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Dyfiarf Lvoco
What is thi" thing called "cute"? How
much shcmH "cute' e:<cr:se? Sprke, one of tle latest in the laddergame genre, is cerbinly crammed with "cute." So much so, in fact tlnt ihere's appare.ntly no room left
over for play value or, despite a super{icially clever facade, much originality. Spr,te s distinguished, however, by virh-ie of being GCE's firsi hlking Vechex game. But thouqh Sp*e may taik, it says very little: "Eek! Help! Spikef and'Oh, no! Molly!" This exchange-with a minor variation, the sum of uttered by a par oi pelsonlied stars when tlre heroine, Molly, is abducted by the villain, Spud, in ihe opening secpence. Paradoncally, ihis blking opening is played as a silent-movie but for some reason, only the villainis silent. Ycnr maneuver Spike, in purzuit of his beloved Mo\, through the plafiield, which
Sp*e's
corsisb
of thee
moving altematedjreciion
Kongr-styie,
ftom one
jump, of course, and, in the game's ore foesh touch, can hck deadly birds and buncels, which look more like W seb with
springs tlnn tlre big quys at the local afterhor.rs joint. With just tluee planes ard an equal
number
repetitiveness of ib theme and lb vocai interludes, Sprke should have ib rnmesake driven through ib heart.