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Crowd control
Disarm (cant AA)
For X amount of seconds auto attacks cannot be used by enemies (doesnt affect minions). This is basically a specialized version like silence, cripple and cleave. <
Cleave (Cut through buffs, cancels all channeled buffs like steroids)
Enemies hit by this ability will cancels their active steroids and buffs at that moment (like Ne Zha, Artemis, Fenrir, Odin, Ares, etc.). This is basically like silence, but that only works on channeled abilities (Thor, Anubis, etc.), while this one only works on channeled buffs.
Seal (last used spell is silenced until a new seal is made or XX seconds is passed)
Enemies hit by seal will have their last used ability silenced/disabled until a new seal is made or XXXX seconds passed. This is basically a stronger version of silence, but only works on 1 ability and 1 god at a time. It has great potential if you time it right and play it strategically.
Freeze (no not Ymirs stun, need a better name for this, possibly extra effect added to it)
The enemies cooldowns are frozen in time for XX second. So basically their cooldowns wont progress further for XX seconds and therefore their abilities are delayed by a little bit. Also this is no silence, abilities which were already of cooldown can still be casted as usual.
Glow/Flare/Beacon/.
Enemies affected by this will act as an ward(, make peeping sounds) and glow during its duration. Basically this CC allows you to mark someone for a certain period of time so you can follow him.
Disrupt
Disrupt = Silence + Cleave + Cripple + Disarm, basically you are disabled for XXX seconds, but you can still move.
Threshold stuns/Petrify
Suggested by Inuki The stuns which are in between mesmerizes and hard stuns. I'd call them "Threshold Stuns". e.g Ymir Rank 1 frost breath = Stuns for 1 second or until 100 damage has done Ymir Rank 2 frost breath = Stuns for 1.2 seconds or until 200 damage has been done Alternatively Ymir Frost Breath Rank 1 = Stuns for 1 s or until someone attacks the target once Ymir Frost Breath Rank 2 = Stuns for 1.2s or until someone attacks the target twice.
Vision distortions
Have to think of good ones first without making it too similar too Ras blind or Xbas ult.
Mute
Idea by Pipmalice For XXX seconds all sound is muted for its duration. (complete silence, no sound)
Inversed channels
Idea by Pipmalice For XXX seconds the right and left audio channels are switched.
Hallucinations/Fata morgana
Random sounds and objects appear to distract you and obstruct your view for XXXX seconds.
Root
Enemies which are rooted cant move, (movement abilities still work)
Mesmerize
Basically stun, but any damage will break it early.
Taunt
When an enemy is taunted they are forced to fight you or flee for XXX seconds.
Silence
All abilities are disabled for XXX seconds and interrupts any channeled spells.
Cripple
For the duration of its effect all movement abilities are silenced.
Debuff
XXX protections are temporary removed.
Protection steal
For XXX seconds, XXX protections are stolen and given to you/allies.
Slow
Enemies movement speed is slowed by XXXX%
Blind
Enemies are blinded for XXX seconds limiting their vision.
Pull
Enemies which are pulled are stunned for a short duration and are pulled towards the caster.
Knock up
Enemies are knocked up in the air and are disrupted.
Knock back
Enemies are knocked back. Small displacement.
Banish
Banishes enemies into the air for XXX seconds. The enemies cant be hit or take action for its duration.
Intoxication/drunk/stagger
Enemies are drunk for XXX seconds and or forced to move right and left for its duration.
Temptation
Enemies which are tempted are forced to move in the direction of the temptation. This is basically a weaker version of fear/taunt, but will be very effective.
Utility
Mana drain
Drain XX amount of mana for every enemy in a certain target radius. But youll have to pay for it with XX amount of your health.
Mana leak
The enemy is cursed and start leaking XXX mana for every XXX ft he walks for its duration. If the affected enemy has 0 mana, than he is stunned for 1 second. This skill gives the enemy the choice for standing still and being more vulnerable or escaping, but reducing their mana (a little bit).
Bloodseeker
Suggested by DrHook94 The enemy is cursed and start leaking XXX health for every XXX ft he walks for its duration. If the affected enemy has 0 health, than he is stunned for 1 second. This skill gives the enemy the choice for standing still and being more vulnerable or escaping, but reducing their health (a little bit).
Possession
Brings minions to your control for XXX seconds (or alternatively till they die). This works on all minions, except jungle buff holders, Fire giant and gold fury. Possessed minions will follow you and attack anything you also attack with your basic AA. They have 100% health and protections (or could scale) as they normally would have, but their power scale with the level of the ability. Like 33/75/125/175/250 (making them not as dangerous as normal creeps, but also little bit more useful later)
Multiple projectiles
Carry steroid. For a short period of time (XXX seconds) you will shoot multiple projectiles which do XXX% of the basic AA damage. Less damage overall, but an sort of AOE for ranged attacks. Leveling this up may increase the damage, amount of projectiles or (added attack speed increase or damage).
Keen precision
Carry steroid. For XXX seconds you gain XXX extra ft in ranged attack range.
Magic mirror
A magic mirror will appear which reflects every projectile (ranged and maybe also some other things) for XX seconds. It may need a damage reduction on return or there should be a delay on the mirror so that it can be used as an effective zoning tool.
Time vortex
Projectiles are slowed inside a sphere of XX radius by XXX%. Movement speed isnt changed by this, but it allows for better dodging of AAS (or maybe also stacking them if tactically used)
Gapclosers/Escapes
Shield (Basically Aegis)
You will be immune to (most) CC and a max of X amount of damage for X seconds and will be rooted for its duration. Once the cap damage is hit youll take the extra damage. This can be used as a very good escape if you can time it good. Even though its an escape it has some drawback (being rooted) and cannot be used as an gapcloser.
Shadow walk (walking faster while being immune to most types of CC)
You walk in the shadows and gain XXX increased movement speed, while being immune to (most types) of CC for XXX seconds. I propose immunity to knockups, stuns, slows and roots, but not for silence and more)specific types of CC)