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Version 1: 16-08-2013

Unique AAs
Half ranged (See pan concept) Long ranged Lasers (same as 0.1/0.1/0.1 progression) Ranged but not with projectiles (difficult to explain this one) AA progression wherein also range change Reversed AA projectiles Projectiles which doesn't go straight paths (think of boomerangs)

Examples:
Ranged but not with projectiles
I had a thought for a god concept for Epimetheus to have a pet eagle. Basically first attack in the progression the eagle flies up and attacks the target, then several fast attacks and finally flies back. Resulting in something like 2/0.25/0.25/0.25/0.25/2. It will still work like projectile, but you can't see them and the travel time (/air speed of the projectile) is much higher than normal. the next god hit in the chain the eagle flies to it and attacks it. So basically a little bit harder to hit (not much) and projectile and animations are split (the projectiles may be visible for epimetheus him self).

Long ranged example + ranged but not with projectiles


Also the second thing would be having like a 5ft radius (or actually more) ranged circle as aa target all the time (instead of only the arrow). The projectile won't travel between you and the circle, but will hit the circle directly after a certain time. It will be a high shot projectile (instead of straight parallel to the ground). It's very similar to Artemis ability, but then for AA's. It's harder to hit, but can be always AA (doesn't have to be the case, though)

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