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Presentation Breakdown
1. 2. 3. 4. 5. 6. 7. System Explanation Formations and Positions Keys and Reads in the Passing Game Basic Running Game Pass Protection Schemes Run Plays Pass Plays
Explanation of System
The verbiage used in this presentation has been created using some actual terms and position symbols used in the Utah system. Other terms and/or symbols are those which have been compiled by research of other high school programs who run a spread oriented offense.
Information on the following pages will serve as a reference to better understand the diagrams of this presentation.
Formations
Solo Solo
Trey
Trio
Thunder
Thunder
Trick
Trigger
Formations
Empty Bunch
Ace
Doubles
Over Wing-Slot
Wing-slot
Pro I
Twins I
= Motion
= Pitch or Pass
Player Personnel
X E J R Z
X H Z F
Motion Types
Across motion from one side of the formation to the other Back motion back into a running back or pitch position
Test motion across until the plane of the center is broken and then back again to starting position, used to detect coverage
Jet motion across to full speed either directly in front of or behind QB depending on whether in shotgun or under center, will either fake or take handoff. Right/Left motion for back to leave back field either right or left In motion in towards formation without going across
Motion will be tagged at the end of the play preceded by the personnel symbol of the player who will be going into motion. The player will maintain his route after motion. (ex. Solo 9827 Z across)
Route Determination
When calling routes for pass plays a number tree will be used. The number tree consists of (10) different numbers which represent a given route. When a pass play is called, it will be in a form of (3) to (5) numbers. All numbers will be read from left to right and be designated to each eligible non-back field receiver. If a route is desired for a back field receiver it will be tagged at the end of the route sequence, which he will carryout to the side which he is positioned. If back is not in the back field then he will receive a number in sequence depending on his position in the formation.
(ex. Solo 6556 F Flare) ( ex. Empty R 92298)
Call routes will be used to place routes which are not included in the number tree into a pass pattern. These routes will be tagged at the beginning of the numbers sequence and the number sequence will contain (1) less number. If two receivers are to run call routes then both tags will be called before the numbers sequence. If two are to run the same route then the symbols of each will be called together and then the route will be named.
(ex. Solo Z shallow 579) (ex. Empty Z shallow H Choice 868) (ex. Empty Z H Shallow 878)
8 Fade/Go 9 Post
6 Post-Corner
7 Dig
4 Deep Out 5 Curl
4-2 (5 DBs)
M B B E T N T E E T E B
4-1 (6 DBs)
5-1 (5 DBs)
B E T M T B E B E M T B E
3-4 (4 DBs)
4-3 (4 DBs)
B E T B E E B T B E
3-3 (5 DBs)
3-2 (6 DBs)
Cover 0
B S E T
B F T E S
Cover 1
B S E T
B S T E
B S E T T E S
B S E T T E S
Cover 3
C B S E T
C B S T E
Cover 4
F C B S E T T E
F C
5. 6.
B
T E
Make End Respect the Keep. If he does not then Keep. Can have option call with predetermined pitch man.
M
T
B
E E T
B T E
B E T
B E
B B E T
B B E
F Trap
B
E T
B
T E
Stick tight to down blocks and look for cut off backers.
Q Trap
B
E T
B
T E
Stick tight to down blocks and look for cut off backers.
M
T
B
E E T
B
T E
B
T E
Make End Respect the Keep. If he does not then keep. Can have option call with predetermined pitch man.
M
T
B
E E T
B
T E
B
T E
Read end, if he sits run speed option, if he chases shuffle under him.
Speed Option
B
E T
B
T E
Zone hard playside, do not let down linemen cross your face.
Types of Protection
5 Man (Empty Formations B.O.B.) 6 Man (Back or TE in Blocking Scheme) 7 Man (Back and TE in Blocking Scheme) Slide (Gap Protection, Inside/Right/Left) Roll (Spring or Roll Out Protection) Quick (Cut or Aggressive B.O.B.) Boot (Play Action Protection
5 Man Protection
QB must make Hot Read off of outside pressure.
W
E T
B
T E
Big On Big Zone Side One Man Call Center Must Help A gap While Checking Will Backer Inside to Out and Check #1 to #2
W
E T
B
T
Big On Big
S
E
Zone Side One Man Call Center Must Help A gap While Checking Will Backer
B
T
S
E
B
T E
Quick Protection
B
E T T E
Boot Protection
W
E T
B
T E
Run Plays
From Various Formation
B
S
B
S
B S
S
E T
B
T E
B
S
B E T
B S T E
S
E
B T
B C T E
Trigger QB Trap R
F C S E T T E C S
Trio QB Counter R
F C C S E T T E
S
E T
B
T E
B S
S
E T
B
T
B
E
Pass Plays
From Various Formation
B
S
C S
Thunder 57555
F C S E T T E C S
B
S
B
S E T
B
T E
B
T
B
T E
Solo 7565
F C S E T T E C S
Trey 8559
F C S E T T E C S
Trick 84555
F C C S E T T E
B
S
Trick 85588
F C S E T T E C S
S
E T
B
T E
B S
C S
B E T
B T E
Trigger 55528
F C S E T T E C S
Solo 8558
F C S E T T E C S
Empty 95559
F C S E T T E C
B
S
Trigger 24598 F In
F C S E T T E C S