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.






(Student as Center of Learning)

/ /
(Sound Designer)

http://www.questia.com/googleScholar.qst?docld=5002260500

Arvind Singhal & Everett M. Rogers (1999)


(Edutainment Entertainment- Education)




(Media)

(Instruction Media )



4.1

4.1.1 (Visual Media)
. (Non-Projected)

. (Projected)

4.1.2 (Audio Media)

4.1.3 (Audio-Visual Media)
(Sound-film) (CAI)

(Innovative
Leader)
(Innovative Product)
(Innovative Organization
(Innovative Thinking)


(Innovative Organization)
(Innovative Product)

(Innovative Thinking Skill)


(Weiss and Legrand2011, p.7)

(Horth and Buchner, 2009, p. 10-13)
6
1. (Paying attention)



2. (Personalizing)

1)

2)

3. (Imaging)


...

4. (Serious Play)



5. (Collaborative Inquiry)


6. (Crafting)



(2552 61)






(2552 61-63)

1.


2.



(Cross - functional)




3.

(Lay out) (Interactive)


(Eye Contact)

4. (Learning Organization)




(Social Network
Mapping)
(facebook) (e-mail)








Imagination is more important than knowledge . Knowledge is limited. Imagination encircles
the world





The walking dead






opinions

Speculations

.








100%

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( 14 .. 2556)
http://www.norsorpor.com/technology ( 14 . 2556
http://www.questia.com/googleScholar.qst?docld=5002260500
. :
Schoon, S. (2001) Using Dance Experience and Dramain the lassroom.
http://www.questia.com/googleScholar.qst?docId=5002260500

. (2546). . , :

(2549). . :
.Singhal, A & Rogers, E. M. (1999). Entertainment-Education: A communication
strategy for socialchange. Mahwah, N.J.: Lawrence Erlbaum
. (2552). . . 30(2), 60-63.
14 2 2555 :
21
/ : http:// www.buddhadasa.com

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