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INFORMATION
SYSTEMS.
Lecture 1.
Information System Tutorial 1
Section-1
1. What is the difference between data and
information? Give examples.
Raw data refers to a collection of numbers, characters, images or other
outputs from devices to convert physical quantities into symbols that are
unprocessed. Such data is typically further processed by a human or input
into a computer, stored and processed there, or transmitted (output) to
another human or computer (possibly through a data cable). Raw data is a
relative term; data processing commonly occurs by stages, and the
"processed data" from one stage may be considered the "raw data" of the
next. The processed data from the first stage may be
defined as information at this stage.
Example: A census. (The information gathered at the
initial survey is called raw data)
The facts collected from the census will then be processed into a
meaningful context to gather information about the
unemployment rate in a country, or the rate of births in a country.
At the very first stage it’s all about numbers, figures, and
collective information about a certain family or a person. This is
processed through any medium to get the information about these
facts in a country.
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these data can be viewed from the screen as how we need it to be. In
other words, the raw facts or data have no meaning when they are not
processed.
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Information System Tutorial 1
Section-2
1. What is a computer?
A computer is basically made of three components; an input device, a
processor, and an output device. Furthermore, the input devices include
the keyboard, mouse, barcode readers, and scanners etc… The processor
is however, the heart of a system which undertakes all the processing
tasks. The processor in a computer system is located in the system unit
which comprises of memory, ROM’s, and storage devices. Output devices
(basically the monitor) include monitors, printers and projectors etc…
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1
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BOARD
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1/2
1/8
2/4
3/0
3/6
4/2
4/8
5/4
1 2 3 4 5 6 7 8 9
0/2 0/4 0/6 0/8 1/0 1/2 1/4 1/6 1/8
0/3 0/6 0/9 1/2 1/5 1/8 2/1 2/4 2/7
0/4 0/8 1/2 1/6 2/0 2/4 2/8 3/2 3/6
0/5 1/0 1/5 2/0 2/5 3/0 3/5 4/0 4/5
0/6 1/2 1/8 2/4 3/0 3/6 4/2 4/8 5/4
0/7 1/4 2/1 2/8 3/5 4/2 4/9 5/6 6/3
0/8 1/6 2/4 3/2 4/0 4/8 5/6 6/4 7/2
0/9 1/8 2/7 3/6 4/5 5/4 6/3 7/2 8/1
c. SLIDE RULE. 1621. Nappiers invention directly led to the Slide rule,
which was used by the NASA engineers of the Mercury, Gemini and Apollo
programs. This is a mechanical analogue computer consisting of two finely
divided rules (rulers) with markings. It contains a pair and a movable inner
one called the cursor. The calculations are done by sliding the inner one in
a certain order to gather the desired result. Used primarily for
multiplication and division. With the use of Slide Rule, the possibilities of
L.Cpl. Mohamed Hussain (3625)
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carrying out scientific functions such as Trigs, Roots, and Logs was also
possible. It does not perform additional or subtraction calculations.
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punch cards, a gear driven mechanism which could count (using Pascal's
mechanism which we still see in car odometers), and a large wall of dial
indicators (a car speedometer is a dial indicator) to display the results of
the count. The Hollerith method was used in USA as late as in the year
2000 ballot.
j. HOWARD AIKEN. 1944. Invented the Mark 1 with the help from IBM
and Harvard University. This was the first programmable digital computer.
It was not a purely electronic computer. Instead the Mark I was
constructed out of switches, relays, rotating shafts, and clutches. The
machine weighed 5 tons, incorporated 500 miles of wire, was 8 feet tall
and 51 feet long, and had a 50 ft rotating shaft running its length, turned
by a 5 horsepower electric motor. The Mark I ran non-stop for 15 years.
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