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Drawing Production Using VANTAGE PDMS

Version 11.6SP1

pdms1161/Drawing Production issue 260605

PLEASE NOTE: AVEVA Solutions has a policy of continuing product development: therefore, the information contained in this document may be subject to change without notice. AVEVA SOLUTIONS MAKES NO WARRANTY OF ANY KIND WITH REGARD TO THIS DOCUMENT, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. While every effort has been made to verify the accuracy of this document, AVEVA Solutions shall not be liable for errors contained herein or direct, indirect, special, incidental or consequential damages in connection with the furnishing, performance or use of this material. This manual provides documentation relating to products to which you may not have access or which may not be licensed to you. For further information on which Products are licensed to you please refer to your licence conditions. Copyright 1991 through 2005 AVEVA Solutions Limited All rights reserved. No part of this document may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without prior written permission of AVEVA Solutions. The software programs described in this document are confidential information and proprietary products of AVEVA Solutions or its licensors.

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AVEVA Solutions Ltd, High Cross, Madingley Road, Cambridge CB3 0HB, UK

Revision History
Date October 2003 Version 11.5 Notes The structure of document has been updated in line with other documents in the series. The technical content is unchanged. Much of the text has been reworded and additional illustrations of forms and screen elements have been included. Updated to include new features of this version of PDMS. Updated and corrected for this release.

Sept 2004 March 2005

11.6 11.6.SP1

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Revision History-i

Revision History

Revision History-ii Version 11.6SP1

Drawing Production Using VANTAGE PDMS

Contents
1. Read This First.............................................................................. 1-1
1.1.1. 1.1.2. 1.1.3. 1.1.4. Intended audience.................................................................................. 1-1 Preconditions and assumptions ............................................................. 1-1 Tutorial exercise..................................................................................... 1-2 Further reading....................................................................................... 1-2

1.1. The scope of this guide..............................................................................1-1

1.2. 1.3. 1.4. 1.5.

Text conventions........................................................................................1-2 Terminology ...............................................................................................1-3 How this guide is Organised ......................................................................1-3 Further training in the use of PDMS ..........................................................1-4

2.

Introducing VANTAGE PDMS and the Draft Module.................. 2-1

2.1. The strengths and structure of PDMS .......................................................2-1 2.2. The structure and functions of Draft ..........................................................2-2
2.2.1. 2.2.2. 2.2.3. 2.2.4. 2.2.5. 2.2.6. 2.2.7. General functions ................................................................................... 2-2 Labelling................................................................................................. 2-3 Dimensioning ......................................................................................... 2-3 2D drafting.............................................................................................. 2-3 Automatic drawing production application ............................................. 2-4 AutoDRAFT application ......................................................................... 2-4 Administration ........................................................................................ 2-4

3.

Getting Started.............................................................................. 3-1


3.1.1. 3.1.2. 3.1.3. 3.1.4. 3.1.5. 3.1.6. 3.1.7. 3.1.8. 3.1.9. 3.1.10. Using the mouse .................................................................................... 3-1 Using menus .......................................................................................... 3-2 Using forms ............................................................................................ 3-2 Using text boxes..................................................................................... 3-3 Using drop-down lists............................................................................. 3-3 Using option buttons .............................................................................. 3-4 Using check boxes ................................................................................. 3-4 Using scrollable lists............................................................................... 3-4 Using action buttons............................................................................... 3-4 Responding to alert forms...................................................................... 3-5

3.1. Basic information .......................................................................................3-1

3.2. 3.3. 3.4. 3.5.

Logging in ..................................................................................................3-5 The Draft startup display............................................................................3-8 Using on-line help ....................................................................................3-11 Loading an existing drawing sheet ..........................................................3-12
3.5.1. 3.5.2. 3.5.3. 3.6.1. 3.6.2. The Draft database hierarchy .............................................................. 3-12 The Draft Explorer................................................................................ 3-13 Displaying the sheet............................................................................. 3-14 Mouse buttons...................................................................................... 3-15 Zooming and panning .......................................................................... 3-18

3.6. Using the mouse and keyboard to manipulate the view of the sheet ......3-15

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Contents

4.

Setting up the Hierarchy to Create a Drawing Sheet ................. 4-1

4.1. Creating a Department ..............................................................................4-1 4.2. Creating a Registry ....................................................................................4-3 4.3. Creating Drawings and Sheets ..................................................................4-5

5.

Views.............................................................................................. 5-1
5.1.1. 5.1.2. 5.1.3. 5.1.4. 5.2.1. Defining the Drawlist contents ............................................................... 5-3 Setting the scale..................................................................................... 5-5 Other options.......................................................................................... 5-5 Displaying the contents of the View ....................................................... 5-6 Setting the contents of the View .......................................................... 5-14

5.1. Modifying an existing View to make it user-defined...................................5-2

5.2. Creating a Sheet and a limits-defined View.............................................5-12

6.

Using the 3D View......................................................................... 6-1


6.1.1. Positioning the 3D View ......................................................................... 6-3

6.1. Manipulating the 3D View ..........................................................................6-3 6.2. Selecting 3D Content.................................................................................6-6

7.

Labelling ........................................................................................ 7-1

7.1. Creating a General Label...........................................................................7-1 7.2. Modify Mode ..............................................................................................7-5


7.2.1. 7.2.2. 7.2.3. Entering and Exiting Modify Mode ......................................................... 7-5 Item Selection and Display Details ........................................................ 7-5 Positioning.............................................................................................. 7-7

7.3. 7.4. 7.5. 7.6.

Modifying Labels Graphically.....................................................................7-8 2D Positioning Menu Options ..................................................................7-13 Gaps in Labels.........................................................................................7-14 Label Leader Attributes............................................................................7-18

8.

Dimensioning ................................................................................ 8-1


8.1.1. 8.1.2. 8.2.1. 8.3.1. Deleting dimension points...................................................................... 8-8 Modifying linear dimensions graphically ................................................ 8-8 Modifying angular dimensions graphically ........................................... 8-12 Modifying radial dimensions graphically .............................................. 8-15

8.1. Creating Linear Dimensions ......................................................................8-3

8.2. Angular dimensions .................................................................................8-10 8.3. Radial dimensions ...................................................................................8-14

9.

Automatic Drawing Production ................................................... 9-1


9.1.1. ADP application menu ........................................................................... 9-2

9.1. General ADP..............................................................................................9-1

10. 2D Drafting .................................................................................. 10-1


10.1. The 2D Drafting hierarchy........................................................................10-1 10.2. Exercises in 2D Drafting ..........................................................................10-2
10.2.1. 10.2.2. 10.2.3. Creating sheet note and view note elements....................................... 10-2 Creating primitives ............................................................................... 10-3 Editing 2D primitives graphically .......................................................... 10-5

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11. Section Planes ............................................................................ 11-1


11.1. Creating a Section Plane .........................................................................11-2 11.2. Editing a Section Plane............................................................................11-4 11.3. Editing Stepped Planes ...........................................................................11-6

12. More you can do ......................................................................... 12-1


12.1. User utilities .............................................................................................12-1
12.1.1. 12.1.2. Defining a menu to execute a command ............................................. 12-2 Defining a menu to display a form ....................................................... 12-2

Appendix A: The Draft Database......................................................... A-1 Appendix B: Other Documentation..................................................... B-1 Index.................................................................................................Index i

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1.

Read This First

1.1.

The scope of this guide


This guide introduces some of the facilities provided by Draft, which is the module of AVEVAs VANTAGE Plant Design Management System (PDMS) used for the generation of fully annotated engineering drawings directly from design data. The guide explains the main concepts underlying Draft and its supporting applications, and shows how you can apply these to your own projects. The chapters of this guide take the form of a hands-on tutorial exercise combined with frequent explanation of the underlying concepts. As you work progressively through the exercise, you will gain practical experience of the ways in which you can use Draft, while learning about the powerful facilities it provides. The guide does not give step-by-step instructions on how to carry out specific drawing functions. You can access such information as you work, by using the On-line Help. You are told how to do this at an early stage of the tutorial.

1.1.1.

Intended audience
This guide has been written for engineers who are familiar with drafting practices but who may or may not have prior knowledge of computer-aided design systems.

1.1.2.

Preconditions and assumptions


For you to use this guide, the sample PDMS project, Project SAM, must be correctly installed on your system, and you must have read/write access to the project databases. It is assumed that you know: where to find PDMS on your computer system how to use the Windows operating system installed at your site.

Contact your systems administrator if you need help in either of these areas.

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Read This First

1.1.3.

Tutorial exercise
The tutorial exercise runs through the guide, preceded by and interspersed with sections and paragraphs giving general information. The steps of the exercise are numbered sequentially throughout the guide. The areas of general information are separated from the tutorial as follows: The start of the exercise is indicated like this:

Exercise begins:
Each interval in the exercise for inclusion of general information is preceded by a line across the page, like this:

Continuation of the exercise after each interval is shown like this:

Exercise continues:

1.1.4.

Further reading
You can find a list of relevant AVEVA documentation in the appendices of this guide.

1.2.

Text conventions
This guide uses the following text conventions: Serif Bold for the majority of the text. to highlight important information, and to introduce special terminology. to denote internal cross references and citations. to denote keys on your keyboard. for menu names and options, and for the names of forms. for text within a form, including text that you enter yourself using the keyboard.

Serif italic
Sans-serif Sans-serif bold Typewriter

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1.3.

Terminology
The following terms are used throughout this guide to describe what action to carry out:
Enter Click

Type text into the specified dialogue box, then press the Enter (or Return) key to confirm the entry. Place the mouse pointer over a specified point, then quickly press and release the designated mouse button. If no button is specified, use the left-hand mouse button. Click on the required item to select it. Place the mouse pointer over a specified point, then press and hold down the required (normally left) mouse button while moving the pointer to a second specified point. Release the button over the second point. Place the mouse pointer over a specified point, then click the left-hand mouse button twice in quick succession.

Pick Drag

Double-click

1.4.

How this guide is Organised


This guide is divided into chapters and appendices, as follows:
Chapter 1 Chapter 2 Chapter 3

introduces this guide and summaries its scope. gives a general overview of the structure and strengths of PDMS and of the Draft module. describes essential elements of the graphical user interface and how to start up PDMS Draft. (If you are already familiar with Motif forms and menus interfaces, you should be able to read through this part of the chapter rapidly.) The chapter describes how to display an existing drawing sheet and includes an explanation of the relevant part of the Draft database hierarchy. The method of accessing on-line help is included. describes how to create the elements of the Draft hierarchy, as necessary to create a new drawing sheet. describes how to set up Views, which define the parts of the model that are drawn on a drawing sheet describes how to populate drawing Sheets using the 3D View functionality. describes how to add Labels to items that appear in Views. It also describes how to change the appearance of the labels. describes how to add dimensions to the engineering items that appear in Views.

Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8

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Chapter 9 Chapter 10 Chapter 11 Chapter 12 Appendix A Appendix B

describes how to produce a dimensioned and labelled drawing automatically. describes how to add text and basic graphical shapes to existing sheets and views. describes how to create and manipulate section planes. describes a useful utility. illustrates the Draft database hierarchy. identifies other sources of information that supplement and expand upon the brief details given in this guide.

The guide concludes with an index, allowing you to refer back to any specific topics about whose details you need to be reminded.

1.5.

Further training in the use of PDMS


This guide teaches you to about the key features of using PDMS for drawing production. If you wish to learn more about the wide-ranging facilities of PDMS, AVEVA provides a wide range of training courses, covering all levels of expertise and all design disciplines. For details of courses, and to arrange course attendance, contact your nearest AVEVA support office (see the copyright page at the front of this guide for our web address).

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2.

Introducing VANTAGE PDMS and the Draft Module

2.1.

The strengths and structure of PDMS


PDMS is a powerful suite of facilities, for the design of Process Plant, the emphasis being on maximising both design consistency and design productivity: The design modelling functions incorporate a degree of apparent intelligence that enables them to make sensible decisions about the consequential effects of many of your design choices. This allows you to implement a sequence of related decisions with a minimum of effort. You can incorporate modifications into your design at any stage without fear of invalidating any of your prior work, because data-consistency checking is an integral part of the product. PDMS automatically manages drawing production, material take-off reports, and so on, by reading all design data directly from a common set of databases, to prevent errors from being introduced by transcribing information between different disciplines. The applications let you check all aspects of your design as work progresses. This includes on-line interdisciplinary clash detection, so the chances of errors and inconsistencies reaching the final documented design are reduced to an exceptionally low level. The applications are controlled from a graphical user interface. This means that all design, drawing and reporting operations are initiated by selecting choices from menus, and by entering data into on-screen forms. For ease of use, pictorial icons also represent many common actions. On-screen help is available to assist you whenever you need help.

PDMS is subdivided into modules, which are used to carry out specific types of operation. This guide covers the Draft module, which is used for generating annotated and dimensioned drawings of 3D models, produced in the Design module.

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Introducing VANTAGE PDMS and the Draft Module

2.2.

The structure and functions of Draft


Draft is the drawing production module of PDMS. It allows you to generate fully annotated engineering drawings directly from data in the PDMS Design model. Drawings can be easily updated to reflect changes in the design model. Within Draft there are applications that are used for specific functions associated with the production of drawings. These applications are called: General Auto Drawing Production AutoDRAFT.

The functions of the applications, together with some notes on administration, are discussed in the following sub-sections.

2.2.1.

General functions
The Draft Graphical User Interface has been designed to allow you to generate and retrieve industry-standard engineering drawings quickly and efficiently. You can then add dimensioning and other annotations. You do not need to make any calculations or input any data, as all annotation information comes directly from the design model. Drawing Creation You select the particular part of the design model and the direction and scale to use. The design model can be viewed from any angle at any scale, including isometric views, with perspective if required. The appearance of the 3D graphics is controlled from representation rules that are pre-defined by the project administrator. This allows different types of design items to have different line styles applied to them. You can select the required representation during view creation. Various levels of wireline and hidden-line removal can be used. Sectional views can be generated by the creation of flat or stepped section planes, and there are no restrictions on the number of planes created or the selection of items that can be sectioned. The scale of the 3D graphics can be selected from a set of Metric, Architectural and Engineering values, with the option of an automatic scale selection to use the largest scale possible for the given design data and drawing sheet size. Hierarchy Facilities are available for specifying details of the hierarchy within the Draft database for the location of the drawings and their sheets.

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Introducing VANTAGE PDMS and the Draft Module

2.2.2.

Labelling
Labels can be attached to any design element and used to display any attribute of the element. You can control the format, content and appearance of the labels, with suitable project defaults defined by the administrator. Direct reference to the design data, combined with a simple update annotation operation, means that the annotation always reflects the current state of the design model. The position and orientation of the labels can be modified graphically, to ensure a clear drawing layout. Automatic labelling (Autotagging) Labels can be automatically generated for a set of design items that match a tagging rule. The rule sets determine the type of label and which design items the labels will be applied to. For example, you could label all nozzles that have a bore of >100mm and <300mm with a pressure rating of #150. After the labels have been created, they can be automatically updated to reflect any changes to the design model. When the labels have been created, you can adjust their positions graphically.

2.2.3.

Dimensioning
There are three generic dimension types available in Draft, namely, Linear, Angular and Radial. These allow intelligent dimensions to be created to dimensioning standards. Dimensions are calculated directly from the design model. You can control the format, content and appearance of the dimensions. The administrator can define suitable project defaults. As with labelling, direct reference to the design data means that the annotation always reflects the current state of the design model, with a simple update annotation operation. The position and orientation of dimensions can be adjusted graphically.

2.2.4.

2D drafting
Draft's intelligent 2D drafting allows you to generate additional 2D annotation on the drawing sheet. Operations such as grouping, multiple copying, rubber banding, nested symbols, symbol libraries, and full element editing functions are available. Like other Draft data, all 2D annotation can be linked to the design data and so can easily be updated to follow the changes that occur in the design model.

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Introducing VANTAGE PDMS and the Draft Module

2.2.5.

Automatic drawing production application


The Automatic Drawing Production application enables you to produce annotated drawings automatically. You can set rules that determine how the annotation is produced. The drawings can then be edited, if necessary, using the normal drawing editing options in Draft. The application contains three separate utilities, which are used for different disciplines. The utilities are: General ADP Steelwork Detailing Hangers & Supports ADP.

2.2.6.

AutoDRAFT application
This application is the Draft two-way interface to AutoCAD. (It is not included in the tutorial exercise in this manual.) It is possible to transfer a Draft drawing directly across to AutoCAD, where some users prefer to perform final annotation before drawing issue. The transferred drawing maintains the exact style and representation as set from Draft. The user can develop symbol libraries and drawing frames in AutoCAD and import these directly for use in Draft prior to returning the drawing from AutoCAD into Draft.

2.2.7.

Administration
This Guide only deals with the Draft User Applications. If you have administration rights within Draft, you will be able to use the Administration applications. For more information see the VANTAGE PDMS Draft Administrator Application User Guide. A brief summary of the Administration facilities follows. The Draft administrator uses the administration application to customise Draft, by setting default attributes and creating libraries of drawing frames, symbols and labels. The Administrator can set default representation rules, labelling rules, naming conventions, line styles and hatching patterns. Template drawings, which contain predefined drawing data, can be set up, thus reducing drawing creation time. Symbology The Draft administrator can generate suites of symbols to be used in both 2D annotation and as part of a symbolic label definition. The symbols are built up from standard 2D annotation elements and can be created by grouping the existing 2D annotations. The library approach to symbol definition maximises drawing consistency, whilst minimising the required storage space for the symbol itself.

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3.

Getting Started
This chapter describes: how to use the mouse and elements of the windows, menus and forms from the PDMS graphical user interface. how to log in to PDMS. how to use on-line help. how to display an existing drawing.

3.1.

Basic information
This section is intended for readers who are unfamiliar with computer practices. It provides information on the use of the mouse and describes the elements that regularly appear in the windows of the graphical user interface.

3.1.1.

Using the mouse


You use the mouse to steer the graphics pointer around the screen. The appearance of the pointer changes according to the type of display item that is underneath it. There are three buttons on the mouse. These perform different tasks depending on the type of window, and the position occupied by the pointer within the window.

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The left-hand mouse button has these functions: On a graphical view, clicking the left-hand button with the pointer over a Design element in a Drawing results in that element being selected in the Design Explorer see section 3.6.1. Clicking on a Draft element (for example a Dimension or a Label) results in that element being selected in the Draft Explorer see section 3.5.2. In a sequence of menus, dragging with the left-hand button activates the command represented by the highlighted menu option when the button is released. On a form, the effect varies according to the selected item.

The middle mouse button or wheel is used primarily to manipulate the graphical view contents. The right-hand button is used to access pop-up menu options specific to the graphical view window.

3.1.2.

Using menus
Menu options in pull-down or shortcut menus (the menu revealed by pressing and holding down the right-hand mouse button) can be in any of three formats: Standalone options initiate an action immediately. Options followed by three dots display a form requiring further input from the user in order to complete the action. Options followed by a pointer, display a subsidiary menu that offers a further range of options. Throughout this guide, related selections from menus are abbreviated using the > symbol as a separator. For example: Select Utilities>Reports>Create means: a) Select Utilities from the bar men. b) Select Reports from the resulting pull-down menu c) Move the pointer to the right and select Create from the resultant submenu.

3.1.3.

Using forms
Forms are used both to display information and to let you enter new data. Forms typically comprise an arrangement of buttons of various types, textboxes, and scrollable lists. Input to a form is usually by use of the mouse and keyboard.

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Getting Started

While you have access to a form, you can change a setting, return to the initial values, accept and act on the current data, or cancel the form without applying any changes, according to the nature of the form. Forms can include any of the following elements, the uses of which are described in the following sections: text boxes drop-down lists option buttons check boxes scrollable lists action buttons.

3.1.4.

Using text boxes


Text boxes are the areas where you type in alphanumeric data such as names or dimensions. A text box will usually have a label to tell you what to enter. A text-box often contains a default entry (such as unset) when first displayed. Some text boxes accept only text or only numeric data, and entries with the wrong type of data are not accepted. To enter data into a text box: Click in the box to insert the text-editing pointer (a vertical bar). Type in the required data, editing any existing entry as necessary. (You may need to delete the existing entry first.)

You can edit the contents of the text box by moving the pointer using the arrow keys or by moving the pointer with the mouse and clicking the left mouse button. You can delete text by using the Backspace key to delete characters to the left-hand of the pointer or the Delete key for those to the right-hand. When you have finished, confirm the entry by pressing the Enter (or Return) key. A yellow background highlights any text box with an unconfirmed setting.

3.1.5.

Using drop-down lists


Drop-down lists let you choose one option from a multiple selection. The list will usually have a label to tell you what you are setting and will show the current selection. They typically have the following appearance:

To change the setting, click on the down arrow or button face to reveal the full list of available options. Then pick the required option.
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Getting Started

When the arrow has a bar under it, clicking on the button leads to another form, at which the required option can be selected from a scrollable list.

3.1.6.

Using option buttons


Option buttons (radio buttons) are used to select one, and only one, from a group of options. The selection is mutually exclusive, so that selecting one option deselects others in that group automatically. They typically have the following appearance: Option selected Option not selected To change the selected option button in a group, click the required button.

3.1.7.

Using check boxes


Check boxes are used to switch an option between two states, typically set and unset. Unlike option buttons, they do not interact, so that you can set any combination of check boxes at the same time. They typically have the following appearance: Set Unset

3.1.8.

Using scrollable lists


A scrollable list is displayed as a vertical list of options within the form, with vertical and horizontal scroll bars along its sides. To select an option, click on the line you want. The selected line is highlighted. Some scrollable lists let you make only a single selection, so that selecting any option deselects all others automatically. Other lists let you make multiple selections, with all selected options highlighted simultaneously. You can deselect a highlighted option in a multiple-choice list by clicking on it again (repeated clicks toggle a selection).

3.1.9.

Using action buttons


Most forms include one or more action buttons. You use these to tell PDMS what to do with the details you have entered in the form. The common action buttons are: Tells PDMS to accept the current form settings, and closes the form.

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Tells PDMS to accept the current form settings, and closes the form. Cancels any changes you have made to the form, and closes the form. Tells PDMS to accept the current form settings, and leaves the form displayed for further use. Cancels any changes you have made to the form, and leaves the form displayed for further use. Closes the form, keeping the current settings. Some forms contain more specific types of control button, which carry out particular command options. The action is indicated by the name of the button (such as Add or Remove).

3.1.10.

Responding to alert forms


Alert forms are used to display information such as error messages, prompts and requests for confirmation of changes. You should respond by carrying out the prompted task, or by clicking on the control buttons on the form (usually an OK or Cancel button).

3.2.

Logging in
This is the first step of the tutorial exercise. If you do not know where the PDMS program is stored on your system, you will have to contact your system administrator at this point.

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Getting Started

Exercise begins:
1. Start PDMS by double-clicking on the PDMS icon. The following VANTAGE PDMS Login form appears, at which you specify a number of details at the start of your session.

2.

Click on the VANTAGE PDMS Login form to make it active.


Note:

The following entries made at this form are specifically for the tutorial. Those required for your own project will be different.

3.

Enter, or select using the dropdown list button, the name of the Project in which you want to work. For this tutorial, the project is SAM (in upper case). Enter, or select using the dropdown list button, your Username. For this tutorial, it is SAMPLE (in upper case). Enter your allocated Password, which is SAMPLE (in upper case). The textbox displays an asterisk for each entered letter. Enter, or select using the dropdown list button, the part of the project Multiple Database (MDB) you want to work in. For this tutorial it is SAMPLE. Using the dropdown list, select the name of the module you wish to use. This is Draft. Make sure that you leave the Read Only box unchecked, so that you can modify the database as you work. You must specify which files (Load from) to load at startup. The options are the application default settings (Macro Files) or a customised setup saved during an earlier session (Load from Binary Files). For this tutorial select Macro Files.

4. 5. 6.

7. 8. 9.

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When you have entered all the necessary details, the form looks like this:

10.

Click on the

button.

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Getting Started

3.3.

The Draft startup display


When Draft has loaded, the Draft Main Display occupies the screen. The Main Display contains a number of sub-windows (more properly forms). The main display would typically appear as:
Title bar Toolbars Main menu bar Drawing Window toolbar

My Data Draft Explorer

Design Explorer Drawing Window

Status Line

You can reposition or minimise these forms at any time by using the standard Windows management controls. Note that all the forms in the Draft Main Display (except the Drawing Window) can be set to the standard Windows Dockable, Hide, Floating or Auto Hide display modes by selecting from the shortcut menu in the title bar of the form. See the PDMS online help for more details. The features of the main window, as illustrated above, are summarised here. The tutorial exercise explains when relevant elements are selected to achieve particular objectives. For a detailed description of all elements, reference should be made to the online help. Title Bar This shows that the current PDMS module is Draft, and the application name, which in this case is General. The Main Display is maximised and therefore [Main Display] appears in the title bar.

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Main Menu Bar This displays the names of the available drop-down menus. The menu bar can be repositioned and resized as described for toolbars (see below). For reference, the online help provides details of all menu options. The Toolbars The toolbars provide shortcuts to various Draft functions. The toolbars will be introduced and described as the tutorial in this manual progresses. Each toolbar is also described in the Draft online help. A menu showing the available toolbars can be displayed by positioning the pointer over a toolbar and clicking the mouse right-hand button. The menu enables you to display or hide a selected toolbar.

You can reposition and resize the toolbars as required using standard Windows manipulation methods, and detailed toolbar manipulation information can be found in the online help for any Microsoft Office product. In summary: To move a toolbar, rest the pointer over the vertical dotted line at the lefthand edge of the toolbar, press and hold down the left-hand mouse button and move the toolbar as desired:

symbol horizontally, you are able to move the toolbar (If you only move the within the main toolbar.) If you resize the main Draft window to make it smaller, you will find that the toolbars will also reduce in size and a Toolbar Options symbol will appear at the right-hand end of the toolbar:

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Getting Started

Left-clicking anywhere on the Toolbar Options symbol will bring up a graphical menu enabling you to select the missing icons from the toolbar. For example:

In this case the Default toolbar normally appears as:

The Main Display forms The forms within the Main Display window will be introduced and described as the tutorial in this manual progresses. Each form is also described in the Draft online help. Status Line This displays prompts and other information about Draft's current operation. You should look at it frequently, especially if the system appears to be waiting for you to do something. It will always prompt you for any input or action, which is required to carry out the next step of your current activity. If the prompt lets you repeat a task an unspecified number of times, such as picking a selection of items using the pointer, you must press the Escape key when you have finished to indicate that you are ready to move to the next operation. Drawing Window The above illustration shows the Main Display window in restored size. Drawings produced by Draft are displayed in this window. It has a pop-up menu, activated by the mouse right-hand button. Drawing Window toolbar This contains buttons that are used when modifying and creating drawings. From top to bottom, they are Reset Limits, Modify Mode, Snap to Grid, Display Grid and Restore View 1, 2, 3, and 4.

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3.4.

Using on-line help


Most bar menus end with a Help option. Where available, on-line help gives detailed instructions on the use of the forms and menus in each application. You are advised to make full use of the on-line help facilities whenever you want clarification of any operations, during the later steps of the exercise. The Help option gives you the following choices from its submenu: Help>Contents This displays the Help tri-pane window with the Contents tab at the front so that you can find the required topic from the hierarchical contents list. Help>Index This displays the Help tri-pane window with the Index tab at the front so that you can find all topics relevant to a selected keyword. Help>Search This displays the Help tri-pane window with the Search tab at the front so that you can enter a word or words to search for. Help>About This displays information about the version of PDMS that you are using. More Info... lists the version numbers of the libraries being used by the displayed version of PDMS. Pressing the F1 key at any time will display the help topic for the currently active window.

Exercise continues:
11. Experiment with each of the Help options until you understand the search and navigation facilities for finding specific items of information. Use the F1 button to read the help texts for any forms, which you can currently see on your screen. When you are ready to continue, close any forms that you have been experimenting with as follows: If a form has a Dismiss button, click this button. If a form has its own menu bar, select Control>Close from that menu. Close any Help windows, which are displayed by double clicking in the control box in the top left-hand corner of each window.

12.

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Do not close the Main Display window, because you will use it in the next part of the exercise.

3.5.

Loading an existing drawing sheet


We need to load an existing drawing sheet from the Sample project, so that the exercise can continue with practising the use of the mouse. Before we load the sheet, the following short explanation of how elements are stored in the Draft database hierarchy, will be helpful.

3.5.1.

The Draft database hierarchy

WORLD

DEPT

DEPT

REGI

REGI

DRWG

DRWG

SHEE

SHEE

The Draft database is a tree structure, which for reference purposes is illustrated in Appendix A. The above hierarchy shows the part of the tree that is relevant to displaying drawings and sheets. The World is the top element. The next level down in the structure is a Department. The World can own several Departments, which are known as its Members, and the World is known as the Owner of the Departments.

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Departments can own Registries, which can own Drawings, which can own Sheets. Later we will discuss the members of Sheets, but knowledge the above hierarchy is sufficient for the purpose of displaying a sheet. You can view the elements of the hierarchy in the Draft Explorer, but you cannot display them graphically. For more details of these elements, see the VANTAGE PDMS Draft User Guide, Part 1.

Exercise continues:

3.5.2.

The Draft Explorer


13. At the top-left of the Main Display you will see the Draft Explorer form. Click the + sign to the left of the World icon:

Clicking the + sign shows the elements under the World which, in the Sample project, as supplied, looks like this:

14.

When you look at the Draft Explorer you will see that the first (top) element is the WORL (world) element. The World is shown in the Draft Explorer as * and cannot be either created or deleted. The World signifies owns all members displayed below it. Note the Filter tool. This enables the list of items to be filtered according to whether the user is a General User or an Administrator. The Administrator will be able to see more than a general user, but display of the DEPT (Department) and REGI (Registry) administrative elements will be skipped, only the contents of (Drawings or Libraries) of these elements will be displayed.

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15. 16.

Select the Filter check box, then select General User or Administrator from the adjacent list to see the effects of using this tool. The Department named Stabilizer_Drawings contains drawings of the Stabilizer model supplied as part of the sample project. We will use these shortly. There are three other Departments supplied with the product: ADP-DEPT for Automatic Drawing Production sheets Project_Libraries contains sample sheets. Master_Libraries containing standard backing sheets, symbol libraries etc.

PDMS has a serialisation feature, which means it will remember the state of the Main Display when you leave Draft and re-enter it, so you dont have to remember how the display looked and recreate it.

3.5.3.

Displaying the sheet


17. In the Draft Explorer, select the DEPT Stabilizer_Drawings by clicking on the + sign next to it with the left-hand mouse button. The hierarchy, shown in the Explorer, will then be expanded to show the REGIs owned by the DEPT. Continue to work down the tree by selecting the following elements: REGI Stabilizer_EquipDetails, DRWG STAB50001, SHEE STAB50001/S1. Note that the element selected in the Explorer is known as the Current Element, that is, the element on which you want to carry out the next operation. 18. At this point close the My Data form (if present; we will have no use for it in this exercise) by clicking the button at top right. The Drawing Window on the right will grow larger accordingly. Display the Working Sheet toolbar, if it is not already displayed, and then display the STAB50001/S1 Drawing Sheet in the Drawing Display window by clicking on the button on the toolbar:

19.

20.

The Name of the sheet will be displayed in the Working Sheet toolbar list next to the button (you may need to resize the toolbar to see this)

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and the currently selected Layer will appear in the Layers toolbar. The sheet will be displayed in the Drawing Display. A large selection of Layers (selectable from the Layers toolbar list or the Draft Explorer) exist below the Sheet (below View level), ready for when you come to create Dimensions, Labels or 2D primitive annotation. (See later in this tutorial.) This Sheet shows Equipment D1201, and the display is like this:

3.6.

Using the mouse and keyboard to manipulate the view of the sheet
Mouse buttons
Left-hand button As previously mentioned, clicking the left-hand button with the pointer over an element makes the element the Current Element.

3.6.1.

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The element may be a Design element (part of the engineering item displayed) or a Draft element (for example, the outline of the drawing sheet, a label, or a dimension). If a Draft element is clicked, the Draft Explorer changes appropriately, for example:

(The highlighted element shows that a radial dimension has been selected.)

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Similarly, if a Design element is clicked, the Design Explorer display will change:

(showing that a Cylinder primitive within Equipment /D1201 has been selected.)

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Getting Started

Middle button The middle button allows you to increase and decrease the scale of the displayed view, as follows: Windowing in. Position the pointer at one corner of the imaginary rectangle enclosing the part of the sheet that you want to fill the Drawing display. Hold down the middle button and move the pointer to the diagonally opposite corner of the rectangle. A 'rubber band' rectangle, enclosing the area, will be displayed. When you release the mouse button, the chosen area will fill the display area. Zooming in. Position the pointer at the point you want to become the (shift) key and repeatedly click the centre of the view. Hold down the middle button, as required. After each click, the display zooms in by a factor of 1.5, centred on the current pointer position. Zooming out. Position the pointer at the point you want to become the centre of view. Repeatedly click the middle button, as required. After each click, the display zooms out by a factor of 1.5, centred on the current pointer position. If your mouse has a wheel, then rotating the wheel away from you will zoom in, towards you will zoom out.

Right-hand button Clicking the right-hand button, when the pointer is in the main display, activates a shortcut menu. At this stage, the only option that you should use is Reset Limits. The effect of this is to zoom out until the full extent of the Sheet is displayed.

3.6.2.

Zooming and panning


Zooming We have just discussed Windowing in, Zooming in and Zooming out using the mouse middle button or wheel. Here are some additional features: The Pg Up key can be used for zooming in. The Pg Dn key can be used for zooming out. Holding down the Ctrl key while zooming in or zooming out using the middle mouse button, doubles the zoom factor. The numeric keypad odd-numbered keys can be used for zooming (see the diagram below).

Panning Panning (moving the displayed area across the overall drawing) can be achieved by the following methods, once you have zoomed in. Use the mouse pointer to drag the Drawing display slider controls. Use the up/down, left/right arrow keyboard (see diagram below). As required, hold down the Ctrl key to increase the step size by a factor of
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Getting Started

10. Or, as required, hold down the (shift) key to decrease the step size by a factor of 10. Use the numeric keypad even-numbered keys, as shown below:
7 In 4 5 6 8 9 In

1 Out

3 Out

Arrow keys pan in directions shown

Numeric Keypad keys 2, 4, 6, 8 pan in directions shown by half view width. Keys 7 and 9 zoom in Keys 1 and 3 zoom out

Method Applicable to Windows 2000: After you have zoomed in on the display, the first click on the mouse middle button causes a panning symbol to appear in the position occupied by the pointer. If you then move the mouse to draw the pointer away from the panning symbol, the displayed area moves across the drawing in the direction of the pointer and at a speed proportional to the distance of the pointer from the panning symbol.

Panning Symbol

Pointer

Exercise continues:

Now you can familiarise yourself with some of Drafts viewing controls. 21. 22. Experiment by using the mouse, as described above. button. Switch on the Display Grid, by clicking on the Display Grid This is on the toolbar at the side of the Drawing display window.
Note:

Elements of a drawing can be positioned at grid points, by clicking on the SNAP to grid button ( ). This feature will be discussed later in the course.

23. 24.

When you are ready to continue, close any forms that you have been experimenting with. Close any Help windows that are displayed, by clicking in the control box in the top left-hand corner of each window.

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Getting Started

25.

Do not close the Main Display window, because you will use it in the next parts of the exercise.

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4.

Setting up the Hierarchy to Create a Drawing Sheet


This Chapter describes how to create a drawing sheet belonging to a new branch of the Draft hierarchy. We discussed this hierarchy in Chapter 3 and it is illustrated in Figure 3-1. There is also a method of creating a Drawing Sheet from a standard template with a single click. That is described at the end of this Chapter, but first we will describe the long way of creating a Drawing so as to familiarise you with part of the Draft database hierarchy and some Draft concepts. An administrative element can be created only at one level lower than an existing element, which will then own it. Consequently, as we are going to create a drawing in a new branch of the hierarchy, we must create the upper elements of that branch, firstly a Department and then a Registry, before we create the Drawing and its Sheet.

Exercise continues:

4.1.

Creating a Department
Departments can be created only under the World level. 26. From the bar menu at the top of the screen, select Create>Department (It doesnt matter where you are in the database hierarchy, Draft will automatically create the Department at the correct level.) The Create DEPT form is displayed, which you can use to name your DEPT. A default name, DEPT1, is shown in the Name text box.

27.

You would normally change the name of the Department to something meaningful, but in the following form examples it is left at its default. If you want to change the name, move the pointer into the text box and

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Setting up the Hierarchy to Create a Drawing Sheet

click the left mouse button. Type the name, making sure that you do not use spaces. 28. When you have finished, click OK. Note that the Cancel button closes the form without any action being carried out. When you click OK on the Create DEPT form, the Department Information form is displayed.

29.

The Department Information form shows the name of the DEPT and gives you the opportunity to automatically create a Registry and/or to set up attributes of the Department. To view the range of available attributes, click on the Attributes button. The Department Attributes form is then displayed.

30.

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The attributes set at this form are default properties of the Sheets that will eventually be created in the branch below the Department. The attributes are cascaded down through the Registries and Drawings, but they can be changed at any level. For this exercise, we will use the default attributes, and so just click on the Dismiss button to close the form. 31. Ensure that the Create Registry checkbox on the Department Information form is selected, as it is when the form is first displayed, then click OK. The Create REGI form will then be displayed.

4.2.

Creating a Registry
32. The Create REGI form should be displayed at the end of the previous step. However, if the Create Registry checkbox on the Department Information form was off, the Create REGI form does not automatically appear. In these circumstances, it can be displayed by use of the Create>Registry option on the bar menu.

As for the equivalent form for a Department, this form allows you to change the default name. For this exercise, leave the default name as REGI1. Click OK. The Registry Information form will be displayed.

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Setting up the Hierarchy to Create a Drawing Sheet

33.

The Registry Information form shows the name of the Registry and DEPT and gives you the opportunity to automatically create a drawing and/or to set up attributes of the Registry. The Create Drawing checkbox enables you to select whether or not a drawing is automatically created. If the checkbox is selected, then the method of drawing creation will depend on whether you select the Explicitly or From Template option button. The difference is explained in the next section. The Attributes button displays the Registry Attributes form. This form is not illustrated here, as the attributes are as shown on the Department Attributes form. For this exercise, we will use the default attributes, so you do not need to access the Registry Attributes form.

34.

Make sure that the Create Drawing checkbox is selected, and that the From Template option button is selected. Click OK. The Create DRWG form is then displayed.

35.

Leave the drawing Name as the default DR1, and click OK. The Drawing and Sheet Templates form is displayed:

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Setting up the Hierarchy to Create a Drawing Sheet

4.3.

Creating Drawings and Sheets


There are two methods of creating Drawings, Explicitly or From Template. Both methods are available, regardless of whether you create the drawing by selecting Create Drawing button on the Registry Information form, or by selecting Create>Drawing at the Draft General bar menu. From Template If you create a drawing from a template, several other elements will be created automatically. The Drawing will own a Sheet, which will own at least one View. The View will own several Layers, which are discussed later in the exercise. There may be other elements, such as Sheet Notes, which are used to store text and primitives for the 2D Drafting. The Drawing will also own a Library. Draft makes extensive use of libraries, most of which are set up by the System Administrator. Users can only extract information from libraries; not change them. Libraries are used to store things like symbols and Drawlists (which you will use later to define the contents of a View). Libraries are accessed by the Application automatically and, therefore, you will not need to access them directly. You should not try to rename or delete Libraries or their members. The quick method of creating a Drawing, described below, uses a built-in template. Explicitly If you create a drawing explicitly, you will have to use the Create options on the main bar menu to create all of its member elements, such as Sheets and their Views.

Exercise continues:

36.

The Drawing and Sheet Templates form enables you to select the source of the template, the drawing size and the Sheet number of that drawing.
Note:

At the top of the form, the Mode is set to Drawing Creation. If the form is used for creating a Sheet, the Mode is set to Sheet Creation, but otherwise the form is unchanged.

The Options drop-down list shows the drawing disciplines that contain the drawing template libraries, as set up by the System Administrator. For this exercise, we are going to use the drawing Sheet to show details of Equipment, so select the equipment template, which is /DRA/PRJ/TMP/EQUI.

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Setting up the Hierarchy to Create a Drawing Sheet

Select the A0 option (/DRA/PRJ/TMP/EQUI/A0) from the Drawings list (this one is already selected by default). There will be a single sheet (/DRA/PRJ/TMP/EQUI/A0/S1) displayed and selected in the Sheets list. Click on OK. A Sheet having all the attributes of the template will be created, and displayed in the Drawing Window, as shown below.

We have now created the administrative elements that define the Drawing Sheet. In the next part of the exercise, we will specify which engineering items are to appear on the Sheet. To do this, we modify the View created by the template. 37. Before we continue, we will demonstrate the use of the quick way to create a Drawing Sheet. Simply click on the Create New From Default Template button on the toolbar of the same name:

A Drawing Sheet (looking just like the one we have just created) will appear in the Drawing View. Note that there has been no need to name the Sheet; it is named automatically (as /DR1/S1 if it is the first such Sheet to be created) and the hierarchy above and below it is created automatically. (You can select drawing templates other than the default; see the Draft online help for details.)

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Setting up the Hierarchy to Create a Drawing Sheet

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5.

Views
Note

PDMS 11.6 introduces a new method of populating drawing sheets using the 3D View of the design model within Draft. An example is given in Chapter 6. This chapter continues by describing the traditional method of defining and populating a View. This method is still valid, and the tutorial steps that follow are useful in introducing the fundamental concepts of View creation and population. You are advised to become familiar with these concepts before reading Chapter 6.

A View determines which Design Model items are shown on the Sheet that owns the View. Each View element defines: the viewing parameters (looking direction, scale, etc), the size, position and orientation of the View on the Sheet, the contents of the View (the Drawlist).

If you have created a Sheet from a template, the Sheet will normally contain at least one View, depending on how the template has been set up by the System Administrator. You can modify an existing View using the Modify>View options on the main Draft General menu, or create more Views on a Sheet by using the Create>View options. You must be at Sheet level or below before you can create a View. For the purpose of the exercise we will discuss two versions of a View, namely, Limits-Defined and User-Defined. Limits-Defined View Limits-Defined Views are used to draw the contents of a specified volume of the model. The limits are defined in project co-ordinates, and are represented by the size of the View frame at the selected scale. The View frame can include matchlines with text showing the coordinates of the View limits. User-Defined View User-Defined Views are used to draw individual items or groups of items in the design model, when the volume or limits of the items are not known. The size of the frame is independent of its contents. The scale can be automatically set to fit the design elements into the available view frame area.

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Views

5.1.

Modifying an existing View to make it user-defined


We will now modify the attributes of the View that was automatically created as part of the template. We will define it as a User-defined View, and set up a drawlist for it.

Exercise continues:

38.

For this exercise we will continue to use the Sheet previously displayed (the one we created from scratch, not the Sheet created using the quick method). It has one View, which must be selected before it can be modified.
Note:

If you fail to select a View before attempting to modify one, the system will prompt you to select an item within a View. If you have a Sheet displayed with an empty View but whose frame is displayed, then you can identify this to continue. Otherwise to exit the request, press the Escape key to return the system to normal operation.

39.

Check that the hierarchy displayed in the Draft Explorer is as shown below:

If the Sheet is not already displayed, select DR1/S1 and display the Sheet by clicking on the button. (Alternatively, select Open Sheet from the shortcut menu on the Sheet.) Ensure that the View DR1/S1/V1 is selected before continuing.

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40.

Select Modify>View>User-defined from Draft General bar menu. The UserDefined View form will appear:

5.1.1.

Defining the Drawlist contents


41. The next task is to define which elements are drawn in the View. To do this we set up the Drawlist.

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Views

Select Graphics>Drawlist, from the User-Defined View forms menu bar. The Drawlist Management form is then displayed.

The principles of using the form are as follows: The Drawlist Library named DR1/DRAWLIST and the highlighted Drawlist named DR1/DRAWLIST/DRWG are the defaults created automatically when the Drawing that owns the View was created. Initially, the Drawlist will be empty, as shown by the empty Drawlist Members list, on the right-hand side of the form. The Reference List Members list on the left-hand side of the form shows the elements in the Design database. You set up the Drawlist by selecting the required members in the Reference List Members list and then, using the Add and Remove buttons at the bottom-left of the form, include them in the Drawlist Members list. You can remove an element from the Drawlist Members list by highlighting it in the list and clicking on the Delete Entry button. Delete All is used when you wish to empty the Drawlist completely. The Remove button is used when you want to add all the members of an administrative element to the view, for example a Zone, and then remove selected members of the Zone. The elements name will be added to the Drawlist Members list with the word Remove after it. The actual Drawlist is the combination of the 'added' and 'removed' elements in the list.
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42.

In the Reference List Members list, select SITE STABILIZER. This list will change to display the members of the Site. Select the ZONE EQUIP. The list will change to show the equipment elements in the Zone. Now add three items of equipment (D1201, E1301 and C1101) to the Drawlist, as follows: Select D1201 and click on Add. The Equipment name will appear in the Drawlist Members list, with the word Add after its name. Reselect ZONE EQUIP and select and add E1301. Reselect ZONE EQUIP and select and add C1101.

43. 44.

45.

Click Dismiss.

5.1.2.

Setting the scale


The next step is to set the scale of the View. 46. Click on the drop-down list in the scale section of the User-Defined View form, and select a scale of 1/25.

5.1.3.

Other options
47. 48. Leave the other settings on the form at their defaults. For information on their functions, refer to the online help. Click Apply.

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Views

5.1.4.

Displaying the contents of the View


49. Select Update Design in the Update Design on Apply? panel at the base of the form and click Apply. When the process is complete (it shouldnt take very long), the View should be as illustrated below.

Note:

Whenever any settings on the User-Defined View form are changed, you must select Update Design in the Update Design on Apply? panel at the base of the form and click Apply (or select Graphics>Update>Design from the main menu bar) before any change will be seen. If you dont want a black background to your drawing you can change it by selecting Colour Settings>Background Colour from the shortcut menu within the Drawing View.

50.

Dismiss the User-Defined View form.

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51.

Select Display>3D View from the main menu. You should get another view up in the application. It should look something like this:

52.

Open the Design Explorer using Display>Design Explorer from the main menu. Navigate to the item marked D1201 in the ZONE EQUIP branch:

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Views

53.

Add this equipment item to the View by: Left-clicking on it with the mouse in the Design Explorer and, with the button still depressed, drag it to the 3D View. Release the mouse button anywhere on the 3D View. Right-clicking on the item in the Design Explorer and choosing the 3D View>Add option from the popup-menu. Selecting it in the Design Explorer and clicking the Add to View icon on the 3D View Window toolbar:
Note:

You can similarly delete an item from the 3D View by selecting it and clicking the Remove from View icon, also on the 3D View Window toolbar: .

Draft will add the equipment to the 3D View:

54.

You can reflect this change in the View back into the 2D view. There are several ways of doing this.

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Views

The controls shown below determine how the Views are synchronised:

If you have On Demand selected in the drop-down list, then the Views will not synchronise until you tell them to. To do this use the following icons: Update the 3D View to reflect changes youve made to the 2d View Update the 2D View to reflect changes youve made to the 3D View. Pick 2D View to associate to the 3D View: This allows the current 3D View contents to be associated with a different 2D View. When using this tool you are asked to identify a 2D View to associate with the current 3D View contents. This functionality is particularly useful whenever you require different views of similar content. You can set the Views so they automatically synchronise. To do this, select Auto-Update from the drop down list:

Selecting Background will do much the same thing, with the difference being Auto-Update happens immediately and Background happens during idle-time.
Note:

Choosing Auto-Update or Background can slow your system down enormously if you are working with large drawings. Use them with care.

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Views

55.

Whichever method you use, when the two Views are synchronised, you will see something like this:

56.

Using the same process detailed in Steps 52 to 53 , add the Equipment Items E1301 and C1101 to the 3D model. If necessary, update your 2D View.
Note:

If you add or delete items from the 2D View the change is not automatically reflected back into the 3D View. You must use the Update 3D View from 2D View icon.

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57.

Your two Views should now look like this:

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Views

5.2.

Creating a Sheet and a limits-defined View


We will now create another Sheet, with a Limits-defined View.
Note

You must be at Drawing level or below in the hierarchy. Select Create>Sheet>Explicitly from the main menu. The Create SHEE form is displayed.

58. 59.

Click OK. The Sheet Definition form will be displayed. This form will define a Sheet that does not contain any Views. We will create a View later.

60.

A Sheet has now been created that is size A0 by default. To change this select a backing sheet /DRA/MAS/BACKS/MET/A2 from the Reference drop-down options list. When asked whether you wish to change the Sheet size, click Yes. Click Dismiss. The Sheet is displayed, but temporarily at a reduced size.

Exercise continues:

61.

Select DR1/S2 in the Draft Explorer and click displayed, filling the Drawing Window.

. The new Sheet is

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62.

Select Create>View >Limits-defined from the Main Menu. The Create VIEW form appears.

63.

Click OK. The Limits-Defined View form will be displayed.

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Views

64.

The Limits-Defined View form is similar to the User-Defined View form. The main differences are related to setting the limits, namely, the Limits option on the forms menu, and the Matchlines check box, which switches matchlines on and off. Also, the Scale options are slightly different.

5.2.1.

Setting the contents of the View


65. Select Graphics>Drawlist from the menu at the top of the LimitsDefined View form. The Drawlist Management form will be displayed (see Section 5.1.1) To create a new Drawlist, click Create on the Drawlist Management form. The Create Drawlist form is displayed. Change the name of the drawlist to DR1/DRAWLIST/LIMITS and click on OK.

66.

67.

On the Drawlist Management form, select the new Drawlist DR1/DRAWLIST/LIMITS from the Drawlists list. Add the Zone EQUIP, that is SITE STABILIZER/ZONE EQUIPMENT, to the Drawlist Members list. Dismiss the form. By default, all new Sheets and Views reference the Drawlist cascaded from the Drawing. Therefore, we now need to make the Limits-defined View refer to the new drawlist containing the EQUIP Zone. On the Limits-Defined View form, select Graphics>Drawlist Ref at the menu at the top of the form.

68.

69.

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70.

The Drawlist Reference form is displayed.

71.

On the displayed Drawlist Reference form, select the Drawlist /DR1/DRAWLIST/LIMITS you have just created. Click on Apply and then on Dismiss. On the Limits-Defined View form, set the Limits, which will define the area of the model drawn in the View, as follows:
From South West Up To

72.

2000 2000 1500

North East Up

15000 12000 25000

73. 74. 75.

At the Scale right-hand drop-down list, select 1/50. Select the Matchlines checkbox. Select Update Design and then click Apply, and the contents of the view will be displayed (see illustration below). If the Matchlines overlap the Sheet frame, select Frame>Position>Cursor>Top Right from the
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Views

menu at the top of the Limits-Defined View form, and click on the Sheet where you want to reposition the top right corner of the view to fit in the available space. 76. Dismiss the Limits-Defined View form. Your drawing should look like this:

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6.

Using the 3D View


We saw in Steps 51 to 57 that the 3D View Window in Draft allows you to assemble and manipulate Design elements to populate drawing Sheets. This allows you to examine the content of the drawings in 3D view, before establishing the view content as a 2D drawing. However, the 3D View window offers many more extremely powerful facilities to enable you to manipulate your 2D drawings.

Exercise continues:

77.

In the Draft Explorer select the User Defined sheet you populated in Steps Steps 51 to 57. If youve been following the tutorial steps faithfully this will be here:

78.

Select Open Sheet from the shortcut menu on the sheet selection to display the sheet in the 2D view, then select Display>3D View from the main menu (or select 3D View from the shortcut menu in the 2D View). The 3D View window appears, displaying the item you selected. For example:

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Using the 3D View

The Display controls allow you to display the list content, add selected components to the 2D View Content list (see below), and remove all items from the list. 79. Click on the Show View Content icon, . The View Content form will appear, showing you what is in the 2D draw list. You can right click on an entry and remove it from the list:

The View Content list shows the elements which have been added to the 2D and 3D Views in Draft. If you delete an element, you can add it back again using the Design Explorer or any of the methods previously discussed.
Note:

The View Content list will not be updated even if you have Auto-Update set if you have the Update 2D Viewlist button, , unset.

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Using the 3D View

80.

Click the Scale icon,

. You will be presented with the Scale form:

This option allows you to scale the Frame to the drawing. The Scale form allows you to: Choose whether the scale is shown as a numeric ratio (Metric), or in Architectural or Engineering styles. Instruct Draft to calculate a scale so that the elements in the drawlist will just fit within the View, using the Auto Scale button. The actual scale will be displayed in the Scale text box.

Alternatively, you can type a value directly into the text box on the toolbar:

Type value here

Any changes to scale are reflected immediately on the 2D display.

6.1.

Manipulating the 3D View


You can manipulate the 3D View using the functionality contained in the window itself and then reflect those changes back into the 2D View. The Viewfinder (the magenta box) can be interactively resized, repositioned and rotated. Resize and Rotate changes made to the Viewfinder give equivalent changes in the 2D View. The Viewfinder is detailed in the Draft online help and an example of its use is given at section Error! Reference source not found..

6.1.1.

Positioning the 3D View


You can rotate and move the view using the view manipulation buttons to the left of the display window.

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Using the 3D View

Exercise continues:

81.

Use the arrow keys on the keyboard to rotate the 3D View until it looks something like this:

Viewfinder

The Viewfinder represents the view that will be projected into the 2D View; that is, you can imagine it as a window through which you can take a 2D snapshot of the 3D design. 82. 83. Right-click on the Viewfinder and select Orientation>Free rotate from the pop-up menu. Left click on the Viewfinder again and use the rotate button ( ) to rotate the View until you have it exactly how you want it. If you update the 2D View, or it updates automatically, youll see how the 2D View changes to reflect the new perspective you have on the design.

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Using the 3D View

84.

Right click again on the Viewfinder and select Align with 3D View. The Viewfinder will reorientate itself so it is orthogonal to you, the observer:

There are many options and functions associated with the Viewfinder. See the Online help for a comprehensive guide to what it can do and how to use it.

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Using the 3D View

6.2.

Selecting 3D Content
You can select elements in the 3D view in the normal way, by picking elements individually with the mouse pointer. However, the 3D View also has some extremely powerful tools for selecting both single elements as well as multiple elements.

Exercise continues:

In the next few steps well cover some simple selection techniques for select multiple elements in the 3D View. 85. Hold down the Ctrl key and selecting individual elements with the lefthand mouse button. Each of the elements you have clicked on will be selected

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86.

Alternatively, hold down the right-hand mouse button and dragging a selection rectangle over the elements you need to select. This activates a selection box. For example:

87.

This option allows you to select multiple elements within, or partially within, the volume you define using the drag functionality. You can resize the selection box using the handles displayed in the View. When you have selected the required volume using this drag functionality, you can select from the following options: Wholly Within: This selects only those elements that are completely contained within your defined volume. Wholly And Partially Within: This selects any element that is completely contained within the defined volume, or has any part of its structure contained within the defined volume. Cancel: This cancels the selection.

88.

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Using the 3D View

89.

Once you have sized the selection box to the desired size, you can accept the selection by right-clicking with the mouse and choosing the Accept Selection option from the pop-up menu. The selection will be highlighted thus:

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Using the 3D View

90.

Alternatively, you can choose to clip the View to the selection box by choosing Clip to Box from the pop-up menu. The effect of this is to hide from View everything not inside the box. For example, this View:

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Using the 3D View

Will change to the View below:

91.

Restore the View by right-clicking anywhere in the View and unchecking the Show Clipping Planes option from the popup menu. Experiment for a while using the selection tools and the other controls in the View. If you find youve changed the Views to much, you can easily restore your work by doing a Display>Get Work from the main menu.

92.

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7.

Labelling
There are two types of Label, General Labels (GLAB) and Symbolic Labels (SLAB). Their characteristics are as follows: General Labels consist of text derived from the design model. These labels are discussed in this chapter. Symbolic Labels are generated from templates (which can contain 2D primitives, including text), defined by a reference to a Symbol Template (SYTM). These labels are not described in this Guide.

The relevant part of the Draft hierarchy is simply that the Views own Layers that in turn own the labels.

7.1.

Creating a General Label

Exercise continues:

93.

The current working sheet must be /DR1/S1. If necessary, select it in the Draft Explorer and select Open Sheet from the shortcut menu on the selection. Select Create>Label >General/Symbolic from the main menu bar. The Labels form is displayed.

94.

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7-1

Labelling

95.

Select the General Labels tab.

Note that Draft automatically selects the Label layer in anticipation that you are going to create Labels. The Label layer, along with Drawing layers for dimensions, notes and tags are created automatically as members of a View. The Label layer is also selected in the Layers toolbar and in the History toolbar.
Layers toolbar History toolbar

The Layers toolbar simply shows the Drawing Layer you are currently working on. The History toolbar displays a history of the current elements that you have selected (use the left/right arrows to select recently accessed elements). 96. The Attach to drop-down list on the General Labels tab allows you to select the element type that you wish to label. The list has two parts: the top part displays a list of MENUS for different types of elements and the bottom part displays a list of Common Elements.

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97.

Select Equipments from the Common Elements part of the drop-down list. This ensures that when you use the pointer to identify the element to be labelled it will find an item of Equipment, rather than, for example, a Nozzle, which may be the actual element under the pointer. Click Create NEW to begin to create a new Label. The Label layer is now selected in Draft Explorer.

98.

You will be prompted (in the main window status area) to identify the Design elements to be labelled. 99. Identify each item of equipment, by clicking on it in the Drawing display or the 3D View. As you click on an item of equipment, a label containing the name of the equipment will be created at the origin of the equipment and will appear in the 2D View only. When you have labelled each item of Equipment, press Esc (Escape) to return to normal operation.

100.

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Labelling

101.

The Labels will appear in the Drawing Window at the origins of the Equipment you have selected, although you will probably have to zoom in (see section 3.6.1) to see them:

102.

The contents of the label are set by default to be the Name of the labelled element. You can change the contents by selecting Text Contents from the Attributes drop-down list on the General Labels tab of the Labels form. The Modify Text form is then displayed.

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The textbox on the form shows the content of the label. This can be normal text directly entered and which appears in the label, or Intelligent Text for which the information in the label is automatically taken from the Design database. The default #NAME entry is an example of Intelligent Text. It is one of many different attributes, which are listed in the Intelligent Text form, which is displayed when you select Intelligent Texts on the Modify Text form. The intelligent text can be selected and copied (using Control + C and Control + V) into the Modify Text form. 103. When you have finished, Dismiss the Modify Text and Labels form.

7.2.

Modify Mode
Modify mode is used to modify Dimensions, Labels and 2D Geometry by graphical interaction. There are many other non-geometrical modifications, such as changing the appearance of the text and linestyles that can only be carried out using the main menu Modify option. These are not discussed in this exercise. Refer to the online help for more information.

7.2.1.

Entering and Exiting Modify Mode


To enter Modify mode, you click on the Drawing Display Window toolbar.

Draft will exit from Modify mode when you: click on the Modify Mode button again, load a new Sheet or Library, update the design, model, picture or annotation.

While you are in Modify mode, you can still control the view by zooming and panning, as normal.

7.2.2.

Item Selection and Display Details


The item (in this case a label) for modification is selected by left-clicking on it. It is then displayed in the current highlight colour. You can then modify the item you have selected, or select another item for modification.

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Labelling

When you select the label, several hotspots are displayed. Initially the Attachment and Connection point hotspots for the leader line (if leader lines have been selected for the label) are on a single point, adjacent to the label. The display is like this:

One of two arrows pointing to hotspots Attachment and Connection hotspots

Rotation hotspot

Label outline

The arrangement of the hotspots becomes apparent when the label is moved from its initial position. The following illustration shows the label moved upwards and to the right:

Arrow pointing to attachment hotspot

Attachment hotspot

Rotation hotspot

Connection hotspot

Label outline

Arrow pointing to connection hotspot

Bend point

The position of the label can be moved by left-clicking and dragging its outline.

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Labelling

By left-clicking and dragging a hotspot you can modify the angle of the label or the geometry of the leader line. If you press the Escape key while the item is selected, no changes to the item will be made. When you move the pointer away from a modifiable item and click the left-hand mouse button, the changes will be saved, and the display shows the new arrangement. Whether or not the changes are saved, Draft will still be in Modify mode and you can continue to pick other items for modification.

7.2.3.

Positioning
Once you have selected an item or hotspot in Modify mode, the Modify Mode shortcut menu can be displayed by clicking the right-hand mouse button. Options on this menu (see below), apart from the default 2D Cursor hit option, allow you to choose a position for a leader line hotspot with relation to an existing line, or lines, of the displayed engineering drawing.

The 2D cursor hit option, causes the item or hotspot, when selected, to be moved to, and follow, the position of the mouse pointer position. When the mouse button is released, the hotspot remains at the latest position. When an option is selected that specifies the position related to a line of the engineering drawing, as you drag the hotspot over a line or lines that can satisfy the option, the line(s) will be highlighted. The hotspot snaps to the appropriate position and will remain there when the mouse button is released. For example, if you select the Centre Point of option the hotspot will snap to the centre of any arc or circle it moves over.

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Labelling

If no position has been found that satisfies the selected menu option, when you release the mouse button, the item will be dropped at the pointer position. Menu options that are not applicable to the current element are greyed out. The menu options applicable to leader lines and their methods of use are in the following table. Note that these options do not apply to moving text.
Menu Option 2D cursor hit End Point of Mid Point of Centre Point of Intersect at Intersect between Nearest to Method of Use

Drag hotspot to the required position. This is the default, which is reset each time a new element is picked. Drag the hotspot over a line or arc, which will be highlighted when recognised Drag the hotspot over a line, which will be highlighted when recognised. Drag the hotspot over a circle or arc, which will be highlighted when recognised. Drag the hotspot over two lines that actually intersect. The items will be highlighted in turn. Drag the hotspot over two lines whose extensions intersect. The items will be highlighted in turn. Drag the hotspot over any Design or Draft item. The point will snap to the nearest point on the item.

The 2D positioning menu is automatically reset to 2D cursor hit when an element is first picked

7.3.

Modifying Labels Graphically


This Section describes how to modify the geometry of a Label. Similar information is provided for Dimensions and 2D Geometry in later chapters

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Labelling

The Name label for Nozzle C1101-N6 is used in the illustrations.

Exercise continues:

104.

Click

on the Drawing Display Window toolbar.

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Labelling

105.

Zoom in (see section 3.6.1) on the required label and select it. The hotspots will be shown in cyan. The colours have been modified here for clarity, but on your display you will probably have a black background, green Equipment lines and a cyan feedback colour.

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106.

Drag the label outline away from the equipment.

107.

You will now be able to see the Bend point at the mid point of the leader line, and the hotspots, which consist of: The Rotation handle The Attachment point The Connection point.

108.

Pick the bend point and drag it to put a bend in the leader line. A second bend point will be created. You can move this point as well, if you wish.
Note:

You must pick the label itself if you want to re-select it.

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Labelling

You can move the attachment points and the connection point to create gaps and offsets. A dashed line will then appear between the arrow hotspot and the default position of the point. As an example, the following illustration shows the connection hotspot dragged down and to the right.

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Labelling

109.

When the leader line and label are positioned as you require them, save the arrangement by clicking on the background away from the label and leader line. The label and leader line are then shown in the preselected colour (red in the following example).

7.4.

2D Positioning Menu Options


The following steps serve as an example of using one of the menu options to position a leader line.
Note

The circles on the engineering diagram consist of many short straight lines rather than arcs, and consequently the Centre Point of menu option cannot be used. The most straightforward effect that can be demonstrated on this diagram is Mid Point of. Click on the label outline to select it. Then click on the leader line connection hotspot to select it. Right-click to display the Modify Mode shortcut menu and then select Mid Point of

110. 111.

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Labelling

112.

Drag the connection hotspot over the lines of the engineering diagram and observe that the hotspot jumps to the midpoint of the currently highlighted line. When your observations are completed, return the connection hotspot to its original position, and click on the background to de-select the leader line.

113.

For the use of other menu options, refer to the on-line help for more information.

7.5.

Gaps in Labels
You use the Gap Manager form to create and delete gaps in lines, such as label leader lines, and linear, angular and radial dimension, and projection lines. To invoke the form, click the Create Gaps button on the Label form:

The Gap Manager looks like this:

The form will be greyed out if the Current Element is not on an element type that allows gaps to be created (SLAB, GLAB, DPOI, DPPT and DPBA). The button allows you to navigate by picking a label to create and delete gaps on, and is never greyed out, except when the graphics are in pick mode. The form is tracking and so will grey out and grey in when you navigate around the drawing and database. It contains the following tool buttons:
Button Function

Click this to select and navigate to a label in the 2D view. Click this to create a single gap on the current label. Click on the leader line of the label where you wish to create the gap.

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Labelling

Button

Function

Click this to create a number of gaps on the current label using the same method as above. Press the Cancel button on the qualifier form when you have finished. Please note that no more than 10 gaps per label are allowed. Click on this to create a gap of varying gap distance. The first click defines the start point of the gap and the second click defines the end point. A ghost line circle is displayed between the first and second pick as feedback (in the feedback colour) so you can see how big the gap will be after the second click. Click this to create many of the previous 2 point gaps as required. You can create no more than 10 gaps on one label. Click this to delete a single gap by clicking on or near the gap you wish to delete. Click this to delete many gaps on the current label; this is similar to the previous method. Click to delete all gaps on the current label. Note this will not ask you if you wish to delete them.
Exercise continues:

Although there are a number of ways you can create gaps using the buttons described above, we will demonstrate only one. In this tutorial, we will show you how to create a gap in a leader line by choosing two points along it. 114. Invoke the Gap Manager from the Label form. Select the icon. This allows you to create a gap by selecting two points along the leader line. The Point Construction Option Form will appear. For this exercise, leave the cursor option at the default value 2D Cursor Hit, as shown below:

115.

Zoom in on the leader line of the label in the last section and pick a point on it:

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Labelling

116.

Pick a second point on the line:

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Labelling

The system will calculate the size of the gap by drawing a circle with a radius equal to the distance between the points you chose. It will then remove that length of the leader line from the display:

7.6.

Label Leader Attributes


The options to set the Leader Pen are common to several different types of pen in Draft. Pens can be set in two ways: either Standard or User Defined. Standard options of colour, thickness and style are set explicitly. User-defined options are selected from examples. Note: Changing the pen only affects the current Label. If you want to change the pen for any new Labels you create, you will need to change the Layer attributes. You will then need to create a new label to see the effect.

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Labelling

Exercise continues:

117.

Click on the label to make it the Current Element and then select Modify>Label>Definition from the main menu bar. The Labels form will be displayed.

118.

At the Attributes dropdown list, select Leader Line. The Label Leader Attributes form will be displayed.

119.

You can experiment with changing the Standard settings on this form, and see the effect they have on the Leader Line, after you have clicked Apply.

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Labelling

120.

To experiment with user-defined options, select the User Defined option button and then click Reselect. The Select User-Defined Pen form is then displayed.

Note:

If you know which pen number you want, you can type in the number on the Label Leader Attributes form rather than click on Reselect.

121.

Use the Up and Down buttons to scroll through the list. When you see the line style you want, click on Cursor Select, and pick the line style in the window. The Pen Number will be filled in automatically. When you click on OK, the pen number will be automatically entered at the Label Leader Attributes form. Click on Apply to observe the line style. When you have finished experimenting, Dismiss the Label Leader Attributes form.

122. 123.

124.

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8.

Dimensioning
The types of dimensions are Linear (LDIM), Angular (ADIM), Radial (RDIM) and Pitch Circle Diameter (PDIM). Their appearances are shown in the following illustration.
Dimension Linear Example

Angular

Radial

Pitched Circle

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Dimensioning

A Dimensions form (illustrated below showing its Linear and Angular tabs) accessed by Create>Dimension>Dimension Toolbar contains illustrations of various types and styles of dimension. Clicking on the required style of a linear or angular dimension leads to the Linear/Angular Dimensions form (which is discussed later in the tutorial). Illustrations of linear dimensions also appear on the Linear Dimensions toolbar. When you are familiar with the styles of dimension illustrated, you should find the toolbar method of selecting a dimension style more convenient than use of the Create Linear Dimensions and Create Angular Dimensions forms, as discussed later in the tutorial.

Dimensioning elements are created under Layers owned by Views, as shown in the following diagram. Different types of dimension are created on different layers. All these elements will be created automatically as you dimension your View.

LAYE

LDIM*

ADIM*

RDIM

PDIM*

* These dimensions contain/own dimension points

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8.1.

Creating Linear Dimensions


The elements of a simple linear dimension are shown in the following diagram.

N
Overshoot (positive)

}
Dimension Line Terminator

Dimension Dire c tion (Ea st)

Projection Line Direction (90) Offset Projection Line

Clearance (positive)

}
Dimension Points

The diagram illustrates the following features: On the drawing, a pair of Dimension Points relates to a pair of points in the Design model. From each of these dimension points, a Projection Line is drawn on the drawing, Offset in a direction defined by the user. Between the parallel projection lines, Dimension Lines are drawn. These have Terminators (normally arrows). Each dimension and projection line may have text associated with it.

The various elements (Projection line, Dimension line, etc) of the dimensions are shown in the Members form as DPPT1, DPPT2 etc, owned by the dimension, for example, LDIM.
Note

The values shown in the dimension text are taken directly from the 3D Design model. If the points associated with the dimension points are moved in DESIGN, the dimension can be updated automatically by selecting Graphics>Update>Annotation.

Exercise continues:

We will continue by creating a Linear Dimension between the Nozzles along the centre of Equipment D1201.

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Dimensioning

125.

The current working sheet must be /DR1/S1. If necessary, select it in the Draft Explorer. The layer must be /DR1/S1/V1/USER_Dims. If necessary, select it in the Draft Explorer. Zoom in on Equipment D1201, (using the middle mouse button). Select Create>Dimension>Dimension Linear from the main menu bar. The Create Linear Dimension form is then displayed.

126. 127.

128. 129.

The name of the View and the View Direction are shown at the top of the form. The Type dropdown list gives options of Chain (chained), Tail (parallel) or Truncate (truncated parallel). (For more information on dimension types, refer to the online help topic The Create Linear Dimension form.) Set the Dimension Line Direction to North, because this is the direction in which we want to dimension the Nozzles.
Note:

130.

All dimensions in Draft are defined with respect to 3D World directions.

131.

Leave the other settings on the Create Linear Dimension form at their defaults, as illustrated above. Click OK. The Linear/Angular Dimensions form is then displayed.

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132.

This form is used to create the points that define the Dimensions and form the link with the 3D Model element.

133.

The list on the left of the form sets how Dimension Points are created. Make sure that Item is selected in the list. This will create the dimension point at the origin (P0) of the design primitive. The default is that the Create button must be used for each point, but symbol (to the right of the Create for this exercise, click on the button) so the adjacent checkbox displays a tick. This allows you to create several points of the same type one after the other.
Note:

134.

The symbol must be off if you want to create Dimension Points in different ways, or if you want to use the 3D Pos, Cursor or Matchline positioning options.

135. 136.

Click on Create. Pick the nozzles in the sequence shown the following illustration. This can be done in the 2D View by holding down the left mouse button (the pointer shape changes to a square) moving the pointer over the item and releasing the button. Note that when the pointer passes over a suitable item, that element is highlighted and its name is displayed in the Status Bar.

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Dimensioning

Alternatively, the nozzles can be picked in the 3D View. The name of the item, p-point or p-line under the cursor will be highlighted in a tool tip as the cursor moves around, and pressing the button will select it.

NOZZ 4 NOZZ 2 NOZZ 5

NOZZ 1

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Press Esc to finish the process and the distances between the nozzles are then dimensioned like this:

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Dimensioning

8.1.1.

Deleting dimension points


A dimension point can be deleted as follows: Click on an element of the particular dimension to make it the Current Element. (It is advisable to check in the Draft Explorer that the element is highlighted.) Either select Delete from the shortcut menu over the DPPT (Dimension Point) element in the Draft Explorer or select Delete>CE (Current Element) from the main menu bar. In either case, click on Yes in the alert form that is displayed.

8.1.2.

Modifying linear dimensions graphically


Modifying linear dimensions graphically is limited to changing the length of the projection lines, moving projection lines to the other side of the dimensioned item, and changing the standout distance of the text. You can modify dimensions graphically by entering the Modify mode and moving the dimension elements similarly to modifying Labels, as discussed in Section 7.2.

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Exercise continues:

We will now extend the text standout and length of the projection lines of the dimensions we have created on Equipment D1201, so that the drawing looks like this:

137. 138. 139. 140.

Click

on the Drawing Display Window toolbar.

To increase the length of the projection line, select and drag the dimension line to the left. Then click on the background To increase the text standout distance, select the outline of the text box and drag it to the required position. Then click on the background. This illustration is an example the modified dimensions. Continue to experiment with modifying the dimensions, as you wish.

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Dimensioning

141.

1. When you have positioned the dimensions as required, leave the modify mode.

8.2.

Angular dimensions
We will now create the angular dimension between two of the Nozzles on Equipment C1101.

Exercise continues:

142.

Zoom in on Equipment C1101, (using the middle mouse button).

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143.

Make sure that you are still on the Dimensions layer (DR1/S1/V1/USER_Dims), and then select Create>Dimension>Dimension Angular from the main menu bar. The Create Angular Dimension form is then displayed.

144.

We will use the default values, so click OK on the Create Angular Dimension form. You will be prompted to identify the item that the angular dimension is to be attached to. Click on DISH 1 of EQUIP C1101, as shown below:

1. Pick this Dish The origin will be here 2. Pick this Nozzle

3. Pick this Nozzle

145.

The dimension will have its origin that is the point from which the angular dimension directions will radiate, at the origin of the element picked. The Linear/Angular Dimensions form is then displayed. This is the same form as displayed for Linear Dimensions, and it is used in the same way. Switch on the symbol, and click on Create. You will be prompted to pick the items to be dimensioned. Pick the Nozzles in the order shown in the above illustration. (Selection is

146.

147.

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Dimensioning

clockwise, because the setting is Clockwise in the Create Angular Dimension form.) 148. Click on the background or press the Esc(ape) key. The dimension will be drawn as shown below:

8.2.1.

Modifying angular dimensions graphically


Modifying angular dimensions graphically is limited to changing the offset and standout distances.

Exercise continues:

We will now increase the offset of the dimension on C1101, so that the projection lines pass through the nozzles in question. 149. 150. Click on the Drawing Display Window toolbar to enter Modify Mode.

Select the dimension line and drag it away from the origin of the projection lines, until it is outside the nozzles.

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Dimensioning

151.

Click on the background or press Esc. The dimension will then be drawn like this:

152.

Click

again to leave modify mode.

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8-13

Dimensioning

8.3.

Radial dimensions
We will now create a radial dimension on Equipment C1101.

Exercise continues:

153. 154.

Zoom in on Equipment C1101. Select Create>Dimension>Dimension Toolbar from the main menu bar. The Dimensions form is then displayed. Select the Radial tab.

Note:

All types of dimensions can be selected at this form, but for the purpose of the exercise we use it only for Radial Dimensions.

155. 156.

Check that On Item (not On Point) is displayed. If not, right-click on the 6symbol and select the On Item option. Select the required radius style. For this exercise, use this style the Internal Radius Dimension. This is bottom left-hand style (if required, refer to the ToolTip). You will be prompted to select the item to dimension. Click on DISH 1 of EQUIP C1101 (the same item that you selected for angular dimensions).

157.

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Dimensioning

158.

The dimension will be created, as shown here.

159.

The Radial Dimensions form is then displayed. This form is used to modify dimensions, but this action is not included in this exercise and the form should be closed. For further information, refer to the on-line help.

8.3.1.

Modifying radial dimensions graphically


You can modify Radial Dimensions graphically in a similar way to modifying other dimension types. This action is not described here.

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Dimensioning

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

9.

Automatic Drawing Production


This Chapter provides an introduction to Automatic Drawing Production (ADP) in Draft. There are three ADP utilities: General ADP, for the production of General, Pipework and Equipment drawings. This is covered in Section 8.1 Steelwork Detailing ADP. This is not covered in this course Hangers and Supports ADP. This is not covered in this course. (For further information, refer to Support Design Using VANTAGE PDMS.)

9.1.

General ADP
The General ADP Utility uses special drawing sheets, referred to as Backing Sheets, which enable schedules and lists of reference drawings to be generated and placed on the drawing sheet automatically. It also uses intelligent keyplans (in the form of overlays), which can be used to define the limits of the models shown on the drawings. ADP depends on having rules set up to define how different types of drawing will be created and annotated. There are defaults rules supplied as part of the sample project, which will be used in this Example. Changing the defaults is a System Administration task, and so is outside the scope of this manual. We are now going use the ADP forms to create an annotated and dimensioned view on a drawing sheet.

Exercise continues:

160.

Enter the ADP application, by selecting Draft>Auto Drawing Production from the main menu.

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9-1

Automatic Drawing Production

161.

If no sheet is currently displayed, the Drawing Selection form may be displayed. In this case select DEPT1/REGI1/DR1/S1 and click OK. Alternatively, select this sheet using Draft Explorer.

9.1.1.

ADP application menu


Once the application has been loaded, the ADP application menu is displayed across the top of the window.

For reference, the online help provides details of all menu options.

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Automatic Drawing Production

The Create and Modify menus are exclusively for ADP and use of their options is discussed later, during the exercise.

Exercise continues:

162.

Select Create>General ADP>Drawing from the main menu.


Note:

The Drawing will be created under the current Registry, assuming that the Current Element is a Registry or lower. If you are at a higher level, and more than one Registry is available, you will be prompted to move to the Registry required, by selecting it in the Draft Explorer. In this case display the Draft Explorer and select DEPT1/REGI1, and select Create>General ADP>Drawing again.

163.

The Create DRWG form is displayed.

164.

Click OK. The Modify General ADP Drawing form is displayed.

165. 166. 167. 168.

The Backing Sheet to be used is selected at the Frame drop-down list. For this example, select /DRA/MAS/BACKS/MET/A2. If you wish, enter a title for the Drawing in the Title text box. Note that the Date and Drn options are filled in automatically. Click Apply.

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9-3

Automatic Drawing Production

169.

Click Create ADP Sheet. The Create SHEE form will then be displayed.

170.

Click OK. The backing sheet will then be shown in the Drawing display Window and the Modify General ADP Sheet form will be displayed.

171. 172.

On the Modify General ADP Sheet form, the Frame drop-down list shows the Backing Sheet already selected. The Keyplan drop-down list allows you to select the keyplan, which will define the limits of the drawing. Set it to Above Grade (i.e. above datum level). The Area list then becomes available. Select North.

173.

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Automatic Drawing Production

174.

Click Apply. The keyplan will then be displayed in the appropriate area of the sheet (see below).

175.

You can zoom into keyplan area using the Keyplan Modify General ADP Sheet form.

button on the

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9-5

Automatic Drawing Production

176. 177.

To return to the full frame, click on the Frame Modify General ADP Sheet form.

button on the

Click the Create ADP View button. The Create VIEW form will then be displayed.

178.

Set the Function of the View to be DRA-GENADP-PIPING - Basic Piping GA. That will create a View, which references a Piping GA, defaults file.

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Automatic Drawing Production

179.

Click OK. The Modify General ADP View form will then be displayed.

180. 181.

Fill in the form as follows: Ensure that the Drawlist is set to Volume Defined (the Drawing is to be defined by the values in the direction boxes at the bottom of the form). Set the Style to be /DRA/PRJ/REPR/GEN/PIPE. In the Limits panel, click on From Keyplan. The rectangular View Frame will then appear in the centre of the drawing area of the Sheet. Click Apply.

182. 183. 184.

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9-7

Automatic Drawing Production

185.

Click on Update at the bottom of the form. The View Update form will be displayed.

186.

This form allows you to specify which elements in the View will be updated. As this is the first time the Drawing has been generated, select all the Update options, namely, Design Graphics, Schedules, Tagging, Annotation, Piping, Equipment and Gridline. Note that Automatic Savework is on by default.

187.

Click on Update Now. You will see messages in the Status Area giving you information about the creation process, which can take a few minutes. On completion of the creation process, the drawing View will be displayed (see below).

188.

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

Automatic Drawing Production

189.

Click Dismiss to close the View Update and Modify General ADP View forms.

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9-9

Automatic Drawing Production

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

10.

2D Drafting
Drafts 2D Drafting facility is used for adding manually-drafted graphic and text details to drawings that have been generated by Draft from the Design database. The facility is not intended to be a used as a drafting package. This Chapter is an introduction to 2D drafting in Draft. There are three sets of menu options specific to 2D Drafting:
Draw Construct Edit

Enables you to draw 2D Primitives and Local Symbols Enables you to construct lines and other primitives using existing primitives Enables you to change the attributes of a primitive, move primitives and nodes, insert gaps in lines, trim lines and arcs, rotate primitives, reduce a symbol to its components and manipulate groups.

We will only discuss the Draw and Edit functions here, for details of Construct see the Draft online help.

10.1. The 2D Drafting hierarchy


The basic geometric shapes and text that can be drawn are called Primitives. The primitives exist in the Draft hierarchy as members of NOTEs, VNOTs elements, or Symbol Templates (SYTMs). By default, the NOTE and VNOTE elements will be created automatically whenever a Sheet or Layer element is created, but you can create additional ones if you wish. Primitives that exist as members of VNOTs may have their dimensions and positions defined in terms of 3D Design values.
Note

Whenever a VIEW is created, a number of Layers are automatically created, one of which will be reserved for Notes. You can also create additional Layers if you wish via the Create>Layer from the main menu bar.

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2D Drafting

The following diagram shows the 2D Drafting part of the Draft hierarchy. It shows the related elements and at what level in the hierarchy they may be created. All of these elements, with the exception of extra Layers, can be created as you add extra 2D elements to your Sheet or View.

SHEE

NOTE

Sheet Note

VIEW

LAYE

VNOT

View Note

CIRC ELLI RECT TABL ETRI DMND HEXA MRKP STRA ARC OUTL

Text Primitive Symbol

TEXP

SYMB

10.2. Exercises in 2D Drafting

Exercise continues:

10.2.1.

Creating sheet note and view note elements


190. Select a Sheet from the Draft Explorer to add 2D graphics to, or create a new Drawing Sheet using the Create New From Default Template toolbar (see the end of Section 4.) This will be created with member Views and Layers, with the Notes layer (used for 2D drafting) owning a View Note. 2D Primitives are to be added to the View Note in this case.

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

191.

If the Sheet you wish to add 2D graphics to is not already selected and you have not used the Create New From Default Template option, select the Sheet in the Draft Explorer. Select Create>Note at the main menu bar. The Create NOTE form is then displayed. Leave the name as the default, and click OK.

192.

Depending where in the hierarchy you were positioned when you created the Note, a Sheet Note (NOTE element) or a Layer Note (VNOT element) will then be created, as appropriate. To create a NOTE you must be positioned at the SHEE element or below, but not below a VIEW, whereas to create a VNOT you must be positioned at a LAYE element or below. As the Notes are created, they are added to the list of Notes at the right-hand side of the toolbar. The one shown will indicate where primitives are to be subsequently created.

10.2.2.

Creating primitives
193. To create primitives, first make sure that the NOTE (or VNOT) element that you have just created is the current element, then select Draw>Primitives from the main menu bar. The 2D Draughting form will appear.

194.

Hold down the left-hand mouse button over the relevant icon to reveal a display of alternative icons. Move to the required icon and then release the mouse button to select the icon.

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10-3

2D Drafting

195.

For all primitives except Symbols (the icon), the Point Construction Option Form will appear. The prompt text included in this form tells you what to do next. The text will vary according to the type of primitive being created, as shown in these examples.

196.

Use the default Option which is 2D cursor hit. This enables you to position the selected primitive free-hand. Pick the point(s) requested, by left-clicking the mouse with the pointer in the appropriate position(s) on the drawing. If the primitive is a graphic, it is drawn as the points are selected. Depending on the type of graphic, it may be necessary to click on Cancel on the Point Construction Option Form when the final point has been selected, in order to complete the graphic.

197.

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

198.

If the primitive is Text, only one point is selected and the Modify Text form is then displayed.

199.

You can enter the required text at this form and select its format. Click on Apply to insert the text on the drawing, and then Dismiss the form.

10.2.3.

Editing 2D primitives graphically


As with Labels and Dimensions, you can edit 2D primitives graphically.

Exercise continues:

200. 201.

Click mode.

on the Drawing Display Window toolbar to enter Modify

The general action is to select the primitive and then select and drag one of the hotspots until the required result is achieved. Then click on the background. You can practise by modifying primitives you have already created. The hotspots available and the operations you can carry out, depend on the

202.

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10-5

2D Drafting

type of primitive, and are described below under the names of the graphics. 203. When you have finished, click again to leave Modify mode.

The individual primitives, and how they may be modified, are now described.

Arcs

A hotspot at the centre of the arc, to allow the whole arc to be moved. A hotspot at each end of the arc, to allow the corresponding end of the arc to be repositioned. The repositioning will be such that the bulge factor remains the same. A hotspot mid way round the arc. This may be moved anywhere, and the bulge factor will adjust appropriately. A dotted line cross and four hotspots round the centre - the arc can be made to rotate about its centre by rotating any of these hotspots.

Circles

A hotspot at the centre of the circle to allow the whole circle to

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

be repositioned. A hotspot on the circumference, which will allow the radius of the arc to increase or decrease as it is moved, while the centre remains fixed.

Diamonds

A hotspot in the centre of the diamond to allow the whole diamond to be moved. A hotspot at each end of the axes. These hotspots can be moved along their axis, and the axis will alter length as it moves. A dotted line cross and four hotspots round the centre. The diamond can be made to rotate about its centre by rotating any of these hotspots.

Ellipses

A hotspot at the centre of the ellipse to allow the whole ellipse to be moved, with its major axis parallel to its original position. A hotspot at one end of the major axis. This hotspot can be moved along the major axis. The length of the major axis changes as the hotspot moves. A hotspot at one end of the minor axis. This will be constrained

Drawing Production Using VANTAGE PDMS Version 11.6SP1

10-7

2D Drafting

to move only perpendicular to the major axis, and can be used to increase the length of the minor axis. A dotted line cross and four hotspots round the centre. The ellipse can be made to rotate about its centre by rotating any of these hotspots.

Hexagons

A hotspot in the centre of the hexagon to allow the whole hexagon to be moved. A hotspot at each corner. These enable the hexagon to be resized. A dotted line cross and four hotspots round the centre - the hexagon can be made to rotate about its centre by rotating any of these hotspots.

Lines

A hotspot in the middle of the line to allow moving of the whole line parallel to its original position A hotspot at each end to allow the associated end of the line to be moved. This may involve rotation or lengthening of the line. The other end of the line remains fixed.

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

Rectangles (and Tables)

A hotspot in the centre of the rectangle to allow the whole rectangle to be moved parallel to its original position. A hotspot in the centre of each of the edges. These will enable the rectangle to be stretched in that direction. The opposite edge will remain fixed, and the opposite sides remain parallel. A hotspot on each corner. This will enable the rectangle to be enlarged in such a way that the opposite corner remains fixed, and the opposite sides remain parallel to each other. A dotted line cross and four hotspots round the centre - the rectangle can be made to rotate about its centre by rotating any of these hotspots.

Symbols

A hotspot in the centre of the symbol to allow the symbol to be moved. A dotted line cross and four hotspots round the symbols origin the symbol can be made to rotate about its origin by rotating this hotspot.

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2D Drafting

Text

A box round the text. Picking and dragging this box causes the text to move. A dotted line circle and four hotspots round the centre. The text can be made to rotate about its centre by rotating any of these hotspots.

Triangles

A hotspot in the centre of the triangle to allow the whole triangle to be moved parallel to its original position. A hotspot at two of the edges of the triangle. Moving either of these enables the triangle to be resized while the other hotspot remains fixed. (Note that the triangle remains equilateral.) A dotted line cross and three hotspots round the centre. The triangle can be made to rotate about its centre by rotating this hotspot.

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

Views

If view frames are not visible, the user can select the View Frames on/off option on the right-click popup menu from the main display. Hotspots on view frames cannot be snapped to construction points, but they can be snapped to the grid.

Outlines
Outlines are created by the following icons on the Draw form:

There are two type of outline: Polyarc - A series of connected arcs and lines Spline - A smooth bi-cubic curve connecting the points on the outline

An outline may be closed, but this property is not preserved if the user chooses to move one of the ends and not the other. Both types of outline may be picked and dragged to a new position. The detailed modification behaves differently, as described below:

Polyarcs
A hotspot at each end of the arc or line. Moving either of these will move the endpoint of that arc or line (in the same way as for arcs or lines above), and will also move the endpoint of the next arc or line connected to that same endpoint. A hotspot at the mid point of the arc/line. Moving this will change the bulge factor of the arc/line and could thus change a line into an arc.

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2D Drafting

If the user clicks on a hotspot, it becomes selected and changes colour to be white. The user can then select from the pop-up menu either:
Delete point:

If it is an endpoint, the whole arc or line is deleted. If it is a mid point, the arc becomes a straight line. The first point cannot be deleted. The user then picks a new position on the screen, and a new straight-line span is created from the end of the currently selected span, and connected to the following one.

Insert After:

Splines
A hotspot at each vertex. Moving any of these will cause the curve to be recalculated dynamically. If the user clicks on a hotspot, it becomes selected and changes colour to be white. The user can then select from the pop-up menu either:
Delete point:

The point is deleted, and the curve recalculated without it. The first point on the outline cannot be deleted. The user then picks a new position on the screen, and a new curve is calculated which includes this point positioned after the selected hotspot. A new point cannot be placed before the first one.

Insert After:

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11.

Section Planes
From the 3D View you can create, manipulate and manage Section Planes. The following buttons allow you to access planes functionality:

Show Section Planes: Activates Section Planes and displays the Section Planes form. All section Planes are displayed as green, transparent planes. The origins of the planes are indicated by a cross (X). An arrow indicates the normal to the plane. The Section Planes form allows you to create and amend planes.
Exercise continues:

204.

Click on

to activate the Section Planes form. For example:

The form indicates: The name of the View. The identity of each plane. The properties of each plane.

Drawing Production Using VANTAGE PDMS Version 11.6SP1

11-1

Section Planes

11.1. Creating a Section Plane

Exercise continues:

205.

Click on in the Section Planes form. This creates a new Section Plane in the 3D View. This is effectively a stepped plane with just two points defined. Section planes are always created across the full span view and to the full depth of the model:

You can also create and amend planes using this form:

New Section Plane: This creates a new Section Plane in the 3D View. This is effectively a stepped plane with just two points defined. To create a stepped plane with more points, the Redefine Points option is used.
Section planes are always created across the full span view and to the full depth of the model. They can then be moved and edited according to your requirements.

Add to Clipping List: Adds the currently selected element to the clipping list Add to Clipping List: Removes the currently selected element from the clipping list

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

Show Clipping List: This shows the clipping list for the Section Planes. Each section plane can have a selective clipping list. The contents of each list can be displayed in a selected colour. Indicate Section Plane Clipping. Indicates which side of the plane is being clipped
206. 207. Highlight the Section Plane you just created on the Section Planes form. To amend the planes details, hold down the right-mouse button and select the required option from the context menu:
Modify Redefine Points Highlight Shown Delete

Displays the Modify Plane form. This allows you to redefine the points to make a stepped plane using the pointer in the 3D View. This flashes the selected plane. Displays/hides the selected plane in the 3D View. This deletes the selected plane. You are asked if you wish to delete the VSEC referencing the section plane. If yes, you are then asked to confirm the deletion of the section plane. Note that you may not wish to delete the plane if it is a library plane referenced by a number of VSECs. Sets the section plane to clip/unclip specified elements. Switches the side of the plane to be clipped. This is displayed as perpendicular lines on the side of the plane to be clipped. Highlights elements selected for clipping. This selects the colour displayed for the selected plane from the associated menu. Switches between displaying the plane as transparent or opaque.

Clipped Flip

Highlight Clip List Colour Transparent

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11-3

Section Planes

11.2. Editing a Section Plane


After you have created a section plane in the 3D View using the button, you can manipulate the position of the plane in the 3D View. To do this:

Exercise continues:

208.

Click on the plane you're interested in. This displays manipulation handles for you to reposition the plane in the 3D View. For example:

209.

To reposition the plane select the appropriate handle by pressing and holding down the left-mouse button with the pointer over the handle of interest. While continuing to hold down the left mouse button, drag the handle as required.

210.

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

The display changes to indicate the direction and extent of movement:

211. 212. 213.

Drag the handles until the plane is in the required location. Release the mouse button. With the movement handles selected, you can also use the right-mouse shortcut menu to orient the plane:
Enter Value Orient to Point Align with direction Align with... Rotate Handle

This allows you to enter a rotation value about the current point. This allows you to orient the plane to a selected point on the view. This aligns the selected plane with a selected direction. This aligns the plane with a selected element. This provides the above options for the selected rotation handle.

214.

See the Draft online help for more details of the movement handles.

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11-5

Section Planes

11.3. Editing Stepped Planes

Exercise continues:

For stepped planes: 215. 216. 217. 218. Select the plane in the 3D View. Select Edit Steps to create and manipulate steps in the plane. Select Insert Step After (from the shortcut menu that is now enabled) to insert a step after the selection. Select the step to amend the steps position and rotation:

219. 220.

Move the step as described previously to the desired orientation. Select Insert Step After to create a new step after the selected step.

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221.

Select the new step and position the step as required:

222.

Repeat the above procedures until you have the required number of steps. If necessary, Delete a step using the right-mouse menu.

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Section Planes

11.4. Showing the Clipping

Exercise continues:

223.

Click on to display the side of the plane that will be clipped. Perpendicular lines to the plane show the side to be clipped:

224. 225.

to show the clipping list. Select Highlight Clipping List Click on from the right-mouse menu to highlight clipped items in the list. Select Flip from the right-mouse menu to change the side of the plane to be clipped.

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12.

More you can do


Whilst not part of Drafts core functions, there are other general facilities available to increase your productivity whilst using Draft.

12.1. User utilities


This facility allows you to create your own menus in Draft. To access the facility, select Utilities>General Utilities from the main menu bar. The User Utilities form appears. Selecting Control>Define from this forms menu bar gives the Utilities Definitions form, which enables you to define menus to execute Draft command syntax or to bring up a Draft form.

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12-1

More you can do

12.1.1.

Defining a menu to execute a command


In the Heading text-entry box, enter the title of the main menu you wish to define. In the Description text-entry box, enter the title of the pull-down menu. Click in the Commands text-entry box, then enter the required command (the VANTAGE PDMS Draft User Guide contains the syntax of all the Draft commands. Click Add to add the menu definition to the Currently Defined set. Click Save to save the definition. When you next select Utilities>General Utilities the menu you have defined will appear in the User Utilities menu bar. The example below shows a menu which will execute the command: Colour

1 Black

12.1.2.

Defining a menu to display a form


This follows a similar procedure to defining a menu to execute a command, except the Commands check box must be cleared. This then enables you to select the Formname check box. You can then enter the name (not the title) of a form in the Formname text box.

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If you dont know the name of a form you wish to display then: a) Bring up the form that you wish to display from a menu. b) Press F1 to bring up the help window for the form. c) In the right-hand window pane, select View Source from the shortcut menu. The name of the form will be at the end of the <meta NAME=MS-HAID CONTENT=. . .html line.

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12-3

More you can do

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Drawing Production Using VANTAGE PDMS Version 11.6SP1

The Draft Database


WORLD

LIBY

DEPT

(see overleaf)

REGI

REPO TEXT

DRWG LIBY
(see overleaf)

SHEE

REVI TEXT

OLAY

NOTE :
(see overleaf)

REVI

VIEW

LAYE

RRUL

VSEC HRUL

ADIM

LDIM

PDIM

RDIM

VNOT :
(see overleaf)

GLAB

SLAB

TAGR

NOTE: Automatically created system elements are not shown.

Drawing Production Using VANTAGE PDMS Version 11.6SP1

A-1

Appendix B

Note: Automatically created system elements are not shown. Note: Not all elements shown are discussed in this manual.

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Other Documentation
This guide is only an introduction to using PDMS Draft. For more detailed information, see the following documentation.

On-Line Help
On-line help is provided as an integral part of the user interface. It gives detailed instructions on the forms and menus.

VANTAGE PDMS Draft Administrator Application User Guide


This document explains more of the basic concepts behind the administration of PDMS Draft.

VANTAGE PDMS Draft User Guide


This document describes the Draft commands, and gives fuller information about some of the command options.

VANTAGE Plant Design Software Customisation Guide


This document explains how to use the AVEVA programmable macro language (PML) and how to create your own forms and menus.

Drawing Production Using VANTAGE PDMS Version 11.6SP1

B-1

Appendix B

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Index
2D Drafting, 10-1 2D Positioning Menu, 7-8 2D Primitives, 10-3
Modifying, 10-5

3D View, 6-1 ADP, 9-1 Alert Forms, 3-5 Angular Dimension


Creating, 8-10 Modifying, 8-12

Applications, 2-2 Automatic Drawing Production


General, 9-1 Utilities, 9-1

Linear Dimensions, 8-3 Logging In, 3-5 Main Window, 3-8 Menu bar, 3-9 Menus, 3-2 Modify Mode, 7-5 Mouse, 3-1, 3-15 NOTE (Sheet Note) element, 10-1 On-line help, 3-11 Option buttons, 3-4 Panning, 3-18 PDMS, 2-1 Planes, 11-1
clipping, 11-8 Create, 11-2 Edit steps, 11-6 Form, 11-1 Manipulation, 11-4 Modifying, 10-5

Buttons, 3-4 Check boxes, 3-4 Creating Elements, 4-1 Current Element, 3-14 Database Hierarchy, 3-12, 4-1 Department
Attributes, 4-2 Creating, 4-1

Primitives, 10-3 Radial Dimension


Creating, 8-14 Modifying, 8-15

Department Display Grid, 3-19 Drawing

Radio buttons, 3-4 Registry


Attributes, 4-4 Creating, 4-3

Creating, 4-5 Creating automatically, 9-1

Drawlist, 5-3, 5-14 Drop-down lists, 3-3 F1 Key, 3-11 Forms, 3-2 Help, 3-11 Label
Contents, 7-4 Creating, 7-1 Modifying, 7-8

Reset Limits, 3-18 Scrollable lists, 3-4 Sheet


Creating, 5-12

Status area, 3-10 Template, 4-5 Text boxes, 3-3 Title bar, 3-8 Tutorial Exercise
Conventions, 1-2 Start, 3-5 Creating, 5-13 Modifying, 5-2

Layer, 10-1 Linear Dimension


Creating, 8-3 Deleting, 8-8 Modifying, 8-8

View

Drawing Production Using VANTAGE PDMS Version 11.6SP1

Index-i

Index

Views, 5-1 VNOT (View Note) element, 10-1 Windowing In, 3-18

Zooming, 3-18 Zooming In, 3-18 Zooming Out, 3-18

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