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User Manual

For machine type: Gaminator Series Kernel 5.6 FV 623 CF D FW 623 CF M

45M623N2UK-06

05 2007 AGI GmbH

Wiener Strasse 158 A-2352 Gumpoldskirchen Austria Europe Tel.: +43-2252-606 www.novomatic.com e-mail: support@novomatic.com

Austrian Gaming Industries GmbH

GENERAL

All technical information contained in this manual has been developed and compiled with great care and has been reproduced taking advantage of advanced controlling mechanisms. The manufacturer reserves the right to make changes to this manual at any time. AUSTRIAN GAMING INDUSTRIES GmbH gives no guarantee and accepts no legal responsibility (neither as a liability nor in any other way) for any errors and consequences that may arise from incorrect statements or incorrect use. The author welcomes any notifications of errors or ambiguities. The product names used in this manual may be registered trademarks and / or brands of the relevant companies belonging to the Novomatic Group. All rights reserved. Any form of reproduction (printing, photocopying or other means) of any part of this manual, and any processing, multiplying and distributing by the use of electronic systems shall be prohibited unless AUSTRIAN GAMING INDUSTRIES GmbH has given written consent. This manual is part of the device and must be passed on together with the device to any new owner or holder of the device. It must be kept for the whole useful life of the device and must be accessible to technical staff at all times. The instructions contained in this manual must be strictly observed.
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This manual was created in accordance with the European norm EN 62079:2001 and is valid for Gaminator Series 623 NGC (FV-623, FW-623) Kernel 5.6 until a newer manual version is released. The version number of the User Manual is indicated as the identification number on the inner page margin. For identification of the device refer to the ID plate attached on either side of the device. The plate also contains the required official approval symbol (CE, CSA).

space for official approval symbol


Illustr. 0.1 ID Plate

Copyright AUSTRIAN GAMING INDUSTRIES GmbH NOVOMATIC GROUP OF COMPANIES Wiener Strasse 158 2352 Gumpoldskirchen, Austria, Europe Internet: www.austrian-gaming.com Technical Support Page 2 Tel.: +43 2252 606-300 Fax: +43 2252 607-001 E-Mail: support@novomatic.com
05 2007 AGI GmbH

GENERAL

About this manual


This manual is meant to be a permanent source of reference for the user. The individual sections contain important information about: Installation Handling Use Service Repairs This manual is divided into five sections. Each chapter explains a specific area of how to use the machine. In the enclosure you find the EC-declaration of conformity, the table of figures and the glossary. Part I Introduction general information of the machine general information of different components and elements technical data machine dimensions installation and initialization of the machine description of possible sources of errors error messages of the software accounting system possibilities of configuration and initialization description of individual components and elements of the machine EC-declaration of conformity table of figures glossary

Part II Part III


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Installation Troubleshooting Game and Software

Part IV

Part V Annex

Hardware

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GENERAL

Table of contents
Part I I.1 I.2 I.3 Part II II.1 II.2 II.3 II.4 Part III III.1 III.2 Part IV IV.1 IV.2 IV.3 IV.4 IV.5 IV.6 IV.7 IV.8 IV.9 Part V V.1 V.2 V.3 V.4 V.5 V.6 V.7 V.8 V.9 V.10 V.11 V.12 V.13 V.14 V.15 V.16 Introduction Operating elements Description of components Machine dimensions Installation Inspection (damages caused by transport) Installation instructions Power up Safety precautions Troubleshooting Lack of line voltage supply Error message of the software Game and Software Error handling Remote in Handpay credit Hopper refill Hopper dump Out of Service (Locking of the machine) Top light Audit Menu RAM Clear Hardware Main power supply Switching power supply Bill acceptor Coin acceptor Hopper Monitors COOLFIRE Motherboard COOLFIRE Backplane Top light Illumination Mechanical meters Door optics Loudspeakers Reels Ticket Printer Preventative maintenance 7 9 10 12 15 17 17 18 19 23 25 26 27 29 51 53 55 57 59 61 63 122 123 129 133 137 145 153 157 163 169 183 187 197 201 205 209 215 231 239 240 242 244

Annex Table of illustrations EC-Declaration of Conformity Glossary

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GENERAL

Legend

DANGER

Alludes to dangerous situations for the operator (risk of electric shock).

ATTENTION

Special, situational and operational danger warnings.

INFORMATION

Provides further information and/or explanation.

NOTE

Provides additional instructions and tips.

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TROUBLESHOOTING

Explains the debugging of different errors.

Refers to a related subject / part of this manual.

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GENERAL

Technical Data
Manufacturer Austrian Gaming Industries Wiener Strasse 158 A-2352 Gumpoldskirchen Austria Place of identification details ID-Plate on the side of the machine.

Thermal danger Certain parts become hot during operation and cause injuries!

Type Gaminator FV-623 (Video) Gaminator FW-623 (Reels) Electrical danger Whenever the machine is open, voltaged parts can be touched! Power down the machine whenever you do repair or maintenance work!

Dimensions in mm (l x h x d) FV-623 FW-623 540 x 2086 x 420 540 x 1979 x 420

Weight ca. 101 kg

Power supply 230 V / 50 Hz / 1,6 A resp. 110 V / 60 Hz

Power 250 W

Fuses T 3 A 15 (230 V) T 5 A (12 V)

Favourable operating temperature in C 10 - 35

Humidity in % 30% - 80% (non-condensing)

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Mechanical danger Note that some flanges within the device are sharp-edged and cause injuries! Improper opening and closing of the device can lead to contusion!

Part I

Introduction

I.1 I.2 I.3


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Operating elements Description of components Machine dimensions

05 2007 AGI GmbH

Wiener Strasse 158 A-2352 Gumpoldskirchen Austria Europe Tel.: +43-2252-606 www.novomatic.com e-mail: support@novomatic.com

Austrian Gaming Industries GmbH

INTRODUCTION

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INTRODUCTION

I.1 Operating elements

1 2 3 5 7 6 7 6

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623FV_Ansichten.eps

623FW_Ansichten.eps

Illustr. I.1.1

Operating elements

1 2 3 4 5 6 7

Coin slot Bill insertion Main door lever Attendant keyswitch Main door lock Door in door lever Door in door lock

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INTRODUCTION

I.2

Description of components
A

E F G H

J K L M N O P Q R

FV623_Komponenten05.eps

Illustr. I.2.1

Description of components FV-623

A B C D E F G H I J Page 10

Top light Monitors Main power supply (behind monitor) Loudspeaker (monitor mask) Coin acceptor Mechanical meters Door in door illumination Door optics (transmitter) Loudspeaker (main door) COOLFIRE Motherboard

K L M N O P Q R S

Bill acceptor COOLFIRE Backplane Stacker door with lock Hopper Door optics (receiver) Ticket printer Switching power supply (behind stacker) Main switch Drop door with lock

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INTRODUCTION

C D F G H I J
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L M N U P Q R S T

FW623_Komponenten05.eps

Illustr. I.2.2

Description of components FW-623

A B C D E F G H I J K

Top light Monitor Main power supply (behind monitor) Reel unit Light bars Loudspeaker Coin acceptor Mechanical meters Door in door illumination Door optics (transmitter) Loudspeaker

L M N O P Q R S T U

COOLFIRE Motherboard Bill acceptor COOLFIRE Backplane Stacker door with lock Hopper Door optics (receiver) Ticket printer Switching power supply (behind stacker) Main switch Drop door with lock

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INTRODUCTION

I.3 Machine dimensions


I.3.1 Dimensions FV-623 Machine weight depending on model up to max. 101 kg (incl. base).

1231

107

420
Illustr. I.3.1 Machine dimensions FV-623

600

540
623FV_Gerteabmessungen.eps

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1938

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2086

INTRODUCTION

I.3.2 Dimensions FW-623

Machine weight depending on model up to max. 101 kg (incl. base).

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1231

420
Illustr. I.3.2 Machine dimensions FW-623

600

540
623FW_Gerteabmessungen.eps

1831
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1979

INTRODUCTION

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Part II

Installation

II.1 II.2 II.3 II.4


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Inspection (damages caused by transport) Installation instructions Power up Safety precautions

05 2007 AGI GmbH

Wiener Strasse 158 A-2352 Gumpoldskirchen Austria Europe Tel.: +43-2252-606 www.novomatic.com e-mail: support@novomatic.com

Austrian Gaming Industries GmbH

INSTALLATION

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INSTALLATION

II.1 Inspection (damages caused by transport)


1) Remove the shipping carton and the material used to secure machine components during transport (necessary only for some types of cabinet). 2) Should any damages caused by transport have occurred on the exterior, report them immediately to the sender and have them confirmed by the same.

II.2 Installation instructions


It must be ensured that the machine is operated in an upright position. Further, the machine has to be screwed down tightly to the base by means of the mounting material included in the delivery. The minimum distance between two machines should be 20 cm to avoid possible damage when opening the main door. The minimum distance to a possible back wall or the like should be 10 cm. The drilling jig (see illustr. II.2.1) has to be used in case the machine is to be installed on a table provided by the customer (i.e. if the machine has been delivered without base).
540 464 361.5 353 261 143 76.5 37.5

Gehusekante hinten

65.5

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140.5

62

15(4x)

8(8x)

430

378.5

285.5

270.5

255.5

Z_CS_Bohrschablone.eps

Illustr. II.2.1 Drilling jig

Note

The width of the drilling jig corresponds to that of the respective cabinet (540 cm), the depth does not correspond, because this jig is used for various cabinet types! Take the back cabinet edge as reference edge (i.e. the back edge of the drilling jig corresponds to the back cabinet edge). See the drilling scheme (Illustr. II.2.2) for the necessary drillings of the respective machine type.

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INSTALLATION

See the ID plate (see illustr. 0.1) for the machine (cabinet) type. For pilot drilling use two twist drills ( 10 mm and 5 mm). After the required drillings have been made by means of the drilling jig, continue with redrilling using a cylinder saw 60 mm.

Bohrplan_623.eps

Illustr. II.2.2 Drilling scheme

II.3 Power up
1) Before start check the line voltage. The machine has been designed to sustain 230 V 10%, 50 Hz or 110 V 10%, 60 Hz. Make sure that the line voltage is corresponds to the voltage indicated on the machine. 2) As all machines of the Gaminator Series are equipped with an earthing connection, it should be ensured that the main supply is also equipped with an earthing connection. 3) Plug in the main plug correctly. 4) Open the main door. 5) If the machine is equipped with a coin comparitor, place the reference coin in there. 6) Refill the hopper. 7) Switch on the machine. 8) Close the main door. 9) After a short self test the machine is ready for operation. 10) Credits can be added and a new game can be started.

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INSTALLATION

II.4 Safety precautions


For operating safety and to avoid damage to the machine, read carefully and observe the following instructions. Because the attendee responsible for usual maintenance has to open the machine, he has to get informed about the safety precautions. There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside the machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers.

DANGER

In case of emergency power off the machine! Only disconnect the power line from the outlet achieves a powerless machine! For machine with uninterruptible power supply (UPS) you have to switch it off, too!
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Unplugging the machine with wet hands can result in a risk of electric shock! If there are unusual smells or sounds coming from the machine, unplug the unit from the AC outlet immediately and for machines with an UPS power it off, too. Contact a qualified service personnel. Continued operation may be dangerous and can result in a risk of fire or electric shock. Do not open the cabinet by force There are potentially dangerous high voltage components inside. Opening the cabinet can result in a serious risk of fire hazard or electric shock. There are no user serviceable parts inside. Refer all service to qualified service personnel. Never insert objects into the cabinet ventilation openings Do not push any objects through cabinet ventilation slots as they may touch dangerous voltage points or cause short circuits that could result in a risk of fire or electric shock. Never spill liquid of any kind (coffee, wine, etc.) on the machine. In case of an accident, this may result in a risk of fire or electric shock. Unplug the unit and have it checked by qualified service personnel. Never use a water jet to clean the device! Do not use organic solvent like thinner or abrasive materials to clean the device!

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INSTALLATION

Avoid damages to the wires Do not lead anything onto the power cord and do not bruise or stretch any wires. Damaged wires can result in a risk of fire or short circuit. Keep the wires away from where people will walk on them or stumble and be injured.

ATTENTION
Environment Suitable for indoor use only! Do not expose the machine under any circumstances to rain or temperatures greater than 50 C. The operating temperature must not exceed 35 C. If the machine has been exposed to very low temperatures, do not power up it immediately. The machine has to reach room temperature (convenient temperature is 10 C to 35 C). Be aware not to exceed the operation humidity range of 30 % to 80 % (not condensing).
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Do not install it close to radiator heating either. Do not install the machine in locations with rapidly changing temperatures or excessive dust. This could cause the risk of fire hazard, short circuit or other damages.

Provide adequate space for ventilation Opening on top, sides and in the bottom of the cabinet are provided for ventilation. To ensure proper operation and to prevent overheating, these openings should not be blocked or covered. To allow hot air to escape make sure that there is a minimum space of 10 cm between the machine and a wall or alike. If the machine becomes too hot, it might cause a fire hazard.

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INSTALLATION

MISCELLANEOUS
Influence of magnetic fields Do not install machines with CRT monitors close to strong magnetic fields like loudspeakers or fluorescent lamps. Those equipments could bias the monitor, unusual noises could be heard.

Machines with LCD monitor Do not hit or scratch the surface. High pressure of sharp objects could cause irreparable damages. To clean the surface use some absorbent cotton or soft cloth and a window cleaner. If the display accidentally breaks and the liquid crystal material leaks, it should be kept away from the eyes or mouth. In case of contact with hands, legs or clothes, it must be washed away thoroughly with soap.

NOTE
If you follow these instructions closely and the machine is maintained and handled in a proper way, it complies with the usual safety standards. The manufacturer warns explicitly against predictable, unconventional use of the machine as well as predictable malpractice. Do not bypass the built-in safety precautions in the machine! Arbitrary alterations and changes of the machine are prohibited for safety reasons. For security reasons any changes and exchanges of defective parts have to be accomplished with originally or manufacturer-registered parts. The manufacturer calls attention to the fact that spare parts that were not delivered by the Austrian Gaming Industries are neither tested or approved by AGI. The installation and/or use of such parts might negatively affect the machines performance. The manufacturer cannot be held responsible for errors that result from such parts. We hereby disclaim any warranties for improper handling of the machine.

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INSTALLATION

ATTENTION
The following service instructions are for use by qualified or trained personnel only. The owner of the machine has to assure that only qualified or trained personnel perform services. To avoid personal injury or damage to the equipment, do not perform any servicing other than such contained in this manual.

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Part III

Troubleshooting

III.1 III.2

Lack of line voltage supply Error messages of the software

45M623N2UK-06

05 2007 AGI GmbH

Wiener Strasse 158 A-2352 Gumpoldskirchen Austria Europe Tel.: +43-2252-606 www.novomatic.com e-mail: support@novomatic.com

Austrian Gaming Industries GmbH

TROUBLESHOOTING

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TROUBLESHOOTING

ATTENTION

Each power up is followed by a short self test. Then the machine is ready for operation. If this is not the case, check the machine for the following possible error sources.

III.1 Lack of line voltage supply


The power supply is primary secured at 230 V with two T3A15 inert single-pole fuses. The primary fuses are located on the front of the main switch module (illustr. III.1.1). The secondary fuse (T5A) of the 12 V line voltage is located on the front of the main power supply. This voltage as been assigned with a red light diode which will only burn if the protection is intact and voltage is present (illustr. III.1.1). Such voltage indications facilitate servicing and are an initial source of information. However, more details regarding (a) defective line voltage(s) can only be given by measurements with suitable devices. If the error cannot be cleared, please see Part V - Main power supply for further information.

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fuses T3A15

main switch

Z_Hauptschalter_UK.eps

Illustr. III.1.1 Main switch with fuses

ATTENTION

Usually errors in the electronics can only be handled by an expert. The exchange of parts is the quickest way to perform a repair if this is eventually necessary. If no spare parts are at hand, make use of our technical support and send us the defective electronic part together with a short error description.

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TROUBLESHOOTING

III.2 Error message of the software


After the machine has been powered up, the major parts of the machine (e.g. hopper, CPU board etc.) are subject to a self test. If this test has been successful, the machine switches automatically to the ready-for-play status. The error management engages each malfunction and/or manipulation is detected. If the machine detects an error, the corresponding code is shown on the screen (see illustr. III.2.1).

Error handling (procedures to rectify an error): 1) 2) 3) 4) Turn the attendant key. Clear the error. Release the attendant key. Usually the machine should now be ready for operation again.

ATTENTION

If an error cannot be cleared this way, see Part IV - Game and Software.
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S_Fehleranzeige_UK.eps

Illustr. III.2.1 Error display

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Part IV

Game and Software

IV.1 IV.2 IV.3


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Error handling Remote in Handpay credit Hopper refill Hopper dump Out of Service (Locking of the machine) Top light Audit Menu RAM Clear

IV.4 IV.5 IV.6 IV.7 IV.8 IV.9

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Wiener Strasse 158 A-2352 Gumpoldskirchen Austria Europe Tel.: +43-2252-606 www.austrian-gaming.com e-mail: support@novomatic.com

Austrian Gaming Industries GmbH

GAME & SOFTWARE

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GAME & SOFTWARE

IV.1 Error handling

attendant keyswitch

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Attendantkey_623CF.eps

Illustr. IV.1.1 Attendant keyswitch for error handling

If an error occurs, the machine will interrupt the current game and switch automatically to failure mode. 1) An acoustic signal can be heard. 2) The blue light of the top light is flashing slowly. 3) The error message together with a short description is shown in the middle of the screen. Below the procedure how to clear the error is explained (see illustr. IV.1.3).

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GAME & SOFTWARE

IV.1.1 Explanation for clearing errors


1) Locate the error code according to the tables on the next pages. 2) Activate the attendant keyswitch (acoustic signal stops). The program switches to or remains in the AUDIT MENU. Clear the error. 3) Release the attendant keyswitch. The machine switches back to the game mode, existing credits remain (except if a RAM Clear has been performed!). If more errors occur, activate the attendant keyswitch until all errors have been cleared. If an error cannot be cleared this way, follow the instructions of the error code table.

Errors are displayed in two ways:

Internal errors (always called E 99 9):

S_Fehler_E99-9_UK.eps

Illustr. IV.1.2 Internal error - Screenshot

Note the error and inform our technical support (+43 2252 606-300) about it.

Other errors

Error code

Error name

S_Fehler_E-21-2_UK.eps

Error handling
Illustr. IV.1.3 Error message - Explanation of the elements

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GAME & SOFTWARE

INFORMATION

Some errors demand a RAM Clear. Find out more about RAM Clear at part IV.9.

! !

ATTENTION

If an error message is triggered by a malfunction of non-activation of individual meters the device must be removed from operation and the meters circuit board must be exchanged.

ATTENTION

If any hardware components like stacker box, hopper or coin acceptor are missing, no start-up of the machine is possible. Before the start-up screen is displayed, an error message appears on the screen. Quitting this error can force restart of the machine but new appearing of this error message (depends on software version and missing components).

TROUBLESHOOTING

Switch off the machine and replace the missing hardware component. Now after restarting the machine the error can be cleared by turning the attendant keyswitch.
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For further information see the following error handling table!

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GAME & SOFTWARE

IV.1.2 Overview of possible errors


Event messages (can be viewed in the AUDIT MENU under EVENTS) 27 8 - Stacker full 27 10 - Bill rejected 27 11 - Bill excessive rejected 33 2 - Ticket low 34 3 - Hopper full 35 6 - Residual ticket printout failure 50 2 - Real time clock modified 50 3 - Periodic memory cleared 50 4 - System shutdown 50 5 - System power up 50 6 - System restart 61 1 - RAM error recovered EE 03 - Game disabled by network EE 04 - Game resumed by network EE 05 - Machine initialized EE 06 - Service mode entered EE 07 - Service mode left EE 08 - Configuration option changed
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Warning messages (can be viewed in the AUDIT MENU under EVENTS) EE 02 - Game disabled by network 63 3 - Main Door open 63 6 - Door in Door open Error messages of the Door logger DL 1 - Doorlogger interface not responding DL 2 - ROM CRC error DL 3 - RAM battery low Error messages of the game selector (Dongle ED 1 - The Game Selector is manipulated ED 2 - The Game Selector is missing ED 3 - Game Selector RAM or ROM error ED 4 - Game Selector: time limited ED 5 - Game Selector: games limited ED 6 - Game Selector: wrong machine number ED 7 - Game Selector: wrong machine version ED 8 - Game Selector: version conflict ED 9 - Game Selector: Timeout occurred Error messages of the Mikohn Jackpot Controller EE 11 - Jackpot controller missing EE 12 - Jackpot communication lost

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GAME & SOFTWARE

Error messages of the system E0 - Init machine required E0 1 - Init game required E2 - RAM test failed E7 0 - Meters were disconnected E7 1 - Meters disconnected E7 2 - SIMM write line manipulated Error messages of the display JD 1 - Display not responding JD 2 - Display software wrong Error messages of the physical reels 4 - Undefined error at reel X 4 2 - Sensor 1 error at reel X 4 3 - Sensor 2 error at reel X 4 4 - Sensor 1 not found at reel X 4 5 - Sensor 2 not found at reel X 4 6 - Reel X manually moved 4 8 - Wrong returnposition at reel X 4 9 - Reel X software has changed 4 10 - Reel X software wrong 4 11 - Reel interface X changed 4 12 - Reel interface X ROM error 4 13 - Reel interface X not responding Error messages of the battery 12 3 - RAM battery low 12 4 - RAM battery empty 12 5 - Real time clock failure 12 6 - Serial communication failure 12 7 - Mainboard hardware failure 12 8 - Real time clock not set Error messages of the physical lightwheel 7 00 - Undefined error at Lightwheel 7 09 - Lightwheel software has changed 7 10 - Lightwheel software wrong 7 12 - Lightwheel interface ROM error 7 13 - Lightwheel interface not responding Error messages of the cashless transfer CL 1 - Cashless transfer failed

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GAME & SOFTWARE

Error messages of the coin acceptor 21 0 - Diverter error 21 1 - Coin optics failure 21 2 - Coin in jam 21 3 - Coin acceptor wrong pulse 21 4 - Coin acceptor disconnected 21 5 - Coin yo-yo (coin reverse) 21 6 - Top diverter optics disconnected 21 7 - Bottom diverter optics disconnected Error messages of the bill acceptor 27 0 - Power up with bill in acceptor 27 1 - Power up with bill in stacker 27 2 - Jam in bill acceptor 27 3 - Jam in stacker 27 4 - Bill acceptor disconnected 27 5 - No stacker box 27 6 - Bill acceptor cheated 27 7 - Bill acceptor failure 27 8 - Stacker full 27 A - Bill acceptor failure 27 B - Bill acceptor failure 27 C - Bill acceptor failure 27 D - Bill acceptor failure 27 E - Bill acceptor failure 27 F - Bill acceptor failure 27 G - Bill acceptor failure 27 H - Bill acceptor failure 27 J - Bill acceptor failure 27 K - Bill acceptor failure 27 L - Bill acceptor failure Error messages of the printer 33 0 - Printer disconnected 33 1 - Printer is not ready 33 3 - No ticket 33 4 - Paper jam 33 5 - Error during printing Error messages of the hopper 32 00 - Hopper coin out jam 33 00 - Hopper empty 34 0 - Hopper disconnected 34 1 - Hopper tilt 34 2 - Hopper low 34 4 - Hopper limit reached

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GAME & SOFTWARE

Error messages of the limits 35 0 - Credit limit reached 35 1 - LA win limit reached 35 2 - Jackpot limit reached 35 3 - Jackpot won 35 4 - Jackpot limit reached 35 5 - Cash button pressed 35 7 - Noncash win Error messages of the doors 63 0 - Logic area was open 63 1 - Logic area open 63 2 - Drop door open 63 4 - Stacker door open 63 5 - Main Door optic error Error messages of the RAM 61 - RAM error 62 0 - ROM CRC error 65 0 - Bad EEPROM 65 1 - EEPROM CRC check failed 65 2 - EEPROM configuration mismatch 65 3 - EEPROM structure mismatch 65 4 - EEPROM changed 68 0 - Program ROM changed Error messages of the blackbox 69 0 - Blackbox inoperable 69 1 - Blackbox CRC check failed Error messages of the 7-digit display 76 0 - Digit display not responding 76 1 - Digit display ROM CRC failed 76 2 - Digit display ID CRC failed Error messages of the touch screen 80 0 - Touch screen missing 80 1 - Touch screen invalid response 80 2 - Touch screen invalid checksum 80 3 - Touch screen controller error Error messages of the coolfire board 99 9 - Internal error

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GAME & SOFTWARE

IV.I.3 Error handling table in numeric order


CL 1 - Cashless transfer failed Handling: Turn/release the attendant key. If the error cannot be cleared, check the cashless connection. DL 1 - Doorlogger interface not responding Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the door log. If the error cannot be cleared, the door log has to be exchanged. DL 2 - ROM CRC error Handling: Turn/release the attendant key. If the error cannot be cleared, the ROM (door log program) has to be exchanged. DL 3 - RAM battery low Handling: Turn/release the attendant key. If the error cannot be cleared, the RAM battery has to be exchanged. If the machine has been switched off, it may loose data or receive wrong data. ED 1 - The Game Selector is manipulated Handling: see part IV.9 - RAM Clear). Perform a RAM Clear ( If the error cannot be cleared, the game selector has to be exchanged. ED 2 - The Game Selector is missing Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, ensure that the game selector is properly seated. ED 3 - Game Selector RAM or ROM Error Handling: see part IV.9 - RAM Clear). Perform a RAM Clear ( If the error cannot be cleared, the game selector has to be exchanged. ED 4 - Game Selector: time limited Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged.

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GAME & SOFTWARE

ED 5 - Game Selector: games limited Handling: Turn/release the attendant key. If the error cannot be cleared, the game selector has to be exchanged. ED 6 - Game Selector: wrong machine number Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged. ED 7 - Game Selector: wrong machine version Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged. ED 8 - Game Selector: version conflict Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged. ED 9 - Game Selector: timeout occurred
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Handling: Turn/release the attendant key. Check the game selector. If the error cannot be cleared, the game selector has to be exchanged. EE 11- Jackpot Controller missing Handling: Turn/release the attendant key. If the error cannot be cleared, the connectors of the jackpot controller have to be checked. EE 12- Jackpot Communication lost Handling: Turn/release the attendant key. If the error cannot be cleared, the connectors of the jackpot controller have to be checked. E0 - Init machine required Handling: Occurs after a RAM Clear. The basic settings must be made ( see MACHINE > INITIAL SETUP). E0 1 - Init game required Handling: Occurs after a RAM Clear. The basic settings must be made ( MACHINE > GAME SETUP).

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GAME & SOFTWARE

E2

- RAM test failed Handling: Switch off/on the machine. If the error cannot be cleared, the Coolfire mainboard has to be exchanged.

E7 0 - Meters were disconnected Handling: Turn/release the attendant key. E7 1 - Meters disconnected Handling: Connect the meters. Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors of the meters Pay attention to any signs of manipulation attempts. Power up the machine and close the Main Door. If the error cannot be cleared, the meters have to be exchanged. E7 2 - SIMM write line manipulated Handling: The Coolfire mainboard has to be exchanged. JD 1 - Display not responding Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and cables of the display. If the error cannot be cleared, the display has to be exchanged. JD 2 - Display software wrong Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and cables of the display. If the error cannot be cleared, the display has to be exchanged. 4 - Undefined error in reel X Handling: Open the Main Door and turn the attendant key. Check the reel module systematically, release the attendant key and close the Main Door. 42 - Sensor 1 error in reel X Handling: Open the Main Door and turn the attendant key. Check whether the reel has worked itself loose from the axis or if the sensor on the PCB reel light barrier (P366) is dirty. Release the attendant key and close the Main Door. If the error cannot be cleared, the defective reel has to be exchanged.
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43

- Sensor 2 error in reel X Handling: Open the Main Door and turn the attendant key. Check whether the reel has worked itself loose from the axis or if the sensor on the PCB reel light barrier (P366) is dirty. Release the attendant key and close the Main Door. If the error cannot be cleared, the defective reel has to be exchanged.

44

- Sensor 1 not found at reel X Handling: Open the Main Door and turn the attendant key. Check if the sensors are dirty or defective. Release the attendant key and close the Main Door. If the error cannot be cleared, the defective reel has to be exchanged.

45

- Sensor 2 not found at reel X Handling: Open the Main Door and turn the attendant key. Check if the sensors are dirty or defective. Release the attendant key and close the Main Door. If the error cannot be cleared, the defective reel has to be exchanged.

46

- Reel X manually moved Handling: Open the Main Door and turn the attendant key. Release the attendant key and close the Main Door. If the error cannot be cleared, the reel may be damaged, has loosened from the motor axis or is touching it.

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48

- Wrong return position at reel X Handling: Open the Main Door and turn the attendant key. Release the attendant key and close the Main Door. If the error cannot be cleared, the respective reel module and/or the LED/lamp controller board has to be exchanged.

49

- Reel software X changed Handling: Turn/release the attendant key.

4 10 - Reel X software wrong Handling: Open the Main Door and turn the attendant key. see part IV.9 - RAM Clear). Perform a RAM Clear ( If the error cannot be cleared, the reel software has to be exchanged. The reel software is placed on the reel interface. 4 11 - Reel interface X changed Handling: Turn/release the attendant key.
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4 12 - Reel interface X ROM error Handling: Open the Main Door and turn the attendant key. Exchange the reel software on the reel interface. If the error cannot be cleared, the reel software has to be exchanged. Release the attendant key and close the Main Door. 4 13 - Reel interface X not responding Handling: Open the Main Door and turn the attendant key. Release the attendant key and close the Main Door. If the error cannot be cleared, the respective reel module and/or the LED/lamp controller board have to be exchanged. 7 00 - Undefined error at lightwheel Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and cables of the lightwheel and/or change the lightwheel interface. 7 09 - Lightwheel software has changed Handling:
45M623N2UK-06 05 2007 AGI GmbH

Turn/release the attendant key. If the error cannot be cleared, the connectors of the lightwheel should be checked. 7 10 - Lightwheel software wrong Handling: Turn/release the attendant key. If the error cannot be cleared, the lightwheel software has to be exchanged. 7 12 - Lightwheel interface ROM error Handling: Turn/release the attendant key. If the error cannot be cleared, the interface ROM of the lightwheel or the lightwheel board needs to be exchanged. 7 13 - Lightwheel interface not responding Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and cables of the lightwheel and/or change the lightwheel interface. 12 3 - RAM battery low Handling: Turn/release the attendant key. The RAM battery has to be exchanged as soon as possible. If the machine has been switched off it may loose data or receive wrong data.

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12 4 - RAM battery empty Handling: Power down/up the machine. If the error cannot be cleared, the mainboard has to be exchanged. If the machine has been switched off it may loose data or receive wrong data. 12 5 - Real time clock failure Handling: Turn the attendant key and check the time set. If necessary, adjust it. The RAM battery may be empty. If the error cannot be cleared, the mainboard has to be exchanged. 12 6 - Serial communication failure Handling: Turn/release the attendant key. If the error cannot be cleared, check the network cables. 12 7 - Mainboard hardware failure Handling: Turn/release the attendant key. If the error cannot be cleared, the mainboard has to be exchanged.
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12 8 - Real time clock not set Handling: Turn the attendant key and open the Main Door. Set current date and time in the real-time clock see part IV.8 - AUDIT MENU > CALIBRATION > CLOCK SETUP). ( Close the Main Door and release the attendant key. 21 0 - Diverter error Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the coin diverter and the coin channels for jammed coins. Also check the connecting plugs and the cables of the magnet. Power up the machine and close the Main Door. Perform the coin diverter test ( see part IV.8 - AUDIT MENU > DIAGNOSTIC > COIN DIVERTER TEST). If the error cannot be cleared, the coin diverter or the coin acceptor should be exchanged. Also, the sensors may be defective, or may need to be re-adjusted.

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21 1 - Coin optics failure Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the coin acceptor and the coin channel optics for dirt or damage. Furthermore, check the connectors and the cables of the coin optics and the coin acceptor. The three light barriers have to be placed in the centre of the borings, the optical line between transmitter and receiver must not be blocked. Power up the machine and close the Main Door. If the error cannot be cleared, the coin acceptor or the light barriers have to be exchanged ( see part V - Coin acceptor). 21 2 - Coin in jam Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. The light barrier of the coin channel was blocked too long or a coin is stuck. Remove coins stuck and check the connectors and cables of the light barrier. Power up the machine and close the Main Door. 21 3 - Coin acceptor wrong pulse Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the coin acceptor for any signs of manipulation attempts. Check the connectors and the cables of the coin acceptor systematically. Power up the machine and close the Main Door. If the error cannot be cleared, the coin acceptor has to be exchanged see part V - Coin acceptor). ( 21 4 - Coin acceptor disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and the cables of the coin acceptor systematically. Power up the machine and close the Main Door. If the error cannot be cleared, the coin acceptor has to be exchanged ( see part V - Coin acceptor). 21 5 - Coin yo-yo (coin reverse) Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the coin acceptor for any signs of manipulation attempts. Furthermore, please check if a reference coin is placed in the coin comparitor. Check the connectors and the cables of the coin acceptor systematically. Power up the machine and close the Main Door. If the error cannot be cleared, the coin acceptor or the coin diverter has to be exchanged ( see part V - Coin acceptor). Also, the sensors may be defective or may need to be re-adjusted.

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21 6 - Top diverter optics disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and cables of the top coin optics. Power up the machine and close the Main Door. If the error cannot be cleared, the top coin optics have to be exchanged. 21 7 - Bottom diverter optics disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and cables of the bottom coin optics. Power up the machine and close the Main Door. If the error cannot be cleared, the bottom coin optics have to be exchanged. 27 0 - Power up with bill in acceptor Handling: Turn/release the attendant key. The bill will be rejected. 27 1 - Power up with bill in stacker
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Handling: Turn/release the attendant key. The bill is registered and transported into the stacker. 27 2 - Jam in bill acceptor Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Try to remove the stuck bill. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be see part V - Bill acceptor). exchanged (

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27 3 - Jam in stacker Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Try to remove the stuck bill. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be exchanged ( see part V - Bill acceptor).

ATTENTION

The stacker may contain a large amount of bills and the error clearing should be carried out in a secure area.

27 4 - Bill acceptor disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and the cables of the bill acceptor. Make sure, that the bill acceptor has been put in place properly. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be see part V - Bill acceptor). exchanged ( 27 5 - No stacker box Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check if the stacker box is fixed correctly in its mounting. Furthermore, check the connectors and the cables of the bill acceptor. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be exchanged ( see part V - Bill acceptor).

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27 6 - Bill acceptor cheated Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check if the bill acceptor is dirty or damaged and if the connectors and cables are put in place properly. If necessary, clean the bill acceptor. Check the bill acceptor for any manipulation. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be exchanged ( see part V - Bill acceptor). 27 7 - Bill acceptor failure Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check if the cables of the bill acceptor and the stacker are connected properly. Power up the machine and close the Main Door. If the error cannot be cleared, the bill acceptor may be disabled to continue the operation of the game without bill acceptor. To do so, deactivate all bill acceptor channels in the MACHINE SETUP > BILLS/COINS SETTINGS. Consequently, the bill acceptor has to be see part V - Bill acceptor). exchanged ( 27 8 - Stacker full Handling: The stacker is full. Open the Stacker Door and take out the stacker. Remove the bills, put the stacker in its mounting and close the Stacker Door. Turn/release the attendant key. 32 00 - Hopper coin out jam Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door. Check if a coin or dirt is stuck in the light barrier of the hopper ad remove it if necessary. Close the Main Door. If the error cannot be cleared, the hopper has to be exchanged. 33 00 - Hopper empty Handling: Refill the hopper. Turn the attendant key (to get directly to the Menu Hopper refill), then release the key again.

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33 0 - Printer is disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and cables of the printer. Make sure, that the printer has been put in place properly. Power up the machine and close the Main Door. If the error cannot be cleared, the printer may be disabled in the machine setup to continue the operation of the game without printer (MACHINE SETUP > PRINTER SETTINGS). Consequently, the printer has to be exchanged ( see part V - Ticket Printer). 33 1 - Printer is not ready Handling: The printer is deactivated. To use the printer activate it in the MACHINE SETUP > PRINTER SETTINGS. 33 3 - No ticket Handling: Turn/release the attendant key. Check the fill level of the printer. The tickets from the box should be put in the printer properly. 33 4 - Paper jam Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Try to remove the stuck paper in the printer. Power up the machine and close the Main Door. If the error cannot be cleared, the printer may be disabled in the machine setup to continue the operation of the game without printer (MACHINE SETUP > PRINTER SETTINGS). see part V - Ticket Printer). Consequently, the printer has to be exchanged ( 33 5 - Error during printing Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check the connectors and the cables of the printer. Make sure that the printer has been put in place properly. The tickets from the box should be put in the printer properly. Power up the machine and close the Main Door. If the error cannot be cleared, the printer may be disabled in the machine setup to continue the operation of the game without printer (MACHINE SETUP > PRINTER SETTINGS). Consequently, the printer has to be exchanged ( see part V - Ticket Printer). 34 0 - Hopper disconnected Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door. Check if the hopper is installed and if both light diodes are illuminated. If the light diodes of the hopper are not illuminated, check if the hopper is pushed all the way in. Check systematically the connectors and the cables of the hopper. Power up the machine and close the Main Door. If the error cannot be cleared, the hopper has to be exchanged ( see part V - Hopper). Page 46
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34 1 - Hopper tilt Handling: Turn/release the attendant key. If the error cannot be cleared, open the Main Door and power down the machine. Check if a coin or dirt is stuck in the light barrier of the hopper and remove it if necessary. Power up the machine and close the Main Door. If the error cannot be cleared, the hopper has to be exchanged ( see part V - Hopper). 34 2 - Hopper low Handling: Turn/release the attendant key. Check the fill level of the hopper. The contact plates on the bottom of the hopper should be covered with coins. The hopper should be refilled as soon as possible. Check whether the hopper low level is activated in the software (MACHINE SETUP > HOPPER SETTINGS). 34 4 - Hopper limit reached Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay. 35 0 - Credit limit reached
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Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay. 35 1 - LA win limit reached (LA = Legislation Authority) Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay. 35 2 - Jackpot limit reached Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay. 35 3 - Jackpot won Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay. 35 4 - Jackpot limit reached Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay.

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35 5 - Cash button pressed Handling: Indicated on the screen with a special window and registered in the machine log file. Perform a handpay. 35 7 - Noncash win Handling: The won credit is higher than the cashable credit. Perform a handpay. 61 - RAM error Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear). Accounting data can be viewed, but they may be wrong. If the error cannot be cleared, the mainboard has to be exchanged. 62 0 - ROM CRC error Handling: see part IV.9 - RAM Clear). Perform a RAM Clear ( If the error cannot be cleared, the ROM (game program) has to be exchanged. 63 0 - Logic area was open
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Handling: Turn/release the attendant key. 63 1 - Logic area open Handling: Close the logic area. Turn/release the attendant key. 63 2 - Drop door open Handling: Close the Drop Door. Turn/release the attendant key. If the error cannot be cleared, check if the Drop Door is fixed correctly in its mounting. In addition, check the connectors and the cables of the door switch. 63 4 - Stacker door open Handling: Close the Stacker Door Turn/release the attendant key. If the error cannot be cleared, check if the Stacker Door is fixed correctly in its mounting. In addition, check the connectors and the cables of the micro switch. 63 5 - Main door optic error Handling: Turn/release the attendant key. If the error cannot be cleared, the defective door sensor has to be exchanged ( see part V - Door optics). Page 48

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65 0 - Bad EEPROM Handling: Turn/release the attendant key. If the error cannot be cleared, the EEPROM has to be exchanged. 65 1 - EEPROM CRC check failed Handling: Turn/release the attendant key. If the error cannot be cleared, the EEPROM has to be exchanged. 65 2 - EEPROM configuration mismatch Handling: Perform a RAM Clear ( see part IV.9 - RAM Clear). If the error cannot be cleared, the EEPROM and/or the program ROM have to be exchanged. 65 3 - EEPROM structure mismatch Handling: see part IV.9 - RAM Clear). Perform a RAM Clear ( If the error cannot be cleared, the EEPROM and/or the program ROM have to be exchanged. 65 4 - EEPROM changed
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Handling: Perform a RAM Clear ( 68 0 - Program ROM changed Handling: Perform a RAM Clear ( 69 0 - Blackbox inoperable

see part IV.9 - RAM Clear).

see part IV.9 - RAM Clear).

Handling: Turn/release the attendant key. If the error cannot be cleared, check the blackbox connection or exchange the blackbox and/or the EEPROM. 69 1 - Blackbox CRC check failed Handling: Turn/release the attendant key. If the error cannot be cleared, exchange the blackbox and/or the EEPROM. 76 0 - Digit display not responding Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the 7 digit display.

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76 1 - Digit display ROM CRC failed Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the 7 digit display. 76 2 - Digit display ID CRC failed Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the 7 digit display. 80 0 - Touch screen missing Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the touch screen. Check the power supply of the touch screen. Exchange the touch screen or the touch screen controller. 80 1 - Touch screen invalid response Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the touch screen. Check the power supply of the touch screen. Exchange the touch screen or the touch screen controller. 80 2 - Touch screen invalid checksum Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the touch screen. Check the power supply of the touch screen. Exchange the touch screen or the touch screen controller. 80 3 - Touchscreen Controller Error Handling: Turn/release the attendant key. If the error cannot be cleared, check the connectors and the cables of the touch screen. Check the power supply of the touch screen. Exchange the touch screen or the touch screen controller. 99 9 - Internal Error Handling: Perform a RAM Clear . If the error cannot be cleared, note down the error message and inform our Technical Support by phone number +43 2252 606-300.

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IV.2 Remote in

In countries where the remote function is prohibited by law this function must not be enabled and/or has been disabled by the producer.

ATTENTION

The assignment of the active buttons in the respective game is shown in the game complement.

How to execute a remote (available only in the idle mode and with closed Main Door):

1) Turn the attendant key (the machine switches to the Audit Menu).

45M623N2UK-06

S_AUDIT_MENU1.bmp

2) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

S_ATT_REMOTE_IN.bmp

3) Select the function REMOTE IN.

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S_ATT_REMOTE_IN1_DC.bmp

S_ATT_REMOTE_IN2_DC.bmp

4) Press the respective buttons or in case of machines with touchscreen touch the respective fields to add 1, 10, 100 or 1000 credits. 5) The selected credit is registered automatically on the remote meter (or on the respective country-specific meter). 6) Release the attendant key.
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7) The machine switches back to the game play mode.

The remote function can be used only if it has been enabled in the audit menu in MACHINE SETUP > PARAMETER SETTINGS ( see part IV.8 - Audit Menu).

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IV.3 Handpay credit

In countries where the handpay function is prohibited by law this function must not be enabled and/or has been disabled by the producer.

ATTENTION

The assignment of the active buttons in the respective game is shown in the game complement. If a limit has been reached during a game, you can get to this page automatically by turning the attendant key.

How to execute a handpay (available only in the idle mode and with closed Main Door):

1) Turn the attendant key (the machine switches to the Audit Menu).

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S_AUDIT_MENU1.bmp

2) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

S_ATT_HANDPAY_CREDIT.bmp

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3) Select the function HANDPAY CREDIT.

S_ATT_HANDPAY_CREDIT1_DC.bmp

S_ATT_HANDPAY_CREDIT1_HP.bmp

4) Press the respective buttons or in case of machines with a touchscreen touch the respective fields to handpay the current credit. 5) The handpaid credit is registered automatically on the handpay meter. 6) Release the attendant key.
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7) The machine switches back to the game play mode.

The handpay function can only be used if it has been enabled in the audit menu in MACHINE SETUP > PARAMETER SETTINGS ( see part IV.8 - Audit Menu).

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IV.4 Hopper refill


The assignment of the active buttons in the respective game is shown in the game complement.

How to refill the hopper (available only in the idle mode): 1) Open the Main Door and refill the respective number of coins into the hopper. 1) Turn the attendant key (the machine switches to the Audit Menu).

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S_AUDIT_MENU2.bmp

3) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

S_ATT_HOPPER_REFILL.bmp

4) Select the function HOPPER REFILL.

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S_ATT_HOPPER_REFILL1.bmp

5) Press the active buttons or touch the respective fields to enter the sum of the refilled amount in steps of 10, 100 or 1000 coins. 6) The refilled amount is registered automatically. This amount must exactly relate to the coins refilled, otherwise the accounting will be incorrect. 7) Close the Main Door.
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8) Release the attendant key. 9) The machine switches back to the game play mode.

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IV.5 Hopper dump

In countries where the hopper dump function is prohibited by law, this function must not be enabled and/or has been disabled by the producer.

ATTENTION

The assignment of the active buttons in the respective game is shown in the game complement.

How to dump the hopper (available only in the idle mode): 1) Open the Main Door. 2) Turn the attendant key (the machine switches to the Audit Menu).

45M623N2UK-06

S_AUDIT_MENU2.bmp

3) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

S_ATT_HOPPER_DUMP.bmp

4) Select the function HOPPER DUMP.

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S_ATT_HOPPER_DUMP1.bmp

5) Press the active buttons or touch the respective fields to enter the sum of the amount to dump in steps of 1, 10 or 100. 6) The refilled amount is registered automatically. This amount must exactly relate to the dumped coins, otherwise the accounting will be incorrect. 7) Close the Main Door.
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8) Release the attendant key. 9) The machine switches back to the game play mode.

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IV.6 Out of Service (Locking of the machine)


This function allows the attendant to lock the machine for the game play mode while it is switched on. By using the Out of Service function it is not necessary to power down a defective machine but it may be locked as long as the defect has not been repaired. The assignment of the active buttons in the respective game is shown in the game complement.

How to put the machine out of service: 1) Turn the attendant key (the machine switches to the Audit Menu).

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S_AUDIT_MENU1.bmp

2) Press the active buttons or in case of machines with touchscreen touch the respective fields to go to the ATTENDANT menu.

S_AUDIT_MENU1.bmp

3) Select the function OUT OF SERVICE: INACTIVE.

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4) Press the active button or touch the field Enter to lock the machine.

S_ATT_OUT_OF_SERVICE1.bmp

5) Release the attendant key. 6) The machine switches back to the game play mode. On the screen a message is displayed containing the information, that the machine is out of service.

S_ATT_OUT_OF_SERVICE2.bmp

7) To unlock the machine, turn and release the attendant key. The machine is now enabled for gambling.

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IV.7 Top light


The top light indicates the different operational status (jackpot, error, service, etc.).

Novomatic Standard

Blue is lighting: The SERVICE button has been pressed.

White is flashing fast: The machine is in the idle mode and the Main Door or the Door-in-Door system is open. The light is flashing until the fist game has been finished.
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Blue is flashing slowly: Error - the machine is not ready for play. The error message is shown on the screen ( see part IV.1 - Error handling).

Blue is flashing slowly, white is flashing fast: Error - the machine is not ready for play. The error message is indicated in case of error and the Main Door or the Door-in-Door system is open.

Blue and white are flashing slowly: Handpay is required. After the handpay has been finished the lamps stop flashing.

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Bally France

Green is flashing fast: A limit has been reached. After the handpay has been finished the lamps stop flashing.

Red is lighting: Error - the machine is not ready for play. The error message is shown on the screen ( see part IV.1 - Error handling).

Red is flashing slowly: The Main Door or the Door-in-Door system is open.
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Yellow is flashing fast: The SERVICE button has been pressed.

Yellow is flashing slowly: The blackbox was removed or is damaged.

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IV.8 Audit Menu INFORMATION

Depending on machine configuration the items described in this part may vary.

INFORMATION

The respective active buttons (illuminated) are located on the keyboard below the control panel shown on the screen. See game supplement.

IV.8.1

ATTENDANT Menu

Turn the attendant key to go the ATTENDANT menu. This menu shows the accounting and statistics, and several settings may be adjusted. The pages can be selected by pressing the active buttons or, in case of machines with touchscreen, by touching the respective fields.

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S_AUDIT_MENU1.bmp

S_AUDIT_MENU2.bmp

The left illustration shows the AUDIT MENU indicated at closed Main Door, the right illustration shows the extended AUDIT MENU indicated at opened Main Door.

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ATTENDANT > REMOTE IN

S_ATT_REMOTE_IN.bmp

S_ATT_REMOTE_IN2_DC.bmp

Press the respective buttons or in case of machines with a touchscreen touch the respective fields to add the desired amount ( see part IV.2 Remote in). The respective value and registered credit of each payment transaction are indicated. REMOTE IN CURRENT CREDIT Shows the credit added via the remote function. Shows the current credit.
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ATTENDANT > HANDPAY CREDIT

S_ATT_HANDPAY_CREDIT.bmp

S_ATT_HANDPAY_CREDIT1_DC.bmp

CURRENT HANDPAY

Press the respective buttons or in case of machines with a touchscreen touch the respective fields to handpay the current credit ( see part IV.3 Handpay credit). Indicates the total amount of all cashable credits. Proportion of the cashable credit entered in coins. Proportion of the cashable credit entered in bills. Proportion of the cashable credit entered in tickets. Proportion of the cashable credit entered in promotional tickets. Proportion of the cashable credit entered via online system. Proportion of the cashable credit which is not assignable to the above mentioned credit types (e.g. remote). Credit cashable from the bank display. Indicates the total amount of all non-cashable credits. Non-cashable credits have to be gambled away! Proportion of the non-cashable credit entered in tokens. Proportion of the non-cashable credit entered in promotional tickets. Proportion of the non-cashable credit entered in tickets. Proportion of the non-cashable credit entered via online system. Proportion of the non-cashable credit which is not assignable to the above mentioned credit types.

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CASHABLE CREDIT FROM COIN FROM BILL FROM TICKET TICKET SEMIPROMOTIONAL SEMIPROMOTIONAL CASHABLE BANK NONCASHABLE CREDIT FROM TOKEN TICKET PROMOTIONAL TICKET NONCASHABLE PROMOTIONAL NONCASHABLE

ATTENTION

For each transaction, the monetary value and the corresponding credit amount are indicated. Which kind of credit is deemed CASHABLE or NONCASHABLE may vary depending on the jurisdiction.

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GAME & SOFTWARE

ATTENDANT > HOPPER REFILL

S_ATT_HOPPER_REFILL.bmp

S_ATT_HOPPER_REFILL1.bmp

TOTAL HOPPER LEVEL PERIODIC HOPPER LEVEL HOPPER REFILL LEVEL MISSING AMOUNT HOPPER REFILL

Total value of all coins available in the hopper. Total value of all coins available in the hopper for a certain period. Indicates the hopper defined refill level. Coins still missing for the hopper refill level set. Enter the amount filled in the hopper by using the respective buttons or the respective touchscreen fields ( see part IV.4 Hopper refill).
45M623N2UK-06

The number of coins, the respective value and the respective registered credit of each payment transaction are indicated.

ATTENDANT > HOPPER DUMP

S_ATT_HOPPER_DUMP.bmp

S_ATT_HOPPER_DUMP1.bmp

TOTAL HOPPER LEVEL PERIODIC HOPPER LEVEL HOPPER DUMP

Total value of all coins available in the hopper. Total value of all coins available in the hopper for a certain period. Press the respective buttons or the respective touchscreen fields to enter the amount to dump the hopper ( see part IV.5 Hopper dump).

The number of coins, the respective value and the respective registered credit of each payment transaction are indicated. Page 66
05 2007 AGI GmbH

GAME & SOFTWARE

ATTENDANT > OUT OF SERVICE

S_ATT_OUT_OF_SERVICE.bmp

S_ATT_OUT_OF_SERVICE1.bmp

45M623N2UK-06

S_ATT_OUT_OF_SERVICE2.bmp

This function allows the attendant to lock the machine for the game play mode while it is switched on ( see part IV.6 Out of Service (Locking of the machine).

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GAME & SOFTWARE

IV.7.2

ACCOUNTING Menu

S_ACCOUNTING_MENU.bmp

ACCOUNTING > MASTER ACCOUNTING

S_ACC_MASTER_ACCOUNTING.bmp

S_ACC_MASTER_ACC1.bmp

TOTAL IN COINS IN TOKEN IN BILL IN REMOTE IN CARD IN TICKET IN TOTAL OUT COINS OUT HANDPAY CARD OUT TICKET OUT TOTAL IN-OUT

Total value of all coins, tokens, tickets and bills inserted and credits added via the remote function. Total value of all coins inserted via the coin acceptor. Total value of all tokens accepted. Total value of all bills accepted. Total value of all credits added via the remote function. Total value of all credits inserted via cashless card. Total value of all credits inserted via ticket. Total value of all credits paid out (hopper, handpay, card and vouchers). Total value of all coins paid out via the hopper. Total value of all amounts paid out via handpay function. Total value of credits added to the cashless card. Total value of credits paid out via ticket printer. Difference between TOTAL IN and TOTAL OUT.

The respective value and the respective registered credit of the payment transaction are indicated. Page 68
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GAME & SOFTWARE

S_ACC_MASTER_ACC2.bmp

TOTAL MONEY TO DROP COINS TO DROP TOKENS TO DROP BILLS TO DROP TOTAL HOPPER LEVEL COINS TO HOPPER COINS OUT HOPPER REFILL HOPPER DUMP

Total value of all coins and bills that can be removed. Total value of all coins that can be removed from the drop box. Total value of all tokens that can be removed. Total value of all bills that can be removed from the stacker box. Total value of all coins available in the hopper. Total value of all coins diverted into the hopper via the coin acceptor. Total value of all coins paid out via the hopper. Total value of all coins refilled directly to the hopper. Total value of all coins paid out via the hopper with the hopper dump function. Total value of all bets. Total value of all wins. Payout percentage. Total number of all games played.

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TOTAL BET TOTAL WON MACHINE YIELD TOTAL GAMES

The respective value and the respective registered credit of the payment transaction are indicated.

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GAME & SOFTWARE

S_ACC_MASTER_ACC3.bmp

TICKET IN CASHABLE NONCASHABLE PROMOTIONAL TICKET OUT CASHABLE NONCASHABLE PROMOTIONAL

Total value of tickets accepted by the bill acceptor. Cashable tickets accepted by the bill acceptor. Non-cashable tickets accepted by the bill acceptor. Promotional tickets accepted by the bill acceptor. Total value of tickets paid out via the ticket printer. Cashable tickets paid out via the ticket printer. Non-cashable tickets paid out via the ticket printer. Promotional tickets paid out via the ticket printer.
45M623N2UK-06

Furthermore, the TOTAL NUMBER OF ACCEPTED TICKETS and the TOTAL NUMBER OF PRINTED TICKETS are indicated on this page. The respective value and the respective registered credit of the payment transaction are indicated.

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GAME & SOFTWARE

S_ACC_MASTER_ACC4.bmp

HANDPAY CANCELLED CREDITS WIN LIMIT JACKPOT PROGRESSIVE JACKPOT MYSTERY JACKPOT TOTAL WIN WIN TO CREDIT JP WIN TO CREDIT WIN TO HANDPAY WIN TO CARD WIN TO TICKET TOTAL BONUS DEDUCT. BONUS NON DEDUCT. BONUS WAGER M. BONUS

Total value of all handpays. Total value of all credits cancelled via handpay function. Total value of all handpaid jackpot wins. Total value of all handpaid external jackpots. Total value of all handpaid mystery jackpots. Total value of all wins. Total value of all wins added to credit. Total value of all jackpot wins added to credit. Total value of all handpaid wins. Total value of all wins transferred to the cashless card. Total value of all wins paid out via Ticket Printer. Total value of the additional win option (bonusing system via network). Tax-deductible part of the bonusing system. Non-deductible part of the bonusing system. Wager according to bonusing system.

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The respective value and the respective registered credit of the payment transaction are indicated.

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GAME & SOFTWARE

S_ACC_MASTER_ACC5.bmp

CHANNEL VALUE () COUNT CREDIT TOTAL ()

Indicates the available bill channels. Value of one bill of the respective bill channel. Total number of bills accepted on the respective bill channel. Total number of credits inserted via the respective bill channel. Total value of all credits inserted via the respective bill channel.

S_ACC_MASTER_ACC6.bmp

CHANNEL VALUE () COUNT CREDIT TOTAL ()

Indicates the available coin channels. Value of one coin of the respective coin channel. Total number of coins accepted via the respective coin channel. Total number of credits inserted via the respective coin channel. Total value of credits inserted via the respective coin channel.

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GAME & SOFTWARE

S_ACC_MASTER_ACC7.bmp

CHANNEL VALUE () COUNT CREDIT TOTAL () COINS TO HOPPER HOPPER REFILL HOPPER DUMP HOPPER LEVEL

Indicates the available hopper channels. Value of one coin of the respective hopper channel. Total number of coins accepted on the respective hopper channel. Total number of credits inserted via the respective hopper channel. Total value of all credits inserted via the respective hopper channel. Total amount of coins transported into the hopper. Total amount of coins refilled into the hopper. Total amount of coins removed from the hopper. Total value of all coins available in the hopper.

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GAME & SOFTWARE

ACCOUNTING > PERIODIC ACCOUNTING

S_ACC_PERIODIC_ACCOUNTING.bmp

S_ACC_PERIODIC_ACC1.bmp

PERIODIC IN COINS IN TOKEN IN BILL IN REMOTE IN CARD IN TICKET IN PERIODIC OUT COINS OUT HANDPAY CARD OUT TICKET OUT PERIODIC IN-OUT

Total value of all credits paid out for a certain period. Total value of all coins paid out via the hopper for a certain period. Total value of all credits paid out via the handpay function for a certain period. Total value of all credits added to the cashless card for a certain period. Total value of all credits paid out via ticket printer for a certain period. Difference between TOTAL IN and TOTAL OUT for a certain period.

The respective value and the respective registered credit of each payment transaction are indicated.

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45M623N2UK-06

Total value of all coins, tickets, tokens and bills inserted and credits added via the remote function for a certain period. Total value of all coins inserted via the coin acceptor for a certain period. Total value of all tokens accepted for a certain period. Total value of all bills accepted for a certain period. Total value of all credits added via the remote function for a certain period. Total value of all credits added via card for a certain period. Total value of all credits inserted via ticket for a certain period.

GAME & SOFTWARE

S_ACC_PERIODIC_ACC2.bmp

PERIODIC MONEY TO DROP COINS TO DROP TOKENS TO DROP BILLS TO DROP

Total value of all coins and bills that can be removed in a certain period. Total value of all coins that can be removed from the drop box in a certain period. Total value of all tokens that can be removed for a certain period. Total value of all bills that can be removed from the stacker box in a certain period. Total value of all coins available in the hopper for a certain period. Total value of all coins diverted into the hopper via the coin acceptor in a certain period. Total value of all coins paid out via the hopper in a certain period. Total value of all coins refilled directly into the hopper in a certain period. Total value of all coins paid out via the hopper with the hopper dump function in a certain period. Total value of all bets in a certain period. Total value of all wins realized in a certain period. Payout percentage for a certain period. Total number of games played in a certain period.

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PERIODIC HOPPER LEVEL COINS TO HOPPER COINS OUT HOPPER REFILL HOPPER DUMP

PERIODIC BET PERIODIC WON MACHINE YIELD PERIODIC GAMES

The respective value and the respective registered credit of each payment transaction are indicated.

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GAME & SOFTWARE

S_ACC_PERIODIC_ACC3.bmp

TICKET IN CASHABLE NONCASHABLE PROMOTIONAL TICKET OUT CASHABLE NONCASHABLE PROMOTIONAL

Total value of all tickets accepted in a certain period. Total value of cashable tickets accepted in a certain period. Total value of non-cashable tickets accepted in a certain period. Total value of promotional tickets accepted in a certain period. Total value of all tickets paid out via the ticket printer in a certain period. Total value of cashable tickets paid out via the ticket printer in a certain period. Total value of non-cashable tickets paid out via the ticket printer in a certain period. Total value of promotional tickets paid out via the ticket printer in a certain period.

Furthermore, the TOTAL NUMBER OF ACCEPTED TICKETS in certain period and the TOTAL NUMBER OF PRINTED TICKETS in a certain period are indicated on this page. The respective value and the respective registered credit of each payment transaction are indicated.

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GAME & SOFTWARE

S_ACC_PERIODIC_ACC4.bmp

HANDPAY CANCELLED CREDITS WIN LIMIT JACKPOT PROGRESSIVE JACKPOT MYSTERY JACKPOT TOTAL WIN WIN TO CREDIT JP WIN TO CREDIT WIN TO HANDPAY WIN TO CARD WIN TO TICKET TOTAL BONUS DEDUCT. BONUS NON DEDUCT. BONUS WAGER M. BONUS

Total value of all handpays in a certain period. Total value of all credits cancelled via handpay function in a certain period. Total value of all handpaid jackpot wins in a certain period. Total value of all handpaid external jackpots in a certain period. Total value of all handpaid mystery jackpots in a certain period. Total value of all wins in a certain period. Total value of all wins added to credit in a certain period. Total value of all jackpot wins added to credit in a certain period. Total value of all handpaid wins in a certain period. Total value of all wins transferred to the cashless card in a certain period. Total value of all wins paid out via Ticket Printer in a certain period. Total value of the additional win option (bonusing system via network) in a certain period. Tax-deductible part of the bonusing system in a certain period. Non-deductible part of the bonusing system in a certain period. Wager according to bonusing system in a certain period.

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The respective value and the respective registered credit of the payment transaction are indicated.

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GAME & SOFTWARE

S_ACC_PERIODIC_ACC5.bmp

CHANNEL VALUE () COUNT CREDIT TOTAL ()

Indicates the available bill channels. Value of one bill of the respective bill channel. Total number of bills accepted via the respective bill channel in a certain period. Total number of credits inserted via the respective bill channel in a certain period. Total value of credits inserted via the respective bill channel in a certain period.

S_ACC_PERIODIC_ACC6.bmp

CHANNEL VALUE () COUNT CREDIT TOTAL ()

Indicates the available coin channels. Value of one coin of the respective coin channel. Total number of coins accepted via the respective coin channel in a certain period. Total number of credits inserted via the respective coin channel in a certain period. Total value of credits inserted via the respective coin channel in a certain period.

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GAME & SOFTWARE

S_ACC_PERIODIC_ACC7.bmp

CHANNEL VALUE () COUNT CREDIT TOTAL ()

Indicates the available hopper channels. Value of one coin of the respective hopper channel. Total number of coins accepted via the respective hopper channel in a certain period. Total number of credits inserted via the respective hopper channel in a certain period. Total value of credits inserted via the respective hopper channel in a certain period. Total amount of coins transported into the hopper in a certain period. Total amount of coins refilled into the hopper in a certain period. Total amount of coins removed from the hopper in a certain period. Total number of coins available in the hopper in a certain period.

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COINS TO HOPPER HOPPER REFILL HOPPER DUMP HOPPER LEVEL

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GAME & SOFTWARE

ACCOUNTING > HARD METER COPY

S_ACC_HARD_METER_COPY.bmp

S_ACC_HARD_METER_COPY1.bmp

This page is an exact copy of the mechanical meters. The pin assignment of the meters is country-specific. BET WIN REMOTE HANDPAY BILLS DROP GAMES TOKEN Total value of all bets in credits. Total value of all wins in credits. Total value of all credits added via remote function. Total value of all credits paid out via handpay function. Total value of all bills inserted in credits. Total value of all coins inserted into the drop box in credits. Total number of all games played. Total value of all tokens inserted in credits.

ATTENTION

After a RAM Clear the parameters are 0 again!

Page 80

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GAME & SOFTWARE

ACCOUNTING > JACKPOT ACCOUNTING

S_ACC_JACKPOT_ACC.bmp

S_ACC_JACKPOT_ACC1.bmp

CURRENT JACKPOT VALUE RECOMMENDED STARTUP VALUE CREDITS PLAYED SINCE LAST HIT LAST JACKPOT HIT VALUE LAST JACKPOT HIT TIME TOTAL JACKPOT HITS TOTAL JACKPOT WINS
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Indicates the current jackpot amount. Benchmark for the jackpot amount. Value of credits played since last jackpot hit. Amount of the last jackpot hit. Time of last jackpot hit. Total number of jackpot hits until now. Total amount of all jackpot hits.

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GAME & SOFTWARE

ACCOUNTING > SECURITY ACCOUNTING

S_ACC_SECURITY_ACCOUNTING.bmp

S_ACC_SECURITY_ACC1.bmp

MAIN DOOR LAST OPEN LAST CLOSE OPEN COUNT GAMES SINCE LAST CLOSE DOOR IN DOOR LAST OPEN LAST CLOSE OPEN COUNT GAMES SINCE LAST CLOSE COIN DROP DOOR LAST OPEN LAST CLOSE OPEN COUNT GAMES SINCE LAST CLOSE

Monitored status. Date and time of last opening of the Main Door. Date and time of last closing of the Main Door. Number of openings of the Main Door. Number of games played since last closing of the Main Door. Monitored status. Date and time of last opening of the Door-in-Door. Date and time of last closing of the Door-in-Door. Number of openings of the Door-in-Door. Number of games played since last closing of the Door-in-Door. Monitored status. Date and time of last opening of the Drop Door. Date and time of last closing of the Drop Door. Number of openings of the Drop Door. Number of games played since last closing of the Drop Door.

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GAME & SOFTWARE

S_ACC_SECURITY_ACC2.bmp

BILL DOOR LAST OPEN LAST CLOSE OPEN COUNT GAMES SINCE LAST CLOSE LOGIC AREA POWER ON AFTER OPEN OPEN COUNT GAMES SINCE LAST CLOSE METER CONNECT LAST OPEN LAST CLOSE OPEN COUNT GAMES SINCE LAST CLOSE

Monitored status. Date and time of last opening of the Stacker Door. Date and time of last closing of the Stacker Door. Number of openings of the Stacker Door. Number of games played since last closing of the Stacker Door. Monitored status. Date and time of last opening of the Logic Door. Number of openings of the Door-in-Door. Number of games played since last closing of the Logic Door. Monitored status. Date and time of last disconnection of the mechanical meters. Date and time of last connection of the mechanical meters. Number of disconnections of the mechanical meters. Number of games played since last connection of the mechanical meters.

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GAME & SOFTWARE

S_ACC_SECURITY_ACC3.bmp

POWER FAIL LAST POWER FAIL LAST POWER ON POWER FAIL COUNT GAMES SINCE LAST POWER FAIL

Monitored status. Date and time of last power down. Date and time of last power on. Number of power downs. Number of games played since last power down interruption.

ACCOUNTING > PERIODIC METER CLEAR


45M623N2UK-06
S_ACC_PERIODIC_METER_CLEAR.bmp S_ACC_PERIODIC_METER_CLEAR1.bmp

PRESS CLEAR BUTTON TO CLEAR PERIODIC RAM Press the respective button or the respective touchscreen field to clear the periodic RAM.

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GAME & SOFTWARE

IIV.8.3

DIAGNOSTIC Menu

S_DIAGNOSTIC_MENU.bmp

DIAGNOSTIC > PROGRAM VERSIONS

45M623N2UK-06

S_DIA_PROGRAM_VERSIONS.bmp

S_DIA_PROGRAM_VERSIONS1.bmp

MACHINE NUMBER MACHINE EEPROM CONFIGURATION KERNEL MAINBOARD VERSION MAINBOARD SERIAL NUMBER BACKPLANE VERSION GAME

Indicates the configured machine number. Indicates name, version and date of the complete machine software. Indicates the EEPROM configuration. Indicates version and date of the kernel. Indicates the version of the mainboard. Indicates the serial number of the mainboard. Indicates the version of the backplane. Indicates the name, version and date of the game.

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GAME & SOFTWARE

DIAGNOSTIC > DEVICE LISTING

S_DIA_DEVICE_LISTING.bmp

S_DIA_DEVICE_LISTING1.bmp

Indicates the machine components which are recognized by the software. The number and the form of the entries depends on the current equipment of the machine (bill acceptor, ticket printer, etc.). DIAGNOSTIC > MACHINE SELFTEST

S_DIA_MACHINE_SELFTEST.bmp

S_DIA_MACHINE_SELFTEST1.bmp

S_DIA_MACHINE_SELFTEST3.bmp

S_DIA_MACHINE_SELFTEST5.bmp

Press Test button to start selftest Press the respective button or touch the respective touchscreen field to start the selftest. After the selftest is completed, a detailed listing of the tested devices is indicated. Page 86
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GAME & SOFTWARE

DIAGNOSTIC > BUTTON AND LAMP TEST

S_DIA_BUTTON_AND_LAMP_TEST.bmp

S_DIA_BUTTON_AND_LAMP_TEST1.bmp

45M623N2UK-06

S_DIA_BUTTON_AND_LAMP_TEST4.bmp

LAMP TEST BUTTON TEST

All lamps are flashing steadily as long as this page is enabled. The current status of the buttons (ON/OFF) is indicated.

To go back, press Back 1 and Back 2 simultaneously Press the respective buttons or touchscreen fields to return to the DIAGNOSTIC menu.

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GAME & SOFTWARE

DIAGNOSTIC > VIDEO TEST

S_DIA_VIDEO_TEST.bmp

S_DIA_VIDEO_TEST1.bmp

Select the function VIDEO TEST to show the test chart on the screen. In case of eventual distortions or a defective colour reproduction the monitor can be readjusted according to this test chart.

DIAGNOSTIC > AUDIO TEST


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S_DIA_AUDIO_TEST.bmp S_DIA_AUDIO_TEST1.bmp S_DIA_AUDIO_TEST4.bmp

Press the respective buttons or touch the respective fields to start the audio test. Page 88
05 2007 AGI GmbH

GAME & SOFTWARE

DIAGNOSTIC > TOUCH SCREEN TEST

S_DIA_TOUCH_SCREEN_TEST.bmp

S_DIA_TOUCH_SCREEN_TEST1.bmp

Select the function TOUCH SCREEN TEST to check the calibration and functionality of the touchscreen. Touch the screen at different places. At each touch a white point is enlightened on the screen.

DIAGNOSTIC > HOPPER TEST

45M623N2UK-06

S_DIA_HOPPER_TEST.bmp

S_DIA_HOPPER_TEST1.bmp

S_DIA_HOPPER_TEST2.bmp

Select the function HOPPER TEST to check the functionality of the hopper. Follow the instructions indicated on the screen. Coins inserted are not registered!
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GAME & SOFTWARE

DIAGNOSTIC > BILL ACCEPTOR TEST

S_DIA_BILL_ACC_TEST.bmp

S_DIA_BILL_ACC_TEST1.bmp

The BILL ACCEPTOR TEST function can be used to check the functionality of the bill acceptor.

ATTENTION

If a bill is not detected, the reason may be that the insertion direction is not enabled in the menu item MACHINE > BILL SETTINGS or the software is not programmed to accept the bill.
45M623N2UK-06
S_DIA_COIN_DEV_TEST1.bmp

DIAGNOSTIC > COIN DIVERTER TEST

S_DIA_COIN_DEV_TEST.bmp

Select the function COIN DIVERTER TEST to test the functionality of the coin diverter. Press the respective button or touch the respective field to switch the coin diverter ON or OFF.

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GAME & SOFTWARE

DIAGNOSTIC > PRINTER TEST

S_DIA_PRINTER_TEST.bmp

S_DIA_PRINTER_TEST1.bmp

45M623N2UK-06

S_DIA_PRINTER_TEST1.bmp

Select the function PRINTER TEST to check the correct function of the ticket printer. Press the respective button or touch the respective field and follow the instructions indicated on the screen.

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GAME & SOFTWARE

DIAGNOSTIC > TICKET TEST

S_DIA_TICKET_TEST.bmp

S_DIA_TICKET_TEST1.bmp

S_DIA_TICKET_TEST3.bmp

Select the function TICKET TEST to print a 0 credit ticket.

Page 92

05 2007 AGI GmbH

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GAME & SOFTWARE

DIAGNOSTIC > REELSTRIP TEST

S_DIA_REELSTRIP_TEST.bmp

S_DIA_REELSTRIP_TEST1.bmp

Select the function REELSTRIP TEST to test the calibration of the reel symbols.

DIAGNOSTIC > REEL HARDWARE TEST

45M623N2UK-06

S_DIA_REEL_HARDWARE_TEST.bmp

S_DIA_REEL_HARDWARE_TEST1.bmp

Select the function REEL HARDWARE TEST to test the calibration of the reel hardware.

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GAME & SOFTWARE

DIAGNOSTIC > PAYTABLE TEST

S_DIA_PAYTABLE_TEST.bmp

S_DIA_PAYTABLE_TEST1.bmp

The PAYTABLE TEST can be used to check the correct payout of the machine. Various winning situations can be simulated without prizes being paid out. To start the paytable test the Main Door must be opened. Then activate the test and leave the Audit Menu. Now a game situation can be set by pressing the SERVICE button and the LINE buttons at the same time. The amount of bet may be selected and the simulation can be started when the START button is pressed. When the Main Door is closed again, the machine will return to the original game situation.

When the ONE-SHOT PROGRESSIVE JACKPOT TEST is selected, a real jackpot is triggered at the external jackpot controller when the next game is started, provided that the respective winning combination was selected. The jackpot must then be set again. After a game, this setting will be deactivated automatically.

ATTENTION

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GAME & SOFTWARE

DIAGNOSTIC > NETWORK TEST

S_DIA_NETWORK_TEST.bmp

S_DIA_NETWORK_TEST1.bmp

45M623N2UK-06

S_DIA_NETWORK_TEST2.bmp

Select the function NETWORK TEST to test the correct function of the selected network.

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GAME & SOFTWARE

IV.8.4

EVENT LOG Menu

S_EVENT_LOG_MENU.bmp

EVENT LOG > MACHINE EVENTS

S_EVLOG_MACHINE_EV.bmp

S_EVLOG_MACHINE_EV1.bmp

All errors including date and time when they have occurred are listed. The error codes and error messages correspond to those listed in part V.1.2. In case of an overflow the respective oldest entries are overwritten.

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GAME & SOFTWARE

EVENT LOG > BILL ACCEPTOR EVENTS

S_EVLOG_BILL_ACC_EV.bmp

S_EVLOG_BILL_ACC_EV1.bmp

All accepted bills including date and time of their insertion are listed. In case of an overflow the respective oldest entries are overwritten.

EVENTS > HANDPAY EVENTS

45M623N2UK-06

S_EVLOG_BILL_ACC_EV.bmp

S_EVLOG_BILL_ACC_EV1.bmp

Lists all handpay events including date and time when they where paid out. In case of an overflow the respective oldest entries are overwritten.

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GAME & SOFTWARE

EVENT LOG > CASHLESS CARD EVENTS

S_EVLOG_CASHLESS_CARD_EV.bmp

S_EVLOG_CASHLESS_CARD_EV1.bmp

All accepted card credits including date and time are listed. In case of an overflow the respective oldest entries are overwritten.

EVENTS > JACKPOT EVENTS

S_EVLOG_JACKPOT_EV.bmp

S_EVLOG_JACKPOT_EV1.bmp

Lists all external jackpots including date and time when they where hit. In case of an overflow the respective oldest entries are overwritten.

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GAME & SOFTWARE

EVENT LOG > VALIDATION EVENTS

S_EVLOG_VALIDATION_EV.bmp

S_EVLOG_VALIDATION_EV1.bmp

Lists all ticket events including validation number, value, ticket number, date and time. In case of an overflow the respective oldest entries are overwritten.

EVENTS > REDEMPTION EVENTS

45M623N2UK-06

S_EVLOG_REDEMPTION_EV.bmp

S_EVLOG_REDEMPTION_EV1.bmp

Lists all ticket events including validation number, value, ticket number, date and time. In case of an overflow the respective oldest entries are overwritten.

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GAME & SOFTWARE

IV.8.5

GAME HISTORY Menu

GAME HISTORY > Selected Game

S_GAME_HISTORY_MENU.bmp

S_GAME_HISTORY1.bmp

GAME HISTORY Game Phase

Game history of the selected game. Current number of the game at a certain time. Phase during the indicated game (1st deal is phase 1, 2nd deal is phase 2, etc.), depending on the indicated game.
45M623N2UK-06 05 2007 AGI GmbH

Date Time Credit bef. Bet Win Gambles Gamble in Gamble out SINCE LAST GAME Tokens in Coins in Bills in Remote in Debit in Bonus in Ticket in Collected

Indicates the date of the game. Indicates the time of the game. Amount of credit before the game was started. Bets realized in credits. Wins in credits. Number of times gambled. Value of wins which has been gambled. Value of wins which has been paid out after gamble.

Total value of tokens inserted since last game. Total value of coins inserted since last game. Total value of bills inserted since last game. Total value of all credits added via the remote function since last game. Total value of all credits added via card since last game. Total value of all credits added via online system since last game. Total value of all credits inserted via tickets since last game. Total value of all credits paid out via the hopper and the handpay function since last game.

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GAME & SOFTWARE

IV.8.6

GAME STATISTICS Menu

GAME STATISTICS > Selected Game

S_GAME_STATISTIC_MENU.bmp

S_GAME_STAT_BM.bmp

45M623N2UK-06

S_GAME_STAT_BM1.bmp

The game statistics depend on the selected game. If different bets (BET) are permitted in the game, the first page always indicates the total statistic (BET - independent) and each BET available is represented separately (e.g. page 2 = BET 1, page 3 = BET 2, etc.).

05 2007 AGI GmbH

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GAME & SOFTWARE

IV.8.7

GAME SETUP Menu

S_GAME_SETUP_MENU.bmp

GAME SETUP > Selected Game

S_GAME_SETUP_BM.bmp

S_GAME_SETUP_BM1.bmp

On this page several functions specific to the selected game can be featured.

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GAME & SOFTWARE

IV.8.8

MACHINE SETUP Menu

S_MACHINE_SETUP_MENU.bmp

MACHINE SETUP > LIMIT SETUP

45M623N2UK-06

S_MACH_SETUP_LIMIT SET.bmp

S_MACH_SETUP_LIMIT_SET1.bmp

INFORMATION

In comparison to the CREDIT LIMIT the CREDIT IN LIMIT must always be lower by AT LEAST the value represented by the highest conguration bill (coin, token). This ensures that by insertion of a bill (coin, token) only the CREDIT IN LIMIT may be reached and never the CREDIT LIMIT.

CREDIT IN LIMIT 0... CREDIT LIMIT 0... JACKPOT LIMIT 0...


05 2007 AGI GmbH

If the limit has been reached, no more credits can be added (coin and bill acceptor are blocked), also the remote function is disabled. No CREDIT IN LIMIT. Maximum credit value that may be reached in the game. If the limit has been reached, a handpay is required. No CREDIT LIMIT. Maximum value of win paid out by the machine (added to credit or paid out via the hopper). No JACKPOT LIMIT. Page 103

GAME & SOFTWARE

CELEBRATION LIMIT

Available only in cashless card systems. If this limit is reached (under jackpot limit), a handpay to the cashless card has to be performed! Maximum credit value that may be reached in the double-up game. Maximum number of coins that can be paid out via the hopper, if the CASH button has been pressed or in case of wins. All amounts in excess have to be paid out via the handpay function. No HOPPER LIMIT. Maximum amount that can be paid out via the ticket printer. All amounts in excess have to be paid out via the handpay function. No TICKET LIMIT. Indicates the number of coins that can be inserted without a game played. No COIN IN LIMIT. Minimum amount of win paid out via handpay. Indicates the rounding factor for handpay. For example: if 50 is set, 1750 are paid instead of 1755, the remaining 5 continue on the credit.

DOUBLE UP LIMIT HOPPER PAYOUT LIMIT

0... TICKET PAYOUT LIMIT 0... COINS IN LIMIT 0... MINIMUM HANDPAY EVEN HANDPAY

Press the corresponding buttons or touch the respective fields to perform the desired settings. In each case a MIN and a MAX value are indicated in the range of which the current value can be set. Due to regulation some value ranges may be limited or the possibility of setting may be prohibited in genera.

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05 2007 AGI GmbH

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GAME & SOFTWARE

MACHINE SETUP > PARAMETER SETUP

S_MACH_SETUP_PARAMETER_SET.bmp

S_MACH_SETUP_PARAMETER_SET1.bmp

Press the corresponding buttons or touch the respective fields to perform the desired settings.

INFORMATION

Depending on the game conguration and the game some of the following functions listed below may not be available!

45M623N2UK-06

START MODE 0... RE-BET AT START 1... BET AND START 2... AUTOSTART

Determines the start mode. If credits are available and the START button is pressed, a game is started with the last bet. A bet must be selected and the START button must be pressed to start the game. If credits are available, the START button has to pressed to play a game or if the AUTOSTART button is pressed, a game will be automatically started with the last bet. Enables/disables the remote function. The remote function is disabled. The remote function is enabled. Enables/disables the handpay function. The handpay function is disabled. The handpay function is enabled. Determines the bill accounting. Bills are changed. The highest bill must be lower than the hopper limit. The value of inserted bills is added to the credit. Bills inserted are added to the credit and a compulsory game must be played before the system accepts a new bill. Bills inserted are added to the credit. A minimum of 50 % of the value of each inserted bill must be played before the system accepts a new bill. Page 105

REMOTE INPUT 0... DISABLED 1... ENABLED HANDPAY CREDIT 0... DISABLED 1... ENABLED BILL INPUT 0... TO HOPPER 1... TO CREDIT 2... TO CREDIT/COMPULSORY GAME 3... TO CREDIT/PLAY 50%

05 2007 AGI GmbH

GAME & SOFTWARE

COIN INPUT 0... TO BET

1... TO BET/START 2... TO BET/TO CREDIT

3... TO CREDIT

4... TO CREDIT/CANCEL

Determines the coin accounting. Coins are registered on the CREDITS PLAYED meter until the maximum bet is reached. A game is not started automatically unless the MAX BET button is pressed. Coins are registered on the CREDITS PLAYED meter until the maximum bet is reached. The game starts automatically. Coins are registered on the CREDITS PLAYED meter until the maximum bet is reached - any subsequent coins are registered on the CREDIT meter. A game is not started automatically unless the MAX BET button is pressed. Coins are registered on the CREDIT meter. A game is not started automatically unless the MAX BET button is pressed and enough credits are available. Coins are registered on the CREDIT meter. No game can be started with the MAX BET button. Determines the accounting of the wins. All wins are paid out via the hopper. All wins are registered on the CREDIT meter. Determines the way jackpots are handled. Only the win is paid. The win and the credit is paid. Determines the way the credit limit is handled. Only the win is paid. The win and the credit is paid. Determines whether a partial payout can be made. Partial payouts cannot be made. The entire amount must be handpaid. System allows partial payout. The hopper pays coins until the hopper limit is reached, the remaining amount must be handpaid. Determines the way that non-cashable credits are handled. Remaining amounts remain on the CREDIT meter. Remaining amounts must be handpaid. Remaining amounts remain on the CREDIT meter. After pressing the CASH button a handpay of the remaining amount is offered. Setting of the language. 4... FRENCH 5... NORWEGIAN 6... HUNGARIAN
45M623N2UK-06 05 2007 AGI GmbH

WIN OUTPUT 0... TO HOPPER 1... TO CREDIT PAY AT JACKPOT LIMIT 0... WIN 1... WIN + CREDIT PAY AT CREDIT LIMIT 0... WIN 1... WIN + CREDIT PARTIAL PAY MODE 0... NO PARTIAL HANDPAY 1... PARTIAL HANDPAY

HOPPER REMAINDER 0... TO CREDIT 1... TO HANDPAY 2... CREDIT + HANDPAY

LANGUAGE 0... ENGLISH 1... GERMAN 2... SPANISH 3... PORTUGUESE

Page 106

GAME & SOFTWARE

S_MACH_SETUP_PARAMETER_SET2.bmp

HOPPER DUMP 0... DISABLED 1... ENABLED HOPPER STRATEGY 0... HIGH VALUE + RETRY 1... HIGH VALUE
45M623N2UK-06

Enables/disables the hopper dump function. Hopper dump is disabled. Hopper dump is enabled. Determines the way payout is handled when two hoppers are used. If the first hopper is already empty, the machine switches over to the second hopper for payout. High-value coins are preferred for payout, the remaining amount is paid out in lower-value coins. Wins are paid out with a balanced number of both high-value and low-value coins. Determines the win counting speed. Win counting is slow. Win counting is fast. Activates/deactivates disabling of the bill acceptor after insertion of a bill failed. The bill acceptor is never disabled. The bill acceptor is disabled after 10 attempts failed. The bill acceptor is disabled after 5 attempts failed. Enables/disables a network bonus system. The bonus is not accepted. The bonus is accepted. Enables/disables the ticket redemption via the bill acceptor. Tickets will not be accepted. Tickets will be accepted.

2... BALANCED

WINCOUNTER SPEED 0... SLOW 1... FAST BILL ACCEPTOR SECURITY 0... OFF 1... 10 REJECTED 2... 5 REJECTED BONUSING 0... DISABLED 1... ENABLED TICKET REDEMPTION 0... DISABLED 1... ENABLED

05 2007 AGI GmbH

Page 107

GAME & SOFTWARE

MACHINE SETUP > BILL/COIN ACCEPTOR SETUP

S_MACH_SETUP_BCACC_SET.bmp

S_MACH_SETUP_BCACC_SET1.bmp

BILL ACCEPTOR X CHANNEL VALUE ENABLE DIRECTION

Indicates the bill acceptor to which the settings correspond. Bill channels available. Monetary value of the bills accepted via the respective bill channel. Enables/disables the bill channel. Bills are accepted only if they are inserted in a certain direction.

S_MACH_SETUP_BCACC_SET2.bmp

The bill acceptor and the coin acceptor are disabled when the are close to the CREDIT IN LIMIT. COIN ACCEPTOR X CHANNEL VALUE ENABLE Page 108 Indicates the coin acceptor to which the settings correspond. Coin channels available. Monetary value of the coins accepted via the respective channel. Enables/disables the coin channel.
05 2007 AGI GmbH

45M623N2UK-06

GAME & SOFTWARE

MACHINE > HOPPER SETUP

S_MACH_SETUP_HOPPER_SET.bmp

S_MACH_SETUP_HOPPER_SET1.bmp

HOPPER X CHANNEL HOPPER FULL LEVEL

HOPPER LOW LEVEL


45M623N2UK-06

HOPPER REFILL LEVEL

ENABLE

Indicates the hopper to which the settings correspond. Hopper channels available. If the adjusted value is reached, another 10 coins are diverted to the hopper. All coins inserted afterwards are diverted to the drop box by means of the coin diverter system. If the adjusted value is reached, the message HOPPER EMPTY is indicated on the screen after powering down and up the machine. After turning the attendant key the machine switches to the audit menu item Hopper refill ( see part IV.4 - Hopper refill). The indicated number of coins equals the minimum coin level of the hopper (depending on market). If the number of the coins inside the hopper is below this level, the missing number of coins up to this value is indicated in the menu Hopper refill at MISSING AMOUNT ( see part IV.4 - Hopper refill). The HOPPER REFILL LEVEL indicated on this screen is also indicated in the menu Hopper refill. Enables/disables the hopper.

05 2007 AGI GmbH

Page 109

GAME & SOFTWARE

MACHINE > PRINTER SETUP

S_MACH_SETUP_PRINTER_SET.bmp

S_MACH_SETUP_PRINTER_SET1.bmp

PRINTER X PRINTER INTENSITY PAPER CUT METHOD ENABLE

Indicates the printer to which the settings correspond. Indicates the line intensity for ticket printout. Indicates the cut method for ticket printout. Enables/disables the ticket printer.

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Before you remove the ticket printer from the machine (e.g. for maintenance or reparation), you have to disable it on this page. Otherwise the removal of the ticket printer could cause error messages!

GAME & SOFTWARE

MACHINE SETUP > TICKET SETUP

S_MACH_SETUP_TICKET_SET.bmp

S_MACH_SETUP_TICKET_SET1.bmp

This page indicate the currently selected network protocol used for payout via the ticket printer (e.g. TICKET: GSP TICKET). The utilisation of a ticket printer is only supported by IGT and GSP (see MACHINE SETUP > INITIAL SETUP, features TICKET VALIDATION and TICKET REDEMPTION). All settings indicated on this page are dependent on market. Some settings are preset by the manufacturer. Those default settings cannot be modified.
45M623N2UK-06

TICKET INFO: TYPE OF VALIDATION BAR CODE TYPE

Default settings; no selections can be made.

DIFFERENT CREDIT TYPES PRINT ALL DONT PRINT

The following functions are selectable: Enables printout of cashable and non-cashable (promotional) tickets. As long as there are non-cashable credits present, no tickets are printed. The non-cashable credits have to be gambled away first. For a situation where the ticket amount does not match the denomination of the machine (e.g. 1 credit = 1,00 ), the following ways of handling can be adjusted. If a ticket with an amount of 10,50 is inserted and the denomination the machine is 1,00 the ticket will be rejected at once. If a ticket with an amount of 10,50 is inserted and the denomination of the machine is 1,00 the ticket will be accepted, and 10,00 will be added to the CREDIT meter. Then the machine automatically validates and prints out a ticket worth 0,50 (= exchange ticket). If a ticket with an amount of 10,00 is inserted and the denomination of the machine is 1,00 the ticket will be accepted, and 10,00 will be added to the CREDIT meter. The remaining amount of 0,50 will be stored internally and included at the cashout later on.

CHANGE TICKET

REJECT PRINT EXCHANGE AT ONCE

PRINT ALL AT CASHOUT

05 2007 AGI GmbH

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GAME & SOFTWARE

TICKET LAYOUT

The ticket layout is pre-selected (Layout 5 = DEFAULT). This layout is also supported by the bill acceptors WBA25 and Cashflow. The ticket layouts 1, 2, 3 and 4 are older layouts, layout 6 is similar to layout 5, only the barcode width is different. Here you can select, in which language the ticket should be printed. If this feature is enabled, the tickets are printed in the same language as adjusted in the basic settings of the machine. For special languages like Russian the printer can be loaded with a special firmware to print tickets in the desired language ( see part V - Ticket Printer). The required date format, which will be printed on the ticket, can be selected. If this function is enabled, a handpay receipt is printed out automatically every time a handpay is performed. Enables/disables print-out of tickets. If this function is disabled, no tickets can be printed, even though the printer is enabled in the menu MACHINE > PRINTER SETUP.
45M623N2UK-06

TICKET LANGUAGE SOURCE MACHINE PRINTER

DATE FORMAT

HANDPAY RECEIPT

TICKET

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GAME & SOFTWARE

MACHINE SETUP > INITIAL SETUP This menu indicates the current basic settings.

To change the basic settings rst perform a RAM Clear ( see part IV.8 - RAM Clear). Then press the corresponding buttons or touchscreen areas to select the desired settings.

S_MACH_SETUP_INITIAL_SET.bmp

S_MACH_SETUP_INITIAL_SET1.bmp

45M623N2UK-06

DENOMINATION CURRENCY MAIN COIN TOKENISATION MAXIMUM BET MAXIMUM BET PER ROW LA WIN LIMIT GAME WIN LIMIT ALARM SOUND MACHINE NUMBER TYPE OF VALIDATION

Indicates the defined accounting value. Indicates the defined currency. Indicates the denomination of the main coin (coin acceptor 1/first channel). Indicates the number of credits per coin (=tokenisation). Indicates the maximum bet per game. Indicates the maximum bet per payline. Indicates the defined LA win limit (LA = Legislation Authority). The machine will lock if this limit is exceeded. Indicates the maximum win defined. Indicates when the alarm sound is activated. Indicates the configured machine number. Indicates the defined type of ticket validation.

05 2007 AGI GmbH

P a g e 11 3

GAME & SOFTWARE

S_MACH_SETUP_INITIAL_SET2.bmp

If an ethernet network is used, this pages indicate the currently adjusted settings for the network protocol. NETWORK PROTOCOL NETWORK ADDRESS FEATURES Indicates the network protocol (i.e. IGT, GSP, GRIPS, etc.). Indicates the network address. Indicates the status of the individual features (enabled/disabled). Those features which are not supported by the selected network protocol are displayed in grey letters. If this feature is enabled, several machine settings can be adjusted via the network server (i.e. to enable coin channels, bill acceptor). Enables/disables the cashless card system. To use a cashless card system, this feature has to be enabled. Enables/disables a bonusing system via network (additional winning option). Enables/disables the ticket printer. To use a ticket printer for payout of credits, this feature has to be enabled (ON), because this requires a network protocol. The network protocol depends on the country of installation. For some countries a second network protocol may be required. Enables/disables ticket accepting via bill acceptor. For ticket redemption via bill acceptor this feature has to be enabled (ON), because this requires a network protocol. The network protocol depends on the country of installation. For some countries a second network protocol may be required. Enables/disables the jackpot control via the network protocol. The progressive jackpot is triggered depending on a default win combination. Enables/disables the jackpot control via the network protocol. The mystery jackpot is triggered by a random process, independent of bets or game events. Indicates the type of network connection (e.g. Standard, Fibre Optics). Indicates the type of cashless system (e.g. Standard).

CONTROL CASHLESS BONUSING TICKET VALIDATION

TICKET REDEMPTION

PROGRESSIVE JACKPOT MYSTERY JACKPOT

LINK TYPE CASHLESS TYPE

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GAME & SOFTWARE

S_MACH_SETUP_INITIAL_SET3.bmp

JACKPOT PROTOCOL JACKPOT ADDRESS PROGRESSIVE GAME SHOW WIN JACKPOT LEVEL X

Indicates the type of the selected jackpot protocol. Indicates the jackpot address. Indicates the name of the progressive jackpot. Indicates the conversion factor for the jackpot display. Indicates the configuration of the jackpot levels.

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GAME & SOFTWARE

S_MACH_SETUP_INITIAL_SET4-6.bmp

INCREMENT 2

HIDDEN JACKPOT

BASE VALUE CURRENT VALUE INCREMENT LIMIT INCREMENT 1 INCREMENT 2

This jackpot runs in the background during the active jackpot. After the active jackpot is hit, the hidden jackpot becomes operative as active jackpot (the value of the hidden jackpot is added to the base value). Indicates the amount at which the jackpot starts. Indicates the current amount of the jackpot. When this limit is reached, the jackpot is hit. Indicates the steps by which the jackpot is increased until the increment limit is reached. Indicates the steps by which the jackpot is increased when it is close to the increment limit.

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45M623N2UK-06

DISPLAYED JACKPOT BASE VALUE CURRENT VALUE INCREMENT LIMIT INCREMENT 1

Indicates the amount as shown on the jackpot display. Indicates the amount at which the jackpot starts. Indicates the current amount of the jackpot. When this limit is reached, the jackpot is hit. Indicates the steps by which the jackpot is increased until the Increment limit is reached. Indicates the steps by which the jackpot is increased when it is close to the increment limit.

GAME & SOFTWARE

S_MACH_SETUP_INITIAL_SET7.bmp

DENOMINATION COIN ACCEPTOR X CHANNEL COIN TOKENISATION

Indicates the fixed accounting value. Indicates the number and type of the selected coin acceptor. Coin channels available. Definition of the coins accepted via the respective channel. Indicates the number of credits per coin.

45M623N2UK-06

S_MACH_SETUP_INITIAL_SET8.bmp

DENOMINATION BILL ACCEPTOR X CHANNEL BILL TOKENISATION

Indicates the fixed accounting value. Indicates the number and type of the selected bill acceptor. Bill channels available. Definition of the bills accepted via the respective channel. Indicates the number of credits per bill.

05 2007 AGI GmbH

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GAME & SOFTWARE

S_MACH_SETUP_INITIAL_SET9.bmp

DENOMINATION HOPPER X CHANNEL COIN TOKENISATION

Indicates the fixed accounting value. Indicates the number and type of the selected hopper. Coin channels available. Definition of the coins accepted via the respective channel. Indicates the number of credits per coin.

MACHINE SETUP> GAMES ENABLE/DISABLE


45M623N2UK-06
S_MACH_SETUP_GAMES_ENDIS.bmp S_MACH_SETUP_GAMES_ENDIS1.bmp

On this page games can be enabled or disabled. Games which have been disabled on this page cannot be selected in the game play mode.

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GAME & SOFTWARE

IV.8.9

CALIBRATION Menu

S_CALIBRATION_MENU.bmp

CALIBRATION > CLOCK SETUP

45M623N2UK-06

S_CAL_CLOCK_SET.bmp

S_CAL_CLOCK_SET1.bmp

yyyy-MMM-dd HH:mm:ss

Current date and time. Press the respective buttons or touch the respective fields to perform the settings.

05 2007 AGI GmbH

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GAME & SOFTWARE

CALIBRATION > TOUCH SCREEN CALIBRATION

S_CAL_TOUCH_SCR_CAL.bmp

S_CAL_TOUCH_SCR_CAL1.bmp

S_CAL_TOUCH_SCR_CAL2.bmp

S_CAL_TOUCH_SCR_CAL3.bmp

S_CAL_TOUCH_SCR_CAL4.bmp

Follow the instructions indicated on the screen to calibrate the touchscreen.

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05 2007 AGI GmbH

45M623N2UK-06

GAME & SOFTWARE

CALIBRATION > REELS CALIBRATION

S_CAL_REELS_CALIBRATION.bmp

S_CAL_REELS_CALIBRATION1.bmp

To calibrate the reels follow the instructions on the screen. If the reel symbols are not exactly on the payline, the reels must be calibrated mechanically ( see part V - Reel unit).

45M623N2UK-06

05 2007 AGI GmbH

Page 121

GAME & SOFTWARE

IV.9 RAM Clear


1) 2) 3) 4) 5) 6) Open the Main Door and power down the machine. Open the logic door. Turn the DIP switch 1 to ON (see illustr. IV.9.1). Close the logic door. Power up the machine. After the query has been made press any button to perform a complete RAM Clear.

INFORMATION

Until this moment the RAM Clear may avoided if the machine is powered down before a button is pressed. After the RAM Clear is completed, power down the machine. Open the logic door. Turn the DIP switch 1 to OFF (see illustr. IV.9.1). Close the logic door. Power up the machine. Close the Main Door. The machine switches automatically to the audit menu to system page MACHINE SETUP > INITIAL SETUP, where the basic settings must be fixed. 14) If a RAM Clear is performed in a cash runner machine with AGI internal jackpot, the machine must be restarted once prior to determine the jackpot settings (initial value, increment, etc.). Program ROM 7) 8) 9) 10) 11) 12) 13)

EEPROM

Coolfire Kopie.eps

Illustr. IV.9.1 Position OF DIP switch 1

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05 2007 AGI GmbH

45M623N2UK-06

Part V

Hardware

V.1 V.2 V.3 V.4


45M623N2UK-06

Main power supply Switching power supply Bill acceptor Coin acceptor Hopper Monitors COOLFIRE Motherboard COOLFIRE Backplane Top light Illumination Mechanical meters Door optics Loudspeakers Reel unit Ticket Printer Preventative maintenance

V.5 V.6 V.7 V.8 V.9 V.10 V.11 V.12 V.13 V.14 V.15 V.16

05 2007 AGI GmbH

Wiener Strasse 158 A-2352 Gumpoldskirchen Austria Europe Tel.: +43-2252-606 www.novomatic.com e-mail: support@novomatic.com

Austrian Gaming Industries GmbH

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 124

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

Description of components
A

E F G H

J K L M N O P Q R

45M623N2UK-06

FV623_Komponenten05.eps

Illustr. V.0.1 Description of components FV-623

A B C D E F G H I J

Top light Monitors Main power supply (behind monitor) Loudspeaker (monitor mask) Coin acceptor Mechanical meters Door in door illumination Door optics (transmitter) Loudspeaker (Main Door) COOLFIRE Motherboard

K L M N O P Q R S

Bill acceptor COOLFIRE Backplane Stacker door with lock Hopper Door optics (receiver) Ticket printer Switching power supply (behind stacker) Main switch Drop door with lock

05 2007 AGI GmbH

Page 125

HARDWARE

C D F G H I J L M N U P Q R S
45M623N2UK-06 05 2007 AGI GmbH

FW623_Komponenten05.eps

Illustr. V.0.2 Description of components FW-623

A B C D E F G H I J K Page 126

Top light Monitor Main power supply (behind monitor) Reel unit Light bars Loudspeaker Coin acceptor Mechanical meters Door in door illumination Door optics (transmitter) Loudspeaker

L M N O P Q R S T U

COOLFIRE Motherboard Bill acceptor COOLFIRE Backplane Stacker door with lock Hopper Door optics (receiver) Ticket printer Switching power supply (behind stacker) Main switch Drop door with lock

HARDWARE

Block diagram:
main power supply option: coin acceptor option: printer / jackpot controller

NFS distributor

COOLFIRE motherboard
X21 X19 X25 X26 X7/X8/X13/X17

buttons & lamps door light barrier receiver / transmitter

backplane supply reel supply WBA illumination roulette light box VFD display modular power supply coin diverter reel print coin channel optics TFT power supply touchscreen LED / lamps controller hopper X18 X5 X6

level unit

X10/X11/X33 X15

toplight

P 384 backplane

X3

X31

doorswitch (BNP)

X22 X24

1. monitor (VGA) 2. monitor (VGA)

X9

meters

X16 X4

loudspeakers left / right network (online systems)

X12/X30/X32 X27

X20/X28 X23

data supply

power expansion

X2/X14

RS 485 network

bill acceptor

IDE
Blockschaltbild_UK1.eps

45M623N2UK-06

Illustr. V.0.3 Block diagram

05 2007 AGI GmbH

Page 127

HARDWARE

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05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.1

Main power supply

V.1.1 V.1.2 V.1.3 V.1.4


45M623N2UK-06

Position in the machine Function Troubleshooting Exchange of the main power supply

05 2007 AGI GmbH

Page 129

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

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05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.1.1

Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.1.2

Function
Power supply for the following components: 230 V or 110 V / AC for: Switching power supply Fluorescent tubes Fan Display illumination

12-15 V / DC for:
DC OUT 12V LED

45M623N2UK-06

10x ~ 230V/50Hz max. 3A

F3 : 5AT

Zeichnung_623CF.eps

Illustr. V.1.1 Fuses and LED on the main power supply

V.1.3

Troubleshooting
The power supply is primarily secured with T3A15 (inert) single-pole fuses. The primary fuses are located on the front of the switch module (illustr. V.1.1). The secondary fuse (T5A) of the 12 volt is located on the front of the main power supply. This voltage has been assigned a red light diode which will only burn if the protection is intact and voltage is present (illustr. V.1.1). This voltage indication facilitate servicing and is to initial source of information. However, more details regarding defective line voltages can only be obtained by measurements with suitable devices. In addition, all connectors have to be checked (see illustr. V.1.1).

05 2007 AGI GmbH

Page 131

HARDWARE

V.1.4

Exchange of the main power supply


If any defects cannot be repaired, the defective main power supply has to be exchanged. fixing bolt

HNT-FV623-2005_Detail.eps

HNT-FV623-2005.eps

Illustr. V.1.2 Main power supply

Dismounting instructions for the main power supply (FV-623): The main power supply is located behind the monitors: 1) Open the Main Door and disconnect the machine from the mains. 2) Lift the lower monitor and turn it forwards. 3) Lift the upper monitor and turn it forwards. Disconnect the plug and cable connectors and also the security chain on the left side. Remove the monitor. Do not touch circuit board! High voltage! 3) 4) 5) 6) Disconnect all plugs from the main power supply. Unscrew the fixing bolt of the main power supply on the bottom side. Exchange the main power supply. Assemble in reverse order.
45M623N2UK-06

Dismounting instructions for the main power supply (FW-623): The main power supply is located behind the monitor. 1) 2) 3) 4) 5) 6) Open the Main Door and disconnect the machine from the mains. Open the monitor retainer inside the cabinet by lifting an turning forward the frame. Disconnect all plugs from the main power supply. Unscrew the fixing bolt of the main power supply on the bottom side. Exchange the main power supply. Assemble in reverse order.

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05 2007 AGI GmbH

HARDWARE

V.2 V.2.1 V.2.2 V.2.3 V.2.4

Switching power supply Position in the machine Function Troubleshooting Exchange of the switching power supply

45M623N2UK-06

05 2007 AGI GmbH

Page 133

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 134

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.2.1

Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.2.2

Function
Type: NFS - 110 / 7602 P Power supply for the following components: 24 V / DC for: 12 V / DC for: Hopper Hopper COOLFIRE Backplane COOLFIRE Backplane

5 V / DC for:

V.2.3

Troubleshooting
Check the connectors of the switching power supply.

45M623N2UK-06

05 2007 AGI GmbH

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HARDWARE

V.2.4

Exchange of the switching power supply


If any defects cannot be repaired, the defective switching power supply has to be exchanged.

SchaltnetzteilAusbau.eps

Illustr. V.2.1 Switching power supply

Dismounting instructions for the switching power supply (see illustr. V.2.1): 1) 2) 3) 4) 5) 6) Open the Main Door and disconnect the machine from the mains. Remove the hopper cover and take out the hopper in forward direction. Disconnect all connectors from the switching power supply. Release the fixing devices. Pull out the switching power supply in left direction and exchange it. Assemble the switching power supply in reverse order.
45M623N2UK-06 05 2007 AGI GmbH

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HARDWARE

V.3

Bill acceptor

V.3.1 V.3.2 V.3.3 V.3.4


45M623N2UK-06

Position in the machine Function Troubleshooting Exchange of the bill acceptor Components of the bill acceptor Empty stacker Bills jammed in the bill acceptor Adjustment of the bill acceptor

V.3.5 V.3.6 V.3.7 V.3.8

05 2007 AGI GmbH

Page 137

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 138

05 2007 AGI GmbH

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HARDWARE

V.3.1

Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.3.2

Function
Type: WBA-25-SS2, Cashflow SC83 or compatible. The bill acceptor is programmed for the respective national currency.

V.3.3

Troubleshooting
Check the bill acceptor whether it is fixed correctly in its mounting. Check the connectors of the bill acceptor and the COOLFIRE Backplane.

V.3.4

Exchange of the bill acceptor


If any defects cannot be repaired, the defective bill acceptor has to be exchanged.

45M623N2UK-06

WBA25_624.eps

SC83_imGeraet.eps

Illustr. V.3.1 Lock bar of the bill acceptor WBA-25-SS2

Illustr. V.3.2 Bill acceptor Cashflow SC83

V.3.4.1 Dismounting instructions for the bill acceptor WBA-25-SS2: 1) Open the Main Door and disconnect the machine from the mains. 2) Press down the lock bar of the bill acceptor and simultaneously take out the bill acceptor in forward direction (see illustr. V.3.1). 3) To remove the mouthpiece release both fixing screws and press the two bars located on the upper side in forward direction. Then exchange the bill acceptor. 4) Assemble the bill acceptor in reverse order.

05 2007 AGI GmbH

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HARDWARE

V.3.4.2 Dismounting instructions for the bill acceptor Cashflow SC83: 1) Open the Main Door and disconnect the machine from the mains. 2) Press upwards on the release lever located on the front of the acceptor module and pull out the bill acceptor (see illustr. V.3.3).

SC83_Ausbau.eps

SC83_Einbau.eps

Illustr. V.3.3

Exchange of the bill acceptor Cashflow SC83

3) Exchange the bill acceptor. 4) Pull back the bill acceptor into its retainer until the lock bar engages (see illustr. V.3.3). 5) Switch on the machine and close the Main Door.

V.3.5

Components of the bill acceptor


Transfer unit cover Latches Bill slot Locking bar of the bill acceptor Locking bar of the stacker box Stacker box
SC83_Komponenten.eps WBA 3D.eps

Illustr. V.3.4 Components Cashflow SC83

Illustr. V.3.5 Components WBA-25-SS2

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05 2007 AGI GmbH

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HARDWARE

V.3.6

Empty stacker

V.3.6.1 Collecting bills at bill acceptor WBA-25-SS2:

Stackertausch 3D.eps

Illustr. V.3.6 Collecting bills - WBA-25-SS2

1) Open the stacker door. 2) Press down the locking bar of the stacker and keep it pressed. Take out the stacker in forward direction. 3) Open the stacker and collect the bills. 4) By re-inserting the stacker the locking bar engages automatically.

45M623N2UK-06

V.3.6.2 Collecting bills at bill acceptor Cashflow SC83:

SC83_Stacker1.eps / SC83_Stacker2.eps

Illustr. V.3.7 Collecting bills - Cashflow SC83

1) 2) 3) 4)

Open the stacker door. Grab the yellow strap on the stacker box and pull it firmly to release it. Open the stacker and collect the bills. Re-insert the stacker

ATTENTION

Great amounts of money may be inside the stacker box! Remove the stacker only in a safe surrounding!

05 2007 AGI GmbH

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HARDWARE

V.3.7

Removing jammed bills in the bill acceptor

V.3.7.1 Bill acceptor WBA-25-SS2

in the sensors

in the bill transporter

behind stacker box

Illustr. V.3.8 Removing jammed bills - WBA-25-SS2

Depending on the situation encountered jammed bills must be removed as shown in illustr. V.3.8.

V.3.7.2 Bill acceptor Cashflow SC83

ATTENTION

You must remove the acceptor module from the chassis to open the front sensor area!

Illustr. V.3.9 Removing jammed bills - Cashflow SC83

1) Remove the acceptor module. 2) Open the acceptor module and remove the jammed bills. 3) Re-insert the acceptor module.

ATTENTION

Great amounts of money may be inside the stacker box! Remove the stacker box only in a safe surrounding!

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05 2007 AGI GmbH

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HARDWARE

V.3.8

Adjustment of the bill acceptor


These instructions are only valid for the bill acceptor WBA-25-SS2, because the bill acceptor Cashflow SC83 was designed no to require calibration. The adjustment of the sensors is intended to compensate any slight age-related cloudiness of the optical lenses (black and white adjustment) or any normal wear of the optical sensors. Therefore, the adjustment procedure described below should be carried out when required. Note: The adjustment is not a substitute for cleaning the sensor lenses! The sensor lenses should also be cleaned before each sensor adjustment. The below instructions should be followed strictly! Description: 1) Release the connecting plugs from the WBA (e.g. by pulling out the acceptor unit). 2) Set DIP switches 8, 7, 6 and 5 to ON 1, 2, 3 and 4 to OFF

45M623N2UK-06

3) Connect the WBA to the power supply (by inserting the acceptor unit in the acceptor frame).

WBA.eps

Illustr. V.3.10 Acceptor unit of the bill acceptor

4) The emergency transport motor will first run forward approx. 2 seconds and then briefly reverse. 5) Now the reference paper KS-039 (EDP item no. 075626) can be inserted with the black end in first. The WBA pulls the paper in automatically and moves it forward and backwards several times. 6) The auto-adjustment is completed once the reference paper has been ejected and the transport motor has come to a halt. After that, the acceptor requires approx. another 2 - 3 seconds to write the data to the internal memory chip. 7) Disconnect the acceptor unit from the power supply again and return the DIP switches to their original status, which will normally be all switches in OFF position.

8) Connect the WBA to the power supply.


05 2007 AGI GmbH

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HARDWARE

Page 144

05 2007 AGI GmbH

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HARDWARE

V.4

Coin acceptor

V.4.1 V.4.2 V.4.3 V.4.4


45M623N2UK-06

Position in the machine Function Troubleshooting Exchange of the coin acceptor Programming Block switch-over NRI Teach Mode

V.4.5 V.4.6 V.4.7

05 2007 AGI GmbH

Page 145

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 146

05 2007 AGI GmbH

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HARDWARE

V.4.1

Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.4.2

Function
Type: NRI-G13 coin acceptor, MC-40 coin comparitor or compatible. The coin diverter below the coin acceptor sorts the coins into either the hopper or drop box.

V.4.3

Troubleshooting
If any defects of the coin acceptor cannot be repaired, the defective component has to be exchanged. 1) 2) 3) 4) Open the Main Door and disconnect the machine from the mains. Check if the coin acceptor is fixed correctly in its mounting. Check the connections of the coin acceptor. Check if the coin diverter can be freely moved between its two positions (if a coin diverter is installed).

45M623N2UK-06

05 2007 AGI GmbH

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HARDWARE

V.4.4

Exchange of the coin acceptor


If any defects of the coin acceptor cannot be repaired, the complete component has to be exchanged.

MnzprferAusbau.eps

Illustr. V.4.1 Exchange of the coin acceptor NRI-G13

Mnzkanallichtschranke.eps

Illustr. V.4.2 Exchange of the coin comparitor MC-40 45M623N2UK-06

Dismounting instructions for the coin acceptor NRI-G13 (see illustr. V.4.1): 1) 2) 3) 4) Open the Main Door and disconnect the machine from the mains. Take out the coin acceptor by grabbing it on the upper edge and pull it out from the brackets. Disconnect the plug connectors between machine and coin comparitor. Assemble the coin acceptor in reverse order.

Dismounting instructions for the coin comparitor MC-40 (see illustr. V.4.2): 1) Open the Main Door and disconnect the machine from the mains. 2) Press down the levers of the coin comparitor lock and take out the coin comparitor from its mounting. Release the connectors. 3) Unscrew the coin optics board and release the connectors (only if the board is defective). 4) Exchange the coin comparitor (or the optics board). 5) Assemble the coin comparitor and the coin optics board in reverse order.

Page 148

05 2007 AGI GmbH

HARDWARE

V.4.5

Programming (NRI-G13)
The coin acceptor NRI-G13 is already programmed for the currency of the country of installation. Programmed currencies and coins are described on the coin acceptor label. Programming of new coins or currencies is carried out through the DIP switches on the backside of the coin acceptor.

45M623N2UK-06

Neu Plakette Mnzprfer.eps

Neu Dip-Schalter Mnzprfer.eps

Illustr. V.4.3 Programming of the coin acceptor NRI-G13

05 2007 AGI GmbH

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HARDWARE

V.4.6

Block switch-over NRI


Starting with model no. G-13/1 the validator offers the possibility to have two configurations, independent from each other. To each of these blocks 12 individual coin channels are assigned with appropriate tables (signals, denominations, sorting information). The programming is done either at NRI or at a service station. Although both blocks are programmed you can only work with one of them. This type of validator can be recognized by the label with the extended indications. This function is ideal for storing additionally to the actual currency a second coin combination with individual interface information (table). For example in case of a currency conversion the actual settings are deactivated and the new ones are activated. A further application can be if independent from currency and alternative vending machine interface is selected. For standard devices the switch-over is done by only one DIL-switch! On the rear of the NRI G-13 two switch arrangements are positioned. For switching over from block 0 to block 1 please use switch no. 8 of the right-hand switch arrangement. Please proceed as follows: 1) Switch off power supply. 2) Switch on switch no. 8 of the right-hand switch arrangement - lower position = block 0 active only (left side on label) - upper position = block 1 active only (right side on label) 3) Switch on power supply. 4) Check coin acceptance (please refer to label).

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05 2007 AGI GmbH

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HARDWARE

V.4.7

Teach Mode
By using the teach mode you can programme coins or token in channel 10 and 11. In all versions of the G-13 validator the teach mode is programmable. However, a combination of the 2-price-totalizer with sales counter and the teach mode does not make sense as the tasks of the switch for single coins inhibit for the 12th channel would overlap each other.

Using the teach mode The validator remains connected in the vending machine. 1) On the rear of the validator two Dual-In-Line switches are positioned. Switch no. 12 ON. 2) Depending on the intention to teach channel 10 or 11, please switch ON the appropriate switch. 3) Insert coins or token. After insertion of the 10th coin (token) the validator gives an acoustic signal (click of the acceptance gate). The measured values are now registered. 4) Turn switch no. 12 OFF. 5) Also turn appropriate switch for channel 10 or 11 OFF. Once again the acceptance gate gives an acoustic signal (1 time), i.e. the programming has been finished successfully.
45M623N2UK-06

Channel

10

11

12

13

14

ON

OFF
MP DIL_englisch.eps

Illustr. V.4.4 DIL switch on coin acceptor

In case the acceptance rate for a coin or token programmed by teach mode is not sufficient, you can programme the coin or token with wider acceptance bandwidths. Therefore please do the following: 1) DIL switch no. 12 ON. Teach mode is now active. 2) Turn switch for desired channel 10 or 11 ON. 3) Insert new coin or token at least 10 times. The acceptance gate gives an acoustic signal (1 time). Coin values are registered. 4) Turn channel no. 10 and 11 ON. Wide acceptance bandwidths are now calculated. 5) Turn switch no. 12 OFF. 6) Turn switch 10 and 11 OFF. Coin or token is now programmed. The teach mode has now been finished and the channel 10 and 11 are enabled.

05 2007 AGI GmbH

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HARDWARE

In case the acceptance gate gives an acoustic signal twice, the following reasons could be possible: 1) Coin could not be programmed. It exists to overlapping of the acceptance limits with already programmed coins / tokens. 2) An error has happened during measurements. 3) The programming has been interrupted. 4) The acceptance limits could not be assigned to a channel as switch no. 10 or 11 was turned ON first instead of switch no. 12. If a coin or token could not be programmed the existing values remain stored in any case.

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05 2007 AGI GmbH

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HARDWARE

V.5

Hopper

V.5.1 V.5.2 V.5.3 V.5.4


45M623N2UK-06

Position in the machine Function Troubleshooting Exchange of the hopper Exploded diagram of the hopper Hopper high-level

V.5.5 V.5.6

05 2007 AGI GmbH

Page 153

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 154

05 2007 AGI GmbH

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HARDWARE

V.5.1

Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.5.2

Function
Type: Universal hopper MK IV or compatible. Storage of coins inserted by means of a diverter control system and payout of the wins.

V.5.3

Troubleshooting
Check if the hopper and the connectors are fixed correctly in their mounting. Check if the hopper is pushed all the way in and if it is connected to the multi interface. In addition, check if a coin is stuck and if the hopper needs cleaning.

V.5.4

Exchange of the hopper

45M623N2UK-06

Hopper.eps

Illustr. V.5.1 Exchange of the hopper

05 2007 AGI GmbH

Page 155

HARDWARE

Dismounting instructions for the hopper (see illustr. V.5.1): 1) 2) 3) 4) 5) Open the Main Door and disconnect the machine from the mains. Remove the hopper cover. Take out the hopper in direction of the arrow. Exchange the hopper. Assemble the hopper in reverse order.

V.5.5

Exploded diagram of the hopper

Hopper 1.eps

Illustr. V.5.2 Exploded diagram of the hopper (MK IV)

V.5.6

Hopper high-level
Two contact plates are located at the top inside the hopper. When the high level of the hopper is reached, i.e. the two contact plates are reached, another 10 coins are diverted to the hopper. All coins inserted afterwards are diverted to the drop box by means of the coin diverter system ( see part IV.8 - Audit Menu, MACHINE > HOPPER SETUP).

Page 156

05 2007 AGI GmbH

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HARDWARE

V.6

Monitors

V.6.1 V.6.2 V.6.3 V.6.4


45M623N2UK-06

Position in the machine Function Troubleshooting Exchange of the monitors Adjustment of the screen

V.6.5

05 2007 AGI GmbH

Page 157

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 158

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.6.1

Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.6.2

Function
The monitors show the game play, the error messages and the audit system.

V.6.3

Troubleshooting
Check if the monitors and the connectors of the cables are fixed correctly in their mounting.

V.6.4

Exchange of the monitors


If any defects cannot be repaired, the defective monitor has to be exchanged.

V.6.4.1 Exchange of the monitor - FV-623

45M623N2UK-06

623-V05_unten1.eps

623-V05_unten2.eps

Illustr. V.6.1 Exchange of the lower monitor (FV-623)

Dismounting instructions for the lower monitor: 1) Open the Main Door and disconnect the machine from the mains. 2) Open the lower monitor retainer inside the machine by lifting and turning it forward (see illustr. V.6.1). 3) Disconnect the plug and cable connectors of the monitor which has to be exchanged. Do not touch circuit board! High voltage! 4) Grab the monitor with both hands and take it out of its retainer. 5) Exchange the defective monitor. 6) Assemble the monitor in reverse order.

05 2007 AGI GmbH

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HARDWARE

623-V05_oben.eps

623-V05_oben2.eps

Illustr. V.6.2 Exchange of the upper monitor (FV-623)

Dismounting instructions for the upper monitor: 1) Open the Main Door and disconnect the machine from the mains. 2) Open the upper monitor retainer inside the machine by lifting and turning it forward (see illustr. V.6.2). 3) Disconnect the plug and cable connectors of the monitor which has to be exchanged. Do not touch circuit board! High voltage! 4) 5) 6) 7) Disconnect the security chain on the left side. Grab the monitor with both hands and take it out of its retainer. Exchange the defective monitor. Assemble the monitor in reverse order.

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HARDWARE

V.6.4.1 Exchange of the monitor - FW-623

FW623_Monitor1.eps

FW623_Monitor2.eps

Illustr. V.6.3 Exchange of the monitor (FW-623)

Dismounting instructions for den Monitor:


45M623N2UK-06

1) Open the Main Door and disconnect the machine from the mains. 2) The monitor is fixed to a frame. Open the monitor retainer by lifting the frame on the right side and turn the frame with the monitor to the left (see illustr. V.6.3). 3) Disconnect the plug and cable connectors of the monitor which has to be exchanged. Do not touch circuit board! High voltage! 4) Grab the monitor on the left lower edge and remove it of its bracing on the left cabinet side (see illustr. V.6.3). 5) Exchange the defective monitor. 6) Assemble the monitor in reverse order.

05 2007 AGI GmbH

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HARDWARE

V.6.5

Adjustment of the screen


At the rear of the monitor, a print is attached for the adjustment of brightness, contrast and geometry of the picture.

A B C D E
Einstellung_Monitor.eps

Illustr. V.6.4 Buttons for adjustment of the screen

Adjustment The monitors can be adjusted via the buttons on the rear side of the respective monitor. A B C D Minimises the selected adjustment. Increases the selected adjustment. ON/OFF switch. Auto-adjustment. By pressing this button, an automatic adjustment sequence is started by the monitors software. E Adjustment menu: By pressing this button, the menu adjustment is shown on the screen. Navigate to the functions which have to be set and adjust them. To leave the adjustment menu, press EXIT.

Page 162

05 2007 AGI GmbH

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HARDWARE

V.7

COOLFIRE Motherboard

V.7.1 V.7.2 V.7.3 V.7.4


45M623N2UK-06

Position in the machine Function Troubleshooting Exchange of the mainboard DIP switch Exchange of other components

V.7.5 V.7.6

05 2007 AGI GmbH

Page 163

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 164

05 2007 AGI GmbH

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HARDWARE

V.7.1

Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.7.2

Function
Game control and drive of the components. The COOLFIRE motherboard is the mainboard of the machine. The security switch lock is located on the front side of the COOLFIRE motherboard, between the two grips, and is responsible for the storing of the accounting data. It is strictly prohibited to use a bridge connector for this switch (this might result in data loss!).

!
V.7.3

ATTENTION

When pushing in the COOLFIRE motherboard make sure that the connectors lock in correctly to the COOLFIRE backplane.

Troubleshooting
If any defects of the COOLFIRE motherboard (mainboard) cannot be repaired, the board has to be exchanged.

45M623N2UK-06

V.7.4

Exchange of the COOLFIRE Motherboard

623CF_Tausch.eps

Illustr. V.7.1 Exchange of the mainboard

Dismounting instructions for the mainboard. (see illustr. V.7.1): 1) 2) 3) 4) Open the Main Door and disconnect the machine from the mains. Open the security switch lock. Take both grips of the COOLFIRE motherboard and pull strongly to take it out. Assemble the mainboard in reverse order. Page 165

05 2007 AGI GmbH

HARDWARE

V.7.5

DIP switch
The DIP switch is used to perform a RAM Clear. How to perform a RAM Clear see part IV.9.

Coolfire Kopie.eps

Illustr. V.7.2 DIP switch position

Page 166

05 2007 AGI GmbH

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HARDWARE

V.7.6

Exchange of other components

3
Illustr. V.7.3 Position game selector (1), game software (2), EEPROM (3) 45M623N2UK-06

MotherbBest.eps

V.7.6.1 Exchange of the game selector (1) 1) 2) 3) 4) Take out the mainboard. Remove the existing game selector from the motherboard by pulling it straight up. Plug in the new game selector. Install the mainboard back in again.

GameSelectorVorne.eps

GameSelectorHinten.eps

Illustr. V.7.4 Game selector

05 2007 AGI GmbH

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HARDWARE

V.7.6.2 Exchange of the game software (2) Take out the mainboard. Press both holding clips on the left and the right sideways (see illustr. V.7.5). Tilt the software module towards the rear side of the motherboard and pull it out. Insert the new software module in the plug-in socket at a slight angle (the software module can be inserted only in one position!). 5) Tilt the software module to the front side of the motherboard until the two holding clips click into their place. 6) Assemble the mainboard. 2 1 2 1 1) 2) 3) 4)

MotherbBest.eps

Illustr. V.7.5 Exchange of the game software

V.7.6.3 Exchange of the EEPROM (3)


45M623N2UK-06 05 2007 AGI GmbH

1) Take out the mainboard. 2) Remove the existing EEPROM by pulling it straight up. 3) Insert the new EEPROM (see illustr. V.7.6).

ATTENTION

Note the insertion direction! 4) EEPROM and the socket have a notch on one side. When installing the EEPROM ensure that the notch on the EEPROM and the notch on the socket both show in the same direction! 5) Install the mainboard back in again.

EEPROM+Sockel Kopie.eps

Illustr. V.7.6 Correct insertion position of the EEPROM

!
Page 168

ATTENTION

After the components have been exchanged, a RAM Clear may be necessary!

HARDWARE

V.8

COOLFIRE Backplane

V.8.1 V.8.2 V.8.3 V.8.4


45M623N2UK-06

Position in the machine Function Position of the connectors Pin assignment Troubleshooting Exchange of the COOLFIRE Backplane

V.8.5 V.8.6

05 2007 AGI GmbH

Page 169

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 170

05 2007 AGI GmbH

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HARDWARE

V.8.1

Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.8.2

Function
The COOLFIRE backplane is responsible for all input and output signals of the main electronic unit.

V.8.3

Position of the connectors


LED colour red yellow green yellow
X16 X21 X31 J2

function +5 V +12 V +24 V -12 V LED colour rot


J1 X25

function release WBA

J3 J7

J6

X26

X23

X1 X22

45M623N2UK-06

X4 X27 X24

X10

X11

X33

X30

X12

X32

X9

X2 X17 X7

X13 X8

X6 X5

X15 X14

X3 X19

X18

J4 X28 X20

F_CF_384_3.jpg

Illustr. V.8.1 Pin assignment COOLFIRE backplane

X1 X2 X3 X4 X5

Jumper for RS 232 level EBA bill acceptor VFD display Network Coin channel optics

X17 - Cash Flow coin acceptor X18 - Touchscreen X19 - Jackpot controller X20, X28 - RS 485 network X21 - COOLFIRE motherboard X13 X22 X23 X24 X25 X26 X27 X30 X31 X32 Jn VGA 1 IDE VGA 2 COOLFIRE motherboard X12 COOLFIRE motherboard X11 Power expansion Hopper 1 Main wire loom (64 pins) Hopper 3 Jumper
Page 171

X6 - Coin diverter X7 - NRI coin acceptor X8 - CC coin acceptor X9 - Mechanical meters X10, X11, X33 - Switching power supply X12 X13 X14 X15 X16 Hopper 2 2. NRI coin acceptor (only 1 channel) WBA bill acceptor WBA illumination Loudspeakers

05 2007 AGI GmbH

HARDWARE

V.8.4

Pin assignment
J1 - Pin 1/2 pulldown resistor for ENABLE (coin acceptor) Pin 2/3 pullup resistor for ENABLE (coin acceptor) J2 - INH (bill acceptor) J3 - ACK (bill acceptor) J4 - RS 485 Jumper for timing J6 - Monitoring (bill acceptor) J7 - REJ (bill acceptor)

Connector X1 Jumper for RS 232 Level (26 pin male connector) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 FUNCTION +5V DC +5V DC GND GND GND GND +12V DC +12V DC -12V DC -12V DC NTXD IN1 NTXD OUT NTXD IN2 NTXD OUT NRTS IN1 NRTS OUT NRTS IN2 NRTS OUT NRXD OUT NRXD IN Receiver OUTPUT_D Receiver INPUT_D NCTS OUT NCTS IN Receiver OUTPUT_C Receiver INPUT_C

X1 - Jumper for RS 232 level TTL + 5V DC TX RX RTS CTS pin 11/12 pin 19/20 pin 15/16 pin 23/24 RS 232 +/- 12V DC pin 13/14 pin 19/21 pin 20/22 pin 17/18 pin 23/25 pin 24/26

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05 2007 AGI GmbH

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HARDWARE

Connector X2 EBA bill acceptor (26 pin male connector) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 FUNCTION +12V DC BAGND +12V DC BAGND VEND1 GND VEND2 GND VEND3 GND BUSY GND ABN GND +5V DC INH +5V DC nACK +5V DC nREJ DATA VALID GND STK FULL GND N.C. N.C.

Connector X4 Network (8 pin Mini Fit Header) PIN 01 02 03 04 05 06 07 08 FUNCTION +5V DC GND +12V DC -12V DC NTXD NRTS NRXD NCTS

Connector X5 Coin channel optics (5 pin Lock Header) PIN 01 02 03 04 05 FUNCTION +12V DC GND C_CH_A C_CH_B C_CH_C

45M623N2UK-06

Connector X6 Coin diverter (3 pin Lock Header) PIN 01 02 03 FUNCTION nCCHS1 nCCHS2 +12V DDC

Connector X3 VFD display (10 pin Lock Header) PIN 01 02 03 04 05 06 07 08 09 10 FUNCTION +5V DC GND D-TX D-DTR D-RTS N.C. D-RX N.C. N.C. D-RI Connector X7 NRI coin acceptor (10 pin male connector) PIN 01 02 03 04 05 06 07 08 09 10 FUNCTION NRI-GND +12V DC KAN5 KAN6 REJECT nNRI-ENABLE KAN1 KAN2 KAN3 KAN4 Page 173

05 2007 AGI GmbH

HARDWARE

Connector X8 CC coin acceptor (8 pin Lock Header) PIN 01 02 03 04 05 06 07 08 FUNCTION TILT N.C. nCC-CREDIT CC-GND +12V DC nCC-ENABLE nCC-SENSE GND

Connector X12 Hopper 2 (14 pin Mini Fit Header) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 FUNCTION H2_M+ H2_M+12V DC GND HIGH LEVEL LOW LEVEL COIN OUT SECURITY H2_INP1 H2_INP2 H2_INP3 +24V DC PGND +5V DC

Connector X9 Mechanical meters (15 pin D-Sub female connector) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 FUNCTION nMETER1 nMETER2 nMETER3 METER4 METER5 METER6 LAMPSON METERCOUNT L_AREA1 GND GND nMETER7 nMETER8 +12V DC +12V DC

Connector X13 NRI coin acceptor (only 1 channel) (10 pin male connector) PIN 01 02 03 04 05 06 07 08 09 10 FUNCTION CC-GND +12V DC N.C. N.C. N.C. nCC-ENABLE N.C. nCC-CREDIT N.C. N.C.
45M623N2UK-06 05 2007 AGI GmbH

Connector X10, X11, X33 Switching power supply (12 pin Mini Fit Header) PIN 01 02 03 04 05 06 07 08 09 10 11 12 Page 174 FUNCTION +5V-PS GND +12V-L PGND +24V DC BAGND +5V-PS GND +12V-PS PGND nPFI -12V DC

Connector X14 WBA bill acceptor (10 pin Mini Fit Header) PIN 01 02 03 04 05 06 07 08 09 10 FUNCTION +12V DC nBA-RESET +12V DC GND LED+ BAGND BA-TXD BA-RXD LEDN.C.

HARDWARE

Connector X15 WBA illumination (4 pin Lock Header) PIN 01 02 03 04 FUNCTION

Connector X18 Touchscreen (9 pin D-Sub male connector) PIN 01 02 03 04 05 06 07 08 09 FUNCTION B-DCD B-RX B-TX B-DTR GND B-DSR B-RTS B-CTS B-RI

Connector X16 Loudspeakers (4 pin Mini Fit Header) PIN 01 02 03 04 FUNCTION

Connector X19 Jackpot controller (15 pin D-Sub male connector) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 FUNCTION C-DCD C-RX C-TX C-DTR GND GND GND GND C-DSR C-RTS C-CTS C-RI N.C. N.C. N.C.

Connector X17 Cash Flow coin acceptor (16 pin male connector)
45M623N2UK-06

PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16

FUNCTION

Connector X20, X28 RS 485 network (4 pin modular jack) PIN 01 02 03 04 FUNCTION N.C. Signal A Signal B N.C.

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HARDWARE

Connector X21 COOLFIRE motherboard (96 pin female connector) PIN A01 A02 A03 A04 A05 A06 A07 A08 A09 A10 A11 A12 A13 A14 A15 A16 A17 A18 A19 A20 A21 A22 A23 A24 A25 A26 A27 A28 A29 A30 A31 A32 FUNCTION GND AOUT1GND +5V-MB IN2 GMD IN12 IN6 GND +5V-MB OUT2 OUT9 GND OUT6 OUT13 GND +5V-MB IN26 IN20 GND IN30 IN24 GND +5V-MB OUT26 OUT21 GND OUT30 IN33 IN42 GND +5V-MB PIN B01 B02 B03 B04 B05 B06 B07 B08 B09 B10 B11 B12 B13 B14 B15 B16 B17 B18 B19 B20 B21 B22 B23 B24 B25 B26 B27 B28 B29 B30 B31 B32 FUNCTION L_AREA1 +12V-MB AOUT2+ IN1 IN10 IN11 IN5 IN14 IN15 IN16 OUT3 OUT10 OUT12 OUT7 OUT14 OUT16 IN25 IN19 IN28 IN29 IN23 IN32 OUT18 OUT20 OUT27 OUT22 OUT24 OUT31 IN41 IN35 IN36 IN37 PIN C01 C02 C03 C04 C05 C06 C07 C08 C09 C10 C11 C12 C13 C14 C15 C16 C17 C18 C19 C20 C21 C22 C23 C24 C25 C26 C27 C28 C29 C30 C31 C32 FUNCTION AOUT1+ +12V-MB AOUT2IN9 IN3 IN4 IN13 IN7 IN8 OUT1 OUT4 OUT11 OUT5 OUT8 OUT15 IN17 IN18 IN27 IN21 IN22 IN31 OUT17 OUT19 OUT25 OUT28 OUT23 OUT29 OUT32 IN34 IN43 IN44 IN45

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HARDWARE

Connector X22 VGA 1 (15 pin D-Sub female connector) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 FUNCTION R_OUT1 G_OUT1 B_OUT1 GND GND GND GND GND N.C. GND GND N.C. HSYNC_OUT1 VSYNC_OUT1 N.C.

Connector X23 IDE (40 pin male connector) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 FUNCTION nD1RESET GND D1D7 D1D8 D1D6 D1D9 D1D5 D1D10 D1D4 D1D11 D1D3 D1D12 D1D2 D1D13 D1D1 D1D14 D1D0 D1D15 GND N.C. N.C. GND nD1IOWR GND nD1IORD GND D1IORDY N.C. N.C. GND D1INTRQ nIOCS16 D1A3 N.C. D1A2 D1A4 D1E_CS0 D1E_CS1 N.C. GND

45M623N2UK-06

Connector X24 VGA 2 (15 pin D-Sub female connector) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 FUNCTION R_OUT2 G_OUT2 B_OUT2 GND GND GND GND GND N.C. GND GND N.C. HSYNC_OUT2 VSYNC_OUT2 N.C.

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HARDWARE

Connector X25 COOLFIRE motherboard (96 pin female connector) PIN A01 A02 A03 A04 A05 A06 A07 A08 A09 A10 A11 A12 A13 A14 A15 A16 A17 A18 A19 A20 A21 A22 A23 A24 A25 A26 A27 A28 A29 A30 A31 A32 FUNCTION GND GND +5V-MB OUT33 OUT36 GND OUT37 OUT40 GND +5V-MB IN50 IN59 GND IN54 IN63 GND +5V-MB OUT57 OUT60 GND nPFI nERID GND +5V-MB nETXC nECTSC GND nERXB nEDSRB nERTSB GND +5V-MB PIN B01 B02 B03 B04 B05 B06 B07 B08 B09 B10 B11 B12 B13 B14 B15 B16 B17 B18 B19 B20 B21 B22 B23 B24 B25 B26 B27 B28 B29 B30 B31 B32 FUNCTION IN38 IN39 IN40 OUT34 OUT41 OUT43 OUT38 OUT45 OUT47 IN49 IN58 IN52 IN53 IN62 IN56 OUT49 OUT51 OUT58 OUT53 OUT55 INT_RES nEDCDD nECTSD nERTSD nERTSC nEDSRC nERIC nERIB nECTSB nETXB nERTSA nECTSA PIN C01 C02 C03 C04 C05 C06 C07 C08 C09 C10 C11 C12 C13 C14 C15 C16 C17 C18 C19 C20 C21 C22 C23 C24 C25 C26 C27 C28 C29 C30 C31 C32 FUNCTION IN46 IN47 IN48 OUT35 OUT42 OUT44 OUT39 OUT46 OUT48 IN57 IN51 IN60 IN61 IN55 IN64 OUT50 OUT52 OUT59 OUT54 OUT56 nERXD nEDSRD nEDTRD nETXD nEDTRC nEDCDC nERXC nEDCDB nEDTRB nETXA nEDTRA nEDSRA

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HARDWARE

Connector X26 COOLFIRE motherboard (96 pin female connector) PIN A01 A02 A03 A04 A05 A06 A07 A08 A09 A10 A11 A12 A13 A14 A15 A16 A17 A18 A19 A20 A21 A22 A23 A24 A25 A26 A27 A28 A29 A30 A31 A32 FUNCTION nEDCDA GND D1A3 GND +5V-MB GND D1D0 GND +5V-MB GND D1D10 D1D6 GND +5V-MB GND ED5 +5V-MB GND EA6 GND nI/O_RESET GND nECTS2 +5V-MB RES_CTRL4 GND GND GND GND GND GND GND PIN B01 B02 B03 B04 B05 B06 B07 B08 B09 B10 B11 B12 B13 B14 B15 B16 B17 B18 B19 B20 B21 B22 B23 B24 B25 B26 B27 B28 B29 B30 B31 B32 FUNCTION nERIA D1E_CS1 D1A2 nIOCS16 nD1IORDY nD1IOWR D1D14 D1D13 D1D12 D1D11 D1D5 D1D8 nD1RESET ED1 ED3 ED6 EA2 EA4 EA7 nIORD nECTS1 ERXD1 ERXD2 nCS_RES1 RES_CRTL5 RES_OUT2 R_OUT2 G_OUT2 B_OUT2 R_OUT1 G_OUT1 B_OUT1 PIN C01 C02 C03 C04 C05 C06 C07 C08 C09 C10 C11 C12 C13 C14 C15 C16 C17 C18 C19 C20 C21 C22 C23 C24 C25 C26 C27 C28 C29 C30 C31 C32 FUNCTION nERXA D1E_CSO D1A4 D1INTR nD1IORD D1D15 D1D1 D1D2 D1D3 D1D4 D1D9 D1D7 ED0 ED2 ED4 ED7 EA3 EA5 EA8 nIOWR nERTS1 ETXD1 ETXD2 RES_CTRL3 RES_CTRL6 RES_IN1 nCS_RES0 VSYNC_OUT2 HSYNC_OUT2 VSYNC_OUT1 HSYNC_OUT1 GND

45M623N2UK-06

05 2007 AGI GmbH

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HARDWARE

Connector X27 Power expansion (6 pin Mini Fit Header) PIN 01 02 03 04 05 06 FUNCTION +12V DC GND +5V DC +12V DC GND +5V DC

Connector X32 Hopper 3 (16 pin Mini Fit Header) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 FUNCTION H3_M+ H3_M+12V DC GND HIGH LEVEL LOW LEVEL COIN OUT N.C. SECURITY H3_INP1 H3_INP2 H3_INP3 +24V DC PGND +5V DC N.C.

Connector X30 Hopper 1 (14 pin Mini Fit Header) PIN 01 02 03 04 05 06 07 08 09 10 11 12 13 14 FUNCTION H1_M+ H1_M+12V DC GND HIGH LEVEL LOW LEVEL COIN OUT N.C. SECURITY H1_INP1 H1_INP2 H1_INP3 +24V DC PGND

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HARDWARE

Connector X31 Main wire loom (46 pin female connector) PIN A01 A02 A03 A04 A05 A06 A07 A08 A09 A10 A11 A12 A13 A14 A15 A16 A17 A18 A19 A20 A21 A22 A23 A24 A25 A26 A27 A28 A29 A30 A31 A32 FUNCTION GND GND IN5 IN6 IN7 IN8 IN9 IN10 IN11 IN12 GND GND IN13 IN14 IN15 IN16 IN17 IN18 IN19 IN20 GND GND IN21 IN22 IN23 IN24 IN25 IN26 IN27 IN28 +5V DC +5V DC PIN C01 C02 C03 C04 C05 C06 C07 C08 C09 C10 C11 C12 C13 C14 C15 C16 C17 C18 C19 C20 C21 C22 C23 C24 C25 C26 C27 C28 C29 C30 C31 C32 FUNCTION +12V-L +12V-L L1 LL2 L3 L4 L5 L6 L7 L8 +12V-L +12V-L L9 L10 L11 L12 L13 L14 L15 L16 +12V-L +12V-L L17 L18 L19 L20 L21 L22 L23 L24 +5V DC +5V DC

45M623N2UK-06

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HARDWARE

V.8.5

Troubleshooting
If any defects occur, check whether all connectors are fixed correctly on the COOLFIRE backplane.

V.8.6

Exchange of the COOLFIRE Backplane


If any defects of the COOLFIRE backplane cannot be repaired, the defective part has to be exchanged. 5

5
Illustr. V.8.2 Exchange of the COOLFIRE Backplane

Dismounting instructions for the COOLFIRE Backplane (see illustr. V.8.2): 1) 2) 3) 4) 5) 6) Open the Main Door and disconnect the machine from the mains. Dismount the COOLFIRE Motherboard (see part V.7.4). Remove the hopper cover and take out the hopper. Release all connectors of the COOLFIRE backplane and loosen the fixing screws. Unscrew the COOLFIRE backplane and take it out. Assemble the COOLFIRE backplane in reverse order.

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05 2007 AGI GmbH

45M623N2UK-06

Backplanetausch.eps

HARDWARE

V.9

Top light

V.9.1 V.9.2 V.9.3 V.9.4


45M623N2UK-06

Position in the machine Function Exchange of the top light Exchange of the top light illumination

05 2007 AGI GmbH

Page 183

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 184

05 2007 AGI GmbH

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HARDWARE

V.9.1

Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.9.2

Function
The top light indicates the different status of operation (jackpot, error, service...).

V.9.3

Exchange of the top light

45M623N2UK-06

Lichtturm.eps

LichtturmSchrauben.eps

Illustr. V.9.1 Top light

Illustr. V.9.2 Fixing screw of the top light

Dismounting instructions for the top light: 1) Open the Main Door and disconnect the machine from the mains. 2) Open the lightbox frame. 3) Release the fixing screws of the connectors of the top light and exchange the top light (see illustr. V.9.2).

05 2007 AGI GmbH

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HARDWARE

V.9.4

Exchange of the top light illumination

Lichtturm_Teile.eps

Illustr. V.9.3 Components of the top light

Dismounting instructions for the top light illumination: The top light contains two lamps (T10 12V 2W). 1) 2) 3) 4) Open the Main Door and disconnect the machine from the mains. Release the nuts of the upper cover of the top light and remove the covers (see illustr. V.9.3). Exchange the defective lamp. Assemble in reverse order.
45M623N2UK-06

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HARDWARE

V.10

Illumination

V.10.1 V.10.2 V.10.3 V.10.4


45M623N2UK-06

Bill acceptor illumination Key illumination Door in door illumination Lightbox illumination Light bars (only at FW-623)

V.10.5

05 2007 AGI GmbH

Page 187

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 188

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.10.1 Bill acceptor illumination


V.10.1.1 Position in the machine See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.10.1.2 Function Blue illumination: bill acceptor is ready Red illumination: bill acceptor is out of order

BNP_Bel.eps

45M623N2UK-06

Illustr. V.10.1 Bill acceptor illumination

V.10.1.3 Exchange of the bill acceptor illumination

BNP_Beleuchtung.eps

Illustr. V.10.2 Bill acceptor illumination circuit board

05 2007 AGI GmbH

Page 189

HARDWARE

Dismounting instructions for the bill acceptor illumination: The bill acceptor illumination is located on a circuit board inside the Main Door (see illustr. V.10.2). 1) Open the Main Door and disconnect the machine from the mains. 2) Disconnect the plug connections and remove the complete circuit board by unscrewing both nuts. 3) Exchange the unit, tighten the nuts and connect the cable connection with the circuit board.

Page 190

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.10.2 Key illumination


V.10.2.1 Position in the machine See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.10.2.2 Function The key illumination shows the active buttons during game playing. If the machine is not equipped with a touchscreen, the functions of the bookkeeping are activated via the respectively illuminated buttons.

BNP_Bel.eps

45M623N2UK-06

Illustr. V.10.3 Keyboard with illuminated button

V.10.2.3 Exchange of the key illumination 1) Open the Main Door and disconnect the machine from the mains. 2) Turn the lamp base of the defective lamp down and take out the lamp. 3) Exchange the lamp, press the base into the bracket, switch on the machine and close the Main Door.

05 2007 AGI GmbH

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HARDWARE

V.10.3 Door in door illumination


V.10.3.1 Position in the machine See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.10.3.2 Function Fluorescent tube F15 W/133 (cold cathode) Starter S2 4-22 W for 220 - 240 V resp. FS-2x for 110 V

V.10.3.3 Exchange of the door in door illumination

Lampen Door in Door.eps

Illustr. V.10.4 Door in door, open

Dismounting instructions for the door in door illumination: 1) 2) 3) 4) Open the Main Door and disconnect the machine from the mains. Open the door in door system. Turn the defective fluorescent tube 90, take it out of its base and exchange it. Assemble the illumination system in reverse order.

The starter for the fluorescent tube is located inside the machine down left at the housing.

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05 2007 AGI GmbH

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HARDWARE

V.10.4 Lightbox illumination


V.10.4.1 Position in the machine See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.10.4.2 Function Fluorescent tube F15 W/133 (cold cathode) Starter S2 4-22 W for 220 - 240 V resp. FS-2x for 110 V

V.10.4.3 Exchange of the lightbox illumination

45M623N2UK-06

Lichtkasten offen.eps

Illustr. V.10.5 Lightbox, open

Lichtkastenbeleuchtung.eps

Illustr. V.10.6 Starter

Dismounting instructions for the lightbox illumination: 1) 2) 3) 4) Open the Main Door and disconnect the machine from the mains. Pull out the lightbox in forward direction. Turn the defective fluorescent tube 90, take it out of its base and exchange it. Assemble the illumination system in reverse order.

The starter for the fluorescent tube in the lightbox is located beside the fluorescent tube.

05 2007 AGI GmbH

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HARDWARE

V.10.5 Light bars (only at FW-623)


V.10.5.1 Position in the machine See illustr. V.0.2 on page 126.

Leuchtstbe_ReelsMore.eps

Illustr. V.10.7 Position of the light bars

V.10.5.2 Function Type: LED 2x blue (base), 2x red (top)

V.10.5.3 Troubleshooting The four LEDs are switched in-line. If one of the LEDs is defective, none of the LEDs shines. In this case, you can measure each LED with a standard diode tester or you exchange each LED and check if the light bars are working properly afterwards. You can use 3 mm as well as 5 mm exchange-LEDs.

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05 2007 AGI GmbH

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HARDWARE

V.10.5.4 Exchange of the LEDs

45M623N2UK-06

FW623_Leuchtstbe1.eps / FW623_Leuchtstbe2.eps

Illustr. V.10.8 Exchange of the LEDs

Dismounting instructions for the light bar illumination: Open the Main Door and disconnect the machine from the mains. Pull the LED socket out of the transparent tube with caution. Pay attention to the correct polarity (cabinet flattening) and the correct colour of the LED. Pull the LED out of its socket and check the correct function. If the LED is defective, shorten the connectors of the new LED to 10 mm and put them into the socket with the correct polarity (see illustr. V.10.8). 5) Re-mount the LED socket back into the tube. 6) Power up the machine and close the Main Door. 1) 2) 3) 4)

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HARDWARE

Page 196

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.11

Mechanical meters

V.11.1 V.11.2 V.11.3 V.11.4


45M623N2UK-06

Position in the machine Function Troubleshooting Exchange of the meters

05 2007 AGI GmbH

Page 197

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 198

05 2007 AGI GmbH

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HARDWARE

V.11.1 Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.11.2 Function
Mechanical meters for the functions:
BET WIN REMOTE HANDPAY

BILLS

DROP

GAMES

TOKEN

BET: WIN: REMOTE: HANDPAY: BILLS: DROP: GAMES:


45M623N2UK-06

Total value of all bets in credits. Total value of all wins in credits. Total value of all credits added via the remote function. Total value of all credits paid out via handpay. Total value of all bills inserted in credits. Total value of all coins diverted to the cashbox in credits. Total number of all games played.

Colorado Standard:

COIN IN

COIN OUT

DROP

JACKPOT

HANDPAY

GAMES

BILLS

NO FUNCTION

COIN IN: COIN OUT: DROP: JACKPOT: HANDPAY: GAMES: BILLS:

Total value of all coins and bills played and all credits won and played. Total value of all credits won and played plus all credits paid out via the hopper. Total value of all coins and bills in the cashbox. Total value of all jackpot wins handpaid (win limit). Total value of all credits handpaid (handpay, hopper limit, credit limit). Total number of all games played. Total value in credits of all bills inserted.

V.11.3 Troubleshooting
Check the connectors of the meter unit. If an error message is triggered by a malfunction or non-activation of individual meters the device must be removed from operation and the meters circuit board must be exchanged.

05 2007 AGI GmbH

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HARDWARE

V.11.4 Exchange of the meters


If any defects cannot be repaired, the defective meter has to be exchanged.

Position Zhlwerke.eps

Zhlwerktausch-CF.eps

Illustr. V.11.1 Position of the meters

Illustr. V.11.2 Exchange of the meters

Dismounting instructions for the meters: 1) 2) 3) 4) 5) Open the Main Door and disconnect the machine from the mains. Unscrew the meter cover (see illustr. V.11.2). Disconnect the main plug of the meters. Unscrew the meter unit and exchange it. Assemble the meter unit in reverse order.
45M623N2UK-06 05 2007 AGI GmbH

Page 200

HARDWARE

V.12

Door optics

V.12.1 V.12.2 V.12.3 V.12.4


45M623N2UK-06

Position in the machine Function Troubleshooting Exchange of the door optics

05 2007 AGI GmbH

Page 201

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 202

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.12.1 Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.12.2 Function
The door optics monitors the openings and closings of the Main Door.

V.12.3 Troubleshooting
Check the connectors of the optics for any damages.

V.12.4 Exchange of the door optics


If any defects cannot be repaired, the defective door optics have to be exchanged.

45M623N2UK-06

transmitter receiver

Trsensoren_Gehuse.eps

Trsensoren_Tre.eps

Illustr. V.12.1 Exchange of the door optics

Dismounting instructions for door optics: 1) Open the Main Door and disconnect the machine from the mains. 2) Release the hexagon screws and the connectors and exchange the defective board.

05 2007 AGI GmbH

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HARDWARE

Page 204

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.13

Loudspeakers

V.13.1 V.13.2 V.13.3

Position in the machine Volume control Troubleshooting

45M623N2UK-06

05 2007 AGI GmbH

Page 205

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 206

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.13.1 Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.13.2 Volume control


Loudspeaker: 8 Ohm, 10 W

LS623_Tre_unten.eps

FV623_Monitor.eps

Illustr. V.13.1 Loudspeakers in the Main Door (bottom)

Illustr. V.13.2 Loudspeakers in the monitor mask (FV-623)

45M623N2UK-06

FW623_Tre_oben.eps

Illustr. V.13.3 Loudspeakers in the Main Door, top (FW-623)

623CF_Lautstrke.eps

Illustr. V.13.4 Volume control

V.13.3 Troubleshooting
Check the connectors of the loudspeakers and the potentiometer. Loudspeaker left: Loudspeaker rights: + red/black + orange/green - orange/black - orange/black

If any defects of the loudspeakers cannot be repaired, exchange the defective part. Page 207

05 2007 AGI GmbH

HARDWARE

Page 208

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.14

Reels

V.14.1 V.14.2 V.14.3 V.14.4


45M623N2UK-06

Position in the machine Reel adjustment Exchange of the reel unit Exchange of the reel interface

05 2007 AGI GmbH

Page 209

HARDWARE

There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

Page 210

05 2007 AGI GmbH

45M623N2UK-06

HARDWARE

V.14.1 Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.14.2 Reel adjustment


When this test is activated, the reels spin around and stop on the same symbol (for example 2 ADMIRAL). Now the reel can be adjusted. By pressing the CALIBRATE button, the reel turn around and stop again on the same.

hexagonal nut

45M623N2UK-06

Reel adjustment.eps

Illustr. V.14.1 Reel adjustment

hexadecimal rotary DIP switch (to change the reel address)

1) 2) 3) 4)

Loosen the hexagonal nut. Turn the reel disk so that the 2 ADMIRAL symbol lines up with the win line. Tighten the hexagonal nut. Verification: By pressing the START button the reels turn around and stop again at the 2 ADMIRAL symbol.

Note: The address of the reel must be from left to right 1-2-3.

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V.14.3 Exchange of the reels


If any defects cannot be repaired, the defective reel or interface has to be exchanged.

Walze-623.eps

2)

Walze2.eps

6)
Walze3.eps

Illustr. V.14.2 Exchange of the reels

Dismounting instructions for the reel unit: 1) Power down the machine. 2) Release both screws on the reel batten and disconnect the two plugs in the top right corner. 3) Release the batten by pressing the two plastics clips inside the track upwards on one side and downwards on the other side. 4) Disconnect all cables from the reel interface. 5) Take out the whole batten and put it onto a suitable work space. 6) Remove the screws from the middle plate. 7) Exchange the reel unit. 8) Assemble the reel unit in reverse order.

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V.14.4 Exchange of the reel interface

4)

reel interface

Walzen tausch 4.eps

Walzen tausch 3.eps

Illustr. V.14.3 Exchange of the reel interface

Dismounting instructions for the reel interface: 1) 2) 3) 4) 5) 6) Power down the machine. Pull out the reel unit (see illustr. V.14.2). Remove the circlip and take off the drum-type wheel from the motor axis. Unscrew the reel interface cover (see illustr. V.14.3). Exchange the reel interface. Assemble in reverse order.

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V.15

Ticket Printer

V.15.1 V.15.2 V.15.3 V.15.4


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Position in the machine Function Troubleshooting Exchange of the ticket printer Loading tickets Removing loaded tickets Status LED Firmware Upgrade

V.15.5 V.15.6 V.15.7 V.15.8

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There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

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V.15.1 Position in the machine


See illustr. V.0.1 on page 125 or illustr. V.0.2 on page 126.

V.15.2 Function
Type: ITHACA EPIC 950, Future Logic PSA-66-ST (GEN2) or compatible. The player can have remaining credits printed on a ticket by pressing the CASH button on the device. The ticket can then be redeemed at the cash desk.

V.15.3 Troubleshooting
Check whether the printer is fixed correctly in its mounting. Check the connectors of the printer and of the COOLFIRE backplane.

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EPIC950_CLASSIC.eps

GEN2_Classic.eps

Illustr. V.15.1 Ticket printer EPIC 950

Illustr. V.15.2 Ticket printer Future Logic PSA-66-ST (GEN2)

Test print: Got to the audit menu DIAGNOSTIC > PRINTER to print a test ticket.

ATTENTION

A test print without paper in the printer may damage the thermal printer!

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V.15.4 Exchange of the ticket printer


If any defects cannot be repaired, the ticket printer has to be exchanged or may be disabled to continue the operation of the game without ticket printer. To do so reactivate the ticket printer in the menu ACCOUNTING > MACHINE SETUP > PRINTER SETTINGS.

V.15.4.1 ITHACA EPIC 950 base plate assembly

ticket cover

printer mechanism assembly release lever


Epic950_Ausbau.eps

Illustr. V.15.3 Exchange of the ticket printer ITHACA EPIC 950

Dismounting instructions for the ticket printer ITHACA EPIC 950: 1) Open the Main Door. 2) Pull out the release lever (see illustr. V.15.3) and pull forward on the printer mechanism assembly to disconnect it from the base plate assembly. This assembly is hot swappable, e.g. it may be removed while power is still on the unit. 3) Exchange the printer mechanism assembly. 4) Assemble the ticket printer in reverse order.

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V.15.4.2 Future Logic PSA-66-ST (GEN2)

release lever (5)

release lever (6)

45M623N2UK-06

base plate assembly

GEn2_Aufnahme.eps / GEN2_gesamt_leer.eps / GEN2_lever_bottom.eps

Illustr. V.15.4 Exchange of the ticket printer Future Logic PSA-66-ST (GEN2)

Dismounting instructions for the ticket printer Future Logic PSA-66-ST (GEN2): 1) 2) 3) 4) 5) Open the Main Door and disconnect the machine from the mains. Pull the printer out of the machine until it locks. Disconnect the cable connector. Remove the tickets from the printer. Push the front release lever below the mouthpiece and slide the printer module completely

out of the stationary module until it locks. 6) Push the release lever located on the bottom of the printer unit. While holding the release lever, gently pull the printer forwards. 7) Exchange the printer module. 8) Assemble the ticket printer in reverse order.

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V.15.5 Loading tickets


V.15.5.1 ITHACA EPIC 950 When loading a new ticket stack, make sure that there is power to the printer. The printers ticket tray is integrated with a guide to direct the ticket into the printer mechanism.

release lever
Epic950_refill1.eps Epic950_refill2.eps

Open the Main Door. Pull out the printer until the ticket tray is easily accessible. Remove any remaining tickets from the tray (see part V.15.6). Load tickets into the ticket tray. Make sure that the black label is facing you. Insert the leading ticket into the printer mechanism assemblys insertion guide area. The ticket should be fed about a 1/2 cm into the mechanism; at this time the printer automatically completes the feeding process. 6) Slide the printer mechanism assembly back into closed position. 7) Close the Main Door.

1) 2) 3) 4) 5)

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Illustr. V.15.5 Loading tickets - ITHACA EPIC 950

HARDWARE

V.15.5.2 Future Logic PSA-66-ST (GEN2) When loading a new ticket stack, make sure that there is power to the printer. The printers ticket tray is integrated with a guide to direct the ticket into the printer mechanism.

GEN2_refill1.eps

GEN2_refill2.eps

Illustr. V.15.6 Loading tickets - Future Logic PSA-66-ST (GEN2)

Open the Main Door. Pull out the printer until the ticket tray is completely accessible. Remove any remaining tickets from the tray (see part V.15.6). Load tickets into the ticket tray. Make sure that the black label is facing you. Insert the leading ticket into the printer mechanism assemblys insertion guide area. The ticket should be fed about a 1/2 cm into the mechanism; at this time the printer automatically completes the feeding process. Afterwards, one or two test tickets are printed, remove them, when the printer has finished. 6) Slide the printer back into the machine. 7) Close the Main Door.

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1) 2) 3) 4) 5)

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V.15.6 Removing loaded tickets


The printer has two ways to remove unused tickets from the printer mechanism assembly: 1) The first way is to release the ticket cover by lifting and rotating backwards, this will relieve pressure to the platen and tickets can be removed. This also will allow an opening that provides space to clean the print head or to check the printer for jams. 2) The second way is to use the feed button, which will feed out tickets from within the printer mechanism assembly.

V.15.6.1 ITHACA EPIC 950 ticket tray ticket cover

FEED READY PAPER FAULT OPEN

release lever
Illustr. V.15.7 Removing loaded tickets - ITHACA EPIC 950

feed button
Epic950_dump.eps / Epic950_Statusanz.eps

Removing loaded tickets from the printer by opening the ticket cover: 1) Open the Main Door. 2) Pull the printer mechanism assembly away from the base plate assembly until it stops in the open position. 3) Lift and rotate the ticket cover backwards, towards the rear of the printer. 4) Remove all tickets from the ticket path and check for any debris. 5) Remove any remaining tickets from the ticket tray. 6) Rotate the ticket cover back into the latched (magnetic) position. 7) Proceed with ticket loading procedure (see V.15.5). Removing loaded tickets from the printer by using the feed button: 1) Open the Main Door. 2) Pull the printer mechanism assembly away from the base plate assembly until it stops in the open position. 3) Separate ticket currently loaded in the platen assembly from the ticket stack and remove any remaining ticket stack. 4) Press the feed button to eject the ticket. 5) Proceed with ticket loading procedure (see V.15.5). Page 222
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V.15.6.2 Future Logic PSA-66-ST (GEN2)

release lever (3) ticket cover

READY PAPER OPEN FAULT

FEED

GEN2_Abdeckung.eps / GEN2_offen.eps / GEN2_Statusanz.eps

feed button

Illustr. V.15.8 Removing loaded tickets - Future Logic PSA-66-ST (GEN2) 45M623N2UK-06

Removing loaded tickets from the printer by opening the ticket cover: 1) Open the Main Door. 2) Pull out the printer until the ticket tray is completely accessible. 3) Open the ticket cover by pressing the platen release lever. The spring-loaded cover opens, exposing the ticket path. 4) Remove any remaining tickets. 5) Close the ticket cover. 6) Proceed with ticket loading procedure (see V.15.5). Removing loaded tickets from the printer using the feed button: 1) Open the Main Door. 2) Pull out the printer until the ticket tray is completely accessible. 3) Separate ticket currently loaded in the platen assembly from the ticket stack and remove any remaining ticket stack. 4) Press the feed button to eject the ticket. 5) Proceed with ticket loading procedure (see V.15.5).

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V.15.7 Status LED


The status LED report the status of the printer whenever power is present.

V.15.7.1 ITHACA EPIC 950

FEED READY PAPER OPEN FAULT

Epic950_frei.eps / Epic950_Statusanz.eps

Illustr. V.15.9 Status LED ITHACA EPIC 950

CONDITION Printer ready Ticket cover open Chassis open Ticket out Ticket low Paper jam

LED READY ON ON ON ON ON ON PAPER ON BLINK OPEN ON BLINK FAULT BLINK

Troubleshooting

ERROR Ticket cover open Chassis open Ticket out Ticket low Paper jam

ERROR DESCRIPTION The ticket cover is open. The chassis is open. Results when the printer does not detect any paper present. Printer will run out of tickets soon. Results when the printer detects an error in the ticket path for presenting the ticket to the customer.

TROUBLESHOOTING Close the ticket cover. Close the chassis. Load a new ticket stack. Load a new ticket stack soon. Open the printer head and inspect for a jammed ticket.

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V.15.7.2 Future Logic PSA-66-ST (GEN2)

READY PAPER OPEN FAULT

FEED

GEN2_gesamt_leer.eps / GEN2_Statusanz.eps

Illustr. V.15.10 Status LED Future Logic PSA-66-ST (GEN2)

CONDITION Printer ready Ticket out Ticket cover open


45M623N2UK-06

LED READY BLINK ON PAPER ON ON OPEN ON FAULT BLINK

Missing black label Paper jam

Troubleshooting ERROR Ticket out Ticket cover open Black label on tickets missing ERROR DESCRIPTION Results when the printer does not detect any paper present. The ticket cover is open. TROUBLESHOOTING Load a new ticket stack. Close the ticket cover.

Results if the inserted ticket type is the Insert the ticket stack in correct wrong kind of paper or if the paper was direction e.g. insert the correct kind of inserted in the wrong direction (so the paper. black label is rotated 180). Results when the printer detects an error in the ticket path for presenting the ticket to the customer. Open the printer head and inspect for jammed tickets.

Paper jam

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V.15.8 Firmware Upgrade


V.15.8.1 ITHACA EPIC 950 Occasionally the printer can require a firmware upgrade. For this purpose the printer features a firmware download port (see illustr. V.15.11).

FEED READY PAPER OPEN FAULT

firmware and graphics download port


Illustr. V.15.11 Firmware upgrade ITHACA EPIC 950

Epic950_Statusanz.eps / Epic950_Firmware.eps

Upgrade procedure: 1) Open the Main Door and disconnect the machine from the mains. 2) Pull out the release lever and pull forward on the printer mechanism assembly to disconnect it from the base plate assembly. 3) For the upgrade procedure the printer needs tickets. If necessary, load a new ticket stack. 4) Connect the printer to the computer by using the download cable (download port, see illustr. V.15.11). 5) Open the ticket cover. 6) Apply power to the printer by switching on the machine, while holding the FEED button on the printer. The POWER LED will be blinking and the FAULT LED should be on solid.

7 8

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7) Next run the firmware download program and select the proper communications port. 8) Slide the serial performance slider to the right until 115200 baud (do not select higher rates). Quit possible warning messages by pressing OK. 9) Press the printer symbol in the task menu and activate XOn/XOff (serial). 9

10

11

12

10) Press the Get printer information button, this should show information in the windows below the button. 11) Next press the Select file button and select the required firmware download file.
45M623N2UK-06

12) Confirm with Download now to start the firmware upgrade procedure. 13) When the download is finished a message is displayed on the screen. 14) Close the ticket cover. 15) Disconnect the download cable from the printer. 16) Remove the printer into the machine and disconnect the machine from the mains. 17) Switch on the machine again. 18) Now an automatic test ticket is printed, which shows the new configurations. 19) The printer is now ready for operation.

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V.15.8.2 Future Logic PSA-66-ST (GEN2) Upgrade procedure:

ATTENTION

To run a rmware upgrade procedure make sure that the program FLI Downloader V2000016 (or a higher version) is installed on the PC. The rmware les and the corresponding slf-template-les must be located in the same folder. The printer must be loaded with tickets.

1) Open the Main Door. 2) Disconnect the printer cable from the back plane and connect it to the PC (probably by using an adapter cable or an extension cable, if necessary). 3) Start the download program and set up the required preferences:

3a

a)

Click the Preferences toolbar button. The Auto Download Preferences dialogue displays.

3b

3c b)

3d

Select the communications port to which the printer is connected. Click the Apply button to confirm.
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c) d)

Click the Select Firmware button to set up the firmware. Open the firmware file. The Auto Download Preferences dialogue updates to display the version number of the selected firmware file. Click the Save Preferences toolbar button to save the preferences and use them each time you access the download utility. Click the Back to Prior button to return to the main window of the download utility.

e)

4) To start the firmware upgrade procedure, click the Start Download button. The state area of the main window updates to display the status of the download in progress.

state area progress indicator

45M623N2UK-06

Do NOT power down or disconnect the cable from the PC during this process!

5) After the printer downloading is completed, the printer prints a ticket showing the firmware version and ticket package. Compare the firmware version with the version displayed on the screen. If the version numbers match, the download was successful.

firmware version

6 6) Click the Abort Download button. Click anywhere in the state are of the main window to view the, status of the printer download.

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7) Disconnect the printer cable from the PC and connect the cable to the backplane. 8) Set DIP switch 1 to ON. 9) Switch off and on the machine. The printer is now ready for operation.

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V.16

Preventative maintenance

V.16.1 V.16.2 V.16.3 V.16.4


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Bill acceptor Coin acceptor (optics) Door optics Reel light barrier Reel unit lamps Reel axis O-ring Monitor / Touchscreen Ticket printer (print head) Maintenance intervals

V.16.5 V.16.6 V.16.7 V.16.8 V.16.9

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There are static-sensitive parts inside the machine which could be damaged by electric discharge. Ground yourself by touching a ground strap inside machine to neutralize electric charges before changing or maintaining inner parts. Ground straps inside machine are marked with yellow stickers as shown beside.

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ATTENTION

To avoid excessive errors perform the cleaning procedures with recommended frequency. Never use a water jet to clean the device!

V.16.1 Bill acceptor


Cleaning:

reader sensors

magnetic sensor

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WBA Reinigung1.eps

reader sensors
Illustr. V.16.2 Cleaning of the bill acceptor

WBA Reinigung2.eps

Illustr. V.16.1 Bill acceptor, open

Description: If reader sensors or magnetic sensors are dirty this may result in error messages as when bills are jammed, or the identification precision may increase, which may result in bills being rejected more frequently. To clean the reader head / magnetic sensor use a soft cloth or cotton bud. If necessary, a standard head cleaner for cassette recorder can be used.

ATTENTION

Do not use organic solvent like thinner! Do not use abrasive materials!

Recommended maintenance interval: monthly

If bill acceptance does not improve after cleaning the sensors may require re-adjusting.

CLEANING

Cleaning towels for the WBA bill acceptor are available from AGI (Cleaning card kit).

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HARDWARE

V.16.2 Coin acceptor (optics)


Cleaning of the coin acceptor NRI / MC-40: 1) Optics: To clean the optics inside the coin acceptor take out the coin acceptor. To do so unclick the front cover and take out the coin acceptor PCB. Clean the optics on the back with compressed air (do not exceed 60 psi). Perform the same operation on the optics located on the back of the coin acceptor. 2) Thorough cleaning: Remove the coin acceptor. Clean the outside of the coin acceptor with a short-hair brush and with isopropyl alcohol. Remove the sample coin from the sample coin holder unit. Clean the inside of the coin acceptor using a spray-on contact cleaner or a short-hair brush. Replace the sample coin. Insert the coin acceptor into the coin acceptor holder. 3) Cleaning of the coin optics board: Open the fixing screw of the coin optics board. Clean the optics with a short-hair brush or a cotton bud and with isopropyl alcohol. Be careful not do bend the optics. Re-install the coin optics board.

Mnzprfer ausgebaut.eps

Mnzkanallichtschranke.eps

Illustr. V.16.3 Coin optics board NRI

Illustr. V.16.4 Coin optics board MC-40

ATTENTION

Do not use organic solvent like thinner! Do not use abrasive materials!

Recommended maintenance interval: 3-monthly

NOTE

Make sure that the sensors are adjusted properly and that there are no obstructions in the optical transmission distance between the transmitter and the receiver.

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V.16.3 Door optics


Description: If the machine has many errors of the Main Door, clean the door optics with a short-hair brush or a cotton bud and with isopropyl alcohol. To re-align the optics the fixing screws have to be loosened.

45M623N2UK-06

Trsensoren_Gehuse.eps

Trsensoren_Tre.eps

Illustr. V.16.5 Cleaning of the door optics

Recommended maintenance interval: semi-yearly

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V.16.4 Reel light barrier


Description: To exchange the reel unit see part V.14 - reel unit. Clean the reel optics with a short-hair brush or a cotton bud and with isopropyl alcohol.

Walzen tausch 3.eps

Illustr. V.16.6 Cleaning of the reel light barrier

Recommended maintenance interval: semi-yearly

V.16.5 Lamps of the reel unit


Description: To exchange the reel unit see part V.14 - reel unit. When cleaning the reel optics also replace all the lamps of the reel unit. To exchange the lamps turn the lamp base 90 in any direction and take it out. Replace it with a T10 12V/1,2 W lamp.

Walzen tausch 3.eps

Illustr. V.16.7 Lamps of the reel unit

Recommended maintenance interval: semi-yearly

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V.16.6 Reel axis O-rings


Description: To exchange the reel unit see part V.14 - reel unit. The reel axis O-rings are on the motor axis of the stepper motor of the reel unit.

Walzen tausch 3.eps

Illustr. V.16.8 Position of the O-rings

Recommended maintenance interval:

The reel axis O-rings should be exchanged after 200.000 games are played or after 3 years.

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V.16.7 Monitor / Touchscreen


Description: The touchscreen should be cleaned at least once a week using a soft cloth and window cleaner. In addition, the touchscreen requires regular calibration, which will depend on how much it is used but should at least be done once a week. When calibrating the touchscreen make sure that you are looking at the screen straight from above (from the players seated position!) and are not touching the metal cabinet of the terminal with your body. If the image is impaired by colour stains use the demagnetization function on the panel of the monitor.

Recommended maintenance interval: weekly

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HARDWARE

V.16.8 Ticket printer ITHACA EPIC 950 (print head)


Periodic cleaning operations will ensure continued high print quality from the printer. Paper dust removal: Use a soft brush to clean the paper dust from inside the printer and chassis area. The paper dust should also be removed from the sensor optics. Cleaning thermal print head: If streaking on the printed ticket is evident, the thermal print head may need to be cleaned. This can be done by inserting a thermal printer cleaning card. 1) Open the Main Door and pull the printer mechanism assembly out of the slide chassis until it stops in the open position. 2) Open the ticket cover and remove all tickets from the ticket feed path. 3) Close the ticket cover. 4) Insert the cleaning card into the feed path. The cleaning card will automatically be drawn into the feed path. 5) Open the ticket cover and then remove the cleaning card by gently pulling it back. 6) Repeat process if necessary. 7) Proceed with ticket loading procedure (see part V.15.5).
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Recommended maintenance interval: 3-monthly

V.16.9 Maintenance intervals


Machine part Bill acceptor Coin acceptor Door optics Reel light barrier Lamps of the reel unit Reel axis O-rings Monitor / Touchscreen Ticket printer EPIC 950 (print head) Interval monthly 3-monthly semi-yearly semi-yearly semi-yearly after 200.000 games played or after 3 years weekly 3-monthly

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Annex

Table of Illustrations EC-Declaration of Conformity Glossary


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Wiener Strasse 158 A-2352 Gumpoldskirchen Austria Europe Tel.: +43-2252-606 www.novomatic.com e-mail: support@novomatic.com

Austrian Gaming Industries GmbH

ANNEX

Table of illustrations
Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Page 240 0.1 I.1.1 I.2.1 I.2.2 I.3.1 I.3.2 II.2.1 II.2.2 III.1.1 III.2.1 IV.1.1 IV.1.2 IV.1.3 IV.9.1 V.0.1 V.0.2 V.0.3 V.1.1 V.1.2 V.2.1 V.3.1 V.3.2 V.3.3 V.3.4 V.3.5 V.3.6 V.3.7 V.3.8 V.3.9 V.3.10 V.4.1 V.4.2 V.4.3 V.4.4 V.5.1 V.5.2 V.6.1 V.6.2 V.6.3 V.6.4 V.7.1 V.7.2 V.7.3 V.7.4 V.7.5 V.7.6 ID Plate . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operating elements . . . . . . . . . . . . . . . . . . . . . . Description of components FV-623 . . . . . . . . . . . . . . Description of components FW-623 . . . . . . . . . . . . . . Machine dimensions FV-623 . . . . . . . . . . . . . . . . . Machine dimensions FW-623 . . . . . . . . . . . . . . . . . Drilling jig . . . . . . . . . . . . . . . . . . . . . . . . . . . Drilling scheme . . . . . . . . . . . . . . . . . . . . . . . . Main switch with fuses. . . . . . . . . . . . . . . . . . . . . Error display . . . . . . . . . . . . . . . . . . . . . . . . . . Attendant keyswitch for error handling . . . . . . . . . . . . Internal error - Screenshot . . . . . . . . . . . . . . . . . . Error message - Explanation of the elements . . . . . . . . . Position OF DIP switch 1 . . . . . . . . . . . . . . . . . . . Description of components FV-623 . . . . . . . . . . . . . . Description of components FW-623 . . . . . . . . . . . . . . Block diagram . . . . . . . . . . . . . . . . . . . . . . . . . Fuses and LED on the main power supply . . . . . . . . . . Main power supply. . . . . . . . . . . . . . . . . . . . . . . Switching power supply . . . . . . . . . . . . . . . . . . . . Lock bar of the bill acceptor WBA-25-SS2 . . . . . . . . . . Bill acceptor Cashflow SC83 . . . . . . . . . . . . . . . . . Exchange of the bill acceptor Cashflow SC83 . . . . . . . . Components Cashflow SC83 . . . . . . . . . . . . . . . . . Components WBA-25-SS2 . . . . . . . . . . . . . . . . . . Collecting bills - WBA-25-SS2 . . . . . . . . . . . . . . . . . Collecting bills - Cashflow SC83 . . . . . . . . . . . . . . . Removing jammed bills - WBA-25-SS2 . . . . . . . . . . . . Removing jammed bills - Cashflow SC83 . . . . . . . . . . . Acceptor unit of the bill acceptor . . . . . . . . . . . . . . . Exchange of the coin acceptor NRI-G13 . . . . . . . . . . . Exchange of the coin comparitor MC-40 . . . . . . . . . . . Programming of the coin acceptor NRI-G13 . . . . . . . . . DIL switch on coin acceptor . . . . . . . . . . . . . . . . . . Exchange of the hopper . . . . . . . . . . . . . . . . . . . . Exploded diagram of the hopper (MK IV) . . . . . . . . . . . Exchange of the lower monitor (FV-623) . . . . . . . . . . . Exchange of the upper monitor (FV-623) . . . . . . . . . . . Exchange of the monitor (FW-623) . . . . . . . . . . . . . . Buttons for adjustment of the screen . . . . . . . . . . . . . Exchange of the mainboard . . . . . . . . . . . . . . . . . . DIP switch position . . . . . . . . . . . . . . . . . . . . . . Position game selector (1), game software (2), EEPROM (3) Game selector . . . . . . . . . . . . . . . . . . . . . . . . . Exchange of the game software. . . . . . . . . . . . . . . . Correct insertion position of the EEPROM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 . .9 . 10 . 11 . 12 . 13 . 17 . 18 . 25 . 26 . 29 . 30 . 30 . 122 . 125 . 126 . 127 . 131 . 132 . 136 . 139 . 139 . 140 . 140 . 140 . 141 . 141 . 142 . 142 . 143 . 148 . 148 . 149 . 151 . 155 . 156 . 159 . 160 . 161 . 162 . 165 . 166 . 167 . 167 . 168 . 168

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Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr. Illustr.

V.8.1 V.8.2 V.9.1 V.9.2 V.9.3 V.10.1 V.10.2 V.10.3 V.10.4 V.10.5 V.10.6 V.10.7 V.10.8 V.11.1 V.11.2 V.12.1 V.13.1 V.13.3 V.13.4 V.13.2 V.14.1 V.14.2 V.14.3 V.15.1 V.15.2 V.15.3 V.15.4 V.15.5 V.15.6 V.15.7 V.15.8 V.15.9 V.15.10 V.15.11 V.16.1 V.16.2 V.16.3 V.16.4 V.16.5 V.16.6 V.16.7 V.16.8

Pin assignment COOLFIRE backplane . . . . . . . . . . . . . Exchange of the COOLFIRE Backplane . . . . . . . . . . . . Top light . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fixing screw of the top light . . . . . . . . . . . . . . . . . . . Components of the top light . . . . . . . . . . . . . . . . . . . Bill acceptor illumination . . . . . . . . . . . . . . . . . . . . . Bill acceptor illumination circuit board . . . . . . . . . . . . . . Keyboard with illuminated button . . . . . . . . . . . . . . . . Door in door, open. . . . . . . . . . . . . . . . . . . . . . . . Lightbox, open . . . . . . . . . . . . . . . . . . . . . . . . . . Starter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Position of the light bars . . . . . . . . . . . . . . . . . . . . . Exchange of the LEDs. . . . . . . . . . . . . . . . . . . . . . Position of the meters . . . . . . . . . . . . . . . . . . . . . . Exchange of the meters . . . . . . . . . . . . . . . . . . . . . Exchange of the door optics. . . . . . . . . . . . . . . . . . . Loudspeakers in the Main Door (bottom) . . . . . . . . . . . . Loudspeakers in the Main Door, top (FW-623) . . . . . . . . . Volume control . . . . . . . . . . . . . . . . . . . . . . . . . . Loudspeakers in the monitor mask (FV-623) . . . . . . . . . . Reel adjustment . . . . . . . . . . . . . . . . . . . . . . . . . Exchange of the reels . . . . . . . . . . . . . . . . . . . . . . Exchange of the reel interface. . . . . . . . . . . . . . . . . . Ticket printer EPIC 950 . . . . . . . . . . . . . . . . . . . . . Ticket printer Future Logic PSA-66-ST (GEN2) . . . . . . . . . Exchange of the ticket printer ITHACA EPIC 950 . . . . . . . . Exchange of the ticket printer Future Logic PSA-66-ST (GEN2) Loading tickets - ITHACA EPIC 950. . . . . . . . . . . . . . . Loading tickets - Future Logic PSA-66-ST (GEN2) . . . . . . . Removing loaded tickets - ITHACA EPIC 950 . . . . . . . . . Removing loaded tickets - Future Logic PSA-66-ST (GEN2) . . Status LED ITHACA EPIC 950 . . . . . . . . . . . . . . . . . Status LED Future Logic PSA-66-ST (GEN2). . . . . . . . . . Firmware upgrade ITHACA EPIC 950. . . . . . . . . . . . . . Bill acceptor, open . . . . . . . . . . . . . . . . . . . . . . . . Cleaning of the bill acceptor . . . . . . . . . . . . . . . . . . . Coin optics board NRI . . . . . . . . . . . . . . . . . . . . . . Coin optics board MC-40 . . . . . . . . . . . . . . . . . . . . Cleaning of the door optics . . . . . . . . . . . . . . . . . . . Cleaning of the reel light barrier . . . . . . . . . . . . . . . . . Lamps of the reel unit . . . . . . . . . . . . . . . . . . . . . . Position of the O-rings. . . . . . . . . . . . . . . . . . . . . .

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Glossary B
Bill acceptor Device used for checking and collecting or denying banknotes or printed tickets. The bill acceptor has various software channels, which are used for recognition of different bills. Each channel is programmed for a single type of bill. Personal computer in DIN A4 format. Manages all functions of the machine. A keyboard can be connected for inputting data.

Bill acceptor channel

Booksize PC

C
Calibration Cancel Credit Function used to set the display precision for touchscreens. Equivalent to handpay. The credit is cancelled from the machine, and is paid out by the operator or attendant.
45M623N2UK-06

Coin channel

The coin acceptor has various software channels, which are used for recognition of different coins. Each channel is programmed for a single type of coin.

D
DIP/DIL-switch Dual in-line package switch; a number of microswitches on a bracket. Different settings are possible which depend on the position of the switches. Special connector used as to copy-protected software.

Dongle

G
Gamble Function Game function to double wins. This function is embedded in the game, and is accessed during present phases of the game. Metallic, non-isolated cable, used to balance electric potentials.

Grounding strap

H
Handpay Hopper Payout of wins or credits by an attendant or operator. Coin dispenser; coins for payout of wins and credits are collected in the hopper.
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J
Jackpot Bets collected to a stock until a player reaches the win criteria.

K
Keycode Security code, used for repairs purposes.

L
LED Light Emitting Diode; light source based on semiconductor technique. Features high mechanical rigidity and an extremely long life.

M
Mechanical meters Mechanic device counting recurring actions, like coin insertions, remotes or wins.

O
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Operator menu

Menu used for accessing specific machine functions and settings.

P
Pin Power switching unit Push up Connector, plug Unit supplying voltage to the logic unit of the machine. Book credit to a game. Carried out by the operator.

R
Reference coin The coin is used in the coin comparitor to check the validity of inserted coins. Function used to book credits. This function is used to clear the whole machine software. All bookkeeping statistics and all user-specic settings are cleared and set to Zero or to their default values.

Remote Reset

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ROM

Abr. for: Read Only Memory; A type of memory that can be read but not written in normal operation. Special techniques are required to initialize the contents of a ROM, which are usually considered permanent and is powered by a small long-life battery.

S
Sorter Coin deviator; depending on the position of the sorter, coins are collected in the hopper or in the cash box. Sleeping mode, into which the machine changes when no game is being played.

Stand-by

T
Test switch Used for calling the Test Menu. The test switch is located inside the machine. Thin lm transistor; a liquid crystal monitor. Every bitpoint is driven by a transistor. Best resolution results are obtained with TFT displays. Printing unit, used for printing credit tickets, which can be used to cash wins or for moneyless payout purposes. Credit coin, used instead of money during games. Touch-sensitive monitor. Certain functions can be accessed by touching the buttons displayed directly on the monitor.

TFT

Ticket printer

Token Touchscreen

Z
Zapper error Suspicion of manipulation.

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FEEDBACK FORMULAR

Please spare some minutes of your time to answer the following questions as precisely as possible and send the form back to us. You can reach us by phone under +43 2252 606 300, by fax under +43 2252 607 001. You can also send us an E-mail to support@novomatic.com. YES c NO c

1.)

Were you satisfied with the execution of the order?


If NO, please indicate why.

2.)

Have the machines been damaged during transport?


If YES, please indicate the damage.

3.)

Were there any problems during the setting into operation of the machine?
If YES, please indicate.

45M623N2UK-06

4.)

Are there any serious problems during the game operation?


If YES, please indicate.

5.)

Are you satisfied with the software functions?


If NO, please indicate suggestions for improvement?

6.)

Are you satisfied with the error handling?


If NO, please indicate suggestions for improvement?

7.)

Are you satisfied with the cash handling?


If NO, please indicate suggestions for improvement?

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FEEDBACK FORMULAR

8.)

Do you think that the machine is user-optimized?


If NO, please indicate suggestions for improvement?

YES c

NO c

9.)

Are you satisfied with the hardware?


If NO, please indicate suggestions for improvement?

10.)

Are you satisfied with the spare parts supply?


If NO, please indicate why.

If NO, please indicate why.

12.)

Are our machines attractive for the players?


If NO, please indicate why.

13.)

Other general suggestions for improvement:

Remitter:

Thank you!

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11.)

Are you satisfied with our Technical Support?

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