed to Stagger produces blocking that alternates on
contain the dormer either side of the line you draw.
area, with its double Cross produces cross bridging that looks like
headers placed where in line blocking in floor plan view, but shows
the peak of the dormer as cross bridging in 3D views and the
roof meets the main materials list. Cross bridging is seldom used
roof plane. Rafters are with rafters.
placed within this hole at the top along the
valleys formed by the dormer roof sections. 7 The Width and Depth for Rafter,
If the top cross headers do not fit within the Ridge, Fascia, Eave Fascia and
Lookouts may all be set in the Roof tab.
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Build Framing Dialog
Trusses Tab
1
5
Framing
2
3
6
4
The parameters set in this tab apply to any If this is not checked, a vertical member may
subsequently drawn trusses. They can be still be supplied, depending on what is
overridden for any selected group of trusses needed to support the chords at or closer than
using the Truss Specification dialog. The the specified maximum spans.
program uses these values to model trusses
for graphic representation only. 5 Under Maximum Span, set the
maximum length between junctions of
the supporting webbing to the Top Chord
Chief Architect does not engineer
trusses. Always consult an engineer or and Bottom Chord. Changing these values
truss company to have your trusses may cause different truss configurations such
professionally designed. as kingpost, queenpost, fink, howe, fan,
double fink, or double howe to be
represented. Experiment to see what type of
1 Top Chord - Specify the depth of the
Top Chord. trusses are possible.
These distances are measured horizontally
2 Bottom Chord - Specify the depth of
the Bottom Chord. for both rafters and joists. In some
circumstances, especially with more
3 Webbing - Specify the depth of the complex trusses, making these spans equal
Webbing.
may result in the webbing appearing more
normal or standard. See “Trusses” on page
4 For triangular trusses, check Require
Kingpost to require a vertical member 501.
from the roof peak to the bottom chord.
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Framing Reference Markers
Framing
Wall framing and automatically-produced using the Move to Framing Ref button.
floor joists are always positioned by the These should have proper spacing relative to
program using the framing reference marker. each other before the move. Only one of the
You can elect to not use the framing objects is compared to the framing reference
reference marker for positioning rafters and and moved; the remaining objects are simply
ceiling joists in the Build Framing dialog. moved the same amount as the first object.
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particular floor or ceiling platform is set in a platform. See “Joist Direction Lines” on
joist direction Line contained within the page 489.
Bearing Lines
Bearing Lines direct the program to Bearing lines snap to the center of nearby
lap or butt joists and/or rafters where parallel walls when framing is built.
they cross the line instead of framing across
it to the next wall.
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Joist Direction Lines
Framing
Build Framing dialog.
Select Build> Framing> Joist Direction
and draw a joist direction line as you
would draw a CAD line.
Joist Direction
Specification Dialog
The Joist Direction Line controls the joist
depth and spacing information for the floor
or ceiling platform containing it.
To change this information, click a joist
direction line to select it and click the Open
Object edit button. The Joist
Direction Specification dialog opens.
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Using Joist Direction Lines Use joist direction lines to define separate
floor platforms under the second floor living
Two Joist Direction Lines, one on either area and ceiling platforms under the attic
side of a Bearing Line, can split a platform eave area or one continuous framed platform
into two for the purpose of defining different across both spaces.
framing specifications for each area.
To connect a floor and ceiling platform into a
A less common application would be to use a single platform, draw a Joist Direction Line
single joist direction line across two separate
that crosses the boundary between them.
platforms in order to define a single framing
specification for both platforms. This is Following is a diagram of the original
illustrated by the following example: framing with the new Joist Direction Line
spanning the knee wall area.
A 1 1/2 story house is shown in cross section
in the diagram.
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Joist Direction Lines
New Joist
Direction Line
Framing
Original
reference
Framing
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492
Drawing Wall Framing Members
If any wall framing has been produced, the Any edits made to wall framing in the wall
framing objects in each wall are included in detail are lost if you rebuild the wall framing
the Material List, listing an accurate from the Build Framing dialog. To prevent
accounting of each type, amount, and length this for a particular wall or group of walls,
of the required framing objects. select them, open the Wall Specification
dialog, and check Retain Wall Framing on
Note: When a wall or an opening is modified, the General tab.
the framing detail is not be automatically
Framing
updated. Rebuild wall framing to show the
changes. If wall framing has not been built, it
is only estimated for the Material List.
Displaying Framing
The display of framing members is In Floor Plan View
controlled in the Layer Display Options
dialog. See “Displaying Objects” on page Joists and rafters are represented in floor plan
221. view by CAD objects that are essentially
long, thin rectangles. By default, framing
In the CAD Defaults dialog you can polylines have a solid white fill, and new
specify new framing members to be drawn members display in front of older ones. See
with a white fill. This helps distinguish new “CAD Defaults Dialog” on page 878.
framing members from previously drawn
framing members. See “CAD Defaults” on Framing and trusses can be represented by a
page 842. single line instead of as a polyline by
checking Use line for framing on the Line
Properties panel of the Preferences
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Editing Framing
Classroom Design Project Training Box-Based Objects” on page 111. Also, in
Video: Editing Framing Cross Section/Elevation views headers can
be edited like closed polylines. See “Editing
Framing members can be individually
Closed-Polyline Based Objects” on page
selected in all views. Some framing members
107.
can be group selected. Once selected,
framing members can be edited using the edit In a camera view or overview, the handles
handles, edit toolbar buttons, or the that display on a framing member depend on
Framing Specification dialog. See where it is clicked for selection and your
“Framing Specification Dialog” on page 497. current zoom factor.
• Click the top surface to display the same
Using the Edit Handles edit handles as in floor plan view, allow-
Framing members can be drawn, edited and ing you to rotate, move, and extend or
moved much the way CAD lines can. See shorten the length of the member.
“Editing Line Based Objects” on page 95. • Click a side surface to display the same
edit handles as in an elevation view, one
In Cross Section/Elevation views, joists and
at each end and one at the center.
rafters cut by the cross section and displaying
a cross box can also be edited. See “Editing
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Editing Framing
• Zoom in and click on the appropriate drawing group. See “Move to Front of
edge to display edit handles that control Group” on page 122.
the width and depth of framing members.
• Click the Break Line edit button to
Using the Edit Toolbar add a complete break to the selected
object. See “Break Line” on page 130.
A selected framing member can be edited in
a variety of ways using the buttons on the • Click the Extend Object(s) edit but-
Framing
edit toolbar. As with most objects, framing ton to lengthen other object(s) until they
members can be copied, replicated, moved, intersect the selected object. See “Trim
deleted, etc. See “Using the Edit Toolbar” on and Extend” on page 142.
page 97.
• Click the Trim Object(s) edit button
Wall framing cannot be copied in Wall Detail to shorten the length of object(s) inter-
windows but not in floor plan view. sected by the selected object. See “Trim
and Extend” on page 142.
• Click the Multiple Copy edit button
to make a series of copies at set intervals. • Click the Fillet Two Lines edit but-
See “Multiple Copy” on page 139. ton to created a mitered joint. See “Fillet
Two Lines” on page 131.
• Click the Accurate Move edit button
to slow down the mouse speed when • Click the Move to Framing Reference
using the edit handles. See “Accurate edit button to move the selected
Move” on page 125. object to a framing reference. See “Fram-
• Click the Make Parallel/Perpendicular ing Reference Markers” on page 486.
edit button to make the selected fram-
Mitered Joints
ing member parallel or perpendicular to
another straight edge. See “Using Make Mitered joints can be created using the Fillet
Parallel/ Perpendicular” on page 126.
Two Lines edit button. Click on the end
• Click the Center Object edit button edge of a framing member such as a joist,
to center most objects along the edge of a click the Fillet Two Lines edit button,
room or on a sink. See “Center Object” then click on the end edge of another nearby
on page 127. joist to extend one framing item to another
framing item and join them with angled cut.
• Click the Reflect About Object edit See “Fillet Two Lines” on page 131.
button to reflect the selected object(s)
about another object. See “Reflect About
Wall Details
Object” on page 135.
In a Wall Detail, the length, width and
• Click the Move to Front of Group location of any wall framing member can be
edit button to display the selected object changed using the edit handles. See “Wall
in front of other objects in the same Framing Details” on page 492.
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Framing Specification Dialog
F (Framing – general) contains all wall 2. If framing objects exist, then the framing
framing and the framing members created by members are counted instead of esti-
a CAD framing box. mated for the Material List.
It is important to note that the Materials List Roof framing is treated the same way.
can be produced either of two ways.
1. If no roof framing objects are found, an
1. If no framing has been produced in the estimation is done.
Framing
model, then the amount of framing that 2. If even one rafter is created, the program
would be produced is estimated as accu- assumes roof framing has been produced
rately as possible. Total lineal footage and the Material List produces a count
for various depths of rafter and joist of the rafters found in the model.
material is given, rather than a quantity
of specific lumber lengths and sizes.
General Tab
5
6
1
2
3
4
1 Changing one of the following three one of the following three objects prevent
objects can cause changes in the other that object’s value from changing.
two. Checking the radio button in front of
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4 Specify the point the framing object For information about the Materials tab, see
expands or rotates around. Start refers “Materials Tab” on page 710.
to the location from which you started
drawing the framing object.
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Post Specification Dialog
Framing
When Bearing Beam is checked, the beam “Fill Style Tab” on page 864.
behaves like a Bearing Line, and joists break
above it. See “Bearing Lines” on page 488. Materials Tab
Note: If a beam structure type is specified as For information about the Materials tab, see
concrete, the beam does not appear as such “Materials Tab” on page 710.
in the materials list. Instead, the amount of
concrete required for all such beams and for
all such posts is listed. In addition, the square
footage required for beam forms, and for post
forms is also listed.
4
1
1 Lock - These four values are for one of these values prevent thats value
interrelated. Selecting the radio button from changing.
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2 Top Height is the height of the top of 3 Post Width 1 & 2- Specify the post
the post. This is an absolute height, width in each dimension.
where 0 is the first floor.
Specify the Angle of the post’s rotation.
Bottom Height is the height of the bottom of
the post. This is an absolute height, where 0 4 Type - Select a type from the drop
down list. Choices include lumber, I-
is the first floor.
joist, glulam, engineered lumber, lvl, steel-I
Total Height - The height of the post, or the and steel box. Changing the type does not
difference between the top height and the affect how the post is placed, but it does
bottom height. change how it appears in cross section, 3D
views, and Material List entries.
Raise/Lower - Enter a value to raise or lower
the post from its current position. Once a
Note: If a concrete Type is specified, the post
value is entered, the other controls are is not listed as such in the Materials List.
disabled. The amount is added to both the top Instead, the amount of concrete required for
height and the bottom height when you click all concrete beams and posts is listed. The
OK, and does not affect the total height. square footage required for beam forms, and
for post forms is also listed.
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Chapter 16:
Trusses
Trusses
Chapter Overview
There are two basic ways to frame a roof. Chapter Contents
The first is commonly called “stick framing,” • Floor and Ceiling Trusses
or sometimes “handstacking” or “cut-and- • Roof Trusses
stack.” This type of roof incorporates • Editing Trusses
framing such as rafters, ridges, and ceiling • Editing Truss Shape
joists. See “Framing” on page 469. • Truss Details
The other method is to use prefabricated, • Truss Labels
engineered roof trusses. Chief Architect • Mixing Trusses with Stick Framing
allows you to design and display a wide • Truss Base
variety of trusses. • Hip Trusses
• Girder Trusses
• Scissors Trusses
Disclaimer
• Truss Base Specification Dialog
Chief Architect does not engineer trusses. • Roof Truss Specification Dialog
The trusses displayed by Chief Architect are • Floor/Ceiling Truss Specification Dialog
for illustrative purposes only. They can show
how trusses are used in your plan, and help
you communicate to the licensed engineer
who produces your final truss design where
you want your trusses and how you would
like them to work.
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Roof Trusses
Roof trusses can only be built after roof contract based on the roof and ceiling planes
and ceiling planes are modeled. Select that define it.
Build> Framing> Roof Truss, then click
Trusses can end on interior walls. You can
and drag in floor plan view within one or
draw a truss that partially crosses the
more roof planes to manually draw a roof
building by starting and/or ending it within
truss.
two feet (600mm) of the interior wall. The
Draw a truss as you would a CAD line, by truss extends over the wall’s main layer. Its
dragging from the start of the truss to the end lines up with the main layer surface on
end. The first truss can be drawn over a gable the far side of the wall.
end wall or at the ridge end of a hip roof. The
A roof truss can exist only between roof and
program shapes the truss so that it fits
ceiling planes. You cannot draw a roof truss
properly between the roof and ceiling planes.
above an area where you have unchecked
One or both ends of the truss may be Ceiling over this room in the Room
truncated if they come against existing roof Specification dialog. If this check box is
trusses. If a truss is drawn across another cleared, you must manually draw a ceiling
truss, it terminates exactly on the surface of plane before a roof truss can be drawn over
the existing truss, producing a girder truss. that area. See “Structure Tab” on page 299.
If the roof or ceiling planes vary, so do the The placement of webbing in a newly drawn
trusses. The ends of a truss expand or truss is controlled by the Top Chord and
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Roof Trusses
Bottom Chord settings under Maximum room, such as in a cape cod style home. The
Span on the Trusses tab of the Framing following is a typical cross section view of a
dialog. See “Trusses Tab” on page 485. building with attic trusses:
If you intend to use roof trusses, select the
Trusses (no birdsmouth) check box in the
Build Roof dialog. When this is selected,
the rafter depth that determines the roof
plane thickness is taken from the Top Chord
depth on the Trusses tab of the Framing
dialog. If it is not checked, the roof plane
thickness is determined by the rafter Depth
setting on the Roof tab. Certain conditions should be met before an
attic truss can be built.
When Trusses (no birdsmouth) is selected
Trusses
and Raise Off Plate is zero, the bottom edge • Building should be of sufficient width to
of the top chord bears on the top of the allow for attic space.
exterior supporting wall at the outside edge • The pitch, designated in the Build Roof
of the main layer. No birdsmouth is provided. dialog, should provide appropriate ceiling
height for storage or living space. The
The truss top chord can be raised by entering
goal is to create a continuous plane from
the distance from the top plate to the bottom
the roof’s ridge to the first story baseline.
of the chord in Raise Off Plate in the Build
Typical pitches for such a condition range
Roof dialog.
from 8 in 12 to 12 in 12, or greater.
If the program does not have enough
Once these conditions are met, a roof truss is
information to model the trusses, a warning
ready to be designated as an attic truss.
message displays. For example, a truss that is
under the roof overhang but not over a
1. Select the roof truss in floor plan view
ceiling produces this message:
and click the Open Object edit
“Roof and ceiling surfaces too close
button to display the Roof Truss
together or cannot be found, so cannot
Specification dialog.
make truss.”
2. Select the Attic Truss check box and
The incorrect truss may still display in floor click OK. See “Roof Truss Specification
plan view with a label of the form “TR-*”. If Dialog” on page 518.
it does, it should be deleted or moved. See
“Using the Edit Toolbar” on page 504. The final product can be scrutinized in a
framing overview or as a CAD detail, see
Attic Trusses “Truss Details” on page 505.
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Editing Trusses
Trusses can be selected like other objects in • If drawn along an exterior wall, it snaps
Chief Architect. See “Selecting Objects” on so that its outer surface is flush with the
page 92 for more information. outer surface of the wall's main layer.
Once selected, trusses can be edited using • The center line can snap to the edge or
dimensions, their edit handles, the edit corner of a nearby roof plane. To prevent
toolbar buttons, or by opening them for this, zoom in closer while moving it or
specification. toggle Object Snaps off.
Trusses can be deleted all at once in the When selected in Cross Section/Elevation
Delete Objects dialog. See “Delete views and 3D views, trusses edit like closed
Objects Dialog” on page 141. polylines. See “Editing Closed-Polyline
Based Objects” on page 107.
Using Dimensions
Like joists or rafters, trusses can be selected
Trusses can be relocated precisely using and moved in 3D views. The only difference
dimensions. See “Moving Objects Using is that the Lock Truss and Webbing setting
Dimensions” on page 804. in the Roof Truss Specification dialog
prevents the truss from moving back to
Using the Edit Handles between the roof and ceiling planes the next
time it is edited or otherwise changed.
When selected in floor plan view, trusses edit
like lines. See “Editing Line Based Objects”
on page 95.
Using the Edit Toolbar
When a truss is moved, its shape updates to A selected truss can be edited in a variety of
conform to the roof and ceiling plane ways using the buttons on the edit toolbar.
positions in its new location. As with most objects, trusses can be copied,
replicated, moved, and deleted. See “Using
If a truss has been locked, the size does not the Edit Toolbar” on page 97.
update if the truss is moved, but maintains its
original settings. See “Roof Truss The following edit buttons may display on
Specification Dialog” on page 518. the edit toolbar for selected trusses.
The width and depth of truss chords can be • Click the Select Next Object button
changed in the truss’s specification dialog, to select nearby objects instead of the
but not using the edit handles. selected door, particularly the wall it is
placed in.
When a roof truss is moved, it snaps to two
things: • Click the Open Object edit button to
open the truss for specification. the truss
specification dialogs are covered at the
end of this chapter.
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Editing Truss Shape
Trusses
copies conform to the roof and ceiling plane to the particular Roof/Ceiling/Truss
positions in their new location. Base planes above and below it.
Truss Details
When you draw the first truss, the program selecting CAD> CAD Detail Management
automatically creates a CAD detail named and selecting it from the list.
Truss Detail. Open the Truss Detail by
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Truss Labels
Roof and attic trusses are labeled in floor conditions are different, the copied truss is
plan view in the format TR-xx. The xx are built differently and displays a different
numbers following the consecutive order in label.
which each distinct truss configuration or
Truss labels are centered on the truss that
type was created.
they represent. If the truss is moved or
For example, the first truss type created is deleted, the label is moved or deleted as well.
labeled TR-1; the second, TR-2; and so on. Truss labels cannot be selected by
Truss labels also display in the Truss Detail themselves. Truss labels are selected when
and the Materials List. Floor and ceiling the truss is selected. Truss labels are located
trusses are labeled FTR-xx. on their own layer, so their display can be
controlled in the Layer Display Options
A copied truss has the same label as the
dialog. See “Layer Display Options Dialog”
original if the conditions at the location of
on page 218.
the copy are the same as the original. If
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Mixing Trusses with Stick Framing
Trusses
Truss Base
A Truss Base defines the boundary
separating the tops of normal roof
trusses and valley fill roof trusses that lie
across and above them.
To define a truss base, select Build> Roof>
Truss Base . . Create the truss base as you
would a roof plane or ceiling plane. No
overhang is produced.
The truss base is similar to a roof plane in its
creation and definition. If you select it and
click the Open Object edit button, the
Truss Base Specification dialog will
open. See “Truss Base Specification Dialog”
on page 516.
Truss bases are used to create valley fill
trusses. The best way to understand valley
fill trusses is the example of an “L” shaped
house with a gable roof. The wider wing of
this house is trussed through from end to end
with normal trusses. Starting at its outside
end, the narrow wing is trussed with normal
trusses until the wider wing is reached.
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Where the valley begins, valley fill trusses Only three valley fill trusses, TR-2, TR-3,
are placed over the top of the main roof until and TR-4, are used in the following example.
the peak of the narrow wing's roof is reached.
Normal Trusses
The truss base defines the footprint of the The purpose of a truss base is to form a
valley fill trusses on the main roof. In order boundary separating normal trusses below
to model the trusses correctly, you must draw from the valley fill trusses above. You
the truss base. already know that trusses are built between
roof planes and ceiling planes. A truss
If drawn correctly, a truss base should be in
passing through a truss base is placed below
the same plane with, and its baseline should
the plane of the base if it is more
be collinear with its surrounding roof plane.
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Truss Base
Trusses
3. Move the pointer and click on the point
where the gable intersects the main roof.
4. The program creates a rectangular truss
base. Use its edit handles to change its
shape as needed.
In the image below, the truss base has a
diagonal hatch pattern.
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Hip Trusses
Trusses
11. Release the mouse button, the copies are
clipped by the truss base. Note the three
Hip Trusses
Hip roofs with various truss applications can sub-girder hip trusses, and drop hip or
be modeled, including step down hip trusses, California trusses.
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Jack Trusses
To create a step down hip truss system 3. Stop when the height of the hip truss
reaches a reasonable minimum.
1. First, draw a Roof Truss at the apex 4. Using the Roof Truss tool, draw hip
of the triangular hip roof plane. It will jacks along the hip ridge from the last
snap exactly into position. truss out into the overhang.
2. Select the truss; click the Multiple
5. Using the Roof Truss tool, draw a
Copy edit button; and click and drag jack truss from the intersection of the
the Move handle down into the hip to last hip truss and the hip jack to the eave.
create copies at regular intervals. See
“Copying Trusses” on page 505. 6. Select the jack truss; click the Multiple
Copy edit button; and lay out jack
trusses up to the other hip jack.
Subgirder Hip
Subgirders are the partial trusses that butt truss has one face colored dark gray, and
into the doubled truss at the end of the main several subgirders are colored light gray.
run. In the following illustration, the double
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Hip Trusses
Subgirder Hip
Trusses
Double Truss
To create a subgirder truss system 4. Select it and using the Multiple Copy
edit button, make copies in both
1. Draw a Roof Truss where the hip directions. Stop when the height of the
apex meets the ridge. subgirders reach a reasonable minimum.
2. Double it by drawing a second truss on 5. Finish off with hip jacks and jack trusses
the far side from the hip section. as in a step down hip system.
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Drop Hip
A Drop Hip, or California Hip, system uses Two of the drop hip trusses are colored gray
drop hip trusses to support stick frame hip to help distinguish them. Notice that the
ridges and common rafters. common rafters are supported by the drop
hip trusses.
Common Rafters
Drop Hip Trusses (4) (deepen the joist
for this truss)
To create a drop hip truss system Specification dialog; and select the
Drop hip truss check box.
1. Start a drop hip truss system as you 3. Use the Build Framing dialog to pro-
would a step down hip system. duce the common rafters, and the short
2. When the hip trusses are drawn, group joists at the hip end.
select them; open the Truss
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Girder Trusses
Advantages and
Disadvantages of
the Different Hip Systems
Each of hip roof method has its advantages.
With both the Step Down hip and the
Subgirder hip systems, you can get almost
everything you need from the truss company.
You will need to get small corner jack and
Spacing is larger down the roof
end jack trusses in addition to the larger
sections on either side of the hip.
trusses.
With the Step Down hip, if the hip trusses
are placed according to your standard on Subgirder Hip
Trusses
center spacing, the space measured down the
hip between the trusses is larger than the The Drop Hip system eliminates the spacing
standard. problems because the roof sheathing is nailed
to common rafters that pass over the drop hip
trusses. The disadvantage to this system is
that it requires the rafters in addition to the
trusses, and with a shallow pitch roof the
drop hip truss may not be deep enough to
give sufficient strength.
The first two methods normally require
blocking along the hip ridges. The third uses
a continuous hip ridge rafter as well as
Spacing is larger down the hip common rafters that run over the drop hip
Step Down Hip trusses. Blocking and rafters can be drawn in
manually, but are often supplied by the
With the subgirder system, spacing automatic framing generator. See “Mixing
measuring down the roof sections on either Trusses with Stick Framing” on page 507.
side of the hip, near the hip is too large.
Girder Trusses
Girder trusses provide support for trusses In the program, trusses may not cross each
that are cut short, for example, by a reverse other. If a truss is drawn past another truss
gable or a skylight. They are often doubled- crossing its path, the system automatically
or tripled-up for strength. shortens it so that it butts into the existing
truss.
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Scissors Trusses
Trusses drawn over sloping ceiling planes are Below is an example of a room with a 6 in 12
called Scissor trusses. Draw ceiling planes pitch gable roof and 3 in 12 pitch ceiling
as you would manual roof planes by planes.
selecting Build> Roof> Ceiling Plane .
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Truss Base Specification Dialog
General Tab
6
7
1 8
2
3
4
5
Trusses
Four values define 3D orientation of a truss
2 Baseline - Define a new base line
base: Ridge/Top Height, Baseline Height, height.
Fascia Top Height, and Pitch. These values
are related; if one is changed, the others 3 Fascia top - Define a new height for
the lowest point of the truss base.
change as well.
Usually, this is the same as the Baseline.
These values are measured from the first
floor elevation of 0’ 0". Baseline Height and 4 Pitch - Change the pitch for the
selected truss base.
Pitch should be set identical to those for the
roof plane that surrounds the truss base. If you lock the pitch and change one of the
other values, the truss base moves vertically
Click the radio button to the right of a value
keeping the same slope. It does not pivot.
to define it as the pivot point for the truss
base and prevent it from being changed.
5 Select the Pitch in degrees check box
to display pitch in degrees rather than
Changing these values does not affect the 2D
run-and-rise units.
representation of the truss base.
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518
Roof Truss Specification Dialog
General Tab
10
1
2
3
11
4 12
5
6 13
7 14
8
Trusses
9
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6 Drop Hip Truss - Select the check box 7 Energy Heel - Select the check box to
to lower the flat top of a truss in the hip model a truss with an energy heel,
area of a roof. which removes the bottom chord from the
overhang area. For this to be modeled, the
The flat top is lowered so that common
Raise Off Plate value in the Build Roof
rafters and hip ridges can pass over and be
dialog must be equal to or greater than eight.
supported by it. The amount that the top
chord is lowered is derived from the rafter To provide more space for ceiling insulation
Depth on the Roof tab of the Framing at the exterior walls, roofs are sometimes
dialog. Because both common rafters and hip raised off of the top plate with an energy
ridges must pass over this truss, the ridge heel. When a truss is built for such a roof, a
depth should be set equal to that of the rafter vertical member is added over the supporting
depth. For an illustration of a Drop Hip truss, wall to prevent the bottom chord from extend
see “Drop Hip” on page 514. ing into the overhang area as far as the end
of the rafter, or until it intersects the rafter.
8 Reduce Gable - Select the check box to that lookouts may pass over the truss. Any
lower the top chord of the gable truss so overhang is removed from a reduced truss.
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Floor/Ceiling Truss Specification Dialog
Trusses
and may no longer fit properly if the new
Lookouts roof and ceiling conditions are different from
the original.
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1 5
2
3 6
7
8
9
4
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Chapter 17: The Electrical Tools
Electrical
Chapter Overview
Electrical
Introductory Training Video: Electrical
Objects Building requirements vary throughout
the country and around the world. It is
The electrical plan shows the location of all your responsibility to comply with local codes.
electrical objects such as lights, switches,
outlets, smoke detectors and vent fans. Basic Chapter Contents
wiring diagrams show which objects share • The Electrical Tools
circuits and the locations of the controlling • Creating Wiring Schematics
switches. • Auto Place Outlets
The display of electrical objects can be • Electrical Library
controlled in 2D and 3D. Some electrical • Displaying Electrical Objects
symbols such as lights also affect rendering. • Editing Electrical Objects
See “Electrical” on page 684. • Electrical Service Specification Dialog
• Electrical Defaults
Electrical objects can be selected, deleted,
copied, moved, rotated, reflected, and added
to the library like other objects.
Usually, the electrical plan is one of the last
additions to a plan since the position of most
electrical objects is determined by the
location of walls, cabinets and other objects.
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Creating Wiring Schematics
perpendicular to the floor as though it were default switch type. See “Electrical Defaults”
attached to a flat ceiling. on page 534.
Many lights are available in the Electrical
If you connect two or more switches in a
Library . All library lights create light circuit, they update to 3-way or 4-way
sources in render and raytrace views. switches automatically.
Switches
Electrical
In floor plan view, zoom in to move two
Select Build> Electrical> Switch to
switches or outlets close enough together to
place wall switches as specified in the
overlap. The switches or outlets must be
Electrical Defaults dialog. Like outlets,
within 9 inches, at the same height on the
the height of switches is measured from the
wall, and of the same dimensions. Up to 32
floor to the center of the object and is set in
switches can be merged together. Switches
the Electrical Defaults dialog, along with
and outlets are listed separately in the
materials list.
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See “Editing Spline Based Objects” on page More than one switch can control an object
114. or group of objects. Two switches controlling
the same objects are referred to as three-way
Remove an electrical object from a circuit by
switches. Three switches controlling the
selecting it and clicking the Delete edit same objects are called four-way switches.
button. See “Delete Objects Dialog” on page The number of “ways” is one more than the
141. number of switches in the same circuit. This
number displays with the switch symbol in
floor plan view.
Electrical Library
Select Library> Library Browser to Browse for electrical objects such as bath
accesses a library of various electrical vent fans, an electrical panel, fluorescent
symbols. The Electrical library category is lights, chandeliers, a smoke detector,
divided into subcategories. thermostat, and much more. Select a symbol,
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Displaying Electrical Objects
then click in your plan to place it on a wall, You can also assign electrical objects from
floor, or ceiling. the library to toolbar buttons for easy access
and placement to frequently-used library
You can create electrical symbols and save
objects. See “Place Library Object Button”
them to the library. See “Create Symbol
on page 696.
Wizard” on page 925.
Electrical
Editing Electrical Objects
Electrical objects can be selected in floor Using the Edit Handles
plan view, cross section/elevation views, and
3D views. The edit handles for electrical objects vary
depending on the location of the object. Wall
An electrical object can be selected and mounted electrical objects cannot be rotated,
modified using its edit handles, edit toolbar so only the Move edit handle displays.
and specification dialog.
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Electrical Service Specification Dialog
In floor plan view, an outlet placed where a specification and type the desired height in
base cabinet meets a wall is placed above the the Electrical Service Specification
counter unless the cabinet contains a fixture dialog.
or appliance other than a bathroom sink. If
Electrical objects placed in 3D views are
the fixture requires electricity, the outlet
placed wherever you click a wall, regardless
remains behind the cabinet at normal wall
of the height. In 3D views, the position of an
height, where it can supply power to the
electrical object can be adjusted using its edit
fixture or appliance. See “Electrical
handles.
Defaults” on page 534.
Kitchen sinks are assumed to require Deleting Electrical Objects
electricity since they often contain a garbage
disposal. Dishwashers are not considered to An electrical object can be deleted by
require electricity since they are usually selecting it and clicking the Delete edit
plugged in under a nearby sink. If an outlet is button or by pressing the Delete key.
needed above a cabinet containing a kitchen
All electrical objects in a room, on a floor, or
sink, place the outlet before adding the sink,
in the entire plan can be deleted as a group
or move the outlet up.
using the Delete Objects dialog. See
To change the height of an electrical object in “Deleting Objects” on page 141.
Electrical
floor plan view, open the object for
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1
2
3
4
The items on this tab vary, depending on the Offset From Ceiling - This option is
type of object selected. available for for electrical objects placed on
the ceiling.
1 Name - This is the name that is sent to
the Materials List.
3 Dist From Wall - Specify the switch,
outlet or light’s distance from the wall.
2 Height to Center - Specify the height
to the center of the switch, outlet or Check this box to Automatically
4
wall light. Change Switch Type When Wiring.
This option is only available for switches.
Offset From Floor - This option is available
Switches placed from the toolbar have this
for electrical objects placed on the floor.
box checked by default; switches placed
from the Electrical library do not.
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Electrical Service Specification Dialog
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2
3
4
5
6
11
7
8
9
12
10 13
14
Electrical
15
The Light Data tab of the Electrical determines what options are enabled on this
Service Specification dialog is similar tab. Each type behaves differently, but all
to the Light Specification dialog. See have some rendering properties in common.
“Light Specification Dialog” on page 781. See “Defining Light Types” on page 777.
The enabled options on this tab vary
3 Auto Intensity - Select the check box
depending on the type of light source to have the program set intensities for
selected. each light source in render views. When you
select Auto Intensity the program provides
1 Light Source - Each fixture can have an average intensity to render with
multiple light sources. Select a current
reasonable lighting effects. Clear the check
light source to be modified. Click Add Light
box to enable the slider bar and text box and
or Delete Light to add or delete light sources
control how bright the light appears in the
from the list. See “Light Sources” on page
render view.
772.
Lights with an intensity of 0% are turned off.
2 Type - Select a light source Type. It is possible to have too much light. If you
Available types are Point Light, Spot
have multiple lights in a room all set to
Light, and Parallel Light. The type selected
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maximum intensity, colors and textures can Enter a value up to 360 degrees. If you enter
turn white. a negative value, the program uses zero.
4 Color - Click the button to define the 8 Cut Off Angle - The Cut Off Angle
color of the illumination being controls the angle of the cone of
modeled. Colored lights alter the material illumination for Spot Lights only. A cone
and texture colors and can be used to achieve angle of 180 degrees creates a spot light that
special effects. shines on one side of the light source,
representing a half sphere. A small cone
The default color of light is pure white,
angle, say 10 degrees, creates a very narrow
which has the least affect on the material
cone of light. The cut off angle should
colors and textures.
always be between 0 and 180 degrees.
5 Attenuated - Check this box to control
how quickly the intensity of the 9 Drop Off Rate - This affects how fast
the intensity of illumination drops off
illumination drops as a result of the distance
from the center of the cone to the outside
from the light source. Only Spot and Point
edge. This is only available for Spot Lights.
Lights have attenuation.
The default drop off value is 7.5, which
The three edit values represent the three
means the light drops off fairly quickly. Do
coefficients (a, b, and c) in the expression
not set this value too low because there are
1 / (a + b*d+c*d*d), where d is the distance
limitations in the OpenGL lighting model
from the light source. Increasing any of these
that result in jagged circles of light when
values results in the light intensity dropping
they are shining on large flat surfaces.
faster (the light does not travel as far).
Appearances can be improved by decreasing
Decreasing any value results in the light
the Maximum Triangle Size and increasing
intensity dropping slower (the light travels
the Drop off Rate.
farther). Small changes in these coefficients
can have significant impact on lighting
10 Offset Position gives you control over
effects. You may need to experiment to fully the location of the light source relative
understand how to use them. to the fixture.
6 Tilt Angle - The Tilt Angle controls the From Base controls how far the light source
angle of the illumination with respect to is from the fixture base. The fixture base is
the horizon. A value of -90 degrees means determined by the surface that it is attached
that the light is pointing straight down and a to (i.e. wall, floor, or ceiling).
value of 90 degrees means that the light is
Offset in X/Offset in Y allow you to
pointing straight up. 0 degrees is parallel to
position the light source relative to the center
the horizon.
of the fixture, along the floor/ceiling.
7 Dir Angle - Defines the angle that a
Parallel or Spot Light is pointed along. 11 Soft Shadows (raytracing) - This sets
how a light source casts soft shadows in
Zero degrees is measured horizontally
a Raytrace view. Setting the Light Size
pointing to the right. Positive values rotate in
determines how big the illumination appears.
a counter-clockwise direction from there.
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Electrical Service Specification Dialog
Electrical
14 Show Position in Render View -
Check this box to indicate where a light
source is actually positioned in a render
view. The light position indicator is only
drawn when the light is on and only for
positional lights such as point or spot lights.
This tool can be used to determine if your
light source is positioned correctly.
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Electrical Defaults
Default Settings for electrical objects Default heights of individual objects can be
can be accessed by selecting Edit> overridden in the Electrical Service
Default Settings from the menu or by Specification dialog. See “Electrical
Service Specification Dialog” on page 529.
double-clicking the Electrical Tools
button.
2
3
4
5
6
1 Default Library - These are the items can be specified for individual objects. See
used when electrical items are “Electrical Service Specification Dialog” on
automatically generated or placed from the page 529
toolbar. Select an item from the list to see a
preview to the right. 4 Outlet - Specify the Default Height for
outlets, phone jacks and television
2 Library - Select an object type in the outlets.
Default Library list and click the
Library... button to open the Library Browser 5 Switch - Specify the Default Height for
switches, doorbells and thermostats.
to the Electrical category and select a new
default library object. See “Electrical” on
6 Above Cabinet - Specify the Default
page 684. Height for switches and outlets placed
above most cabinets in floor plan view. See
3 Use Default Heights - Check this box “Adjusting the Height of Electrical Objects”
to apply Default Heights to electrical
on page 528.
objects placed in floor plan view. Heights
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Chapter 18:
Chapter Overview
Molding
Trim &
What’s New In Version X1 Training Chapter Contents
Video: Trim and Moldings • Corner Boards
Chief Architect offers a wide selection of • Corner Board Specification Dialog
trim and molding options. Corner boards, • Quoins
quoins, and frieze moldings can be added to • Quoin Specification Dialog
a building’s exterior. Molding polylines and • Molding Profiles
3D molding polylines can be edited as 2D • Symbol Moldings
CAD objects using the CAD editing tools, • Molding Polylines
then extruded to display in 3D for a variety • Displaying Molding Polylines
of powerful applications. • Changing Profiles on Existing Moldings
• Frieze Moldings
• Molding Polyline Specification Dialog
• 3D Molding Polyline Specification Dialog
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Corner Boards
Corner boards are added to a building Corner boards extend from the top plate
exterior in any view by selecting down to the bottom of the floor platform of
Build> Trim> Corner Boards. the floor on which it is placed, but do not
extend to other floors. You must add corner
boards to all floors of the building that you
want to have corner boards.
A selected corner board or boards can be
moved, but only to another wall corner or
corners. In 3D views, corner boards can be
lengthened or shortened using the edit
handles. Corner boards can be copied,
deleted and resized similar to other objects
Click at a wall corner where you want to add using the edit toolbar or the Corner Board
trim. Be sure to click where the outside wall Specification dialog.
surfaces meet. If you click where the inside The default material for corner boards is
surfaces meet, corner trim will be created defined by the Exterior Trim entry in the
inside the room. Material Defaults dialog. See “Material
Defaults Dialog” on page 721.
1 5
2 6
3
4
536
Quoins
3 Set Top - Specify the height of the top corner boards. This does not change the
of the corner board. If this box is thickness of any existing corner boards.
unchecked, the top of the corner board auto-
The Initial Width and Initial Thickness are
matically extends to the top plate.
not saved with the plan file and are reset the
4 Set Bottom - Specifiy the height of the next time you run the program.
bottom of the corner board. If
unchecked, the bottom of the corner board Layer Tab
automatically extends to the bottom of the
floor platform. For information about the Layer tab, see
“Layer Tab” on page 223.
5 Initial Width - Specify the initial width
of all subsequently created corner Materials Tab
boards. This does not change the width of
any existing corner boards. For information about the Materials tab, see
“Materials Tab” on page 710.
6 Initial Thickness - Specify the initial
thickness of all subsequently created
Quoins
Select Build> Trim> Quoins in any The size of quoins in floor plan view is
view and click at a wall corner where relative on their size in 3D.
you want to place quoins.
Initially, quoins use the same material as the
default material of the wall surface they are
placed against. This material is specified in
Molding
Trim &
the Wall Type Definitions dialog. See
“Wall Type Definitions Dialog” on page 251.
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1
2
3
4
8
5
9
6 10
1 Width - Specify the long dimension of ically extends to the bottom of the floor plat-
one quoin. The dimension along the form.
other wall is half this value when they are
staggered or mirrored. 7 Initial Values - Each of the above
values can be set for all subsequently
2 Thickness - Specify the amount that produced quoins. Changing these values
the quoin protrudes from the exterior does not change the settings for any existing
surface of the wall. quoins.
3 Height - Specify the height for all 8 Staggered - Produce quoins that have
quoins. one long side and one short side
staggered on opposite sides of the corner.
4 Gap - Specify the distance between
successive quoins. Swap Start Block - Switch the starting order
for staggered quoins.
5 Set Top - Specify the height of the top
of the quoin. If the check box is Uniform - Produce quoins that are of
9
unchecked, the top of the quoin automati- equal length on both sides of the corner.
cally extends to the top plate.
10 Mirrored - Produce quoins that
6 Set Bottom - Specifiy the height of the alternate having either two long sides or
bottom of the quoin. If the check box is two short sides.
unchecked, the bottom of the quoin automat-
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Molding Profiles
Molding Profiles
A molding profile is a closed polyline that • Moldings can be drawn in either floor
represents a 2D cross section of a particular plan view or in a CAD Detail window.
style of molding. A molding profile does not • Draw the molding profile at its actual,
display in 3D on its own; it must be applied unscaled size.
to a room or molding polyline. See
“Moldings Tab” on page 302 or “Molding • The profile must be drawn with the
Polylines” on page 541. proper orientation. The back of most pro-
Molding
Trim &
files, or the side facing the wall, must be
The Moldings and Profiles library contains a drawn as a vertical edge on the left side
selection of moldings, as well as curbs, of the polyline.
gutters and handrails. You can customize
• Similarly, curbs are drawn with the back
library molding profiles and add them to the
of the profile as a vertical edge on the left
library. You can also create your own custom
side of the polyline.
profiles and add them to the library. See
“Adding to the Library” on page 674. • In the case of handrail profiles, the bot-
tom edge must be drawn on the left side
Creating a Molding Profile of the polyline.
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Symbol Moldings
Symbol Moldings are 3D symbols that are to create the molding shown in the
repeated along a path to form molding. illustration above, make an object that looks
Molding symbols are different from molding like this:
profiles because they are replicated 3D
sumbols instead of extruded 2D shapes.
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Molding Polylines
Molding Polylines
A molding polyline is a 3D path a 2D and then clicking and dragging in floor plan
molding profile is extruded or series of view.
molding symbols is repeated along. Molding
polylines can be used to create custom room Molding Polyline Tool
moldings and decorations anywhere in your
3D model. Select Build> Trim> Molding Poly-
line to open the Library Browser.
The Molding Polyline tools are Select a profile from the Moldings and
Molding
accessed by selecting Build> Trim
Trim &
Profiles category, then click and drag to draw
from the menu. a rectangular molding polyline that will serve
There are four types of molding polylines: as a path for the selected molding profile or
symbol.
• Molding Polylines
Molding Line Tool
• Molding Lines
Select Build> Trim> Molding Line to
• 3D Molding Polylines open the Library Browser. Select a
molding profile from the Moldings and
• 3D Molding Lines Profiles category, then click and drag to draw
Molding polylines can also be created using a path for the selected molding profile or
symbol. Multiple molding lines can be
the Make Room Molding Polyline and connected to make an open polyline path.
the Convert Polyline edit buttons, or by
selecting a profile from the Library Browser
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Cross Section/
Elevation View
Molding polyline and molding line in
(selected)
Floor Plan View and 3D overview
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Displaying Molding Polylines
Molding
molding profile. This is the same as changing
Trim &
the molding profile in the specification
dialog for the object.
Click on a molding in 3D view to change it
Frieze Moldings
Frieze moldings (also known as freize Creating Frieze Moldings
boards) are mounted below the eaves of roof
planes and can be generated automatically To create automatic frieze moldings, specify
using the Build Roof dialog. a molding profile on the Frieze tab of the
Build Roof dialog; check Build Fascia,
Gutters on the Build tab of the Build Roof
dialog; and click OK. See “Build Roof
Dialog” on page 416.
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Molding Polyline Specification Dialog
Moldings Tab
1
2
Molding
Trim &
3
1 Molding - Select the molding to edit. Select - Click to remove the currently
selected profile and replace it with a new one
2 Add New - Click to open the Select from the Select Library Object dialog.
Library Object dialog and add a new
molding profile or symbol to the molding Delete - Click to delete the currently selected
polyline. See “Select Library Object Dialog” profile.
on page 679.
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3D Molding Polyline Specification Dialog
General Tab
1
2
Molding
that the selected line makes with the
Trim &
restore the automatic updating behavior of
the frieze molding, it must be regenerated. horizontal XY plane when viewed from the
See “Creating Frieze Moldings” on page side, as in a cross section/elevation view. A
543. positive value means that the line slopes up;
a negative value means that it slopes down.
Selected Line Tab For more information about using the
The Selected Line tab is available when the Selected Line tab, see “Selected Line Tab”
selected segment of the 3D molding polyline on page 864.
is a line as opposed to an arc.
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1 5
6
3
7
4
1 The Lock options specify how selected arc, and are editable when either
changing one value affects other values. Lock End or Lock Arc are selected.
Select Start to keep the start and center of
3 The End options specify the
the arc fixed and move the end. coordinates of the end point of the
selected arc, and are editable when either
Select End to keep the end and center of the
Lock Start or Lock Arc are selected.
arc fixed and move the start.
Select Center to keep the center of the arc 4 The Chord options specify the length
and angle of the selected arc and are
fixed and move the start or end.
editable when either Lock Start or Lock
Select Arc to keep the arc geometry fixed End are selected. The Chord Angle is also
and translate the arc. editable when Lock Arc is selected.
Select Chord to keep the start and end fixed • Chord Length - the 3D distance between
and change the radius. arc start and end.
• Chord Angle - the angle created by the
2 The Start options specify the arc chord and the positive X axis.
coordinates of the starting point of the
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3D Molding Polyline Specification Dialog
Molding
Trim &
In plan view, the arc direction is counter
clockwise if the normal has a positive value
on the z axis (0,0,1) and clockwise if the
value on the z axis is negative (0,0,-1).
Moldings Tab
For information about the Moldings tab, see
“Moldings Tab” on page 545.
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Chapter 19:
Cabinets
Chapter Overview
Introductory Training Video: Cabinets The appearance of cabinet objects in floor
plan and 3D views is controlled in the
What’s New In Version X1 Training
Layer Display Options dialog.
Video: Cabinets - Improvements for
Working with Cabinets
Chapter Contents
With Chief Architect’s cabinet tools you can • Cabinet Defaults
create base, wall, and full height cabinets as • The Cabinet Tools
well as soffits, shelves, partitions, and
Cabinets
• Displaying Cabinets
custom countertops. These objects are very • Cabinet Labels
versatile, allowing for a wide range of • Editing Cabinets
customization. • Editing the Cabinet Door/Drawer Style
Chief Architect also has many customized • Editing Custom Countertops
cabinet symbols and cabinet groups available • Joined Cabinets
in the library. Cabinets you have customized • Special Cabinets
can be saved to your own library for future • Cabinet Specification Dialog
use. • Cabinet Shelf Specification Dialog
• Shelf/Partition Specification Dialog
• Custom Countertop Specification Dialog
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• Cabinet Defaults
Cabinet Defaults
Access default settings for each cabinet The Cabinet Defaults dialogs can also be
type by selecting Edit> Default accessed by double-clicking the Cabinet
Settings, then clicking the + beside
Tools , then clicking the appropriate
Cabinets.
button in the Cabinet Defaults dialog.
Each type of cabinet has default definitions Double-clicking any of the Cabinet tools also
for size, style, materials and much more. opens the corresponding defaults dialog.
General cabinet settings and the default
To allow the maximum range of sizes, set the
settings for Base Cabinets, Wall Cabinets,
General Cabinet defaults so that Minimum
Full Height Cabinets, Shelves, and Partitions
Width is 1" and Width Increment is 1/16".
are defined here.
See “Cabinet Defaults” on page 580.
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The Cabinet Tools
Cabinets
For more detailed information about soffits, cabinet, a hole for the fixture is automatically
see “Other Objects” on page 641. cut in the custom countertop.
Cabinets generate their own countertop as
Shelves defined in the Cabinet Specification
Select Build> Cabinet> Shelf and dialog. When a custom countertop covers
click in any view to create a shelf. any portion of a base cabinet, it overrides the
Once created, shelves can be modified. default countertop. See “Cabinet
Specification Dialog” on page 565.
Select a shelf and click the Open Object
edit button to access the Shelf
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Displaying Cabinets
Displaying Cabinets
The display of the various cabinet types, By default, cabinet module lines, the lines
labels, module lines, door opening indicators between individual cabinets, do not display
and labels is controlled in the Layer when cabinet modules are merged. To show
Display Options dialog. See “Displaying them in floor plan view, set the Cabinets,
Objects” on page 221. Module Lines layer to display.
Cabinet Labels
Cabinets
Cabinet labels display in floor plan view Cabinet labels do not show fractional
when the Cabinets, Labels layer is turned on. information. The label for a 30 3/8 inch wide
See “Displaying Objects” on page 221. base cabinet displays as BD30. The
fractional width shows in a dimension line
Label size is controlled in the Cabinet
that marks the cabinet’s sides.
Schedule Specification dialog. See
“Label Tab” on page 1000. The format for a cabinet label is the same as
the Material List entry. Example labels are:
Select a cabinet to see the label edit handle.
This can be used to move the label. • BDR24: Base cabinet, twenty four inches
wide, one right opening door, one drawer.
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Editing Cabinets
Introductory Training Video: Custom Cabinets can be selected individually and as
Cabinets a group in 2D and 3D views and edited using
the edit handles, the edit toolbar and their
Classroom Design Project Training
specification dialog. See “Cabinet
Video: Adding Drawers to a Cabinet
Specification Dialog” on page 565.
Front
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Editing Cabinets
Cabinets
five edit handles: the Move handle and a
Resize handle on each edge. In 3D views, The following edit toolbar buttons may
Cabinets can be selected on any surface: display on the edit toolbar for selected
front, side, back or top. cabinets.
Cabinets cannot be concentrically resized, • Click the Select Next Object edit
even when the Concentric edit behavior is button to select nearby objects instead of
enabled. See “Edit Behaviors” on page 86. the selected cabinet.
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• Click the Open Symbol edit button • Click the Select Same Type edit
to open the Symbol Specification button to locate all objects that have
dialog. See “Symbol Specification Dia- specific matching attributes. These
log” on page 945. This tool is only avail- objects can then be modified as a group
able for cabinets that contain library using the Load Values to Make Same
symbols such as sinks or dishwashers and
edit button. See “Select Same / Load
allows you to modify the properties of the
Same” on page 152.
fixture symbol.
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Editing the Cabinet Door/Drawer Style
Cabinets
Cabinet button to select nearby objects instead of
modules (3) the selected countertop.
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• Click the Move to Front edit button • Convert straight edges to curved or vice
to display the selected countertop in front versa using the Change Line/Arc
of other objects in floor plan view. See edit button. See “Change Line/Arc” on
“Move to Front of Group” on page 122. page 131.
• Click the Point to Point Move but- • Convert an arc or circle into a polyline by
ton to accurately move the selected coun- clicking the Convert Arc/Circle to Poly-
tertop(s). See “Point to Point Move” on line edit button. See “Convert Arc/
page 125. Circle to Polyline” on page 132.
• Click the Center Object button to • Use the Fillet and Chamfer edit
center a countertop along an intersecting tools to curve or angle the corners. See
wall or room. See “Centering Doors and “Reshaping Objects” on page 129.
Windows” on page 311.
• Click the Make CAD Block edit but-
• Add edges using the Break Line edit ton to include the countertop and any
tool. See “Break Line” on page 130. other selected objects in a CAD Block.
See “CAD Blocks” on page 870. Not
• Click the Convert to Spline edit but- available if only countertop holes are
ton to convert the selected edge to a selected.
spline. See “Convert to Spline” on page
132. • Click the Make Architectural Block
edit button to include the countertop and
• Use the Polyline Union , Polyline any other selected objects in an architec-
tural block. See “Architectural Blocks”
Intersection , and Polyline Subtract
on page 663. Not available if only coun-
edit buttons to create or modify coun- tertop holes are selected.
tertops using multiple custom counter-
tops. See “Union, Intersection, and • Click the Add to Library edit button
Subtract” on page 146. to add the countertop to the library. If the
countertop is part of a CAD block, you
• Click the Convert to Plain Polyline can add it to the CAD Blocks library
edit button to change the selected coun- cocreator; if it is part of an Architectural
tertop into a polyline. See “Convert to block, you can add to the Architectural
Plain Polyline” on page 151. Blocks library. See “Adding to the
Library” on page 674.
Joined Cabinets
Introductory Training Video: Cabinet
Groups and Kitchen Islands
560
Joined Cabinets
Cabinets of the same type and height Pilasters, Countertop Overhang, Closed Toe
automatically join when placed side-to-side Kicks, and Legs all behave differently when
or back-to-back. When attached, the groups of cabinets are joined:
countertop is continuous in 3D views. • If multiple cabinets are joined together,
Cabinets merge when two of them face the only exposed end (outside) cabinets have
same direction, meet at an angle, and touch at corner pilasters, closed toe kicks, coun-
only two corners. When angled cabinets are tertop overhang, and cabinet feet.
merged, fillers are added so the cabinets are • If multiple joined cabinets have both
continuous in 3D views. Front Pilasters and Corner Pilasters
Fillers appear on screen but are not included specified, the exposed end cabinets
in the materials list. include corner pilasters and inside cabi-
nets have front pilasters.
If the side or back of a cabinet moves against
• If multiple cabinets are joined, inside
another cabinet side or back, or against a
cabinets share Front Pilasters.
wall, it attaches to that object.
• Corner pilasters are eliminated on the
Exposed End Cabinets back if the cabinet is against a wall, and
on either side if it’s joined with another
When multiple cabinets are joined together cabinet.
the exposed end cabinets are the cabinets on
• For more information see “Cabinet Spec-
the outside.
Cabinets
ification Dialog” on page 565.
Kitchen Island
To form a kitchen island, attach several
cabinets back-to-back and side-to-side.
Match the widths so that each cabinet back or
Exposed End Cabinets side meets the back or side of only one other
cabinet. If this is not done, the lines
separating the cabinets cannot be suppressed.
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Two cabinets cannot merge with the same Moving Walls with
side of another cabinet. The picture shows Cabinets Attached
two instances when cabinets are placed back-
to-back. Cabinet fronts and joining surfaces When a wall is moved, all attached cabinets
are shown. move with it. Moving a wall to an unattached
cabinet does not attach the cabinet to it; the
cabinet must be moved to the wall. It can
also be attached to the wall when Plan
Check is done.
When wall layers are resized or the wall
layer definition redefined, the cabinets may
become unattached. To reattach, select them,
drag them away, and then drag them back
again.
Special Cabinets
Introductory Training Video: Special Normal Cabinets
Shaped Cabinets
Select Build> Cabinet> Base Cabinet
Classroom Design Project Training
and click in floor plan view to place a normal
Video: Working with Special Cabinet
base cabinet.
Types
There are several special cabinet shapes that
can be specified. Certain requirements must
be met before some special cabinet types can
be specified.
Corner Cabinets
To create a corner cabinet, click as close to
the inside wall corner as possible in using
either the Base Cabinet , Wall Cabinet
, or Full Height cabinet tool. A
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Special Cabinets
End Cabinets
Open a cabinet for specification and select
End Cabinet from the Special drop-down list
to create an end cabinet.
Cabinets
Open a cabinet for specification and select
Right Radius End or Left Radius End from
the Special drop-down list to create a radius
Corner cabinet with diagonal door end cabinet.
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564
Cabinet Specification Dialog
Cabinets
See “Create Symbol Wizard” on page 925.
The Cabinet Specification dialog allows
you to customize cabinets individually and in
groups. The options in the dialog are similar
to the Cabinet Defaults dialog.
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General Tab
1
2
3 7
6
8
9
1 A number of Special cabinets are Note: Height defines the height of the entire
available from the drop-down list. See
“Special Cabinets” on page 562. cabinet. The height of the cabinet face, coun-
tertop and the toe kick are all included in this
2 Specification - A variety of cabinet value. If you change either the Countertop
Thickness or the Toe Kick Height, the cabinet
dimensions can be specified here.
Fractional cabinet widths, depths, and face height is altered. This changes the
heights are supported to 1/16th of an inch. heights of your face objects.
Height (Including Counter) - This is the Width - This is the dimension across the
measurement from the bottom to the top of cabinet as you view it in elevation. This does
the cabinet. For base cabinets, this dimension not include the countertop overhang.
includes the Counter Thickness, but not the
height of the backsplash. Depth - This is the dimension from front to
back on the cabinet. This does not include
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Cabinet Specification Dialog
Cabinets
cabinet that is not against a wall or another
a backsplash, the backsplash from the wall
cabinet. Changing the counter thickness does
cabinet extends down to the top of the base
not alter the cabinet height but it does affect
cabinet backsplash.
the height of face items.
Electrical switches or outlets that are placed
Flat Sides can be added to base cabinets.
within the backsplash area display in front of
Checking Flat Sides eliminates the counter
the backsplash in a 3D view when electrical
overhang on the cabinet’s exposed ends.
items are turned on in the Layer Display
Check Flat Back to eliminate the overhang Options dialog.
on cabinets with an exposed back.
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5 Toe Kick - The dimensions and style of pilasters that do not extend to the floor are
the toe kick are specified here. specified, checking this places a support
block under them at exposed corners.
Toe Kick Height and Depth - Specify these
values for base or full height cabinets. If a
6 Corner - Specify angled or rounded
Toe Kick Height or Depth is defined, it corners for the selected cabinet(s).
becomes part of the cabinet and is not deleted
Corner Width - Enter a value to create a flat
if the cabinet is raised off the floor.
corner plane of the specified width. This also
If the Toe Kick Height or Toe Kick Depth is applies to the countertop.
set to use the default “(D),” the toe kick is
Check Rounded to eliminate the 45 degree
only available when the cabinet is resting on
plane and round the cabinet corners.
the floor. Delete the “(D)” and enter a
positive value to display a toe kick on a
7 The preview of the cabinet updates as
cabinet that is raised off the floor. the cabinet changes.
Changing the Toe Kick Height does not alter
8 Show Color - Check this box to show
the cabinet height but it does affect the height the cabinet preview in color.
of face items.
9 The automatic Cabinet Label displays
Flat Sides can be added to base and full below the dialog preview.
height cabinets. Checking Flat Sides
The cabinet label defines the type and size of
eliminates the toe kick area on the exposed
the cabinet. It is not editable, but you can
end of the cabinet.
specify a custom label on the Label tab.
Check Flat Back to eliminate the toe kick on
The labels display in floor plan view if
cabinets with an exposed back. This does not
Cabinet Labels are turned on in the Layer
eliminate the toe kick on the cabinet front.
Display Options dialog. They also display
Check Closed Toe to extend the cabinet in the Materials List.
sides to cover the sides of the toe kick area. If
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Cabinet Specification Dialog
Front Tab
1
2
The cabinet’s door, drawer and shelf front. The drawer must be at least 6
configuration is specified on the Front tab. inches for the frame and panel to display.
• Select Library to select a cabinet door or
1 Click a face item in the preview drawer front from the library. See “Cabi-
diagram to select it. The selected item
Cabinets
is highlighted, and the Item Number, Item net Doors and Drawers” on page 682.
Type and Item Height identify the part Click the Library button to select from the
selected. Cabinet Doors and Drawers library
category. Once a door style is selected from
2 Select the Door Style and Drawer the library, it displays in the drop down list.
Style from the drop-down lists.
See “Editing the Cabinet Door/Drawer
• Select Plain Doors or Drawers to apply
Style” on page 559.
a flat drawer or door front.
• Select Framed Doors or Doors to apply 3 Item Number - The item number
a drawer with a frame and flat panel currently selected displays here. Click
the drop-down list to select a face item. Item
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numbers start at the top of the cainet and go • When the height of a cabinet is changed,
down the face. Item number 1 usually or the height of a face item is changed,
identifies the top face frame rail (separation). the height of the lowest face item is
altered to make up the difference.
Item Type - Click the drop-down list to
select from the available face items. • If you modify the lowest item, the item
directly above is adjusted. Set the coun-
Items that display in the front of a cabinet tertop height and the toe kick height first,
such as doors, drawers and appliances are and then work from the top to the bottom
called front items. when adjusting face items.
Each front item is usually separated by a • If the height of an appliance has been
frame piece, the exposed portion of which is altered, entering “d” restores its default
defined as the separation. At the top, bottom height.
and sides of the face frame, a separation
represents the cabinet rails and stiles. Specify Shelves - Click this button to open
the Cabinet Shelves Specification
Note: The program makes sure that the dialog and specify the shelf configuration for
heights of the front items equal the total cabi- a door or opening face item. See “Cabinet
net face height. When necessary, a blank Shelf Specification Dialog” on page 524.
area is inserted at the bottom or the lowest
face item is deleted when there is not enough Click Add New to add a new face item
room. This means you should start editing directly below the currently selected item.
face items at the top and work down. • When you click Add New, the New
Cabinet Face Item dialog displays.
• A cabinet can have any number of front Define the Item Type, Item Height and
items, but there is a limit to the number of click OK.
items that can actually fit on a given cabi-
net’s front.
• Cabinet fronts may be composed of any
combination of face items.
• When a Panel (false front) is specified, it
assumes the appearance of the drawer
style assigned to that cabinet.
• Appliances cannot be added from the • If you click Add New with no face item
Item Type list, but are included once selected, the program adds the new item
they have been added from the library. at the bottom of the cabinet face.
See “Built-In Appliances” on page 554. • When a face item is added to the cabinet
front, the program attempts to reduce the
Item Height - Define a value for the selected
height of the lowest item on the cabinet
item in the cabinet front. Fractional heights
front to make room for the new item.
are supported to 1/16th of an inch.
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Cabinet Specification Dialog
Click Delete to remove the currently selected • Stile Between Doors - Select the check
item. When a face item is deleted, usually the box to have double doors and double
height of the lowest item is increased to drawers separated by a stile. This has no
make up the difference. effect on other item types.
Click Move Up to move the currently • Lazy Susan - This option is only avail-
selected item up one position, switching able for corner cabinets. These do not
places with the item directly above. show, but are reflected in the cabinet
label and how the cabinet is drawn in
Click Move Down to move the currently floor plan view.
selected item down one position, switching
places with the item directly below. • The Reverse Appliance check box is
available if a sink, appliance or other fix-
Note: The program tries to maintain a single ture is placed into the cabinet. Select
separation between all face items. When you Reverse Appliance to reverse the fixture
add or delete a face item, separations are from left to right. This feature can be
usually added or deleted with them. used to change a left hand door on a built-
in refrigerator to a right hand door.
4 Certain Options are available • Check Double Face to replace the cur-
depending on the type of cabinet
rent cabinet face with two faces, each
selected.
approximately half as wide.
• Inset Doors may be selected for all cabi-
• Check Triple Face to replace the cabinet
nets. This option makes all door and
face with three faces.
drawer faces flush with the cabinet face
instead of overlaying it. Bevel - Type in a value to apply beveled
• Doors On Back may be selected if the edges to plain drawers and doors. This does
cabinet back is not attached. The back not affect framed or library doors. The bevel
matches the front. width, as viewed from the front has a
maximum value of 3”.
• Glass Doors may be defined for any cab-
inet that doesn’t use a library door. When Enter a Side Overlap value to apply an
selected, the door panel is created using overlap to doors and drawers. A value of 1
the glass material. The entire door is inches creates an overlap of one inch on
Cabinets
glass on plain doors. either side.
• Diagonal Door - This option is only Enter a Vertical Overlap value to apply a
available for corner cabinets. Check this vertical overlap to doors and drawers. A
box to create a diagonal door instead of a value of 1 inches creates an overlap of one
double door at right angles. inch on top and bottom.
Separation - Defines the width of the face
If Diagonal Door is checked in the frame between doors, drawers, and face
Cabinet Defaults dialog, corner cabi- items. A European style cabinet typically has
nets have a diagonal door by default. a 3/4” separation.
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Chief Architect Reference Manual
Fill Tab
2
3
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Cabinet Specification Dialog
Check No Fill to give the selected appliance Uncheck both boxes and click the Plan Fill
a transparent fill. color bar to open the Color Chooser and
specify a custom fill color for the appliance.
Check Use Original Plan Colors to use the
original colors for the fixture inserted into
the cabinet.
Hardware Tab
Cabinets
1 Select a Door Handle from the drop- Select a Drawer Handle from the drop-
down list or select a Library handle down list or select a Library handle from the
from the Select Library Object dialog. Select Library Object dialog. Entering a
Specify the location of the handle In from value In from Drawer Edge creates two
Door Edge and Down from Door Top. For handles the specified distance from the
Wall Cabinets, this value is Up From Door drawer edge. Specify the location of the
Bottom. handle Down from Drawer Top. A value of
0" centers the handle on the drawer.
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Chief Architect Reference Manual
Hinges - Select from the list of available library, or None. Adjoining cabinets share
styles or select a Library hinge from the cabinet legs.
Select Library Object dialog. Specify
the location of the hinges Up/Down from
Door Edge. Two or three hinges are placed,
depending on the door height.
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Cabinet Specification Dialog
Moldings Tab
1
2
Multiple moldings for each type of cabinet Moldings and Profiles library category.
can be specified. For example, you may want Browse and add a new molding to the list.
a wood edge around countertops of base
Select - Click here to open the Moldings and
cabinets and a crown molding that ties
Profiles library category. If you select a
together the tops of the wall cabinets and full
Cabinets
molding using the Select button, you replace
height cabinets.
the current molding in the list. This option
1 Molding - Select a molding for the substitutes one molding for another; it does
cabinet. This list has items only if you not add a new molding to the list.
assigned moldings to your default cabinet.
Delete - Click here to delete the selected
These moldings are stored with individual
molding from the cabinet.
cabinets in all other cases.
3 Molding Specification - Use this
2 Add New - If no moldings are selected section to modify the molding profile
or if you want to add a new molding to
for the selected cabinet.
the list, click the button to open the
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Chief Architect Reference Manual
Height - This is the vertical dimension of the that type of object. See “Label Tab” on page
molding profile. This value is initially set in 1000.
the selected molding profile but can be
Cabinet labels can also be controlled on the
adjusted.
in the Layer Display Options dialog. See
Width - This value can be used to resize the “Layer Display Options Dialog” on page
molding profile horizontally. 218.
Offset - This value defines the distance the
molding is offset from the top or bottom of
the cabinet. Where it is measured from
depends on which option is selected below.
You can enter positive or negative values in
this field. The molding does not display if it 1
2
is completely above or below the cabinet. 3
4
Once an offset is defined, select From Top
or From Bottom to specify a reference point.
• From Top is measured from the cabinet
top and the molding top. 1 Suppress Label - Check this box to
suppress the selected object’s label.
• From Bottom is measured from the
molding bottom and the cabinet bottom. 2 Automatic Labels - Select this option
to control labels through either the
default schedule or the schedule that the
Layer Tab
cabinet is currently in. See “Cabinet Labels”
For information about the Layer tab, see on page 555 for more information on how
“Layer Tab” on page 223. automatic labels are generated.
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Cabinet Shelf Specification Dialog
Cabinets
Automatic door or opening. If a cabinet is resized after
shelving has been manually edited, the
1 By default, cabinet shelves are specifications are maintained, but all shelves
specified automatically. The default may not be display in all situations.
number of shelves, shelf type, thickness,
spacing, and depth display here. The Number of Shelves can be specified.
Equal Spacing is checked by default.
Manual
3 The shelf type, thickness, spacing, and
depth can be specified on a per shelf
2 Select the Manual radio button to basis or for all shelves at once. To determine
specify cabinet shelving for the selected
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Chief Architect Reference Manual
which, select the shelf number or All Shelves Enter a shelf Thickness in fractions or
from the drop down list. decimals.
Changing the Spacing From Previous
Note: If All Shelves is selected after
changes have been made to any one shelf, unchecks Equal Spacing above.
“no change” displays, indicating that all You can select Full, Half or Specify the shelf
shelves are not the same.
Depth manually.
Specify the shelf Type from the drop down 4 The preview shows shelf numbers,
list. thickness, depth, and spacing. Press the
Tab key to update the preview as changes are
made.
General Tab
Specify the Height, Width, Depth, and the want the shelf or partition to follow the
distance from the Floor to Bottom of the terrain.
shelf or partition. Click the check box if you
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Custom Countertop Specification Dialog
Cabinets
1 Check Hole in Countertop to convert “Polyline Tab” on page 863.
the polyline into a countertop hole. The
selected polyline must be contained within a Selected Line Tab
custom countertop.
For information about the Selected Line tab,
Check No Molding On Selected Edge see “Selected Line Tab” on page 864.
2
to turn off molding on the selected
edge. Moldings Tab
For information about the Moldings tab, see
“Moldings Tab” on page 545.
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Cabinet Defaults
Default Settings are accessed by Most of the values in the various Cabinet
selecting Edit> Default Settings.... Defaults dialogs are initial values. Once
Click the “+” next to Cabinets to access the placed, cabinets can be edited individually or
cabinets sub-headings. Select a subheading in groups by selecting and opening them for
and click the Edit... button to open the specification. Changes made to cabinets after
defaults dialog associated with your they have been placed do not alter the default
selection. settings. You should review the settings in
the Cabinet Defaults dialogs before
Cabinet defaults can also be accessed by
cabinets are placed.
double-clicking the Cabinet Tools
button. Most cabinet defaults are not dynamic. The
following values are dynamic and change
existing cabinet objects whenever the default
cabinet is changed: Separation, Splash
Height and Thickness, Countertop
Overhang and Thickness, Toe Kick Height
and Depth, and all Materials. See “Dynamic
Defaults” on page 179.
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Cabinet Defaults
1 Set the Minimum Cabinet Width. The other Cabinet Default dialog buttons
2 Specify whether cabinets should Use access the default dialogs for each cabinet
Grid Snaps or a designated Resize type. When finished with each, you return to
Increment when resizing. Set the Width this dialog.
Increment that new cabinets snap to. The
smallest allowed Minimum Cabinet Width Base, Full Height,
is 1/16th of an inch (1 mm) and the minimum Wall, Shelf, Partition
Width Increment is 1 inch (10 mm).
The default dialog for each cabinet type is
If you try to place a cabinet into a space that
similar to its corresponding specification
is too narrow, the program attempts to place
dialog and can also be opened by double-
a smaller cabinet that is a multiple of the
clicking the appropriate tool or by selecting
minimum width increment. If the space is
Edit> Default Settings> Cabinets.
narrower than the minimum width
increment, the program does not place a Descriptions of the settings in the Cabinet
cabinet. For example, if you have a space Specification dialogs begin on page 565.
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582
Chapter 20:
Terrain
Chapter Overview
Classroom Design Project Training • Water Feature Tools
Video: Building a Terrain Model • Terrain Wall and Curb Tools
• Stepping Stone Tools
What’s New In Version X1 Training
• Plant Tools
Video: Terrain and Landscaping
• Sprinkler Tools
Chief Architect allows you to model the • Sun Shadows
terrain around a house. Begin by specifying • Hardiness Zones
elevation data that creates the surface • The Terrain Library
contours, and then add surface features. • Clearing the Terrain
Chief Architect builds a three dimensional • Displaying Terrain
map of the terrain. The more information • Editing Terrain Objects
provided, the better the terrain models. • Creating a Plot Plan
• Plant Image Specification Dialog
Once the terrain is modeled, shadows that
• Plant Specification Dialog
follow the terrain can be created using the
• Plant Chooser Dialog
Sun Angle tool. The road and sidewalk tools
• Terrain Specification Dialog
are covered in the next chapter. See “Roads
• Elevation Point Specification Dialog
& Sidewalks” on page 629.
• Elevation Line Specification Dialog
• Flat Region Specification Dialog
Chapter Contents • Hill / Valley Specification Dialog
• Terrain Configuration Button • Raised / Lowered Region Specification
• Terrain Tools Dialog
Terrain
• Terrain Elevation Tools • Terrain Feature Specification Dialog
• Terrain Modifier Tools • Terrain Break Specification Dialog
• Terrain Feature Tools • Terrain Path Specification Dialog
• Garden Bed Tools
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Terrain Tools
There are many tools available for creating
terrain. All tools are accessible through the
Terrain menu.
Select Terrain> Terrain Perimeter to
create a terrain perimeter.
Introductory Training Video: Creating a
Terrain Perimeter
Terrain Perimeter
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Terrain Elevation Tools
If you create a terrain perimeter after you Select Terrain> Build Terrain to
have drawn a building or walls, the terrain generate the terrain surface based on
perimeter encompasses everything in floor the provided elevation data. See “Building
plan view. the Terrain” on page 596.
It can be resized and edited like other Select Clear Terrain to remove
polylines. See “Editing Closed-Polyline contour lines and 3D surfaces
Based Objects” on page 107. generated by the program based on the
provided elevation data. Elevation data
A CAD polyline can be converted into a entered manually remains. See “Clearing the
terrain perimeter. See “Editing Terrain Terrain” on page 596.
Objects” on page 597.
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Chief Architect Reference Manual
120"
Elevation Points before terrain generation
586
Terrain Elevation Tools
60"
36"
0"
Contour lines after terrain generation Elevation splines before terrain generation
Elevation Splines
Elevation Splines can be used to form Contour lines after terrain generation
complex curves and shapes. Like
elevation lines, elevation splines contain Elevation lines and elevation splines are
absolute elevation data for many points along created and edited just like CAD lines and
a constant elevation. splines. See “The CAD Drawing Tools” on
To place an elevation spline, select Terrain> page 842.
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Chief Architect Reference Manual
588
Terrain Modifier Tools
240"
120"
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590
Terrain Feature Tools
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Chief Architect Reference Manual
592
Terrain Wall and Curb Tools
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Plant Tools
Select Plant tools to add plants to your
plan.
Sprinkler Tools
Use the Sprinkler Tools to design a Sprinkler lines are drawn and edited just like
sprinkler system in your plan. CAD lines. See “Line Tools” on page 846.
Select Terrain> Sprinkler> Sprinkler Select Terrain> Sprinkler> Sprinkler
Head to open the library and choose a Spline to draw curved sprinkler lines in
sprinkler type. Sprinklers can be selected and your plan. Sprinkler splines are drawn and
opened for specification. See “Sprinkler edited like CAD splines. See “Splines” on
Specification Dialog” on page 620. page 868.
Select Terrain> Sprinkler> Sprinkler Line The appearance of sprinkler lines and splines
can be controlled in the Layer Display
to draw sprinkler lines in your plan.
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Sun Shadows
Sun Shadows
Sun shadows are computed based on the Sun Shadow and the terrain is not up-to-date,
contour of the terrain. If a terrain perimeter the terrain automatically rebuilds. You can
exists, the sun shadow adjusts to the terrain. turn off the automatic rebuild. See “Sun
Angle Specification Dialog” on page 778.
The Sun Shadow is automatically rebuilt
whenever terrain is rebuilt. If you generate a
Hardiness Zones
Select Terrain> Plant> Show Hardiness Hardiness Zone Maps. Click the drop-
down list to select various regions.
Zones... to view the regional
Terrain
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Chief Architect Reference Manual
Displaying Terrain
How terrain objects display in 2D and 3D Contour lines are generated at intervals
views is determined by the active layer set. specified on the Contours tab of the Terrain
See “Layer Sets” on page 216. Specification dialog. If elevation data is
added to the model at 24 inch intervals and
How each layer displays in the active layer
the contour line interval is set to 12 inches,
set is controlled in the Layer Display
generating terrain creates one additional
Options dialog. See “Layer Display
contour line between each piece of elevation
Options Dialog” on page 218.
data. See “Contours Tab” on page 612.
Building the Terrain A terrain perimeter with no additional
elevation data generates a terrain that is flat
When terrain is generated, Chief at the elevation 0' - 0".
Architect gathers all terrain data that
has been added to the model and creates a By default, the terrain is automatically built
terrain surface. The program interpolates the before a 3D view is generated. This process
data to fill in the gaps. takes a variable amount of time, depending
596
Editing Terrain Objects
on the amount of elevation data and number Rebuild the terrain manually by selecting
of terrain features. The Building Terrain
Terrain> Build Terrain .
progress dialog displays as terrain is
generated, sometimes only briefly, indicating Many tools are available to help you adjust
the progress. the angle of your view in 3D. See “Moving a
Camera in 3D Views” on page 737.
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598
Creating a Plot Plan
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11. Continue until all property lines are 2. If necessary, use the triangular Reshape
entered, then click OK to close the New edit handle to make the arc concave or
CAD Line dialog. The property line convex.
created should be closed, with the end
point of the last line the same as the start 3. Click the Open Object edit button
point of the first. to open the Arc Specification dialog.
4. On the Arc tab, click the Lock Chord
To correct an error radio button, then specify the length of
the Radius and click OK.
1. If a line is entered incorrectly, click OK
to close the New CAD Line dialog. A curved property line can also be cre-
ated by entering data in the New Arc
2. Click the Edit Object Parts toggle dialog. See “Input Arc” on page 857.
button to edit individual line segments
To display line length, bearing and radius
within a polyline.
3. Click the incorrect line to select it, then
1. Select Edit> Preferences to open
click Delete . the Preferences dialog.
4. Place a CAD point at the end of the last 2. On the Line Properties panel, check Dis-
correct line using the Place Point play Line Length as Decimal Feet and
tool to create a new current point. Display Line Angle as Bearing, then
click OK. See “Line Properties Panel”
5. Select CAD> Lines> Input Line on page 200.
and continue entering data in the New
CAD Line dialog.
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Creating a Plot Plan
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Chief Architect Reference Manual
2. Select CAD> Points> Input Point 5. When you click OK, a point is created at
to open the New CAD Point dialog. the specified location. Use this point as a
reference to accurately position a wall or
3. If you are using (0,0) as your reference corner of the building.
point, select Absolute Location and
specify the distance that the building
should be from this point in the X Posi-
tion and Y Position fields.
4. If you have placed a CAD Point at a dif-
ferent location, select Relative to Cur-
rent Point and specify the desired
distance from that point. Unless you
want to specify the location in distance
and bearing, Polar (CCW from horz)
should remain unchecked.
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Plant Image Specification Dialog
Image Tab
1
2
3
4
5
1 Image File - The path and name of the 3 Height - Enter a height for the image.
selected image file displays here. Click The width adjusts proportionally.
Browse to specify the path for the image that
represents the plant in 3D views. 4 Width - Enter a width for the image.
The height adjusts proportionally.
2 2D Plant Symbol - A number of CAD Check Do not rotate in render view to
blocks are available to mark the
prevent the plant image from rotating with
location of the image in floor plan view.
the camera.
Select one from the drop-down list or click
the Library button to choose a CAD block 5 Location - Precisly position the
from the Library Browser. selected plant image in reference to the
plan coordinates by specifying its X
Terrain
If you change the CAD block that represents Coordinate and Y Coordinate.
an image, you may want to save the new
image to the library. See “Adding to the Height Above - Specify the height of the
Library” on page 674. plant image above the ground.
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Transparency Tab
For information about the Transparency Tab,
see “Transparency Tab” on page 899.
1 6
2 8
3 9
4
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Plant Image Specification Dialog
7 The special needs of this plant are 99 The Sub-Type of the plant is shown by
shown here.These include the Sun, the checked box.
Water, Soil pH, and Hardiness Zone range.
See “Hardiness Zones” on page 595.
1
2
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General Tab
1 The Specification section indicates the 2 Click the Reset button to return to the
default Height, Width, and Depth for default values if they have been edited.
the plant. Edit these values if you want the
plant to be larger or smaller. 3 A preview of the plant displays on this
side of the window. Remove the check
If you want the plant to sit on a table rather mark from Show Color to see the image in
than the floor, edit the Floor to Bottom black and white.
value.
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Plant Specification Dialog
Options Tab
Fill Tab
For information about the Fill Style tab, see
“Fill Style Tab” on page 864..
Layer Tab
For information about the Layer tab, see
“Layer Tab” on page 223.
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1 6
2 9
3 10
4
5
11
1 Enter the Common Name, Scientific 5 Check the boxes to show the Special
Name or Variety Name for the plant. A Charcteristics of this plant.
Pronunciation field is also provided.
6 Enter Plant Size information at
Enter the Flower Color of the plant. maturity. An average mature height
2
range can be entered using the drop down
3 Specify the Leaf Color here. lists. This is used with the Grow Plants
4 Indicate when the plant produces feature. See “Plant Tools” on page 594.
flowers in the Bloom Time field.
7 Special needs are shown here.These
include the Sun, Water, Soil pH, and
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Plant Chooser Dialog
1 4
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Chief Architect Reference Manual
General Tab
3 5
Chief Architect builds 3D terrain surfaces by Size of Triangle = Area of Terrain Perimeter /
splitting them into triangles. Increasing the Number of Triangles
triangle count decreases triangle size.
There is no upper limit to the number of
Smaller triangles representing less area yield
triangles you can specify, but smaller
more detailed contour lines and a better 3D
triangles demand longer terrain generation
approximation of the terrain. Triangle size is
time, increased memory requirements, and
computed roughly as follows:
increased drawing time. If you select a large
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Terrain Specification Dialog
number of small triangles for a large site, you This value does not change existing elevation
may wait a long time for the calculation. data and does not alter elevation contours.
Elevation lines are sampled less frequently The program always defines the first floor
when the surface triangle size is larger, elevation at 0’-0”. While this is desirable for
speeding up terrain generation when there adjusting walls, roofs and floor platforms, it
are many elevation lines in the plan. leads to misrepresentations in relation to real
world elevations. Finished grade can be
The Low (1000), Medium (2000), and High
measured relative to the finished floor, but to
(4000) values work well for an average lot
measure elevation in the real world, building
area of 20,000 square feet. If your terrain
pads are rarely at 0’-0” sea-level.
perimeter varies greatly from this, consider
defining the number of triangles using the For example, if a structure is placed in the
Custom setting or the Triangle Size setting. middle of a terrain sloping evenly from a
height of 100.00 feet to a height of 112.00
1 Triangle Count - Specify the number feet, entering a value of 106.00 feet for the
of surface triangles.
building pad elevation places the structure at
Triangle Size - Specify the maximum the correct height in 3D views.
triangle size in the terrain surface.
4 Hide terrain intersected by building -
2 Smoothing - Control the amount of Check this box to cut out the portion of
rounding applied to terrain edges. A the terrain that is intersected by the first floor
low value for smoothing produces terrain footprint. Checking this box prevents the
that has sharp peaks and abrupt changes in generation of contour lines inside the house.
slope. A high value results in terrain that
If your foundation footprint differs from your
continuously flows from point to point.
first floor footprint you may need to use the
3 Flatten Pad - Check this box to flatten Terrain Hole tool for custom clipping
the area beneath your building.
instead. See “Terrain Feature Tools” on page
Auto Calculate Elevation - Check this box 590.
to automatically calculate the building pad
elevation value during terrain rebuild. Chief 5 Skirt - Define the thickness of the skirt
added to the terrain. The skirt is only
Architect takes the center of the building visible in 3D views and gives the viewer a
footprint and finds the terrain elevation at sense of depth when viewing the terrain.
this point. This elevation is added to 8, 12, or
18 inches to calculate the building pad Flat specifies that the skirt be flat at its base.
elevation. 8 inches is used for a slab Chief Architect determines the lowest point
foundation, 18 is used if a foundation floor is in the terrain and then offsets this value by
present, and 12 is used otherwise. the user specified thickness value. The Terrain
resulting value is used as a uniform elevation
Building Pad Elevation - Enter a value to for the base of the skirt.
offset terrain from floor 1. The default value
of 12 inches results in floor 1 being 12 inches Follow Terrain specifies that the skirt base
above any terrain at an elevation of 0 inches. maintains a consistent distance below the
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Contours Tab
The program identifies two types of contour generated at the elevations 5’, 15’, 25’, 35’,
lines, Primary and Secondary. The two types etc. Most often, this value is set to 0.
are drawn on different layers, so you can
Primary Contour Every__Contours -
control how they display in floor plan view.
Specify the interval for primary contours. A
1 Interval - Define the change in value of 1 produces only primary contours,
elevation between contours. If the while a value of 5 defines every fifth contour
interval is set to twelve inches (one foot), a line as a primary contour.
contour line is computed for each elevation
change of twelve inches. 2 Specify the Font and Character
Height information for terrain
Offset - Specify an offset value for contours. contours. See “Text Specification Dialog” on
For example, if the offset is set to 5 feet and page 830.
the interval is set to 10 feet then contours are
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Elevation Point Specification Dialog
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General Tab
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Elevation Point Specification Dialog
Attributes Tab
1 Layer - Define the Layer the elevation Character Height - Define the character
point should be placed on. See “Layer height of the text.
Tab” on page 223.
Version 9 Compatible Size -In Version 9,
2 Color - Click the color bar to open the text size was based on sizing information
Windows Color dialog and select the stored in each font rather than actual
color of the elevation point and character dimensions. Check Version 9
accompanying text. See “Color Chooser Compatible Size to use this information for
Dialog” on page 722. text sizing. See “Sizing Text” on page 824
By Layer - Check this box to use the line Transparent - Check this box to make the
color of the layer the elevation point is background of the text transparent.
located on.
Rotate with Plan - Check this box to allow
3 Click the drop-down list to specify the the text to rotate when the plan is rotated.
Font of any accompanying text. Check
the boxes to apply text options. Terrain
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Hill / Valley Specification Dialog
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General Tab
The program bridges any gap between the Line Style Tab
terrain and the raised or lowered terrain
feature. For information about the Line Style tab, see
“Line Style Tab” on page 851.
Make Hole - Check this box to make a
terrain hole. See “Terrain Feature Tools” on
Fill Style Tab
page 590.
For information about the Fill Style tab, see
2 Clipping - Check this box to remove “Fill Style Tab” on page 864.
sections of the terrain feature that
intersect other terrain features at a lower
height. Clipping is also useful for creating Materials Tab
features that contain other features such as For information about the Materials tab, see
planters or swimming pools. “Materials Tab” on page 710.
Polyline Tab
For information about the Polyline tab, see
“Polyline Tab” on page 863.
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Terrain Path Specification Dialog
General Tab
1 Enter the Width of the item and the start or the end of the path should be flared
Height. If you enter a negative number by checking the appropriate box.
for the height, the item sinks into the terrain
that distance. Polyline Tab
Terrain
2 When one terrain path joins another, For information about the Polyline tab, see
you can flare the intersection. Enter a “Polyline Tab” on page 863.
radius for the flare and indicate whether the
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Sprinkler Specification Dialog
General Tab
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Options Tab
622
Importing Terrain Data
Terrain
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Select File
1 Select File to Import -Enter the name followed by the X coordinate, the Y
of a text file, or Browse to locate a file coordinate, and the Z coordinate.
on your computer.
#XYZ Description - Information in this
2 Select the Organization of the Data - format begins with a number that belongs to
You need to know how the data in your each data point followed by the X
text file is organized. Each data point con- coordinate, the Y coordinate, the Z
tains information about its X-axis (East to coordinate, and a description.
West location), Y-axis (North to South
YXZ - Information in this format begins with
location), and Z-axis (elevation). It might
the Y coordinate followed by the X
also contain a brief description.
coordinate and the Z coordinate.
Elevation information can come in one of six
#YXZ - Information in this format begins
different sequences, and is separated by
with a number that belongs to each data point
either a comma (comma delimited) or a
followed by the Y coordinate, the X
space (space delimited).
coordinate, and the Z coordinate.
XYZ - Information in this format begins with
#YXZ Description - Information in this
the X coordinate, followed by the Y
format begins with a number that belongs to
coordinate and the Z coordinate.
each data point followed by the Y
#XYZ - Information in this format begins coordinate, the X coordinate, the Z
with a number that belongs to each data point coordinate, and a description.
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Import Terrain Wizard
Filter Data
1
2
3
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Scale Data
1
2
3
4
1 This describes the total number of data 3 Units - Select the units of measurement
points to be imported and the range of used in your data for each axis. The
the coordinates of those points. units in the drop down lists are a subset of the
units in the Edit Preferences dialog. Only
2 Translate - Accurately position the linear default units display. For more
terrain beneath your plan. You need to
information on specifying default units, see
know where the origin is located in your
“Unit Conversions Panel” on page 195.
plan, and where that origin is located relative
to the geographical data in your text file. The
4 Scale Coordinates - Multiply the
coordinates of the data point that correspond coordinates of each axis by a specific
with the origin point in Chief Architect number to decrease or increase the relative
should be entered here. size or relief of your terrain.
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Importing DXF/DWG Elevation Data
Elevation data in DXF/DWG format can be • If an imported line has vertices with the
imported using the Import Drawing same Z values, an elevation line is cre-
Wizard. ated.
• If the vertices have differing Z values, an
1. Select File> Import> Drawing (DWG/ elevation point is created for each vertex.
DXF)... to open the Import • Imported points are converted to eleva-
Drawing Wizard. tion points.
2. Check the Terrain Elevation Data box. • Other imported entities (solids, faces,
(See Arrow.) etc.) are imported normally.
3. Continue with the import process
described in the section titled “Select Only import layers containing elevation
File” on page 909. data when using the Terrain Elevation
Data option. To import other layers as normal
Imported lines and points are converted to CAD, run the Terrain Import Wizard
elevation lines or elevation points, again with this option turned off.
preserving the elevation data stored in the If a terrain perimeter does not already exist, a
Terrain
DWG/DXF file. perimeter that surrounds the data is
generated.
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Chief Architect Reference Manual
Convert Polyline
The Convert to Polyline dialog allows 2 A terrain perimeter must exist before
you to convert the selected polyline(s) to a any of these terrain objects can be
variety of special CAD objects. See created. Click OK to complete the
“Converting Objects” on page 149. conversion of the selected polyline.
1 Terrain Perimeter - This option is Roads and road objects are covered in
only available when a terrain perimeter “Roads & Sidewalks” on page 629.
does not exist and only one closed polyline is
When the conversion is complete, the terrain
selected.
data is at elevation 0’-0”. For information
Click OK to convert the selected polyline to about how to add elevation data to your
a terrain perimeter. converted CAD lines, see “Editing Terrain
Objects” on page 597.
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Chapter Overview
Chapter 21:
Roads
Roads & Sidewalks
Chapter Overview
Roads and sidewalks can be created in Chief Chapter Contents
Architect using the road tools. Roads and • Road and Sidewalk Defaults
sidewalks are modeled in 3D like other • The Road Tools
terrain objects. Because they have much in • Displaying Road Objects
common with terrain objects and rely upon • Editing Road Objects
terrain data to be viewed in 3D, you should • Adding Road Objects to the Library
be familiar with terrain modeling before • Road Specification Dialog
using the road tools. See “Terrain” on page • Median Specification Dialog
583. • Driveway Specification Dialog
• Road Marking Specification Dialog
• Sidewalk Specification Dialog
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Chief Architect Reference Manual
good idea to check these settings before To access the Road Marking Defaults
placing any roads or sidewalks in your plan.
dialog, double-click the Road Marking
To access the Road Defaults dialog, select button. The settings in the Road Marking
Edit > Default Settings> Roads Sidewalks Defaults dialog are the same as those in the
and Driveways, or double click the Road Road Marking Specification dialog.
See “Road Marking Specification Dialog” on
Tools button. The settings in the Road
page 638.
Defaults dialog are the same as those in the
Road Specification dialog. See “Road To access the Sidewalk Defaults dialog,
Specification Dialog” on page 635.
double-click the Sidewalk button. The
To access the Driveway Defaults dialog, settings in the Sidewalk Defaults dialog
are the same as those in the Sidewalk
double click the Driveway button. The
Specification dialog. See “Sidewalk
settings in the Driveway Defaults dialog
Specification Dialog” on page 639.
are the same as those in the Driveway
Specification dialog. See “Driveway
Specification Dialog” on page 637.
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The Road Tools
Roads
on page 846.
Spline Road
Use Terrain> Roads and Sidewalks>
Spline Road to draw a curved road.
Spline roads are drawn and edited like CAD
splines. See “Splines” on page 868.
Road Polyline
A polyline can be used to model roads To place a median select Terrain> Road>
of any shape. It is ideal for creating
Median and click and drag to draw a
parking lots and other non-linear road
rectangular polyline in floor plan view. Road
surfaces. Roads created with the Polyline
median polylines must be contained within a
Road tool conform to the surface of the road.
terrain beneath them.
Road medians are edited just like CAD
To place a road polyline select Terrain> polylines. See “Polylines” on page 863.
Roads and Sidewalks> Polyline Road Polylines can be converted to road medians.
and click and drag to draw a rectangular See “Converting Objects” on page 149.
polyline in floor plan view.
Road Polylines are edited alone their center Driveway
line like polylines. See “Polylines” on page
A driveway is a road without a curb. A
863.
driveway cuts out a curb wherever it
meets a road or a road polyline. Like a road,
Median the elevation of a driveway is flat across its
A median is a polyline that can be used width.
within a road. The median is made of To place a driveway select Terrain> Roads
the same material as the terrain beneath it
and Sidewalks> Driveway and click
and has a curb if the road that encompasses it
and drag to draw a line in floor plan view.
has one.
Multiple driveway sections can be connected
together.
Driveways are edited alone their center line
like CAD lines and polylines. See “Line
Tools” on page 846.
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Road Marking
A Road Marking paints polylines on a
road surface, allowing any shape to be
created.
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Displaying Road Objects
Roads
Use the Spline Sidewalk tool to create Select a road or median and click the Auto
a curved sidewalk.Select Terrain> Generate Sidewalk edit button to open
Roads and Sidewalks> Spline Sidewalk. the Auto Generate Sidewalks dialog.
Spline roads are drawn and edited like CAD
splines. See “Splines” on page 868.
Polyline Sidewalk
1
Use the polyline sidewalk tool to 2
create a sidewalk of any shape.
3
Sidewalk polylines conform to the surface of
the terrain beneath them.
To place a sidewalk polyline select Terrain> 1 Left/Right Side of Road - Check one
or both boxes to generate a sidewalk on
Road> Sidewalk Polyline and click and the selected road object.
drag to draw a rectangular polyline in floor
plan view. 2 All Connected Roads - Check this box
to generate a sidewalk along all other
Sidewalk polylines are edited just like CAD roads connected to the selected road object.
polylines. See “Polylines” on page 863.
3 Offset From Road - Specify a gap
between the generated sidewalk and the
selected road object.
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634
Adding Road Objects to the Library
Roads
You can create your own road objects and When a group of terrain objects from the
save them to the library. Select any library is placed into a plan, each object
combination of elevation points, elevation becomes independent and can be edited
lines, terrain features, roads, sidewalks, road individually. See “Adding to the Library” on
markings, or even the terrain perimeter itself page 674.
and send them to the library as one unit.
General Tab
1 Size the road using this section. 2 Flare - Roads can be flared at the Start
and the End when they intersect with
Width - Enter a width for the selected
other road objects. Check one or both boxes.
road. This option is not available for a cul-
de-sac or non-centerline road. Radius - Enter the flare radius.
Height - Enter a Height above the terrain for Flaring is not available for culs-de-sac or
the selected road. non-centerline roads.
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Curb Tab
2
3
4
1 Has Curb - Check the box if you want Specifying a smaller angle makes the spline
the selected road to contain a curb. smoother. Specify a larger angle to draw the
spline faster. See“Splines” on page 868.
Width - Enter a width value for the curb.
Height - Enter a Height value for the curb. Selected Line Tab
2 Cut Curb for Driveways and This tab is the same as the Selected Line tab
Sidewalks - Check this box to cut the of the Polyline Specification dialog. See
curb for driveways and sidewalks. “Selected Line Tab” on page 864.
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Median Specification Dialog
Specification dialog. See “Fill Style Tab” The Materials tab of the Road
on page 864. Specification dialog is the same as the
Roads
Materials tab on many other specification
Materials Tab dialogs. See “Materials Tab” on page 710.
General Tab
1
2
3
1 Width - Enter a width for the driveway. 3 Flare - Driveways can be flared at the
Start and the End when they intersect
2 Height - Enter a Height above the with roads or other driveways. Check one or
terrain.
both boxes.
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Chief Architect Reference Manual
Radius - Enter the flare radius. Style tab of the CAD Polyline
Specification dialog. See “Fill Style Tab”
Line Style Tab on page 864.
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Sidewalk Specification Dialog
Roads
Select a Straight Sidewalk, Spline
the Open Object edit button to display
Sidewalk, or Polyline Sidewalk and click
the Sidewalk Specification dialog.
General Tab
1
2
3
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Chapter 22:
Other Objects
Objects
Other
Chapter Overview
Chief Architect has several additional objects • Cone Specification Dialog
that can be used to customize your design. • Polyline Solids
• Polyline Solid Specification Dialog
Chapter Contents • Soffits
• Primitive Tools • Special Applications for Soffits
• Creating Primitives • Calculating Materials on Soffits
• Editing Primitives • Soffit Specification Dialog
• 3D Box Specification Dialog • Fireplaces
• Sphere Specification Dialog • Fireplace Specification Dialog
• Cylinder Specification Dialog • Library Fireplaces
• Chimneys
Primitive Tools
Classroom Design Project Training Objects made with the Primitive Tools are
Video: Creating 3D CAD Objects included in material list calculations,
although it is best that their specified
The Primitive Tools allow you to create
materials are either Concrete or Volume
basic solid geometric shapes, which
material types. See “Define Material Dialog”
can be combined to create a wide variety of
on page 712.
custom solid objects. Select Build>
Primitive to display the Primitive Tools.
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Chief Architect Reference Manual
Box Cone
Select the Box tool, then click and drag Select the Cone tool, then click and
to draw a solid 3D box. drag to draw a solid 3D cone.
Creating Primitives
Primitives are drawn similar to the way CAD Initially, the bottom surface of boxes,
boxes and circles are. Depending on the view cylinders and cones, and the center point of
in which they are created, however, the spheres, are all set at 0” on the Z axis. See
method may differ somewhat. “Entering Coordinates” on page 91.
642
Editing Primitives
Editing Primitives
Objects
Primitives can be selected individually and
Other
• Click the Center Object edit button
as a group and edited using the edit handles,
to center the selected primitive(s) along a
the edit toolbar and their respective
wall. See “Centering Doors and
specification dialogs.
Windows” on page 311.
Using the Mouse • Click the Move to Front edit button
Primitives can be edited similar to CAD to display the selected primitive in front
boxes or circles. When selected, a primitive of other objects in floor plan view. See
displays six edit handles: a Move handle, a “Move to Front of Group” on page 122.
Rotate handle and a Resize handle on each • Click the Reverse Direction edit
edge. Unlike CAD boxes or circles, button to reverse the direction of the
primitives do not have corner Resize edit selected primitive’s line style. See
handles. “Reverse Direction” on page 136.
Using the Edit Buttons • Click the Union edit button to join
two or more primitive objects. See
A selected primitive or primitives can be
“Union, Intersection, and Subtract” on
edited in a variety of ways using the buttons
page 146.
on the edit toolbar. See “Using the Edit
Toolbar” on page 109. • Click the Intersection edit button to
As with most objects, primitives can be create a new primitive defined by the
copied, replicated, moved, deleted, etc. The areas shared by the original primitives.
following edit toolbar buttons may display See “Union, Intersection, and Subtract”
on the edit toolbar for selected primitives. on page 146.
• Click the Open Object edit button to • Click the Subtract edit button, then
open the specification dialog for the click on a second primitive to remove the
selected primitive(s). area shared by both primitives. See
“Union, Intersection, and Subtract” on
• Click the Make Architectural Block page 146.
edit button to block the selected primi-
tive(s) together. See “Creating
Architectural Blocks” on page 664.
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3D Box Specification Dialog
Decorative stone columns can be modeled When a primitive has been manipulated
using 3D Boxes and the Union , and using the Union , Intersection and
Subtract edit tools. Subtract edit tools, it is no longer a
primitive that can be resized or reshaped
using the edit handles or specification dialog.
Instead, it is a considered a solid. See “Solid
Specification Dialog” on page 649.
Objects
Other
A structure created using the Primitive Tools
can be exported as a 3D model and then
imported to create a custom 3D symbol. See
“Importing and Exporting” on page 907 and
“Create Symbol Wizard” on page 925.
1 2
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1
2
3
4
1 Radius - Specify the radius of the 3 Center Y - Enter the position of the
sphere. sphere center relative to the Y axis.
2 Center X - Specify the exact position 4 Center Z - Enter the position of the
of the sphere by entering the location of sphere center relative to the Z axis.
the center on the X axis.
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Cylinder Specification Dialog
Objects
Select a cylinder and click the Open Object
Other
edit button to open the Cylinder
Specification dialog.
1 2
1 Dimensions - Use these settings to default, this axis is vertical. Use the Axis
specify the size of the cylinder. settings to control the rotation of the cylinder
in free space.
Radius - Enter the radius of the cylinder.
Angle in XY Plane - Use this number to
Height - Specify the height of the cylinder.
control the rotation on the X axis. Because
2 Center - Locate the cylinder precisely the cylinder is round, it only changes
with these settings. appearance if you also enter a number in
Angle From XY Plane.
X - Enter the location of the cylinder center
on the X plane. Angle From XY Plane - This number
controls the rotation of the cylinder on the Y
Y - Enter the location of the cylinder center
axis.
on the Y plane.
Z - Enter the location of the cylinder center Line Style Tab
on the Z plane.
For information about the Line Style tab, see
Axis - The axis is an invisible line that “Line Style Tab” on page 851.
3
runs the length of the cylinder. By
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Chief Architect Reference Manual
Materials Tab
For information about the Materials tab, see
“Materials Tab” on page 710.
1 2
1 Dimensions - These setting specify the Angle in XY Plane - Use this number to
size of the cone. control the rotation on the X plane. Because
the cone is round, it only changes appearance
Radius - Enter the radius of the cone.
if you also enter a number in Angle From
Height - Enter the height of the cone. XY Plane.
2 Center - You can locate the cone Angle From XY Plane - This number
precisely relative to the origin using controls the rotation of the cone on the Y
these settings. plane.
X - Specify the X position of the cone center.
Line Style Tab
Y - Specify the Y position of the cone center.
For information about the Line Style tab, see
Z - Enter the Z position of the cone center. “Line Style Tab” on page 851.
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Solid Specification Dialog
Objects
button to open the Solid Specification
Materials Tab
Other
dialog. For information about the Materials tab, see
“Materials Tab” on page 710.
Polyline Solids
Classroom Design Project Training Polyline solids can be edited the way other
Video: Creating 3D CAD Objects closed polyline-based objects are. See
“Editing Closed-Polyline Based Objects” on
What’s New In Version X1 Training
page 107.
Video: Creating New 3D Objects by
Merging and Subtracting 3D Solids
Converting CAD Polylines
Polyline solids are polyline shaped 3D
objects with a specified thickness. A closed CAD polyline can be converted into
They can be oriented either horizontally or a polyline solid in floor plan and cross
vertically and are useful for creating custom section/elevation views using the Convert
details anywhere in your 3D model. Polyline edit button. See “Convert
Polyline” on page 149.
Creating Polyline Solids
A horizontal polyline solid can be created in
Convert to Solid
floor plan view or any 3D view by selecting You can convert a polyline solid to a
Build> Primitive> Polyline Solid , then primitive in order to build complex
clicking and dragging to draw a rectangle. solid structures. Select the polyline solid you
want to convert and click Convert to Solid
A vertical polyline solid can be created in a on the edit toolbar.
cross section/elevation view by selecting
Build> Primitive> Polyline Solid , then
clicking and dragging to draw a rectangle.
The polyline solid is placed in front of any
objects visble in the view. If no objects are
behind, the polyline solid is placed one foot
in front of the camera.
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Soffits
Soffits typically fill the space between (20mm) deeper than the default wall cabinet.
cabinet tops and the ceiling, but they The soffit height automatically adjusts to fill
are very versatile and can be used to create the space between the ceiling and the top of
almost any other object that can be modeled the wall cabinets..
as a 3D box.
Placing Soffits
Soffit Defaults
Soffits can be created in both 2D and 3D
The default size for soffits cannot be views. They can be assigned materials that
changed. Soffits are the same width as and 1" are calculated in the Materials List, but by
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Special Applications for Soffits
default they use the material assigned to the When a soffit is created, it is automatically
default wall. Like cabinets, soffits can have placed on the Cabinets, Soffits layer. See
custom molding profiles specified. See “Layer Display Options Dialog” on page
“Moldings Tab” on page 575. 218.
Objects
Other
Anything that can be represented by a three
dimensional box of any size or angle can be
represented by a soffit. They can be resized
to as small as 1/16"x1/16"x1/16"
(1mmx1mmx1mm) or as large as 135 feet
(32m).
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Soffit Specification Dialog
• For materials in the area category, the • For materials in the volume, concrete or
soffit area calculation above is used, with earth categories, the true volume of the
the material thickness treated as zero. soffit is used.
Objects
soffit and click the Open Object edit
Specification dialog, double-click on the
Other
button.
soffit using the Soffit tool or select the
General Tab
1
2
3 6
4
5
1 Height - Define the vertical height of 4 Floor to Bottom - Enter the Floor to
the soffit. If you are using the soffit to Bottom distance. This is often more
represent a beam, this will be the depth of the easily defined by dragging the soffit in a 3D
beam. view until it is properly positioned.
2 Width - Enter the width of the soffit. 5 Follow Terrain - Check this box to
make a soffit placed outside a building
3 Depth - Define the depth, the distance adjust its height to the height of the terrain.
between the front and the back of the
soffit. When selected in floor plan view, the
6 A preview of the defined soffit displays
front of a soffit has a “V,” and the back of the here.
soffit has a triangular rotation handle.
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Options Tab
1
2
3
1 Sloped Soffit - Select the check box to roof. The soffit moves up and the top of the
slope the soffit vertically. soffit is in the same plane as the roof, at the
same pitch as the roof. Be sure to place the
The front of the soffit is indicated by a “v” in
front of the soffit toward the high side of the
floor plan view. Soffits slope from back up
roof.
towards the front.
When you define a sloped soffit, the General 3 Place Under Ceiling - Select the check
box to move the soffit vertically until
tab includes additional options for specifying
the top contacts the ceiling plane.
the soffit. You must define a height for the
front of the soffit and a height for the back of
the soffit. The front value should be greater Moldings Tab
than the back if the soffit is sloped. For information about the Moldings tab, see
To change an angled soffit back to a “Moldings Tab” on page 545.
horizontal soffit, clear the Sloped Soffit
check box. Layer Tab
For information about the Layer tab, see
2 Place Under Roof - Select the check “Layer Tab” on page 223.
box to have a soffit slope to follow the
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Soffit Specification Dialog
Sloped Soffits
Objects
Other
When a soffit is turned into a sloped soffit, of the soffit updates when new values are
the General and Options tabs of the Soffit entered in the fields. This is a side view with
Specification dialog change. The preview the back of the soffit to the left.
Elevation View
Front
The three inset diagrams show how the slope, this measurement is not the actual
dialog relates to the sloped soffits. length of the soffit. It cannot, for example, be
used to determine the length of a sloped
Thickness is measured perpendicular to the
beam.
slope of the soffit.
For sloped soffits, both the front and back
Width is measured left to right across the
heights must be defined.
soffit.
Horizontal Length is measured from back
to front in floor plan view. Since it is at a
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Height at Back is measured from the Height at Front is measured from the
finished floor to the lowest point at the back finished floor to the underside of the soffit at
of the soffit. the upper end.
Fireplaces
A masonry fireplace can be placed in Select the fireplace to display four edit
or away from a wall by selecting handles located along the wall.
Build> Fireplace and then clicking in the
drawing area.
• If created in a wall, it is considered an
opening and can be moved or resized like
a window or door.
• If created away from a wall, it moves and Click the diamond-shaped Depth handle and
resizes similar to a cabinet. drag toward the outside of the wall. The
fireplace will stop when the firebox front is
Standard, corner and see-through
flush with the inside edge of the wall.
prefabricated metal fireplaces are also
available from the Fixtures (Interior) library
category. These can be framed in with
standard walls.
The display of fireplaces is controlled in the
Layer Display Options dialog. See
“Displaying Objects” on page 221.
In 3D views, fireplaces placed in walls
Fireplaces are edited, moved, resized, and display five edit handles: a Resize handle
deleted similar toother objects. See “Editing along each edge and a Move handle at the
Objects” on page 79. center.
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Fireplace Specification Dialog
Fireplace Foundations
Objects
Other
If a fireplace is added on the first floor before
building the foundation plan, a foundation
will be generated under the fireplace when
Unlike fireplaces placed in walls, free- the foundation is built.
standing fireplace have ten edit handles when
selected and may be rotated, resized, or The fireplace foundation is the same material
moved in any direction, similar to the way type as the original fireplace, but will not
CAD boxes can. See “Editing Box-Based have a firebox or a hearth. This fireplace
Objects” on page 111. foundation may be edited or deleted as
desired. A firebox and hearth may be added
in the Fireplace Specification dialog.
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General Tab
1 Specify the dimensions of the fireplace Hearth Height - Specify the Hearth Height.
and hearth. This is the height of the hearth above the
floor in that room.
Height - Specify the Height of the fireplace.
Floor to Bottom - Enter the distance
Width - Specify the Width of the fireplace.
between the floor and the hearth bottom.
Depth - Specify the Depth of the fireplace.
2 Suppress Dimensions - This option is
Hearth Depth - Specify the Hearth Depth. available for fireplaces placed in walls.
This is measured from the front of the Check this box to turn off dimensions when
fireplace out into the room. To eliminate the this fireplace is selected.
hearth altogether, enter a zero for this value.
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Library Fireplaces
Firebox Tab
1
2
Objects
Other
3
1 No Firebox - Select the check box to from the center. A value of 0 centers the
eliminate the firebox from the fireplace. firebox in the fireplace.
This is often used in the foundation plan to
Offset to Left/Right - Choose to offset the
provide a solid matching base for the
firebox to the left or to the right.
fireplace on the first floor.
Library Fireplaces
A variety of different fireplace symbols are
available in the Fixtures (Interior) library Always check the manufacturer’s prod-
category. See “Interior Fixtures” on page uct information for the framing and
685. The fireplaces in the Library behave just clearance requirements of the fireplace unit
you plan to use, and design your plan accord-
like other Library objects.
ingly
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Placing a Library Fireplace can also project the fireplace and enclosing
walls into the room.
Library fireplaces can be placed in floor plan
and 3D views. Select the desired symbol in
the library, then click in your drawing area to
place it at that location. See “Creating
Objects” on page 90.
Flush fireplaces, found in Fireplaces> Open
Front> Without Stovepipes, are designed to
snap to a wall surface.
Other Open Face fireplace symbols can be
positioned to project through a wall. Once
the fireplace is located, you can draw walls Open Front Library fireplace
to enclose the back of the fireplace and use projecting through a 4" wall
dimensions to place them accurately. You
Chimneys
Chimneys for • Place a soffit in position over the chim-
Masonry Fireplaces ney chase, resize it to match, then extend
the soffit using the same method as
To create a chimney on a masonry fireplace extending the masonry fireplace in the
3D view.
1. Select the fireplace in a 3D view. • If the chimney chase is drawn with walls
2. Hold down the Ctrl key, click on the top- on the exterior of the house, you can con-
most edit handle and drag the chimney tinue the chase using walls on the floors
up through all the floors and the roof above. Align walls with the chase on
until it is to the desired height. The Ctrl each subsequent floor. The chimney
key prevents the chimney from stopping chase “room” on the uppermost floor
when it reaches the ceiling height. should have a much higher ceiling
defined in the Room Specification
3. When the chimney is approximately the dialog. It should also be set to have no
correct height, select the fireplace, click roof by unchecking Roof over this room
the Open Object edit button, and in the Structure tab of the Room
type in the exact height. Specification dialog. Rebuild floors
and ceilings and the roof, if needed.
Chimney Chases & Caps Chimney caps can be made using soffits,
Chimney chases can be extended by a couple polyline solids, or other primitive objects.
of methods.
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Chimneys
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Chapter 23:
Architectural
Blocks
Architectural
Blocks
Chapter Overview
Architectural blocks are built from groups of Chapter Contents
3D objects. When an architectural block is • Architectural vs CAD Blocks
created, the block behaves as a single object • Creating Architectural Blocks
while the components retain their own • Displaying Architectural Blocks
attributes. • Editing Architectural Blocks
The display of architectural blocks in floor • Exploding Architectural Blocks
plan view can be controlled by layer. • Architectural Blocks, Sub-Objects, and
Components
The display of architectural blocks in • Adding Architectural Blocks to the Library
materials lists and schedules can be turned • Architectural Block Specification Dialog
off completely. The block can appear as a
single unit or its sub-objects and components
can display separately.
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Displaying Architectural Blocks
Architectural
Layer Display Options dialog. See The label for an architectural block in floor
Blocks
“Displaying Objects” on page 221. plan view can be generated automatically,
created manually, derived from the
The components of the block can use the
component code, or suppressed. See “Label
layer attributes assigned to their current layer
Tab” on page 668.
or the layer attributes assigned to the
architectural block. See “General Tab” on
page 668.
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Adding Architectural Blocks to the Library
You can view and/or modify the components To open the Components dialog, select an
of an architectural block (or group of blocks) architectural block and click the
through the Components dialog. The
Components edit button. See
Components dialog lists all the sub-
“Components Dialog” on page 1014.
objects that comprise an architectural block,
as well as the components that make up each
sub-object.
Architectural
Add to Library edit button. The Add
Library . Once in the library, to Library dialog opens, allowing you to
Blocks
architectural blocks can be copied to any add the object to a specific library under the
other category. See “Editing Library Architectural Blocks category. See “Adding
Objects” on page 698. to the Library” on page 674.
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General Tab
1
2
3
4
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Chapter 24:
Libraries
Chapter Overview
Libraries
Introductory Training Video: Finding
and Placing Library Objects
Chief Architect’s library contains thousands Chapter Contents
of symbols, materials, and images that can • Third Party Libraries
enhance any plan. Anything that you want to • Bonus Libraries
incorporate in your building design that • The Library Browser
cannot be made with Chief Architect’s • Adding to the Library
architectural and drafting tools can be found • Editing Libraries
in the library or created in the Create Symbol • Select Library Object Dialog
Wizard and saved in the library for future • Replace From Library
use. • Library Categories
• Library Search Dialog
New libraries and library enhancements are • Placing Library Objects
created by Chief Architect on a continuing • Place Library Object Button
basis. There are also third party developers • Displaying Library Objects
who have created their own libraries for • Editing Library Objects
Chief Architect that are available for • Library Objects and the Materials List
purchase. • Library Object Specification Dialog
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Bonus Libraries
Chief Architect periodically posts new and • Select the Manufacturers category in the
updated libraries for download. Library Browser and click the link that
displays in the preview pane.
To see what bonus libraries are available
• Select Help> Download Bonus Content
from the menu.
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The Library Browser
1
5
2
6
3
4
1 Select the Library Browser tab to view 3 The toolbar beneath the tree view aids
Libraries
the Library Browser. in navigating and displaying windows.
Select the Project Browser tab to view the Click the Library Search button to
Project Browser. See “Project Browser” on open the Library Search dialog. See
page 165. “Library Search Dialog” on page 692.
2 The library directory displays here. The Click the Plant Chooser button to
overall structure is: open the Plant Chooser dialog. See
• Library Category “Plant Chooser Dialog” on page 608.
Click the Online Content button to
• Library 1 launch your default web browser to the
• Library Folder 1 Chief Architect web site, where links to third
party content developers can be found.
• Library Subfolder
Click the Show/Hide Selection Pane
• Library Object 1 button to toggle the Selection window
on and off.
• Library Folder 2
Click the Show/Hide Preview Pane
• Library 2 ... and so on. button to toggle the Preview window
on and off.
Navigate the hierarchy using the tree view,
by clicking in the view window, or by using Click the Preferences button to open
the keyboard. the Library Browser panel of the
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The Library Browser
Docking the
Library Browser
The Library Browser can be relocated by
Libraries
clicking and dragging the title bar.
When moved to the top, bottom, or side of
your screen it automatically docks in a
vertical or horizontal orientation, depending
on its location.
• Disable Docking in the Preferences
dialog prevents the Library Browser from
docking to the side of the screen. See
“Library Browser Panel” on page 188.
• Holding down the Ctrl key prevents the
Library Browser from docking while
moving.
• If you close the program with the Library
Browser docked, it displays in the same
position the next time the program is
opened.
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Adding to the Library
Libraries
Adding a Third Party Library
In Chief Architect, libraries are stored using
the .ALB file format. Some manufacturers
and third party symbol resources provide
library content in this file format that can be
added to the Chief Architect library.
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objects can be added to the library. See Adding Materials and Images
“Symbols vs. Native Objects” on page 698. to the Library
To add an object to the library Chief Architect can use materials and images
in a variety of file formats and provides
1. Select the symbol and choose Tools> several means of adding new material and
image files to the library. For more
Symbol> Add to Library or click information, see “Creating Materials” on
the Add to Library edit button to page 704; “Managing Plan Materials” on
open the Add to Library dialog. page 706; “Creating Images” on page 894;
and “Adding Images to the Library” on page
897.
Adding Backdrops
to the Library
Backdrops are images that can be selected to
display in 3D views. See “Backdrop Tab” on
page 760. A backdrop can be added to the
library by importing an image file from
anywhere on your computer.
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Editing Libraries
tools. See “Paste” on page 137 and “Creating Refresh Library Browser
Screen Captures” on page 900.
If you add a new library or graphics file
For information about how to use a backdrop by copying the file in Windows
in render views, see “Images & Backdrops” Explorer, it does not automatically display in
on page 769. the browser. Select Library> Refresh
Library Browser to refresh the Library
Browser and display the added file.
Editing Libraries
Most libraries in the Library Browser are Deleting Libraries
locked and cannot be deleted, moved,
renamed, or modified. User-created libraries Unlocked libraries and the folders and library
and library objects, however, can be moved, objects within them can be deleted. To delete
copied, deleted, and renamed. a library object, select it in the Library
Browser and choose Library> Delete
Object; right-click on it and choose Delete
Copy Library List
from the contextual menu; or press the
Libraries
To make a copy of the list of all library Delete key on your keyboard.
objects, select a folder in tree view and
choose Library> Copy Library List, then Modifying or deleting library objects is
paste the entire library heirarchy as text into permanent and immediate. You cannot
undo these changes, so use care when modi-
a text program such as Notepad or Text
fying your libraries. You should create back-
Editor. ups of all your library files (*.alb) before
making any modifications.
Copying Folders and
Library Objects Renaming Libraries
To copy a Folder or Library Object , Unlocked Libraries, including the Folders
right-click on it in the Library Browser and and library objects within them, can be
select Copy from the contextual menu. renamed.
Highlight a new location in the tree view and To rename a library, folder, or library object,
select Edit> Paste to paste a copy in the new open the Library Browser and select the
location or right-click and select Paste from library object to be renamed. Choose
the contextual menu. Library> Rename Object, press F2 on your
You can also copy items by dragging and keyboard, or right-click on the library object
dropping them into an unlocked library and select Rename Object from the
folder. contextual menu. The keyboard command
Ctrl+R also allows you to rename a library
Libraries cannot be copied. object.
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Select Library Object Dialog
Keyboard Commands switches focus between the tree view and the
selection pane. Use your mouse to select an
The Library Browser can be navigated using object for placement. See “Library Browser
the arrow keys on your keyboard. The right Panel” on page 188.
and left arrow keys expand and collapse
folders, and the up and down keys change If you have Tiled To Fit Window checked in
which library object is currently selected. your preference settings, pressing the Tab
key switches focus between the tree view and
Unlocked library objects can be deleted the selection pane. You can then use the
using the Delete key on your keyboard. arrow keys to select a library object within
If you have Scrollable List checked in your the selection pane.
Preference settings, pressing the Tab key
Libraries
open the Select Library Object dialog
and select and apply items from the library to
the object currently opened for specification.
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Library Categories
Library Categories
There are many library categories, and each • Electrical
one may contain any number of libraries. • Exterior Fixtures
• Interior Fixtures
The selection pane always represents the
• Exterior Furnishing
items selected in the tree view. If you select a
• Interior Furnishings
category or object in the selection pane, the
• Geometric Shapes
corresponding item is selected in the tree
• Hardware
view and the 3D picture displays in the
• Images
preview pane.
• Line Styles
Here are the library categories: • Materials
• My Libraries • Millwork
• Architectural Blocks • Moldings and Profiles
• Backdrops • Plants
• Cabinet Doors and Drawers • Sprinklers
• Cabinet Modules • Terrain
• CAD Blocks • Windows
• Doors • Manufacturers
Libraries
• Doorways
My Libraries
The My Libraries category is a central for you to save items in. These unlocked
repository that can be used to store libraries directories all have the word “My” at the
containing any and all kinds of objects. This beginning of their names, and are found at
is a good place to store third party libraries the top of their library category when
and libraries that you have created yourself. opened. The My Materials library, for
example, is located at the top of the Materials
In addition, Chief Architect’s Library
category tree.
Browser has unlocked libraries and folders
Architectural Blocks
Architectural blocks are a combination of
objects that are grouped together. Once
blocked, they can be edited as a single object
and stored for future use. See “Architectural
Blocks” on page 663.
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Backdrops
The Backdrops library category contains Backdrops can be specified from the 3D
many images that can be used for backdrops Settings dialog; or they can be dragged and
in render and raytrace views. dropped directly from the Library Browser.
See “Creating Backdrops” on page 761.
Cabinet Modules
The Cabinet Modules library category Cabinet Specification dialog. Cabinets
contains cabinet modules that can be placed from the library can be selected and moved
in your plan from the Library Browser or the around in the model.
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CAD Blocks
CAD Blocks
The CAD Blocks library category contains
2D CAD blocks that can be placed into any
floor plan or cross section/elevation view,
CAD Detail window or layout page.
The CAD Blocks library category includes a
Libraries
wide variety of CAD objects such as product
specific CAD details, commonly used plan
notations, and CAD images. See “CAD
Blocks” on page 870.
Doors
The Doors library category contains custom
door styles that can be assigned to doors in
the 3D model. These doors can be selected
and dropped into any doorway to change the
door style for that doorway.
The Doors library category also contains
custom doors that can be placed in walls.
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Doorways
The Doorways library category contains
doorway configurations for grand entries,
interior archways, and garage door frames.
Electrical
The Electrical library category contains views and may also produce a light source in
electrical symbols that can be placed in floor render views.
plan or 3D views to create electrical plans.
All of these symbols have a 3D object
associated with them that will display in 3D
Exterior Fixtures
Introductory Training Video: Furniture
and Appliances
The Fixtures (Exterior) library category
contains symbols for many outdoor objects
commonly found on the exterior of a home.
Barbecues, plants, playground equipment,
hot tubs, mailboxes, doghouses, automobiles,
and a variety of road accessories are just
some of the objects found in the Exterior
Fixtures library category.
Sunrooms
The Fixtures (Exterior) library category
includes a Sunrooms library containing a
variety of sunroom components that can be
used to create many different styles of
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Interior Fixtures
Interior Fixtures
Libraries
Introductory Training Video: Furniture The MEP Toolbar Configuration
and Appliances includes a selection of toolbar buttons that
Classroom Design Project Training place objects from the Fixtures (Interior)
Video: Adding Appliances library. See “Toggle Buttons” on page 70.
The Fixtures (Interior) library category
contains a variety of interior fixtures such as
appliances, indoor stoves, fireplaces, HVAC,
surveillance cameras, and fire extinguishers.
Exterior Furnishing
Introductory Training Video: Furniture
and Appliances
The Furnishings (Exterior) library category
contains outdoor furniture such as benches,
swings, planters, tables, and chairs.
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Interior Furnishings
Introductory Training Video: Furniture • A wall object attaches to the wall.
and Appliances
The Furnishings (Interior) library category is
very large, containing a broad range of
furniture organized into directories.
There are three types of furniture objects:
• A stand-alone object is placed and
moves like a base cabinet. Most furniture
objects are stand alone.
• A table object, such as a table lamp or
portable TV, is placed on top of a table,
countertop, or other object.
Geometric Shapes
The Geometric Shapes library category con-
tains cylinders, boxes, wedges, spheres,
cones, and other basic shapes that can be
resized and combined with many other
objects for a variety of applications.
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Hardware
Hardware
The Hardware library category contains
accessories that can be applied to doors and
drawers for commercial or residential use.
Images
Image objects contain information and individual objects such as trees, flowers,
attributes about the represented object. They cars, or people. They are marked in floor
display in 3D views. See “Picture Files vs. plan view with a 2D CAD block and are
Pictures and Image Objects” on page 890. visible in 3D views. When placed on a
Libraries
Image objects are extremely important for terrain or terrain feature, the images are
the appearance of rendered views and file placed at the correct elevation.
export. Images are bitmap files that represent
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Line Styles
What’s New In Version X1 Training 2. Click and drag in a 2D view to produce a
Video: CAD - Line Styles and Line CAD line with the selected style.
Weights
Additional line styles can also be imported
The Line Styles library contains line styles into the library.
that be applied to objects individually in their
specification dialogs or by layer in the To import line styles
Layer Display Options dialog. See “Line
Style Tab” on page 851 and “Layer Display 1. Locate a line style and copy its file to a
Options Dialog” on page 218. convenient location on your hard drive.
These files have the extension .lin. Pre-
You can also draw a line with a selected style
vious versions of Chief Architect used
directly from the library or apply line styles
the .dat format, which also works.
to the Select Library Object button.
2. Select File> Import> Line Style Defi-
The MEP Toolbar Configuration nitions.
includes a selection of toolbar buttons that 3. Browse to the location where you saved
access line styles from the library. See the .lin file.
“Toggle Buttons” on page 70.
4. Click Open to add the line style to the
To draw a line style from the library library.
Materials
Classroom Design Project Training they are independent and can be edited
Video: Storing Materials in the Library without changing the original material from
the library.
The Materials library category contains
materials that display in 3D and raytrace Materials can be used in plans without
views. existing in the Library Browser. They can be
added to the Library Browser individually or
Materials can be applied to objects directly
all at once. See “Managing Plan Materials”
from the Library Browser. See “Applying
on page 706 and “Converting Material
Materials” on page 708. Like other library
Template Plans” on page 704.
objects, once materials are used in a plan,
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Millwork
Millwork
The Millwork library category contains
objects such as door surrounds, balusters,
newels, corbels, mantels and cupolas. These
objects can be applied to other objects in the
program such as railings, fences, and stair
brackets.
Libraries
curb and gutter profiles that can be applied to
a variety of objects. Molding is typically
applied to an object or room on the Moldings
tab of its specification dialog. See “Moldings
Tab” on page 302.
Molding profiles can also be extruded along
a path in floor plan view using a molding
Plants
The Plant library category consists primarily
of images of plants and trees. See “Plant
Image Specification Dialog” on page 602.
In addition to images, the 3D Plants library
contains 3D plant symbols. See “Plant
Specification Dialog” on page 606.
By default plants reside on their own layer.
See “Layer Display Options Dialog” on page
218.
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Sprinklers
The Sprinklers library category contains irrigation systems. See “Sprinkler Tools” on
different kinds of sprinklers that can be used page 594.
with the Sprinkler Tools to detail
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Terrain
Libraries
Terrain
The Terrain library category contains road crosswalks, etc. See “The Terrain Library”
markings that can be used in parking lots, on page 596.
Windows
The Windows library category contains
windows with custom muntin patterns as
well as windows with custom shapes.
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Manufacturers
When various manufacturers produce Chief Architect website. When you
libraries of their products for use in Chief download and install these libraries, they
Architect, these libraries are available on the display under the Manufacturers category.
1
2
1 Enter text to be used for the search. Substrings are not included. For example,
searching for the word “cabinets” does not
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Library Search Dialog
1
2
Libraries
3
4
5
1 Search Text - Enter a word or words to Match Entire Word - Check this box to
use in your search for a name in the match the entire word or words with the
library. complete name of the object.
Match Keyword - Check this box to match Include Folders - Check this box to include
the entered word with an object’s search folders in your search.
attributes. See “Search Attributes” on page
Match Case - Check this box to make your
694.
search case-sensitive.
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4 Search - Click this button to begin This dialog lists the keywords and styles
searching.
associated with the library object.
Close - Click this button to cancel the search
and close the Library Search dialog. To associate keywords with unlocked library
objects
5 When the search is complete, the
results display here. Select a folder or
1. Right click an unlocked object in the
library object to open the Library Browser to
library.
that item.
2. Select Search Attributes from the con-
The Find Library Objects dialog textual menu.
remembers the search information of 3. Any search words already associated
the last valid search whenever it is accessed
with the object display in the list. Type
from the Library Browser, the main toolbar, or
the menu. in any additional words.
4. Click any styles you want to associate
Search Attributes with the object.
Right-click an object in the tree view of the 5. Click OK to close the dialog and apply
Library Browser and select Search your changes.
Attributes from the contextual menu to open You can use the search words find the
the Search Attributes dialog. symbol using Match Keyword. See
“Library Search Dialog” on page 692.
If you selected styles, those styles can be
used when performing a Library Search. See
“Library Search Dialog” on page 692.
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Placing Library Objects
Once an object has been selected, the pointer Up to 100 Place Library Object buttons
may change its appearance, indicating which can be dragged onto the same toolbar, each
library category the object came from. For assigned a different object. See “Place
example, select an object from the exterior Library Object Button” on page 696.
fixture library and the pointer changes to an
arbor. Once a library object has been assigned,
click the button and then click in a view to
To place an object selected from the Library place the assigned object.
Browser into the model, click in a floor plan
Libraries
or 3D view. You can continue to click and Moldings and Profiles
place the selected library object until another
library object or tool is selected. If you click on a molding profile in the
selection pane of the Library Browser the
Once a library object has been placed, it can
program enters molding polyline mode,
be edited in a variety of ways. See “Editing
allowing you to create a molding polyline
Library Objects” on page 698.
that can be used in floor plan view only. See
“Layer Tab” on page 539.
Specification Dialogs
Some objects, such as moldings and cabinet Materials
doors, can be applied through the
Materials on objects can be changed or added
specification dialogs of their containing
whenever an object is open for specification.
objects. For example, to place a cabinet door
The Materials tab of every specification
on a particular cabinet, select the cabinet,
dialog allows you to access the Select
open it for specification, and click the
Material dialog and change the material.
Library button on the General tab. See
“Select Library Object Dialog” on page 679. You can also change materials on objects in
3D views using Material Painter. See
“Material Painter” on page 708 .
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Displaying Library Objects
Libraries
Displaying Library Objects
All library objects except materials and the Furniture Schedule Specification
backdrops display in floor plan view. Library and Fixture Schedule Specification
objects are represented by 2D CAD blocks dialogs. See “Label Tab” on page 1000.
that resemble the size and shape of the object
All library objects except CAD blocks
when viewed from above. To learn how to
display in 3D views. By default, images
change the 2D block that represents an
rotate to face the camera in 3D views. For
object, see “2D Block” on page 932.
information about turning off image rotation,
As with other architectural objects, the see “Image Specification Dialog” on page
display of library objects in floor plan view 897.
Is controlled by layer in the Layer Display
Terrain objects can be viewed in 3D only
Options dialog. Each library category has
when a terrain perimeter exists. See “Terrain
its own layer. See “Layer Display Options
Tools” on page 584.
Dialog” on page 218.
Library Fixtures and Furniture labels display
in floor plan view when the Cabinets, Labels
layer is set to show in the Layer Display
Options dialog. Label size is controlled in
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Library Objects and the Materials List
Fixtures and furniture placed in a plan are moved. See “Bumping/Pushing” on page
subject to bumping/pushing behavior when 124.
Libraries
Object Specification dialogs. The actual opens the Furniture Specification
dialog.
General Tab
1
2
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1 Name - Displays the name of the Floor to Bottom - Enter the distance from
selected object. the floor to the bottom of the object. A value
of zero makes the object rest on the floor.
2 Specification - Define size and height
above the floor of the object. Follow Terrain - Check this box if you want
the object to follow the surface of the terrain
Height - Enter the height for the object.
when it is placed outside a building.
Width - Enter the width of the object.
3 Reset - Click to reset to the original,
Depth - Enter the depth of the object. unmodified size.
Saving a symbol that has been resized 4 A preview of the library object displays
in both the Fixture Specification here and updates with changes.
dialog and the Symbol Specification
dialog to the library may result in inconsistent 5 Show Color - Check this box to display
the preview of the object in full color.
symbol properties. Symbols should be
resized in one or the other, not both.
Options Tab
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Library Object Specification Dialog
Materials Tab
For information about the Materials tab, see
“Materials Tab” on page 710.
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Chapter 25:
Materials
Chapter Overview
What’s New In Version X1 Training customize the materials provided or create
Video: Materials your own.
The objects used in Chief Architect have a Learning how to create, manage, apply, and
variety of 3D properties. These objects - edit materials saves time and adds that
walls, windows, doors, cabinets, roof planes, professional touch to your designs.
lot perimeters etc. - can have materials
assigned to them so that they look realistic in Redefining only the visual properties of
Materials
3D views. These materials can also be used a material may create unexpected
to generate materials lists that can help with results. For example, changing the image of
a brick material to represent siding does not
cost estimations.
cause the material to be considered as siding
Designing with objects that look correct in during material calculations.
3D and calculate properly in a material list
requires that you use realistic material Chapter Contents
definitions and apply them appropriately to • Creating Materials
objects in your plan. • Mapping Patterns and Textures
• Managing Plan Materials
Chief Architect comes with many materials
• Applying Materials
that are ready for use. From siding, roofing,
• Viewing Materials
flooring, masonry, tile, and paneling, to road
• Materials Tab
surfaces, grass, water, and wood materials,
• Editing Materials
Chief Architect has materials for every
• Define Material Dialog
application, inside and out. If you cannot find
• Material Defaults Dialog
a material that suits your needs, you can
• Color Chooser Dialog
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Creating Materials
Introductory Training Video: Creating Using Paste Image
Materials and Colors
You can create a new material by first
Chief Architect comes with many materials copying an image that will serve as its
that are ready for use. They are found in the texture to the Windows Clipboard, then
Materials category of the Library Browser. If navigating to a Chief Architect window and
you cannot find a suitable material, you can selecting Edit> Paste> Paste from the menu.
edit an existing material or create a new See “Paste” on page 137.
material. See “Editing Materials” on page
711. You can also use the Screen Capture tools to
create a new material texture and add it to the
Once you have a suitable material, it can be library. See “Creating Screen Captures” on
applied to objects. See “Applying Materials” page 900.
on page 708.
Converting
Note: Adding a material to a plan is not the
same as adding it to the library. If you want a Textures to Materials
new material to be available for use in other An entire folder of textures can be
plans, add it to the library.
converted into a library of materials.
When converted, the folder of materials
From the Library Browser assumes the same file structure in the
A material can be created from and added Materials category of the Library Browser.
directly to the Library Browser, making it Select 3D> Materials> Convert Texture to
available for use in other plans. See “The Materials and then browse to a folder of
Library Browser” on page 670. textures on your computer.
In the directory pane of the Library Browser,
select an unlocked folder or sub-folder in the Converting
Materials category and select Library> Material.dat files
New> Material . Or, right-click on the Material.dat files, which were used in prior
folder and select New> Material from versions of Chief Architect, can be converted
the contextual menu. to materials and saved directly to the Library
Browser by selecting 3D> Materials>
In the Define Material dialog, you can Convert Material Definition (.dat) Files.
create a new material in the selected
unlocked folder. See “Define Material Converting Material
Dialog” on page 712.
Template Plans
Select 3D> Materials> Create Plan
Materials Library to create a library
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Mapping Patterns and Textures
of materials based on the materials used in command creates a new library in the
the current plan. This is useful for converting Materials category using the same name as
material template plans, a common way to the plan. Adding materials to the library
store material definitions in prior versions of individually allows you to store the material
Chief Architect, into a materials library. This within the existing directory structure.
Materials
which determine where the pattern or texture should be enabled. See “The Status Bar” on
begins on an X/Y axis. By default, this origin page 8.
is 0,0. To determine origin coordinates on the
Depending on the placement of a particular horizontal plane, place your cursor over the
object relative to this origin, a material origin location in floor plan view. When the
applied to it may not look right in 3D. You pointer is in the position you want to
can address this by specifying a new origin establish as the material origin, take note of
for the material’s pattern and/or texture. the coordinates that display in the Status Bar.
The origin for patterns can be set on the To determine origin coordinates on the
Pattern tab of the Define Material dialog. vertical plane, place your cursor over the
The origin for textures can be set on the origin location in a cross section/elevation
Texture tab of the Define Material dialog. view.
See “Define Material Dialog” on page 712. Once you have taken note of the new origin
A texture or pattern origin is a property of the coordinates, enter them on either the Pattern
material and not of the object the material is or Texture tab of the Define Material
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Managing Plan Materials
1
2
3
4
5
6
7
8
1 This is the list of materials in your plan. 6 Purge removes unused materials from
Select a material to preview it to the your plan.
right.
7 Delete removes a material from the list
If an X displays in the In Use column, the of plan materials. If the material is used
material is used by an object in your plan or in the model, you cannot delete it.
is defined as a default material for one or
more objects in your plan. 8 Click Add to Library to add the
selected material to the Library
Materials
2 Click OK to close the dialog and save Browser, making it available for use in other
any changes, Cancel to delete any plans. See “Adding to the Library” on page
changes made during this session in the 674.
dialog and return to the current view, or Help
The preview window on top shows how the
for more information about materials.
material appears in vector and cross section
3 Edit opens the Define Material views.
dialog for the selected material.
The bottom preview shows how the texture
New opens the Define Material appears in render views. If the words “No
4
dialog to create a new material. Texture” display, either a texture has not
been assigned to the material or the texture
5 Copy creates a copy of the selected file could not be found on your system. In
material and opens the Define
either case, the material displays in render
Material dialog where you can make
views as a solid color.
changes to the copied material.
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Applying Materials
Introductory Training Video: Applying To use the Material Painter tool
Materials, Colors and Textures
1. Select 3D> Materials> Material
Materials are stored in the Materials library
in the Library Browser. They can be applied Painter and select the desired Mate-
to objects in a variety of ways. rial Painter Mode from the submenu.
2. Select 3D> Materials> Material
Object Specification Dialog
Painter> Material Painter .
Select an object (or a group of similar 3. Select a material from the Select
objects) and click the Open Object edit Library Object dialog.
button to open the specification dialog for 4. Click on the surface of an object with
that object. On the Material tab you can the pointer to apply that material. The
specify material assignments for the selected material is applied to surfaces
components that make up that object. When in the model based on the active Mate-
a material has been assigned, its appearance rial Painter Mode.
updates in the preview. See “Materials Tab”
on page 710. There are five Material Painter Modes. Each
mode specifies how broadly or narrowly the
From the Library Browser selected material will be applied to surfaces
in your plan. A check displays next to the
Materials can be applied directly from the active mode in the submenu.
library in 3D Views. Select a material from
the Library Browser and notice that the
pointer changes ( ) to indicate that the
selected material is ready to be applied to an
object using the Material Painter appli-
cation method.
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Viewing Materials
• The Material Painter Room Mode When you apply a material to a wall
using the Material Painter, the material
applies a material to all the objects in the
is applied to the entire room - not the individ-
room that currently have the same mate- ual wall. This rule applies to exterior wall sur-
rial. For example, if you apply a material faces, as well. See “The Exterior Room” on
to a dining room chair, this mode applies page 284.
the material to all other objects in the
room with the same original material, Material Eyedropper
such as other chairs and the dining table.
The Material Eyedropper tool allows
• The Material Painter Floor Mode you to load the material assigned to an
applies the selected material to all sur- existing object and apply that material to
faces on the floor that currently have the other objects.
same material. For example, if you apply
In a 3D view, select 3D> Materials> Mate-
a material to the kitchen countertops
using this mode, the bathroom counter- rial Eyedropper and then click on the
tops on the same floor also have the surface of an object to load its material
material applied.
assignment. The pointer then changes ( )
• The Material Painter Plan Mode to indicate that the material is ready to be
applies the selected material to all sur- applied to another object using the Material
faces in the entire plan that currently have Painter tool. You can continue to apply
the same material. For example, if you
Materials
the material to the surfaces of other objects.
have the same carpet on all floors in a
Viewing Materials
Textures do not display in Vector Views. See
“Vector View Tools” on page 734. Textures
do display in Render Views and Raytrace
views. See “Render View Tools” on page
764.
If you recieve an error message when
creating render views, your plan might To resolve this, find the original texture file
contain two textures of the same name or named in the error message and copy it
textures that did not originally come with the (while recreating its path) into the “Old
program. Textures” folder. The next time Chief
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Materials Tab
The specification dialogs for most objects where materials are assigned to the selected
include a Materials tab. The Materials tab is object and components.
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Editing Materials
Editing Materials
If you cannot find a material that suits your Adjust Material Definition
needs, you can create a new material or edit
an existing one. Applying a different material This tool is useful for changing plan
to an object is not the same as editing an materials directly from a 3D view.
existing material. See “Applying Materials” Click the Adjust Material Definition
on page 708. button and then click any surface in a 3D
or render view to modify the material cur-
When a material is applied to an object in a
rently assigned to that surface in the Define
plan from the library, a copy of that material
Material dialog. Changing the material def-
is made and saved with the plan. If you
inition with this tool affects all objects in the
access the Define Material dialog through
current plan that are using that material.
a menu or object specification dialog, your
edits affect that material wherever it is found
within that plan. Other objects in that plan Library Browser
that use that material are also affected, but Select a material from an unlocked library in
objects outside the current plan are not.
Materials
the directory view of the Library Browser
and select Library> Open to open the
Plan Materials Define Material dialog for that material.
You can also right-click a material in the
Click the Plan Materials button to open Library Browser and select Open from the
the Plan Material dialog for the current contextual menu to open the Define
plan. Select a material and click the Edit, Material dialog.
Copy, or New button to open the Define
Material dialog. You can add a newly
defined material to the library from the Plan
Material dialog by selecting it and clicking
the Add to Library button. See “Plan
Materials Dialog” on page 707.
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Define Material Dialog
General Tab
1
6
2
3
4 7
The information on the General tab varies views. See “Color Chooser Dialog” on page
from one material to the next. 722.
1 The name of the material displays here. 4 Shading Contrast - Use the slider bar
Materials
In this field you can redefine the name or text field to specify the amount of
of the material. If you rename the material, it contrast between surfaces at different angles
does not create a new material; it redefines to each other in 3D views. The farther to the
the existing material. right the slide bar is set or higher the contrast
value, the more contrast you see. This setting
2 Material Color - The current color of has no effect on render views.
the material. This color displays in 3D
views and in render views if no texture has The following is a picture showing the same
been selected. Click the color box to open the curved wall view with three different
Windows Color dialog and select a new contrasts (combined using a separate
color. See “Color Chooser Dialog” on page graphics program). Notice how the lowest
722. contrast at the top appears almost flat, while
the highest contrast on the bottom is sharp.
3 Line Color - The color of the pattern
lines displays here. Click in the box to
open the Color dialog and to select a new
line color. Lines are only used with patterns
in vector views and are not used in render
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6 Type - This is the list of material types Mortar Width - Enter a value for the mortar
defined by the program. Some types are joints in a brick or block pattern. This does
associated with patterns. A Type defines not draw the mortar any wider, but the
how a material is calculated in the Material information is used by the program when
List. See “Types” on page 715. counting pieces of bricks or block.
7 Depending on the Type selected, Overlap amt - Enter the amount the material
several additional edit boxes may overlaps itself, such as lap siding.
display in the dialog.
Note: the Height - Overlap Amount =
Height - Define a height dimension for the Exposure of the material.
material. This value may be restricted to a
ratio of another dimension. When applied to Pattern Angle - Certain patterns may be
a strip or siding pattern, this number rotated to a different orientation.
represents the width of the material. Line Weight - Specify the desired line
Note: the Height - Overlap Amount = weight for pattern lines in vector views.
Exposure of the material. Grouping - With a Strip type, grouping is
used to describe the repeat of the pattern
across the width of the material. i.e. A 13"
wide siding with an overlap amount of 1"
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Define Material Dialog
Materials
anything using this type of layout, including The Material List calculates cubic yards or
plywood with staggered joints. The Material cubic meters. When you apply this to a floor
List calculates the number of bricks (by platform, the thickness is defined as four
height and length) that fit on the total surface inches, by default.
area of the defined object. For a wall, the Tile - This produces a grid-like tile pattern.
surface area is used. For a full masonry wall The Material List calculates the number of
with two layers of brick, be sure to define the units based on the total surface area, exactly
wall as having two layers to get the right as for bricks.
count. You can define the mortar width that
enables the program to do an accurate count Shingles - This produces a pattern similar to
of bricks. the brick pattern, but you are able to define
an overlap amount. The Material List
Strip - Shows a parallel line pattern in 3D calculates the number of shingles required to
views. The height, separation of the lines, cover the surface area.
and the angle can be specified. The Material
List calculates lineal footage based on the
height of the strip and the surface area
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Flooring - This does not produce a pattern. Parquet - This produces a parquet wood
The Material List calculates the total surface floor pattern of small squares. The Material
area. List calculates the required number of
parquet units.
Shakes - This produces a pattern to represent
wood shingles. The Material List calculates Textured - This produces a pattern similar to
the number of shingles required to cover the stucco. The density or frequency of the dots
surface area. is definable. The Material List does not
calculate this material Type.
Herringbone - This produces a herringbone
pattern. Height and width are restricted to a Earth - This produces a 2D hatch that
2:1 ratio. The Material List calculates the represents earth in cross section view. The
number of units required to cover the surface Material List does not calculate this material
area. Type.
Octagon - This produces a “tile” pattern of Stars - This produces a star pattern. The
octagons and small squares. The size Material List does not calculate this material
specified is the size of the small squares Type.
between the octagons. The octagon resizes
Custom - If you select a pattern type from a
proportionally. The Material List calculates
PAT file, the material is automatically
the number of square and octagonal tiles
defined as Custom regardless of the pattern
required to complete the pattern.
style. Custom materials are calculated in the
Hexagon - This produces a hexagon pattern. Materials List as area.
The Material List calculates the number of
units required to cover the area of the object.
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Define Material Dialog
Pattern Tab
4
5
6
7
2D surface patterns can be used as a visual Material List. If a .pat file is defined, the
tool in vector views. When a cross section/ pattern type is listed as Custom.
elevation view or overview is generated, the
pattern helps define what material is used. 4 Pattern File - The name of the current
Patterns that are associated with Types are pattern file is shown here.
Materials
used by the program to generate accurate Click Browse to select a Pattern File that has
take-off quantities for the Material List. not been defined by Chief Architect. Pattern
Patterns are not used in render views. files (files with a .pat extension) can come
from a variety of sources and can be saved on
1 The name of the material displays in your hard drive. Once you have selected a
this field.
pattern file, use the Entries drop-down list to
2 This is a preview of the material as it pick a hatch pattern from the file.
appears in a vector view. The pattern is
not used in render views. The preview 5 Entries - Pattern files are text files that
updates as changes are made. define more than one hatch pattern.
Individual patterns are defined with names
3 Pattern Type - Select a Chief Architect that appear in the Entries list. Use the drop-
pattern from the pull down list. The down list to select an entry from the pattern
Pattern Type defines how the material is file. The selected pattern displays in the
calculated in the Material List. Only Chief preview window.
Architect Pattern Types are figured in the
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Texture Tab
3
4
5
6
7
Textures applied to materials affect how a Click the Browse button to select a texture
material appears in render view. for the material. This accesses the Textures
Transparency information contained on the folder.
alpha channel of a texture is used in render
view. Textures do not show up in any other 4 Ratio - Adjust the ratio or scaling of the
selected texture. The values are in
3D view and do not affect the Material List.
inches (or mm).
1 The name of the selected material In this example, the bitmap shown is mapped
displays, and can be renamed here if
to a 48” x 48” area.
desired. Renaming a material does not create
a new material; it just changes the name of an If the surface rendered is larger than this
existing material. ratio, the surface has “tiles” that are 48” x
48” of the assigned bitmap. If it is smaller,
2 The selected texture displays here. only a portion of the texture is shown.
3 Texture File - Displays the path and
file name of the selected texture.
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Define Material Dialog
Render Tab
1
2
3
4
5
Materials
The Render tab controls how the material
2 Use the radio buttons to select the
displays in render views. The preview Simple or Advanced editing options.
window displays the material as it is The Simple options display on this tab and
rendered on a panel that is approximately 3’ the Advanced options, below.
x 6’. As any of the render properties are
changed, the preview updates to show how 3 Brightness - Controls how bright the
material appears. It can be used to get
the new material looks in a render view.
the desired appearance relative to other
1 The name of the material displays here. materials.
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1
2
3
4
5
6
Advanced options provide more control over The Specular and Shininess settings are used
the appearance of the rendered material. If together to modify a material’s shininess.
you change any Advanced value, the Ren-
der tab displays the Advanced options when 3 Specular - Controls how bright the
material appears when illuminated by a
you edit that material. You can always
positional light source. It simulates the
change back to the Simple settings.
reflection of light off a surface.
You can adjust settings using the slide bar, or
by entering a value in the edit box. 4 Shininess - Controls how shiny the
surface appears when illuminated by a
The Ambient and Diffuse settings are used positional light source. It must be used
together to modify a material’s brightness. together with the specular value to simulate
light being reflected from a surface. Adjust
1 Ambient - Controls how bright the the shininess value to control the size of the
material appears when only ambient
reflected highlight on a surface.
light is present.
5 Emissive - Controls how bright a
2 Diffuse - Controls how bright the material appears without regard to the
material appears when illuminated by a
lighting of the current scene. It can be used to
light source.
simulate surfaces that are glowing with their
own light, such as the glass on a light fixture.
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Material Defaults Dialog
Materials
defined before being placed in a plan. For
example, stairs do not have a default setup
and so do not have default materials. Specify
the materials for the stair components in the
Material Defaults dialog.
Once you create a stairway, you can open the
Stair Specification dialog and change its
materials.
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3
4
1
5
2 6
1 Click in any one of the Base colors 5 Drag the Color Chooser eyedropper to
boxes to select it as the new color. locate the color and release the mouse
button to select it.
2 Click in one of the Custom colors
boxes to define which box will contain
6 Click Create Material to add the color
the new custom color to be defined. to the library under My Materials. The
name “Custom Color” is followed by the
3 Click and drag in the color palette area RGB values of the color.
to dynamically choose a color.
7 Click Add to Custom Colors to add
4 Adjust the lightness or darkness of the the color to the Custom Colors palette.
selected color.
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Chapter 26:
Chapter Overview
Introductory Training Video: Navigat- Chapter Contents
ing in 2D • Zoom Tools
Use the Zoom tools to position the view. To • Undo Zoom
work on a specific area, you may need to • Fill Window
zoom in so that the entire screen is filled by • Panning the Display
only a single room. At other times you may • Window Menu Tools
need to view the entire plan. • Cascade
• Tiling Views
There are also a number of ways to pan • Arrange Icons
across the screen, shifting the visible part of • Swapping Views
the plan slightly while still maintaining the • Aerial View
same zoom factor. • Closing Views
Multiple views of one or more open files can
be arranged and managed using the view
Zoom
Tools
tools.
Zoom Tools
Zoom is used to magnify any given you release the mouse, the selected area
area on the plan or 3D view. Select expands to fill the screen. When the zoom is
complete, whatever tool was active prior to
Window> Zoom , then click and drag a
marquee around an area on screen. When selecting the Zoom tool automatically
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becomes active again. If another zoom is Pan Window - Move the display with-
out changing the zoom factor.
needed, click the Zoom tool again.
Zoom In - Click to zoom in to the Zooming With the
screen center by a factor of two. Mouse Wheel
Zoom Out - Click to zoom out from Use the mouse wheel to zoom in and
the screen center by a factor of two. out in plan and 3D views. Scrolling
Undo Zoom - Reverse the last zoom the mouse wheel one click up or
operation. down zooms in or out, centering on the
location of your pointer and changing the
Fill Window - Fits all visible items on zoom by about 10%.
screen.
Fill Window Building Only - Fits all Note: Depending on the configuration of your
mouse, it may be necessary to hold down the
visible items, except the terrain perim-
Ctrl key while turning the mouse wheel. If
eter, on screen. zooming in and out are not working correctly,
then please contact the manufacturer of your
mouse and mouse driver for their assistance.
Undo Zoom
Select Window> Undo Zoom to
Zoom and Undo Zoom are also
reverse the last zoom operation.
available through the contextual menu.
Note: Undo and Redo do not affect zoom.
Fill Window
Select Window> Fill Window or press When the drawing sheet is shown, Fill
the F6 key to view everything on
Window zooms to the sheet borders.
screen that is visible. If you are zoomed in so
close that only a portion of the view displays
Fill Window Building Only
on screen, selecting Fill Window zooms
out so that the entire view fits on the screen. Window> Fill Window Building
If you are zoomed out so far that the entire Only is similar to Fill Window, but
view is smaller than the screen, selecting zooms in or out to fill the current window
with the entire building while ignoring the
Fill Window zooms in until the entire
view fills the screen.
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Panning the Display
Zoom
Tools
active tool.
Using the Arrow Keys
• Double click the Pan Window tool
In floor plan view, the arrow keys on the and the command remains active.
keyboard work exactly like clicking the
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Cascade
Select Window> Cascade to cascade
all open views. Click any visible edge
to activate that window.
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Tiling Views
Tiling Views
Introductory Training Video: Tiling 2D you make are reflected in the camera view as
and 3D Views well.
The window tiling options allow you to To end window tiling, click the Maximize
display multiple views side by side in the button in the upper right corner of any open
Client Viewer window. view.
Zoom
Tools
Shift + F6 on the keyboard to display both
views in a vertical orientation.
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Arrange Icons
Arrange Icons is a Windows function bars in a row at the bottom of the working
used when several active windows desktop. You can then click the minimized
have been minimized. Select Window> title bars to reactivate them or use them for
Arrange Icons to align the minimized title swapping and closing views.
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Swapping Views
Swapping Views
There are several ways to swap views.
• Select Window> Next Window or
• The Swap Views button toggles Window> Previous Window to
between the current view and the view cycle through all open views in the order
that was current before it. you prefer.
• Select Window> Swap Views or • A list of all the views currently open is
press F7 to switch between the two most located at the bottom of the Window
recent views. menu. Each view is identified by its name
and what type of view it is. Select one to
• Press the Ctrl + Tab keys to cycle through
Zoom
Tools
go directly to that view.
all open views.
Aerial View
Classroom Design Project Training In floor plan view, select Window>
Video: Zooming, Panning and Using Aerial View to open the Aerial View
the Aerial View window.
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Chief Architect Reference Manual
Aerial View facilitates zooming and panning As you pan around the floor plan view
of the floor plan view window by showing window or zoom in or out, the marquee in
everything on the current floor and a Aerial View moves and resizes to reflect
marquee indicating the portion currently these changes.
visible in the floor plan view window.
The grey border that displays in the aerial view window represents the extent of the floor plan view.
The Aerial View window is initially docked • The aerial view window can be moved
on the right side of the window, but it can be and resized.
moved to any other edge or allowed to float • The grey marquee that displays in the
while pressing the Ctrl key. The Aerial View aerial view window represents the extent
always displays the entire plan, so it has no of the floor plan view. The grey marquee
scroll bars or maximize button. It always updates if you zoom or pan in floor plan
maintains it’s position on top of other view.
windows.
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Closing Views
• Use the left mouse button to drag a new • The display of objects in the aerial view
marquee within the aerial view window. is controlled by the default layer set for
The floor plan view updates to match. aerial views. Since the primary purpose
• Use the right mouse button to pan the of aerial views is to enhance navigation
existing marquee within the aerial view of plan views, you may want to turn off
window. The floor plan view updates to any layers that clutter and slow down the
match. aerial view window. See “Layer Set
Defaults Dialog” on page 225. To change
• No matter what tool is active, when you the display of objects in this layer set, see
move the pointer to the aerial view win- “Layer Sets” on page 216.
dow and drag a marquee, the floor plan
view zooms in on that area.
Closing Views
Select File> Close or click the at the top view is still needed, swap to a different view
right corner of a window to close it. If the without closing the current views.
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Chapter 27:
Vector Views
Chapter Overview
A vector is a line, which is the fundamental Chapter Contents
component of all vector views. Instead of • Defaults and Preferences
displaying textures and images on the • Vector View Tools
surfaces of objects, as in render views, vector • 3D Tools
views display patterns and solid colors. This • Creating Camera Views
makes them ideal for use in layout drawings • Moving a Camera in 3D Views
and high resolution printing. • Editing a Camera in Floor Plan View
Render views are similar to vector views, but • Creating Overviews
are much more photo-realistic. They are • Displaying Vector Views
covered in their own chapter, “Render • Speeding up 3D View Generation
Views” on page 763. • Editing Objects in 3D Views
• Delete 3D Surface
From the 3D model, you can define and • Saving 3D Views
create cross section/elevation views that • Walkthroughs
detail the structure of the model. Cross • Creating Cross Section/Elevation Views
section/elevation views can be saved and the • Editing Cross Section/Elevation Views
program updates them as the model is edited. • Saving Cross Section/Elevation Cameras
The automatic updating of cross section/ • Displaying Cross Section/Elevation Views
elevation views can save time when your • Camera Specification Dialog
drawings have been sent to layout. • Cross Section/Elevation Camera
Vector
Views
Specification
• Camera Defaults Dialog
• 3D Settings Dialog
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3D Tools
can be edited. See “Creating Overviews” on The Backclipped Cross Section tool
page 741. includes only the objects between the
starting point and stopping point of the cross
Cross Section/Elevation Views section line.
Cross Section/Elevation views are the The Wall Elevation tool creates a
traditional, orthogonal views often used in single floor, single room elevation. It
drafting. creates a 2D projection of a vertical face,
such as a wall, and the objects between the
A Cross Section/Elevation view wall and the camera. It is used primarily for
displays all floors of the model. It can applications such as kitchen elevations or
be used to create both interior and exterior bath elevations. It does not cut through walls
elevation views. If the view is created or show the ceiling, flooring, or roof. The
outside the structure looking toward it, the view can be taken at any angle to the wall(s).
result is an exterior elevation. If the view is
created inside the structure, or passes See “Creating Cross Section/Elevation
through any of the structure, a cross section Views” on page 749.
is created.
3D Tools
A variety of tools are available in 3D views Select 3D> Edit Active Camera to
that allow you to edit your 3D model, the edit properties of the current camera,
camera, and the appearance of the view. You such as field of view. See “Camera
can also export, print and send 3D views to Specification Dialog” on page 753.
layout.
Select 3D> Move Camera with
Choose from the Mouse to access the Move Camera
architectural tool with Mouse Tools. See “Move Camera with
buttons that allow placement of Cabinets, Mouse Tools” on page 738.
Doors, Electrical Objects, Windows,
Select 3D> Move Camera with Arrow
Fireplaces, and Corner Trim in 3D views.
Keys to specify how the arrow keys affect
Select 3D> Create Render View> the active camera. See “Move Camera with
Render Current Vector View to in a Arrow Keys” on page 738.
vector view to generate a render view of the
Select 3D> Move Camera to access
scene. See “Render Views” on page 763.
the Move Camera Tools. See “Move
Select 3D> Save Active Camera to Camera Tools” on page 739. Vector
save the current camera in the plan. Views
Select 3D> Orbit Camera to access
Saved cameras can be re-opened for later
the Orbit Camera Tools. See “Orbit
use. See “Saving 3D Views” on page 747.
Camera Tools” on page 739.
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Select 3D> Tilt Camera to access the Select 3D> Remove 3D in plan view to
Tilt Camera Tools. See “Tilt Camera remove all 3D views associated with
Tools” on page 739. the plan file. See “Remove 3D” on page 748.
Select 3D> Overview Direction Tools Select 3D> Rebuild 3D to rebuild the
to access the Overview Direction entire 3D model. See “Rebuild 3D” on
Tools. See “Overview Direction Tools” on page 748
page 744.
Select 3D> 3D Settings to open the 3D
Select 3D> Walkthroughs to record or Settings dialog. See “3D Settings
play a walkthrough. See Dialog” on page 757.
“Walkthroughs” on page 904.
Select Tools> Display Settings>
Select 3D> Materials to create, edit Color On/Off to control the display of
and apply materials to surfaces in the color in all views except render views. See
plan. See “Materials” on page 703. “Color On/Off” on page 743.
In a render view, select 3D> Lighting Select Edit> Snap Settings> Grid
to add or adjust the settings of light Snaps to toggle grid snaps on or off for
sources in the plan. See “Light Types” on greater precision when editing in 3D views.
page 773.
Select File> Export> Picture to save
In a render view, select 3D> Render the current screen image as an image
View Options to change the display file. See “Exporting Picture Files” on page
properties of the view. See “Rendering 892.
Tools” on page 765.
Select File> Print> Print Image to
Select 3D> Toggle Low Detail Mode print the current screen image. See
to switch between High- and Low- “Print Image Dialog” on page 967.
Detail display modes. Low-Detail allows
Select File> Send to Layout to send
quicker view drawing, editing and camera
the current view to layout. See
movements. See “Low Detail Display” on
“Sending Views to Layout” on page 975.
page 746.
Select 3D> Delete Surface, then click Press Ctrl + Alt + S while in a camera
on a surface in the view to temporarily view or overview to spin the view. Pres
remove the surface from the current view and Esc to stop the spinning.
reveal the surfaces behind it. See “Delete 3D
Surface” on page 747.
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Moving a Camera in 3D Views
Both the Vector Full Camera tool and 2. Click and drag a line to define the per-
spective.
the Vector Floor Camera tool are used • Where your line begins is the camera’s
in the same way. position.
• The line that you drag defines the
To create a vector camera view
direction the camera is pointed.
1. In floor plan view, select 3D> Create • The end of the line is the focal point of
the view, the point the camera rotates
Vector View> Vector Full Camera around.
or the Vector Floor Camera . The • By default, the field of view is 45
pointer changes to a camera ( ) with a degrees, which is similar to what the
crosshair marking the position of the human eye sees or a 50mm camera
pointer. lens.
3. When you release the mouse button, a
view generates in a new window.
Focal
Point 4. Click the Swap Views button to
(release) return to the floor plan view. A camera
symbol displays in floor plan view.
Line of
Sight
(drag)
FOV Indicators
Camera
(click)
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and you have a large distance to move you down. It also allows you to turn the camera
can hold down the Shift key as you click a left and right in the same way. This tool is
button or hit the keys on the keyboard. This not availble in vector full overviews.
suppresses the redraw of the view until the
Click Mouse-Tilt Camera (or use the
Shift key is released.
hot key Alt + T) then move the mouse
The camera movement tools provide the to tilt the camera in any direction while
ability to pivot the camera in any direction, staying in the same location.This tool is not
move it orthogonally to the line of sight and availble in vector full overviews.
rotate the camera around its focal point.
3D Center Camera on Point - Allows
If you hold down the Shift keys while using you to focus the camera at a particular
any of these tools, screen refresh is point in the scene. This also sets the camera
suppressed. This means you can move center so that future use of the Mouse-Orbit
multiple increments quicker. tool rotates around that particular point. To
use the 3D Center tool, activate the tool and
Tile a 3D view and the floor plan view then click any object in the scene.This tool is
and use the camera movement tools to not availble in vector full overviews.
see how they effect the camera.
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Moving a Camera in 3D Views
down arrow keys, and side to side using the Orbit Camera Tools
left and right arrow keys. This tool is
available for full camera overviews, and Select 3D> Orbit Camera to access
floor camera overviews. these tools. Orbiting the camera rotates
the camera about the focal point.
Select 3D> Move Camera with Arrow
Keys> Arrow-Tilt Camera to use the arrow Move Camera In - Moves the position
keys to tilt the camera any direction at the of the camera closer to the focal point
same location.This tool is available for full along the line of sight. The camera does not
camera overviews, and floor camera rotate past the focal point using this tool. You
overviews. can also use the hot key I.
Move Camera Out - Moves the posi-
Move Camera Tools tion of the camera away from the focal
Select 3D> Move Camera to access point along the line of sight. You can also use
these tools. These tools relocate the the hot key O.
camera, while keeping the direction of the Orbit Camera Upward - Rotates the
field of view in the same place. camera up about the focal point. The
Move Camera Forward - Moves the camera does not rotate past the vertical line
camera and the focal point forward. going up from the focal point.
You can also use the hot key F.
Orbit Camera Downward - Rotates
Move Camera Back - Moves the cam- the camera down about the focal point.
era and the focal point back. You can The camera does not rotate below the vertical
also use the hot key B. line going down from the focal point.
Move Camera Left - Moves the cam- Orbit Camera Left - Rotates the cam-
era and the focal point to the left in a era to the left about the focal point.
line perpendicular to the line of sight. You
can also use the hot key L. Orbit Camera Right - Rotates the
camera to the right about the focal
Move Camera Right - Moves the point.
camera and the focal point to the right
in a line perpendicular to the line of Tilt Camera Tools
sight.You can also use the hot key R.
Select 3D> Tilt Camera to access
Move Camera Up - Moves the camera these tools. Tilting keeps the camera in
and the focal point up.You can also use one place and pivots the camera about its
the hot key U. vertical or horizontal axis. This movement is Vector
similar to tilting your head up and down or Views
Move Camera Down -Moves the cam- turning it side-to-side.
era and the focal point down. You can
also use the hot key D.
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Field of View
The Field of View refers to a camera’s field A camera’s field of view can be adjusted in
of vision. A wider field of view makes the the Camera Specification dialog. See
focal point appear further away, as more of “Camera Specification Dialog” on page 753.
the image is included; however, it does not
The field of view can also be adjusted with
actually affect the camera’s position the way
the mouse wheel while in a camera view, if
zooming in or out does.
your mouse is equipped with one.
In floor plan view, the angled lines of a
camera symbol indicate its field of view.
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Creating Overviews
When a camera symbol is selected it displays • Drag the Focal Point handle to reposition
four edit handles. the camera, the focal point, and line of
sight.
• Drag the Rotate handle to rotate the cam-
Line of sight
era’s line of sight about its center.
The 3D view corresponding to the camera
Move symbol reflects changes made to the symbol
in floor plan view.
The position and movement of a camera is
Focal point affected by its location within the model.
When the camera is outside a building, its
Rotate height is relative to the terrain and follows
the terrain as it is moved. When inside a
• Drag the Line of Sight handle to change
building, the camera goes up and down stairs
the camera angle without moving the
automatically and bounces off walls.
focal point.
• Drag the Move handle to relocate the If the camera is on an upper floor and you
camera while maintaining its relative move the camera outside of the building, the
angle. camera remains at the same height relative to
the floor it was created on.
Creating Overviews
Introductory Training Video: Over- Full Overview
views
Select 3D> Create Vector View> Vec-
Classroom Design Project Training tor Full Overview to generate an
Video: Using the Vector and Render isometric drawing of the entire building. The
Overview Cameras overview begins to generate immediately.
Select 3D> Create Vector View> Vector
Floor Overview , Vector Full Overview
, or Vector Framing Overview to
automatically generate an overview in a new
window.
Overviews generate as soon as you select the
Vector
Views
tool and are always created at the same
angle. Once generated, the view angle can be
adjusted. See “Displaying Vector
Overviews” on page 743.
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742
Displaying Vector Views
to turn off color for the current window. With the View Angle tool, an isometric
Vector
By default, the view appears in gray scale as Views
drawing can be generated from any
long as Obey Color On/Off Setting is conceivable angle, from the Top (bird’s eye
checked in the Preferences dialog. See view) to an Elevation (straight on view) to
“Appearance Panel” on page 184.
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Speeding up 3D View Generation
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Chief Architect Reference Manual
views, vector views, render views and draws 3D approximations of some objects,
overviews. allowing for a quicker screen redraw time
and quicker camera movement.
Low Detail Display To draw all 3D views in Low Detail Mode by
Select 3D> Toggle Low Detail Mode default, check Start in Low Detail Mode on
to switch to and from Low Detail the Options tab of the 3D Settings dialog.
Mode. Low Detail suppresses patterns and See “3D Settings Dialog” on page 757.
746
Delete 3D Surface
stand-alone fixtures and appliances. In this display in the others. If you have major
case, the object can only be moved. changes to make to your plan, it is faster to
make them with as few windows as possible
Dimension lines are displayed to help you
open.
resize an object and determine its height.
These are more visible when the color is
turned off. Rebuild 3D
Due to movement restrictions, cross section/ As changes are made to your plan, a
elevation views are sometimes more suitable 3D view automatically updates to
for editing objects than vector views or reflect any changes visible in the view. If you
overviews. find that a view is not updating as expected,
select 3D> Rebuild 3D to rebuild the entire
When several floor plan views and 3D views 3D model.
are open, changes made in one automatically
Delete 3D Surface
The individual surface of an object can Hold the Alt key while clicking to delete one
be temporarily removed from any 3D triangular face at a time rather than all
view by selecting 3D> Delete Surface and adjacent surfaces. See “Render Panel” on
then clicking on a surface. page 211.
Surfaces removed in one view are removed Select 3D> Delete Surface or click the
in all 3D views, but are not permanently toolbar button to restore the most recently
removed from the model. Continue clicking deleted surface. All surfaces can be restored
surfaces to remove them, then select another by selecting Build> Floor> Rebuild Walls/
tool when you are finished.
Floors/Ceilings or by exiting the 3D
view and reopening it.
Saving 3D Views
All 3D views can be saved. Once a view is Saving 3D Views
saved, it is listed in the Project Browser and
can be named. If the view is a camera view Introductory Training Video: Saving
or cross section/elevation view, this name and Restoring Camera Views
appears as a label with the camera symbol in You can save any vector or render view
Vector
floor plan view. See “Project Browser” on either by opening the camera for Views
page 165. specification in floor plan view and clicking
the Save button in the Camera
Specification dialog, or by clicking the
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• Click the Save Camera button from Note: If the symbols for your saved cameras
within the view to save it. do not display in floor plan view, make sure
that the Cameras, Inactive layer is checked
• Select a cross section/elevation camera in
in the Layer Display Options dialog,
floor plan view, click the Open Object then refresh the display. If the camera still
edit button to open the Camera does not show, it does not exist.
Specification dialog, and click the
Save button. Remove 3D
If a vector camera view, render camera view, Select 3D> Remove 3D from floor
or cross section/elevation view has not been plan view to close all 3D views
saved, it displays in floor plan view using the associated with the current plan file and
same color designated for moving objects. remove unsaved 3D data from memory.
See “Colors Panel” on page 186.
Any views saved with the plan are closed but
Cameras and views that have been saved not deleted.
display using the color specified for the
Cameras, Inactive layer in the Layer Rebuild 3D
Display Options dialog. See “Layer
Display Options Dialog” on page 218. Select 3D> Rebuild 3D to regenerate
all 3D data asociated with the current
plan. All open views will remain open.
Walkthroughs
Any vector camera view or overview can be are recorded as .avi files. See
used to record a walkthrough. Walkthroughs “Walkthroughs” on page 904.
748
Creating Cross Section/Elevation Views
clipped Cross Section and Wall Cross Section/Elevations and wall elevations
have the editing capabilities found in other
Elevation tools produce the traditional, 3D views, and can be further enhanced with
orthogonal views often used in drafting. the CAD tools.
Lines and dimensions are true lengths, which
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To create a Cross Section/Elevation view 4. When you release the mouse button the
view generates in a new window.
1. Select 3D> Create Vector View> Cross
If a cross section line does not cut through a
Section/Elevation . The pointer 3D object and the object is within the back
changes to a with crosshairs marking clipped distance, such as a window shown in
the position of the pointer. elevation, the object retains its 3D definition.
3D objects can be selected, moved, stretched,
2. Click in the floor plan view at the spot
or otherwise modified in a cross section/
where the section is to be cut, or eleva-
elevation view. The 3D model is updated in
tion is to be viewed from.
all views.
3. Drag in the direction of the line of sight,
perpendicular to the cut line, and release Wall Elevations
the mouse button. The cut line is the line
that you would traditionally think of as Always drag the Wall Elevation camera
the section line in a floor plan drawing. perpendicular to the wall to be viewed. The
length of the line is not important.
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Editing Cross Section/Elevation Views
asks you to save the window before closing • Wall Details - Add closed CAD
the view. polylines for each wall layer to a cross-
section or elevation view where the wall
Cross sections and elevations are the only 3D
intersects the viewing plane. The polyline
views that can have information added using
fill defaults to the fill specified in the
the 2D CAD tools. They can be fully
Wall Specification dialog. See “Wall
annotated and dimensioned and then printed
Specification Dialog” on page 259.
to scale. A cross section/elevation printed
directly from the view can be printed to • Insulation - Specify which wall layers in
multiple pages if the scale requires it. should display insulation fill when auto-
detailed. See “Wall Specification Dialog”
Auto-Detailing on page 259. Specify which rooms
should have insulation below the floor or
To save time, use the Auto-Detailing above the ceiling. See “Room Specifica-
tool to give you a head-start in tion Dialog” on page 296.
detailing your cross section/elevation view.
• Foundation Walls - Closed polylines are
The auto-detailer automatically creates CAD
created for foundation walls and footings
objects for commonly detailed aspects of a
view. To activate the auto-detailer, select • Slabs - Closed polylines with a concrete
pattern are created for slabs where the
CAD> Autodetail... . slab intersects the front clipping plane.
For more information on editing CAD
objects, including closed polylines, see
“Polylines” on page 863.
When the auto-detailing tool is used, CAD
objects are placed on the default CAD layer.
Using the auto-detailing tool twice results in
two copies of the same CAD objects.
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Camera Specification Dialog
and Render Camera views by selecting Object edit button to open the Camera
Specification dialog. If more than one
3D> Edit Camera . This dialog is also camera object is selected, they cannot be
accessible from floor plan view by selecting opened for specification.
1
5
2
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Chief Architect Reference Manual
Check Unless Opening to display a wall that The Incremental Move Distance controls
is inside the Remove Wall Within range if how many inches the camera moves each
the camera is pointing through an opening time you direct it to move right, left,
such as a door or window. forwards or backwards. For interior views a
small number is good, but for exterior you
Check Default for any value to use the
may want a larger increment.
default setting. See “Camera Defaults Dia-
log” on page 755. The Incremental Rotate Angle defines how
many degrees the camera rotates each time
3 Settings in the Plan Display section you direct it to. A setting of 90 degrees
determine the camera’s display in floor
would make one full rotation in four moves.
plan view. For more information, see
“Editing a Camera in Floor Plan View” on The Height Above Floor defines the height
page 740. that the camera is above the floor level for
the current floor.
Check Show Field of View Indicators to
display the field of view indicator for The Field of View defines the camera’s field
cameras in floor plan view. You can also of vision in angular degrees.
change the FOV Indicator Length, which is The Tilt Angle determines the angle the
measured in plan inches. camera is tilted. The camera maintains its
Check Show Camera Focal Point to focal point and position in floor plan view,
display the camera’s focal point in floor plan but if the camera is tilted, the focal point is
view. above or below the current camera height.
The Camera Symbol Size is measured in Note: Tilt angles greater than +/- 10 degrees
plan inches. may produce unexpected results.
Check Default for any value to use the
default setting. See “Camera Defaults Dia- Specify the Camera Angle for the selected
log” on page 755. camera. This is an absolute value. Entering a
value of 90 degrees orients the camera to the
4 Click Save Camera to save this view top of the screen.
with the plan. The camera view can be
named and is listed in the Project Browser. Specify the X Position and Y Position for
See “Project Browser” on page 165. the selected camera. These are absolute
coordinates. Specifying zero for both places
5 Settings in the Positioning section the camera at the plans origin point (0,0).
determine the position and orientation
of the camera. Check Default for any value to use the
default setting. See “Camera Defaults Dia-
log” on page 755.
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Cross Section/Elevation Camera Specification
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1 3
1 Settings in the Wall and Surfaces cameras in floor plan view. You can also
section determine the extent of the change the FOV Indicator Length, which is
camera view. measured in plan inches.
Clip Surfaces Within - Specifies that the Check Show Camera Focal Point to
camera does not display an object within this display the camera’s focal point in floor plan
distance. view.
Remove Wall Within - Removes the view of The Camera Symbol Size can be changed. It
walls within this distance of the camera. is measured in plan inches.
Both of these distances are measured as a You can change the Clip Plane Indicator
radius from the camera position. Length that displays in floor plan view for
Check Unless Opening to display a wall that Cross Section/Elevation Views,
is inside the Remove Wall Within range if Backclipped Cross Section Views, and
the camera is pointing through an opening
such as a door or window. Wall Elevation Views. The length is
measured in plan inches.
2 Settings in the Plan Display section
determine the camera’s display in floor
plan view. For more information about how a
camera displays in floor plan view, see
“Editing a Camera in Floor Plan View” on
page 740.
Check Show Field of View Indicators to
display the field of view indicator for Clip plane indicator in an elevation view
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3D Settings Dialog
3 Settings in the Positioning section The Height Above Floor defines the height
determine the position and orientation that the camera is above the floor level for
of the camera. the current floor.
The Incremental Move Distance controls The Field of View defines the camera’s field
how many inches the camera moves each of vision in angular degrees.
time you direct it to move right, left,
The Tilt Angle determines the angle the
forwards or backwards. For interior views a
camera is tilted. The camera maintains its
small number is good, but for exterior you
focal point and position in floor plan view,
may want a larger increment.
but if the camera is tilted, the focal point is
The Incremental Rotate Angle defines how above or below the current camera height.
many degrees the camera rotates each time Leaving this default value at zero is
you direct it to. A setting of 90 degrees recommended. Any tilt angles greater than +/
would make one full rotation in four moves. - 10 degrees may produce unexpected
results.
3D Settings Dialog
Select 3D> 3D Settings or double-
click the Vector View Tools button
to display the 3D Settings dialog.
Settings in the 3D Settings dialog are not
global: they are saved with each plan file.
Some settings affect render views, some
affect vector views, and some affect both
view types.
Vector
Views
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Options Tab
1 2
3 4
5
1 The General Options affect both selected 3D backdrop. Use this option to
render and vector views. maximize computer resources or to mini-
• Start in Low Detail 3D Mode - Check mize file size when creating a single
this box to create any camera in Low room 3D Walkthrough.
Detail mode by default. See “Low Detail
Display” on page 746.
• Restrict Camera to Room only affects
subsequently generated floor camera
views. See “Vector View Tools” on page
734. Check this box to suppress the gen-
eration of objects beyond the room con-
taining the floor camera. If checked, the
view through a doorway into another
room shows only blank space or the
Unrestricted camera view.
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3D Settings Dialog
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Chief Architect Reference Manual
play to see the effects of this value. A across the window. See “Panning the
zero value does not back clip at all. Display” on page 725.
4 Default Color Display has check 6 Specify how the Surface Edge Lines
boxes for each type of vector view. display for all objects in 3D views.
Select a check box to generate that view type • Check Use Layer Settings to display sur-
in color or clear the box to generate that view face edge lines for objects using the dis-
type as a line drawing. A colored view can play settings specified by layer in the
always be changed to a line drawing and vice Layer Display Options dialog
versa by choosing Tools> Color Off/Color
On . If this option is not checked, all edge
lines are drawn black and solid with a
5 The Scroll Bars check boxes control line weight of 0.
the display of scroll bars along the right
side and bottom of each type of vector view. • If Use Layer Settings is checked you can
Clear the check box to suppress the scroll bar also check Use Object Settings. All
and yield more viewing area when using objects that have special settings speci-
smaller windows. fied on the Line Style tab of their specifi-
cation dialog display using those settings,
When the scroll bars are suppressed, use the overriding the layer settings in the Layer
keyboard arrow keys to scroll. To pan the Display Options dialog.
display, hold the key and drag the pointer
Backdrop Tab
1 5
6
2
3
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3D Settings Dialog
1 A preview of the selected backdrop vertical angles control how far around the
displays. sphere the backdrop is stretched.
2 Click Select Backdrop to open the 6 Click the color bar to change the
Select Library Object dialog. Background Color that displays when
Browse the Backdrops library, select a a backdrop is not being used.
backdrop, and click OK.
Creating Backdrops
3 Click Remove Backdrop to change the
backdrop to a solid color. The color New backdrops can be created using a
used is defined in the Background Color variety of graphic file formats. Backdrops
section of this dialog. are automatically adjusted to fit the window
size, so they look best when they are created
4 Select the check boxes to specify what with the same height to width proportions as
views the backdrop displays in.
the window you are working in.
5 Render View Options can be used to Scanned images from photographs or digital
create spherical panoramic backdrops.
A spherical backdrop is created by placing photos can be used to create backdrops of a
the selected backdrop onto a sphere that specific building site. See “Images &
surrounds your scene. The horizontal and Backdrops” on page 769 and “Adding
Materials and Images to the Library” on page
676.
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Chapter 28:
Render Views
Render
Views
Chapter Overview
Introductory Training Video: Creating and edited in render views, just as they can in
Photo-Realistic Renderings vector views.
Classroom Design Project Training Render views can be saved with the plan for
Video: Presenting a Rendered 3D View use in layout and easy access to commonly
used interior and exterior views.
Render views are similar to vector views, but
have a more realistic appearance because
they display surfaces using textures and can Chapter Contents
calculate light sources and generate shadows. • OpenGL and Hardware
• Defaults and Preferences
Very little preparation is needed to create a • Render View Tools
render view. Chief Architect has default • Rendering Tools
values for most textures and even creates • Preview vs. Final Render View
default light sources so that the render view • Glass House View
looks realistic when first generated. For • Using the Contextual Menu
better renderings, add or adjust light sources • Editing a Camera
and edit the materials being rendered. • Materials In Render Views
From a render view, you can create final and • Images & Backdrops
raytrace views that appear even more • Plan Export
realistic. • Editing Objects in Render Views
• Saving a Render View Picture
The render camera and overview tools • Printing a Render View
function just like the vector camera and • Rendering Tips and Tricks
overview tools. Many objects can be placed • Light Sources
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Rendering Tools
Render
House Camera , then click and drag a
Views
camera arrow in floor plan view to create a
You can render an active vector view
Glass House camera view. See “Glass House
by selecting 3D> Create Render
View” on page 767.
View> Render Current Vector View. Chief
While in an existing render view, you can Architect renders the view based on your
select 3D> Render View Options> Glass Preview settings on the Render panel of the
Preferences dialog. See
House Mode to display the view in
Glass House Mode. See “Rendering Tools”
on page 765.
Rendering Tools
A variety of tools are available in 3D views examine the interior and exterior of your
that allow you to edit your 3D model, the structures simultaneously. See “Glass House
camera, and the appearance of the view. You View” on page 767.
can also export, print and send 3D views to
Select 3D> Render View Options>
layout. See “3D Tools” on page 735.
Glass House Options button to modify
Some 3D tools apply specifically to render the settings for the Glass House view, such
views. as transparency level and color. See “Glass
House View” on page 767.
Select 3D> Raytrace Current Render
View to Raytrace the current render Select 3D> Render View Options>
view. See “Raytracing” on page 787. Cross Section Slider button to open
the Cross Section Slider dialog that
Select 3D> Render View Options in a
allows you to adjust the cutting plane of a
render view to access the Render View
render view. See “Cross Section Slider
Options Tools.
Dialog” on page 785.
Select 3D> Render View Options>
The Adjust Lights option allows a
Final View or 3D> Render View
user to edit the current lights that are
Options> Final View with Shadows to
being used in the render view. The lights are
regenerate the render view based on the final
displayed in a list for easy selecting. Interior
view settings on the Render panel of the
default lights in the list cannot be changed or
Preferences dialog. See “Preview vs.
altered, but the default sun can be changed.
Final Render View” on page 766.
You can quickly adjust lights to get the
Select 3D> Render View Options>
desired appearance in the render view. Use
Glass House Mode to turn on/off
the checkboxes to turn lights on and off.
Glass House mode. This mode makes the 3D
Selecting a light and choosing "Adjust" in
model semi-transparent, so that you can
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the Adjust Lights dialog opens a dialog Select 3D> Lighting> Toggle Sun-
box. If it is an added light, the dialog is the light button to turn on and off the light
Light Specification dialog. If you open a source that represents the sun. This feature
Light Fixture, the dialog consists of the Ren- can be used to simulate day vs. night exterior
der Data tab of the Electrical Service views. User defined exterior lights are turned
Specification dialog. See “Adjusting off in day views and turned on in night
Lights” on page 778. views. See “Sun Angles” on page 775.
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Glass House View
Render
Views
Introductory Training Video: Glass You can modify the settings for glass house
House Views view by selecting 3D> Glass House Options
You can display a current render view to open the Glass House Options
as a Glass House view by selecting dialog.
3D> Render View Options> Glass House
Mode. You can also create a glass house
view from floor plan view by selecting 3D>
Create Render View> Glass House
Camera tool, and clicking and dragging
a camera angle.
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and Glass House Mode are all available Changing a setting from the menu only
from the toolbar. affects the current view, it does not affect the
settings in the Preferences dialog.
Editing a Camera
Just as with a vector camera view, once a In 3D Views
render camera view is created, there are a
number of ways to adjust its focal point, field Just like vector camera views, a render
of view, and angle. camera view can be edited while the view is
active. See “Moving a Camera in 3D Views”
on page 737.
In Floor Plan View
You can also make adjustments to the camera
When a render camera view is open, it is
represented in floor plan view with a camera view by clicking the Edit Camera
symbol that displays an "R" (for render). button to open the Camera Specification
This symbol displays the focal point, field of dialog. See “Camera Specification Dialog”
view, and camera angle and can be selected on page 753.
and edited. See “Editing a Camera in Floor
Plan View” on page 740.
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Images & Backdrops
Render
Views
Images & Backdrops
Hundreds of graphics files have been Spherical Backdrops
included with Chief Architect. They are
categorized into three groups: Images, The render view allows a special type of
Materials, and Backdrops. By using them, backdrop called a Spherical Panoramic
you can create more realistic render views. Backdrop. These options are used to have
the backdrop rotate as you move the render
view Camera.
Images
To enable Spherical Panoramic Backdrops,
Images are very important for the appearance
you can turn them on from the Backdrop tab
of rendered views and VRML file export.
of the 3D Settings dialog. You can then
Images are picture files that represent
adjust how much the backdrop wraps around
individual objects, such as trees, flowers,
the scene.
cars, people, etc. They are marked in floor
plan view with a 2D Block and are visible in Adjusting the Horizontal Angle determines
vector views. how many times the backdrop should appear
as you rotate in a full circle from side-to-
Backdrops side. A value of 360 makes the backdrop
wrap around the scene once. A value of 720
Backdrops are images that display in the makes it wrap around the scene twice. 180
background of 3D views. Only one backdrop makes only half the backdrop wrap around
can be used at a time. If a backdrop is not the scene.
applied, Chief Architect applies a default
background color. Backdrops are selected The Vertical Angle determines how much
and removed on the Backdrop tab of the 3D the backdrop stretches up-and-down. To have
Settings dialog. The background color for the backdrop stretch from the highest point in
render views is also defined there. See the sky to the lowest point in the ground, use
“Creating Backdrops” on page 761. a value of 180. To have the backdrop stretch
from just below a horizontal render to just
You can drag and drop a backdrop directly above, use a smaller value such as 100.
into a render view from the Library Browser.
Select a backdrop from the upper pane of the It takes a special camera or an image
Library Browser, notice that the pointer processing program to generate spherical
panoramic backdrops. Some experimenting
changes in render view ( ) to indicate that
with the images and the Angle values may be
a backdrop is loaded for placement, and then
necessary to achieve the desired results.
click in a render view to apply the selected
backdrop.
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Plan Export
When transferring a plan to another accessed through File> Export > Entire
computer or to another user, it is Plan allows you to save the plan and all
helpful to have all the Images, Textures, and associated images, textures, and backdrops,
Backdrops used in the plan so that render into a single directory. For more information
views are complete. The Plan Export tool see “Exporting an Entire Plan” on page 173.
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Rendering Tips and Tricks
Render
Views
resolution. To maximize the quality of your whose resolution is higher than your
printed image, generate it in full screen size screen, you can create the image using Ray-
tracing. See “Raytracing” on page 787.
and use the maximum screen resolution.
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In general, you should make sure you are appear to illuminate objects properly.
only using a minimum number of lights to Generally speaking the smaller you set your
cast shadows. Triangle Size, the slower the render, but the
higher-quality result you can achieve.
Use Textures - Some older video cards slow
down significantly using textures. Look at Texture Filters - Mip-mapping, though
your Render> Texture Filter settings; some slightly slower on older video cards, greatly
video cards perform significantly faster using improves the appearance of scenes where
either Nearest or Linear texture filters objects are far away.
instead of using a mip-mapping filter.
Use Transparency - Necessary to display
In addition, the number of light sources in a transparent or semi-transparent surfaces in a
plan can drastically affect rendering speed, render view.
especially if you are using shadows. Light
Smooth Edges - Though slow, this can
sources are added by selecting 3D>
significantly improve the quality of a final
Lighting> Add Lights and can be removed
view.
by clicking the light source in floor plan view
and deleting it.
To generate a high-quality picture of
your scene, consider Raytracing. See
Higher Quality Rendering “Raytracing” on page 787.
Light Sources
Lighting is extremely important in render The maximum number of light sources that
views, raytracing, and VRML file export. can be turned on in a room at the same time
Even small changes can have a large impact is determined by your video card. See
on image quality. “Render Panel” on page 211. If eight is your
maximum number of lights, the program
In render views, lighting calculations are
only uses the eight light sources closest to the
done on a room-by-room basis; only the
camera’s position for its lighting
lights in the room containing the camera are
calculations. You can manually turn on and
used. When the camera is outside a building,
off certain lights in order to get desired
the program normally uses sunlight for
lighting effects. See “Adjusting Lights” on
lighting calculations. In this case, all the
page 778 for more information.
other lights are turned off.
It is possible to turn the sunlight off and to Ambient Lights
have all the other exterior lights turned on to
simulate night time views. The sun can be Ambient light is additive to other lights in a
controlled like other light types. room or scene. Ambient light settings are
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Light Types
controlled on the Options tab of the 3D Nighttime Ambient controls the light when
Settings dialog. Select 3D> 3D Settings... you are outside the model and Toggle Sun-
Render
Views
to access the dialog. Here you can adjust light is off.
the ambient light settings, which affect the Ambient light is used to simulate the way
overall brightness of a render view. Too that light “bounces” around a scene. Ambient
much ambient light can give the 3D view a light approximates this by simply ensuring
flatter look. that all objects are at least as bright as the
Interior Ambient controls the light when a appropriate ambient value. To create a more
View is inside the model. realistic model of how light bounces around
a scene, use Raytracing with Radiosity. See,
Daytime Ambient controls the light when “Raytracing” on page 787.
you are outside the model and Toggle Sun-
light is on.
Light Types
In addition to the ambient light levels See “Defining Light Types” on page 777.
specified in the 3D Settings dialog, there
are four additional ways to create light Default Lights
sources for render or raytrace views:
If you create an interior render view and no
• Default Lights user defined lights exist, the program creates
• Light Fixtures a Default Light source within the room. The
• Added Lights Default Interior light acts like a central point
source.
• Sunlight
It cannot be adjusted in any way. If you want
Each individual light has a set of Rendering control over the light sources in your interior
properties that can be defined. render views, you must add a light to the
You can adjust a light’s color, intensity, room that you are rendering by placing a
attenuation (which affects how quickly the lighting fixture or by adding a light source
light drops in intensity over distance) and using 3D> Lighting> Add Lights .
control whether it casts shadows and whether
the light is on or off. Light Fixtures
There are three possible types of light Electric symbols placed in floor plan view
sources that can be used to specify how a that represent a Light Fixture may create
light is calculated by the Renderer: one or more light sources in render and
• Parallel Light sources raytrace views. The light type and properties
• Point Light sources for each fixture can be modified by selecting
• Spot Light sources. the fixture, clicking the Open Object
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Offset From Base controls how far the light To add a Parallel Light
source is relative to the position of the fixture
base. The fixture base is determined by the
surface that it is attached to, (i.e. wall, floor, 1. Select 3D> Lighting> Add Lights .
or ceiling). 2. Click and drag in floor plan view.
Offset in X/Offset in Y are only available 3. When you release the mouse, a parallel
when you are not editing a wall-mounted light pointing in the direction that you
fixture. These allow you to position the light dragged is created.
relative to the center of the fixture, along the Parallel Lights can be added to the exterior or
floor/ceiling. interior of a model.
Offset up Wall/Offset Along Wall are only
available when you are editing a wall- To create a Point Light source
mounted fixture. These allow you to set the
light’s distance up/down the wall, and left/ 1. Select 3D> Lighting> Add Lights .
right along the wall.
2. Click in floor plan view. Do not drag the
If the light source is a Point or Spot Light, pointer when you click the screen, or
you can define its offset relative to the fixture you create a parallel light source.
base. For instance, if the fixture is on the
ceiling you may want to set the Height Offset To create a Spot Light source
field to move the light source down to the
location where the bulb might be in real life. 1. Create a Parallel or Point Light source.
By using Show Position in Render View
2. Select the light and open it for specifica-
you can tell where in the scene your light is
tion.
located.
3. Change its Type to Spot Light in the
Due to limitations in the OpenGL lighting Light Specification dialog.
model, and limitations of raytracing, lighting
looks most realistic if it is offset from a
surface.
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Light Types
Render
Views
A Sun Angle arrow is a marker that a sample of latitude and longitude values for
displays in floor plan view and indi- some cities:
cates the angle of the sun at a specific time
and location on the Earth. Multiple Sun
Angles can be created in floor plan view,
each with different specifications.
Sun Angles are parallel light sources. Their
location and direction are defined per plan.
To accurately define the Sun’s location
relative to the model, use a North Pointer
. See “North Pointer” on page 849.
When rendering an exterior view, the
program looks for the Sun Angle that is
turned on. If you have multiple Sun Angles,
select the one you want to use and turn it on
on the Render tab of the Sun Angle
Specification dialog. Verify that all others
are turned off and the program render sthe
correct Sun Angle. If a Sun Angle does not 3D> Lighting> Toggle Sunlight
exist, the program uses the Default Sun. controls the display of either the
Default Sun or the current Sun Angle as a
To create a Sun Angle source of light.
2. In floor plan view, select CAD> Spe- Sun Angle exists, the program creates a
Default Sun. The Default Sun acts like a sun
cial> Sun Angle and click the but its location is not based on any real world
screen where the Sun Angle arrow locations.
should display.
The Default Sun can be opened for
3. In the Sun Angle Specification dia- specification in a render view by selecting
log, specify the Sun Angle’s Earth Data
and other information. See “Sun Angle 3D> Lighting> Adjust Lights . If there
Specification Dialog” on page 778. are no other lights in the view, the default
sun’s Light Specification dialog opens.
4. After it is created, a Sun Angle can be See “Light Specification Dialog” on page
moved to a different location in floor 781.
plan view. Shadows are not affected.
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Defining Light Types
If no Terrain Perimeter has been created, • In floor plan view, select and delete the
shadows fall on an imaginary plane at height defining polyline.
Render
Views
zero, the default height for the first floor. If a • In floor plan view, select and delete the
Terrain Perimeter exists, shadows are modi- Sun Angle arrow.
fied to indicate where the real shadow would
fall on the actual terrain. • In the Sun Angle Specification dia-
log, click the Delete Shadow button.
Deleting Shadows • In the Sun Angle Specification dia-
log, click Make shadow to delete the
There are several ways to delete the shadow
existing and create a new shadow.
created by a Sun Angle.
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specification. Once defined as a Spot Light, added light source, by rotating the light in
the direction of a spot light can be changed in floor plan view.
the Light Specification dialog or for an
Adjusting Lights
Once lights have been added to the Adjust Lights to open this dialog in floor
model, they can be accessed and edited plan or any 3D view.
using the Adjust Lights dialog. Select 3D>
All lights in the plan appear in the list. Check The Light Specification dialog opens.
the box beside a light to turn it on or uncheck Make changes to the light and click OK.
the box to turn it off.
Select another light to adjust or click Done.
To adjust the properties of a specific light,
If you are in a render view, the view will
select that light in the list and click Adjust.
regenerate based on the new light settings.
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Sun Angle Specification Dialog
Render
Views
1
2
3
4
5
7 10
8 11
9
12
1 Latitude is measured North or South of 6 In the lower part of the Sun Angle
the equator. Specification dialog is a section dis-
playing the calculated angles.
2 Longitude is measured West or East of
the Greenwich meridian. The Solar altitude angle displays the angle
Common values for latitude, longitude can of the sun in degrees above the horizontal
be found in any atlas. plane.
The Solar direction angle shows the angle
3 Date - Enter a date for each arrow you between true north and the sun's direction.
create.
This is the angle the Sun Angle arrow dis-
4 Time - Enter a time for each arrow you plays in floor plan view.
create. Define whether or not it should
be adjusted to allow for Daylight Savings This angle is always measured relative to
Time. north. North is defined by a user specified
North Pointer . If you have not created a
5 Time Zone - Specify the time zone. North Pointer, north is assumed to be straight
The previous values default to the set- up in the floor plan view. If a North Pointer is
tings on the Special CAD panel of the drawn, or the direction of an existing North
Preferences dialog. Pointer is changed, Sun Angles and their
shadows automatically update.
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7 Always Update - Select the check box noon to test the function. If the shadow
to have the program update the shadow appears, your original time setting was too
for this arrow whenever any of the defining early or too late to generate shadows.
information is changed. When checked, it Note that the Make Shadow option does not
slows the system down while the Sun affect the Render view. To turn shadows on
Angle Specification dialog is displayed. and off for the Render view, use the Render
If this is not checked, click the Make tab.
Shadow button to generate a new shadow
based on the new information. 12 Delete shadow - Removes the sun
shadow generated using Make Shadow
Show Date on Sun Angle - Select the
8 from the floor plan view.
check box to have the date and time dis-
play on the Sun Angle arrow in the floor plan
Render Data Tab
view.
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Light Specification Dialog
2 Casts Shadow - Check here to have 4 Color - Select a color for the light
this light source cast shadows. These source.
Render
Views
shadows are similar to the shadow shown in
floor plan view, but they may render differ- Line Style Tab
ently based on other light sources.
For information about the Line Style tab, see
3 Intensity - Use this slider bar to define “Line Style Tab” on page 851.
the relative intensity of the light source.
Time of day as set on the Earth Data tab,
Fill Style Tab
does not affect how the Sun Angle renders as
a light source, but this does. For information about the Fill Style tab, see
“Fill Style Tab” on page 864.
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Light Specification
1
2
3
4
11
5
6
7
12
8 13
9 14
10
15
Depending on the type of light selected, the Lights that have an intensity of 0% are the
options available may vary. same as lights that are turned off. Lights that
have an intensity of 100% have the
1 Type - Select a source type for the light. maximum brightness allowed. If you have
Available source types are Point Light,
multiple lights in a room all set to maximum
Spot Light, and Parallel Light. The selections
intensity, it is possible to have too much light
in the dialog are affected by the Type that
for a realistic View. Colors and textures
you select. Each type of light source behaves
become washed out if there is too much light.
differently but they have some rendering
properties in common. See “Defining Light
3 Color - Click the rectangle to define the
Types” on page 777. color of the light being modeled.
Colored lights may be used to achieve
2 Auto Intensity - Select the check box special lighting effects. They alter the
to have the program set intensities for
appearance of your material colors and
each light in the render view. When you
textures.
select Auto Intensity the program provides
an average intensity to render with The default color of light is pure white,
reasonable lighting effects. If you clear the which has the least affect on the material
check box, the slider bar controls how bright colors and textures.
the light appears in the render view.
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Light Specification Dialog
4 Attenuated - Check this box to control Added light to display in a room on the
how the quickly the light intensity second floor you must enter a height value
Render
Views
drops off as a result of the distance from the that includes the first floor. A value of 0
light source. Only Spot and Point Lights can equals the floor elevation of the first floor.
have attenuation values set.
7 Tilt Angle - The Tilt Angle is used to
The three edit values represent the three control the angle of the light with
coefficients (a, b, and c) in the expression: respect to the horizon. A value of -90 degrees
means that the light is pointing straight down
and a value of 90 degrees means that the light
is pointing straight up. 0 degrees is parallel to
the horizon.
where d is the distance from the light source.
Increasing any of these values results in the 8 Dir Angle - Defines the angle that a
Parallel or Spot Light is pointed along.
light intensity dropping off faster (the light Zero degrees is measured horizontally on
does not travel as far). Decreasing any value your screen pointing to the right. Positive
results in the light intensity dropping off values rotate in a counter-clockwise direction
slower, (the light travels farther). Small from there. Enter a value up to 360 degrees.
changes in these coefficients can have If you enter a negative value, the program
significant impact on lighting effects. Some uses Zero.
experimentation should be done to fully
understand how to use them. Direct a Spot Light in floor plan view by
selecting and dragging the rotate handle.
5 Floor Number - Define where the
symbol for an added light displays in 9 Cut Off Angle - The Cut Off Angle
floor plan views. controls the angle of the cone of light
for Spot Lights only. A cone angle of 180
The Floor Number controls which floor plan degrees would create a Spot Light that shines
the added light symbol is drawn on. If you on one side of the light’s position,
assign the number of a non-existent floor, representing a half sphere. A small cone
you cannot see the light and you cannot angle, say 10 degrees, would create a very
delete that light. narrow cone of light. The cut off angle
A floor number of -1 draws the light symbol should always be between 0 and 180 degrees.
on all floors, a value of 1 draws the light The cut off angle for an added light can be
symbol on the first floor. The floor number defined in the floor plan view by dragging
has no effect on the light height. Set the the handles at the ends of the cone lines in or
number equal to the floor plan that contains out.
the room that the light is in, if you want it to
display in floor plan view. 10 Drop Off Rate - This affects how fast
the light intensity drops off from the
center of the cone of light to the outside
6 Height - Define a height for the light. edge. This is only available for Spot Lights.
Heights of Added lights are always
relative to the first floor. If you want an
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Cross Section Slider Dialog
Render
Views
Click the Cross Section Slider button in Choose one of the cross section angles and
a render view to open the Cross Section move the Position slide to adjust the position
Slider dialog.
of the cutting plane. Select the option at top
right to turn off the cutting plane.
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Chapter 29:
Raytracing
Raytracing
Chapter Overview
Raytracing is a technology that allows the such as reflections and highly realistic
creation of highly realistic images from your lighting.
Chief Architect plans. Rendering draws your
model onto the screen, while raytracing Chapter Contents
actually traces the rays of light from your • Creating a Raytrace View
camera as they bounce around and reflect in • The Raytrace Window
the 3D model. As a result, raytracing is • Creating Materials for Raytracing
slower than OpenGL rendering, but can be • Tips and Tricks
used to achieve much more complex effects • POV-Ray
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4
5
6
788
Creating a Raytrace View
only way to produce a final image larger than ‘blotchy’. This is the fastest Radiosity
the Chief Architect view window. option.
• Medium Quality - This option should
Raytrace Parameters only be used for images where Low Radi-
osity is insufficient, as it is more time-
2 Radiosity – Radiosity is slower, but consuming.
produces a much more realistic lighting
Raytracing
model than standard raytracing. Without • High Quality - Extremely time-consum-
radiosity, the raytracer uses a lighting model ing and only necessary for the most dis-
similar to a render view, which uses a cerning tastes. High Radiosity often takes
constant value for ambient lights. Unlike the hours to render what takes minutes using
constant Ambient Lighting model that Low Radiosity.
assumes any object not directly exposed to a
Time of Day – Similar to the Daytime/
light is a pre-set brightness, Radiosity traces
Nighttime setting in Render views, this
light as it bounces around a scene, capturing
allows you to choose whether to render a
the subtle variations in shadows.
daytime or a nighttime image.
Without Radiosity Anti-Aliasing – This setting determines
what quality of “smooth edges” to create in
your raytraced image. The High Quality
setting is somewhat slower than the Normal
quality setting. This is similar to the Smooth
Edges option used in render views. See
“Faster Rendering” on page 771.
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take effect if you enable Use Soft Shadows. been added, the program creates a Default
Soft shadows may slow image generation. Configuration.
5 Create Default Light – If you have no You can add your preferred raytrace
lights in your scene, the raytracer configurations to your template plan.
creates one for you if the scene is indoors and See“Template Files” on page 167 .
this box is checked.
To add a configuration
Raytrace Configurations
1. Click New. A configuration called
6 A Raytrace Configuration is a group “Copy of Default Configuration”
of raytrace settings. Configurations are
saved with the plan and can be reused. appears in the list. When you add addi-
tional configurations, they are called
• Select a configuration from the drop- “Copy of” and the name of the configu-
down list. ration that is currently selected.
• Click the New button to create a new 2. Give this new configuration a short,
configuration. descriptive name.
• Click the Delete button to delete the 3. Make any desired changes to the Ray-
selected configuration from the list. This trace Options settings in this dialog.
button is not available if there is only one
configuration in the list. 4. Click Save to keep this configuration
with the plan.
The existing configurations are shown on the
5. To reuse this configuration, select it
drop-down list. There must always be at least
from the drop-down list.
one configuration available. If none have
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Creating Materials for Raytracing
Raytracing
Creating Materials for Raytracing
There are several properties of materials that the Show Preview option on the Raytrace
only come into effect when you are doing a tab in the Plan Material dialog. See
raytraced image. To view the effect of your “Define Material Dialog” on page 712.
material settings in a raytrace, you can use
Raytrace Tab
1
2
3
5
6
The Raytrace tab controls how materials window by clicking the Show Preview
appear in raytrace views. Modifying these button.
values has no effect on vector or render
views. You can activate the raytrace preview 1 The name of the material displays here.
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Tips and Tricks
Preview Your Raytrace – When you are Use Radiosity - Although slower, radiosity
setting up lighting for a scene, there is no adds significant depth to the scene by
need to raytrace a full-screen image. Try simulating the way that light works in the
using a much smaller image size – such as real world. Radiosity is especially effective
300x200 – that can give you the information in scenes with a fair number of shadows.
you need to determine whether lighting is
Use Reflections – For outdoor scenes,
appropriate.
Raytracing
ensure that your windows are slightly
Image size is a significant factor in reflective. You may want to set up a building
determining raytrace speed. Only raytrace across the street that, though not in the scene,
your full image when you are certain that appears in the reflections in the windows.
your scene lighting is correct. Especially important are partly reflective
materials on objects such as stovetops, tile
It may be helpful to create a configuration for
floors, and coffee pots. The subtle effect of
previews so you do not have to reset all the
the reflections help convince the viewer’s
options each time. See “Raytrace
eye that the picture is a real photograph.
Configurations” on page 790.
Sunlight Settings – The brightness of the
Anti-Aliasing Level – Anti-aliasing works
sun varies dramatically from climate to
to smooth edges that otherwise would appear
climate, from cloudy day to sunny day. Use
jagged. High-quality anti-aliasing is most
the Direct/Diffuse Sunlight Settings to find
useful when you are raytracing a smaller
a setting that provides the appropriate
picture that contains a very complicated
lighting for the scene you are rendering.
scene. If you are raytracing a very large
picture, you probably only need low-quality Lighting – Lighting is an extremely
anti-aliasing. important tool for achieving high-quality
results. Work with the lighting of your scene
Bump Maps – Bump map calculation is
until you achieve something realistic.
time-consuming and should only be used as
necessary. Add 3D lights as necessary to capture the
effect you want. For lights that cast shadows
Soft Shadows – Soft shadow calculation is
into the scene, consider soft shadows that
time-consuming and should only be used as
smooth the appearance of the scene lighting.
necessary. Only enable soft shadows for
See “Added Lights” on page 774.
lights whose shadows are significant to the
scene you are raytracing. Finally, from the raytrace window, use the
File> Image Adjustment options to subtly
Raytrace Quality adjust the brightness of your finished
rendering. Don’t be afraid to over-saturate
It is not hard to create an image that looks your image slightly in very bright areas – this
reasonably realistic with raytracing, but is a common occurrence in actual
producing an image that really looks like a photographs.
photograph takes extra attention to detail.
Here are a few tips for achieving the most Interior Shots - If you are raytracing an
photo-realistic images possible: interior radiosity view where the primary
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Chief Architect Reference Manual
source of light is the sun through a window the impression that the scene is actually a
or door, you probably need to adjust your photograph. A tile floor that shades
image brightness using File> Image appropriately to the lighting in the room, for
Adjustment in the raytrace window. You example, lends to an appearance of realism.
may also need to use Medium radiosity
Emissive Materials – A material with
quality to ensure that the raytracer models
emissive properties actually cast light into
the light bouncing through the window
the scene when Radiosity is used. This effect
accurately.
can be used to achieve the subtle variations
Bump Maps – Though the effect of bump- of light seen in the real world.
maps are usually very subtle, they do add to
POV-Ray
The Persistance of Vision Raytracer (POV- Exporting to POV-Ray Format
Ray) is a high-quality, yet entirely free
raytracer. The POV-Ray raytracer has been Note: You do not need to export a POV-Ray
used for over ten years to generate images of scene in order to raytrace in Chief Architect.
virtually anything imaginable. POV-Ray has
even been used on the space shuttle! To use a Chief Architect scene in the POV-
Ray raytracer, you can export your scene to
Chief Architect uses POV-Ray to generate
POV-Ray format (.pov) file. You must be in
raytraced images. It communicates with and
a render view to export to POV-Ray format.
manages POV-Ray directly, so you do not
From the render view go to File> Export
need to understand POV-Ray to create high-
quality, raytraced images from within Chief , and choose POV-Ray (.POV) from the
Architect. list of file types.
Hobbyist raytracers or those interested in the When exporting to a POV-Ray file, you have
highest possible visual quality may want to the option of including all the images that are
learn about POV-Ray to take advantage of used in the scene. This makes a copy of the
the complete flexibility that it provides. For necessary textures and images into the same
more information on POV-Ray, or to directory as the destination for your POV-
download the latest version, please visit the Ray export.
POV-Ray Web site at www.povray.org.
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Chapter 30:
Dimensions
Dimensions
Chapter Overview
What’s New In Version X1 Training
Video: Dimensions
Chief Architect provides many dimensioning Chapter Contents
tools. In addition, dimension lines can be • Compatibility With Previous Versions
selected, edited, and customized. Extension • Dimension Defaults
lines can also be customized using the mouse • The Dimension Tools
or opened for specification. • Displaying Dimension Lines
• Editing Dimension Lines
You can accurately position objects relative • Editing Extension Lines
to other objects using the dimensions that • Moving Objects Using Dimensions
locate them. • Dimension Line Specification Dialog
• Dimension Defaults Dialog
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Dimension Defaults
Introductory Training Video: Dimen- double-clicking the Dimension Tools
sion Defaults parent button or any of its child buttons
Dimension Defaults can be accessed by (except Auto Exterior Dimensions ).
selecting Edit> Default Settings or by
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The Dimension Tools
The settings in the Dimension Defaults section/elevation views and a third affecting
dialog define the behavior and appearance of CAD Details. Each dialog can be accessed
dimensions. See “Dimension Defaults by opening the Dimension Defaults
Dialog” on page 809. dialog when that view type is active.
In each plan file, there are three different Dimensions can be drawn at the Allowed
Dimension Defaults dialogs: one that Angles set in the Plan Defaults dialog. See
affects floor plan view, one affecting cross “Plan Defaults” on page 180.
Dimensions
sion Tools “Dimension Defaults Dialog” on page 809.
Select CAD> Dimension to access the Each manual dimension line can be edited
Dimension tools. individually. See “Editing Dimension Lines”
on page 801.
With the exception of Angular Dimensions
, dimension lines only locate objects that
are parallel or nearly parallel to one another The wall is 40” from where
and should be drawn orthogonal, or at right the dimension was created.
angles, to the objects being located. Drag manual This is too far so the dimen
dimension sion cannot reach the wall.
When Angle Snaps are enabled,
dimension lines can be drawn at Allowed The sink is within
Angles as specified in the Plan Defaults reach so is located
dialog . See “Angle Snaps” on page 84.
Manual Dimensions
Classroom Design Project Training
Video: Using the Manual Dimension
Tools End-to-End Dimensions
To display the distance between two Use the End-to-End Dimension tool
objects, select CAD> Dimension> to dimension between any two defined
Manual Dimension and drag a dimension points or objects in floor plan view or in a
line near or through the objects. CAD Detail.
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Chief Architect Reference Manual
dimension line snaps to each object, ignoring Angular dimensions can be selected and
any other objects located between either end. moved by dragging from a handle along the
arc in its middle. The dimension moves to
End-to-End Dimensions locate objects as
maintain the location of its own arc center. If
specified on the Locate Objects tab and lying
one of the dimensioned objects is moved, the
within the Manual Reach distance specified
angular dimension adjusts, but may have to
in the Dimension Defaults dialog.
be moved manually to a more visible
position.
Angular Dimensions
The Angular Dimension tool displays Interior Dimensions
the angle between any two straight
Select CAD> Dimension> Interior
edges, including lines, walls, the sides of
Dimension to create interior
boxes, the straight sides of polylines,
dimensions. Draw a dimension line through
cabinets, and soffits. Any straight line or side
walls, at right angles only, to create interior
within a CAD block can be dimensioned, as
dimensions in floor plan view.
well. Edges nested up to four levels deep
within a CAD block can be dimensioned.
The Interior Dimension tool locates
Click the first line, then drag and release on interior walls only. It does not dimension
the second. The line start and end points between surfaces in the same wall. Allowed
should be as close as possible to the objects. dimension angles match the allowed wall
Do not pull the angular dimension past the angles for each plan.
object as you might with a normal straight
Interior Dimension locates either the wall
dimension line.
surface or the main layer, depending on the
settings in the Locate Objects tab of the
Dimension Defaults dialog. See “Locate
Objects Tab” on page 812.
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The Dimension Tools
Dimensions
Point markers can be selected and edited. See
“Editing Markers” on page 823.
Auto Exterior Dimensions
Introductory Training Video: Auto-
If the objects or point markers located by a
matic Exterior Dimensions
Point to Point Dimension line are
Classroom Design Project Training
moved, the dimension updates to reflect the
Video: Creating Exterior Dimensions
change.
Automatically
Objects and point markers located by a Point
The Auto Exterior Dimension tool
to Point Dimension line can be generates dimensions around a plan’s
accurately relocated by specifying new exterior in floor plan view. The dimension
dimension values. See “Moving Objects lines locate walls and openings as specified
Using Dimensions” on page 804. in Dimension Defaults dialog. See
“Dimension Defaults Dialog” on page 809.
Baseline Dimensions
Auto Exterior Dimensions do not gen-
The Baseline Dimension tool creates a erate properly if there is a gap in the
series of dimensions that all share the exterior walls. For example, sometimes
same origin instead of continuing from each angled walls may not connect properly. If
previous location. Baseline Dimensions are automatic dimensions do not generate, try
independent and can be edited separately. Build> Wall> Fix Wall Connections .
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800
Editing Dimension Lines
Arrowheads display at the intersections of You can select the text and drag it away from
dimension and extension lines. the dimension line using the move handle.
Dimension Labels display at the midpoint of You can customize the display of dimension
dimension lines and indicate the distance of lines by placing them on different layers. See
the dimension line. “Dimension Tab” on page 807.
Dimensions
Extension Line
Dimension lines can be selected and edited
using the mouse, the edit toolbar buttons, or
the Dimension Line Specification Move Dimension
Label
dialog. See “Dimension Line Specification
Dialog” on page 807. Move
Dimension line numbers and extension lines
can be moved and deleted individually and Add Extension
new extension lines can be added. Line
Extension Line
Edit Handles
Select a dimension line to display several • The Extension Line handles are used to
edit handles, each of which edits the line in a move or delete extension lines. See
different way. There are four types of “Moving Extension Lines” on page 803.
dimension line edit handles. More than one • The Add Extension Line handle displays
of some types display, depending on how to the side of the Move handle and is used
many extension lines are present. to add extension lines to the dimension
line. Dimension lines do not extend
unless an object can be located. See
“Adding Extension Lines” on page 802.
• The small, square Move Dimension
Label handle is located at the center of
the selected label. Use this handle to
move the dimension number for each
dimension line section. The pointer
changes to a four-headed arrow when
moved over this handle.
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• The Move handle is located where you objects. See “Editing Line Based Objects” on
clicked to select the dimension line and is page 95.
used to move the entire dimension line,
including any subsections, perpendicular Edit Dimension Ends is useful for
to itself. Extension lines are resized as locating a point on an object that it might not
appropriate. The pointer changes to a locate otherwise, such as the corner of a
two-headed arrow when moved over polyline.
this handle.
• The Rotate handle is located one plan
foot past the end of the dimension line
and is used to rotate the dimension line.
As you rotate, the dimension snaps to
objects within reach.
Edit Buttons
Dimension lines can be repositioned and
copied using the edit toolbar buttons much
the way other objects in the program are. See
Dimension lines like these require
and “Editing Objects” on page 79. edited dimension ends.
Click the Edit Dimension Ends edit
Click the Edit Extensions edit button
button to edit the dimension line using
to edit the length of the selected
edit handles similar to those on line based
dimension’s extension lines. See “Editing
Extension Lines” on page 802.
802
Editing Extension Lines
4. Release the mouse button to add an 3. Drag the handle to a new location. The
extension line. extension line snaps to possible marks as
the handle is moved.
Dimensions
4. Release the mouse button at the new
location.
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Chief Architect Reference Manual
804
Moving Objects Using Dimensions
Dimensions
rior Dimension .
gle prime) are in feet. Values followed
by quotes (double prime) are in inches.
Lone values are in inches.
4. Some objects can be selected by a par-
ticular edge. Select Move edge to move
the selected edge only or select Move
entire object to move the entire object.
5. The selected object or edge moves when
you click OK.
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Chief Architect Reference Manual
806
Dimension Line Specification Dialog
The Set Angular Dimension dialog indi- Rotate entire polyline to rotate the
cates the Previous Value in degrees, minutes entire object the selected edge is a part
and seconds. of, maintaining the previous value of the
angle.
Dimensions
5. Select Rotate Edge to move the selected
edge when you click OK, or select 6. Click OK to apply the change.
Dimension Tab
1
2
3
4
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Chief Architect Reference Manual
1 Number Height - Define a new dimension line that stretch between two
number height for the selected surfaces of the same wall. It still locates both
dimension. Type “d” in the box to reset the sides of the interior walls but not the wall
number size to the default. thickness.
2 Inches Only - Check this box to change 4 Automatic - Check this box to change
from feet and inches to inches only. a manual dimension line to an
Uncheck it to show that dimension in feet automatic dimension line or vice versa. An
and inches. This is only available in plans automatically produced dimension line that
using Imperial units. is changed to a manual one is not deleted
when automatic dimensions are produced
3 External Only - Check this box to again.
suppress those portions of the
Extension Tab
1 7
2
3
4 8
5
6
The Extension Tab is not available for of the selected dimension line is being
dimensions selected as a group or for specified. The numbers for each extension
Angular Dimensions . line display above the dimension line in floor
plan view when it is selected.
Note: The settings in this dialog have no
affect on the selected Dimension Line if the 2 Gap From Marked Object - Specify a
fixed gap between the marked object
option Version 8 Compatible Extensions is
and the end of the extension line. If the
checked in the Dimension Defaults dia-
log. See “Extensions Tab” on page 815.
dimension line is moved, the extension line
updates and the gap is maintained.
808
Dimension Defaults Dialog
Dimensions
You can only fix the proximity for a single
extension line. Arrow Tab
For information about the Arrow Tab, see
6 Distance to Marked Object - Displays “Arrow Tab” on page 854.
the distance from the dimension line to
the marked object.
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Chief Architect Reference Manual
1
2
3
4
5
6
7
8
9
810
Dimension Defaults Dialog
Dimensions
10
11
12
13
14
15
16
17
18
19
20
21
10 Number Height - Specify the scaled 12 Moving Speed - (Allowed values 1-10)
height, in inches or mm, of dimension Defines how slowly a selected edit
numbers. A Number Height of 6 print a 1/8” handle moves when dragged using the
tall number at 1/4” = 1’ scale. mouse. Ten is the slowest speed, allowing the
greatest accuracy when objects are moved,
11 Min. Number Size - Specify the resized or reshaped.
minimum screen size in pixels for
dimension numbers. The screen dimensions
13 Automatic Reach - Specify how far
are no smaller than this value. This does not automatic dimension lines “reach” to
affect printed or exported output. To see the locate objects along exterior walls that are set
dimension numbers on the screen at the back. The default is 192 inches or 4800 mm.
printing scale, set this value to 0. Changing If exterior walls are set back farther than this,
this value affects all dimensions an additional set of dimension lines is
immediately. produced to dimension the set back walls.
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Chief Architect Reference Manual
14 Manual Reach - Specify how far tool locate doors and windows
manually drawn dimension lines
automatically. If the check is removed,
“reach” to locate walls and/or objects
openings may still be located using the
specified in the Locate Items tab. The
default is 24 inches or 450 mm. Manual Dimension tool.
15 1st Line Offset - Specify the distance 19 Check Auto next to Overall
between the exterior wall and the Dimension to have the Auto Exterior
nearest automatic dimension line in scale Dimensions tool locate the overall
inches or mm. exterior dimensions.
16 Line Separation - Specify the distance 20 New Lines Inches Only - Check to
between automatic and baseline have all subsequently created manual
dimension lines in scale inches or mm . dimensions show inches only (37” instead of
3’-1”). This does not affect existing
17 Min. Dimen Area - Specify the dimensions. Uncheck this box to return to
minimum enclosed area needed for the
drawing manual dimensions using feet and
Auto Exterior Dimensions tool to
inches. Imperial plans only.
generate dimensions.
21 Chief Version 8 Compatible
18 Check Auto next to Locate Opening to Accuracy - See “Compatibility With
have the Auto Exterior Dimensions
Previous Versions” on page 796.
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Dimension Defaults Dialog
1 9
2
3
4
5
10
6
7
8
Dimensions
Walls - These options affect Auto Exterior The surface dimensioned is either the outside
surface or the main layer surface, depending
Dimensions , Manual Dimensions ,
on the option selected above.
and Temporary Dimensions .
5 Check Internal Only for dimensions to
1 Select Surfaces to locate exterior walls ignore the interior surface of exterior
by outer surface and interior walls by walls. They still locate both surfaces of an
one of their surfaces. interior wall, but do not display the wall
thickness. Internal Only is only available
2 Select Wall Dimension Layer to locate when Both Wall Surfaces is checked.
exterior walls by the outer surface of
the main layer and interior walls by a main
layer surface. The Wall Dimension Layer is
specified in the Wall Type Definitions
dialog. See “Wall Type Definitions Dialog”
on page 251 Both Wall Surfaces
4 Check Both Wall Surfaces to have Both Wall Surfaces & Internal only
dimension lines locate both surfaces of
walls. Wall thickness is also dimensioned.
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Cabinets - This section affects only manual both the automatic and manual dimension
dimensions. tools.
6 Sides - Check to locate cabinet sides Centers - Check to locate dimensions to the
using manual dimensions. The sides center of windows and doors.
must be perpendicular to the dimension line.
Sides - Check to locate both sides of
7 Corners - Check to locate the corners windows and doors. This does not dimension
of all cabinets within the manual reach the rough opening. It dimensions to the
area. Angled cabinets are dimensioned to window or door nominal width.
their corners at a right angle to the dimension
Casing - Check to locate both sides of
line. The cabinet fronts or sides do not need
windows and doors at the edge of the casing.
to be perpendicular or parallel to the
Because casing can have different widths on
dimension line.
each side of an exterior wall, an opening may
show different widths depending on which of
its sides the dimension line is drawn.
Rough Opening - Check to locate both sides
of windows and doors at the rough opening.
When editing dimension lines and moving
their marks, this must be checked in order to
place a mark at the rough opening. Otherwise
a mark can be placed at the opening side or
the casing edge, but not at the rough opening.
9 Openings - Check one of four options Ends/Corners - Check to box locate all ends
to determine both the default program of lines or corners of polylines, no matter
and manual override behaviors when what angle they are in relation to the
dimensioning openings. This section affects dimension line.
Text - Check to locate text objects.
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Dimension Defaults Dialog
Extensions Tab
1
2
3
4
Dimensions
6
1 Gap From Marked Object - Specify You can only fix the proximity for a single
the distance between the marked object extension line.
and the end of the extension line in plan
Automatic Dimensions ignore the fixed
inches or mm. If the dimension line is
proximity default and use the default spacing
moved, the extension line updates, and the
values. If you select Proximity Fixed as
size of this gap is maintained.
your default, Automatic Dimensions set the
2 Length Towards Marked Object - closest mark as fixed proximity.
Specify the length for the portion of the
extension line that points toward the marked 5 Chief Version 8 Compatible
Extensions - Check this box for
object in plan inches or mm.
extensions to function as they did in Version
3 Length Away From Marked Object - 8. See “Compatibility With Previous
Specify the length for the portion of the Versions” on page 796.
extension line that points away from the
marked object in plan inches or mm. 56 Short Extensions - Check this box to
have short, uniform-length extension
4 Proximity Fixed - Check this box to lines created instead of the extension lines
specify a fixed proximity between the reaching the object it locates.
marked object and the dimension line. This
has no effect when the mark is at the
arrowhead.
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Font tab
816
Chapter 31:
Text, Callouts
and Markers
Chapter Overview
Introductory Training Video: Text and Chapter Contents
Callouts • Text Defaults and Preferences
Text
Classroom Design Project Training • Fonts
Video: Creating Text and Callouts • The Text Tools
• Creating Text
What’s New In Version X1 Training • Text Arrows
Video: Text, Callouts and Markers • Callouts
Text, callouts and markers are an ideal way • Editing Callouts
to draw attention to special details in plans. • Markers
Text can be added in floor plan and cross • Editing Markers
section/elevation view, and to layout pages. • Displaying Text, Callouts and Markers
• Editing Text
Text lines with arrow can be attached to text • Text Macros
objects, allowing you to direct attention to • Spell Check
specific plan details. • Text Specification Dialog
The display of text can be controlled by layer • Callout Specification Dialog
or set specifically for each text object. • Marker Specification Dialog
• Text Defaults
• Callout and Marker Defaults
• Room Label Defaults
• Arrow Defaults
• Designer Information Dialog
• Client Information Dialog
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Chief Architect Reference Manual
Fonts
Chief Architect allows you to use any font installed in the Windows Fonts directory
found in your Windows Fonts directory. when Chief Architect is installed.
Multiple fonts can be used within the same
file. Only one font can be defined for each
text object, but each text object can use a
different font.
Blueprint Fonts
Three architectural fonts: Blueprindbt, City
Blueprint, and Country Blueprint are
818
The Text Tools
Creating Text
Text can be created in floor plan view, Specification dialog opens. See “Text
CAD details, cross/section elevation Specification Dialog” on page 830.
views, and in layout files. 3. Enter text and click OK.
Text
handles that display. See “Editing Text”
on page 824.
1. Select CAD> Text> Text .
Up to 32,000 characters can be inserted in
2. Click where you want the upper left cor- one text object. It is usually better to use
ner of the text to display. The Text several smaller text objects when a lot of text
must be inserted.
Text Arrows
Lines with arrows can be independent or To create text with a leader line
attached to other objects. If an arrow is
attached to text or another object, deleting
1. Select CAD> Text> Leader Line .
that object will also delete the arrow.
2. Starting at the point where you want the
Leader Line arrow to point, drag to where you want a
bend in the leader line and release the
The Leader Line tool places a text mouse button.
object with an arrow already attached.
3. Click at the point where you want the
This arrow can be selected and moved like
center of the first line of text to display.
any other line with arrow.
The Text Specification dialog opens.
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See “Text Specification Dialog” on page Check these if you want the text line with
830. arrow to update its position on the text object
4. Enter text and click OK. if the text object or text line with arrow is
moved.
Click in the same location to create a text
• The first segment of a polyline arrow
items without a lader.
attached to text maintains its angle when
For multiple leaders, click int he same Auto Position is off and text is moved.
location to stop adding leader segments. • Auto Position is turned off automatically
when an arrow is not attached to one of
Note: Leader lines have two segments by
the auto position locations.
default. You can change this in the Prefer-
ences dialog. See “Text & Page Setup Panel” • Arcs and splines with arrows can also be
on page 189. attached to text objects.
The following image illustrates the behavior
Text Line with Arrow
of auto positioning. The arrow has the Auto
Text Lines with Arrow can be Position Tail option checked. When the head
attached to text, CAD and architectural of the line with arrow is moved, the tail of
objects by selecting CAD> Text> Text Line the arrow snaps to different locations on the
text object, maintaining its connection.
with Arrow . There is no limit to the
number of text lines with arrow that can be
attached to an object.
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Callouts
Text
Callouts
Select CAD> Text> Callout, then Cross section lines can be added to any
click at the location where you want a shape. Move or stretch the cross section line
callout to be placed in floor plan view, a by dragging the triangular edit handle near
cross section/elevation view or in a CAD the end of the cross section line.
Detail. The Callout Specification dialog
Delete a cross section line by dragging the
displays. Make any needed changes and click
triangular handle to the center of the callout,
OK to place a callout. See “Callout
or by clearing the Cross Section Line check
Specification Dialog” on page 834.
box in the Callout Specification dialog.
Cross Section Lines Pointers and Arrows
Select the Cross Section Line check box in
Callouts can have arrows and/or pointers
the Callout Specification dialog to add a
added.
cross section line perpendicular to the nearest
wall. See “Callout Tab” on page 835.
With With
Pointer Arrow
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Editing Callouts
Callouts can be edited using the edit handles, • The small, square Resize handle is
the edit toolbar buttons and the Callout located on the edge of the callout and is
Specification dialog. See “Callout used to resize it and its associated text.
Specification Dialog” on page 834. • The Add pointer handle is used to add
When a callout is selected, it has at least four pointers by dragging away from the call-
edit handles. An additional rotate handle out
displays for each pointer added to the callout. • The small triangular Rotate pointer han-
dle located at the end of a pointer, if one
Rotate Move Extend/ has been added, is used to rotate that
pointer Rotate pointer.
Resizing Callouts
To change the size of a callout’s text, change
the Character Height in the Callout
Specification dialog. The Callout adjusts
to fit the text. See “Attributes Tab” on page
Add pointer Resize
836.
• The Move handle is located at the center
Adding more text to either the top or bottom
of the callout and is used to move it.
area enlarges the Callout size as well, unless
• The triangular Extend/Rotate handle is Specify Callout Size is checked.
used to extend and/or rotate the callout’s
cross section line, if one exists. See Callout size can be adjusted without
“Cross Section Lines” on page 821. independent of its text by checking Specify
Callout Size in the Callout Specification
dialog. See “Callout Tab” on page 835.
822
Markers
Markers
Markers for Level Lines, Test Borings You can also place a framing reference
and Point Markers can be placed in marker using Build> Framing> Framing
floor plan view, cross sections, or CAD Reference . See “Framing Reference
Details. Framing Reference Markers Markers” on page 486.
should only be placed in floor plan views.
In addition, a Point Marker is placed using
To create a marker, select CAD> Text>
the Point to Point Dimension tool if an
Marker and click at the location where existing object is not available to snap to. See
you want it to be placed. The Marker “Point to Point Dimensions” on page 798.
Specification dialog opens. See “Marker
Specification Dialog” on page 837.
Editing Markers
Markers can be edited using the edit handles, • The Move handle is located at the center
edit toolbar and Marker Specification of the marker and is used to move it.
dialog. See “Marker Specification Dialog” • The Resize handle is located on the edge
Text
on page 837. of the marker and is used to resize the
When a marker is selected, it has four edit marker and associated text.
handles. • The triangular Rotate handle is used to
rotate the marker and associated text.
Move Extend
• The Extend handle is used to adjust the
distance between the marker and its asso-
ciated text.
Resize Rotate
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Chief Architect Reference Manual
layer that contains it. See “Text Specification text and other objects. See “Layer Sets” on
Dialog” on page 830. page 216.
To move text to a different layer, select the
Custom Text Layers text object or group of text objects, then click
Text objects do not need to be shown at all the Open Object edit button to open the
times. For instance, electrical notes should be Text Specification dialog. The layer
included with the electrical plan, but not with containing the selected text object can be
the framing plan. You can create custom changed on the Line Style tab. See “Line
layers and layer sets to control the display of Style Tab” on page 851.
Editing Text
Text can be edited using the edit handles, the • If Fillet editing is selecting, the cor-
edit toolbar buttons, and the Text ners become rounded and the font size
Specification dialog. See “Text Specifica-
does not change. See “Behaviors Panel”
tion Dialog” on page 830. on page 202.
824
Editing Text
Text
text to resize the text about its center.
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Chief Architect Reference Manual
Tab Spacing
Tab spacing for tabbed text objects such as
tables can be visually edited.
Text Macros
Text macros insert dynamic information To insert a text macro
relevant to the current plan or layout file.
Macros are particularly useful in layouts; 1. Click the Insert button on the Text tab
page numbers, drawing scale, and of the Text Specification dialog.
information to identify drawings can be
inserted to improve organization and clarity.
826
Text Macros
Macro Description
%date.short Inserts a short version of the
date using system settings.
(10/25/04)
2. Select from the list of available text %date.long Inserts a long version of the
macros. In this example Short Date date using system settings
(%date.short) is selected. (Monday, Oct 25, 2004)
%file.drive The drive letter of the current
3. Click OK to return to the Text
file. (C:)
Specification dialog.
%file.name The name of the current file.
(myPlan)
%file.dir The directory path of the cur-
rent file. (\myplans\)
The formula
appears in the %file.ext The file type of the current file.
(.plan or .layout)
Text Entry
portion of the %file The full path name of the cur-
dialog rent file
(C:\myplans\myPlan.plan)
%page Page number of the current lay-
Text
out page.
%living.area Living area of the current plan.
4. Click OK to close the Text
%room.area Internal room area of the room
Specification dialog and place the
.internal that the center of the text is in.
text.
%room.area Standard room area of the room
.standard (at center of text).
%room.dim Dimensions of the room that the
ensions center of the text is in.
Drawing Macros %scale Current drawing scale. On
screen this varies based on the
Information related to the current state of a zoom factor. In printouts this
file such as the date, time of day and file shows the exact scale used for
information can be inserted into text objects printing.
using a selection of different formats. %sheet.size The size of the sheet.
%time.24 24 hour time.
Similarly, information specific to the position
%time AM/PM time.
of the text object, such as room area or page
number, can also be inserted. Registered User Macros
The following is a list of commonly used Information supplied by the Registered User
macros that you may find useful. You can macros, which begin with “Registered,”
find a complete list of available macros in the correspond to the information that was given
Text Specification dialog. when the current installation was registered
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Chief Architect Reference Manual
Spell Check
Select Tools> Checks> Spell Check to Specification dialog. See “Text
open the Check Spelling dialog. Specification Dialog” on page 830.
The Spell Check feature checks each text
When Spell Check is accessed through the
object in the current current .plan or .layout
Text Specification dialog, only the
file consecutively for spelling errors.
selected text object is checked for spelling
Spell Check can also be accessed by clicking errors.
the Spell Check button in the Text
828
Spell Check
1
2 6
3
4
5
Text
found display in this field. Type a correction dictionaries can be opened or closed by
in the field and click Change or select one of clicking the Add File or Remove File
the suggested corrections below. buttons. Click the New File... button to add a
new dictionary to the list.
2 Spell check makes Suggestions for Click Help to open the Spelling Checker
corrections and display them here.
Dialog help system for complete
3 If a word is not misspelled but is not documentation.
found in a dictionary, it can be added.
Click the drop-down File list to select which Click Cancel to close the Spell Check
dictionary the word is saved to. dialog without making any further changes.
Note: New words can be added to any dictio- 5 The selected text displays here.
nary file, but if Chief Architect is uninstalled 6 Click Ignore to ignore the word in
and reinstalled, only additions to the User question during the current spell check
Dictionary, userdic.tlx, are retained. Words session. Running spell check again does not
added to other dictionary files are not saved. ignore the same word.
Click Ignore All to ignore the word in
4 Click Undo to reverse the previous question every time spell check is run.
spell check operation.
Click Add to add the word in question to the
dictionary.
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Chief Architect Reference Manual
Click Change to replace the word in When Spell Check is finished checking the
question with the suggested word that is text object or file for errors, the Spell Check
currently highlighted. results window displays.
Click Change All to replace all instances of
the word in question with the suggested word
that is currently highlighted.
Click Suggest to initiate a deeper search for
suggested corrections. Once all possible
suggestions have been made, the button is
disabled.
830
Text Specification Dialog
Text Tab
1 4
2
3 5
6
Text
1 Specify the Text Size. The text styles Bold, Underline, Italic, and
Strikeout are available. Check any of the
Enter the Character Height. This
boxes to apply that style.
height is subject to the current drawing scale.
Click the Scale button to open the Printed 3 Click Insert to choose from a list of
special characters and text macros. See
Size Input dialog.
“Text Macros” on page 826.
In Version 9, text size was driven by
dimension information associated with the 4 Check Rotate with Plan to rotate the
selected text when the Rotate View
current font. Check Version 9 Compatible
command is invoked. If unchecked, the
Size to use this information for text sizing.
selected text maintains its position on screen
See “Sizing Text” on page 824.
when the Rotate View command is invoked.
2 Click the drop-down list to select a See “Rotate View” on page 135.
different Font. If a font is missing when
Check Preview to show the text in the Text
a file is opened, you are prompted to select
Specification dialog using the selected
from the available fonts in the Font dialog.
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Chief Architect Reference Manual
832
Text Specification Dialog
Attributes Tab
Text
1 Tabs - Check Box/Grid to have The X Position and Y Position of the pointer
gridlines separate the rows and columns can be set to display in the status bar, which
of tabbed text. When no tabs are present, a may help determine the exact coordinates of
simple box is drawn around the text. a location in a plan or layout file. See
“Appearance Panel” on page 184.
The edit box defines the number of spaces
from the left edge of the text box where each An exact Angle can be entered. An angle of
new column begins. The first column always 90 is vertical (pointing up) and an angle of
starts at 0. In this case, the second column 180 is upside down.
(following the first Tab ) starts 10 spaces in,
the next at 20 spaces, etc. 4 Adjust the Size of the text box
surrounding the text by entering a
Height and Width.
2 Select an Alignment option from the
drop-down list to apply to the text. A width of 0 makes the text box as small as
Specify the Position of the text using the text within it allows. This is a one-time
3 resizing. To make text automatically resize to
CAD coordinates.
the width or height, use the Auto Width and
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Chief Architect Reference Manual
Auto Height check boxes. If you manually • Chief Architect appends the http:// prefix
edit the width or height of the text box, the automatically for links that begin with
corresponding auto size option turns off. "www" when Test Link is clicked.
To use a hyperlink
834
Callout Specification Dialog
Callout Tab
2
3
4
Text
1 Callout Label - Enter the text for the
top row of the callout.
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Chief Architect Reference Manual
Attributes Tab
1 Check Default to place the callout or 4 The Character Height is subject to the
marker on the default layer. Click the current drawing scale.
drop down list to select from all layers.
Click the Scale button to open the Printed
Click Define to open the Select CAD Size Input dialog. For more information,
Layer dialog and choose from all layers. See see “Sizing Text” on page 824.
“Select Layer Dialog” on page 222.
In Version 9, text size was based on sizing
2 Click the Color bar to open the information stored in each font rather than
standard Windows Color dialog. Use actual character dimensions. Check Version
the dialog to choose the desired line color. 9 Compatible Size to use this information
for text sizing.
Select the By Layer check box to use the
default color for the specified layer. Check Rotate with Plan to prevent the
selected callout from rotating if the Rotate
You can assign white if an object is to View command is invoked. See “Rotate
exist but not appear on the screen or in View” on page 135. If checked, the callout
printouts (must print with color on). center moves with other objects as the plan
rotates, but the orientation of the callout does
3 Click the drop-down list to select a not change.
different Font.
Check Transparent to allow objects behind
The text styles Bold, Underline, Italic, and the callout or marker to display. If
Strikeout are available. unchecked, the callout or marker displays on
top of other objects.
836
Marker Specification Dialog
Marker Tab
3 4
5
Text
1 Enter optional Text Above Line. 4 Enter the Height of the marker in 3D
space. Changes do not affect floor plan
2 Enter optional Text Below Line (Level view. Height can only be entered for a Level
Line Marker only).
Line and Point Marker.
3 Choose a Marker Type. Enter the Marker Radius, in inches or
5
millimeters.
Level Line
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Chief Architect Reference Manual
Text Defaults
Default Settings are accessed by The values in the Text Defaults dialog
selecting Edit> Default Settings.... determine the initial settings for text objects.
Click the "+" next to Text, Callouts and Changes made to default settings do not alter
Markers to display the sub-headings. Select existing text objects, so it is a good idea to go
Text and click the Edit... button to open the over the default settings before placing text.
Text Defaults dialog. The Text Defaults dialog is similar to the
Text Specification dialog. See “Text
Specification Dialog” on page 830.
838
Arrow Defaults
Arrow Defaults
Default Settings are accessed by The settings on the Arrow Defaults dialog
selecting Edit> Default Settings.... determine the initial settings for arrows
Click the "+" next to Text, Callouts and
drawn using the Leader Line tool and
Markers to display the sub-headings. Select
Arrow and click the Edit... button to open the Line With Arrow tool. Changes
the Arrow Defaults dialog. made to default settings do not alter existing
text objects, so it is a good idea to go over the
The Arrow Defaults dialog looks almost settings in the Arrow Defaults dialog
the same as the Arrow tab of the Text before placing text.
Specification dialog. See “Arrow Tab” on
page 854.
Text
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Chief Architect Reference Manual
Enter information in each field exactly as corresponding text macro is used. See “Text
you want it to display when the Macros” on page 826.
840
Chapter 32:
CAD Objects
Chapter Overview
Introductory Training Video: CAD more information, see “Editing Objects” on
Tools page 79.
Classroom Design Project Training
Video: Working with CAD in Chief
Architect
With the 2D Computer Aided Design (CAD) Chapter Contents
tools included in Chief Architect, you can • CAD Defaults
add the details necessary to create complete • The CAD Drawing Tools
working drawings. Custom details can be • Point Tools
Objects
created, saved, and used in other plans. • Line Tools
CAD
Individual elevations and cross sections can • Line Specification Dialog
also be customized. • Arc Tools
CAD lines are 2D objects and can be • Drawing Arcs - Arc Creation Modes
superimposed on floor plan views, cross • Arc Specification Dialog
section views, elevation views, and layouts. • Circle Tools
They do not affect 3D objects or display in • CAD Circle/Oval/Ellipse Specification
Dialog
3D views.
• Polylines
CAD polylines can be converted to 3D • Polyline Specification Dialog
objects and shown in 3D views. Custom • Box Tools
countertops, slabs and molding are a few • CAD Box Specification Dialog
examples of the many custom 3D objects that • Splines
can be created using CAD polylines. • Displaying CAD Objects
• CAD Blocks
CAD objects are edited much like other
• CAD Block Specification Dialog
architectural objects in Chief Architect. For
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Chief Architect Reference Manual
CAD Defaults
CAD Defaults can be accessed by The behavior and appearance of CAD
selecting Edit> Default Settings from objects are also affected by settings on the
the menu or by clicking the CAD Defaults CAD, Line Properties, Sun Angle,
button, which can be added to a toolbar Behaviors, and Snap Properties Panels of the
Preferences dialog.
See “Adding Toolbar Buttons” on page 18.
Settings in the CAD Defaults dialog Unlike default settings, preference settings
control the basic appearance of CAD objects are global, affecting all plan and layout files.
and are file-specific. See “CAD Defaults See “Preferences Dialog” on page 183.
Dialog” on page 878.
Classroom Design Project Training The Draw Line , Input Line , Line
Video: Drawing CAD Polylines and
With Arrow , Sun Angle , and the
Boxes
North Pointer are discussed in detail
The CAD drawing tools are available
later in this chapter. See “Line Tools” on
in the CAD toolbar configuration,
page 846.
which can be accessed by clicking the CAD
Configuration button.
Arc Tools
You can also access the CAD drawing tools
Select CAD > Arcs to access the arc
using the menu. For an outline of the CAD
tools.
drawing tools and their corresponding menu
items and shortcut keys, see “CAD Menu”
The Draw Arc , Input Arc , and the
on page 55.
Arc With Arrow tools are discussed in
842
Point Tools
detail later in this chapter. See “Arc Tools” The Place Point , Input Point , Point
on page 856.
Marker , and Delete Temporary Points
Box Tools tools are discussed in detail later in this
chapter. See “Point Tools” on page 843.
Choose CAD > Boxes & Framing to
access the box tools.
Spline
The Rectangular Polyline , Regular Select CAD> Spline to draw
Polygon , Box , Framing , Wall connected line segments that form a
spline. See “Splines” on page 868.
Bridging , Cross Box , and
Insulation tools are discussed in detail Dimension Tools
later in this chapter. See “Box Tools” on page
865. Select CAD> Dimension to access the
dimension tools.
Circle Tools The Dimension Tools can be used with
Select CAD> Circles to access the CAD objects and are discussed in their own
circle tools. chapter. See “Dimensions” on page 795.
Objects
Point Tools
CAD
Callouts and Markers” on page 817.
Select CAD> Points to access the
point tools. CAD Layer
Select CAD> Current CAD Layer to
change the current default CAD layer.
See “Select Layer Dialog” on page 222.
Point Tools
Select CAD> Points to access the Place Point
point tools.
Select CAD> Points> Place Point and
click the screen to place a temporary
CAD point in the plan. These temporary
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Chief Architect Reference Manual
points can be used to accurately position • Relative to Current Point (not Polar)
other CAD objects. See “Temporary Points” requires input on the distance along the
on page 845. X-axis (horizontal) and along the Y-
axis (vertical) to locate the next point.
Input Point • Relative to Current Point, Polar
requires input of the distance and the
A new point can be placed using
angle between the start point and the
absolute coordinates.
new point. This is the most typical
method.
To use the Input Point tool
Note: When using Imperial units, lengths and
1. Select CAD> Points> Input Point distances may be entered as inches or feet
to open the New CAD Point dialog. and inches, in either decimal or fractional
form. Fractional inches with denominators 2,
4, 8 and 16 are allowed. Millimeters are used
for all metric distances. Angles may be
entered as bearings, decimal degrees, or
degrees, minutes and seconds.
844
Point Tools
Objects
CAD
Current
Point
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Chief Architect Reference Manual
Relative to Itself sets the point's new object at the defined distance from the end it
location relative to its current one. The new was originally closest to. For an arc, the
location can be placed using rectangular or distance is measured along the curve. This
polar coordinates, just as when positioning a distance may be defined as a percentage of
new point. the total line or arc length by checking the
percentage % box. Thus 0, or 0% moves
Relative to Prev. Point positions the new
the point to the closest end of the nearest
point location relative to the point that was
edge, 50% to the midpoint, and 100% to the
current just before the point being moved
other end. Negative numbers and
was created or made current. To be sure that
percentages greater than 100 are allowed.
the correct reference point is used, click it
and then double-click the point to be moved. If the point is near a box or polyline, then
This sets the reference point to the previous Along Line applies to the line or arc forming
point. The point you are moving is always the closest side just as it does to a
the current point. unconnected line or arc. If the point is near
an oval or circle, then the point is placed
From Line End is enabled when the point is
along an (invisible) axis line the item was
near a CAD object. Enter a value in the
originally drawn along.
Along Line box place the point on the CAD
Line Tools
Select CAD> Lines to display the and drag to draw a line. You can also
submenu of line tools. toggle to alternative mode.
3. Move your cursor to a new location in
Draw Line the drawing area and click once. A new
There are two methods that you can use line is drawn that is connected to the end
to draw lines with the Draw Line tool. of the previous line.
The standard method is to select CAD> 4. To stop, press Esc on your keyboard or
Lines> Draw Line , then click and drag press two mouse buttons at the same
from beginning to end. Draw a line back on time.
itself to erase a section.
If Object Snaps are enabled and Edit
An alternative method for drawing multiple
Object Parts is disabled, you can
lines is also available.
connect the end of two lines or arcs or a line
and an arc together. This new entity is a
To draw continuous lines
polyline, which is two or more lines and/or
arcs joining end to end to form a single unit.
1. Select CAD> Lines> Draw Line .
If one end of the polyline is connected to the
2. Press the Alt key on your keyboard (or other, it becomes a closed polyline. Closed
use the right mouse button) and click
846
Line Tools
polylines can be filled with a pattern, or To connect lines, make sure Edit Object Parts
turned into special 3D objects such as is off, then click on the end edit handle were
countertops or slabs that display in 3D views. the two independent lines join.
Lines and polylines can be distinguished by
the edit handles that display when you select Input Line
the line. A line displays an edit handle at CAD lines can also be created using
each end and one in the middle. If more than absolute values entered using the
three edit handles display, the object is a keyboard. This method is slower but more
polyline. precise than using the mouse and is ideal
when the desired length and angle of each
Line line is known, such as with property lines.
Before any line is drawn using this method, a
Polyline
starting point must be defined. If a starting
point has not been defined, Chief Architect
assumes a starting point of 0,0.
Objects
Objects” on page 79.
CAD
1
2
3
4
5
6
The two shapes above appear identical until Begin by specifying how you want to define
they are selected. When selected at their left the line End Point Location.
edge, the polyline on the left reveals that the
left edge is not attached. The polyline on the 1 Absolute Location - Define the end
point of the new line in X Position
right confirms that the left edge is part of the
(horizontal) and Y Position (vertical)
larger polyline unit.
coordinates.
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Chief Architect Reference Manual
2 Relative to Start Point - Define the 4 Relative to Previous Line - Define the
end point of the new line in X and Y end point of the new line by its
coordinates that are relative to the start point, Distance and Angle relative to the end of the
as though the start point was at (0,0). previous line drawn, as though the end of
that line end point were (0,0) and it was
drawn left to right on the X axis.
848
Line Tools
To use the Input Line tool Continue to draw connected lines to form a
polyline with an arrowhead at the end. The
1. Select CAD> Points> Place Point , arrowheads display only at the free ends, not
then click the screen to place a CAD where the lines connect.
point. This is the current point, and is the You can also create arcs with arrowheads.
start point for the new line. See “Tempo- See “Arc with Arrow” on page 858.
rary Points” on page 845.
If a line or arc with arrow is snapped to
2. Choose CAD> Lines> Input Line another object such as text and that object is
to open the New CAD Line dialog. deleted, the line or arc with arrow will be
deleted, as well.
3. Specify the line end point, then enter
distance and angle or position data and
click OK. North Pointer
The North Pointer defines true north
Note: If you accidentally click OK instead of in floor plan view. If north is not
Next and need to continue drawing a polyline
defined, it is assumed to be straight up.
using the New CAD Line dialog, click Input
Line again and continue.
Every bearing is defined relative to
Enter Coordinates North, so establish this direction before
entering survey information for plot layout or
Similar to Input Line, lines can also be for bearings to establish polar direction for
specified by pressing the Tab key on the the creation or editing of objects such as
keyboard when a line is in the process of points, lines, arcs, etc.
being drawn. This opens the Enter
Coordinates dialog, for more information,
Objects
see “Creating Objects” on page 90. Select CAD> North Pointer , then click
CAD
and drag to define the pointer, starting at the
Line With Arrow tail and dragging toward the point. Once it is
drawn, you can define the exact length and
Create a line or polyline with an arrow angle in the Line Specification dialog.
on one or both ends by selecting CAD> See “Line Specification Dialog” on page
Lines> Line With Arrow, then clicking and 850.
dragging on screen. The default attributes of
the line are determined by the settings on the When a north pointer is placed on one floor
Arrow Defaults dialog. See “Arrow of a plan or into a CAD detail, a north pointer
Defaults” on page 839. drawn on any other floor automatically
points in the same direction. If the direction
Change the appearance and behavior of the of the north pointer is reset on any floor,
line with arrow by selecting it and clicking those on all other floors automatically reset.
the Open Object edit button. See To enter the angle in bearings, first type N or
“Arrow Tab” on page 854. S (for North or South) then the degrees
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Chief Architect Reference Manual
850
Line Specification Dialog
Line Tab
1 3
4
2
The Line tab is similar to the Selected Line equally. Changing the angle rotates the line
tab of the Polyline Specification dialog. around the center.
See “Selected Line Tab” on page 864.
Select Length/Angle to keep the length and
1 Lock - These lock options control how angle of the line segment fixed. Moving the
changing properties on this dialog start or end moves the other end so the length
affect the line. and angle of the line do not change.
Start - Select this option to keep the start of
2 Specify the Length and Angle of the
the line fixed when changing the length, selected line.
angle, and end.
3 Specify the X and Y coordinate for the
End- Select this option to keep the end of the Start of the line.
Objects
CAD
line fixed when changing the length, angle,
and start. 4 Specify the X and Y coordinate for the
End of the line.
Center- Select this option to keep the center
The format for these controls can be changed
of the line fixed. Changing the length of the
by clicking the Num Style button. See
line moves the start and end of the line
“Number Style/Angle Style Dialog” on page
873.
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Chief Architect Reference Manual
4 6
5 7
1 Specify the Layer the selected object Click the drop-down list to select from all
should be located on. See “Layer Tab” available line styles. You can use the
on page 223 keyboard arrow keys to scroll up and down
through the options.
2 Specify the Line Color used to show
the selected object. Click the Library button to access the Line
Styles library and add a line style to the drop-
Check By Layer to use the line color
down list. See “Line Styles” on page 688.
assigned to this layer.
Click the color bar to assign another line 4 Define the Line Weight (in pixels).
color to the selected object(s) using the
Color Chooser dialog. See “Color Check By Layer to use the Line Weight
Chooser Dialog” on page 722. assigned to the specified layer.
3 Specify the Line Style used to show the Setting the line weight to zero (0)
selected object. makes the line weight print as thin as
Check By Layer to use the line style possible.
assigned to this layer.
852
Line Specification Dialog
Objects
Note: “Move to Front of Group” is an action, • Check Reverse Angle to reverse the
CAD
not an attribute. The box is not checked the angle by 180 degrees. This is most com-
next time the specification dialog is opened.
monly used when showing the bearing of
a line, since the start point of the lines
6 Specify the desired Bumping behaviors defines the bearing.
for the selected object(s).
• Check CAD Stops Move to bump the
selected object into other CAD or CAD-
based objects as it is moved, and/or to
push the other object(s).
• Check Wall Stops Move to stop the
selected object when it bumps into a wall.
Walls cannot be pushed by other objects.
CAD Stops Move and Wall Stops Move are
not available for Primitive objects and only
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Chief Architect Reference Manual
Arrow Tab
1
2
3
4
The Arrow Tab is available for any line, arc, Check Default to use the default fill color.
polyline, or spline that can have an arrow.
4 Define a Size for the arrow(s).
Check Include Arrow to turn the
1 Check Default to use the default size.
arrows on or off.
5 Select from the available Options.
2 Select an arrowhead Type from the
drop-down list. Check Arrow on Both Ends to place a
head on both ends of the selected arrow(s).
If multiple arrows are selected, and they have
more than one arrowhead type, check No Check Special Use Arrow to create an arrow
Change to keep the defined arrow type for that can be used in layouts and floor plan
each arrow. views to show platform elevations. See
“Special Use Arrows” on page 820.
Check Default to set the arrow type to the
default specified on the Arrow tab of the Auto Position Tail and Auto Position Head
Text Defaults dialog. See “Text Defaults” are available when either end of the line is
on page 838. attached to a text object. Check either or both
options if you want this text line with arrow
3 Select the Fill Color used to fill the to update its position on the text object if the
arrowheads.
text object or text line with arrow is moved.
If multiple arrows are selected and they have Usually better results are obtained if Auto
more than one fill color, check No Change Position is off. See “Auto Positioning
to keep the defined Fill Color for each arrow. Arrows” on page 820.
854
Drawing Arcs - Arc Creation Modes
Select Edit> Arc Creation Modes to 1. Select CAD> Arcs> Draw Arc ,
view these modes. then click at the arc’s start point.
Before deciding which arc tool works best 2. Move the pointer along the desired
for the project at hand, it may be helpful to curve while dragging to curve the arc.
be familiar with the different components 3. Release the mouse button at the end
that make up an arc. point to complete the arc.
Objects
End
To draw continuous Free Form arcs
CAD
Tangent
This mode is useful for making custom
revision clouds.
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Chief Architect Reference Manual
1. Select CAD> Arcs> Draw Arc , 1. Select CAD> Arcs> Draw Arc ,
then click at the center of the arc and then click at the start of the arc and drag
drag to define the radius. a line to define the arc’s tangent at the
2. Release the mouse button, then move the start point.
mouse to the end of the arc and click 2. Release the mouse button.
again. 3. Move the mouse to adjust the length and
curvature of the arc, then click to release
Start/End/On Arc the mouse and create the arc.
Start/End/On Arc mode allows you to
define the start and end points of an Arc About Center
arc, then adjust the curvature. Arc About Center mode allows you to
draw an arc by defining the center and
To draw a Start/End/On arc then the start and end points.
Arc Tools
Select CAD> Arcs> to display the Draw Arc
submenu of arc tools.
The method used to draw an arc using
Draw Arc depends on which Arc
856
Arc Tools
Creation Mode is currently active. Once • The Chord Direction defines the angle
drawn, an arc can be edited. See “Editing Arc of the arc’s chord from the start point.
Based Objects” on page 98.
Input Arc
An arc can be drawn to exact
specifications using the New Arc
dialog.
Objects
CAD
Chord Length =
282 13/16
Radius = 200
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Chief Architect Reference Manual
“Number Style/Angle Style Dialog” on page or more arrow arcs and clicking the Open
873.
Object edit button. See “Arrow Tab” on
page 854.
Arc with Arrow
Continue to draw connected lines and arcs to
You can create an arc with an arrow on form a polyline with an arrowhead at the end.
one or both ends, using the Arc With The arrowheads display only at the free ends,
Arrow tool. not where the lines connect.
Draw an Arc With Arrow like a Lines with arrowheads can also be created.
standard arc. When you release the mouse See “Line With Arrow” on page 849.
button, the arc has an arrowhead at the end.
The default attributes are determined by the A line can be converted to an arc by
settings in the Arrow Defaults dialog. See selecting the line, pressing and holding
down the Alt key, then using the edit handle
“Arrow Defaults” on page 839. The at either end to bend the line.
arrowhead can be changed by selecting one
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Arc Specification Dialog
Arc Tab
1 3
2
4
1 The Lock options control how Center Y - Specify the y coordinate for the
changing properties on this dialog center of the arc.
affects the arc.
Radius - The distance between the center of
Start - Select this option to keep the start the arc and the arc surface.
fixed when changing the arc, chord, or end.
Objects
End - Select this option to keep the end fixed
CAD
when changing the arc, chord, or start.
Center - Select this option to keep the center
of the arc fixed when changing the arc.
Arc - Select this option to keep the arc fixed
Start Angle - Specify the angle that a line
when changing the arc location.
drawn from the arc center to the arc start
Chord - Select this option to keep the arc makes with a horizontal line to the right.
chord fixed when changing the arc radius.
End Angle - Specify the angle that a line
2 Arc - These parameters define the arc. drawn from the arc center to the arc end
Various controls are disabled depending makes with a horizontal line to the right.
on what lock option is used.
Arc Angle - The angle between the center of
Center X - Specify the x coordinate for the the arc and each end.
center of the arc.
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3 Start - These values define the start Chord Angle - Specify the angle of the
point of the arc.
chord (the imaginary straight line going from
Start X - Specify the X coordinate for the the start of the arc to the end of the arc).
beginning of the arc.
Start Y - Specify the Y coordinate for the Line Style Tab
beginning of the arc.
For information about the Line Style tab, see
Start Direction - Specify the angle of a “Line Style Tab” on page 851.
tangent line at the start of the arc.
Arrow Tab
4 End - These values define the end point
of the arc. For information about the Arrow tab, see
End X - Specify the X coordinate for the end “Arrow Tab” on page 854.
of the arc.
Circle Tools
Select CAD> Circles to access the Use the Circle Specification dialog to
circle tools. accurately define size, position and other
attributes. You can fill a circle with a hatch
Draw a Circle by dragging across the
pattern or solid fill. See “CAD Circle/Oval/
diameter. If a small circle is needed,
Ellipse Specification Dialog” on page 861.
draw a larger circle and then resize it.
860
CAD Circle/Oval/Ellipse Specification Dialog
Objects
and the CAD Oval Specification dialog
CAD
are almost exactly the same. The CAD Oval
Specification dialog has an additional
setting for Angle.
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General Tab
862
Polylines
Polylines
A polyline consists of two or more line and/ Polyline Based Objects” on page 103 and
or arc segments that are attached at their “Editing Closed-Polyline Based Objects” on
endpoints. If a polyline connects with itself, page 107. Additionally, the individual
it is a closed polyline; if there is a gap in the segments can be edited. See “Edit Object
polyline, it is open. Parts” on page 81.
Create a polyline by drawing lines and/or There are a number of unique polyline
arcs end-to-end, allowing the end of each editing behaviors that you should be familiar
successive object to snap to the end of the with before creating and editing polylines.
previous one. See “Editing Open Polyline Based Objects”
on page 103 and “Editing Closed-Polyline
Polylines can be copied, moved, reshaped, or
Based Objects” on page 107.
resized as a single unit. See “Editing Open
Objects
CAD
Polyline Specification Dialog
Select a polyline and click the Open Object Polyline Tab
edit button to open the Polyline
Specification dialog.
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1
2
3
4
5
6
7
8
864
Box Tools
Fill patterns can be applied to boxes, circles, Fill Pattern Color - Define a different
6
closed polylines and a variety of architectural line color or fill color if a solid is
objects. The pattern options are disabled specified. This overrides the layer color.
until you select a pattern other than None
from the Fill Pattern drop-down list. 7 Select Use Background Color to use
the background color for solid fills or
1 Fill Pattern - Choose a fill pattern patterns.
from the drop-down list. If the pattern
Custom is selected, the custom pattern 8 Check Use Layer Color to have the fill
pattern use the layer color for the
options become available below.
pattern lines. If it is a solid fill, the fill color
2 Spacing - Define the spacing for the is the same as the layer’s color.
selected fill pattern. Hatch spacing set
at 12" matches grid/reference spacing set at 9 Custom Pattern File and Name - This
section is enabled when Custom is
12".
selected from the Fill Pattern list.
3 Angle - Define the angle of the selected • Click the Browse button to open the
fill pattern. Custom Pattern File dialog and select
a pattern (.pat) file from the Chief Archi-
4 Set the Line Weight for the selected fill tect Patterns directory or a custom .pat
pattern.
file elsewhere on your computer. The
5 Check Transparent Pattern Fill to selected .pat file’s path name displays
make the fill pattern transparent. When and can be edited in the text field.
you check this option, any objects behind the
fill pattern are visible through it. • Select a Pattern from the drop-down list.
This list includes all custom patterns
available in the selected file.
Objects
• Specify a Scale for the selected pattern.
CAD
Box Tools
Select CAD> Boxes & Framing to Regular Polygon
access the box tools.
You can draw a regular polygon based
on the length of a side, or the length of
Rectangular Polyline
the radius to a vertex or a side. Select your
A Rectangular Polyline begins as a options in the New Regular Polygon dialog
rectangle, drawn from corner to corner. and click OK. Click in your plan to place the
Once selected, a rectangular polyline can be polygon.
edited into any shape. See “Editing Box-
Based Objects” on page 111.
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Wall Bridging
Box Select CAD> Boxes & Framing Wall
Bridging to draw wall bridging in a
Draw a box from one midpoint to the
wall detail. For more information, see
midpoint of the opposite side. A box
“Editing Cross Section/Elevation Views” on
draws as a square at first and can be reshaped
page 750.
into a rectangle. A box always has four 90
degree corners.
Cross Box
Boxes have some unique editing behaviors
that are important to be aware of. See The Cross Box behaves the same as a
“Editing Box-Based Objects” on page 111. box. The only difference is the cross
that is automatically drawn whenever this
Framing tool is used. Use the cross box add framing
detail to cross sections.
Select CAD> Boxes & Framing>
Framing to draw a 1-1/2" (38 mm)
wide box of any length. When dragging the
length, the framing member looks like a line
until the mouse button is released. Specially
designed to represent general framing
materials, the box can be resized to any
specification using the handles or the
Framing Specification dialog, discussed
Cross boxes are automatically maintained at
later in this chapter. Multiple copies can also ends of framing members cut by the cross
be laid out automatically at defined spacing section cutting plane. They automatically
update when the cross section first is created
using the Multiple Copy edit button or
the Transform/Replicate Object dialog. and whenever you click Fill Window .
Objects drawn with this tool are listed in the You may want to create and resize one cross
Framing category of the Materials List. To box for each framing member size used, such
specifically draw rafters or joists, click the as 2x4, 2x6, 2x12, then copy and paste the
original as needed. It is easiest to resize using
Rafter button or Joist button and CAD Box Specification dialog.
drag to draw a framing member.
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CAD Box Specification Dialog
Insulation
Use the Insulation tool to draw
insulation in cross section details. Drag
the length of the insulated area, then select
object and use the edit handles to move or
resize it. It may be easier to use the CAD
Box Specification dialog to define the
insulation width and length exactly. Drag to Result Select
create to edit
General Tab
Objects
CAD
2
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Splines
A Spline is a curve that passes
smoothly through a set of points.
Splines can be selected and opened for As drawn
specification. See “Polyline Specification
Dialog” on page 863.
Result
868
Displaying CAD Objects
Spline Tab
7. Form a closed spline by drawing a seg-
ment between its two free ends.
Objects
CAD
Displaying CAD Objects
As with architectural objects, the display of Initially, the Default CAD Layer is set as the
CAD objects is controlled in the Layer Current CAD Layer, but this can be changed
Display Options dialog. See “Displaying at any time in the CAD Defaults dialog.
Objects” on page 221. See “CAD Defaults Dialog” on page 878.
The Current CAD Layer can also be changed
Current CAD Layer in the Select CAD Layer and Layer
When drawn, CAD objects are automatically Display Options dialogs. See “Select
placed on the Current CAD Layer. In floor Layer Dialog” on page 222 and “Layer
plan and cross section/elevation views, the Display Options Dialog” on page 218.
name of this layer displays on the right side
of the Status Bar at the bottom of the screen.
See “The Status Bar” on page 8.
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CAD Blocks
A CAD block is a group of CAD objects that based objects that display in 3D, such as
have been grouped together so that they counter tops and slabs, can be part of a CAD
behave as a single object. block, but most cannot. See “Architectural
Blocks” on page 663.
CAD blocks can be selected, moved, rotated
and resized much like CAD boxes. They can
be added to the library and can also be Explode CAD Block
exploded into their individual parts. Click any item in a CAD block to
Click and drag a corner handle to resize a select the block. When a block is
CAD block proportionately. Drag a side selected, click the Explode CAD Block edit
handle to resize in only one dimension. button to separate it into its individual
Resizing each dimension differently can components. You cannot explode a block by
distort ovals and arcs, and does not allow you using a marquee to select it; you must click it
to explode the block. to select it.
If the block is composed of other blocks,
Make CAD Block exploding the outermost block breaks it
down into the component blocks. Note that
Create a CAD block by selecting
the block definition is not exploded or
multiple CAD and text objects, then
changed, just the instance.
clicking the Make CAD Block edit button.
The new block acts like a single CAD object. If a block has been resized so that its original
CAD blocks can contain other CAD blocks, aspect ratio is altered, it cannot be exploded.
referred to as “nested” CAD blocks. See “CAD Block Specification Dialog” on
page 872.
A CAD block cannot contain the following
CAD objects: roof planes, layout boxes,
north pointer, plan footprint, roof/gable line, Add to Library
sun angle arrow, bearing line, or joist Like other objects, customized CAD
direction line. If any these are selected as blocks can be added to the library for
part of a group, the group cannot be turned future use in other plan files. See “Adding to
into a CAD block. the Library” on page 674.
Text , Callouts and Markers can Before an exploded block can be added to the
be included in a CAD block. A few CAD- library, it must first be group-selected and
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CAD Blocks
blocked once again using the Make CAD CAD Block Management
Block edit tool. When creating a CAD block, two things are
Many manufacturers provide CAD details in actually created: a block definition and a
DXF/DWG format. These can be imported, block instance. The block definition holds all
blocked and added to the library. In addition, the items in a group, while block instance
some manufacturers’ details are available in shows the block at a position, orientation and
.ALB library file format, which can be added size that matches the items in the original
to the library. See “Adding a Third Party group. More instances of the new block can
Library” on page 675. be made by copying the first instance. Any
copy can be repositioned, resized and rotated
You can organize your CAD blocks in independently of any other block instance.
the Library Browser by creating custom
libraries and library folders. See “Adding a
For a single plan file, these instances share
New Library” on page 674. the same definition regardless of what floor
or CAD detail they display in. Copying a
block instance to a completely different plan
file also copies the block definition to that
plan.
Objects
3
CAD
4
5
6
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4 Rename - Click to specify a new name plan for deletion. Click OK to delete the
for the CAD Block. blocks.
5 Press the Purge button to mark all 6 Delete - Mark a selected block Delete
unused block definitions from your or Undelete with this button. Blocks are
deleted when you click OK.
2 4
1 Block Name - Specify the name for the instances of that block are updated to match
CAD block in the plan CAD Block the current definition.
Management list. All other changes in this
Copyright - Shows the block copyright, if
dialog affect only this instance of the block,
there is one.
but changing the name modifies the block
definition.
2 X Position - Specify the x coordinate of
the center of the CAD block instance.
This name is used when you export the block
via DXF/DWG, and is also imported with Y Position - Specify the y coordinate of the
DXF/DWG block definitions. A CAD block center of the CAD block instance.
name is limited to 255 characters.
Angle - Specify the angle for the CAD block
If you use a name that is in use, the definition instance.
of the other block is overwritten and the
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Dimensions
3 Retain Aspect Ration of x - Check this 4 By Block - Specify that the block line
box to retain the existing ratio between style and fill style should override the
the height and width of the block. If you line style and fill style of the individual
resize the block unevenly, you cannot objects in the block.
explode it.
New block instances default to By Block
Height - Specify the height of the CAD unless Use ‘By Object’ when creating new
block instance. CAD blocks is checked in the CAD panel of
the Preferences dialog. See “CAD Panel” on
Height Factor - Specify the ratio of the
page 199.
height of the CAD block instance to the
height of the original CAD block. By Object - Specify that the individual
objects in the block control their own line
If the height and width factors are set to
style and fill style.
different values, the instance cannot be
exploded and ovals and arcs are distorted.
Line Style Tab
Width - Specify the width of the CAD block
instance. For information about using the Line Style
Tab, see “Line Style Tab” on page 851.
Width Factor - Specify the ratio of the
width of the CAD block instance to the width Fill Style Tab
of the original CAD block.
For information about using the Fill Style
If the height and width factors are set to Tab, see “Fill Style Tab” on page 864.
different values, the instance cannot be
exploded and ovals and arcs are distorted.
Objects
CAD
Dimensions
The Dimension Tools are discussed in
depth in their own chapter. See
“Dimensions” on page 795.
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CAD Details
Classroom Design Project Training CAD Detail
Video: Adding CAD Details Management Dialog
What’s New In Version X1 Training Select CAD> CAD Detail Manage-
Video: CAD - Details Library and ment to open the CAD Detail
Details Template Plan Management dialog. An alphabetical list
CAD Details are special view windows for of all CAD Details saved with the current
drawing, saving and organizing any 2D plan displays on the left side of the dialog.
drawings associated with the current plan,
such as plot layouts and cross section details.
Like other views, CAD Details are saved
with the plan they are created in and can be
sent to the printer or layout sheet.
2D CAD information can also be copied into
or out of a CAD Detail window using the
group select and copy functions.
Each plan file can store any number of CAD
Details. CAD Details saved with the current
Click New... to open the Create New CAD
plan are listed in the Project Browser and
Detail dialog.
the CAD Detail Management dialog.
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Plot Plans and Plan Footprints
To delete an existing CAD Detail, click its CAD Details should be given short
name in the alphabetized list to select it, then descriptive names for organizational
click Delete. purposes.
Objects
a Truss Detail that includes an editable
CAD
diagram of each truss type used and a count CAD Detail from View is available in
of each. See “Editing Framing” on page 494. all views except render and raytrace views
and materials lists.
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Chief Architect Reference Manual
DN
DECK
15'8 x 9'7
30" GE
electric
cooktop
4. The floor plan appears in the CAD
KITCHEN
DINING
12'4 x 13'5
12'4 x 10'5
Allow 39"
for ref.
Detail window. Select Window> Fill
Double
electric
oven
LIVING
Window to center the footprint on
15'6 x 25'2
HALL
2'6 x 6'5
NOOK
10'3 x 9'5 screen. The footprint can be rotated and
UP
HALL
4'8 x 31'10
CLOSET
2'2 x 7'2
two vents, min 50 sq in ea., FAMILY
max 5 in off floor
13'1 x 19'1
UP
GARAGE
22'7 x 27'5
BATH
6'6 x 5'6
PORCH
15'7 x 5'6
DN
876
Plan Footprint Specification Dialog
If the model consists of several buildings, a footprints is used. See “Layer Set Defaults
footprint is created for each building. Dialog” on page 225.
Moving one footprint automatically adjusts
When a plan footprint is created by selecting
all the footprints in order to maintain their
relationship. CAD> Plan Footprint while in a CAD
Detail, the current layer set is used. See
If you edit a plan using Reverse Plan or “Layer Set Management” on page 217.
the Edit Area tools, the plan footprint Regardless of the layer set in use, the
updates automatically. appearance of objects in a Plan Footprint is
controlled in the Layer Display Options
Layer Display dialog. Individual objects are on the same
Options Dialog layer as in floor plan view, while the entire
Plan Footprint is on the Default CAD Layer.
When you create a plan footprint by selecting See “Layer Display Options Dialog” on page
CAD> Plan Footprint while in floor 218.
plan view, the default layer set for plan
General Tab
Objects
CAD
1
2
3
4
1 Select the Floor Used for Plan 2 Check Display Footprint Polyline to
Footprint from the drop-down list. draw a polyline around the perimeter of
the footprint. This polyline may not be
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2 5
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CAD Defaults Dialog
1 Select the Current CAD Layer from 5 Select any combination of the available
the drop-down list. See “Current CAD Options.
Layer” on page 869.
Show Arc Centers and Ends - Select
the check box to show arc centers and
Note: Although there are three CAD Defaults
dialogs in each plan file, only one layer can ends. Ends display as small lines where arcs
be specified as the Current CAD Layer. When connect to one another. A center also acts as
a new Current CAD Layer is selected, the a snap point.
change affects all view types.
2 Specify the desired Line Label Height Show Arc Centers andEnds
in plan inches. You can set this higher
so that line labels on objects such as property
lines can be easily read at small scales.This Fill New Framing Members - Check to
value does not affect the size of dimension have all new framing members drawn with a
numbers or other text objects. solid white fill. This makes it easy to tell
what framing member is on top, since the
3 Display Line Lengths as - Select either objects below are blocked by the solid white
Fractional feet or Decimal feet. This fill. You can change the color for framing
setting is not available in metric format, once it is created.
which always uses millimeters.
Use Line for Framing - Check this box to
show all framing members as single lines rather
than as closed polylines.
Objects
CAD
• Fractional • Degrees
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Chapter 33:
Advanced Design
& Editing
Chapter Overview
The tools described in this chapter allow you they are free of code violations and other
to track the time you spend on plans, errors.
eliminating guesswork and making billing
easier. Chapter Contents
Others let you draw plans with ease and • Time Tracker
flexibility, and run checks on plans you • Time Log Dialog
completed so you can be more confident that • House Wizard
• Plan Check
• IRC Checklist
Advanced
Design
Time Tracker
Classroom Design Project Training allow it to run automtically. The Time
Video: Keeping Track of your Design Tracker keeps a log that can be amended and
and Drafting Time edited as needed.
The Time Tracker tool monitors the Select Tools> Time Tracker> Start
time spent on each Chief Architect file. Time Logging to begin logging time
You can enter start and end times each time a for the current plan or layout file. This
plan or layout file is opened and closed, or creates a new entry. Opening a plan or layout
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Chief Architect Reference Manual
automatically starts a time log if you set your Time Tracker information is stored with each
preferences to do so. See “Time Tracker file and can be printed or exported from the
Panel” on page 197. Time Log dialog.
Select Tools> Time Tracker> Stop You can how the Time Tracker functions on
Time Logging to stop logging time for the Time Tracker panel of the Preferences
the current file. This button is only available dialog. See “Time Tracker Panel” on page
when an entry is currently being recorded. 197.
Select Tools> Time Tracker> View
Time Tracker logs times for each plan
Time Log to open the Time Log and layout file separately, even if they
dialog and view the time log for the current have the same project name or are saved in
file. See “Time Log Dialog” on page 882. the same directory on your computer.
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Time Log Dialog
3
4
5
Advanced
Click Export to open the Select Log
Design
The Duration of the selected entry and the
Export File dialog and specify a name and
Total Duration display at right.
destination for the exported file. Time log
information can be exported as either a text
4 Initially the User information is derived
(.txt) or Comma Separated Values (.csv) file. from the Chief Architect license
registration information. By default, the User
If you have multiple plan and/or layout information prefills from the Default User
files associated with a particular project Name on the Time Tracker panel of the
and wish to bill them together, export your Preferences dialog. You can select an
Time Logs to another application and then-
combine them.
entry and change the User here.
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House Wizard
The House Wizard is a time-saving Editing Rooms
feature used to create a preliminary
room-by-room design of a home without
getting caught up in the details. Once the
shape and layout of the rooms are finalized,
the House Wizard converts them into a
working plan that can be edited and detailed
to completion.
Room boxes can now be arranged into a floor • Select Tools> House Wizard or click
plan. the Space Planning Configuration
button to access the list of room boxes
and place additional rooms in your plan.
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Plan Check
Select an item from the list and click in 3. Turn on Reference Layers by pressing
the plan to place a room box of that type. F9 on your keyboard.
4. Add a second floor, making it blank.
5. On the second floor, select Tools>
• Select Tools> House Wizard> Hide
House Wizard> Build House .
Room Boxes or click the toggle but-
ton to hide or show the room boxes. 6. Arrange the second floor rooms as
desired, using the reference display as a
Build House guide.
7. Use Build House to complete the second
When the rooms are in place, select floor.
Tools> House Wizard> Build House
to convert the rooms into a building model.
Walls and doors are inserted between the
rooms that you arranged.
Multiple Floors
If you specified a two-story house, follow
these steps:
Plan Check
Advanced
Classroom Design Project Training As your plan evolves, a number of things that
Design
Video: Assigning Room Types and may become incorrect can be fixed using
Running a Plan Check Plan Check. For example, doors that change
from exterior to interior as you add new
Plan Check checks the floor of your
rooms are redrawn without the threshold line
plan shown on screen for anything that
that marks an exterior door. A cabinet,
appears to violate common building
fixture or furniture item that is against a wall
practices. Plan Check may not find all the
because the wall was moved into it, as
problems in a plan, but does it point out areas
opposed to the item moving, are attached to
that may need improvement.
the wall.
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IRC Checklist
Chief Architect includes the Checklist, a comprehensive list of standard
International Code Council’s IRC building codes that can greatly facilitate your
886
IRC Checklist
Advanced
Design
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Chief Architect Reference Manual
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Chapter 34:
Pictures, Images,
& Movies
Chapter Overview
What’s New In Version X1 Training
Video: Images, Pictures, and Movies
Chief Architect can save any view in a wide Chapter Contents
variety of picture file formats. Picture files • Picture Files vs. Pictures and Image
Objects
can also be imported into Chief Architect and
• Importing Picture Files
shown in most views.
• Editing Picture Files
Chief Architect also contains many images • Exporting Picture Files
of real world objects such as trees, plants, • Picture File Box Specification Dialog
people, and vehicles in the Library Browser. • Creating Images
Images are actual objects that can be edited • Placing Images
in a variety of ways. • Displaying Images
• Resizing an Image
Chief Architect allows you to create virtual
• Adding Images to the Library
tours that can be saved as .avi files, shared
• Image Specification Dialog
with others, and played back later.
• Creating Screen Captures
Chief Architect can also generate a POV-ray • Metafiles Pics, Images
file from a 3D view for photo-realistic • Editing Metafiles & Movies
rendering capabilities. The POV-ray feature • Metafile Specification Dialog
is covered in its own chapter. See • Copy Region as Picture
“Raytracing” on page 787. • Walkthroughs
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Chief Architect Reference Manual
1
2
3
4
890
Editing Picture Files
1 Navigate to the folder containing the and selecting Edit> Paste> Paste from the
picture to be imported. menu, or by using the Screen Capture tools.
See “Paste” on page 137 and “Creating
2 Select the picture file from the list. Screen Captures” on page 900.
3 File name shows the selected picture.
Importing Backdrops
4 Files of type can be *.bmp, *.jpg,
*.png, *.gif, *.tif, or *.pcx. Backdrops for 3D views can be imported
Click Open to finish importing the picture. directly into the Library Browser from
The picture is placed in the center of the anywhere on your computer. See “Adding
current view. Backdrops to the Library” on page 676.
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Picture File Box Specification Dialog
3 5
Pics, Images
1 Filename - The full pathname for the 2 Retain Aspect Ratio - Check this box & Movies
picture file. Type a new name to change to maintain the width to height ratio of
the picture assigned to this box. the original image. If you change one value,
the other recalculates so the image is not
Browse - Click this button to browse for a
stretched or distorted as it is resized.
new picture file or to relink to a missing file.
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Chief Architect Reference Manual
Reset Original Aspect Ratio - If the aspect Check Black and White Dither to dither
ratio is changed, you can click this button to the selected picture file. Dithering creates a
return the picture to its original aspect ratio. two tone effect that may produce better
results when printing some pictures.
Width - Specify the desired width of the
picture box in plan inches. The original Check Grayscale to replace the color in the
width in pixels displays to the right. selected picture file with shades of gray.
Height - Specify the desired height of the Check Reflect to reverse the image.
picture box in plan inches. The original
Enter a degree of Brightness from 1 - 100%.
height in pixels displays to the right.
Enter a degree of Contrast from 1 - 100%.
3 X Position - The location of the picture
box relative to the absolute origin.
Line Style Tab
Y Position - The location of the picture box
relative to the absolute origin. The Line Style tab in the Picture File Box
Specification dialog is similar to the same
Angle - The current angle of the picture box tab in numerous other dialogs, with one
relative to a horizontal line pointing towards exception.
the right hand side of the screen.
Uncheck the Show Outline box to turn off
4 Input/Output (IO) Options - Check the display of the picture’s border polyline.
Save in Plan to embed the image in the
plan file. If a picture file is embedded in a
plan, you do not need to include it when
sending the plan to a different computer.
Click the radio button beside either PNG or
JPEG to specify:
For more information about the Line Style
• Picture files that were originally using
tab, see “Line Style Tab” on page 851.
.jpg format select the .jpg option by
default.
Fill Style Tab
• Picture files that were using .gif or .png
formats select the .png option by default. For information about using the Fill Style
tab, see “Fill Style Tab” on page 864.
5 Choose from a variety of Display
Options.
Creating Images
Select Build> Image to view the 2D images representing real world objects to
Image Tools, which allow you to use enhance your 3D views.
894
Creating Images
Images have the advantage of making 3D block from the library. See “CAD
views and renderings more realistic without Blocks” on page 870.
adding many surfaces to the model. For • Enter Height and/or Width and Loca-
example, a realistic tree image can be used tion information.
instead of a tree symbol with thousands of
3. Enter transparency information and
surfaces, dramatically improving realism
layer information on the Transparency
without compromising drawing time.
tab.
An image is not the same as a picture file. 4. Click OK to close the Image
See “Picture Files vs. Pictures and Image Specification dialog.
Objects” on page 890. Images are associated
with a CAD block for floor plan view and 5. Click to place the new image in floor
have width and height data assigned to them. plan view.
There are two types of images in the For information about saving images to the
program: library, see “Adding Images to the Library”
on page 897.
• Images rotate so that they always
face the camera in 3D views. To create an image in the Library Browser
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Placing Images
Open the Library and expand the The image displays in 3D views and a CAD
Image cetegory. Select an image and block marks its location in floor plan view.
click in a floor plan, vector, or render view to
place it.
Displaying Images
The display of images in floor plan and 3D the library can represent an image object. See
views can be controlled in the Layer “Image Specification Dialog” on page 897.
Display Options dialog. See “Displaying
The CAD blocks that represent images in
Objects” on page 221.
floor plan view are placed on the Images
An image consists of a two-dimensional layer by default. They can be moved to other
picture file, an associated CAD block, and layers. See “Image Specification Dialog” on
width and height data. Depending on the type page 897.
of view that is current, the image appears
differently, or may not display at all. In Layout
The symbols representing images in floor
In Floor Plan View plan view, whether 2D symbols or CAD
In floor plan view, images are represented by blocks, can display on a layout sheet and be
an 2D CAD block. Any 2D CAD block from printed or plotted.
Resizing an Image
Images can be resized in either 2D or 3D views, or in the Image Specification
896
Adding Images to the Library
dialog. See “Image Specification Dialog” on the top. The picture image and the 2D
page 897. symbol resize proportionally.
When either the height or the width is
changed, the rest of the image resizes
proportionally.
Images can be resized in floor plan view by
dragging the circular handles at the top of the
2D symbol. This method retains the aspect
ratio of the of the image and 2D CAD block..
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Chief Architect Reference Manual
Image Tab
1
2
3
4
5
6
1 Image File - The path and name of the 3 Height - Enter a height for the selected
selected image file. Click Browse to image. The width adjusts
open the Library Browser and replace the proportionally.
current image with a different one.
4 Width - Enter a width for the selected
2 2D Plan Symbol - Several universal image. The height adjusts
CAD blocks are available to mark the proportionally.
location of the image in floor plan view.
Select one from the drop-down list or click 5 Check Do not rotate in render view to
keep the image from rotating with the
the Library button to choose a CAD block
camera.
from the Library Browser.
If you change the CAD block that represents 6 Location - Locate the selected image
precisely by specifying its X
an image in floor plan view, you may want to Coordinate and Y Coordinate.
save the new image to the library. See
“Displaying Images” on page 896. Height Above - Specify the image height
above the ground, if applicable.
898
Image Specification Dialog
Transparency Tab
2
3
1 Click this button to keep the default that is magenta becomes transparent in 3D
transparency included in the image file. views. If the image itself contains the
transparency color, that part of the image
2 To use another color to represent the also becomes transparent. This may make the
tansparency, click this button.
image appear partially disintegrated.
Click the color box to open Color Chooser
You may need to experiment to find the best
dialog and select another transparency color.
transparency color for the image.
Enter a level of Tolerance to be applied to
colors that are almost the same color as the Layer Tab
specified transparency color. Use the slide
bar or type a number in the edit box. For information about using the Layer tab,
see “Layer Tab” on page 223.
3 Place your pointer over a part of the
preview and a magnified preview
displays here, allowing for accurate pixel
selection.
Pics, Images
The Transparency Color & Movies
By default, the program uses magenta as the
transparency color. Every pixel in the image
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Chief Architect Reference Manual
1 Select the Screen Capture Creation • If you choose Picture as the capture type,
Type that you want. the picture displays on screen in Chief
• If you select Backdrop as the capture Architect.
type, the program will add the capture to
the My Backdrops library category, and it 2 Follow these instructions to create the
screen capture after you have selected a
will display in the library preview panes. capture type.
To use this backdrop, select 3D> 3D Set-
tings from the menu. See “3D Set- 3 Click Capture when you are ready to
proceed.
tings Dialog” on page 757.
• If you select Image as the capture type, To create a screen capture
the program will add the capture to the
My Images library category. The image 1. Select 3D> Screen Capture> Capture
will display in the preview panes and will Screen , or click the Capture button
be selected. Click in the plan to place it. in the Screen Capture Setup dialog,
• If you select Material as the capture then right-click on screen to activate the
type, the new material will be added to capture tool.
the My Materials library category and 2. Navigate to the window you want to
will be shown in the preview panes. capture from. This can be in Chief
Select 3D> Materials> Material Architect, another program, or a Web
Painter to apply the material. page in your Internet browser.
900
Metafiles
3. Click to specify the first corner of the To change the name of a captured backdrop,
capture. image, or material, right click on it’s name in
4. Click to specify the second corner. A the library list, select Rename, and type in
marquee defines the capture area as you the new name. See “Renaming Libraries” on
move the mouse. page 677.
Metafiles
A metafile (.EMF) is a special file format 5. Enter a name and location for the meta-
that is made up of vectors (lines) that allow file.
the image to be rescaled without loss of 6. Click Save to close the Export
quality. High resolution pictures can be Metafile dialog and open the Metafile
exported as a metafile. Size dialog.
Exporting Metafiles
A metafile can be exported from any
view except render and raytrace views.
Only items that display on screen are written
to the metafile.
To export a metafile
1. Accurately position the view on screen. 7. Specify the metafile desired Width or
Height. When one value is edited, the
2. Select File> Export> Metafile (EMF) other changes to maintain its aspect
. ratio. Metafiles can always be resized
later.
3. Drag a marquee from corner to cor-
ner, defining the area that will become a Specify, too the desired Dots Per Inch
metafile. (DPI) for the metafile. A larger value
4. Release the mouse to open the Export results in a higher quality metafile, but
Metafile dialog. also a larger file size.
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Chief Architect Reference Manual
Importing Metafiles
Select File> Import> Metafile from
To increase the printing line weight, type a
floor plan view, a cross section/
larger number in the Use Line Weight box.
elevation view, or a CAD detail to open the
A line weight of 3 or 4 is usually sufficient
Import Metafile dialog, which is a typical
for plotting.
open file dialog. See “Opening a Plan or
Layout File” on page 164.
Editing Metafiles
Once imported into a plan, a metafile can be As with most objects, metafiles can be
selected and edited like other objects. See copied, replicated, moved, deleted, etc. See
“Selecting Objects” on page 92. “Using the Edit Toolbar” on page 113.
The following edit toolbar buttons may
Using Dimensions display on the edit toolbar for a selected
Metafiles can be relocated relative to other metafile.
objects with precision using dimensions. See
• Click the Open Object edit button to
“Moving Objects Using Dimensions” on
open the Metafile Specification
page 804.
dialog. See “Metafile Specification Dia-
log” on page 903.
Using Edit Handles
• If another object occupies the same space
Metafiles can be edited using their edit as the metafile, click the Move to Front
handles much the way CAD boxes can. See
“Editing Box-Based Objects” on page 111. of Group edit button to display the
metafile on top of the other objects. See
“Move to Front of Group” on page 122.
Using Edit Buttons
A selected metafile can be edited in a variety
of ways using the buttons on the edit toolbar.
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Metafile Specification Dialog
General Tab
1 3
1 The metafiles Size displays here along Uncheck the Show Outline box to turn off
with the current Aspect ratio. You can the display of the picture’s border polyline.
enter a different Width or Height.
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Chief Architect Reference Manual
Walkthroughs
Introductory Training Video: Virtual
Walkthroughs
A 3D Walkthrough is a series of picture
files saved in .avi format that can be
opened by other applications such as
Windows Media Player.
904
Creating VRML Files
1 2
3
4 Pics, Images
5 & Movies
6
7
8
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Chief Architect Reference Manual
1 Define the Camera Field of View. save it to the desired VRML folder and click
Standard most closely corresponds to Save.
the default Chief Architect camera view. The
other options generate a wider field of view. It is best to keep all VRML files in a
folder separate from your normal Chief
Select as many options along the right side as Architect files, since all textures used in the
desired. model also export to the same folder. This
could add a significant number of files, creat-
2 No Textures Exported keeps ing potential organization problems. A folder
associated texture files from being named VRML export can be found in the
exported with the VRML file. If textures are Chief Architect root directory for this purpose.
exported, the texture files must be in the
folder with the VRML file. VRML use of Texture
& Image Files
3 Walk Through Surfaces allows you to
walk through walls and closed doors The VRML specification does not support
from room to room, instead of stopping when the use of .bmp files. Instead, VRML only
you reach a wall. supports compressed file formats such as
.gif, .png, or .jpg files. These are more
4 Turn off Ambient Lights turns off the compatible, compressed, efficient formats. In
default lights that are used to light a
scene. order for VRML to render textures correctly,
the texture and image files must be in the
5 Turn off Fixture Lights turns off the same directory as the exported .wrl file.
default lights that are generated for
fixtures and used to light a scene. You may add new texture and image files for
Chief Architect to use if you use the same
6 Night Sky/Ground colors darkens the file formats as those provided with the
ground plane and sky to give a night program. If you want to use a .bmp file in
appearance. Chief Architect and still be able to export it
with the VRML file, you should also create a
7 Run Default VRML Viewer starts the .gif file with the same name in the same
VRML viewer and opens the new
VRML file as soon as it is generated. directory. When you export the VRML file,
Chief Architect automatically substitutes the
8 Copy Images to Export Directory .gif for the .bmp file used in the render view.
should be checked if you are saving the You should use either the .jpg or .png file
VRML to a file on a disk to share with format instead of using .bmp and .gif pairs
others. This copies texture bitmaps with the whevenever possible.
VRML file so that they render correctly
when exported. For more information about VRML players,
visit the Chief Architect Web site at
Once the general parameters have been www.chiefarchitect.com.
selected click OK. Name the VRML file and
906
Chapter 35:
Importing and
Importing &
Exporting
Exporting
Chapter Overview
What’s New In Version X1 Training
Video: Importing and Exporting 3D
Symbols
What’s New In Version X1 Training
Video: Importing and Exporting 2D
DWG or DXF Files
Chief Architect allows you to import and Chapter Contents
export files from, and to, other plans or other • Compatibility
CAD programs. Importing is the process of • DXF vs. DWG
opening a file in Chief Architect that was • CAD to Walls
produced in a different program. Exporting is • Importing 2D DXF/DWG Files
the process of saving a file in a format that • Additional 2D Import Information
can be read by another program. • Exporting 2D DXF/DWG Files
• Additional 2D Export Information
• Exporting a 3D Model in DXF/DWG
Format
• Exporting a 3D Model in 3DS Format
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Chief Architect Reference Manual
Compatibility
Importing For more information on importing these
files, see “Create Symbol Wizard” on page
Chief Architect supports import of the 925.
following:
• 2D .dxf or .dwg files compatible with Exporting
AutoCAD through version 2007.
Chief Architect supports export of the
• Polylines (Bulges- Arcs in Polyline) following:
• Multi Line Text • Complete 3D .dxf or .dwg models
• Lightweight Polylines including geometry.
• 2D Solids (Not ACIS Solids) • 3D .3ds models including geometry and
• 3D faces/polyface meshes materials
• Spline entities
Dimensions
• Ellipses
Chief Architect supports the import and
Chief Architect also supports import of these export of aligned, rotated, and angular
file types using the Create Symbol Wizard: dimensions. Imported dimensions that are
• 3D .dwg/.dxf files compatible with not supported by Chief Architect can be
AutoCAD edited only as lines and text.
• .obj files CAD blocks containing dimensions as text
• .3ds files must be exploded before the text can be
edited separately. For more on exploding, see
“CAD Blocks” on page 870.
908
CAD to Walls
Importing &
Exporting
CAD to Walls
This feature allows you to convert a wall layers and other structural items can be
flat line drawing into a 3D model. converted to actual Chief Architect walls,
Once a drawing has been imported into Chief railings, windows, or doors. See “CAD to
Architect, double CAD lines that represent Walls” on page 249.
Select File
3
4
1 Enter the full pathname of the drawing using the Import Drawing Wizard displays in
file you want to import or click Browse this field.
to locate a file on your computer. The
directory containing the last file selected 2 If you want to convert lines to polylines
or boxes, check the appropriate options.
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Chief Architect Reference Manual
Polylines are imported as polylines the file being imported whether or not they
regardless of these settings. are visible. See “CAD Block Management”
on page 871.
Terrain Elevation Data - Check this box to
import lines as Terrain Data. See “Importing
4 Select Only import CAD blocks if
DXF/DWG Elevation Data” on page 627. they are referenced in the drawing to
reduce the volume of transferred data.
Polylines - Check this option to import lines
as polylines. Unconnected lines will be
5 Check Import Hatch entities to import
connected. This option is rarely needed. areas of hatching as solid-filled
polylines.
Boxes - Check this option to import lines as
boxes. Unconnected lines will be connected. Click Next to load the file into memory so
This option is rarely needed. that Chief Architect can present information
about the contents of the file. This can take a
3 Select Import all CAD blocks to while for larger files.
access all CAD blocks associated with
Select Layers
1 Specify which layers you want to 3 Layers that were frozen on import are
import. Boxes checked at left are not checked by default. You can include
imported; unchecked boxes are not. them by checking the box at left.
2 Layers that were visible on import are Layers are designated as “visible” or
checked by default. You may choose to “frozen” before a file is saved/exported in the
include an invisible layer by checking the original program. Changes must be made in
box at left. the original program and saved/exported
again.
910
Importing 2D DXF/DWG Files
Layer Mapping
Importing &
Exporting
1
2
3
4
5
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Chief Architect Reference Manual
912
Importing 2D DXF/DWG Files
Importing &
Exporting
1
2
3
4
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Chief Architect Reference Manual
3
1
914
Additional 2D Import Information
Drawing Unit
Importing &
Exporting
1
2
3
1 What unit of measurement was used 3 Import as CAD blocks - Select this
to create this drawing? - Click the radio button to import dimensions as
drop down box and select a unit of CAD entities that are not recognized by
measurement. This ensures that your Chief Architect as dimensions.
imported drawing is accurate.
Import Complete
Note: During the import process, Chief Archi-
tectHome Designer Pro defaults to inches or When a file is imported, it initially appears in
millimeters. If you are importing a site plan or Chief Architect as a single unit, with a Move
topo prepared by a surveyor, or if you are
edit handle available for relocating the
importing a metric drawing into an imperial
plan (or vice versa), you may need to change entire drawing. A Rotation handle is
units. available as well.
Imported CAD objects can be manipulated
2 Import as dimensions where possible with the CAD tools. See “Editing Objects”
- Select this radio button to import on page 79.
dimensions as Chief Architect supported
dimensions.
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Chief Architect Reference Manual
Lines - Both 2D and 3D lines. dimensions. All other dimension types have
their associated block imported and placed as
Circle - Fully supported in 2D. an insert at the appropriate location.
Arc - Fully supported in 2D. Polylines and Lightweight Polylines -
Ellipse - Fully supported in 2D. Polylines are imported as polylines. Bumps
are converted to arcs. Line widths are
Splines - Fully supported as 2D polylines. ignored.
Text & Multi-line Text - Both are mapped to Attributes - Attributes are text objects that
the Text layer. Multi-line text objects retain are associated with other items, like blocks.
their original width. The first font in a multi- These are imported as text objects at the
line text object is applied to the entire object. appropriate location. The association with
Hatch - If Import Hatch entities is selected the original object is broken.
on the Select file page of the Import Layers - There can be some confusion
Drawing Wizard for a .dwg file, Hatch between importing a layer and actually
patterns are imported as a CAD block mapping entities to a layer. The distinction is
consisting of solid black filled polylines. important. The filter and layer mapping
Blocks & Block Inserts - Blocks are loaded pages of the Import Drawing Wizard
by name. The Duplicate CAD Blocks mostly deal with how entities are mapped
dialog controls whether the block is imported from one layer to another. Layer information
under a new name, replaces an existing block is only imported through the path that maps
or simply uses the existing block of the same all layers to successive numbered layers or in
name. A block is a group of entities. the Advanced Layer Mapping dialog
when the appropriate item is checked.
Solid - A solid is a 3 or 4-sided filled area.
These are imported as faces. Line Styles - Line styles are not imported.
Instead, if a style of the same name displays
3D Face - A 3D face has its Z coordinate in the Chief Architect line styles, that line
mapped to zero, and imports as a polyline. style is used. Otherwise a solid line style is
Dimension - Chief Architect supports the used.
rotated, aligned and 3-point angular
916
Exporting 2D DXF/DWG Files
In Chief Architect, materials are assigned by .3ds and .obj files are also imported using the
Importing &
Exporting
layer. Objects residing on the same layer are Create Symbol Wizard. The textures
assigned the same material. associated with .3ds are imported along with
the model and copied to the My Textures
3D .dxf, .dwg and .obj files are imported
folder of the Library Browser. The materials
using the Create Symbol Wizard. See
associated with .obj files are also imported if
“Create Symbol Wizard” on page 925.
the supporting files are available.
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3
4
5
6
7 10
8 11
9
12 14
13 15
1 Save In - The current directory displays .dxf is easier for the computer to read, is
here. Click the drop down arrow and more accurate, and occupies less disk space,
browse to the export location you prefer. but some applications do not support binary
.dxf.
2 Existing .dxf or .dwg files in the
current directory are listed here. The .dxf format must be selected at step 4 to
allow binary .dxf as an option.
3 Enter a file name.
7 Split Wall Assemblies Into Layers -
4 Save as type - Specify the file format Wall assemblies can be split into layers,
Chief Architect should use to export.
allowing them to be edited separately.
5 File Format Options - .dxf and .dwg
files created by Chief Architect are 8 Export only displayed layers - Select
this radio button to export only those
compatible with many versions of
layers that display on screen.
AutoCAD. Specify which version from the
drop down list.
9 Export all used and named layers -
Select this radio button to export all
6 Binary DXF - Check this box to export layers that either have something on them or
the file in binary .dxf format. Binary
918
Additional 2D Export Information
have a layer name specified. See “Layer This file is now ready to be imported by
Importing &
Exporting
Display Options Dialog” on page 218. another program.
• If you chose to export all floors, the file
10 Layer Set - Select a layer set to export. will contain all floors superimposed on
each other. The items are on distinct lay-
Customize layer sets to accommodate ers, each for its own floor. Items or entire
desired naming conventions or display floors can be turned on or off as desired.
attributes. See “Layer Sets” on page 216.
• For each floor, different plan items are
placed on separate layers. The floor an
11 Define Layers - Clicking this button item is located on is indicated by a num-
opens the Layer Display Options
ber following the layer name. For exam-
dialog and allows you to edit your layer sets
ple: “Electrical-2” contains the electrical
before exporting. See “Layer Display
information for the second floor.
Options Dialog” on page 218.
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920
Exporting a 3D Model in DXF/DWG Format
Importing &
Exporting
weights are determined by a
table of mm line widths. Chief
Architect maps to the closest
match in the default line weight
table based the Line Weight
Scale set in the Page Setup
dialog. See “Page Setup
Dialog” on page 963.
Style Line type
Lock Lock
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922
Exporting a 3D Model in 3DS Format
Importing &
Exporting
Export> 3D Model (3DS)... , and enter a
file name and location.
1
2
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924
Chapter 36:
Symbol
Wizard
Overview
Chief Architect provides a complete set of Chapter Contents
architectural tools for highly customized • Importing 3D Data
design. In addition, the Library Browser • Opening the Create Symbol Wizard
contains a vast supply of objects that can be • Selecting the Symbol Category
used to add more detail to a plan. For • Loading the 3D File
everything else, there’s the Create Symbol • 2D Block
Wizard. With the ability to make your own • Cabinet Front Symbols
symbols, the amount of detail that can be • Symbol Options
added to a plan is limitless. • Sizing
With the Create Symbol Wizard, you can • Materials
import 3D objects and convert them into 3D • Openings
symbols for use within Chief Architect. You • Floor Plan View
can also modify existing library symbols. • Closing the Create Symbol Wizard
• Symbol Specification Dialog
This chapter guides you through the process
of creating a symbol in Chief Architect using
the Create Symbol Wizard. Adding
symbols to the library, editing them, and
placing them in a plan are covered in the
Libraries chapter, see “Libraries” on page
669.
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Chief Architect Reference Manual
Importing 3D Data
Creating a symbol that can be used by Chief • The face data should be assigned to dif-
Architect is a relatively simple process that ferent layers so that you can map them to
begins with previously created 3D data. This the correct materials when viewing them
3D data usually comes from a program other in 3D. It is helpful to name your layers
than Chief Architect. If you use another 3D using a convention that identifies that
modeling program to create the 3D data, be materials should be assigned to each sub-
aware of the following requirements before component.
attempting to create symbols. • Pay attention to the origin and orientation
of the 3D data when designing symbols.
Chief Architect is not able to provide Chief Architect allows some adjustment
support for any third party software.
when creating the symbol, but it is easier
to build the 3D data correctly before
There are a number of requirements that importing it into Chief Architect. For
must be met before any 3D data can be used more information about defining the ori-
to create a symbol in Chief Architect: gin, see “Origin Locations” on page 930.
• The 3D data must be stored in a standard
Drawing Exchange File (.dxf), AutoCAD Surface Normals
Drawing (.dwg), object (.obj) or 3D Stu-
dio Mesh (.3ds) file format. If you have If you use third party software to help you
3D data in another format, you must con- create the .dxf /.dwg/.obj/.3ds files that will
vert it into one these formats first. be turned into symbols, you should be
familiar with the concept of surface normals.
• Geometry and material information
stored in .3ds files are imported; cameras A surface normal is a vector
and lights are not. that is perpendicular to the
plane of a surface. This
• The 3D model must be composed of 3D
DWG or 3DSOLID solid entities, or face vector points in one
data. Faces are typically referred to as 3D direction, determined by the
faces, polygonal faces, or poly meshes. way the face is drawn.
Other types of entities such as lines, If the face is drawn
curves, circles, polylines, and free form clockwise, the surface normals are directed
surfaces can exist in the file but are not outward, if the face is drawn counter-
imported when the symbol is created. clockwise, the surface normals point inward.
This is true for all (.dxf /.dwg/.obj/.3ds)
file types.
926
Opening the Create Symbol Wizard
Symbol
Wizard
Architect generate faster. Chief Architect
assumes that the face on the positive side of
the normal vector is the outside face.
A time saving option, Make Faces Double
Sided, allows you to view faces from any
The cube on the left shows which direction perspective. See “Loading the 3D File” on
each face was drawn and the cube on the page 929.
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Chief Architect Reference Manual
928
Loading the 3D File
Ovens (built-in) Placement in cabinet is allowed if Inserts into Cabinet Top option is selected.
Refrigerators Placement in cabinet is allowed if Inserts into Cabinet Front option is
(built-in) selected.
Sinks (bathroom) Placement in cabinet is allowed if Inserts into Cabinet Top option is selected.
Sinks (kitchen) Placement in cabinet is allowed if Inserts into Cabinet Top option is selected.
Sinks (laundry) Placement in cabinet is allowed if Inserts into Cabinet Top option is selected.
Symbol
Wizard
Loading the 3D File
The options in the 3D window determine
how the symbol appears in 3D.
1
9
2
3
4
5
6
7
8 10
11
1 Enter the name and directory of the file If a file with faces containing more than
you want to import, or click Browse to
locate a file on your computer. four vertices is imported, the faces are
truncated, resulting in an object that appears
to have holes. The best remedy is to re-
export the model from the original application
using only triangular or quadrilateral faces.
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Chief Architect Reference Manual
930
Loading the 3D File
placed in Chief Architect. It is the point Z fields represent the difference between
where the X, Y, and Z axes intersect (0,0,0). the default Chief Architect origin for that
type of symbol and the origin from the
For example, the top surface of a smoke
original .dxf/.dwg/.obj/3ds file.
detector typically rests against the ceiling
bottom surface, while an armchair’s bottom • Check this box and enter new values to
surface typically rests on the top surface of manually adjust the origin. The values in
the floor. For an object to be placed correctly, the X, Y, and Z fields represent the offset
Symbol
of the origin point from the default Chief
Wizard
the origin must be at the right location.
Architect origin.
The origin of an object is defined when it is
created in a third party modeling program. Origin 0,0,0
Chief Architect also has default origins for located middle,
most object types. The following table lists bottom, back of
these default origins by symbol type. object
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Chief Architect Reference Manual
2D Block
Most 3D objects require 2D representation in The 2D Block window of the Create
floor plan view. 2D CAD blocks are not Symbol Wizard allows you to choose 2D
required for Windows, Doors, Cabinet CAD blocks from a variety of sources.
Doors, and Doorways.
5
2
3 6
4
1 Select Blocks From - Checking these Plan - Check this box if you want every
boxes populates the list with available CAD block that is currently in your plan to
2D CAD blocks. appear in the list. See “CAD Blocks” on page
870.
932
Cabinet Front Symbols
File - Check this box to include any CAD Create your own CAD blocks to represent
blocks contained in the 3D .dxf/.dwg/.obj/ symbols in floor plan view. The only
.3ds file. requirement is that the correct X and Y
dimensions are defined. An incorrect CAD
Generated - Check this box to automatically
block size causes inconsistent placement of
generate a CAD block based on an overhead
your symbol.
projection of the object.
It is usually best to build your CAD block
2 Available Blocks - The available 2D
Symbol
Wizard
with solid filled properties. This keeps
blocks display here.
background patterns and other objects from
3 Plan Fill Color - Select a color for the showing through.
background of the 2D symbol.
For more information on creating CAD
4 No Fill (transparent) - Select the blocks, see “CAD Blocks” on page 870.
check box to have the 2D background
Once the CAD object has been blocked it
transparent.
must be named. Select the item and click the
Use Plan Colors - Select the check box to
Open Object edit button to open the
make the background white.
CAD Block Specification dialog. See
“CAD Block Specification Dialog” on page
5 The selected CAD Block displays here.
872.
6 Enter an angle if you want to rotate the
2D CAD block from its original angle. Blocks can also be imported with the
The orientation of the 2D CAD block in floor Import Drawing Wizard, but nested
plan view is independent of the symbol blocks cannot be used in the symbol develop-
orientation in 3D view. ment process. See “Importing and Exporting”
on page 907.
Creating Your Own
CAD Block
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Chief Architect Reference Manual
If you selected Cabinet as the symbol displays, where you can specify the function
category, the Cabinet Front Symbols window of both the cabinet and its individual parts.
1 2
934
Symbol Options
Symbol Options
Symbol
Wizard
2
3
The options that display in this window vary, when the Light option is checked. Enter a
depending on the type of symbol being distance to offset the light source from the
created. symbol’s origin.
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Chief Architect Reference Manual
936
Symbol Options
Symbol
Wizard
width/depth modification is required. For modification,
depth must equal distance from back of block to point
wanted to attach to cabinet, in order for 2D CAD to show
properly.
Inserts into Fixtures Fixture rests on top of base cabinet, merging itself to it.
countertop Cannot be placed independently. Fixture is not select-
able.
Light Electrical Creates light source with available properties to individ-
ual symbols. Recognized by Plan Check as needing to
be connected to a switch.
Move casing Doorways This option only applies when a sill is present. Check this
out 1/2 inch, 1 and Windows box to have the casing moved out from the window or
inch at sill doorway. The option System Supplies Rectangular Cas-
ing must also be checked.
No default door Doorways Check this option to exclude a door from the doorway.
in this doorway and Windows
Outdoor Electrical Plan Check warns that this is not a waterproof switch/out-
let.
Outlet Electrical Can be placed automatically using the Place Outlets
option. Electrical Defaults determines placement above
floor.
Phone Electrical Presence is recognized by Plan Check. Uses outlet
default height.
Requires high/ Fixtures If against a wall, Place Outlets places an outlet of the
standard volt- appropriate type behind the fixture. Also makes fixture
age appear in Appliance Schedule.
Requires natu- Fixtures Appears in Appliance Schedule.
ral gas
Requires water Fixtures Appears in Plumbing Schedule.
drain
Sits on floor Fixtures and Default option for Fixtures. Places fixture on floor.
Furniture
Smoke Detec- Electrical Recognized by Plan Check as a requirement for certain
tor rooms.
Switch Electrical Recognized by Plan Check for connection to a switched
item. Electrical Defaults determines height above floor.
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Chief Architect Reference Manual
Sizing
The Sizing window allows you to control the In most situations, the default values for
size of a symbol and how it behaves when Width (X), Depth (Y), and Height (Z) should
resized. The object’s Width (X), Depth (Y), be left unchanged.
and Height (Z) are referenced to the nearest
1/16". The default size information for the Saving a symbol to the library that has
symbol appears, representing the actual been resized in both the Fixture
boundaries of the 3D object. Specification dialog and the Symbol
Specification dialog may result in incon-
sistent symbol properties. Symbols should be
resized in one or the other, not both.
938
Sizing
Symbol
Wizard
used. Size values larger than the 3D objects
can be used if a symbol needs to be spaced
away from other 3D items (e.g. toilets and
sinks that need minimum clearance). It resizes like this:
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Chief Architect Reference Manual
Stretch Zones
3 Stretch Zone - A Stretch Zone defines
an area between two planes that
stretches uniformly, leaving the area outside
unaffected.
Two Stretch Planes In the following example we want to
If you want to stretch the symbol without designate a Stretch Zone for an archtop. To
disrupting the outer arches, two stretch stretch only the middle when the archtop is
planes need to be specified. stretched vertically, select Height 1-2.
“Height” means that we are making the
In this example two YZ stretch planes are object taller, and “1-2” directs Chief
specified on the X axis, the first at -6", the Architect to the two planes that define the
second at 6". Stretch planes to the left of the area.
origin must be expressed as a negative
number, while stretch planes to the right are In the following example the area to be
positive. stretched is between 18" - 24" from the
bottom. Only this area becomes taller.
940
Materials
Symbol
Wizard
Materials
The Materials window of the Create many other specification dialogs. See
Symbol Wizard is like the Materials tab on “Materials Tab” on page 710.
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Chief Architect Reference Manual
942
Openings
Symbol
Wizard
Openings
The Opening window of the Create
Symbol Wizard displays only for
Windows and Doorways.
When creating a doorway or window
symbol, Chief Architect needs information
about the space that contains it. The Opening
window defines the specifications of the hole
to be cut. The required hole is the same as the
rough opening that would be created in
actual construction.
Edit the size of the opening by clicking the
appropriate side and entering the dimension.
If a window or doorway requires an arch top
opening or triangle, you must select more
than one opening section from the drop down
list to correctly show the opening in Chief
Architect.
You can approximate the opening for arch or
other odd shaped windows or doors by
specifying up to three sections.
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Chief Architect Reference Manual
944
Symbol Specification Dialog
Symbol
Wizard
a symbol and then add it to the library. See
determines whether the original symbol in “Adding a New Object” on page 675.
the library or a single copy of the symbol
placed in your plan is edited. Open Symbol
Edit> Open Symbol The Open Symbol edit button displays
when a symbol based object is selected
Any symbol from an Unlocked library in floor plan view or 3D view. Click it to
can be opened for specification and edited open the Symbol Specification dialog
from the Library Browser menu. Highlight a and edit the selected symbol.
symbol in the tree view of the Library The tabs on the Symbol Specification
Browser and select Edit> Open Symbol . dialog correspond to the windows in the
Create Symbol Wizard.
Type Tab
This tab is present when the Symbol
Specification dialog is opened for a
selected Fixture or Furniture object.
3D Tab
The options in this dialog are the same as the
3D window in the Create Symbol
Editing a symbol using Edit> Open Symbol Wizard. See “Loading the 3D File” on page
opens the Symbol Specification dialog 929.
and allows you to make changes to the
original symbol and all future instances of it.
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Chief Architect Reference Manual
946
Chapter 37:
Printing
Chapter Overview
Chief Architect offers a wide variety of Chapter Contents
printing options. The simplest and quickest • Introduction to Printing
method may be to print directly from any • Printers and Plotters
view using either the Print dialog or the • The Printing Tools
Print Image dialog. • Display Options and Printing
To create complete working drawings, you • Printing Directly from a View
can use the program’s layout facility. In a • Printing from Layout
layout file, you can customize a border and • Printing to Scale
title block that appears on each page. • Printing Across Multiple Pages
Different views can be set at different scales, • Printing to a PDF File
and each can be controlled individually. • Line Weights
Once sent to layout, views and details can be • Printing Text and Dimensions
resized, replaced, updated, rotated, relocated, • Creating Custom Sheet Sizes
and otherwise edited to your liking. For more • Print Model
information about layout, see “Layout” on • Troubleshooting Printing Problems
page 969. • Page Setup Dialog
• Print Dialog
Chief Architect also allows you to save your • Print Image Dialog
drawings in an electronic file format that can
then be sent to a printing service.
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Chief Architect Reference Manual
Introduction to Printing
Sheet Size - The dimensions of the final
Always familiarize yourself with your printed output. This may or may not be the
printer or plotter before a deadline. It same as the paper size. If the sheet size and
takes a little time to configure the machine paper size are the same, only one page is
properly when you first start.
required per sheet. See “Page Setup Dialog”
on page 963.
Chief Architect offers printing options for a
variety of needs. You will benefit from Paper Size - The dimensions of the paper to
understanding the output options clearly and be printed on. Specifying a paper size that is
choosing the one that makes the most sense smaller than the sheet size allows large
for the project at hand. drawings to be printed across multiple pages.
The preview diagram in the Page Setup
Output Options dialog illustrates the difference between page
Printing From Layout - For professional size and drawing sheet size. See “Page Setup
quality drawings and details in full size Dialog” on page 963.
format, printing from layout provides the
most control and the best results. For more
When a paper
information, see “Layout” on page 969.
size of 8½ x 11 is
Printing Directly From a View - For selected, 15
individual drawings or details, you may pages are
required to fill an
prefer to print directly from a view. The
Architectural D
process is quick and allows control over
drawing sheet
scaling, positioning, and line weights, size (24" x 36").
depending on the view type. See “Printing
Directly from a View” on page 952.
Printing to a Remote Plotter/Printer - Check Plot - A test printing, typically at a
Plans can be saved as a .pdf file and printed smaller scale, made before final output to
remotely. See “Printing to a PDF File” on large paper format. For more information,
page 953. see “Check Plots” on page 953.
Print Model - If your final printed output Line Weight - The thickness of a line. A
will be used to create a 3D model of your thicker lineweight is easier to see, but may
design, the Print Model feature works best. not show as much detail. See “Line Weights”
See “Print Model” on page 959. on page 954.
Printing Scale - Drawings are often printed
Terminology to scale for accuracy. ¼" = 1' and 1 m = 50 m
There are a few terms that you should are examples of common scales. When
familiarize yourself with. accuracy is not important, drawings can also
948
Printers and Plotters
Printing
sheets of paper such as 17 x 22" (ANSI C), find the version and creation date of the
22 x 34" (ANSI D) or 34 x 44" (ANSI E). driver currently in use. If you experience
printing problems and yours is not the latest
Print Drivers driver, consider replacing it with an updated
driver. Visit your printer manufacturer’s Web
Print driver programs are interpreters site for more information.
between software programs and the printer.
The drivers are usually created by the Windows provides information about
manufacturer of the printer and are typically installing print drivers. To access Windows
updated regularly. Different drivers are used help, select Start> Help. If you have
for different versions of Windows. It is problems installing a print driver, refer to
useful to keep track of the drivers for each your printer documentation for technical
printer or plotter and update them whenever support.
the Windows operating system is changed.
Options available with one driver may
Note: You should only update your printer not be available with another. Printers
driver if you are having problems printing. and plotters supported in one version of
Windows may not be supported by the
manufacturer in another.
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Chief Architect Reference Manual
Print Preview - Shows how your view setup. See “Clearing Printer Information” on
appears when printed. See “Print page 965.
Preview” on page 951.
Print - Prints the current view or Toggle Buttons
layout sheet. See “Print Dialog” on Toggle buttons are either on or off. When on,
page 965. they appear depressed and remain depressed
Print Image - Prints a screen view until clicked again. See “Toggle Buttons” on
including images, textures and page 70.
backdrops. See “Print Image Dialog” on Show Line Weights - When this is on,
page 967. line weights appear on screen as they
Print Model - Opens the Print will print. See “Show Line Weights” on page
Model dialog print plan templates for 951.
making a physical model of your plan. See Show Sheet - Turn this toggle on for a
“Print Model” on page 959. preview of your plan relative to the
File>Print>Customize Sheet Sizes - Allows current sheet size. See “Show Sheet” on page
you to create custom sheet sizes. See 951.
“Creating Custom Sheet Sizes” on page 958. Print Preview - Turn this toggle on for
Clear Printer Info - Clears the printer a preview of how your plan will appear
information associated with the current page when printed. See “Print Preview” on page
951.
950
Display Options and Printing
Printing
and dashed lines as they will appear on the display on all edges of the drawing sheet. See
printed page. “Print Drivers” on page 949.
When Show Line Weights is off, dashed When Show Sheet is on, the drawing
lines look the same, regardless of the zoom sheet behaves as an object.
factor. • When selected at its border the sheet has
edit handles, allowing it to be resized,
Show Line Weights can also be turned relocated, and rotated. See “Editing
on or off in the Preferences dialog. See Objects” on page 79.
“Appearance Panel” on page 184.
• If the sheet size is changed, the drawing
sheet dimensions update in the Page
Print Preview
Setup dialog. See “Page Setup Dialog”
Select File> Print> Print Preview for on page 963.
an on-screen representation of how the • Dimension lines locate the borders of the
current view will appear when printed. sheet. These dimensions can be used to
Objects such as camera symbols that do not relocate other objects in relation to the
print do not display in Print Preview. Text sheet. See “Moving Objects Using
and dimension objects appear on-screen as Dimensions” on page 804.
they will on the printed page.
Note: Specifying a standard sheet size
When Print Preview is on, the toggle in the Page Setup dialog is preferable to
editing the sheet size on-screen.
buttons Show Sheet and Show Line
Weights are overridden. Center Sheet
Select File> Print> Center Sheet to
center the drawing sheet on the
drawing. This moves the sheet relative to the
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Chief Architect Reference Manual
drawing but does not affect the coordinates drawing sheet is independent for each floor
of objects in the drawing. The location of the of the model.
Printing to Scale
Several different print scaling options are Orthogonal views can be printed to scale.
available. The type of view that you are
The scale set in the Page Setup dialog is
printing determines which options you may
inherited by the Print and Send to Layout
choose from.
dialogs. This scale can be overridden on an
individual basis in either of these dialogs.
Orthogonal Views See “Print Dialog” on page 965 and
Floor plan views, cross section/elevation “Sending Views to Layout” on page 975.
views, CAD details and layout pages are Select File> Print> Scale to Fit in an
orthogonal views, which means: orthogonal view to select a suitable
• Your line of sight is at a right angle to all scale and recenter the drawing sheet so that
objects in the view. everything fits on the sheet.
• Objects do not appear to decrease in size Imperial drawing scales are typically noted
as their distances from the viewer in inches per foot. Larger scales, such as 1
increase.
952
Printing Across Multiple Pages
inch = 50 feet or 1:200m, are often used for how much of the printed page to fill. 50%
property layouts. causes the print to be 50% of both the height
and width of the paper, not including the
Once a view has been sent to layout, there
non-printable border. If printing to an 8½ x
are a variety of additional scaling options.
11 page with a 1" non-printable border in
See “Rescaling Views” on page 980.
each direction, 100% would print 7½ x 10,
and Full Page 50% would print 3¾ x 5. Each
Perspective Views printer may vary slightly.
Vector and render camera views and render
overviews are referred to as perspective Check Plots
views, which means:
A check plot is a test print that allows you to
• Your line of sight can be at any angle to print at a reduced scale on smaller, less
the objects in the view. expensive paper so you can check that the
Printing
• Objects seem to decrease in size as their drawing will print as expected.
distances from the viewer increase. In a check plot, the drawing scale is
Perspective views cannot be scaled. temporarily adjusted to a specified fraction
of its true value. Both drawing scale and line
Perspective views cannot be printed to scale. weights are subject to this scale adjustment.
If Fit to Paper is selected in the Print
dialog, a percent value can be set that defines
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Chief Architect Reference Manual
Creating a .pdf document requires that a .pdf Page Setup dialog. See “Page Setup
printer driver be installed on your computer. Dialog” on page 963.
This is not a physical print device, but a
software program that is recognized as a 2. Select File> Print> Print to open
printer by all other programs and creates a the Print dialog. Your .pdf printer driver
.pdf file that can be read and printed using is listed as the selected printer.
Adobe® Reader®. 3. Select the needed options in the Print
When you print to a .pdf print driver, you dialog, then click OK.
will be asked for a file name and destination 4. In the Save As dialog, select a File
automatically. name and Save in location for your .pdf
file. For more about the Save As dia-
To print to .pdf log, see “Saving a Plan or Layout File”
on page 160.
1. Select your .pdf printer driver as you
would select any other printer in the The PDF995 .pdf driver is available on
the Chief Architect installation disks.
Line Weights
The weight of a line refers to its thickness on • Most objects’ line weights can be set in
the printed page and is described in absolute their specification dialogs. See “Line
terms as a fraction of a unit, often 1/100th of Style Tab” on page 851.
a millimeter or 1/1000 of an inch. • The line weight for a group of objects can
You can specify the Line Weight Scale by be set by layer. See “Layer Display
defining the denominator and the unit used in Options Dialog” on page 218.
this fraction in the Page Setup dialog. See • The line weights for walls in floor plan
“Page Setup Dialog” on page 963. view are defined by wall type in the Wall
In Chief Architect, line weights are assigned Type Definitions dialog. See “Wall
to objects, patterns or layers using whole Type Definitions Dialog” on page 251.
numbers that correspond to the numerator of • The line weights of material pattern lines,
this fraction. which are visible in Vector Views, can be
set in the Define Material dialog. See
Your preferred line weights and line weight
“Define Material Dialog” on page 712.
scale can be saved in your template plan and
layout files. See “Template Files” on page • The line weight for fill patterns is set for
167. individual objects on the Fill Style tab of
their specification dialogs. See “Fill Style
The method for changing the line weight for Tab” on page 864.
a particular object depends on the object and
the type of view.
954
Line Weights
• The line weight applied to surface edges Dialog” on page 976 and “Rescaling Views”
in Vector Views can be set in the Print on page 980.
dialog. See “Print Dialog” on page 965.
Note: Under most circumstances, you should
• The end cap length of dashed lines in
select Use Layout Line Scaling when sending
floor plan view is controlled in the views to layout.
Preferences dialog. See “Line
Properties Panel” on page 200. Line weight scaling affects both line weights
• An assigned line weight of 0 draws a line and line styles and can be particularly
weight of 1 pixel, the thinnest line weight noticable with dashed line styles.
a printer allows. How thick this is varies
In the following image, the same floor plan
from printer to printer. See “Printers and
view has been sent to layout twice, at two
Plotters” on page 949.
different scales. The view on the left was sent
Printing
at the same scale as the original view,
Line Weights and Scaling 1/8” = 1’. The view on the right was sent at
When a view is sent to layout, line weights 1” = 1’, or magnified eight times, to show an
may be affected by the drawing scale area of the plan in greater detail.
selected for the view. This occurs when the
layout view’s scale is different from the
drawing scale of the original view.
For example, assume that you have an object
in a view with a line weight of 20, and that
the view’s drawing scale is 1 mm = 50 mm.
• If you send the view to layout at 1 mm =
25 mm scale, twice the original scale, the
resulting printed line weight for this
object will increase to 40 instead of 20.
• If you send the view to layout at 1 mm = Because the view on the right was sent to
100 mm scale, half the original scale, the layout at a scale other than that of the
resulting printed line weight for this original, it is subject to layout line scaling.
object will decrease to 10 instead of 20.
The solid lines representing walls, cabinets
You can specify the drawing scale for any and doors are rescaled to be eight times
orthogonal view by opening the Page thicker than in the original view.
Setup dialog while in that view. See “Page
Setup Dialog” on page 963. Similarly, the dashed lines representing the
door jambs are rescaled so that the dashes
For any layout view, you can specify whether and the spaces between them are eight times
the original line weight is maintained or not larger than in the original view.
in the Send to Layout and Change
Scale dialogs. See “Send To Layout
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Chief Architect Reference Manual
Legacy Plans
When plans and layouts created in prior
versions of Chief Architect are opened in
Version X1, they assume the Page Setup
settings, including the Line Weight Scale,
specified in the Preferences dialog. See
“Text & Page Setup Panel” on page 189.
When working with legacy files, using a
Line Weight Scale of 1 = 1/X, where X is the
with Use Layout Line Scaling enabled DPI of your printer, will produce the most
Because the view in this example is scaled faithful translation from the previous
eight times larger in this case, the dashes and version.
line weights look relatively small and fine
956
Printing Text and Dimensions
Printing
Default text character height is set in the ½" 12”
Text Defaults dialog. See “Text Defaults” 3/8" 9”
on page 838. ¼" 6”
1/8" 3”
Dimension number height is affected by E ¾" = 1' 1" 16”
scaling the same way text is and is set in the ½" 8”
Dimension Defaults dialog. See 3/8" 6”
“Dimension Defaults” on page 176. ¼" 4”
1/8" 2”
The following tables detail the resulting print
height when character height is assigned at a If, for example, you print or send a view to
given scale. These tables can be used to layout at 1/8"=1' scale, refer to Section A.
determine the necessary character height for
printed output of a certain size. In Section A, find your Desired Print Height,
then note the Necessary Character Height
The relationship between character height that you need to use.
and printed scale is also addressed in the
Text Specification dialog. See “Sizing For text in layout views to be 1/8" high, for
Text” on page 824. example, the character height in the drawing
needs to be set at 12.
Imperial Plans
Metric Plans
Necessary The following table is a metric equivalent of
Plan Scale Desired
Character the imperial dimensioning system.
in Layout Print Height
Height
A 1/8" = 1’ 1" 96”
½" 48”
3/8" 36”
¼" 24”
1/8" 12”
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Chief Architect Reference Manual
D 1:100m 25 mm 250 mm
Necessary 20 mm 200 mm
Plan Scale Desired Print
Character 15 mm 150 mm
in Layout Height
Height 10 mm 100 mm
A 1:25m 25 mm 62.5 mm 5 mm 50 mm
20 mm 50 mm E 1:200m 25 mm 500 mm
15 mm 37.5 mm 20 mm 400 mm
10 mm 25 mm 15 mm 300 mm
5 mm 12.5 mm 10 mm 200 mm
B 1:50m 25 mm 125 mm 5 mm 100 mm
20 mm 100 mm
15 mm 73 mm
10 mm 50 mm Different fonts may introduce slight vari-
5 mm 25 mm ations in text height. When conducting
C 1:75m 25 mm 187.5 mm your own printing tests to determine optimal
text height in a Layout, we recommend using
20 mm 150 mm
a true-type or open-type font.
15 mm 112.5 mm
10 mm 75 mm
5 mm 37.5 mm
958
Print Model
• Click New to create a new sheet size. • The data for this dialog is stored in the
• Select a sheet size and click Copy to cre- “sheetSizes.sheet” file in the program
ate a duplicate sheet size. directory.
Printing
Print Model
The Model Maker allows you to create a Printing the Model
template of your plan that can be printed to
scale and assembled into an actual 3D model. The best way to understand how the various
Three groups of templates are used in the options affect the final product is to make a
process. Walls and roofs are printed very simple two story plan and try them out.
separately. These can then be placed onto a To print the model templates, choose File>
floor plan view, which is printed as a layout
for the entire model. Print> Print Model . The Print Model
dialog opens.
Since different people build house models in
different ways, the Model Maker focuses on
providing the most necessary tools. It may
not necessarily give you everything you
might want in order to build house models
your way. For example, you may want to
affix tabs to certain wall or roof edges to help
attach them to their neighbors. While you
can draw some of these things onto printed
sheets, the system does not provide them
automatically. What it does provide is
accurate templates for wall and roof sections.
Combining these with your own skills helps
you create professional quality models.
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Chief Architect Reference Manual
2
3 10
4
5 11
6 12
7
8
13
14
9
1 Printer - Select the printer for your 5 Fold Interior Down - Check this box
model. Larger sheet sizes are better. to print the interior surface of a wall
Landscape is usually the best mode for above its corresponding exterior surface and
printing models. If it is not your default upside down. This allows both walls to be
printing mode, it can be selected via the cut in one piece and folded over. This is
Properties button. convenient when making a separate model
for each floor to show its interior.
2 Printer Info - Information about your
printer and its current setup displays
6 Combine Floors - Check this box to
here. Check this box if you prefer to Print to print together the exterior surfaces of
File instead. walls that are on top of each other. Interior
surfaces of those walls still print separately.
3 Walls - Clear the check box to prevent
walls from printing. Allow Offset - This modifies the outcome of
the Combine Floors Option. Normally the
4 Exterior Only - Check this box to main layers of stacked walls must be closely
suppress interior wall surfaces.
aligned and have the same thickness for
Normally it is only the exterior walls that
walls to combine. Check this box to allow an
display in a model. If interior walls and
offset of up to six inches (15 cm) and allow
surfaces are produced, much more paper is
different thicknesses.
required. Interior surfaces are typically
printed when composing a model of only the
7 Railings - Check this box to print
current floor, without a roof. railings along with walls.
960
Print Model
Printing
thickness of the material you use for the
amount of paper.
floor platform.
Foundation Walls - Walls on floor zero, the
foundation floor, still print unless they are 14 Print in Color - This option depends
on whether you have a color printer.
specified as foundation walls on either the
Check this box to print in color.
General or Foundation tab of the Wall
Specification dialog. See “Wall
Specification Dialog” on page 259. Assembling the Model
Roofs - Remove check from box to Once the templates have been printed, they
9 are ready to be assembled. You need scissors
suppress roofs from printing.
and an adhesive and a rigid material that can
Plan View Instructions - Remove check be easily cut and glued, such as thin
from box to suppress floor plan view cardboard or styrofoam, to provide support
instructions from printing. for the 3D model.
10 Copies - Use the spin box to specify the Floor Plan View Template
number of copies to be printed.
Begin by laying out the floor plan view,
11 Scale - Specify the scale to be printed which is used as a layout for the entire 3D
in inches per feet. A simple ratio (1:48 model. If your floor plan view template
for example) is used for metric plans. printed on a number of sheets, they should be
The system arranges as many wall or roof combined into one. Exterior and interior wall
sections as possible onto a single sheet. For surfaces should match throughout.
larger scale models, a printer with a larger Adhere your complete floor plan view
sheet sizes is helpful. If any wall surface, template to a sturdy and dedicated surface to
roof surface, or floor plan view covers more provide support for your walls.
than one sheet, it prints by itself on the
number of sheets required. Models with large
surfaces may require a lot of paper.
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Chief Architect Reference Manual
962
Page Setup Dialog
Once the printer prints properly from the and browse the Technical Support section of
other graphics programs, it should print from our Web site at www.chiefarchitect.com.
Chief Architect.
ChiefTalk
Help Database
Another helpful source of information about
For answers to frequently asked questions printing and other topics is the Chief
regarding printing and other topics, select Architect user forum, ChiefTalk. Select
Help> Visit Chief Architect Web Site Help> ChiefTalk to launch your Internet
browser to this web site.
Printing
Select File> Print> Page Setup to The settings in this dialog, including the
open the Page Setup dialog. selected printer, are specific to the current
orthogonal view or layout file, and are saved
The Page Setup dialog is only available
with the .plan or .layout file.
when an orthogonal view is active. When a
perspective view is active, File> Print>
Page Setup cannot be selected.
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Chief Architect Reference Manual
1 Click the Printer button to select the imperial and metric units of measurement are
current printer or edit its settings. If you available and can be selected independently.
have questions about your printer’s settings,
The units of measurement available here can
consult its documentation.
be controlled in the Preferences dialog.
2 Select the printer paper Size and See “Unit Conversions Panel” on page 195.
Source. The options available in these
This scale is applied for printing purposes
drop-down lists are controlled by the
only and has no effect on the plan scale.
currently selected printer’s driver.
The Drawing Scale acts as the default scale
Specify the Orientation of the printer paper.
for the Print, Printed Size Input, and
Check Show Page Breaks to display page Send to Layout dialogs.
breaks as grey lines across the drawing sheet
in the plan or layout view when Show Sheet 5 Select the Line Weight Scale. See
“Line Weights and Scaling” on page
is enabled. See “Show Sheet” on page 955.
951.
Check Automatic to have the program
Plotters can often have paper inserted
specify the line weight scale and adjust it to
into the machine in either of two orienta- maintain line thickness and dash size when
tions. Test your own machine and refer to the the drawing scale is changed. Automatic
printer manual to find out which way to insert Line Weight Scale is based on a 1/4 inch = 1
the paper for correct results. foot drawing scale and 1= 1/300 inch line
weight scale and is an option for .plan files.
3 Specify the Size of the Drawing Sheet, Plan files originally created in one of the
which is the final printed output.
Better Homes and Gardens Home Designer
Click the Customize button to open the products have Automatic checked by
Customize Sheet Sizes dialog. See default; however, this option is not normally
“Creating Custom Sheet Sizes” on page 958. recommended. See “Line Weights” on page
Specify the Orientation of the drawing 954.
sheet, which is the orientation of the entire Automatic Line Weight Scale is not
drawing. The dialog preview at right updates available in .layout files.
as the orientation is changed.
Setting the line weight to zero (0) for
Check Show Drawing Sheet to display the
any object or group of objects causes
drawing sheet on screen. the line weight to print as thin as is possible.
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Print Dialog
must be set separately. See “Text & Page Clearing Printer Information
Setup Panel” on page 189.
Select File> Print> Clear Printer Info to
7 A line weight preview shows how clear the printer-specific information stored
changes to the drawing scale affect the in the Page Setup dialog.
printed size of various line weights at the
current Drawing Scale. This is useful for creating template plans
without an associated printer. See “Template
Files” on page 167.
Print Dialog
Direct printing can be used with any printer
and any sized paper. To print directly from Render views can be printed using the
Printing
any floor plan view or cross section/elevation File> Print Image command.
5
3
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Select the Print to file check box to create a To print a check plot, select Check Plot at
file for remote printing. and choose a scale adjustment from the drop-
down list. This temporarily modifies the
In the Print To File dialog, be sure to give the
scale but does not alter the scale specified in
file name a .prn or .plt extension.
the Page Setup dialog. Line weights are
also subject to the temporary scale
adjustment. If a drawing sheet larger than the
printer paper is specified, a check plot prints
across multiple pages.
Do not check Print to file if you are creating Note: None of these options override the
a .pdf file. See “Printing to a PDF File” on printer paper size specified in the Page
Setup dialog.
page 953.
Printing to a PDF file is often preferable 4 Check the accuracy of your printed
to printing to file. For more information, scaled documents using Height/Width
see “Printing to a PDF File” on page 953. Correction. If your scaled documents are not
correct, you can fine tune or calibrate the
printer with these adjustments. These
2 Specify the Print Range. numbers are multiplied into the scaling units.
From a layout file, select Current Page Such corrections should only be necessary if
or All. By default, the current page is you are using a dot matrix printer.
selected.
Current Screen prints only the portion of Check printer calibration by printing a
the entire View showing on screen. four foot square at ¼” = 1’-0”. Measure
the print to see if it measures out exactly 1"
Entire Sheet prints the entire sheet even square.
though you may be zoomed in on a portion of
the view.
5 Copies - Define the number of copies.
Note: If you are zoomed out, and Current
Screen is selected, any white space around Check Print in Color to print in color or
the plan is calculated for printing. clear the check box to print in black and
white.
3 Fit to Paper prints the plan on one When Print in Color is not checked, solid
page. The program uses whatever scale fills, including the shaded areas of vector
is necessary to fit the plan on one page. If a views, print as either black or white,
percentage less than 100 is specified, only depending on which is closer to the fill color.
that portion of the printable area is used.
Most black and white printers print a grey
Select To Scale to print at the scale specified scale approximation of the colors if Print in
in the Page Setup dialog. See “Page Setup Color is selected.
Dialog” on page 963.
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Print Image Dialog
Printing
printed. This can greatly improve print speed
3D view has been sent to layout, select Edit>
when printing vector views, but a lot of
Edit Layout, and then select the line to be
memory is required. This method is not
modified. See “Editing Layout Lines” on
normally recommended for layouts, plans, or
page 983.
details; however, it may help you avoid
issues with certain printer drivers for older
2 3
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Chief Architect Reference Manual
1 Specify Printer parameters. Select the Print to file check box to send the
print to a file for remote printing. For more
Choose a printer from the Name list.
information, see “Printing to a PDF File” on
Click Properties to verify that the printer is page 953.
configured correctly. Paper size, orientation,
and other settings are accessed here. 2 Specify the Print Range.
3 Specify the number of Copies.
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Chapter 38:
Layout
Layout
Chapter Overview
Introductory Training Video: Creating Layout files can be printed on any printer
Layouts that uses a Windows driver. Layout files can
also be printed to a file for off site printing.
Classroom Design Project Training
Video: Creating a Layout File for When you are ready to print a layout file to a
Working Drawings printer or plotter, refer to the chapter on
printing and plotting for information about
What’s New In Version X1 Training
controlling the final printed product. See
Video: Layouts
“Printing & Plotting” on page 947.
The Chief Architect layout facility provides a
set of easy to use tools for arranging multiple Chapter Contents
views and/or details on a single page for • The Layout Tools
printing. You can create and print sets of • Preparing for Layout
working drawings or blueprints in almost any • Creating a Layout File
paper size. • The Current Page
Each layout can contain many pages, and • Layout Page Zero
each page can contain multiple views, • CAD and Text in Layout
details, images, CAD objects, text, or • Images in Layout
schedules. • Sending Views to Layout
• Keeping Layout Views Current
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Preparing for Layout
Click the Show Layout button to Select a layout view and click the
switch to a layout file that is currently Rescale Layout edit button to open the
open. Change Scale dialog and apply a different
scale. See “Rescaling Views” on page 980.
Edit Buttons Select a layout view and click the
Select a layout view and click the Relink File edit button to open the
Open View edit button to open the Choose Layout File Reference dialog
view that was originally sent to layout. This and relink the selected layout view. See
tool is only available for dynamic views. See “Relinking Layout Views” on page 987.
“Editing Dynamic Views” on page 980. Other edit buttons are available. These
buttons are common to other views. See
“Edit Toolbar Buttons” on page 71.
Layout
printer. There are a few things that are PDF wrter such as PDF995, which is
helpful to keep in mind. supplied with Cheif Architect. See “Printing
to a PDF File” on page 953.
Printer Setup Find out what paper size the printer company
uses and select it in the Page Setup dialog.
You can print to any printer that uses a
See “Page Setup Dialog” on page 963.
Windows driver. You can change the current
printer at any time in the Page Setup
dialog. See “Page Setup Dialog” on page Check Plots
963. If a large size printer has been chosen for the
layout, it is still possible to run a check plot
on a smaller printer. This allows you to make
final checks before printing to the larger
sizes. See “Check Plots” on page 953.
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To open an existing layout file, select File> same directory as the plan files from which
Open Layout . Browse to a directory and views have been sent to the layout pages. See
select the layout file to open. “File Management” on page 157.
Only one layout file can be open at a time. Although it is possible to use multiple plan
When a layout file is open, it is listed at the files with a layout, it is generally best to
bottom of the Window menu as an open associate only one plan file with a layout and
view. Layout files are also listed in the use the same file name for both.
Project Browser. See “Project Browser” on When you save your layout, take a moment
page 165. to also save the plan file associated with it.
If a layout file is not open when you try to
When a view is sent to layout, the lay-
send a view to layout, a warning message out view is linked to the .plan file. Do
will ask you if you want to create a new not change the path name by moving the
layout file. See “Sending Views to Layout” .plan file to a new folder or renaming it. If the
on page 975. path name is changed, the link in the layout
file must be reestablished for the view to
Select File> Save to save the layout file. appear in layout. Use the Relink File tool or
It is important that you save the layout in the resend the drawing to layout. See “Relinking
Layout Views” on page 987.
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Layout Page Zero
Layout
borders for your layout pages on sheet zero.
For information about the printable area, see
“Show Sheet” on page 951.
ac e
pl
Re
Drawing borders may be simplified by
making a few changes in the Preferences
dialog and your plan defaults. When you
have finished creating borders you may want 5. Select the rectangular polyline, click the
to reverse these changes.
Copy/Paste edit button, and drag
To create border lines on a layout page one of the corner edit handles to the
inside. A concentric copy of the polyline
1. In the Layout Defaults dialog, set the is made.
Snap Grid/Units to the desired distance 6. Thicker borders can be created by defin-
between border lines. A setting of ½ dis- ing the color, style, and/or line weight
plays a snap grid in ½ inch increments. for the CAD objects.
See “Layout Defaults” on page 990.
7. It may be easier to see your final product
2. With layout page zero open, Select with the snap grid and the reference grid
CAD> Boxes & Framing> Rectangu- turned off. See “Layout Defaults” on
lar Polyline . page 990.
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Images in Layout
Images in Layout
Images can be imported into a layout file just A selected image has edit handles that allow
as they are imported into floor plan view. See you to resize, relocate, or rotate the image.
“Importing Picture Files” on page 890. See “Editing Picture Files” on page 891.
Once imported into layout, an image can be Render and Raytrace views sent to layout are
selected and opened for specification in the treated as imported images embedded in the
Picture File Box Specification dialog, file. See “Picture File Box Specification
including line style, fill style, and Dialog” on page 893.
transparency information. See “Picture File
Box Specification Dialog” on page 893. Embedded images increase layout
file size. Limit the number of large
and/or multiple images.
Layout
Layout File 1. Prepare the view so that objects that
should be seen are visible and those that
Layout files can contain many different
should not are suppressed. See “Layer
views and details sent to it from one or
Display Options Dialog” on page 218.
more plan files. To send a view to layout,
select File> Send to Layout.
Remember that if the Reference Display
When a view is sent to layout, the program is turned on when a view is sent to lay-
sends it to the layout file that is currently out, it cannot be turned off later. See
open. While more than one plan file can be “Reference Display” on page 369.
open at once, only one layout file can be
open at a time. If there are layer settings that you use
often, it may be helpful to define custom
If no layout file is open, the program layer sets for your layout files. See “Layer
searches for a layout file with the same file Sets” on page 216.
name as the plan that the view is being sent
from. If it cannot find such a layout file, the
2. Select File> Send to Layout . In the
program asks if you want to create a new
Send to Layout dialog, the available
layout and send the view to it.
options vary depending on the type of
view being sent to layout.
3. Click OK to send the view to the speci-
fied layout page.
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1 3
2 4
1 Select a radio button to specify the 2 Which Send Options are available
method of Scaling for the view sent to depends on the type of view being sent
layout. to layout.
• Select Fit to Sheet to send the view to • Select Entire Plan/View to send to lay-
layout at no specific scale. The view can out the extent of the plan that is visible
be resized on the layout sheet later.
when you click Fill Window . This
• Specify the exact scale for the view in option is available for vector views, wall
layout. The view can be rescaled later details, and cross section/elevation views.
from layout if necessary. Both imperial
• Select Current Screen to send only what
and metric units of measurement are
is shown on screen to layout. This option
available and can be selected indepen-
is available for vector views, wall details,
dently.
and cross section/elevation views.
• When views are sent to layout at different
• Select Current Screen As Image to send
scales, line weights and line styles are
only what is shown on screen to layout as
subject to the same scaling. In most cases
an embedded image. See “Picture File
this is not desirable. When Use Layout
Box Specification Dialog” on page 893.
Line Scaling is checked, the lines in
This option is available for all views, and
views sent to layout appear the same as
is the only option available for render and
lines drawn directly on layout. See “Res-
raytrace views.
caling Views” on page 980. This option is
available for vector views, wall details, • Select Make Copy of Active Layer Set
and cross section/elevation views. and specify a New Name to create a copy
of the currently active layer set and refer-
ence this copy from the layout view. The
copied layout set is saved with the plan
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Keeping Layout Views Current
file that the view is sent from. This option tings when the view is sent to layout. If
is maintained between sessions. unchecked, the vector view respects the set-
tings in the 3D Settings dialog when sent
If Make Copy of Active Layer Set is to layout. See “3D Settings Dialog” on page
unchecked, the currently active layer 757.
set is applied to the layout view. If a layer set
is modified after a view is sent to layout, Check Use Pattern Line Defaults and spec-
those changes affect the view. ify a Default Pattern Weight to override the
Line Weight setting on the General tab of the
3 Specify the desired Send Position for Define Material dialog. See “Define
the view. These options are available Material Dialog” on page 712.
for all views.
Uncheck Merge Generated Lines to prevent
Send to Layout Page # - Enter a page the merging of colinear lines. Horizontal and
number to send the view to. vertical lines still merge.
Check Snap to Active CAD Point to snap If Merge Generated Lines is selected and a
the view you are sending to layout to the cross section/elevation view is sent to layout,
active CAD Point. See “Temporary Points” the program merges any lines that are
on page 845. superimposed or parallel with each other so
that the layout has only one line rather than
Check Show Layout Page to go to the
several. This makes the final view easier to
Layout
selected layout page when you click OK.
edit in layout if necessary, but may slow
4 The Vector View Options are available down the process of sending 3D views
when a Vector Camera View, Vector containing non-vertical or horizontal lines to
Overview, Wall Elevation View, or Cross layout.
Section/Elevation View is sent to layout. See
“Vector View Tools” on page 734. These set- This option is not available for floor plan
tings are preserved between sessions. views, Render Views, Raytrace Views, or
CAD Detail views.
Check Use Edge Line Defaults and specify
a Default Line Weight to override all layer
specific and object specific line weight set-
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Editing Layout Views
Layout
With the exception of Cross Section/
Elevation , Backclipped Cross Section
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Rescaling Views
border and click the Rescale Layout View
Floor plan views, cross section/ edit button or select Tools> Layout>
elevations, wall elevations and CAD Rescale Layout View. The Change Scale
details sent to layout can be rescaled. To dialog opens.
change the scale of the view, select the
980
Displaying Layout Views
Layout
Video: Layers - Layers and the Layout quickly do either using the Layout Box Lay-
File ers edit tool.
Select Window> Show Layout to
make the layout file that is currently
Do not delete layer sets that are used in
open the current view. You can also press layouts.
Ctrl + Tab on your keyboard.
When a view is sent to layout,the active layer
To use the Layout Box Layers tool
set is used. Some view types give you the
option of duplicating and renaming the active
1. Select a layout view.
layer set before sending the view to layout.
See “Sending Views to Layout” on page 975. 2. Click the Layout Box Layers edit
Once sent to layout, static views cannot be button to open the Layer Display
changed. See “Dynamic & Static Views” on Options dialog. If this edit button does
page 977. not display, the view is not dynamic.
• The layer set for the layout view dis-
The layer set referenced by a dynamic view plays at the top of the dialog.
is saved with the plan rather than the layout
• The settings for the currently selected
file, and the display of the view can be
layer display below.
modified either by editing the referenced
layer set or by selecting a different layer set 3. You can make changes to settings of the
current layer set.
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The Layout Page Display Options use this dialog, see “Layer Display Options
dialog is very similar to the Layer Display Dialog” on page 218. For information about
Options dialog, but only controls the controlling the display of views sent to
display of the layout borders and any objects layout, see “Displaying Layout Views” on
added to it such as text, dimensions, and page 981.
CAD objects. For information about how to
982
Opening Layout Views
Layout
to layout can be selected, edited and Objects” on page 92.
drawn using the Edit Layout tool. Changes
made using this tool have no effect on the 3D Adding New Layout Lines
model.
Add a line to a layout vector view by clicking
The full set of CAD editing tools is not the Edit Layout button, selecting a
available when using Edit Layout. In layout view, and dragging a new line within
many cases, it is more efficient to edit lines in
the layout box. Once drawn, this line can be
a vector view by sending it to a CAD detail for
edited like any other layout line and
editing first. See “CAD Detail From View”
maintains its position in relation to the layout
on page 751.
view it was drawn in.
Selecting Layout Lines
Editing Layout Lines
CAD lines in vector views sent to layout
When a line is selected, use the edit handles
cannot be edited with the Edit Layout to change its size, angle, and position, as
tool. Only lines generated by the program with standard CAD lines. A selected layout
can be edited using this tool. line can also be deleted like a standard CAD
To select a line in a layout view, click the line.
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1 5
6
2
7
3
4
1 Weight for Selected Lines - If this 4 Pattern Lines are define patterns such
value is set to -1, the selected lines use as brick, siding, and shingles.
the Default Weight for their line type
defined in the lower part of this dialog. 5 Highlight Certain Weight - Check this
box to isolate lines of a specific weight.
Default Weights - Set the line width for all This activates the rest of the Highlight
Normal lines and all Pattern lines. Weight section, where you can specify
which weights of lines are highlighted.
2 Selected lines can be changed to take
on the properties of either the Pattern
6 All Lines Editable - Check this box to
Lines or the Normal Lines. select all layout lines, even those that
are not highlighted. If All Lines Editable is
3 Normal Lines define the edges of the not checked, only highlighted lines are
surfaces of the 3D objects.
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Managing Layout Links
selectable until you return to this dialog and unchecked, the highlighted lines of the
uncheck Highlight Certain Weight. specified weight are simple to select by
holding down the Shift key and dragging a
7 Normal Lines / Pattern Lines - marquee around the view (inside the border).
Specify the line weight for each line
Only the highlighted lines are selected.
type to highlight. If All lines editable is
1
3
2
Layout
Layout line color can be changed for the
2 Check Use Default Color to restore the
selected lines only or for the entire layout selected layout lines to the default color
line type. for that line type.
1 Click the box under Color for Selected 3 Use the menu to define new Default
Lines and choose a new color from the Colors for Normal Lines and for
menu to change all selected lines to the Pattern Lines. Unless changed individually,
newly defined color. every layout line in that view takes on the
newly defined color for its line type.
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• Save plan files in the same folder as the 1. Files in the same folder or subfolder as
layout, or in a sub-folder in that folder. the layout.
• Legacy plan files referenced by a layout 2. Files in the directory the files were sent
must have the .plan file extension. Plans to the layout from.
from version 9.5 and prior with the .pl 3. If files of the same name as those
file extension cannot link to .layout files. originally sent to the layout are not
• Custom graphics included in a plan or found in these locations, the Layout
layout should be embedded in the file or Files dialog displays. See “Layout Files
saved in the same folder as the layout. Dialog” on page 987.
• Plan files used to save CAD details or
other information should be copied and To relocate missing files
saved in the same folder as the layout.
1. Select the file and then click the Browse
• Plan files should never be renamed. If a button to locate the file. Click Open to
new name is desired, make a copy of the restore the link. When all missing files
file and rename it. Changes made in the have been restored, click OK.
copy do not affect the layout.
2. Choose Tools> Layout> Layout files to
• Avoid sending cross section/elevations to double-check that all files have been
layout more than once. Changes made to found. If some are still missing, repeat
the view can affect layout views in unin- the above process. If a missing file is no
tended ways. longer needed, delete the view borders
• Layout files should never be moved. If a associated with it in the layout.
layout file must be moved, the entire
folder it is saved in should be moved or 3. Be sure to choose File> Save when
copied and then moved. the missing files have been restored to
save the new path names.
• Use Export> Export Entire Plan to 4. Legacy plans with the .pl file extension
create an independent copy of the origi- should be opened and saved in the most
nal layout. Avoid use of “Save As.” current program version.
• Do not delete any layer sets that are used
by a view that was sent to layout. Results of Missing Files
• If you relink a layout view to a new plan, If all missing files are correctly redefined,
be sure to save the plan file so the layer the layout opens when you click OK.
sets are updated.
If an error message displays, one or more of
Finding Missing Files the missing files could not be replaced by the
redefined file. Click OK to continue. The
When a layout file is opened, it looks for layout opens, but with the following
dynamically linked views in the following characteristics:
order:
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Managing Layout Links
Layout
also available: Files NOT FOUND in
layout. 3
• Each section lists files by full pathname. 2
Click Browse to locate files in the
directory structure.
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If a layer set used by a layout view cannot be Click the Define button to open the Layout
found when the layout is opened, the Page Display Options dialog, where you
Missing Layer Set dialog will display. can make changes to the selected layer set.
988
Exporting Layout Files
The views sent to your layout pages have made before final output to large paper
already been assigned a scale, and if you format. See “Check Plots” on page 971.
select a scale other than 1 in = 1 in in the
To see or change the current scale of a layout
Page Setup dialog, these views will be
view, select the view and click the Rescale
scaled a second time when printed.
Layout View edit button. See “Rescaling
Layout views will print at their specified Views” on page 980.
scales only when the drawing scale for
When a view is sent to layout at a scale other
the layout file is 1 in = 1 in.
than that used by the original view, line
weights may be affected. See “Line Weights
You can also print a Check Plot, which is a and Scaling” on page 955.
test printing, typically at a smaller scale,
Layout
DXF/DWG Files” on page 917.
output, which is in scaled paper units rather
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Layout Defaults
To access the layout defaults for the apply to layouts are disabled. See “Plan
current layout file, select Edit> Defaults” on page 180.
Default Settings, select Layout from the
The default settings are saved with the layout
Default Settings dialog, and click Edit....
plan. If you want to customize the layout
The settings in the Layout Defaults dialog settings for future plans, create a template
are comparable to those in the Plan plan. See “Template Files” on page 167.
Defaults dialog. Some options that do not
990
Chapter 39:
Schedules
Schedules
Chapter Overview
A schedule is essentially a text object with model. You should never assume it includes
grid lines separating rows and columns. what you expect or need.
Schedules are available for doors, windows,
fixtures, furniture, and electrical items. A Chapter Contents
schedule can contain information for one or • Schedule Defaults
all floors of your plan. • Creating Schedules
Schedules update automatically whenever an • Editing Schedules
object is created, deleted,moved, or altered. • Adding Columns to Schedules
• Schedule Specification Dialog
You should check each schedule carefully to
be sure it accurately represents what is in the
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Schedule Defaults
Default Settings are accessed by The Schedule Defaults dialogs look the
selecting Edit> Default Settings.... same as the Schedule Specification
Click the “+” next to Schedules to display dialogs. The settings determine the initial
the schedule sub-headings. Select a settings in the Schedule Specification
subheading and click the Edit... button to dialogs. Label defaults are also set here.
open the Schedule Defaults dialog
Individual schedules can be edited without
associated with your selection.
altering the default settings. See “Schedule
Schedule defaults can also be accessed by Specification Dialog” on page 995.
double-clicking the Schedules button. The defaults are stored with your plan. You
can create a template plan with defaults set
the way you like for future use. See
“Template Files” on page 167.
Creating Schedules
Classroom Design Project Training Select a Schedule Tool, and the Schedule
Video: Creating a Window Schedule Specification dialog opens, allowing you
to control how the schedule and associated
Schedules can be created in floor plan
object labels appear. See “Schedule
view and CAD detail windows. Select
Specification Dialog” on page 995.
Tools> Schedules to access the Schedule
Tools.
992
Editing Schedules
When you close the Schedule one or more CAD Detail windows instead.
Specification dialog, the schedule you Saving schedules in organized CAD details
have just created displays on screen. allows you to send them to layout without
needing to resize the layout view box. See
While you can place schedules in floor plan
“CAD Details” on page 874.
view, you may find it helpful to place them in
Editing Schedules
Schedules can be edited using the edit • Click the Select Next Object edit
handles, the edit toolbar buttons, or the button to select nearby objects instead of
Schedule Specification dialog. See
the selected schedule.
“Schedule Specification Dialog” on page
995. • Click the Open Object edit button to
open the specification dialog for the
Edit Handles selected schedule(s). See “Schedule
Specification Dialog” on page 995.
A selected schedule has the same edit
handles as a CAD box. See “Editing Box- • Click the Components edit button to
Based Objects” on page 111. open the Components dialog for the
In addition, schedules have edit handles selected schedule(s). See “Components
along the side of each column, in the Dialog” on page 1014.
Schedule heading near the top. Click and
• Click the Point to Point Move edit
drag one of these handles to adjust the width
button to accurately move the selected
of the columns on either side.
Schedules
schedule(s). See “Point to Point Move”
on page 125.
The behavior of the edit handles may
depend on the currently active Edit
Behavior. See “Edit Behaviors” on page 86. • Click the Center Object edit button
to center the selected schedule(s) along a
Using the Edit Buttons wall or over schedules. See “Center
Object” on page 125.
A selected schedule can be edited in a variety
of ways using the buttons on the edit toolbar. • Click the Reflect About Object edit
As with most objects, schedules can be button to reflect the selected schedule(s)
copied, replicated, moved, deleted, etc. See about another object. See “Reflecting
“Using the Edit Toolbar” on page 113. Objects” on page 135.
The following edit toolbar buttons may • Click the Move to Front of Group
display on the edit toolbar for a selected edit button to display the selected object
schedule. in front of other objects in the same
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Chief Architect Reference Manual
drawing group. See “Move to Front of objects have been added or removed from
Group” on page 122. a plan and the schedule numbering has
gaps.
• Click the Extend Object(s) edit but-
ton to lengthen other object(s) until they Converting Schedules to Text
intersect the selected object. See “Trim
and Extend” on page 142. Click the Schedule to Text edit button
to convert the selected schedule to a
• Click the Trim Object(s) edit button tabbed text object. You can then edit the
to shorten the length of object(s) inter- schedule as text.
sected by the selected object. See “Trim
and Extend” on page 142. When a schedule is converted to text, it no
longer updates automatically. In addition,
• Click the Schedule to Text edit but- shaped labels displaying as specified in the
ton to convert the selected schedule into a schedule’s specification dialog will no longer
text object. be present.
• Click the Renumber Schedule edit You can copy the text from the Text
button renumber the objects in the Specification dialog and paste it
selected schedule. This may be helpful if into other applications.
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Schedule Specification Dialog
1. Create the subcategories in the 5. For each accessory, click in the SubCat
Preferences dialog. See “Categories column, choose a subcategory from the
Panel” on page 209. drop-down list, and rename the Item
2. Next, create the window schedule with from “accessory” to the actual material
the new subcategories set to display. See information.
“Schedule Specification Dialog” on 6. If you need a new subcategory, click Edit
page 995. Sub Categories, then use the subcate-
3. To add definitions, select the window in gory when you return to the
floor plan view and click the Compo- Components dialog.
Schedules
button or double- click the schedule itself
using the Select Objects tool.
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Text Tab
1
5
2
3
4
1 Columns to Include - Select the check sequentially. This number may also be used
box for each column you want to as all or part of the objects label.
display in the schedule. At least one column
Label - This box is available for objects that
must be checked to create a schedule.
can be labeled. A Label tab is included in the
Columns appear in the schedule in the same specification dialog for the object if this is
order as this list. Columns may be added or the case. Check this box to include the label
removed at any time by selecting the in the schedule.
schedule, clicking the Open Object edit Qty - Quantity of the items represented by
button, and selecting or clearing check the row. The quantity of an item is dependent
boxes. Many of the columns described below on how much information about it is shown
are available only for some schedule types. in the schedule. For example, if a schedule
only lists Number, Quantity and Floor, all
The Number and Qty columns are the windows on that floor display with the
unique in that they may be included on same schedule number, even though the
either or both ends of a schedule.
windows might be different sizes and types.
The schedule does not show enough
Number - Describes the sequence of this information to distinguish them, although the
schedule entry. For example, the first labels in floor plan view might.
window in the schedule is defined as W01,
and the rest of the windows are labeled
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Schedule Specification Dialog
Be careful to have sufficient columns to Drawer Pull - Lists the name of any attached
distinguish the objects. A 3040 fixed glass drawer pull hardware.
window is not the same as a 3040 arch top Door Pull - Lists the name of any attached
window, but they may appear the same in the door pull hardware.
schedule if Description is not included.
Hinge - Lists the name of any attached
Floor - Indicates the floor for each item in the hinge.
schedule. This column is usually needed only
if the check box for All Floors is selected. Header - Shows the dimensions and quantity
of header stock for each item.
Size - Shows the window or door size in feet-
inches or millimeters, according to the Thickness - Displays the door thickness in
format defined on the Label tab. A 3640 door schedules only.
window is 3’6”x4’0”, with the dimension Code - Lists the value entered in the Code
order defined on the Label tab. Size does not cell of the object’s Components dialog.
Schedules
state units of measurement; they are implied.
Manufacturer - Lists manufacturer
Dimension - Displays the dimension of the information, if added in the object’s
opening, including the units, in the format Components dialog.
Width x Height. If Include Type is selected
in the Label tab, the dimension is followed Comments - Shows the information entered
by letters describing the object type. Size and in the Comments column of the
Components dialog.
dimension are typically not used together, as
they provide similar information. Information in the Description, Code,
Width - Lists the width of an item. Manufacturer, and Comments columns is
edited in the Components dialogs for the
Depth - Lists the depth of an item. obect. Some objects have several rows, but
Height - Lists the height of an item. the schedule refers to only one. To find the
correct row, look at the Description column.
R/O - Lists the rough opening size. Often but not always, the first item in the ID
column is the one the schedule refers to; for
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Chief Architect Reference Manual
doors, this is D1, for windows, W1, for The default is the current floor. Check All
cabinets, C1, and so on. Floors to include all floors in the schedule.
Note: When editing a Components dialog, Text Tab For Other Objects
double-click a cell to edit it.
For Doors
In addition to the default columns, the Single Doors - Include single doors.
Components dialog includes a column for
each subcategory defined under the Double Doors - Include double doors.
categories in the Preferences dialog. See Sliding Doors - Include sliding doors.
“Categories Panel” on page 209. Check any
of these to create a column for that Glass Sliding Doors - Include sliding glass
subcategory’s information. doors. These may be included as part of a
window schedule if desired.
Objects to Include - Check the boxes for
objects you want to include in the schedule. Pocket Doors - Include pocket doors.
Multiple schedules can be created using Bifold Doors - Include bifold doors.
these filters as desired. See “Text Tab For
Other Objects” on page 998. Garage Doors - Include garage doors.
Mulled Door Units - Include mulled door
2 Character Height - Specify a height units. If Treat as door is checked in the
for text in the schedule.
Mulled Window Specification dialog, it
To specify a printed text size, click the is included here. See “Options Tab for
Scale... button to open the Printed Size Mulled Units” on page 347.
Input dialog
For Windows
3 Transparent Background - Check this Standard Windows - Include any window
box to make the schedule background
transparent, allowing items behind the that is not a bay, box, bow, or mulled unit.
schedule to show through. If unchecked, the Bow Windows - Include bow windows.
schedule has an opaque background that
blocks everything behind it. Bay Windows - Include bay and box
windows.
4 Don’t Rotate With Plan - Select the Glass Sliding Doors - Include sliding glass
check box to prevent the schedule from
doors as part of a window schedule. Also
rotating when Tools> Rotate View... is available for door schedules.
selected.
Mulled Window Units - Include mulled
5 Title - Enter a title for the schedule and window units. If Treat as door is unchecked
select the Show Title check box to in the Mulled Window Specification dialog,
display the title at the top of the schedule. it is included here. See “Options Tab for
Mulled Units” on page 347.
6 Include From Floor - Specify the floor
whose objects appear in the schedule. For Cabinets
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Schedule Specification Dialog
Schedules
Outdoor - Include any fixtures in the
Fixtures (Exterior) library category that
don’t appear in Plumbing, Appliances, or
HVAC.
Other - Include other fixture objects that do
not fall into any of the above Fixtures
categories.
For Furniture
Indoor - Include any furniture that is in the
Furniture (Interior) library.
Outdoor - Include any furniture that is in the
Furniture (Exterior) library.
Other - Include other furniture objects that
don’t appear in Indoor or Outdoor.
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Attributes Tab
1 Check Default to place the schedule on 3 Click the drop-down list to select a
the default layer. Click the drop down different Font. The text styles Bold,
list to select from all layers. Underline, Italic, and Strikeout are
available.
Click Define to open the Select CAD
Layer dialog and choose from all layers. See
4 Tabs - The edit box defines the number
“Select Layer Dialog” on page 222. of spaces from the left edge of the text
box where each new column begins. The first
2 Color - Click the color bar to open the column always starts at 0. In this case, the
Windows standard Color dialog. Use
second column (following the first tab) starts
the dialog to choose the desired line color.
10 spaces in, the next at 20 spaces, etc.
By Layer - Select the check box to use the Default tab settings can be set in the schedule
default color for the specified layer. defaults. See “Schedule Defaults” on page
992.
Label Tab
The Label tab of the Schedule and appearance of the labels that display in
Specification dialog controls the type, size floor plan view.
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Schedule Specification Dialog
1 5
2 6
7
3
8
4 9
1 Shape - There are six label shapes to 2 Size - Select one of the three formats to
choose from. The size of the shape is use when showing opening size. This
determined by the text it contains. applies to doors and windows only and also
affects the Size column of the door or
window schedule.
Schedules
columns selected on the first tab with letters
that designate the opening type. For example,
If a shape is selected and Show Labels is 3050DH describes a 3050 double hung
also selected, windows or doors show the window.
shaped label, the schedule number, and
nothing else. All other label options, except 4 No rotate with plan - Keeps the label
for Character Height and Initial Offset, from rotating with the plan.
have no effect.
5 Include Schedule # - Shows the
schedule number in front of the size.
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1002
Chapter 40:
Materials Lists
Chapter Overview
Introductory Training Video: Cost Esti-
mating The Materials List is based on certain
assumptions that may not match your
Chief Architect can calculate a Materials List building style. Chief Architect makes no rep-
in three ways: From All Floors, From resentation as to the accuracy or reliability of
Room, or From Area. In addition, a polyline the Materials List generated by Chief Archi-
or multiple polylines can be used to define tect. Always compare the Materials List with a
areas in a plan a materials list can be manual take-off before providing a quote or
ordering material for a job.
generated from.
Materials lists can then be created, edited, Chapter Contents
and printed directly from the program. They • Working With the Materials List
Materials
can also be exported as text, html or • Creating an Accurate Materials List
List
Microsoft Excel format files for use in other • Calculate From All Floors
programs. • Calculate From Area
• Calculate From Room
• Materials Polyline
• The Master List
• Editing Columns
• Editing Materials Lists
• Material List Display Options Dialog
• Components Dialog
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The Material List and Report Style panels of Layer Display Options dialog. See
the Preferences dialog control what “Materials Lists” on page 222.
columns are included in the materials list and
It is not necessary to wait until the plan is
their order. See “Material List Panel” on
complete to generate a materials list. A
page 206. These settings can be changed for
materials list generates based on the current
individual lists in the Material List
state of the plan.
Display Options dialog. See “Material
List Display Options Dialog” on page 1012. You can save materials lists with your plan,
but they do not update to include changes
You can also control which objects are
included in the materials list by layer in the
1004
Creating an Accurate Materials List
made after they are generated. Create a new Saved materials lists can be accessed via the
materials list to reflect changes. Material Lists dialog that allows you to
edit, delete, or rename them. See “Managing
For comparison, generate materials Materials Lists” on page 1015.
lists with and without a proposed plan
modification.
If you are designing an addition and the
floor, ceiling, and roof information is
When you close the materials list window, needed, create the building design to comple-
tion and use File> Save As to create a copy
the program asks if you want to keep the
of the plan under a different name. Then
materials list. You can name or delete it.
delete the existing structure, leaving only the
building addition, and generate a materials
list using Calculate From All Floors.
Materials
your model right, the more accurate
The accuracy of framing materials lists is your materials list will be.
List
Calculate From All Floors
Select Tools> Materials List> Calcu- Materials lists calculated From All Floors
late From All Floors to generate a include the framing information if framing
materials list for the entire model. has been built.
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Chief Architect Reference Manual
Any changes made to the model after a Materials lists can be long and only a portion
materials list is generated are not included in of the list may display on your screen at one
that list. To update the materials list, reselect time. Use the scroll bar on the right to scroll
Tools> Materials List> Calculate From All through the complete list. Move the pointer
to cells in the list to make changes.
Floors .
Materials list polylines can be created in two To generate a materials list, select the
ways: polyline and click the Calculate Materials
• Select Tools> Materials List> Calculate List edit button and the materials list is
produced for items within the polyine on the
from Area and click and drag a rect- current floor. If you select the polyline and
angle around an area in your plan. When then instead select Calculate from All
you release the mouse button, a materials Floors, the materials list is produced for
list for the area is created. items within the polyline on all floors.
• Select CAD> and Framing> Rectangu-
You can group-select multiple polylines
lar Polyline and draw a polyline before selecting Calculate from Area or
around an area of your plan. Select the Calculate from All Floors by holding down
polyline and click the Convert Polyline
the Shift key in Select Objects mode.
edit button to open the Convert Materials are calculated for each polyline
Polyline dialog. Select Material List and added into the total. If two polylines
Polyline and click OK. Double click the intersect, materials in that area are counted
polyline to open the Material List twice.
1006
Materials Polyline
Materials Polyline
To create a materials polyline, select 12 linear feet of joist material. This can be
Tools> Materials List> Materials useful for additions and/or remodels.
Polyline. Draw a rectangular polyline
in floor plan view around the area to be Categories
calculated. Select the polyline and click the
The materials categories, such as General,
Calculate Materials List edit button. A Foundation, or Masonry, to be calculated
materials list is created for items within the within a polyline can be specified prior to the
rectangle on the current floor. generation of the materials list.
Portions of walls, floors, and framing that are
inside the designated area are placed on the To specify categories
materials list. Items such as cabinets, 1. Select the materials polyline and click
furniture, studs, windows and doors are
the Open Object edit button.
included in the materials list only if their
center is within the materials polyline. 2. In the Material List Polyline
Specification dialog, check the cate-
Large objects such as walls, framing, floor/ gories to be included in the materials
ceiling covering, and floor and ceiling joists calculation. Categories not checked for
are split at the area boundaries so that only this polyline are ignored.
portions of them appear in the materials list.
A few objects, such as floor joists, which Since you create multiple polylines for
show as pieces in a full materials list, must materials calculation, one polyline might
be listed in footage to accomodate this. For show only Masonry and Framing while
example, if three 16-foot joists fall within a another might include only Roofing.
four foot square area, the materials list shows
Materials
The Master List allows you to specify Information for particular items can also be
added or modified in a materials list.
List
supplier, manufacturer, price and other
information for all of the materials included You can use information in an individual
in your materials lists. materials list to update the Master List by
When a materials list is calculated, the highlighting one or more rows in the list and
program refers to the Master List and checks selecting Tools> Update to Master.
for a record for each material. If a record is In addition, items in a materials list can be
available, its information is included in the updated to includes changes made to the
materials list. If a record is not found, a new Master List by highlighting the row or rows
one is added to the Master List.
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Chief Architect Reference Manual
to update and then selecting Tools> Update select Tools> Materials List> Master List
from Master.
.
Note: If the Master List contains more than Specify which Master List is active on the
one record for an item, the program refer- Master List panel of the Preferences
ences the last one entered. You can override dialog. See “Master List Panel” on page 208.
this by defining one specific entry as the
default. This is achieved by clicking on the
You should regularly back up the mas-
check box in the Def column.
ter materials list (mmaster.mat) or lists
using Windows Explorer.
Chief Architect allows you to have more than
one Master List. Only one can be active, and
Displaying the Master List
only the active list is updated with new
information. To view the current Master List, To open the active Master List, select Tools>
Materials List> Master List .
The Master Window is almost identical to a The category menu at the top of the window
Materials List, but has a few additional lets you limit the Master List to only show a
controls to help with viewing. particular category or display all categories.
1008
Editing Columns
When viewing the Master List, you can you entered. If the text is not found, you hear
adjust the width of columns and control a beep. The status bar at the bottom indicates
which columns are included in the how many entries are listed.
spreadsheet. These settings are remembered
the next time the Master List is opened. For Editing the Master List
more, see “Material List Display Options
Dialog” on page 1012. New records cannot be inserted directly into
the Master List, but they can be deleted or
modified. New records are added to the
Searching the Master List
Master List when a Materials List is
Use the Find field near the bottom of the generated if a matching record is not found.
window to search for text in the Master List. You can also use the Tools> Update to
Master option to add edited records from a
Materials List.
To delete a row from the Master List, click
The search starts from the currently selected the row number at the far left. The entire row
cell and moves to the right, then moves down highlights. Choose Edit> Delete, click the
to the next row starting at the left column, Delete edit button, or press the Delete
and so on, until it finds an instance of the text key on your keyboard.
Editing Columns
The columns in a materials list, the in either place, the item does not show up in
Components dialog, and the Master List the materials list. This is useful in cases
are very similar, but some columns don’t where the program generates several items in
appear in all places. the materials list but only one item needs to
appear because it will be purchased as a
For columns that can be edited by typing in
single unit.
text, double click the cell to begin editing.
The following lists the capablities of each Sub Cat. - This column only appears in
Materials
column. materials lists and allows you to select a
subcategory for an item if subcategories have
List
ID - This column displays an automatically
been defined on the Categories panel of the
generated identifier for each entry. Click this
Preferences dialog. Click a cell in this
column in the Components dialog or in a
column in the Components dialog or in a
materials list to change the category of an
materials list and select from the drop-down
item.
list or double-click the cell and type in the
Use - This column only appears in the Master name of the subcategory.
List and Components dialog. Check boxes
indicate if each item should be included in a
generated materials list. If Use is unchecked
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Chief Architect Reference Manual
Flr - This column shows the floor that the updated so any unit can be selected.
material came from. It is only visible in a Additional unit conversions can be added on
materials list and is not editable. the Unit Conversions panel of the
Preferences dialog. See “Unit
Size - This column shows the size of the
Conversions Panel” on page 195.
item. Size can be edited in a materials list
and in the Components dialog by clicking Price - This is the price of an item per unit. If
in a cell, but not in the Master List. To restore this is not entered in the Components
the original size, simply delete the text you dialog, it is taken from the Master List.
typed in. For a blank cell, type a single blank
% Markup - This is used to mark up the
space.
price of an item as entered. If this is not
Description - This column gives a brief entered in the Components dialog, it is
description of the item. It is editable in the taken from the Master List.
same way as the Size column.
Labor - This is the cost of labor per unit to
Quantity - This column is used to specify install an item. If this is not entered in the
how many of an item must be found before a Components dialog, it is taken from the
materials list applies information from the Master List.
Master List to it. If at least that many items
Equip - This is the rental or other per unit
are found for a materials list item, the price,
cost of equipment to install an item. If this is
supplier, and other information are recorded.
not entered in the Components dialog, it is
Quantity is only found in the Master List
taken from the Master List.
and is useful for applying a quantity
discount. Tot. Cost - This is the calculated total cost
and is found in the Components dialog
Count - This is the quantity of an item. In a
and in materials lists. This uses the Count,
materials list, Count cannot be edited. In the
Unit, Price, %Markup, Labor and Equip
Components dialog, it can be edited for
colums to calculate the cost. The formula
added accessories. See “Accessories” on
used is:
page 1014.
(Count + Extra) * Price * (1 + (%
Extra - This is found in the Components
Markup/100)) + ((Count + Extra) * Labor)
dialog and in materials lists. It is used to
+ ((Count + Extra) * Equip)
provide extra units of the item. When Extra
is edited in the Components dialog, the If a column does not appear, 0 is used for the
Count column in the materials list is updated value of that column with the exception of
to reflect the change. Count and Price, which are always used in
the calculation even if they are not shown.
Unit - This indicates the units used to
measure an item and is not found in the Supplier - The supplier of an item. If this is
Master List. When you change the units of an not entered in the Components dialog, it is
item, the Quantity is updated to reflect the taken from the Master List. If more than one
change. When the Unit of an accessory in the supplier is added to the Master List for a
Components dialog is edited, Quantity is given item, double-click the Supplier cell
1010
Editing Materials Lists
for that item in a materials list to access a entered in the Components dialog, it is
menu of the suppliers that have been added. taken from the Master List. See “Schedules”
Choosing a different supplier references a on page 991.
different record in the Master List.
Comment - You can add additional text here.
Def - This column is only available in the This can also be included in a schedule. If
Master List. It indicates which item is to be this is not entered in the Components
used as the default if more than one item is dialog, it is taken from the Master List.
available. Click this column to change the
Manufacturer - This column can be used to
default.
specify the manufactuer of an item. This can
Code - Enter a code to specify an item. This also be shown in a schedule. If this is not
could be a SKU number of the supplier, for entered in the Components dialog, it is
example. This can also be included in a taken from the Master List.
schedule or used as a label. If this is not
Materials
straightforward. While in a materials list, using the standard Windows Copy, Cut and
List
click in the cell and enter the information. Paste commands.
When the information is correct, highlight
the entire row and select Tools> Update to Changing the Font
Master. The new entry is added to the
Master List. The font used for materials lists can be
specified on the Font panel of the
You can switch between several existing Preferences dialog. See “Font Panel” on
suppliers for a given item by double-clicking page 187.
on the Supplier cell in a materials list. A drop
down arrow displays to the left of the cell.
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Chief Architect Reference Manual
Controlling Object
Display by Layer
The inclusion of objects in the materials list
can be controlled on the Mat column of the
Layer Display Options dialog.
An “M” in this column indicates that objects
in a layer are included in the materials list.
Click in the cell to add or remove the “M.”
See “Layer Display Options Dialog” on page
218.
Material List
Display Options Dialog Each plan file can be set to display materials
When a materials list is open, select according to their category. Check boxes for
Tools> Display Options to open the any columns you want to include. These
Material List Display Options dialog categories appear in the ID columns of the
for the materials or the Master List. These material and Master List in the order they are
options correspond to the options in the presented here.
Master List panel of the Preferences The materials list changes automatically to
dialog. See “Master List Panel” on page 208. reflect these changes as soon as the OK
button is selected.
1012
Displaying Objects in the Materials List
Materials
992.
List
2
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Chief Architect Reference Manual
restricting the supplier saves time. Check Suppliers can be added to the list in the
Restrict supplier, then choose the supplier Components dialog. See “Components
from the list. Dialog” on page 1014.
Components Dialog
Open the Components dialog by Components dialog can also be opened
selecting an object and then clicking from the contextual menu.
the Components edit button. The
Editing the Components Dialog well. This information goes into the
materials list.
Besides editing and adding information for
items in the materials list and Master List, Components information can also be edited
you can edit and add information directly for for library items. When an item in a library is
some items through the Components placed into a plan the components
dialog. The Components dialog for an information goes along with it.
item is the materials list entry for an
individual item or group of items. Accessories
This information in this dialog can be edited In the Components dialog, you can add
just like a materials list or Master List. additional materials list entries for the object
Entering specific Price, Supplier, being edited. The additional materials list
Manufacturer, Comments or Typeembeds entries are called Accessories and are saved
that information into the item itself. When with the item. Accessories added to an object
that item is copied, even into a different plan, are embedded and appear in the materials
component information is transferred as list.
1014
Managing Materials Lists
Materials
Any materials list can be exported into
List
a text (.txt) file that can be opened
directly by most spreadsheet programs.
From a materials list or the Master List,
select File> Export Material List to open
the Material Export Options dialog.
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Chief Architect Reference Manual
1 5
2 6
3 7
4
1 Tab Delimited (TXT) - Select this only those columns that would have been
option to create a text file with a tab exported by Version 8. This is useful if you
between each field entry in the materials list, are using a program that expects the file to be
and a carriage return between each row. in this format.
1016
Appendix A
Technical Support
Services
1017
Chief Architect Reference Manual
1018
Before Contacting Technical Support
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Chief Architect Reference Manual
Make sure that your scaling is correct for the Finally, check to see if there are program
paper size. If the plan is much smaller or updates available. These updates are
much larger than the print preview then you provided free for the current version of Chief
may need to change your print scaling Architect and contain enhancements and
settings. See “Printing to Scale” on page 952. other changes that allow the program to
perform at an optimum level. From within
The on-line Help Database is another source Chief Architect, select Help> Download
of solutions to common printing problems. Program Updates... to visit our web site,
Our Technical Support specialists post new www.chiefarchitect.com, and follow the
articles periodically to help resolve problems instructions.
you may encounter.
Error Reporting
Error Messages
When and error occurs, you may have the
It is important that abnormal errors be option in the message box to send the report
reported to Chief Architect Technical to Chief Archiect.
Support so that we can identify and resolve
any problems. No personal information is sent. When you
click Send, your default Internet browser
The content of an error message is useful in launches and a web page appears on screen
diagnosing its cause. If you get an error This message confirms that the report was
message, read it carefully and write down the sent successfully and may give you further
error number and the exact text of the error instructions on how to proceed.
message.
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Contacting Technical Support
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Chief Architect Reference Manual
department. To access these resources, visit: 3. Select File> Export Entire Plan.
www.chiefarchitect.com. 4. Unless asked to do otherwise, select
Our support team is happy to assist you in Export Plan Files Only in the Export
finding the best resource to answer your Entire Plan dialog.
questions, and can resolve most issues in just
a few minutes. In order to allow us to quickly
answer your calls, we ask that you limit
yourself to one question per support call.
E-mail Support
Questions can be e-mailed to the Technical
Support department. To send an e-mail, visit 5. Click OK and browse to the folder you
the Technical Support section of our Web site created on the desktop in Step 1 in the
and use the e-mail submission form. This Browse for Folder dialog.
route ensures that your e-mail is delivered to 6. Click OK and the files are created in
the first available support professional. E- that folder.
mailing an individual specialist directly is
7. Create a zipped folder out of the folder
not always a good idea, since that person
and submit it via the web submission
may not be available to answer your e-mail
form or follow the directions given you
in a timely manner.
by Technical Support.
Submitting Plans Telephone Support
If Chief Architect asks for a plan file to be
Our support team is committed to answering
submitted via e-mail, your plan is used
your questions as quickly as possible. There
internally to answer your question and is not
are times when we get more calls than
released to anyone outside of our office.
expected and you may have to wait a few
In some cases, you may need to submit a minutes before speaking to a technician.
plan to Technical Support for evaluation. If Your call is important to us and is answered
you are asked to submit a plan, follow these as quickly as possible in the order it was
steps. received.
Users of Chief Architect X1 Full version
1. Create a folder on your desktop with
should use the priority support nubmer listed
your name in the folder name.
under Help> About Chief Architect.
2. Open the Chief Architect plan or layout
file in question.
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Appendix B
What’s New in
New in X1
Version X1
Introduction
Welcome to Chief Architect X1 and thank you for your purchase. This appendix has been
written to help our upgrading customers make a smooth transition from earlier versions of
Chief Architect to Chief Architect X1. Read this carefully, using the checklist provided.
Following the checklist is a bullet list of features that have been added to X1 from version 10.
Be sure to read this section before opening any plans created in earlier versions
of Chief Architect.
Before opening any plans created in earlier versions of Chief Architect, it is important to be
aware of some significant changes and the effect they may have on your plans. There are many
new features in Chief Architect Version X1 and many existing features have changed. Some of
these changes affect the way you use Chief Architect so it is very important to review them
carefully. We provide the following checklist of what you should do as an upgrade customer to
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Chief Architect Reference Manual
help you migrate your plans to Chief Architect Version X1. More information about each of
these steps can be found after the checklist.
1. Check for any available program updates - Program updates often contain many
improvements over the original release version and we highly recommend using the most
current version available. By the time you receive and install your copy of Chief Architect
Version X1, a program update may already be available. By default Chief Architect checks for
program updates each day when you launch the program. For information about changing this,
see “General Panel” on page 190. You can manually check for updates by selecting the menu
option Help> Download Program Updates. You can also check for program updates by going
directly to the Chief Architect Web site at www.chiefarchitect.com and navigating to the
program updates page. Note that you are only able to download an update if you have internet
access.
2. Migrate your custom and/or third party library files - The Chief Architect installer
should find any custom library files from versions 8, 9, or 10 and ask you if you want to copy
them into your Version X1 Libraries folder. If you install Version X1 on a different machine
than your previous version, the installer is not able to find your custom library files. If the
installer does not ask you to copy your old library files or if you decide that you only want to
1024
Before You Begin
bring some of them forward into Version X1, you can always migrate them forward manually.
New in X1
To manually migrate any library files to Version X1, you only need to copy the library files
(these will usually have the .alb file extension) from your previous Libraries folder into your
Version X1 Libraries folder using Windows Explorer. You should also copy over any textures
and images that are referenced by the .alb files. Avoid copying any of the library files installed
with a previous version of Chief Architect. These files are already updated for Version X1.
Library files installed with Chief Architect Version X1 are installed the Core Libraries folder.
You should not install or copy any of your custom libraries into the Core Libraries folder. More
information about transferring third party library files can be found under “Third Party
Libraries” on page 670.
3. Migrate your custom graphics files - If you have custom graphics files, including
textures, images or backdrops, that you were using in a previous version of Chief Architect,
you can copy them manually using Windows Explorer to use them in Version X1. Copy any
custom texture files from your previous Textures folder to your Version X1 Textures folder.
Copy any custom image files from your previous Images folder to your Version X1 Images
folder. Copy any custom backdrop files from your previous Backdrops folder to your Version
X1 Backdrops folder. We recommend that you keep all your custom graphics files in a
subfolder that has a unique name to keep them separate from the graphics files that are installed
with Chief Architect.We provide folders specifically for this purpose, called My Textures, My
Images, and My Backdrops. Texture and image files may not automatically show up in the
Library Browser in Version X1. Material and image objects are stored in the library. There are
several new tools available for creating material and image objects in your library, either one at
a time or as a whole group. For information about converting images, see “Creating Images” on
page 894. For information about converting textures and materials, see “Creating Materials” on
page 704.
4. Setup your legacy plan conversion preferences before opening any plan files - We
provide several different preference settings that help you control how version 10.0 and earlier
legacy plans are migrated into Chief Architect Version X1. You may want to do some
experiments with these settings so that you fully understand how they affect your older plans
when they are read into Version X1.
a. Set your legacy text and dimension conversion fonts - Unlike versions 9.5 and ear-
lier, default text and dimension fonts can be set up on an individual plan basis. You
should set your Legacy Text Conversion font and your Legacy Dimension Conversion
fonts in your preferences before opening any old plans. Use the same settings here that
you had in your preferences for your previous version of Chief Architect so that your
text and dimensions will look the same. For more information, see “Font Panel” on
page 187.
a. Set your legacy plan and layout page setup information - Page Setup information
can be done on an individual plan basis. Use the Page Setup preference for legacy
plans and layouts so that your plans and layouts are set up the same way they were in
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your previous version. Note: You should make sure you leave the scale for layouts at 1
to 1. For more information, see “Text & Page Setup Panel” on page 189.
a. Set your legacy layer conversion settings - Significant changes have been made to
improve the setup and control of layers. Preference settings have been provided to
control how your legacy plan layers are converted when you open a previous version
plan in Version X1. By default, layers should be converted into the new format so that
they more closely match the defaults that we provide in the template plans. You can
modify these settings so that your layers more closely match how they looked in your
previous version. For more information, see “Layers Panel” on page 195.
a. 5.Review the rest of the program preferences - Any changes that you made to pref-
erence settings in your previous version do not migrate into Chief Architect Version
X1. You should review all the program preference settings to make sure any settings
that differ from the system defaults are modified appropriately. If you ever need to
reinstall Chief Architect you should review the preference settings again. For more
information, see “Preferences Dialog” on page 183.
6. Migrate your custom template plan and layout files - By default, Chief Architect
Version X1 installs a template plan that is used for new plans. You may want to continue using
any custom template files that you used in your previous version. To do so, you can manually
migrate these files by copying them from your previous Templates folder to your Version X1
Templates folder using Windows Explorer. You should then open the template files you have
migrated by selecting File> Open Plan and review all the default settings, making changes
where appropriate. You may also want to review all the settings in the default template plan,
profile.plan, to make sure the settings are how you want them. We recommend that you do not
modify the default template plans that come with Chief Architect Version X1. You should
create your own custom template files using the File> Save Plan As Template feature. For
more information, see “Template Files” on page 167.
7. Setup your custom toolbar configurations - It is possible, but not recommended, to
migrate toolbar configuration files from previous versions to Chief Architect Version X1.
Instead, we recommend that you select Tools> Customize Toolbars in Version X1 and setup
your custom toolbars the way you would like them.
8. Review the new features list and familiarize yourself with the changes - Some of the
new features allow you to produce plans much more efficiently so it is to your advantage to
know all of the new features. Some of the existing features have been enhanced significantly
and you need to know how they work to take advantage of them. The following list contains
some of the features that have changed significantly that we feel are the most important for you
to know about. You should review these areas before starting a new project or bringing any
existing projects into Version X1. Included with your purchase of Chief Architect is the
Overview of What’s New in Version X1 video. Watching it will give you a summary of the
changes that have been made since version 10. The What’s New in Version X1 video series is
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New and Improved Features by Chapter
also available for purchase. These videos offer greater detail about the new features, tools, and
New in X1
program behavior introduced in version X1.
9. Watch the Animated Tour - The animated tour is included with your purchase of Chief
Architect. Watching it will help give you an overview of Chief Architect’s tools and features.
10. Check www.chiefarchitect.com for more information - If you have additional questions
about the changes in Version X1, we have up to date information on our web site in the support
area. You can also post questions on the ChiefTalk web forum.
• New Startup Options dialog. See • New MEP, Kitchen and Bath, CAD, Plan
“Startup Options” on page 2. Detailing and All Tools toolbar configu-
rations. See “Toolbar Configurations” on
• Automatic check for video card driver page 22.
updates if customer is using a Microsoft
supplied driver or an OpenGL version • Select Objects is the active tool by
prior to 1.2. default when switching between toolbar
configurations.
Menus and • Check for Program Updates is automatic.
Toolbar Buttons
• Improved Toolbar Customization
dialog. See “Toolbar Customization Dia-
log” on page 18.
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New and Improved Features by Chapter
• Drag copy enabled for text and callouts, and Select Fence . See “Using a
New in X1
and soffits. See “Copy/Paste” on page Fence” on page 94.
137.
• Edit behaviors for wall opening objects:
• Multiple Copy edit button creates an doors, windows, bays, fireplaces. See
array of copies at intervals. See “Multiple “Editing Bay, Box and Bow Windows”
Copy” on page 139. on page 339.
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Chief Architect Reference Manual
such as the CAD Defaults dialog, and • Subtract enabled when multiple polylines
the Floor Defaults dialog. See or solids are selected. See “Union, Inter-
“Defaults & Preferences” on page 175. section, and Subtract” on page 146.
• Specify how the Marque Select works in • In the Transform/Replicate Object
the Edit panel of the Preferences dia- dialog, objects can be resized using frac-
log. See “Edit Panel” on page 201. tions. See “Transform/Replicate Object
Dialog” on page 144.
• New Convert Arc/Circle to Polyline
edit button allows CAD circles and arcs • Method of straightening a spline has
to be converted into polylines and vice changed. See “Straighten Spline Seg-
versa. See “Convert Arc/Circle to Poly- ment” on page 118.
line” on page 132. • Circle editing has changed. See “Editing
• The polyline rotate edit handle is now Circles, Ovals and Ellipses” on page 118.
positioned relative to the selected edge, • Improved Lock Arc Center behavior.
allowing for more flexible editing behav- See “Using Lock Center” on page 102.
ior. • New Alternate Mode and Move Mode
• Resize edit handles for polylines move buttons provide access to concentric, cor-
when zooming in to maintain availability ner, fillet behavior edit functions. See
on screen. See “Using the Edit Handles” “Edit Behaviors” on page 86.
on page 96. • Added keyboard hints for edit behavior
• Edit Polyline Parts toggle button selectors. See “Edit Behaviors” on page
86.
renamed Edit Object Parts . Affects
editing of polylines, stair sections, walls, • Edit handle locations are now consistent
and other polyline based objects. See from object to object. See “Using the Edit
“Edit Object Parts” on page 93. Handles” on page 5.
• Multiple selected CAD objects now fol- • New selection behavior for wall hatch-
low Grid snapping rules. See “Grid ing. See “Hatch Wall” on page 236.
Snaps” on page 85. • Improved selectability of piers and pads.
• CAD Mode has been replaced with CAD See “Editing Piers and Pads” on page
toolbar configuration. Any CAD object 380.
can be drawn at anytime. See “Toolbar
• The two Make Block edit buttons
Configurations” on page 6.
(one for CAD objects, the other for archi-
• Select CAD Object button removed. tectural objects) have been replaced with
Select Objects is the default selec- Make CAD Block , Make Architec-
tion tool in all modes. See “Select
Objects” on page 92. tural Block , and Make Mulled Unit
. See “Architectural and CAD
Blocks” on page 121 and “Manually
Mulled Units” on page 332.
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New and Improved Features by Chapter
New in X1
lines. When you have finished converting
• Added Save Plan as Template. See
a CAD line or polyline, it remains
“Template Files” on page 167.
selected so you can open specification
dialog to edit it. The polyline object spec- • Can copy files from Windows Explorer
ification dialogs no longer open immedi- and paste them directly into Chief, as
ately following a polyline conversion. well as drag and drop.
See “Convert Polyline Dialog” on page • Recent File List shows up in the File
150. menu when a blank plan is opened.
• Name of Display Arc Centers changed • Items in the Project Browser now appear
to Show Arc Centers and Ends . See in alphabetical order. See “Project
“Show Arc Centers” on page 102. Browser” on page 165.
• Open correct directory when browsing
• Angle Snaps changed from a radio for plan or layout templates. See “Tem-
button to a checkbox. See “Angle Snaps” plate Files” on page 167.
on page 84.
• Plan Thumbnails can be saved regardless
• Move to Front of Group edit button of thumbnail preference setting. See
is available for group selected CAD “Saving a Plan Thumbnail” on page 161.
objects. See “Move to Front of Group” • Error classes and error log file imple-
on page 122. mented.
• New CAD Defaults button. See • When you save a version 10 plan in X1,
“CAD Defaults” on page 842. the program creates an archive with
“_v10” added to the name.
• Functionality of Center Object edit
button expanded to all objects. See “Cen- Defaults &
ter Object” on page 127. Preferences
• Objects can be snapped to other objects • Preferences dialog contains only glo-
on the reference floor. See “Reference bal preferences. Many plan-specific
Floor” on page 368. options appropriately moved elsewhere,
• New Enter Coordinates dialog allows such as the CAD Defaults dialog, and
you to enter absolute X and Y coordi- the Floor Defaults dialog. See “Prefer-
nates while editing an object. See “Enter- ences Dialog” on page 183, “CAD
ing Coordinates” on page 91. Defaults Dialog” on page 878, and “Floor
Defaults” on page 364.
• Accurate Move slows down mouse
movement, not object movement. See • New Edit pane in Preferences dialog
“Accurate Move” on page 125. contains options for edit behaviors and
snap properties. See “Edit Panel” on page
201.
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New and Improved Features by Chapter
• Current cad layer is specified in the • Improved wall fill style control. See
New in X1
Layer Display Options dialog using a “Wall Type Definitions Dialog” on page
drop down list. See “Layer Display 251.
Options Dialog” on page 218. • Curved walls drawn using arc creation
• Placing an item on a locked or invisible modes. See “Drawing Curved Walls” on
layer prompts message to turn on the page 238.
layer. See “Displaying Objects” on page
221. • Change Line/Arc and Center
• Button added to Layer Display Option Object edit buttons enabled for
dialog gives direct access to line styles in walls. Also, select a wall and reverse the
the library. wall layers using the new Reverse Lay-
ers edit button. See “Using the Edit
Walls, Railings, Buttons” on page 244.
& Fencing • Paste Hold Position improved for walls.
• Walls can be drawn, selected, edited, and See “Using the Edit Buttons” on page
deleted in 3D views. See “Editing Walls” 244.
on page 242.
• Make Parallel / Perpendicular edit
• Improved ability to draw polygon rooms button now available for curved walls.
using the Regular Polygon Shaped See “Using the Edit Buttons” on page
Room tool. See “Polygon Shaped 244.
Room” on page 230. • New continuous wall drawing mode in
• New options in Wall Specification floor plan view can be accessed by right-
dialog Stop at Ceiling, Balloon Thru clicking the mouse or pressing the Alt
Ceiling and No Balloon Framing allow key. Available in Full version only. See
you to specify wall framing. See “Wall “Drawing Walls” on page 238.
Specification Dialog” on page 259. • New wall edit handles. Walls can be
• Added support for Double walls. See moved in any direction. Rotate edit han-
“General Tab” on page 260. dle allow walls to be rotated. Wall offset
edit handles removed, offset now auto-
• New Overhang setting for non-default
matically calculated. See “Using Edit
walls in Wall Specification dialog.
Handles” on page 242.
See “Wall Specification Dialog” on page
259. • Walls can be group selected with other
walls and other objects. See “Selecting
• Wall defaults have been improved and
Walls” on page 242.
reorganized. See “Wall/Railing/Fencing
Defaults” on page 274. • Deck Tools pulled out of Wall Tools
family. Includes Straight Deck Railing
• New General Wall Defaults button
and accelerator key. See “Wall/Railing/ , and Curved Deck Railing child
Fencing Defaults” on page 274.
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Chief Architect Reference Manual
buttons. See “The Deck Tools” on page • Moved Retaining Wall tools from Build>
231. Walls menu to Terrain menu. See “Ter-
rain” on page 1039.
• Fencing Tools pulled out of Wall
Tools family. Includes Straight Fencing • Removed Alter Default Wall child but-
ton from wall tools family. Same func-
, and Curved Fencing child but- tionality available through Wall
tons. See “The Fencing Tools” on page Specification dialog as it always has
231. been.
• Break Wall and Hatch Wall
Rooms
removed from Straight Wall Tools
• Rooms can be selected in 3D views, dis-
and Curved Wall Tools families. See play fill color when selected. See “Select-
“Break Wall” on page 230 and “Hatch ing Rooms” on page 283.
Wall” on page 230.
• Deck planking orientation and overhang
• Added new wall types to profile plan: is controlled on the Deck tab of the
CBS (Concrete, Block, Stucco) and ICF Room Specification dialog. Deck
(Insulated Concrete Form). See “Wall framing will relocate appropriately.
Type Definitions Dialog” on page 251. Foundation floor must be present. See
• Wall layer widths can be specified in dec- “Decks” on page 288.
imal or fractional units. See “Wall Type
• Regular Polygon Shaped Deck tool
Definitions Dialog” on page 251.
allows you to create decks with or with-
• New wall hatch selection behavior. See out railings. See “Decks” on page 288.
“Hatch Wall” on page 230.
• Wording changes regarding Pony Walls • New Straight Deck Edge and
in dialogs. See “Pony Wall Defaults” on Curved Deck Edge tools for creating
page 229. decks without railings. See “Decks” on
• Walls can be dimensioned from a center page 288.
point. See “Moving Walls Using Dimen- • Object selection color can be customized.
sions” on page 244. See “Colors Panel” on page 186.
• Walls display angle in status bar when • Floor and ceiling heights can be edited in
rotated using rotate edit handle. See 3D views. See “Selecting Rooms” on
“Editing Walls” on page 242. page 283.
• Walls do not produce 3D for air gap • Room Labels can be group selected and
material. edited. Initial room label size moved to
• Show Lower Pony Wall moved to Pony Room Label Defaults. See “Room
Wall Defaults dialog. See “Pony Wall Label Defaults” on page 838.
Defaults” on page 229.
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New and Improved Features by Chapter
New in X1
when selected. See “Selecting Rooms” on page 359.
on page 283. • Changed selection method for Bay/Box/
• Replaced “D” dynamic default with Bow Windows. See “Editing Bay, Box
Default checkbox. See “Room Specifica- and Bow Windows” on page 339.
tion Dialog” on page 296.
Multiple Floors
Doors and • Reference Display column removed from
Windows Layer Display Options dialog and
• Windows and Doors edit the same in both replaced with a Reference Layer Set.
2D and 3D views. See “Editing Doors” This allows for greater control of refer-
on page 309 and “Editing Windows” on ence display and for reference lines to be
page 336. displayed in print. See “Reference Dis-
play” on page 369.
• Multiple copy works for windows.
• Added a Define button to the Change
• Bay/Box/Bow Windows can be resized
Floor/Reference dialog to allow easy
using Transform/Replicate edit but- modification of Reference Layer set. See
ton. See “Transform/Replicate Object “Change Floor” on page 368.
Dialog” on page 144.
• Can add/remove and navigate between
• New Double Wall options on Frame and floors in 3D views. See “Adding Floors”
Trim tab of Door Specification dialog on page 366.
and Window Specification dialog.
See “Door Specification Dialog” on page Foundations
315 and “Window Specification Dialog”
on page 343. • Added ability to edit wall footing heights
in 3D. See “Editing Foundations” on
• Soldier Course available for windows in page 376.
the Millwork library.
• Slab Thickness can be edited in 3D
• Can no longer edit window Height using views. See “Editing Foundations” on
middle edit handle in plan view. See page 376.
“Editing Windows” on page 336.
• Changed name of mudsill to “sill plate.”
• Lost ability to change “swing side” using See “Foundation Tab” on page 373.
edit handles for sliding doors. Change
• Text added to the Foundation
Opening/Hinge Side edit button Defaults dialog to alert customers that
replaces functionality. See “Changing the mudsill is included with Minimum
Door Swings” on page 312. Wall Height value. See “Foundation Tab”
• Bay Window Spec dialog renamed on page 373.
Bay/Box Window Spec dialog. See
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Chief Architect Reference Manual
• New confirmation dialog when deleting • When roofs are group selected with other
foundation. See “Deleting Foundations” items, the Move edit handle is enabled.
on page 377. See “Editing Roof Planes” on page 402.
• Dormer boxes reside on their own layer,
Roofs not default CAD layer.
• Improved feedback during manual roof • Allow Low Roof Planes defaults to
plane creation. See “Drawing Roof being checked. See “Build Tab” on page
Planes” on page 393. 417.
• Can set Eave Fascia and Gable Fascia • Removed 20 Gable Line limit.
separately for each roof plane. See
• Build Roof dialog uses angle style set-
“Options Tab” on page 426.
ting for curved roof angle. See “Build
• Added curved eaves for dormers. See Roof Dialog” on page 416.
“Dormer Specification Dialog” on page
429. Stairs
• Ability to join roof planes and make roof
planes coplanar in 3D. See “Editing Roof • New Click Stairs child button. See
Planes” on page 402. “Click Stairs” on page 436.
• Improved edit handles for curved roof • The Shift key is no longer used to draw
planes in floor plan view and 3D views. down stairs. The same functionality has
See “Editing Curved Roof Planes” on been replaced with pressing the Alt key
page 405. and right clicking when drawing. See
“Drawing Stairs” on page 437.
• Auto Rebuild Roofs works for Roof
Baselines. See “Roof Baseline Polylines” • Lock Center edit button now avail-
on page 391. able for curved stairs. See “Using Lock
• New settings in Build Roof dialog, Center” on page 102.
Same Roof Height at Exterior Walls • The Ctrl key is no longer used to bend
and Same Height Eaves. See “Build straight stairs. The same functionality has
Tab” on page 417. been replaced with pressing the Alt key
• Shed dormers placed using the Auto Dor- and right clicking when using the end edit
mer tools use their own default roof pitch handle. See “Curved Stairs” on page 436.
of 3 in 12. See “Dormer Defaults” on • Added new options Extend Stringer
page 432. Top, Nosing at Top of Landing, and
• New Plan Check items for dormers. Riser Surface at Top Landing to
Staircase Specification dialog.
• Automatic Dormers now easier to place.
Reorganized existing options. Extend
• Options tab added to the Roof Plane Stringer Top is on by default. See “Stair-
Specification dialog. See “Roof Plane case Specification Dialog” on page 458.
Specification Dialog” on page 424.
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New and Improved Features by Chapter
New in X1
added to Architectural pane of
• Build Framing dialog is available in
Preferences dialog. (See “Defaults &
3D views. See “Build Framing Dialog”
Preferences” on page 1031)
on page 475.
• New wrapped stairs. See “Wrapped
• Wall framing can be edited in 2D, 3D,
Stairs” on page 452.
and cross section views. See “Editing
• Stairs can be drawn, selected, and edited Framing” on page 494.
in 3D views. See “Editing Stairs” on page
• Posts and piers can be selected and edited
441.
without having the post or pier tool
• Objects now snap to reference floor. See active.
“Editing Stairs” on page 441.
• Build Framing dialog prompts you to
• Make Arc Tangent edit button now turn on appropriate framing layers if they
enabled for stairs. “Editing Stairs” on are turned off when you build framing.
page 441. See “Build Framing Dialog” on page
475.
• Chamfer and Fillet available for • Previous preference setting Fill New
stair landings. “Stair Landings” on page Framing Members has been moved to
443. new CAD Defaults dialog. See “CAD
• Settings on the Line Style tab can be set Defaults Dialog” on page 878.
for individual stair sections. See “Dis-
playing Stairs” on page 440. Trusses
• Added Fill Style tab to Staircase • Truss labels can no longer be group
Specification dialog. See “Staircase selected. See “Truss Labels” on page 506.
Specification Dialog” on page 458.
• Truss labels have their own layer. See
• Stair angle displays using the settings in “Truss Labels” on page 506.
the NumStyle dialog. See “Staircase
Specification Dialog” on page 458. Electrical
• Improved creation of Starter Treads • Can group select/marquee select and
move electrical objects. See “Editing
and Flared/Curved Stairs . See
Electrical Objects” on page 527.
“Flared Stairs and Curved Treads” on
page 448 and “Starter Treads” on page • New edit handles for electrical connec-
451. tions. See “Editing Electrical Objects” on
page 527.
• Stair tread lines display line weight cor-
rectly in floor plan view. See “Displaying • The process for removing an electrical
Stairs” on page 440. object from a circuit has changed. See
“Editing Electrical Objects” on page 527.
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Chief Architect Reference Manual
• Electrical objects now have snap points. • Cabinet Toe Kick and Flat Sides options
See “Editing Electrical Objects” on page can be set independent of each other. See
527. “Cabinet Specification Dialog” on page
• Improved electrical connections. Dedi- 565.
cated layer, new behavior, new edit han- • New Flat Back option for cabinets
dles. See “Editing Electrical Objects” on improves control of overhang on cabinet
page 527. backs. See “Cabinet Specification Dia-
• Edit box added to the Auto Intensity log” on page 565.
slider in the Electrical Service • Improved control of backsplash on cabi-
Specification dialog. See “Electrical nets. See “Cabinet Specification Dialog”
Service Specification Dialog” on page on page 565.
529. • Once placed in a plan, library cabinets
can be resized in all views using edit han-
Trim & Moldings dles. See “Editing Cabinets” on page 556.
• Added ability to place molding profiles in • Cabinet tops can be selected in 3D for
plan to edit. See “Place Molding Profile” editing. See “Editing Cabinets” on page
on page 540. 556.
• Improved wall corner and quoin editing. • Improved cabinet editing behaviors. See
See “Quoins” on page 537. “Editing Cabinets” on page 556.
• You can build custom symbol moldings. • Cabinets display temporary dimensions
See “Symbol Moldings” on page 540. when selected in floor plan view. The
temporary dimensions locate the nearest
Cabinets inside wall, cabinet or opening within 48
• New Cabinet Shelf Specification inches of the cabinet's centerline. See
dialog gives you automatic or manual “Editing Cabinets” on page 556.
ability to specify the number, depth, • Corner Width and Rounded options
thickness, and spacing of cabinet shelves. grouped together on General tab of
See “Cabinet Shelf Specification Dialog” Cabinet Specification dialog. See
on page 577. “Cabinet Specification Dialog” on page
• New hybrid Cabinet/Symbol objects. Can 565.
be opened for specification in the • Appliance Fill removed for Soffits,
Cabinet Symbol Specification dia- Shelves, Partitions. See “Shelf/Partition
logs. See “Create Symbol Wizard” on Specification Dialog” on page 578.
page 925. • Removed limitation of 7 inches for the
• Can adjust height placement of cabinet display of library doors. Set section
drawer hardware. See “Cabinet Specifi- height minimum for every section to 1/16
cation Dialog” on page 565. of an inch. See “Cabinet Specification
Dialog” on page 565.
1038
New and Improved Features by Chapter
New in X1
dialogs. See “Cabinet Specification Dia-
• Road edit handles in new locations. See
log” on page 565.
“Editing Road Objects” on page 634.
Terrain Other Objects
• Terrain perimeter and terrain features can
be selected and edited in 3D views. See • New Primitive Tools parent button.
“Editing Terrain Objects” on page 597. Child buttons 3D Box , 3D Sphere
• Plant Chooser interface improved. See , 3D Cylinder , 3D Cone , and
“Plant Chooser Dialog” on page 608.
Polyline Solid (introduced in Version
• New Feature Spline child button 10) allow you to create 3D CAD objects
added to Terrain Feature Tools . See that can be selected, edited in 3D, and
“Terrain Feature Tools” on page 590. opened for specification. See “Primitive
Tools” on page 641.
• Terrain features can be drawn in 3D. See
“Terrain Feature Tools” on page 590. • Improved fireplace editing. Fireplaces
can be moved vertically along a wall and
• Added new Garden Bed Tools , deeper into a wall. See “Fireplaces” on
page 656.
Water Feature Tools , Stepping
Stone , and Terrain Wall & Curb Architectural Blocks
Tools . See “Terrain” on page 583. • You can resize individual items in archi-
tectural blocks without exploding the
• Feature Polyline now the first child
block first.
button in the Terrain Feature Tools . • Dimensions work inside architectural
See “Terrain Feature Tools” on page 590. blocks.
• Feature Polyline renamed to Rect-
Libraries
angular Feature . Feature Closed
• CAD Details are organized in alphabeti-
Spline renamed to Spline Feature cal order. See “Project Browser” on page
. See “Terrain Feature Tools” on page 165.
590. • Style Attributes added to Library
• Terrain features now have thickness. Search dialog. This includes “Commer-
• Moved Retaining Wall tools from Build> cial” and “Asian” styles. See “Library
Walls menu to Terrain menu. See “Ter- Search Dialog” on page 692.
rain Wall and Curb Tools” on page 593. • Line styles are stored in the plan, not
Material.dat. Line Styles can now be
imported. Command available through
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Chief Architect Reference Manual
the File> Import submenu. See “Line Mode, Material Painter Plan Mode. See
Styles” on page 688. “Material Painter” on page 708.
• Select a line style in the Library Browser • New stand-alone color chooser. See
to draw a straight line using that line “Color Chooser Dialog” on page 722.
style. • Global texture mapping replaced with
• Certain aspects of manufacturer specific improved texture mapping by object for
library symbols can be locked. panels, wall framing, moldings, win-
• Toilet pointer icon replaced with sink dows, and more.
icon when object from Interior Fixture • Can specify line weight for 2D patterns
category is selected for placement. on the Fill Style tab of various object
• Library Browser automatically scrolls specification dialogs. Can specify fill pat-
down when cursor reaches bottom. See tern line weight for 3D views in the
“The Library Browser” on page 670. Define Material dialog. See “Define
Material Dialog” on page 712.
• Text “Search complete with no matches”
displays when library search finds noth- • Select Materials dialog renamed to
ing. See “Library Search Dialog” on page Plan Materials. See “Plan Materials”
692. on page 711.
• Plan Materials dialog contains new In
New Library Content
Use column, replacing text **In Use**.
• Kitchen and Bath product content has See “Plan Materials” on page 711.
been integrated into Version X1.
• Added two sliders to the Define
• The Roof Designer’s product content has Material dialog. See “Define Material
been integrated into Version X1. Dialog” on page 712.
• The CAD Designer’s product content has
been integrated into Version X1. Zoom & View Tools
• The entire library has been updated with
• Pan Window tool accessible using
content to include the latest styles, colors,
the mouse button. Typical hand icon now
and objects.
displays when in use. Marquee select
• Manufacturer library content is now does not require Shift key to be
downloadable from the Chief Architect depressed. See “Panning the Display” on
web site, rather than being on disk. page 725.
• Reorganized Appliances and Fixtures • Aerial View uses the Aerial View Set
Libraries. layer set. See “Aerial View” on page 729.
• Materials
• Material Painter child buttons: Material Vector and Render Views
Painter Component Mode, Material • Enhanced vector views are available.
Painter Object Mode, Material Painter These enhanced views deliver better
Room Mode, Material Painter Floor quality but are slower. Select this option
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New and Improved Features by Chapter
New in X1
Preferences dialog. See “Appearance page 739.
Panel” on page 184. • New mouse move camera hot keys offer
• Camera icons in floor plan view now dis- convenient access to existing functional-
play a rotate edit handle when selected. ity. See “Keyboard Camera Movements”
See “Editing a Camera in Floor Plan on page 740.
View” on page 740.
• Mouse Orbit Camera on by default
• Field of View setting also applies to Vec- for Vector views. See “Orbit Camera
tor Views. See “Field of View” on page Tools” on page 739.
740.
• Light Sources can be group selected. See
• 3D line weights for materials (in non- “Light Sources” on page 772.
scaled Vector Views) can be specified in
the Define Material dialog. See • Sliders added to 3D Settings dialog.
“Define Material Dialog” on page 712. See “3D Settings Dialog” on page 757.
• The 3D line weights for Surface Edge • New Version 10 Compatible Mapping
Lines can be controlled by object and by checkbox in 3D Settings dialog allows
layer in the 3D Settings dialog. This V10 users to override new object texture
improves control of Surface Edge Lines mapping behavior for legacy plans. See
and wall detail line weights in 3D views. “3D Settings Dialog” on page 757.
See “3D Settings Dialog” on page 757. • Solid fill maps to black in Color Off
• Line Styles for surface Edge Lines can be mode. See “Color On/Off” on page 743.
also be specified. See “3D Settings Dia- • Added progress dialog during 3D view
log” on page 757. generation.
• Door opening indicators display in Vector
• Added Save Camera button to 3D
Views. See “Displaying Vector Views”
menu. See “Saving 3D Views” on page
on page 742.
747.
• Selecting Rebuild 3D rebuilds the • Interface improved in the Advanced sec-
entire 3D model. See “Rebuild 3D” on tion of the Render tab of the Define
page 747. Materials dialog. See “Define Material
• All Camera movement tools available for Dialog” on page 712.
Render views. See “Moving a Camera in • Name of Render menu item changed to
3D Views” on page 737.
Render Current Vector View .
• Final View With Shadows tool • Implemented correct functionality for
available for render views. See “Preview checkbox Unless Opening in the
vs. Final Render View” on page 766. Camera Defaults dialog. See “Camera
Defaults Dialog” on page 755.
• New Mouse-Tilt Camera button
offers convenient access to existing func-
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Chief Architect Reference Manual
• Cosmetic changes to Sun Angle • Dimension lines can be edited like lines
Specification dialog. See “Sun Angle to ease dimensioning to plot plan corners.
Specification Dialog” on page 778. • Dimensions work inside architectural
• Improved functionality of CAD tools in blocks.
Cross Section/Elevation views. See
“Editing Cross Section/Elevation Views” Text, Callouts
on page 750. and Markers
• Many new text macros, including
Raytracing designer and customer information. See
• Raytracing is significantly faster. “Text Macros” on page 826.
• Added ability to lock aspect ratio of ray- • New leader line tool. See “Leader Line”
traced image. See “Raytrace Options Dia- on page 819.
log” on page 788. • Arrows now attach to almost anything.
• Raytrace settings preserved between ses- See “Text Arrows” on page 819.
sions. See “Raytrace Options Dialog” on • Arrows are deleted when the object they
page 788. are attached to is deleted.
• Name of Raytrace menu item changed to • Callout editing improved. See “Editing
Raytrace Current Render View . Callouts” on page 822.
• More control of temporary dimensions • New ellipse tool draw a true ellipse. See
with openings. See “Display Temporary “Ellipses” on page 861.
Dimensions” on page 800.
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New and Improved Features by Chapter
• New continuous CAD line drawing • Point Markers have label move handle
New in X1
mode, similar to continuous wall drawing and rotate edit handle. See “Point Tools”
mode. See “Line Tools” on page 846. on page 843.
• Plan Footprints can be created directly • Improved North Pointers. North pointer
from floor plan view, and their display can be resized in Transform/
can be controlled more easily. New Plan Replicate dialog. Multiple north point-
Footprint Specification dialog. See ers allowed in a plan. North pointers can
“Plot Plans and Plan Footprints” on page be copied and pasted. See “North
875. Pointer” on page 849.
• Plan Footprints can now be created in a • Show line length and angle works with
new CAD Detail window directly from multiple selected items.
plan view. See “Plot Plans and Plan Foot- • Library button added to Line Style tab for
prints” on page 875. CAD objects for accessing line styles
• Plan Footprints can now be given a fill saved to the library. See “Line Style Tab”
pattern. See “Plot Plans and Plan Foot- on page 851.
prints” on page 875. • “X” accelerator key for creating CAD
• CAD Polyline joints can now snap to circles changed to “K.”
Allowed Angles. See “Polylines” on page • CAD object specification dialogs worded
863. consistently. See “CAD Circle/Oval/
• Added Retain Aspect Ratio option for Ellipse Specification Dialog” on page
CAD blocks. See “CAD Block Specifica- 861.
tion Dialog” on page 872. • List of CAD details now appears alpha-
• Arc creation tools Free Form Arc , betically, not in order of creation. See
“CAD Detail Management Dialog” on
Start/End/On Arc , Center/Radius/ page 874.
End Arc , Start/Tangent/End Arc • Removed CAD> Special menu and menu
, and Arc About Center items.
removed from Arc tools and into Edit> • Menu item and toolbar button CAD
Arc Creation Modes menu. Arc creation Detail renamed to CAD Detail Man-
modes now apply to curved walls as well.
See “Drawing Arcs - Arc Creation agement . See “CAD Detail Manage-
Modes” on page 855. ment Dialog” on page 874.
• New ellipse CAD object. See “Circle • Input Arc dialog allows values to be
Tools” on page 860. entered in feet, not just inches. See “Input
Arc” on page 857.
• Splines display new edit handles when
edited. See “Splines” on page 868.
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New and Improved Features by Chapter
New in X1
Plotting Layout dialog switches you to the layout
file when a view is sent to layout. See
• Reference Floor can be displayed for “Send To Layout Dialog” on page 976.
printing. See “Display Options and Print-
ing” on page 950. • Use Layout Line Scaling is now selected
by default. See “Sending Views to Lay-
• Default Line Weight Scale changed to 1 = out” on page 975.
1/100 mm. Most default layer line
weights set at 18, with legacy plans using • Layout files can only be linked to .plan
initial line weights of 4. See “Page Setup files.
Dialog” on page 963. • Most values in Send to Layout dialog
are maintained between sessions. See
Layout “Sending Views to Layout” on page 975.
• Layer sets for layout views are stored
with the plan’s layer sets. See “Display- Schedules
ing Layout Views” on page 981. • Labels now have a move edit handle.
• Rendered and Raytraced images can now • Objects in schedules retain their number-
be sent directly to layout. See “Static ing when the plan changes. Added
Views” on page 979. renumber button. See “Using the Edit
• Edit Layout Lines now supports CAD Buttons” on page 993.
snaps rotate and middle line handle for • Added Label column to schedules, dis-
moving. See “Editing Layout Lines” on playing any custom labels assigned to
page 983. objects. See “Schedule Specification Dia-
• The 3D line weights for Surface Edge log” on page 995.
Lines can be controlled by object and by
layer in the 3D Settings dialog. This Materials Lists
improves control of Surface Edge Lines
• Terrain Features are included in the
and wall detail line weights in 3D views.
materials list. See “Materials Lists” on
See “Vector and Render Views” on page
page 1003.
1040.
• Library> Components menu item dis-
• Views can be sent to layout if a layout file
abled when no object is selected. See
is not currently open. See “Sending
“Components Dialog” on page 1014.
Views to Layout” on page 975.
• Ability to restrict angles when editing a
view in layout. See “Editing Layout
Lines” on page 983.
• Improved control of line weights in views
sent to Layout. See “Sending Views to
Layout” on page 975.
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Chief Architect Reference Manual
1046
Index
Numerics 3DS Files
Index
Export ............................................... 922
Import ............................................... 916
2D Block ............................................. 932
3D
Backdrop ........................................... 760
Box ................................................... 642 A
Box Specification Dialog ..................... 645
Data, Import ....................................... 926 Absolute Location
Generation, increase speed ................ 745 Move point ........................................ 845
Home Architect files ........................... 158 New line end ............................. 599 , 857
Menu .................................................. 48 New point ......................................... 844
Molding Polyline ................................. 542 Accelerator Keys ................................ 24
Molding Polyline Specification Dialog .. 546 Activate Camera ............................... 748
Origin ................................................ 930
Active Layer Set Control ................. 218
Remove 3D ........................................ 748
Remove 3D views .............................. 748 Adding
Settings Dialog .................................. 757 to the Library ..................................... 674
Surface, Delete .................................. 747 Extension Lines ................................. 802
Tab ................................................... 945 Floor Between Existing Floors ............ 367
Terrain ...................................... 583 , 629 Floors ............................................... 366
Tools ................................................. 735 Gable Over a Door ............................ 314
Images to the Library ......................... 897
3D Box Specification Dialog ............ 645
Layout Lines ..................................... 983
3D Cross Section Slider ................... 785 LIbrary .............................................. 674
3D Final View ..................................... 766 Molding Profile .................................. 539
3D Framing View ............................... 742 New Layout Lines .............................. 983
New Library ...................................... 674
3D Molding Polyline Specification
New Symbol ...................................... 675
Dialog .............................................. 546
Road Objects to the Library ............... 635
3D Roof Designer .............................. 402 Symbol ............................................. 675
3D View to the Library ..................................... 676
Generation, Speed up ........................ 745 Toolbar Buttons ................................... 18
Line Weights ...................................... 955 Adjust
3D Views ............................................. 697 Image Properties ............................... 790
Display .............................................. 742 Lights ............................................... 778
Display Terrain In ............................... 596 Material Definition ............................. 711
Panels ............................................... 759 Overviews ......................................... 743
Save ................................................. 747 View Angle ........................................ 743
3D Wall Designer ............................... 238 Wall Angle ........................................ 198
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1058
Tab ................................................... 854 Background Color ............................ 186
Arrows Balusters ........................................... 268
Special use ........................................ 820 Definition .......................................... 436
Text Line With .................................... 819 Base Cabinets ................................... 552
Attach Cabinets ................................. 560 Base Specification Dialog ............... 516
Attenuatation ............................. 532 , 783 Baseline ..................................... 393 , 425
Attic Baseline (Roofs) ....................... 402 , 425
Retain attic wall ................................. 261
Baseline Dimensions ....................... 799
Index
Rooms ............................................... 284
Trusses ............................................. 503 Baseline Polylines (Roofs) .............. 391
Walls ......................................... 248 , 261 Editing .............................................. 391
Attributes Tab .................................... 833 Bay Window
see also Windows
Auto
Archive ...................................... 162 , 192 Bay Windows..................................... 328
Dormers, Edit ..................................... 407 Bay/Box Window Specification
Floating Dormer ................................. 398 Dialog.............................................. 359
Generate Sidewalks ........................... 634 Beam Specification Dialog .............. 498
Place Outlets ..................................... 285
Beams
Rebuild Floors & Ceilings ................... 416
Floor/Ceiling ..................................... 472
Rebuild Roofs .................................... 386
Roof ................................................. 471
Roof Returns ..................................... 400
Save Files ................................. 163 , 191 Bearing Line .............................. 472 , 488
Stairwell ............................................ 456 Behaviors Panel................................ 202
Auto Dormer....................................... 399 Birdsmouth ........................................ 425
Auto-Detailing .................................... 751 Bitmap Directories ........................... 193
Automatic Blind Cabinets .................................. 565
Exterior Dimensions ........................... 799 Blocked Doors and Windows .......... 315
Framing ............................................. 474
Blocking............................................. 473
Roof Styles ........................................ 386
Joist ................................................. 473
Roofs ................................................ 384
Roof ................................................. 473
Roofs vs. Manual Roofs ...................... 384
Sidewalks .......................................... 634 Bonus Libraries ................................ 670
Borders (Layout)............................... 973
Bow
B Front Cabinets .................................. 564
Window Specification ........................ 360
Backclipped Cross Section.............. 735 Windows ........................................... 329
Backdrop Box
3D ..................................................... 760 3D .................................................... 686
Add new ............................................ 897 Tools ................................................ 865
Create ............................................... 897 Windows ........................................... 329
Definition ........................................... 769 Break
Backdrops .......................................... 769 Line .................................................. 130
Line, complete ................................... 131
Backdrops Library ............................ 682
Line, partial ....................................... 130
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1060
Current Layer ..................................... 869 CAD Detail from View....................... 875
Current Point ..................................... 845 CAD Details ....................................... 874
Delete Points ..................................... 845 Management Dialog ........................... 874
Detail from View ................................. 751 Sent to Layout ................................... 978
Dimensions, locate settings ................ 814 Truss Detail .............................. 505 , 875
Drawing Tools .................................... 842
CAD Menu ............................................ 55
Ellipses ............................................. 861
Explode CAD Block ............................ 870 CAD Objects
Extend Object(s) ................................ 143 Converting ........................................ 149
Fillet ............................................ 73 , 131 Displaying ......................................... 869
Index
Framing ............................................. 866 CAD Oval Specification Dialog ....... 861
Joist Direction Line ............................. 489 Calculate
Layout ............................................... 974 All Floors ............................................ 72
Line Length Format ............................ 879 Area, using polyline ......................... 1006
Line to Arc button ................................ 72 From All Floors ................................ 1005
Lines ................................................. 846 From Area ....................................... 1006
Make CAD Block ................................ 870 From Room ..................................... 1006
Make Parallel/Perp. ............................. 74 Materials on soffits ............................ 652
Menu .................................................. 55
Callout Specification Dialog ........... 834
Move to Front of Group ...................... 122
Ovals ................................................. 861 Callout Tab ........................................ 835
Panel ................................................. 199 Callouts.............................................. 821
Point, current ..................... 599 , 844 , 857 Height ............................................... 615
Point, move along line ........................ 846 Pointers and Arrows .......................... 821
Points, moving ................................... 845 Shape ............................................... 835
Polyline ............................................. 402 Size .................................................. 835
Polyline, rectangular (tool) .................. 865 Camera
Polylines ............................................ 863 Activating .......................................... 748
Resize ............................ 80 , 89 – 90 , 203 Change Settings ................................ 753
Rotate around .................................... 203 Clip Surfaces within ................... 753 – 757
Rotate items ...................................... 203 Create Views .................................... 736
Rotate Jump ...................................... 203 Defaults .................................... 176 , 755
Snap Properties ................................. 204 Degrees each rotate .................. 754 , 757
Tangent button .................................... 74 Height above floor ..................... 754 , 757
Temporary Points ............................... 845 Move Tools ....................................... 739
to Walls ..................................... 149 , 249 Orbit Tools ........................................ 739
Trim Object(s) .................................... 143 Remove Wall within ................... 753 , 756
CAD Block Restrict to room ................................. 758
Insert ................................................. 871 Save Cross Section/Elevation ............ 752
Management ...................................... 871 Specification Dialog ........................... 753
CAD Block Specification Dialog ...... 872 Tilt Tools ........................................... 739
Tools ................................................ 739
CAD Blocks ........................................ 870
Add to library ..................................... 870 Camera Specification Dialog........... 753
Custom libraries ................................. 870 Cascade ............................................. 726
Library ............................................... 683 Views ............................................... 726
CAD Box Specification Dialog ......... 867 Windows ........................................... 726
CAD Circle Specification Dialog ..... 861 Casing
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Chief Architect Reference Manual
1062
Contextual Menu ............................... 767 Cross Section/Elevation Views ........... 749
Contextual Menus ....................... 71 , 184 Doors ............................................... 308
Layers .............................................. 217
Contours Tab ..................................... 612
Layout Borders .................................. 973
Convert Materials for Raytracing ..................... 791
Arc/Circle to Polyline .......................... 132 Muntins ..................................... 338 , 404
CAD Lines to Terrain Data .................. 628 New CAD Detail Dialog ...................... 874
CAD Objects ...................................... 149 New Electrical Symbol ....................... 935
Polyline ..................................... 149 , 628 New Fixture ...................................... 935
Polyline Dialog ................................... 150
Index
New floor .......................................... 366
Polyline Solid to Solid ......................... 649 New layout ........................................ 159
Polyline to Spline ............................... 152 New plan .......................................... 159
Room Molding .................................... 542 Objects in 3D Views .......................... 746
Special Polylines into Polylines ........... 151 Plan Database File ............................ 169
Spline to Polyline ............................... 152 Plan Materials Library ........................ 704
Textures to Materials .......................... 704 Plant Image ...................................... 602
to Polyline Road/Sidewalk .................. 634 Polyline Solids .................................. 649
to Solid .............................................. 151 Raked Walls ...................................... 258
Coordinates......................................... 91 Raytrace View ................................... 787
Copy Render Views from Perspective Views 765
Architectural Blocks ........................... 665 Rooms Below Staircases ................... 457
Electrical Objects ............................... 527 Stairwell ............................................ 456
Floors ................................................ 368 Symbol Wizard .................................. 927
Folders and Library Objects ................ 677 Template Plan ................................... 168
Layers ............................................... 217 Windows ........................................... 331
Library List ........................................ 677 Wiring Schematics ............................. 525
Library Objects .................................. 698 Create Symbol Wizard...................... 927
Region as Picture ............................... 904 Cross Hair.................................. 192 , 201
Terrain .............................................. 597
Cross Section Lines ......................... 835
Trusses ............................................. 505
Views ................................................ 979 Cross Section Slider ........................ 785
Copy/Paste Cross Section/Elevation Camera
Main Edit Mode .................................. 138 Specification Dialog...................... 755
Sticky Mode ....................................... 138 Cross Section/Elevations ................ 735
Corner Create .............................................. 749
Boards .............................................. 536 Edit Truss Shape in ........................... 505
Windows ............................................ 330 Save ................................................. 752
Sent to Layout ................................... 978
Countertops, Edit Custom ............... 559
Cubes ................................................. 686
Create
Architectural Blocks ........................... 664 Culs-de-sac ............................... 632 , 634
Backdrops ......................................... 761 Curbs.................................................. 636
Bay, Box and Bow Windows Manually . 330 Current
Bench Seat ........................................ 340 CAD Layer ........................................ 869
CAD Block ......................................... 933 Floor ................................................. 368
CAD Blocks library ............................. 870 Floor, Delete ..................................... 367
CAD Details ....................................... 874 Page ................................................. 972
Camera Views ................................... 736
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Chief Architect Reference Manual
1064
Terrain Data ...................................... 597 Items located .................................... 814
Tools from Toolbars ............................ 19 Line separation ................................. 812
Wall Hatching .................................... 236 Locate electrical ................................ 527
Designer Information ........................ 166 Locate Objects .................................. 812
Locate opening automatically ............. 812
Designer Information Dialog............ 839
Locate overall ................................... 812
Details Locating railings ................................ 261
CAD .................................................. 874 Main Wall Layer ................................ 813
Cross Section/Elevations .................... 750 Manual Reach ................................... 812
Truss ................................................. 505
Index
Metric ............................................... 810
Diamond style Minimum Interior Area ....................... 812
see Lites Minimum Number Size ............... 811 – 812
Dimension Move Extension Lines ........................ 803
Tab ................................................... 807 Move Objects Using .......................... 804
Tools ................................................. 797 Move Speed ...................................... 811
Moving Labels ................................... 801
Dimension Defaults ................... 176 , 796
Number height .......................... 811 – 812
CAD detail views ........................ 797 , 878
Number Size, individual dimension ..... 808
Cross section/elevation views ..... 797 , 878
Offset between lines .......................... 812
Dialog ................................................ 809
To openings ...................................... 813
Floor plan view .......................... 797 , 878
Overall .............................................. 812
Dimension Line Specification Point to point ..................................... 798
Dialog .............................................. 807 Print Size .......................................... 811
Dimension Lines Printing ............................................. 957
Display .............................................. 800 Reach, Automatic .............................. 811
Edit ................................................... 801 Reach, Manual .................................. 812
Edit Handles ...................................... 801 Screen size, minimum ............... 811 – 812
Dimensions ........................................ 908 Separation ........................................ 812
Angular .............................. 133 , 798 , 806 Temporary ........................................ 800
Automatic Reach ................................ 811 To electrical items ............................. 814
Automatic/Manual Toggle ................... 808 Units ................................................. 809
Cabinets ............................................ 812 Wall openings ................................... 812
To cabinets ................................ 813 – 814 Wall surfaces .................................... 812
To CAD ..................................... 813 – 814 To walls (surface, center, main layer) . 813
Customize individual .......................... 808 Directories ......................................... 192
Delete extension line .......................... 804 Display
Distance between .............................. 811 3D Views .......................................... 742
Edit ................................................... 801 Arc Centers and Ends ................ 240 , 879
To electrical items ...................... 813 – 814 Architectural Blocks ........................... 665
End to end ......................................... 797 Cabinets ........................................... 555
Extension Lines ................................. 802 CAD Objects ..................................... 869
Exterior ............................................. 799 Center of curved wall ......................... 240
Fireplace, suppress dimension ............ 658 Dimension Lines ................................ 800
Font .................................................. 816 Doors ............................................... 308
Imperial ............................................. 810 Drawing Groups ................................ 122
Inches only ........................................ 812 Drawing Sheet .................................. 951
Interior .............................................. 798 Electrical ........................................... 527
Interior, minimum area ....................... 812
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Chief Architect Reference Manual
1066
Buffer Drawing ................................... 186
Buffered Printing ................................ 967 E
Truss see Trusses
Earth Data Tab .................................. 779
Walls ................................................. 248
Eaves
Draw
Boxed ....................................... 420 , 426
Arc About Center ............................... 856
Fascia .............................................. 483
Circle About Center ............................ 861
Fascia Width ..................................... 421
Curved Railing ................................... 238
Framing ............................................ 483
Curved wall ........................................ 238
Plumb Cut ......................................... 421
Index
Framing Members .............................. 493
Square cut ........................................ 421
Lines ................................................. 846
Roof Planes ....................................... 393 Edge Lines......................................... 930
Walls ................................................. 238 Edge Lines, Automatic..................... 930
Drawing Groups................................. 122 Edit
Drawing Sheet Architectural Blocks ........................... 666
Center ............................................... 951 Auto Dormers .................................... 407
Select ................................................ 951 Bay Box, and Bow Windows ............... 339
Show ................................................. 951 Behaviors ........................................... 86
Behaviors, Default ............................... 86
Driveway Defaults ............................. 178
Cabinet Door Style ............................ 559
Driveway Specification Dialog......... 637 Cabinets ........................................... 556
Driveways ................................... 631 , 634 Camera in floor plan view .................. 740
Drop Hip ............................................. 514 Components Dialog ......................... 1014
Curved Roof Planes .......................... 405
Drop Hip Truss see Trusses
Custom Countertops .......................... 559
DXF/DWG Dimension Lines ................................ 801
2D View ............................................. 919 Elevation Data ................................... 597
Advanced Layer Mapping ................... 912 Extension Lines ......................... 802 – 803
DXF Code .......................................... 922 Handle Size ...................................... 202
DXF vs. DWG .................................... 908 Handle Tolerance .............................. 202
Elevation Data, Import ........................ 627 in 3D View ........................................ 746
Export 3D .......................................... 921 in a 3D or Render View ...................... 746
Files .................................................. 623 Layout Lines ..................................... 983
Files, Export 2D ................................. 917 Layout Lines Dialog ........................... 984
Files, Import 2D ................................. 909 Libraries ........................................... 677
Import ................................................ 916 Master List ...................................... 1009
Layer mapping ................................... 911 Materials ........................................... 711
Layers, exporting ............................... 921 Materials in Render Views ................. 768
Line Type .......................................... 920 Materials Lists ................................. 1011
Dynamic Menu .................................................. 29
Defaults ........................................ 9 , 179 Objects in Render Views .................... 770
Print Preview ............................. 950 – 951 Panel ................................................ 201
Views ................................................ 977 Paper Size Dialog ............................. 959
Pier and Grade Beam Foundations ..... 380
Piers and Pads .................................. 380
Polyline Parts ...................................... 93
Primitives .......................................... 643
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Chief Architect Reference Manual
1068
CAD Block ......................................... 870
CAD Block Button ............................... 73 F
Dormers ............................................ 408
F6 Key
Mulled Unit Button ............................... 73
Fill Window ....................................... 724
Export ................................................. 908
Fascia
2D DXF/DWG Files ............................ 917
Top ................................................... 425
3D DXF, Color or Material Indicator ..... 922
3D DXF/DWG Model .......................... 921 Faster Rendering .............................. 771
3D Files ............................................. 922 Fence Designer ................................. 231
Index
All Floors ........................................... 917 Fence Select ........................................ 94
Current View ...................................... 917
Fencing ...................................... 231 , 237
Drawing File Dialog ............................ 918
EMF .................................................. 901 Fencing Defaults....................... 179 , 229
an Entire Plan .................................... 173 Field of View....................... 740 , 757 , 906
Layers Sets ....................................... 224 File
Layout Files ....................................... 989 Menu .................................................. 25
Materials ......................................... 1015 Menu, Recent File List ....................... 191
Materials List ......................... 1015 – 1016 Organization ..................................... 160
Picture Files ...................................... 892
Fill
Render View ...................................... 770
Polyline ............................................. 869
to POV-Ray ....................................... 794
Style Tab .......................................... 864
VRML Files ........................................ 905
Window ............................................. 724
Wall Definitions .................................. 255
Window Building Only ........................ 724
Windows Metafiles ............................. 901
Windows Metafiles Dialog ................... 901 Fillers ................................................. 564
WMF ................................................. 901 Fillet ..................................................... 89
Export Drawing File Dialog .............. 918 Button ................................................. 73
Two Lines ......................................... 131
Export Windows Metafiles Dialog ... 901
Fillet/Chamfer Dialog ....................... 131
Extend
Object(s) ........................................... 143 Filter Data .......................................... 625
Slope Downward ................................ 387 Final View ........................... 211 , 765 – 766
Extension Find Plan Wizard............................... 169
Lines, Editing ..................................... 802 Fire Box Tab ...................................... 659
Tab ................................................... 808 Fireplace .............................................. 72
Extensions Tab .................................. 815 Dimensions, suppress ....................... 658
Exterior Direction facing ................................. 656
Dimensions ........................................ 799 Hearth height .................................... 658
Fixtures Library .................................. 684 Interior wall ....................................... 656
Furnishings Library ............................ 685 Library .............................................. 659
Room types ....................................... 284 Masonry .................................... 656 , 960
The Exterior Room ............................. 284 No Fire Box ....................................... 659
Walls ......................................... 229 , 232 Prefabricated .................................... 659
External only ...................................... 813 Symbol ............................................. 659
Fireplace Specification Dialog........ 657
Fireplaces .......................................... 656
Chimneys .......................................... 660
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Center footings (2 methods) ............... 265 Floor ......................................... 470 , 475
Delete ............................................... 377 Furring .............................................. 249
Display .............................................. 376 Headers ............................................ 481
Footing size ....................................... 265 Joining Platforms ............................... 490
Footings ............................................ 373 Joist Direction ................................... 489
Garage .............................................. 379 Keeping current ................................. 496
Monolithic Slab .................................. 374 Lap Joints ......................................... 475
Pier and Grade Beam ......................... 380 Layer ................................................ 254
Piers ................................................. 374 Lookouts ........................................... 483
Index
Piers specification .............................. 376 Manual vs. Automatic ........................ 470
Piers, add manually ............................ 380 Materials List .................................... 496
Piers, edit .......................................... 380 Mixing Trusses with Stick ................... 507
Room supplies floor ........................... 299 Overview .......................................... 742
Set up ............................................... 372 Plates, mitred .................................... 479
Slab at top of stem wall ...................... 374 Platforms .......................................... 475
Slab thickness ................................... 373 Posts ................................................ 482
Slab, monolithic ................................. 379 Reference Marker ...................... 472 , 486
Slab, normal ...................................... 379 Represented by single line ......... 493 , 879
Slabs, create two ways ....................... 379 Retain Wall Framing .......................... 496
Stem Wall .......................................... 373 Rim Joist ........................................... 475
Step markers ..................................... 374 Roof ......................................... 470 , 483
Turn wall into ..................................... 260 Specification Dialog ........................... 497
Types ................................................ 373 Tools ................................................ 471
Use Mesh .......................................... 376 Trimmers .......................................... 480
Walls ................................................. 265 Truss Spacing ................................... 486
Frame and Trim Tab .......................... 319 Trusses ............................................ 485
Trusses and rafters mix ..................... 474
Framing ...................................... 177 , 866
Wall Detail ........................................ 492
Automatic .......................................... 474
Wall Openings ................................... 479
Beams ............................................... 482
Walls ................................. 470 , 478 , 492
Bearing Line ...................................... 488
Walls and materials list ...................... 493
Build Framing Dialog .......................... 475
Walls frame thru ................................ 479
Butt Joints ......................................... 475
Walls, build ....................................... 478
CAD Box Tool .................................... 866
Window Sills ..................................... 481
Ceiling ....................................... 470 , 475
Windows ........................................... 479
Creating ............................................ 866
Cross Box .......................................... 866 Framing Specification Dialog ......... 497
Deck ................................................. 289 Frieze
Decks ................................................ 301 Molding ............................................. 543
Defaults ............................................. 469 Tab ................................................... 422
Defaults Dialog .................................. 475 From Line End, Move point ............. 846
Deleting ............................................. 496
Full
Details, Walls ..................................... 478
Gable Wall ................................ 263 , 387
Displaying .......................................... 493
Height Cabinets ................................ 552
Doors ................................................ 479
Overview .................................. 734 , 741
Dormer .............................................. 484
Editing ....................................... 494 , 866 Furnishings Library
End studs, rotate ................................ 479 Exterior ............................................. 685
Interior .............................................. 686
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Truss ................................................. 511 Line Styles ........................................ 688
see also Trusses Picture Files ...................................... 890
Holes Terrain Data ...................................... 623
In slab ............................................... 379 Terrain Wizard .................................. 623
In slab with footing ............................. 379 Wall Definitions ................................. 256
In terrain ............................................ 591 Inches Only see Dimensions
Hot Keys .............................................. 24 Information
House Wizard ............................. 240 , 884 Client ................................................ 167
Edit rooms ......................................... 884 Designer ........................................... 166
Index
Multiple Floors ................................... 885 Project .............................................. 166
Hyperlink ............................................ 834 Input
Arc ................................................... 857
Line .................................................. 847
Point ................................................. 844
I Insert
Floor ................................................. 367
Icons
Floor Dialog ...................................... 367
Arrange ............................................. 728
Image ................................................. 72
Image Adustment Dialog .................. 790
Insulation........................................... 867
Image Specification Dialog .............. 897 Auto-Detailing ................................... 751
Images ................................................ 769 Show in Elevation .............................. 751
Add new ............................................ 897 Interior
Create ............................................... 897 Dimensions ....................................... 798
Definition ................................... 687 , 769 Fireplace, wall ................................... 656
Displaying .......................................... 896 Fixtures Library ................................. 685
Displaying in color .............................. 186 Furnishings Library ............................ 686
In Layout ........................................... 896 Room types ....................................... 284
Library ............................................... 687
Intersection ....................................... 147
Place ................................................. 896
Print .................................................. 770 Invisible Walls.................... 230 , 234 , 261
Printing .............................................. 967 IRC Checklist .................................... 886
Resizing ............................................ 896 Isometric View .......................... 734 , 743
Select from library ...................... 603 , 898
iwalllay.dat and mwalllay.dat .......... 254
Transparency Color ............................ 899
Images and Backdrops ..................... 769
Imperial
Measurements ................................... 810 J
Plans ................................................. 957
Join Roof Planes .............................. 403
see Units
Joist
Import ................................................. 916
Direction ........................................... 472
2D DXF/DWG Files ............................ 909
Direction Line ............................ 474 , 489
3D Data ............................................. 926
3D FilesI ............................................ 916 Joist Direction Specification
Drawing Wizard ................................. 909 Dialog.............................................. 489
DXF/DWG Elevation Data ................... 627 Joists ......................................... 471 , 474
Layer Sets ......................................... 224 Automatically create .......................... 474
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Edit Layout Lines ............................... 983 Legacy Plans
Edit Vector Views ............................... 983 Page Setup ....................................... 189
Edit views .......................................... 981 Text Conversion ................................ 187
Export ............................................... 989 Length
Files Dialog ....................................... 987 Of arc ............................................... 857
Filleted border ................................... 974 Of chord ........................................... 857
Finding missing files ........................... 986
Libraries
Floor plan view .................................. 978
Cabinet Modules ............................... 554
Images .............................................. 896
Renaming ......................................... 677
Index
Layout Box Layers ............................. 981
Line color .......................................... 985 Library
Missing Files ...................................... 986 Add a new symbol ............................. 675
Missing Layer Sets ............................. 988 Add new library ................................. 674
Moving Views .................................... 980 Add to Library ................................... 676
Open View ................................. 971 , 980 Adding Objects .................................. 635
Page Display Options ......................... 982 Adding third party libraries ................. 675
Page Down ........................................ 972 Appliances ........................................ 696
Page Up ............................................ 972 Bonus Libraries ................................. 670
Page Zero ......................................... 973 Categories ........................................ 681
Prepare for ........................................ 971 Editing libraries ................................. 677
Print From ......................................... 952 Fireplaces ......................................... 659
Relink File ......................................... 987 Fixtures ............................................ 696
Rescale Views ................................... 980 Primitives .......................................... 686
Scale ................................................. 980 Third party libraries ................... 670 , 675
Selecting Views ................................. 979 Library Browser ................................ 670
Sending views to ................................ 975 Adding Items ..................................... 674
Template ........................................... 973 Categories ........................................ 681
Text ................................................... 974 Docking ............................................ 673
Title Blocks ........................................ 973 Panes ............................................... 670
View, contents ................................... 981 Preferences ...................................... 188
Layout Box Specification Dialog ..... 989 Library Categories
Layout Files Architectural Blocks ................... 665 , 681
Create ............................................... 971 Backdrops ......................................... 682
Dialog ................................................ 987 Cabinet Doors and Drawers ............... 682
Export ............................................... 989 Cabinet Modules ............................... 682
Open ................................................. 164 CAD Blocks ....................................... 683
Print .................................................. 988 Doors ....................................... 308 , 683
Save ................................................. 160 Doorways .................................. 307 , 684
Electrical ........................................... 684
Layout Files Dialog ........................... 987
Exterior Fixtures ................................ 684
Layout Links, Managing ................... 985 Exterior Furnishings .......................... 685
Layout Views Geometric Shapes ............................. 686
Copy ................................................. 979 Hardware .......................................... 687
Display .............................................. 981 Images ............................................. 687
Keeping views current ........................ 977 Interior Fixtures ................................. 685
Relinking ........................................... 986 Interior Furnishings ........................... 686
Left Button Definition .......................... 4 Line Styles ........................................ 688
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Load Specification Dialog ........................... 837
3D File .............................................. 929 Tab ................................................... 837
to Make Same Value .......................... 152 Marker Specification Dialog ............ 837
Locate Markers .............................................. 823
Openings Automatically ...................... 812 Framing reference ............................. 486
Roof Plane Intersections .................... 408 Types ............................................... 837
Lock Marquee Select ................................... 93
CAD layer .......................................... 220
Marriage Walls .................................. 248
Center ............................................... 102
Index
Center Arc ......................................... 102 Masonry
Control Handle Angle ......................... 118 Fireplace ........................................... 960
Roof planes ....................................... 418 Fireplaces ......................................... 656
Tread Width ....................................... 447 Stairs ................................................ 455
Lookouts ............................................ 483 Master List................................. 72 , 1007
Columns to display ............................ 208
Low Detail Mode ................................ 746
Displaying ....................................... 1008
Lowered Materials List .................................... 208
Ceiling ............................................... 340 Name of file ...................................... 208
Region .............................................. 589 Search ............................................ 1009
see also Materials List
Update from Master ......................... 1009
M Update to Master ............................. 1009
Master plan see Profile Plan
Macros ................................................ 826 Material .............................................. 177
Main Defaults ............................................ 721
Edit Mode .......................................... 138 Definition .......................................... 712
Layer ................................................. 254 Export Options Dialog ...................... 1015
Make Eyedropper ....................................... 709
Arc Tangent ............................... 128 , 247 Material Painter
CAD Block ......................................... 870 Modes .............................................. 708
Parallel Dialog ................................... 134 Tool .................................................. 708
Parallel/Perpendicular ................ 126 , 134 Materials ............................. 695 , 768 , 941
Parallel/Perpendicular button ............... 74 Add to Library ................................... 676
Room Molding Polyline Dialog ............ 295 and Raytracing .................................. 791
Room Polyline button .......................... 74 Applying with Material Tab ................. 710
Make Room Molding Polyline Calculating amounts .......................... 652
Dialog .............................................. 295 Categories ........................................ 715
Manage Color ................................................ 713
Auto Archives .................................... 163 Create New Material .......................... 704
Materials ........................................... 706 Create using Color Chooser ............... 722
Materials Lists ................................. 1015 Define for Materials List ..................... 706
Editing .............................................. 711
Manual
Floor and Ceiling ............................... 281
Dimensions ........................................ 797
in a Render View ............................... 768
Roofs ........................................ 384 , 393
Managing .......................................... 706
Marker Materials List .................................... 706
Defaults ............................................. 178
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Monolithic Slab.................................. 374 Muntins
Monolithic Slab Foundations, Custom ............................................. 338
Rebuilding....................................... 378 Width ................................................ 321
Mouse Buttons, Using ......................... 4 My Libraries ...................................... 681
Move
Architectural Blocks ........................... 665
CAD Points ........................................ 845
Corners .............................................. 87
N
Dimension Numbers ........................... 801 Name
Index
Electrical Objects ............................... 527 Of room for Plan Check ..................... 885
Extension Lines ................................. 803 New
Folders and Library Objects ................ 678 CAD Line Dialog ................................ 847
Library Objects .................................. 698 Floor Dialog ...................................... 376
Moving Speed .................................... 811 Layer Name Dialog ............................ 221
Object ............................................... 666 Plans Preferences ............................. 194
Object Using Dimensions Dialog ......... 804 Polygon Shaped Room ...................... 235
Point to Point ...................................... 75 Newels
Restrictions ....................................... 124 Definition .......................................... 436
Speed, Dimensions ............................ 811
Stairs ................................................ 441 Newels/Balusters Tab .............. 270 , 464
Text ........................................... 824 , 993 No Locate Wall .................................. 261
to be Coplanar ................................... 404 Normal style see Lites
To be Coplanar button ......................... 74 North Pointer..................................... 849
to Framing Reference ......................... 125
Number
to Front of Group ............................... 122
Height, dimensions ............................ 812
Views to a Different Page ................... 980
Style/Angle Style Dialog .................... 873
Walls and Railings ............................. 242
Walls with Cabinets Attached .............. 562
Windows ............................................ 336
Moving Objects O
Move Speed ...................................... 811
OBJ Files ................................... 916 , 942
Mulled Units ....................................... 944
in Floor Plan View .............................. 944 Object
in Materials Lists ................................ 347 Based Design ........................................ 3
Snapping .......................................... 204
Mulled Window Specification
Specification Dialog ........................... 708
Dialog .............................................. 347
Object Specification Dialog ............ 708
Multiple
Copy ................................................. 139 One Stretch Plane............................. 939
Floors, Reverse Plan .................... 66 , 136 One-Click Auto Dimension .............. 799
Objects .............................................. 698 One-Click Stairs................................ 436
Multiple Copy Dialog ........................ 140 Open
Multiple Select .................................... 92 3D Home Architect files ..................... 158
in Floor Plan View .............................. 242 Below ............................................... 285
Muntin Bars Different file types ............................. 164
see Lites Directory ........................................... 164
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Scale ................................................. 891 Plans
Piers Copy files .......................................... 172
and Pads ........................................... 380 New .................................................. 159
Automatic .......................................... 376 Open ................................................ 164
Beam, relationship ............................. 380 Save ................................................. 160
Creating automatically ........................ 376 Search .............................................. 168
Creating manually .............................. 380 Transfer ............................................ 172
Editing ............................................... 380 Plant
Foundation ........................................ 374 Chooser Dialog ................................. 608
Index
Move ................................................. 380 Encyclopedia .................................... 608
Resizing ............................................ 380 Image Specification Dialog ................. 602
Piers and Pads................................... 380 Specification Dialog ........................... 606
Tools ................................................ 594
Pitch ............................................ 388 , 425
Above Wall ........................................ 388 Plant Image Specification
Show as degrees ............................... 181 Dialog.............................................. 602
Place Plant Specification Dialog ............... 606
Gable Over Window(s) ....................... 331 Plants, Library .................................. 689
Images .............................................. 896 Platform Holes .................................. 380
Library Object Button ......................... 696
Plinth Blocks ..................................... 317
Library Objects .................................. 695
Outlets .............................. 235 , 285 , 526 Plot Plan ............................................ 599
Soffits ................................................ 650 North pointer ..................................... 849
Switches ............................................ 525 Setback Lines ................................... 601
Terrain Perimeter .............................. 601
Plan ..................................................... 177
Database File .................................... 169 Plotters .............................................. 949
Defaults Dialog .................................. 181 Point
Drawing .............................................. 10 see also CAD point
Find Wizard ....................................... 169 Point Light ......................................... 777
Footprint ............................................ 876
Point Markers .................................... 844
Footprint Specification Dialog ............. 877
Materials Dialog ................................. 707 Point to Point Dimensions .............. 798
Save ................................................. 160 Pointer
Templates ......................................... 167 Coordinates .................................. 8 , 185
Thumbnail ......................................... 161 Cross Hair ................................. 192 , 201
Trace ................................................. 891 Points ................................................. 843
View ................................................... 12
Polygon
View Tab ........................................... 946
Shaped Deck ........................... 231 , 1034
Plan Check ......................................... 885 Shaped Room ................................... 230
and room labels ................................. 286
Polyline
Dialog ................................................ 886
3D Molding Polyline ........................... 542
Hold .................................................. 886
Area ................................................. 863
Restart .............................................. 886
Definition .......................................... 863
Plan Defaults...................................... 180 Edit Area ........................................... 154
Plan Export ........................................ 770 Garden Bed ...................................... 592
Plan Footprint Specification Dialog 877 Specification Dialog ........................... 863
Tab ................................................... 863
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Render Views .................................... 770 Radius of Tangent Curved Wall
Scale to Fit ........................................ 952 Dialog.............................................. 246
Services ............................................ 971 Rafter depth ...................................... 425
Setup ................................................ 971
Rafters ....................................... 471 , 474
Sheet Size ................................. 948 , 958
Automatically create .......................... 474
Terminology ....................................... 948
Bearing Line ...................................... 488
Text ................................................... 957
Blocking ............................................ 473
the Model .......................................... 959
Depth ....................................... 429 , 475
Tiled .................................................. 953
Depth, individual roof plane ............... 429
Index
to PDF File ........................................ 953
Framing Reference ............................ 484
To Scale ............................................ 952
Mixing with trusses ............................ 507
Troubleshooting ................................. 962
Trusses mix ...................................... 474
Print Dialog ........................................ 965
Railing
Print Image Dialog............................. 967 Defaults ............................................ 229
Print Model Dialog............................. 960 Tab ................................................... 267
Printed Size Input Dialog ................. 825 Railings ...................................... 230 , 233
Printer Setup...................................... 971 Balusters .................................. 268 , 270
Printers ............................................... 949 Change wall into railing ..................... 260
Select printer ..................................... 965 Connect walls ................................... 241
Set up ............................................... 971 Decks ............................................... 237
Exterior Materials .............................. 269
Priority Support ............................... 1021 Fix connections ................................. 240
Profile Plans ...................................... 167 Half walls .......................................... 268
Project Height defined ................................... 270
Browser ............................................. 165 Locate with dimensions ..................... 261
Information ........................................ 166 Moving .............................................. 242
Property lines .................................... 847 Newels ............................................. 270
North pointer ...................................... 849 No Rail ............................................. 268
No Shoe ........................................... 269
Proportional Resize ............... 80 , 89 – 90
Open rail type ................................... 268
Open with middle rail ......................... 268
Openings .......................................... 314
Q Partial ............................................... 453
Raise Shoe ....................................... 269
Quoin Specification Dialog .............. 538 Solid ................................................. 268
Quoins ................................................ 537 Stairs ................................................ 453
Type ................................................. 268
Raise
R Shoe ................................................. 269
Truss Off plate .................................. 520
Radiosity ............................................ 789 Raised / Lowered Region
Radius ......................................... 240 , 856 Specification Dialog...................... 617
End Cabinets ..................................... 563 Raised Region ................................... 589
of Tangent Curved Wall Dialog ........... 246 Raked Walls....................................... 242
Radius To .......................................... 262 Raytrace
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House using Exterior Dimensions ........ 805 Baseline Polylines ............................. 391
Ignore casing ..................................... 181 Baseline Specification Dialog ............. 422
Images .............................................. 896 Baselines ........................... 393 , 402 , 425
Library Objects .................................. 698 Baselines Polylines, Example Using ... 392
Picture ............................................... 892 Beams .............................................. 471
Stairs ................................................ 441 Defaults ............................................ 385
Stem Walls ........................................ 377 Framing ............................................ 470
Walls ................................................. 242 Hole/Skylight Specification Dialog ...... 432
Windows ............................................ 336 Pitches in Degrees ............................ 433
Index
Restore Toolbars ................................ 24 Plane Specification Dialog ................. 424
Styles, Automatic .............................. 386
Restrictions
Tab ................................................... 263
Moving objects ................................... 124
Tools ................................................ 385
Retain Truss ........................................ 471 , 502
Attic wall ............................................ 261 Truss Details ..................................... 505
Wall Framing ............................. 261 , 496 Truss Specification Dialog ................. 518
Retaining Wall ................................... 593 Roof Baseline Specification
Reverse............................................... 136 Dialog.............................................. 422
Plan .................................................. 136 Roof Designer ................................... 383
Plan, Multiple Floors ............................ 66
Roof Hole/Skylight Specification
Wall layers ......................................... 275
Dialog.............................................. 432
Ridge Top, edit roofs ........................ 425
Roof Plane Specification
Right Button Definition ....................... 4
Dialog.............................................. 424
Rim Joist ............................................ 475
Roof Planes ............................... 385 , 393
Road .................................................... 178 Aligning ............................................ 403
and Sidewalk Defaults ........................ 629 Curved .............................................. 394
Defaults ............................................. 629 Delete ............................................... 405
Marking ............................................. 632 Display ............................................. 401
Marking Specification Dialog ............... 638 Edit ................................................... 402
Markings ............................................ 634 Edit Curved ....................................... 405
Polyline ............................................. 631 Intersections, Locate ......................... 408
Specification Dialog ........................... 635 Join .................................................. 403
Stripe ................................................ 632 Low roof planes ................................. 418
Road Marking Specification Move to be Coplanar ......................... 404
Dialog .............................................. 638 Raising/Lowering ............................... 404
Road Objects Roof Truss Specification Dialog..... 518
Different Types .................................. 630 Roofs .................................................. 962
Display .............................................. 633 2nd pitch ................................... 263 , 387
Edit ................................................... 634 Angled baselines ............................... 425
Select ................................................ 634 Auto Rebuild ............................. 386 , 418
Road Specification Dialog ............... 635 Auto Roof Return .............................. 264
Roads .................................................. 630 Automatic ......................................... 384
Curbs ................................................ 636 Automatic vs. Manual ........................ 384
Baseline ............................ 393 , 402 , 425
Roads and Road Polylines ............... 634
Baseline Polylines ............................. 391
Roof Birdsmouth ....................................... 425
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Rotate Schedules
CAD items ......................................... 203 Creating ............................................ 992
Jump ................................................. 203 Schematics, Wiring .......................... 525
Stairs ................................................ 441
Scissors Trusses .............................. 516
Text ........................................... 824 , 993
View .................................................. 135 Screen Capture Setup Dialog.......... 900
Rough Opening Scroll Bars......................................... 725
Doorways (ISD) ......................... 943 – 944 Search for Plans ............................... 168
Windows (ISD) ........................... 943 – 944 Section see Cross section
Index
Round Section/Elevation
Garden bed ....................................... 592 Views, Create ................................... 749
Pond ................................................. 592 Views, Detailing ................................ 750
Segment Angle at Curved Wall ....... 420
Select ................................................. 262
S All ....................................................... 94
Architectural Blocks ........................... 665
S Markers ........................................... 374 Backdrop .......................................... 761
Same Blocked Units .................................... 332
Height Eaves ..................................... 419 Components ...................................... 665
Roof Height at External Wall ............... 419 Components of Blocked Units ............ 333
Wall Type .......................................... 245 Fence Select ....................................... 94
Same Wall Type ................................. 245 File ................................................... 624
Group, drag method ............................ 92
Sash and Frame Tab ......................... 348
Group, marquee method ...................... 92
Save Layer Dialog ...................................... 222
3D Views ........................................... 747 Layout Lines ..................................... 983
and Save As ...................................... 161 Layout Views .................................... 979
Bitmap ............................................... 736 Library Object Dialog ......................... 679
Cross Section/Elevation Cameras ....... 752 Library Objects .................................. 698
Plan .......................................... 160 – 161 Marquee ............................................. 93
Plan and Layout Files ......................... 160 Materials with the Material Tab .......... 710
Plan as Template ............................... 168 Multiple Objects .................................. 94
Plan Thumbnail .................................. 161 Next Object ......................................... 93
Render View Picture ........................... 770 Object Parts ........................................ 93
Section/Elevation Cameras ................. 752 Objects ............................................... 92
see also Autosave Objects button ..................................... 92
Scale Objects in 3D Views .......................... 746
Data .................................................. 626 Road Objects .................................... 634
Layout view ....................................... 980 Room ................................................ 283
Picture Files ...................................... 891 Same Type ....................................... 152
Printing to .......................................... 952 Same Type button ............................... 95
to Fit ................................................. 952 Selected Edge ..................................... 92
Schedule............................................. 178 Shift+Click .......................................... 94
Defaults ............................................. 992 Similar Objects .................................... 92
Specification Dialog ........................... 995 Similar Objects Dialog ....................... 152
Terrain Data ...................................... 597
Schedule Specification Dialog ........ 995
Walls, Railing, and Fences ................. 242
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3D Molding Polyline ........................... 546 Raised/Lowered Region ..................... 617
Arc .................................................... 858 Road ................................................ 635
Architectural Block ............................. 667 Road Marking .................................... 638
Bay/Box Window ................................ 359 Roof Baseline ................................... 422
Beam ................................................ 498 Roof Hole/Skylight ............................. 432
Bow Window ...................................... 360 Roof Plane ........................................ 424
Cabinet .............................................. 565 Room ................................................ 296
Cabinet Shelf ..................................... 577 Schedule .......................................... 995
CAD Box ........................................... 867 Shelf/Partition ................................... 578
Index
CAD Circle ......................................... 861 Sidewalk ........................................... 639
CAD Ellipse ....................................... 861 Slab .................................................. 381
CAD Oval .......................................... 861 Soffit ................................................. 653
Callout ............................................... 834 Solid ................................................. 649
Camera ............................................. 753 Sphere .............................................. 646
Ceiling Plane ..................................... 428 Sprinkler ........................................... 620
Cone ................................................. 648 Stair Landing ..................................... 467
Corner Boards ................................... 536 Staircase .......................................... 458
Cross Section/Elevation Camera ......... 755 Sun Angle ......................................... 778
Custom Countertop ............................ 579 Symbol ............................................. 945
Cylinder ............................................. 647 Terrain .............................................. 610
Dimension Line .................................. 807 Terrain Break .................................... 618
Door .................................................. 315 Terrain Feature ................................. 617
Dormer .............................................. 429 Terrain Path ...................................... 619
Driveway ........................................... 637 Text .................................................. 830
Electrical Service ............................... 529 Wall Hatch ........................................ 273
Elevation Line .................................... 616 Window ............................................. 343
Elevation Point ................................... 613 Speed
Fireplace ........................................... 657 3D views ........................................... 759
Flat Region ........................................ 616 Up 3D View Generation ..................... 745
Framing ............................................. 497
Spell Check ....................................... 828
Hill / Valley ........................................ 617
Joist Direction .................................... 489 Sphere ........................................ 642 , 686
Layout Box ........................................ 989 Sphere Specification Dialog ........... 646
Library Object .................................... 699 Spherical Backdrops ........................ 769
Library Object Button ......................... 696
Spiral Staircase ................................ 685
Light .................................................. 781
Line ................................................... 850 Spline Tab.......................................... 869
Marker ............................................... 837 Splines ............................................... 868
Molding Polyline ................................. 544 Advanced Splines .............................. 117
Mulled Window .................................. 347 Control Handles ................................ 117
Object ............................................... 708 Lock Control Handle Angle ................ 118
Plan Footprint .................................... 877 Split
Plant ................................................. 606 Levels ............................................... 283
Plant Image ....................................... 602 Walls ................................................ 236
Polyline ............................................. 863 Spot Light .......................................... 777
Polyline Solid ..................................... 650
Post .................................................. 499 Sprinkler
Quoins .............................................. 538 Designer ........................................... 594
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Story-and-a-half................................. 387 Dimensions ....................................... 938
Straight Edge lines ......................................... 930
Deck Edge ......................................... 231 Enable resize .................................... 181
Stairs ................................................ 436 Faces ....................................... 926 , 930
Insertion point ........................... 926 , 930
Stream ................................................ 592
Modify .............................................. 925
Stretch Zones .................................... 940 Moldings ........................................... 540
Structure Tab ............................. 299 , 378 Options ............................................. 935
Subcategories.................................. 1013 Origin ....................................... 926 , 930
Index
Reset origin ...................................... 930
Subfloor Thickness ........................... 477
Resize .............................................. 939
Subgirder Hip, Advantages and Sides ................................................926
Disadvantages ................................ 515 Sizing ...............................................938
Subgirders.......................................... 512 Specification Dialog ........................... 945
Subtract .............................................. 148 Stretch Planes ................................... 939
Stretch Zones ................................... 940
Sun
Surface normals ................................ 926
Shadows ........................................... 595
Surface Smoothing Angle .................. 930
Sun Angle ................................... 775 , 850
Symbol Specification Dialog ........... 945
Create ............................................... 775
Date .................................................. 779 Symbols
Delete Shadows ................................. 777 Sizing ............................................... 938
Render Data ...................................... 780 vs. Native Objects ............................. 698
Shadows ................................... 533 , 784 System Default Walls ....................... 251
Sun Angle Specification Dialog....... 778
Sunlight Toggle ................................. 766
Sunrooms ........................................... 684 T
Suppress Objects in 3D Views ........ 745
Tab Key ................................................ 93
Surface
Tabs
Backdrop ......................................... 1032
Changing .......................................... 833
Normals ............................................. 926
Columns ........................................... 833
Smoothing Angle ................................ 930
Text .................................................. 833
Swap
Take Off see Materials List
Views ................................................ 729
Work-Reference ................................. 369 Tangent
Curved walls ..................................... 247
Switch
Make arc, edit button ......................... 247
Create ............................................... 525
Make Tangent button ........................... 74
Current Floor/Reference Floor ............ 369
Double .............................................. 525 Technical Support ................. 1017 , 1023
In circuit ............................................ 525 Contact ........................................... 1021
Place ................................................. 525 E-mail ............................................. 1022
Three way ......................................... 526 Hardware Lock Issues ..................... 1019
Installation Issues ........................... 1019
Symbol
Priority ............................................ 1021
Automatic Edge Lines ........................ 930
Telephone ....................................... 1022
Boundary box .................................... 938
Web ................................................ 1021
Create ............................................... 925
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Texture Dimension ......................................... 797
Filters ................................................ 213 Door ................................................. 306
Tab ................................................... 718 Electrical ........................................... 524
Textures.............................................. 768 Floor ................................................. 365
Add new ............................................ 897 Framing ............................................ 471
Apply to items .................................... 718 Garden Bed ...................................... 592
Apply to materials .............................. 718 Menu .................................................. 59
Convert to Materials ........................... 704 Plant ................................................. 594
Create ............................................... 897 Primitives .......................................... 641
Index
Filters ................................................ 214 Render ............................................. 765
Mapping ............................................ 705 Roof ................................................. 385
View .................................................. 718 Slab .................................................. 379
Stair ................................................. 436
Third Party Libraries ......................... 670
Stepping Stone ................................. 593
Thumbnails Tab ..................................................... 18
Enable ............................................... 192 Terrain Wall and Curb ........................ 593
Save ................................................. 161 Vector View ...................................... 734
Size ................................................... 192 Wall .................................................. 229
Tiling Views........................................ 727 Water Feature ................................... 592
Time Zoom ................................................ 723
Log Dialog ......................................... 882 Transfer Plans................................... 172
Tracker .............................................. 881 Transform/Replicate Object
Tracker Preferences ........................... 197 Dialog.............................................. 145
Title Blocks ........................................ 974 Transom Window see Windows, stacked
Toe Kick Height/Depth ...................... 567 Transparency Color.......................... 899
Tool, Gable/Roof Line ....................... 410 Treads
Toolbar Lock width ........................................ 461
Configurations .................................... 22 Maintain Width .................................. 461
Tab .................................................... 20 Overhang .......................................... 463
Toolbars .......................................... 6 , 17 Retain number in section ................... 461
Add Tools ........................................... 18 Thickness ......................................... 463
All views ............................................. 18 Treatments Tab ................................. 357
Child Buttons ...................................... 19 Trim Objects ...................................... 143
Customize .......................................... 18
Trimmers............................................ 480
Delete Tools ....................................... 19
Edit .................................................... 71 Truss .................................................. 516
Edit toolbar ........................................... 7 Base ................................................. 507
Parent Buttons .................................... 19 Base Specification Dialog .................. 516
Restore .............................................. 24 Details ...................................... 505 , 875
Tool tips ............................................... 6 Spacing ............................................ 486
Tools Truss Base Specification
3D ..................................................... 735 Dialog.............................................. 516
Box ................................................... 865 Trusses ............................... 419 , 474 , 485
Cabinet .............................................. 552 Attic trusses ...................................... 503
CAD Drawing ..................................... 842 Bottom Chord ............................ 519 , 522
Complete List ...................................... 24 Ceiling trusses .................................. 502
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W Curved, center point ..........................
Curved, drawing ................................
240
238
Delete hatching ................................. 236
Walk Line .................................... 447 , 462
Dimensioning .................................... 254
Walkthrough Options Dialog ........... 904 Display surfaces only ......................... 241
Walkthroughs............................. 748 , 904 Double walls ..................................... 248
Playing .............................................. 905 Drawing ............................................ 238
Recording .......................................... 904 Edit Handles ..................................... 242
VRML ................................................ 905 Edit in 3D .......................................... 242
Index
Wall ............................................. 179 , 274 Editing .............................................. 242
Assemblies ........................................ 251 Exporting Definitions ......................... 255
Bridging ............................................. 866 Exterior and Interior ........................... 232
Cabinets ............................................ 552 Fill style line weight ........................... 253
Corner Specification Dialog ................ 536 Fix Connections ................................ 240
Defaults ............................................. 228 Flip layers ......................................... 275
Details ............................................... 875 Footing width and height .................... 265
Elevation ........................................... 735 Foundation ................................ 232 , 265
Framing ............................................. 470 Foundation thickness ......................... 265
Framing Details .................................. 478 Foundation wall ................................. 260
Framing Members, Drawing ................ 493 Framing ............................................ 478
Hatch Specification Dialog .................. 273 Framing Detail ................................... 492
Layer ................................................. 274 Framing Layer ................................... 254
Layer Fill Style ................................... 253 Furred Walls ..................................... 249
Railing/Fencing Defaults ..................... 274 Grid snapping ................................... 240
Specification Dialog ........................... 259 Hatching ........................................... 236
Tools ................................................. 229 Hatching line weight .......................... 273
Type Definitions Dialog ...................... 251 Heights ............................................. 244
Types Tab ......................................... 265 High Shed/Gable ............................... 263
Importing Definitions .......................... 256
Wall Corner Specification Dialog .... 536
Interior, fireplace in ........................... 656
Wall Hatch Specification Dialog ...... 273 Invisible .................................... 234 , 261
Wall Specification Dialog ......... 259 , 387 Knee Wall ......................................... 263
for Pony Walls ................................... 266 Layer fill style .................................... 253
Wall Type Definitions Dialog ........... 251 Layers .............................................. 254
Main Layer ........................................ 254
Walls ...................................... 3 , 227 , 275
Marriage walls ................................... 248
Align pony walls ................................. 277
Materials ........................................... 281
Aligning ............................................. 246
Merging ............................................ 242
Aligning between floors .............. 247 , 261
Moving .............................................. 242
Aligning colinear ................................ 246
Multiple Select .................................. 242
Allowed Angles .................................. 240
No Locate ......................................... 261
Attic Walls ................................. 248 , 261
No Room Def .................................... 261
Centering footings (2 methods) ........... 265
Pony Wall ......................................... 233
Changing into railings ......................... 260
Pony wall height ................................ 277
Compound Raked .............................. 259
Raked ....................................... 242 , 258
Connecting ........................................ 240
Removing Breaks .............................. 241
Curved .............................................. 238
Resizing ........................................... 242
Curved, align between floors .............. 247
Resizing Using Dimensions ................ 805
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