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X-MEN: NEXT DIMENSION

= Table of Contents =
=====================
I. Update History
II. Introduction
III. Characters
1. Cyclops
2. Wolverine
3. Gambit
4. Storm
5. Beast
6. Phoenix
7. Toad
8. Mystique
9. Sabretooth
10. Magneto
11. Nightcrawler
12. Rogue
13. Forge
14. Juggernaut
15. Havok
16. Lady D
17. Betsy
18. Bastion
19. Sentinel A
20. Sentinel B
21. Psylocke
22. Bishop
23. Blob
24. Dark Phoenix
IV. In the Future...
V. Credits
**********************************************************************
********************* I. UPDATE HISTORY *************************
**********************************************************************
(I'm only including major events, since I update almost everyday now)
4-5-03 - ver 1.07
- updated the appearance and lines up the presentation; overall cleanup
3-29-03 - ver 1.06
- updated the whole look for the combo listings and reincorporated the
QUICK COMBOS into the regular combo listings and noted all the METER combos.
3-27-03 - ver 1.05
- added some more combos; added QUICK COMBOS section
1-26-03 - ver 1.04
- added Change-up combo strings

1-18-03 - Ver 1.03


- Completed and confirmed the combo names list. Simplified the Gambit infinite
- Cleaned up the combos.
1-14-03
- Almost everyone got updated; added the [tricky] notation
10-27-02 - Ver 1.01
- moved combos from my general FAQ ver. 2.50
- reorganized the layout and separated the combos
- added more combos to everyone
- fixed the combo pauses by putting the !
10-22-02 - Ver. 1.00
- Combo list created from pre-existing Guide/Movelist
**********************************************************************
********************* II. INTRODUCTION ************************
**********************************************************************
This document was designed with the sole purpose of listing useable and
unique combos for the characters in the fighting game X-Men Next Dimension.
If you were looking for general moves, go to the general guide/movelist
(by me!). THIS DOES NOT HAVE EVERY SINGLE COMBO IN THE GAME!!!! Instead,
I'm only listing the ones given to me OR combos that are effective OR
those that do a lot of damage.
As for this, I will try to avoid using "names" of moves or supers since
some are not listed and not everyone may recognize them. Instead I will
let the buttons speak for themselves. If its a very good combo or needs
further details, I'll add a description.
I've also included hits and amount of damage versus Cyclops. He makes
a good practice dummy and will keep ALL damage and hits against him for
continuity and reference. Be sure to remember that NOT all hits or
damage will get in EVERY time. Think of it as a baseline for comparison.
I tried to include the "best" number of hits and damage.
Things to keep in mind when making and performing combos:
- a combo "string" is a series of attacks that are unblockable once started
- separate strings can be linked with other strings for longer combos
- you cannot link two strings together that do the same effect (STUN, AIR SEEK)
this will result in a far knockaway, which is hard to follow-up.
- doing combos into the walls usually ends or interferes with it
- throws and some knockdowns reset the damage and hit counter
- DAMAGE AND HITS AREN'T EVERYTHING. Sometimes you gotta mix it up, or else
you become predictable and fodder for counters.
When you're developing and testing your combos its a good idea to test them
against all kinds of enemies (ideally, you should try them against all 24
characters) but for the sake of time, here are my recommendations for
practice dummies:
- Cyclops: average defense and average height; good for measuring damage

- Sabretooth: he has a very SHORT stun frame, so he's good to test stuns on
- Blob: the LARGEST character profile
- Wolverine/Toad: the SMALLEST character profile
Another thing to remember is that some combos are fairly long and bloated so
don't be frustrated if you can't get the timing or remember the whole thing.
Just imagine trying to do all these combos from memory for all 24 characters.
(Now that's extremely tiring at times!!!)
It's best to stick with one fighter and learn him/her. Combos rarely translate
well to other games. Almost every character has their own type of combo
strings/gamestyle to learn.
Sometimes, its not always the fancy combos that win battles. The simpler the
combo, the less risk of error which can cost you a lot of damage.
..and in case you missed it the first time - THIS DOES NOT CONTAIN EVERY
SINGLE COMBO POSSIBLE!!!
**********************************************************************
********************* III. CHARACTERS *************************
**********************************************************************
===========
= Legend: =
===========
S square
punch 1
T triangle
punch 2
X
kick 1
O circle or "O" kick 2
R1
throw
R2 + forward
Punch counter
R2 + back
Kick counter
R2 + down
Low counter
jump R2
Aerial counter
L1
power transfer (follow the buttons highlighted)
L2 + d-pad
8-way movement
up, L2
flight (10 seconds) *some characters only*
sidestep up
tap up
sidestep down
tap down
b,b
dash back
f,f
dash forward (hold forward to run)
b,f
tap back then tap forward
f forward
b back
u up
d down
/\ jump up or push UP to go for an AIR SEEK
/j\ normal jump
\/ landing from an air seek or jump (no need to hold down)
qcf quarter circle forward (down, down-forward, forward)
qcb quarter circle back (down, down-back, back)
_ or

+ and
* hold down the direction on the d-pad for 2 sec then release
.. wait before executing the next attack
... more combo strings can follow this
! stunning hit (pause before you enter the next attack)
ws during the standing animation. let go of the d-pad while standing up
(can also be done be doing a diagonal-forward but hard to do on d-pad)
~ perform the next move very quickly
xx cancel the current move by doing the next move DURING this move
U unblockable attack
====================
= DAMAGE REDUCTION =
====================
Damage after the FIRST attack automatically loses 10% of its default
value. This is useful to know especially for designing combos, since
having a lot of HITS does not mean a very damaging combo string.
1st hit = 100%
2nd hit = 90%
3rd hit = 80%
...
10+ hit = 10%
The damage reduction drops down until its 10% of the original
A good thing to keep in mind is that if you want to do the MOST damage in
a combo, make sure high damage attacks occur earlier than later and to
minimize too many low damage attacks.
-THROWSThrowing is also one way to get around the "Reduction" by resetting the
damage to MAX immediately after the throw. This makes Throwing very
powerful/cheap in combos.
-KNOCKDOWNSAnother trick that resets the hit/damage counter but still keeps the
combo going is to let the enemy fall down or bounce on the ground very
hard that they bounce up. During this moment of bouncing, they cannot
defend or tech roll and the counters will reset. Follow it up with another
combo or super for MAX damage on the new combo string.
-SUPERSSome supers suffer from Damage Reduction, but the ones that DO NOT involve
any type of projectiles will not lose their damage. I guess this is
compensation for these moves that require some proximity to perform.
==================
= METER BUILDING =
==================
This game has supers, and you need energy in your METER to do them.
The METER is the big blue bar underneath your green life meter. It's

divided into 3 zones:


Level 1: is the smallest bar and quickest to build up
Level 2: is the second bar and takes longer to build up
Level 3: is the longest bar and takes the longest to build up
Level 4: ALL 3 Levels (One, Two, Three) combined
Each Level has a certain required amount of damage done with attacks
(punches, kicks - they don't even need to hit the enemy) and a certain
number of hits to build up enough meter to do a super of their respective
level. Not all attacks build up meter the same way. It varies on the
character (hence why some combos that satisfy both the DMG and HITS
requirements still don't build up a Level 1)
Throws MUST connect to build meter! Throws vary, but the average is given
below and they ignore the number of hits; just the number of connected throws.
Taunts also build up meter very quickly and my estimations are given below.
Note that when you Taunt, the METER doesn't stop once you reach a Level (like
with the hits, dmg and throws), making them very efficient. However, they do
leave you VERY vulnerable for a few seconds so be aware.
POWER DMG HITS THROWS TAUNTS
----------------------------------------Level 1 = 7000 7 (3) (1.5)
Level 2 = 11000 10 (4) (2.5)
Level 3 = 17000 14 (6) (3.5)
Level 4 = 35000 31 (13) (7.5)
Keep in mind that these are only approximations.
==========================
= Terms and definitions: =
==========================
knockdown

when the opponent hits the ground hard and either bounce or are

KD

slow to recover. Great opportunity for follow up attacks on the


ground aka "okizeme" from Tekken or "OTGs" from Street Fighter.

stuns
ST

momentarily causes the enemy to keel over in a "stun" animation.


Follow up with any attack for a guaranteed hit, but must be done
quickly or they will recover in time. A message will pop up.

air seek special kind of attack that sends the opponent flying very high
AS
and gives you the opportunity to chase after them with an aerial
combo or even a super combo! A message will pop up to indicate.
juggles
any attack that causes the enemy to fly into the air, but not an
JU
AIR SEEK. However, the enemy cannot block on the way down, so
they are still open to attack in the air!
aerial

a series of attack or combos that are executed ONLY to an

opponent hit very high into the air (after an AIR SEEK). Also
known as aerial rave or air combos. These are noted by the
combos starting with the (...)
[tricky]
[super]

the combo is fairly hard to execute successfully EVERY time.


Involves a lot of luck or timing to do it.
insert any super from that character into the combo

(L1,2,3) refers to the type of super the combo employs. An "a" denotes
supers that are performed in the air.
change-ups any string of attacks that vary their attack position to the
enemy by being an attack that is high, mid, or low. Each
type of attack must be handled in a specific manner:
high (h) - can be blocked standing or crouching
mid (m) - MUST be blocked standing
low (l) - MUST be blocked crouching
combos that contain only H and L can be completely blocked by crouching. To
counter this, throw in some M to change-up the attack.
if your combos are mostly H and M, it can be stopped by standing blocks, so mix
in some lows.
A good string should have all 3 elements to keep the enemy guessing on where
the next attack will be coming from.
--If you need to find a character quickly, use the SEARCH function of your word
processor and type in the name of the character.
EX: In MS Word, hit Ctrl-F. Type in the name. Hit return until you find it.
COMBO DESCRIPTION CHART
=========================
<<sent in by Mayvarik. I filled in the 80-100 brackets>>
These are the little message that pop up when you do a combo that reaches
a specific value. All of them have been confirmed.
5 - 6 hits Good
7 - 9 hits Fantastic
10-12 hits Outstanding
13-15 hits Sensational
16-18 hits Spectacular
19-21 hits Amazing
22-24 hits Wonderful
25-27 hits Stellar
28-30 hits Phenomenal
31-35 hits Uncanny
36-40 hits Marvelous
41-45 hits Superb
46-50 hits Magnificent

51-55 hits Destructive


56-60 hits Miraculous
61-65 hits Breath-Taking
66-70 hits Remarkable
71-75 hits Xcellent
76-80 hits Xtreme
81-85 hits Xciting
86-90 hits Xceptional
91-95 hits Xemplary
96-100 hit Xtraordinary
101+ hits Xrated
[# of hits / damage]
=======================================================
1. CYCLOPS
=======================================================
GROUND STARTERS:
f+S
super gut punch [1/2500] h
*ST*
TT
elbow stun
[2/3130] h-h
*ST*
b+SST
elbow
[3/3465] h-h-h
*ST*
STT
elbow stun
[3/4100] h-h-h
*ST*
f+XX SXO
quick beam combo [5/5845] h-h-h-l-h
*ST* *PR*
qcb+O
TTS

power flash kick #2 [2/3040] h-h


*AS*
fist up
[3/5130] h-h-h
*AS*

f+OO
SXX
b+TXX
b+TXO
XOO
XTXX
SST XX
XTXO
SXOO
SST XO
STOO
SXT XX
SXT XO

jump snap kick


[2/3510] h-h
*KD*
axe kick
[3/3920] h-h-m
*KD*
jump side kick
[3/4030] m-h-h
*KD*
jump head kick
[3/4390] m-h-h
*KD*
round kick
[3/4540] h-h-h
*KD*
side kick
[4/4985] h-m-h-h
*KD*
side kick
[6/5185] h-h-h-m-m-m *KD*
jump kick
[4/5300] h-m-h-h
*KD*
round kick
[4/5330] h-h-h-h
*KD*
high kick
[6/5410] h-h-h-m-m-h *KD*
round kick
[4/5510] h-h-h-h
*KD*
side kick
[5/5700] h-h-m-h-h
*KD*
jump kick
[5/5970] h-h-m-h-h
*KD*

f,f+T
f+TT
b+TT
XTT
SXTT
f+STT
d+TT

spinning dual fist [1/2800] h


elbow launcher
[2/3130] m-h
down fist, uppercut [2/3230] m-h
upper
[3/4290] h-m-h
upper
[4/5110] h-h-m-h
knuckles
[3/5300] h-m-h
pop punch
[2/5470] l-l

AERIAL COMBOS:
... SXTO R1
... SXTO S+T
CHANGE-UPS:

*JU*
*JU*
*JU*
*JU*
*JU*
*JU*
*JU*

f+XX SXOT - h h h l h h
[6/6595]
SXTT
-hhmh
[4/5110]
SXTS
-hhml
[4/4760]
b+TS
-ml
[2/2780]
COMPLETE NORMAL COMBOS:
SXOO
[4/5330]
b+SSTSTXO
[7/6255]
STT! STTT
[6/6840]
STT! SXTS
[7/7180]
d+SXTT qcb+T qcf+X
[7/7475]
TT! f+XXSXOT
[8/8005]
<<Robert Garcia>>
f+S f+XXSXOT
[7/8235]
STT! qcb+O /\ SXTO R1
[10/11255]
SXTT qcb+O /\ SXTO R1
[11/11395]
f+XX SXO! qcb+O /\ SXTO R1
[12/11420]
<<Robert Garcia>>
TT SXTT qcb+O /\SXTO R1
[13/12015]
f+S! f+TT qcb+O /\ SXTO R1
[10/12455]
COMPLETE SUPER COMBOS:
SXTT X+O qcf+X
[20/12720] (L1)
TT SXTT X+O qcf+X
[22/14090] (L1)
f+XX SXO! f+S+T qcf+X
[31/14443] (L2)
TT SXTT qcb+O /\\/ f+S+T* qcf+X [26/18088] (L2)
*(wait after the bounce before doing the super)
SXTT qcb+O /\ SXTO S+T
[45/18905] (L3a)
f+XX SXO! qcb+O /\ SXTO f+S+T [49/19125] (L3a)
TT SXTT qcb+O /\SXTO R1 \/ S+T
qcf+X
[15/22485] (L3)
f+S! f+TT qcb+O b+S+T
TT SXTT qcb+O b+S+T
TT! SXTT X+O S+T qcf+X

<<Robert Garcia>>

[43/22922] (L4)
[46/23682] (L4)
[23/20210] (L1,L3)

f+XX SXO! f+S+T S+T qcf+X


[32/20563] (L2,L3)
TT SXTT qcb+O /\ SXTO R1 \/ S+T f+S+T qcf+X
[30/26817] (L3,L2)

<<Robert Garcia>>

TTS /\SXTO S+T (T3) \/S+T qcf+X [44/25745] (L3a,L3)


f+S! f+TT qcb+O /\SXTO S+T (T3) \/S+T qcf+X
[46/26355] (L3a,L3)
TT SXTT qcb+O /\ SXTO R1 \/ S+T (T3) S+T qcf+X
[15/28605] (L3,L3)
f+S! f+TT qcb+O /\ SXTO R1 \/ S+T (T3) S+T qcf+X
[13/29045] (L3,L3)
f+S XTT qcb+O /\ SXTO R1 \/ S+T (T3) S+T qcf+X
[14/29185] (L3,L3)
b+SST! X+O f+S+T S+T
[44/16847] (L1,L2,L3) <<Robert Garcia>>
TT SXTT X+O S+T f+S+T qcf+X
[48/22376] (L1,L3,L2)

f+XX f,f SXT qcb+O f,f X+O /\ SXXTO R1 \/ S+T (T1) X+O (T2)
/\ SXO f+S+T qcf+X
[?/?]
(L1,L3,L1,L2)<<Aeneid>>
/j\ SXTO qcf+S \/ f+XXSXO! /j\ SXTO qcf+S \/ SSTT /j\ SXO S+T \/ d+S
d+X d+T T f+S+T (T2) f+S+T [112/28118] (L3,L2,L2) <<Terry Green>>
/j\ SXTO qcf+S \/ f+XXSXO! /j\ SXTO qcf+S \/ SSTT.. X+O /j\ O R1 \/ d+ST
f+S+T (T2) f+S+T
[89/9953] (L1,L2,L2) <<Terry Green>>
/j\ SXTO qcf+S \/ f+XXSXO! /j\ SXTO qcf+S \/ SSTT /j\ SXT \/ X+O
/j\ O S+T \/ d+ST f+S+T
[101/25336] (L3a,L1,L2) <<Terry Green>>
/j\ SXTO qcf+S \/ f+XXSXO! /j\ SXTO qcf+S \/ SSTT /j\ SXTT qcb+S f,f d+ST
f+S+T (T2) f+S+T (T2) f+S+T [102/24786] (L2,L2,L2) <<Terry Green>>
TT SXTT qcb+O /\\/ f+S+T (T2) f+S+T (T2) f+S+T qcf+X
[76/24586]* (L2,L2,L2)
*(wait until they land completely BEFORE the first super)
(the combo counter should reset = more damage!!!)
(otherwise you'll lose about 2000 dmg b/c of dmg reduction)
(can also tack on another L2 for more damage)
=======================================================
2. WOLVERINE
=======================================================
GROUND STARTERS:
df+T!
rolling stab
[1/1600] h
*ST*
f+STT!
rolling blades
[4/3180] h-m-l-h
*ST*
f+TS
gut stunner
[3/3575] h-h-h
*ST*
SS
f,f+S
qcf+S
f+STS

mini lift
[3/3000] h-h-h
*AS*
slicing tumble
[1/3200] h
*AS*
slash frenzy(upper) [4/3400] h-h-h-h
*AS*
claw upper
[4/4940] h-m-l-h
*AS*

d+O
pop n' slide
[2/1805] l-l
*KD*
qcb+X_O X_O swivel kick
[1/2400] h
*KD*
qcb+X_O S claw slice
[1/2800] h
*KD*
qcb+X_O T claw dive
[1/3200] h
*KD*
qcf+T
slash frenzy
[4/3740] h-h-h-h
*KD*
f+T S T
bowl over
[4/4765] h-h-h-h
*KD*
b+T

upper claw

[2/1900] h

AERIAL COMBOS:
... SSXTOO
... SXT R1
... SXTT
... SX qcf+T
... SXTO S+T
CHANGE-UPS:
OOSTOO
-hhhhlhh

*JU*
<<Wolf Dark>>

(L2)
[7/7010]

f+TSSTOO
- h h h m l m h [7/6835]
OOSOT
- h h h l h*
[10/6430]
f+STS
-hmlh
[4/4940]
f+STT
-hmlh
[4/3820]
f+OOO
-mll
[3/3015]
COMPLETE NORMAL COMBOS:
d+SXTOO
[6/4780]
f+STT! f,f+T
[12/5108]
f+STT! qcf+T
[8/5800]
f+STT! f+TTTT
[8/6305]
f+STT f+TST
[8/6305]
f+STT! qcf+S /\ SSXTOO
[15/6460]
<<Wolf Dark>>
f+TSSTOO
[7/6835]
<<Anthony Whyte>>
f+STT OOSOT
[13/6840]
SXXXTSOT
[14/6960]
<<Mayvarik>>
SXXXTSTOO
[11/6990]
<<Mayvarik>>
OOSTOO
[7/7010]
f+STT! qcf+S /\ SXT R1
[13/9550]
f+STT qcf+S xx f+STS /\ SXT R1 [16/10040]
SXXXTS R1
[8/10160]
f+STS /\ SXT R1
[9/10245]
f+STT f,f+S /\ SXT R1
[10/10645]
f+TS! f+STS /\ SXT R1
[12/10835]
f+STT! qcb+X~S b+SSS /\SSXT R1 [14/11230]
<<Mayvarik>>
COMPLETE SUPER COMBOS:
f+STT! b+S+T S
[14/10420] (L1)
d+SXTOO b+S+T S
[16/11380] (L1)
b+S+T T /\ SSXTOO
[12/11670] (L1)
f+STT qcf+S xx f+STT b+S+T S [20/12640] (L1)
f+STT f+TST b+S+T S
[18/12905] (L1)
b+S+T T /\ SSXT R1
[11/14215] (L1)
f+STT! qcf+S xx f+STT S+T

[31/13840] (L2)

f+STT! qcf+S /\ SSXTO S+T


f+TS! qcf+S /\ SXTO S+T
f+TS! f+STS /\ SXTO S+T

[24/12850] (L2)
[22/13135] (L2)
[22/14015] (L2)

<<Wolf Dark>>

f+STT qcf+S xx f+STT f+S+T


[23/18580] (L3)
f+STT! qcf+S /\ SXT \/ f+S+T
[24/18600] (L3)
f+STT f+TST f+S+T
[19/18805] (L3)
f+TS! f+STS /\ SXT \/ f+S+T
[23/19935] (L3)
b+S+T T /\ SXTO S+T
[20/14884] (L1,L2)
f+STT qcf+S /\SXTO S+T \/b+S+T S [34/16810] (L2a,L1)
f+STT qcf+S xx f+STS /\ SXTO S+T
\/ b+S+T S
[36/17180] (L2a,L1)
f+STT f,f+S /\SXTO S+T \/b+S+T S [30/17785] (L2a,L1)
f+STT qcf+S xx f+STT S+T b+S+T S [41/17800] (L2,L1)
f+TS! f+STS /\SXTO S+T \/b+S+T S [32/17975] (L2a,L1)
f+STT! qcf+S /\SSXTO S+T \/ f+S+T [34/20230] (L2,L3)

f+STT f,f+S /\ SXTO S+T \/ f+S+T [32/21325] (L2a,L3)


f+STT qcf+S xx f+STT S+T f+S+T [43/21540] (L2,L3)
f+TS! f+STS /\ SXTO S+T \/ f+S+T [34/22315] (L2,L3)
/\SSXT qcf+S /\SSX S+T (T2) \/S+T b+S+T S
[?/?]
(L2,L2,L1) <<Aeneid>>
b+S+T T /\ SXTO S+T \/ f+S+T [29/17889] (L1,L2a,L3)
b+S+T T /\ SXTO S+T \/ f+S+T [32/20034] (L1,L2,L3)
f+TS f+STS /\ SXTO S+T \/ b+S+T S
f+S+T
[23/21575]* (L2,L1,L3)
*(note: doing the f+S+T after the b+S+T S causes the hit counter to go down!)
(note: Sabretooth can block the second f+STT sometimes if you're too slow)
=======================================================
3. GAMBIT
=======================================================
GROUND STARTERS:
X+O X!
poke
[1/1200] h
*ST*
qcb+S!
magic wand
[8/2808] all h
*ST*
SSS!
pole jabs
[3/3420] h-h-h
*ST*
TTO!
stun kick
[3/3790] h-l-h
*ST*
f+SOTT!
pole poker
[5/4435] h-h-h-h-h
*ST*
b,f+O

surging staff 2

TS
staff lift
f+SOTTX TS

[1/3400] h

*AS*

[3/3540] h-l-h
*AS*
[9/6235] h(5)-l-h-l-h *AS*

X+O O
pole vault
[1/2400] m
*KD*
qcb+T T
low card
[1/3000] h
*KD* *PR*
f+OO
pole kick
[3/3055] h-m-h
*KD*
SSSX
low kick
[4/4260] h-h-h-l
*KD*
f+SOTTX
ankle trip
[6/5035] h-h-h-h-h-l *KD*
f+SOTTT
overhead staff
[6/5135] h-h-h-h-h-m *KD*
TTOS
flash staff
[4/5190] h-l-h-m
*KD*
AERIAL COMBOS:
... S X d+T O R1
CHANGE-UPS:
SSSX
-hhhl
TS
-hlh
f+TTS
-hlh
f+OO
-hmh
TTOS
-hlhm

[4/4260]
[3/3540]
[3/4220]
[3/3055]
[4/5190]

COMPLETE NORMAL COMBOS:


b+SOO
[3/4200]
f+TTS
[3/4220]
R1 TS
[9/4500]

<<Mayvarik>>

X+O (cajun) XOT


[3/5040]
f+SOTTX
[6/5035]
f+SOTTT
[6/5135]
X+O (cajun) XO S+T
[4/5422]
SXOTTS
[7/5485]
<<Mayvarik>>
X+O (cajun) XOS (normal)
[5/5512]
SXXTTOS
[8/6070]
f+SOTTX.. XXTT
[11/6175]
SSS! b+SOO
[6/6210]
f+SOTT! f,f SXOTTS
[12/6370]
<<Mayvarik>>
SSS f+SOTTT
[9/6425]
f+SOTT! f,f SXXTTOS
[13/6515]
<<Mayvarik>>
SSS TTOS
[7/6750]
f+SOTT! f,f R1 /\ SX d+T qcb+T \/
d+SXTO
[23/9150]
<<Mayvarik>>
SSS! TS /\ SX d+T O R1
[17/10850]
f+SOTT! f,f SXXTTO b,f+O /\ SSX
d+T R1
[24/10870]
SSS b,f+O /\ SX d+T O R1

<<Mayvarik>>

[15/11815]

TTO! b,f+O /\ SX d+T O R1

[15/12185]

f+SOTT! f,f R1 /\SX d+T R1

[21/12625]

<<Mayvarik>>

SSS! [TS /\ SSSOO \/]


[?/?] - infinite
<<Robert Garcia>>
(this could be an infinite, but it can be rolled if you make a mistake)
modified infinite:
SSS! [TS /\\/]
[?/?] - infinite
(OK, I was messing around and I found out that after the TS air seek, when
they land, they ALWAYS have to bounce (non-techable). Well, you can hit
them back up with another T S, as long as you keep jumping up with them,
BUT DO NOT HIT THEM with anything while in the air. That way, they are
infintely bounced up and down. It ends once they're against a wall
because Gambit won't land facing the opponent. Also the hit/dmg counter
resets as they land but since they can't roll or recover after they
bounce, whack them back up to continue the infinite. Once you reach that
wall, just do a regular air combo that ends with a throw for max damage:
... SX d+T R1 is a nice one. Each successive TS (with a reset) is about
3500 dmg.
COMPLETE SUPER COMBOS:
R1 S+T
[7/9200] (L1)
f+STTOX S+T
[7/10935] (L1)
R1 b+S+T
f+STTOX b+S+T

[8/10400] (L2)
[8/12135] (L2)

f+SOTTX.. TS /\ SX d+T S+T


[20/11170] (L2)
SSS! TS /\ SSS S+T
[18/12540] (L2) <<Robert Garcia>>
f+SOTT f,f+R1 /\ SXX d+T d+S+T

/\ SXX d+T R1
TTOS f+S+T
f+SOTTX f+S+T

[?/29501]

(L2) <<Aeneid>>

[60/15998] (L3)
[70/17387] (L3)

TTOS d+S+T TS
[22/18750] (L4)
R1 d+S+T TS
[28/18480] (L4)
f+SOTTX d+S+T /\ R1
[30/23936] (L4)
SSS TS* d+S+T TS
[30/22500+] (L4)
*(after the TS you can start the infinite combo then finish the combo)
f+SOTTX..TS /\SX d+T S+T \/f+S+T [78/19770] (L2,L3)
SSS TS* /\SX d+T S+T \/f+S+T

[63/18620+] (L2a,L3)

R1 f+S+T (T3) f+S+T


[129/22281] (L3,L3)
f+SOTTX f+S+T f+S+T
[117/22714] (L3,L3) *varies*
f+SOTTX f+S+T (T3) f+S+T
[125/23556] (L3,L3)
f+SOTT! f,f R1 /j\ SX d+T qcb+T
\/ f+S+T (T3)f+S+T
[137/26884] (L3,L3) <<Mayvarik>>
SSS /\ SXX d+T S+T (T2) \//\ SXX d+T S+T (T2) /\ SXX d+T qcb+T f+S+T
[?/?]
(L2,L2,L2) <<Aeneid>>
/j\ SX d+TO qcf+S \/ SXXTTO! /j\ S+T \/ SXXTTO! TS f+S+T (T3) f+S+T
[136/23339+] (L2,L3,L3) <<Terry Green>>
=======================================================
4. STORM
=======================================================
GROUND STARTERS:
b,b+S!
gale force
[1/2400] h
*ST* *PR*
f+SXS!
elemental combo [4/3585] h-h-h-h
*ST*
df+O
lift kick
[1/1700] h
*AS*
d+XX
kick launcher
[2/2730] l-h
*AS*
STT
upper
[3/3840] h-h-h
*AS*
f+SXST
wind lifter
[5/4545] h-h-h-h-h
*AS*
OX TT
air time
[4/5640] h-m-h-h
*AS*
f+SXS OX TT
[8/6585] h(4)-h-m-h-h *AS*
/\ qcf+X
gale force
[3/1147] h
*KD*
db+X
slow axekick
[1/2000] m
*KD*
b+T
windstorm
[1/2300] h
*KD*
OX
axe kick
[2/3400] h-m
*KD*
SXO
axe kick
[3/3920] h-h-m
*KD*
XXX
axe kick
[3/3930] h-h-m
*KD*
f+XXOT
windstorm
[4/4630] h-h-l-h
*KD*
f+XXOO
high kick
[4/4700] h-h-l-h
*JU*
SSTX
kick
[4/4760] h-h-h-h
*JU*
f+XXOTO
high kick
[5/5410] h-h-l-h-h
*JU*
SSTXSSS
[9/7480] all h
*JU*

AERIAL COMBOS:
... S X T R1 \/ qcf+T
... S X T T
CHANGE-UPS:
f+XX OTO STS - h h l h h h h h [9/7300]
f+XX OO
-hhlh
[4/4700]
d+XX
-lh
[2/2730]
SXO
-hhm
[3/3920]
OX OO
-hmhh
[4/5940]
OX TT
-hmhh
[4/5640]
COMPLETE NORMAL COMBOS:
d+SXO
[3/3400]
/\ qcf+O \/ SSS b+T f+TT
[12/3819]
/\ qcf+O (blocked) R1
[3885]
SXXX
[4/4790]
b+T f+TTT
[4/4970]
SST b+S
[4/5007]
f+SXSOT
[6/5025]
<<Drake3>>
SST b+T
[4/5110]
f+SXS! f+TT
[6/5125]
f+SXS! OO
[6/5325]
OX OO
[4/5940]
f+XX OTO S
[7/6210]
f+XX OTO ST
[8/6850]
STT b+T f+TT
[7/7130]
SSSS b+T f+TT
[7/7220]
f+XX OTO STS
[9/7300]
<<El Gimpo>>
SSTX b+T f+TT
[8/7490]
<<Bad Storm>>
f+T! f+OS SSTX f+XXOT b+T f+TT [14/7990]
<<Jeremy>>
(works on small characters)
SSTX SSS.. b+T f+TT
[10/8070] [tricky]
OX TT /\ SXT qcf+O \/ b+T f+TT [16/8338]
OX TT /\ SXT qcf+O \/ b+TT qcf+T [15/8498]
f+SXS! f+SXST /\ SXT R1 qcf+T [16/10050]
f+SXS OX TT /\ SXT R1 qcf+T
[15/10945]
OX TT /\ SXT R1 qcf+T
[9/11380]
b+T f,f [b+T f,f]
[?/?] - infinite
<<Jeremy>>
b+T [/j\ qcf+X b+T]
[?/?] - infinite
<<Jeremy>>
/j\ X qcf+X [\//j\ X qcf+X]
[?/?] - infinite
<<Jeremy>>
COMPLETE SUPER COMBOS:
f+SXS b+R1 X+O qcf+T
[10/14066] (L1)
OX TT /\SXT qcf+O \/b+T X+O qcf+T [17/14208] (L1)
f+SXS b+R1 b+X+O qcf+T
[13/12716] (L1)
OX TT /\ SXT qcf+O \/ b+X+O qcf+T [20/12858] (L1) *varies*
OX TT /\ SXT qcf+O \/ b+T S+T
f+XX OTO STS b+S+T

[24/14619] (L2)
[14/18800] (L3)

<<El Gimpo>>

(all balls hit in air)


SSTX /j\SXT d+X qcf+O \/SSS b+S+T [17/19420] (L3)
OX TT /\ SXT qcf+O \/ b+T b+S+T [18/19508] (L3)
f+SXS b+R1 ~f+X+O
OX TT /\ SXT R1 \/ f+X+O

<<Jeremy>>

[52/20886] (L4)
[63/27020] (L4) *varies*

OX TT /\ SXT X+O \/ b+X+O (T2)S+T [46/20302] (L2a,L1,L2)


OX TT /\ SXT X+O \/ b+X+O b+S+T [41/22231] (L2a,L1,L3)
=======================================================
5. BEAST
=======================================================
GROUND STARTERS:
f+TT!
stun claws
[2/2660] m-m
*ST*
f,f+T!
flying slaps
[2/2850] h-h
*ST*
STT!
stun claw
[4/3670] h-h-h-h
*ST*
SXX!
stun claw
[3/3910] h*
*ST*
SOX
stun claw
[3/4180] h-h-h
*ST*
SXTT!
stun claws
[5/4540] h*
*ST*
qcf+T
XTX
STX
f+OO
SXTX
STTT
SXXX
SXTTT
SOXX

cyclone loft
[4/2890] h*
*AS*
leg lifter
[3/3470] h-h-h
*AS*
leg lift
[3/3470] h-h-h
*AS*
somersault launcher [2/3600] m-h
*AS*
leg lift
[4/4380] h*
*AS*
claw lift
[5/4390] h*
*AS*
leg lift
[4/5100] h-h-h-h
*AS*
claw lift
[6/5140] h*
*AS*
leg lift
[4/5370] h-h-h-h
*AS*

d+X+O X
split(normal)
[2/2280] l-m
*KD*
SS
elbow
[2/2560] h-h
*KD*
f,f+X
cartwheel
[2/3040] m-m
*KD*
qcf+S
cyclone hammer
[5/3400] h-h-h-h-m *KD*
b+S
paw pounce 1
[2/3420] h-m
*KD*
b+XX
flop kick
[2/3530] m-m
*KD*
SOO
shoulder butt
[3/4020] h-h-h
*KD*
f,f+TT
double slaps
[4/4275] all h
*KD*
AERIAL COMBOS:
... SXO R1
... SXO S+T
... SX d+T
CHANGE-UPS:
f+SSOO
-hhhll
[5/4292]
f+SSOTXO
- h h h l m m h h [8/5598]
f+XXOOXOO - hhhh llmh mmm [11/6260]
(hand) TXX - m l l l
[4/3555]
(beast) X - l m
[2/2280]
COMPLETE NORMAL COMBOS:

f+XXOOO
f+SSOTXO
f+XXOOO b+OO
SXXXXX
f+XXOOXOO
SOX! b+OO
STTT /\ SXO R1
SXTTT /\ SXO R1
SXTT! TT /\ SXO R1
SXTT! STX /\ SXO R1
SXTT! SXTTT /\ SXO R1
OX! TTT /\ SXO R1
SOX! f+OO /\ SXO R1
f+XX (hand stance) S
(beast stance) T

[10/5460]
[8/5598]
[12/5755]
[5/5940]
[11/6260]
[6/6545]
[9/9725]
[10/9975]
[13/10000]
[12/10235]
[15/10450]
[9/10965]
[9/11875]

<<James Che>>

[not a combo]

COMPLETE SUPER COMBOS:


SXX! S+T
[5/9710] (L1)
SOX! S+T
[5/9980] (L1)
SXTT! S+T
[7/10340] (L1)
STT! qcf+S S+T
[10/11000] (L1)
SOX f,f+X S+T
[7/12060] (L1)
b+XX d+S+T
[13/12330] (L2)
f+XXOOO d+S+T
[21/14260] (L2)
STT! qcf+S S+T
[19/14000] (L2)
SXTT! SOX! d+S+T
[19/15170] (L2)
SOX! TTT /\ SX d+T \/ d+S+T
[20/16165] (L2)
SOX! f+OO /\ SX d+T \/ d+S+T
[19/17095] (L2)
SXTTT /\ SXO S+T
[31/13075] (L2)
SOX! f+OO /\ SXO S+T
[24/13475] (L2)
SXTT! STX /\ SXO S+T
[35/13835] (L2)
SOX f+OO /\ SXO qcf+O \/ d+S+T [24/17325] (L2)
(into wall) R1 f+S+T
[8/13701] (L3)
STT! qcf+S f+S+T
[12/15200] (L3)
f+XXOOO f+S+T
[14/15460] (L3)
SXTT! SOX! f+S+T
[12/16370] (L3)
SXTT! SXTTT /\ SX d+T \/ f+S+T [18/16820] (L3)
SXX! TTT /\ SX d+T \/ f+S+T
[14/16950] (L3)
SOX! TTT /\ SX d+T \/ f+S+T
[13/17365] (L3)
SOX! f+OO /\ SX d+T \/ f+S+T
[12/18295] (L3)
SOX f+OO /\ SXO qcf+O \/ f+S+T [15/18425] (L3)
f+XXOOO b+S+T
SXTT! TTT.. b+S+T
SOX f+XXOOO b+S+T

[23/20960] (L4)
[22/21450] (L4) [tricky]
[25/22605] (L4)

SXTT! STX /\SXO S+T (T2) \/d+S+T [40/17615] (L2,L2)


SOX! f+OO /\ SXO S+T (T2) \/d+S+T [35/18755] (L2,L2)
SXTT SXTTT /\SXO S+T (T2) \/d+S+T [48/19080] (L2,L2)

SXTT! STX /\ SXO S+T \/ f+S+T [29/17335] (L2,L3)


SOX! f,f+OO /\ SXO S+T \/ f+S+T [29/19725] (L2,L3)
SXTT! SXTTT /\ SXO S+T \/ f+S+T [43/20300] (L2,L3)
SOX f+OO /\ SXO S+T \/ f+S+T [33/20725] (L2,L3) *varies*
/\ XXO qcf+O \/ SXTT! f,f SXTTT /\ (on way down) SX \//\+S .. X \//\+S+T
\/ f+S+T
[?/?]
(L2,L3)
<<Edward Veira>>
(note: his supers IGNORE the Dmg Reduction rule!)

=======================================================
6. PHOENIX
=======================================================
GROUND STARTERS:
f,f+X!
pump gut kick
[2/2280] h-h
*ST*
f+ST
TK grab
[2/2480] h-h
*ST*
TT b+S
TK grab
[3/3680] h-h-h
*ST*
STX!
dual kicks
[4/4170] h-h-h
*ST*
STT b+S
TK pull
[4/4470] h*
*ST*
d+XX
leg lifter
[2/2370] l-h
*AS*
f,f+TT
fire upper
[2/2660] h-h
*AS*
f,f+XX
rising kicks
[4/3555] h-h-h-h
*AS*
f+STOX
lift kick
[6/4690] all h
*AS*
STXX
fly kicks
[6/5105] all h
*AS*
TXSXTT
fire up
[7/6420] all h
*AS*
TT b+S f+STOX lift legs
[9/6570] all h
*AS*
/\ qcf+O_X blazing arrow
[1/1700] h
*KD*
b,b+O
solar flare
[1/2200] h
*PR*
f+XXX
KO kicks
[3/3940] m-h-m
*KD*
SOXX
axe kick
[4/4860] h-h-h-m
*KD*
SSXXX
axe kick
[5/5385] h-h-m-h-m *KD*
SXOXX
axe kick
[5/5525] h-h-h-h-m *KD*
ws+T
psy juggle
STX qcb+T

[1/1600] h
[6/7971]

*JU*
*JU*

AERIAL COMBOS:
... SXTO R1
CHANGE-UPS:
SXX
-hhl
XXX
-hlh
XXOO
-hlhh
f+XXX
-mhm

[3/3685]
[3/3760]
[4/4790]
[3/3940]

COMPLETE NORMAL COMBOS:


f+OXXO
[4/4705]
<<cycloptikis>>
TT b+SS
[4/4870]
STT b+SS
[5/5490]
SXOXO
[5/5645]
f+ST b+TT
[5/5750] [tricky]
<<OakAthleticsRule>>

STXX.. O
[7/5825]
<<OakAthleticsRule>>
STX SS
[6/5860]
STX XXX
[6/6250]
STX b+TTT
[7/6500]
STX SXS
[7/6510]
<<OakAthleticsRule>>
STX! OXO
[7/6530]
STX! XXOO
[8/6680]
STX! SXOOO
[9/6835]
STX! f+XXX b+O
[8/6860]
STX! SXOXO
[9/6915]
TT~b+S f+STOX S+T
[19/6920]
TX SXT TS
[8/6930]
<<cycloptikis>>
STX! SS XXX b+O
[10/6985]
f+OSXT S+T
[9-11/7560-7800]
<<cycloptikis>>
STX f+OSXT b+O
[13/7560]
STX qcb+T b+O
[7/8651]
STX qcb+T OOO
[9/9291]
STX f+STOX /\ SXTO R1
[15/10600]
STX! STXX /\ SXTO R1
[15/10775]
STX SXTT /\ SXTO R1
[13/10950]
COMPLETE SUPER COMBOS:
STX! STXX S+T
[11/11335] (L1)
STX! f+XXX f+S+T SST S+T
[13/9350] (L2)
SSXXX f+S+T SST S+T
[13/9385] (L2)
STX! f+S+T SST S+T
[21/12970 (L2)
STX! STXX /\ SXT S+T

[19/11525] (L2)

STX! b+S+T
[77/20511] (L4)
SSXXX b+S+T
[78/22036] (L4)
OXX b+S+T b+O
[76/22471] (L4)
STX! f+XXX b+S+T
[80/23001] (L4)
STX! STXX b+S+T
[83/23286] (L4)
STX! b+XOXX b+S+T
[81/23391] (L4)
<<Aeneid>>
STX f+OSXT b+S+T b+O
[85/25741] (L4)
/\qcf+X TT b+S f+ST f,f+XX
/\SSSX b+S+T
[?/?]
(L4)
<<Aeneid>>
TT b+S f+ST OXX S+T b+X+O S+T

[38/17858] (L1,L2,L1)

/\ OO \/ TT b+S /\ XX X+O TT b+S f+STOX /\ SSS XTO S+T \/ b+X+O


[?/?]
(L1,L2) <<cycloptikis>>
STX! f+XXX b+X+O (T2) f+S+T
[25/13713] (L2,L2)
SSXXX b+X+O (T2) f+S+T SST S+T [26/14252] (L2,L2)
STX SXTT /\ SXTO S+T (T2) \/
f+S+T SST
[27/14460] (L2a,L2)
TX b+XOXX b+X+O (T2) b+X+O f,f+TT [37/18003] (L2,L2) <<Aeneid>>
TX! qcb+T b+X+O (T2) b+X+O f,f+TT [36/18475] (L2,L2) <<Aeneid>>
STX f+XXX b+X+O (T2) b+X+O f,f+TT [43/19307] (L2,L2)
STX f+OSXT b+X+O (T2) b+X+O b+O [46/19366] (L2,L2)
f+STOX /\ SXTO S+T (T2) \/ f+S+T [26/13490] (L2a,L2)

SS f+T f+OSXT b+X+O (T2) f+S+T


SST S+T
[?/?]
(L2,L2)

<<RobertGarcia>>

STX qcb+T b+X+O (T2) b+X+O (T2)


b+X+O b+O
[52/20994] (L2,L2,L2)
=======================================================
7. TOAD
=======================================================
GROUND STARTERS:
qcf+T
acid stun
[1/2200] h
*ST* *PR*
f+SS!
groin punch
[2/2370] h-h
*ST*
qcb+S!
saliva slap
[6/2811] all h
*ST*
TSS!
low blow
[3/3420] h-h-h
*ST*
b+O
mule kick
[1/1600] h
*AS*
b,b+O T
tongue launcher [3/3830] m-m-h
*AS*
TSS b+O
[4/4540]
h*
f+T
df+T
TT
SXT
f+OT
TST
TTT

*AS*
pop punch
frog slide
pop down
pop down

[1/1300] m
*KD*
[1/1500] l
*KD*
[2/2470] h-m
*KD*
[3/3320] h-h-m
*KD*

juggle punch
[2/2570] h-h
upper
[3/3420] h-h-h
upper
[3/3510] h-m-h

*JU*
*JU*
*JU*

AERIAL COMBOS:
... SXO R1
... SXO X+O
CHANGE-UPS:
XXSX
-hhhl
qcf+X X
-hl
(frog) STS - h l l
OXX
-mmlh
OOX
-mmhl
b+XX
-ml

[4/4240]
[2/3360]
[3/3730]
[4/3845]
[4/4255]
[2/3060]

COMPLETE NORMAL COMBOS:


XXSX
[4/4240]
TSSTT
[4/4260] (spit rarely connects)
d+XTT qcf+O
[16/4998]
XXSXO
[5/5320]
SXTT qcb+S
[11/5603]
XXSX OX
[6/6020]
TSS OOX (if X blocked, R1)
[7/6085]
SXTT.. OO
[7/6220]
TSS SXTT [super]...
[7/6150]
SXTT.. f+OOO
[7/6400]

TSS! SXOOT
[10/6605]
TSS! SXTT qcb+S
[14/6772]
TSS! SXTT.. OO
[10/6865]
TSS! SXTT.. f+OOO
[10/7000]
TSS XXSX R1
[6/9710]
TSS b+O /\ SXO R1
[11/9897]
d+XTTO /\ SXO R1
[9/10267]
TSS! SXT b+O /\ SXO R1
[11/10454]
TSS d+SXTT b+O /\ SXO R1
[15/10649]
COMPLETE SUPER COMBOS:
TSS! TSS S+T
[8/11100] (L1)
TSS SXTT OOO S+T
[12/12265] (L1)
d+SXTT b+O /\ SXO X+O
TSS! SXT b+O /\ SXO X+O

[12/12572] (L1)
[14/12759] (L1)

d+XTT f+S+T /\ SXO R1


TSS! TSS f+S+T /\ SXO R1
TSS! TSS! d+S+T
TSS! SXTT d+S+T

[14/16372] (L2)
[20/17602] (L2)
[11/16300] (L3)
[12/16750] (L3)

TSS! TSS! b+S+T


[12/21000] (L4)
TSS! SXTT b+S+T
[13/21450] (L4)
TSS TSS OOO b+S+T
[16/22055] (L4)
TSS d+SXTT b+O /\SXT qcf+O\/b+S+T [22/22627] (L4)
d+XTT f+S+T /\ SXO X+O
TSS! TSS! f+S+T /\ SXT \/ S+T
TSS TSS f+S+T /\ SXO X+O
TSS SXTT f+S+T /\ SXO X+O

[20/16755] (L2,L1)
[23/17389] (L2,L1)
[20/17625] (L2,L1)
[24/17742] (L2,L1a)

(note: his supers IGNORE damage reduction)


=======================================================
8. MYSTIQUE
=======================================================
GROUND STARTERS:
T!
f,f+T!
ws+X
b+XT!
b+T
d+TT
TO
SX b+T
f+OXO
f+TTT
f+XO

gun choke
rifle butt
front kick
gun sweep

[1/1550] h
[1/1600] h
[1/1600] h
[2/2790] l-h

*ST*
*ST*
*ST*
*ST*

gun lifter
[1/1600] h
*AS*
sweep-gun lifter [2/3040] l-h
*AS*
gun-flash kick
[2/3080] h-h
*AS*
kicks/gun
[4/3935] h-h-h-h
*AS*
flash kick
[4/4480] m-m-l-h
*AS*
gun lifter
[3/4985] h-h-h
*AS*
axe kick

[2/2300] m-m

*KD*

b+XXO
bounce kick
[3/3500] l-l-m
*KD*
SS
shocker
[6/4086] all h
*KD*
f+TXO
axe kick
[3/4100] h-l-m
*KD*
b+XTXO
3 kicks
[6/5315] l-h-h-h-l-m *KD*
f+SXOSS
shocker
[11/5926] h-h-h-h-m-h* *KD*
TXSS
shock combo
[9/6244] h-h-m-h*
*KD*
AERIAL COMBOS:
... SXT R1
... SXT S+T
CHANGE-UPS:
d+TT
-lh
[2/3040]
f+TXT
-hlh
[3/5060]
f+TXX
-hlh
[3/4740]
OXOO
-hhll
[4/5040]
b+XXX
-lhh
[3/4140]
f+TXO
-hlm
[3/4100]
b+XTXO
-lhhhlm
[6/5315]
b+XXO
-llm
[3/3500]
f+OXO
-mmlh
[4/4480]
COMPLETE NORMAL COMBOS:
b+X S R1 ...
[3186 + 3680 = 6866]
(not a real combo, but good way to guarantee a throw; Lv3 can link afterwards)
b+XS f+TTTT
[11/3817] <<Chris Anderson>>
SXO
[4/4075]
f+TXX
[3/4740]
f+TXT
[3/5060] (misses short characters)
SSS.. TTT
[9/5506]
b+XT! SXO
[6/5885]
f+SXOSOT
[9/5985]
<<Anthony Whyte>>
b+XT! TTT
[5/6150]
b+XTXO b+XS
[12/6273]
f+TXO.. SS
[9/6589]
TXSS.. TTT
[12/6729]
TXSS b+XS qcf+O
[16/6939]
<<Mayvarik>>
f+SXOSS b+T /\ SS R1
[18/10186]
<<Mika L>>
f+OXO /\ SXT R1 \/qcf+X
[?/11600]
T f+TTT f+TTT /\SXT R1 \/ qcf+X [15/14720]
COMPLETE SUPER COMBOS:
f+TXO.. X+O
[8/10201] (L1)
b+XTXO X+O
[11/11415] (L1)
TXSS X+O
[14/12345] (L1)
b+XTXO (before he lands) f+X+O [23/13140] (L2)
TXSS(before he lands) f+X+O
[25/13569] (L2) [tricky]
f+S X O S S b+T /\ S S S+T
[46/16626] (L3)
<<Mika L>>
b+XT! f+OXO f+TTT /\ SXT R1 \/S+T [51/22565] (L3)
<<Mayvarik>>
b+XT! b+XXO f+TTT /\ SXT R1 \/S+T [50/22585] (L3)
<<Mayvarik>>
b+XT! f+TXO f+TTT /\ SXT R1 \/S+T [50/23065] (L3)
b+XT f+TTT /j\SXT \/f+TTT /\SXXT R1 \/ S+T

[54/23830] (L3)
<<Mayvarik>>
T f+TTT f+TTT /\ SXT R1 \/ S+T [49/23870] (L3)
b+XT! f+TTT f+TTT /\SXXT R1 \/S+T [51/23880] (L3)
<<Mayvarik>>
/\ SXO \/ b+XT! f+TXO qcb+S f,f qcb+S f,f b+T /\ (float down near ground)
SXT (miss the T on purpose) \//\+SXT R1 \/ f,f f+X+O S+T
[?/?]
(L3)
<<Edward Veira>>
TXSS d+S+T

[12/21744 (L4)

=======================================================
9. SABRETOOTH
=======================================================
GROUND STARTERS:
qcb+T
raging bulldog
[1/1200] h
*ST*
d+O!
critter kick
[1/1800] h
*ST*
f+SS!
stun claws
[3/3020] h-h-h
*ST*
STS!
stun claw
[3/4030] h-h-h
*ST*
TTS
stun claw
[3/4230] h-h-h
*ST*
TSS
stun claw
[3/4320] h-h-h
*ST*
d+T
f,f+T

shovel up
[1/1800] l
*AS*
razor stampede 2 [3/3375] h-h-h
*AS*

b+O
STXO
TSXO

pop kick
boot down
boot down

qcb+S
f+SSTST

cruel aggression
berserk claws

[1/1800] m
*KD*
[4/5050] h-h-h-m
*KD*
[4/5340] h-h-h-m
*KD*
[7/2450] all h
*JU*
[5/4970] h-h-h-h-h
*JU*

AERIAL COMBOS:
... SX S+T
... SX qcf+T
... SXT R1 u,d+S
CHANGE-UPS:
b+SS
-lm
XO
-hm
b+O
-m
TSST
-hhhm

[2/4355]
[2/2920]
[1/1800]
[4/5685]

COMPLETE NORMAL COMBOS:


d+XO b,f+T
[3/6060]
TSS! b,f+T
[4/6980]
TSS! TTT
[6/7240]
f+SSTST f+TTT
[9/7450]
TSXO b,f+T
[5/7620]
STXO f+TTT
[7/7700]
TSXO f+TTT
[7/7990]
TSS! TSSS
[8/8000]
TSS! qcf+T
[5/8770]
XO qcf+X qcb+O
[5/8875]
TSXO OST f+T f+TTT
[11/8835] [tricky]

TSS! TSXO b,f+T


[8/8910]
f+SS! R1 b+S u+S
[11/9621] *multi-throw*
TSXO qcf+T
[6/9740]
TSS! qcf+X qcb+O
[6/10005]
f+SS! qcf+S b,f+S+T u,d+S+T
[11/10220] *multi-throw*
STXO qcf+X qcb+O
[7/10465]
TSXO qcf+X qcb+O
[7/10755]
TSS! qcf+S b,f+S+T u,d+S+T
[11/11520] *multi-throw*
TSS! f,f+T /\ SXT R1 u,d+S
[18/16070] *multi-throw*
COMPLETE SUPER COMBOS:
R1 b+S u+S S+T
[9/13237] (L1)
XO qcf+X S+T
[5/14191] (L1)
TSS! TSXO S+T
[8/14406] (L1)
f+SS! R1 b+S u+S S+T
[12/16257] (L1)
TSS! f,f+T /\ SXT S+T

[10/13370] (L1)

TSXO qcf+X f+S+T b,f+T

[8/18495] (L2)

TSXO qcf+X b+S+T


TSS! TSXO qcf+X b+S+T

[12/16875] (L2)
[15/19155] (L2) [tricky] <<Mayvarik>>

TSS! f+S+T /\ SXT R1 u,d+S


d+XO b+X+O
TSS! TSXO b+X+O

[7/22150] (L2)

[7/19700] (L4)
[12/24270] (L4)

STXO qcf+X f+S+T S+T


TSS b+O qcf+X f+S+T S+T
TSS! TSXO qcf+X f+S+T S+T
f+SSTST qcb+X f+S+T S+T
(the qcb+X is hard to time)

<<Mayvarik>>

[8/20664] (L2,L1)
[8/21194] (L2,L1)
[11/23234] (L2,L1)
[10/21384] (L2,L1) [tricky]

f+SS f+S+T (T2) /\d+S d+S \/f+S+T (T1) S+T


[9/18200] (L2,L2,L1)
=======================================================
10. MAGNETO
=======================================================
GROUND STARTERS:
T!
double palm
[1/1400] h
*ST*
f+X
groin kick
[1/1400] h
*ST*
f,f+TT!
stun punch
[2/2850] h-h
*ST*
TTT!
capture
[3/3620] h-h-h
*ST*
SXT!
high-high-low
[3/3670] h-h-h
*ST*
STT!
gut buster
[3/3850] h-h-h
*ST*
SSTS
stunning crusher [4/4510] h-h-h-h
*ST*
f+TT
qcf+T
f+XOT

upper
[2/2840] m-h
magnetic gush
[1/3500] h
upper
[3/3760] h-h-h

*AS*
*AS*
*AS*

f,f+OOT
lift up
[3/3960] h-h-h
*AS*
XTOOT
upper combo
[5/5730] h-h-h-h-h
*AS*
SXX qcf+T gush combo
[5/5845] h-h-h-h-h
*AS*
SXT OOT
upper
[6/6310] h-h-h-h-h-h *AS*
OOXOOT
lift up
[6/6450] h-h-l-h-h-h *AS*
STT OOT
punch up
[6/6490] h-h-h-h-h-h *AS*
S_X_T OOX OOT upper
[7/6890] h-h-h-l-h-h-h *AS*
qcb+X
qcf+X
SSTST
SOOXT

core press 1
core press 2
finisher
straight

AERIAL COMBOS:
... SXXTO R1
... SXXTO S+T

[1/2400] h
*KD* *PR*
[1/2400] h
*KD* *PR*
[5/5530] h-h-h-h-h
*KD*
[5/5710] h-h-h-h
*KD*

(L2)

CHANGE-UPS:
OOXOOT
-hhlhhh
[6/6450]
OOXT
-hhlh
[4/5000]
f+TT
-mh
[2/2840]
COMPLETE NORMAL COMBOS:
SSTST
[5/5530]
SXTOT
[5/5870]
f+XO SS TTTT
[8/6120]
<<Chris Anderson>>
d+STT qcf+T
[4/6460]
SSTS! SXTOT
[9/7380]
TOOXOOTT
[8/7470]
TOOXOOT qcf+T
[8/8040]
qcf+T /\ SXTO R1
[15/11010]
TOOXOOT /\ SXTO R1
[21/11250]
SSTS! qcf+T /\ SXTO R1
[18/11840]
SXT! qcf+T /\ SXTO R1
[18/11920]
STT! qcf+T /\ SXTO R1
[17/12100]
COMPLETE SUPER COMBOS:
STT! b,f+T S+T /\ SXTO R1
[19/17515 (L1)
SSTS! f+S+T
TOOXOOT f+S+T
SXX qcf+T /\ SXTO S+T
TOOXOOT /\ SXTO S+T

[31/12205 (L2)
[34/14685 (L2)
[28/14840 (L2)
[30/15265 (L2)

TTT b+S+T
SXT! b+S+T
SSTS! b+S+T
SXT b,f+T b+S+T
TOOXOOT b+S+T

[17/14755 (L3)
[18/14860 (L3)
[19/15700 (L3)
[19/16400] (L3)
[20/18070] (L3)

SSTS! d+X+O
SXX qcf+T d+X+O
TOOXOOT d+X+O

[38/20388 (L4)
[39/21723 (L4)
[38/22868 (L4)

STT qcf+T /\SXTO R1 \/d+X+O f,f


qcf+T
[51/27861] (L4)
<<Aeneid>>
SXT qcf+T /\SXTO R1 \/ d+X+O
qcf+O b,f+T
[32/28837] (L4)
(note: the b,f+T after a qcf+O causes the hit counter to go down)
(and the b,f+T to do max damage)
SXT qcf+T /\SXTO R1 \/d+X+O f,f
qcf+T
[44/28148] (L4)
(if the last QCF+T does an "air seek", then finish with /\ SXTO R1)
STT b,f+T b,f+T d+X+O qcf+T /\
SXTO R1 \/ qcf+T
[54/28881] (L4)
<<Aeneid>>
STT b,f+T b,f+T d+X+O qcf+T
/\ SXXTO R1 \/ qcf+T
[55/29381] (L4)
<<Aeneid>>
STT qcf+T /\ SXXTO R1 \/ d+X+O
f,f qcf+T /\ SXXTO R1 qcf+T [69/32054] (L4)
<<Aeneid>>
STT! b,f+T S+T /\ SXXTO R1 \/ S+T
b,f+T
[21/21530] (L1,L1)
SXT b,f+T S+T /\ SXTO R1 \/ S+T
b,f+T
[20/23880] (L1,L1)

<<Aeneid>>

SXT! b,f+T S+T /\SXTO S+T \/b,f+T [29/18864] (L1,L2)


STT b,f+T S+T /\ SXXTO R1 (T1)
\/ S+T (T2) f+S+T
[46/23215] (L1,L1,L2)

<<Aeneid>>

=======================================================
11. NIGHTCRAWLER
=======================================================
GROUND STARTERS:
OT!
thrash
[2/2660] h-h
*ST*
f+XXO
stun kick
[4/3415] h-l-l-h
*ST*
qcf+S!
rolling rapier
[2/3420] h-h
*ST*
SOT!
thrash
[3/3580] h*
*ST*
XOT!
thrash
[3/3680] h-h-h
*ST*
XXXO!
mid kick
[5/4315] h-h-l-l-h
*ST*
SSOT!
thrash
[4/4380] h-h-h-h
*ST*
TS
rolling rapier
[2/4460] h-h
*ST*
SXOT!
thrash
[4/4470] all h
*ST*
SSXXO!
mid kick
[5/4895] h-h-h-l-h
*ST*
SXXXO!
stun kick
[6/4985] h-h-h-l-l-h *ST*
STS!
roll rapier
[4/5160] h-h-h-h
*ST*
XXTS!
roll rapier
[5/6020] h-h-h-h-h
*ST*
SXXTS!
roll rapier
[6/6450] h-h-h-h-h-h *ST*
ws+O
b+T
TT
d+OO
f+OO
f+XTT
f+XSS

vault kick
sword lifter
sword lifter
flip kick
flip kick
sword up
sword lifter

[1/1400] h
[2/1615] h-h
[2/2165] h-h
[2/2560] l-h
[2/2830] h-h
[3/3340] h-h-h
[3/3770] h-l-h

*AS*
*AS*
*AS*
*AS*
*AS*
*AS*
*AS*

f+XOO
f+XOTS
SSXSS
SSXOO
SXXSS
SXXOO

kick lift
[4/3910] h-h-h-h
*AS*
sword combo
[6/4655] h-h-h-m-m-h *AS*
sword up
[5/5210] h-h-h-l-h
*AS*
flip kick
[6/5270] h-h-h-h-h-h *AS*
sword up
[5/5300] h-h-h-l-h
*AS*
flip kick
[5/5360] all h
*AS*

f+O
rainbow kick
[2/1710] h-h
*KD*
b,f+O
reverse divekick [1/2300] h
*KD*
SSS
push
[3/3480] h-h-h
*KD*
f+XXOO
slide
[5/4315] h-l-l-h-l
*KD*
SSXXOO
slide
[7/5495] h-h-h-l-l-h-l *KD*
AERIAL COMBOS:
... S S X X R1 [5/4077 = 1200 + 1170 + 960 + 402 + 345 + throw]
... S X X R1 [5/3487 = 1200 + 1080 + 460 + 402 + 345 + throw]
... S O R1 [6/2950 = 1200 + 450 + 400 + 350 + 300 + 250 + throw]
... S X O [3/3560 = 1200 + 1080 + 1280]
... S X T [3/3480 = 1200 + 1080 + 1200]
... d+SX
CHANGE-UPS:
SOOO
-hhlh
[4/4480]
f+XXO
-hllh
[4/3415]
d+OO
-lh
[2/2560]
f+XOTS
-hhhmmh
[6/4655]
f+OT
-hhmm
[4/2835]
*(keep in mind that NC has very few mid attacks so watch out - just block low!)
COMPLETE NORMAL COMBOS:
SXOT T
[10/5541]
SXOT SSS
[7/6170]
f+XXO [combo]
f+XXOO qcf+X
[7/5507]
f+XXOO f+XXOO
[10/5880]
f+XXOO f+XOTS
[10/5900] <<<< mid combo
f+XXOO f+XOO
[9/5925]
f+XXOO f+XSS
[8/5985]
f+XXO b,f+O qcf+T
[8/6235]
f+XXOO TS
[8/6275]
SXO b,f+O qcf+T
[7/6900]
f+XXO R1
[7/6915]
d+OO /\ SSXX R1
[11/9339]
f+XOO /\ SSXX R1
[13/9604]
f+XXO f+XOO /\SSXX R1
[17/9646]
SSXXO! SSXOO /\ SO R1
[21/10205]
<<Mayvarik>>
COMPLETE SUPER COMBOS:
f+XXO b,f+O S+T TS
[12/14651] (L1)
SXO b,f+O S+T TS
[12/14956] (L1)
SSXXO! X+O
f+XXO f+XO X+O

[9/12795] (L2)
[10/12965] (L2)

SSXXO SSXO X+O


f+XXO b,f+O b+S+T TS
SXO b,f+O b+S+T TS
SSXXO! SSXO b+S+T TS
SXX TS! b+S+T \/ TS
SXX TS! b+S+T \/ XXXOO

[14/14095] (L2)
[?/19756] (L3)
[?/20061] (L3)
[?/21156] (L3)
[?/21411] (L3)
<<The Exalted>>
[?/21926] (L3)

SXO b,f+O f+S+T f+S+T TS x4


SXO b,f+O b+S+T \/ S+T TS

[11/16623] (L4)
[11/23297] (L3,L1)

f+XXO f+XO b+S+T (T3) \/b+S+T TS [12/26327] (L3,L3)


SXO b,f+O b+S+T (T3) \/b+S+T TS [4/26362] (L3,L3)
SSXXO! SSXO b+S+T (T3)\/b+S+T TS [?/29057] (L3,L3)
(I added TS at the end for extra damage)
TS f+S+T (b,f+K)x6

[7/17839] (L4)

<<fabe>>

<<Santiel Creekmore>>

STS! f+S+T SXOT...


[infinite] (L4)
a simpler version of the freeze combo:
this combo freezes the opponent indefinitely! you can win either by beating
him up or waiting for time to run out. Super meters will not charge up
during the freeze bug in the PS2, but you really won't need them anyways.
all that matters is doing the S X O T while in the Level 4 super. <<Robert
Garcia pointed out the SXOT portion>>
SXX TS! f+S+T SXOT...
[infinite] (L4)
this was my original combo I used to discover this glitch. It does more
initial damage, but is more to remember so a bit cumbersome.
f+XXO b,f+O f+S+T f+S+T TS
[infinite] (L4)
just another way to get the freeze bug going
(Nightcrawler's Counter pose is very short! He may duck an attack)
=======================================================
12. ROGUE
=======================================================
GROUND STARTERS:
f,f+T!
shoulder charge [1/1850] h
*ST*
SS!
stun jab
[2/3115] h-h
*ST*
d+OO
leg sweep
[2/3125] l-l
*ST*
/\ qcf+S
sugar and spice #1 [1/3250] h
*ST*
f+TTSS!
stunner
[4/5750] h-h-h-h
*ST*
TOTOS!
stun mid
[5/6310] h-h-h-l-h
*ST*
df+T
pop fly
[1/1750] h
b+O
leg lift
[1/1850] h
d+T d+T
pop fly
[2/3125] h-h
qcf+T
jaw splitter 2
[1/3250] h
OO
leg lift
[2/3415] h-h

*AS*
*AS*
*AS*
*AS*
*AS*

f+ST
launcher
[2/3775] h-h
*AS*
SSS
upper
[3/4435] h-h-h
*AS*
XXT
upper
[3/4735] h-h-h
*AS*
STSS
upper
[4/5230] h-h-h-h
*AS*
SXXT
upper
[4/5650] h-h-h-h
*AS*
TOTT
upper
[4/5760] h-h-h-h
*AS*
f+TTSSS
Rush combo
[5/6740] h-h-h-h-h
*AS*
STOTOSS
upper
[7/7625] h-h-h-h-l-h-h *AS*
b+T
qcb+S

hammer fall
belle ringer 1

[1/1950] m
[1/2750] h

/\ qcf+T

sugar and spice #2 [1/3250] h

qcf+S

jaw splitter 1

[1/2750] h

*KD*
*KD*
*KD*
*JU*

AERIAL COMBOS:
... SXT R1
... SXT qcf+O
... SXT S+T
CHANGE-UPS:
OTOS
-hhlh
OTOT
-hhlm
b+TS
-mh

[4/5510]
[4/5720]
[2/3435]

COMPLETE NORMAL COMBOS:


SXXX
[4/5650]
STOOT
[5/6680]
d+X d+T d+O d+O qcf+O
[6/7000]
STO TOS! T
[7/7825]
STO TOS! qcf+O
[8/8125]
STO TOS! XXX
[9/8490]
STO TOS! STO TOS!
[12/8805]
STO TOS! f+R1
[9/10265]
SS qcf+S qcf+T /\ SXT qcf+S d+XOO [9/10780]
STOTT /\ SXT qcf+O
[9/11720]
f+TTSSS /\ SXT R1
[10/12340]
STO TOS! TOTT /\ SXT qcf+O
[?/12360]
SS! TOTT /\ SXT qcf+O
[?/12220]
SS qcf+T /\SXT R1
[8/12265]
STO TOS! STOTT /\ SXT R1
[16/12875]
STO TOS! qcf+S qcf+O /\ SXT R1 [13/13360]
TOTOS qcf+S qcf+T /\ SXT R1
[12/13635]

<<Robert Garcia>>
<<Robert Garcia>>
<<Stephen Jones>>

COMPLETE SUPER COMBOS:


d+XTOO X+O
[5/10000+] (L1) *reliable*
STO TOS! X+O
[11/12016] (L1) *absorb*
STO TOS! b+T X+O
[12/12796] (L1) *absorb* [tricky]
STO TOS! qcf+S X+O
[12/13116] (L1) *absorb* [tricky]
SS qcf+S qcf+T /\ SXT qcf+S \/X+O [8/15000+] (L1) *reliable*
STO TOS! STOTT /\SXT S+T \/d+OO [17/15005] (L1a)

STO TOS! qcf+S qcf+O /\SXT S+T


\/d+OO
[14/15490] (L1a)
STO TOS! S+T
STO TOS! b+T S+T
STO TOS! qcf+S S+T

[11/15725] (L2)
[12/16505] (L2) [tricky]
[12/16825] (L2) [tricky]

STO TOS! b+S+T


[22/14565] (L2)
STO TOS! b+T b+S+T
[23/15345] (L2) [tricky]
STO TOS! qcf+S b+S+T
[23/15665] (L2)
SS qcf+S qcf+T /\ SXT qcf+S b+S+T [23/17565] (L2)
STO TOS b+T f+S+T
[10/18525] (L3)
STO TOS qcf+T f+S+T
[9-10/13905-19045] (L3)
STO TOS! STOTT f,f f+S+T
[14/19480] (L3) [tricky]
STO TOS b+T f+S+T OO /\ SXT R1 [17/23595] (L3)
STO TOS qcf+T f+S+T OO /\ SXT R1 [16-17/18975-24115] (L3)
STO TOS! b+T f+X+O
SS! STOTT.. f+X+O
STO TOS! qcf+T f+X+O

[11/22745] (L4)
[11/22965] (L4)
<<Robert Garcia>>
[11/23265] (L4) [tricky]

SS! STOTT /\ SXT S+T \/ b+S+T [24/18045] (L1,L2)


<<R.Garcia>>
STO TOS! STOTT /\SXT S+T \/b+S+T [31/19235] (L1,L2)
STO TOS! qcf+S qcf+O /\ SXT S+T
\/ b+S+T
[28/19720] (L1,L2)
SS qcf+S qcf+T /\ SXT S+T \/b+S+T [24/20025] (L1,L2) *reliable*
SS! b+T f+S+T f,f b+S+T

[16/18305] (L3,L2)

<<R.Garcia>>

STO TOS! qcf+S f+S+T f,f b+S+T [26/23405] (L3,L2)


STOTOS! STOTT f,f f+S+T f,f b+S+T [30/24040] (L3,L2)
SSS f,f f+S+T f,f b+O /\ SXT S+T
\/ d+OO
[?/?]
(L3,L2)
<<Ryo>>
STO TOS b+T f+S+T OO /\ SXT S+T
\/ b+S+T
[32/25467] (L3,L1,L2)
STO TOS qcf+T f+S+T OO /\ SXT S+T
\/ b+S+T
[31-32/20847-25987] (L3,L1,L2)
SS b+T f+S+T OO /\SXT S+T \/b+S+T [27-28/20122-25262] (L3,L1a,L2)
(after the OO, if combo is 8 hits, then continue the combo)
(after the OO, if combo is 7 hits, then finish with SXT R1)
*infinite only in subway station*
(the short ceiling with her air throw causes the enemy to fall very slowly)
OO /\ SXXT R1 \/ [b+O /\ SXXT R1] [?/?]
<<matt juarez>>
=======================================================
13. FORGE
=======================================================
GROUND STARTERS:
qcb+X S qcb+S trap shot
[1/1000] h
*ST 1 sec*

f+X!
groin kick
[1/1400] h
*ST*
d+XT
low rifle
[2/2380] l-h
*ST*
SX!
groin kick
[2/2560] h-h
*ST*
f+STTT!
ranged stun
[4/4180] h-h-U-U
*ST*
b+T
backhand
[1/1600] h
df+T
flare shot
[1/1600] h
d+X ws+T low kick lift
[2/2740] l-h
f+TS
elbow/lift
[2/2940] m-h
f+SS!
gun pop
[3/4020] h-h-h

*AS*
*AS*
*AS*
*AS*
*AS*

SXOT
SXST
STSST
SSST
SXSST

gun lift
gun lift
gun lift
gun pop
gun pop

[4/4702] h-h-l-h
*AS*
[4/4800] h-h-h-h
*AS*
[5/5700] h-h-h-h-h
*AS*
[5/5840] h-h-h-h-h *AS*
[6/6490] h-h-h-h-h-h *AS*

b+O
SXOX

roundhouse
dash knee

[1/1600] h
*KD*
[4/4720] h-h-l-h
*KD*

qcb+X X qcb+S launch orb

[1/2600] h

*JU*

AERIAL COMBOS:
... SXO R1
... SXOOO
... SXO S+T
CHANGE-UPS:
SXOT
-hhlh
SXOX
-hhlh
SXOO
-hhlh
XTTT
-hmmm
f+TS
-mh

[4/4720]
[4/4720]
[4/4720]
[4/4700]
[2/2940]

COMPLETE NORMAL COMBOS:


SXOX
[4/4434]
SXOO
[4/4720]
f+STTT! T
[5/5200]
d+SXTOO
[5/5610] (must be very close to work)
SX R1...
[6/6061]
STXTTT
[6/6140]
SX! STTT
[6/6210]
SX! TXTTT
[7/6700]
d+SXT TXTTT
[8/6970]
SST /\ SXO R1
[9/9915]
SXOT /\ SXO R1
[11/10070]
SX! SST /\ SXO R1
[13/11245]
d+SXT! SSST /\ SXO R1
[15/11310]
SXSST /\ SXXO R1
[14/11450]
COMPLETE SUPER COMBOS:
d+SXT S+T
[13/8250] (L1)
SXST.. S+T
[14/9520] (L1)

SXSST.. S+T
SXSST /\ SX \/ S+T
d+SXT f+S+T
SXSST.. f+S+T
SXSST /\ SX \/ f+S+T

[16/11210] (L1)
[18/12080] (L1)
[4/10830] (L2)
[7/13790] (L2)
[9/14660] (L2)

SXSST /\ SXO.. S+T

[14/11645] (L2)

SXST.. X+O X qcb+S*


[5/15550] (L3)
SXSST.. X+O X qcb+S*
[7/17240] (L3)
SXSST /\ SX \/ X+O X qcb+S*
[9/18110] (L3)
*(change your gun (qcb+X) to beam shot (T) and can follow it with a qcb+S)
(to time the qcb+S, finish the move when they bounce off the ceiling)
SXST.. d+S+T tap X
SXSST.. d+S+T tap X

[34/13800] (L3)
[36/15490] (L3)

SXSST ~ b+S+T *qcb+S


[63/21000+] (L4) *varies*
(the higher they are, the better the damage)
SXSST b+S+T *qcb+S
[62/22450] (L4)
SXSST /\ SX \/ b+S+T *qcb+S
[64/23320] (L4)
*(change your gun (qcb+X) to beam shot (T) and can follow it with a qcb+S)
(to time the qcb+S, finish the move EXACTLY when the super stops hitting)
R1 X+O X S+T
[15/17081] (L3,L1)
SXSST X+O X S+T
[17/20070] (L3,L1)
SXSST /\ SX \/ X+O X S+T
[19/20940] (L3,L1)
f+STTT! X+O X f+S+T
SXSST X+O X f+S+T
SXSST /\ SX \/ X+O X f+S+T

[6/19310] (L3,L2)
[8/21620] (L3,L2)
[10/22490] (L3,L2)

SX R1 X+O O (T3) X+O O *qcb+S [9/24141] (L3,L3)


SXSST /\ SX \/ X+O X (T3) X+O X
*qcb+S
[/] (L3,L3)
SXSST /\SXXO \/X+O O (T3) X+O O
*qcb+S
[12/25080] (L3,L3)
*(change your gun (qcb+X) to beam shot (T) and can follow it with a qcb+S)
(to time the qcb+S, finish the move when they bounce off the ceiling)
SXSST /\ SXXO S+T \/ X+O O S+T [26/19710] (L2a,L3,L1) *varies*
=======================================================
14. JUGGERNAUT
=======================================================
GROUND STARTERS:
d+T
groin jab
[1/1550] h
*ST*
f+S!
dual fists
[1/1650] h
*ST*
TT
power sweep
[2/3395] h-h
*ST*
f+XT
knuckle down
[2/3495] h-h
*ST*
SSS
axe swing
[3/3975] h-h-h
*ST*
f+XXT
knuckles
[3/4865] h-h-h
*ST*

SXXXTT

finisher

[6/7165] h-h-h-h-h-h

*ST*

f+SS
overhead
[2/3405] h-m
*KD*
b,f+O
overhead slam
[1/3550] m
*KD*
OX
head butt
[2/3615] h-h
*KD*
f+XXX
headbutt
[3/4705] h-h-h
*KD*
SXOX
headbutt
[4/5600] h-h-h-h
*KD*
f+SXXX
beat down
[4/5830] h-h-h-h
*KD*
b+O
f+XO
SO
b,f+X
f+STS
SSO

uppercut
juggle lift
juggie upper
upper burst
triple juggle
juggie upper

[1/1850] h
[2/2865] h-h
[2/3015] h-h
[1/3450] h
[3/4125] h-h-h
[3/4135] h-h-h

*JU*
*JU*
*JU*
*JU*
*JU*
*JU*

AERIAL COMBOS:
... /\ XXT qcf+T
CHANGE-UPS:
f+SS
-hm
[2/3405]
XOT qcf+X - h h m h
[4/7400]
COMPLETE NORMAL COMBOS:
SO.. b,f+T
[3/6095]
OX b,f+S
[4/6540
]
f+STTSS
[5/6710]
f+STTTT
[5/6760]
f+STS b,f+T
[4/6820]
d+SXO qcf+X
[4/6850]
f+SXO.. qcf+X
[4/6910]
ST b,f+T
[4/7080]
f+XXT.. TT
[5/7180]
ST b,f+O qcf+O
[4/7651]
SXOT qcf+X
[5/7840]
SXO b,f+O b,f+X
[5/8860]
SXO b,f+O b,f+S
[6/8935]
f+XT b,f+X b,f+T
[4/8950]
O b,f+O qcf+O
[5/9246]
f+SXXX qcf+O
[7/9931]
f+XT b,f+O OT qcf+X
[6/10675]
SXO b,f+O qcf+O
[6/10891]
SXXX OXX qcb+T
[8/11205]
f+XT O b,f+O qcf+O
[7/11641]

<<Matt>>

COMPLETE SUPER COMBOS:


f+XXT b,f+O X+O
[8/12950] (L1)
f+XXT! b,f+O S+T..OT

[8/17295] (L2)

f+XXT b,f+O b+S+T

[7/19290] (L3)

SXXXTT! f+S+T ..qcf+X


f+XXT! b,f+O f+S+T ..qcf+X

[18/24005] (L4)
[16/24960] (L4)

f+XXT b,f+O S+T X+O

[9/17590] (L2,L1)

f+XXT b,f+O S+T b+S+T

[9/22414] (L2,L3)

<<Mayvarik>>

f+XXT b,f+O S+T (T2) S+T (T2)


S+T OT
[12/24405] (L2,L2,L2)
SXXXTT! X+O f,f S+T b+S+T

[15/21087] (L1,L2,L3)

<<Mayvarik>>

=======================================================
15. HAVOK
=======================================================
GROUND STARTERS:
b+T!
lateral blows
[2/1805] h-h
*ST*
TT!
elbow rush
[2/2705] h-h
*ST*
b+ST!
stun elbow
[2/2850] h-h
*ST*
SXX!
stun kick
[3/3310] h-h-h
*ST*
b+XXX!
slice kicks
[3/3830] h-h-h
*ST*
f,f+O
qcb+O
qcb+S
b,b+TT
SSTT

spear kick
[1/2700] h
*AS*
sensational kicks [3/2700] h-l-h
*AS*
upper combo
[2/2755] h-h
*AS*
chaos uppercut
[2/4360] h-h
*AS*
plasma up
[5/5470] h-h-h-h-h
*AS*

b+O

sky kick
[1/1400] h
*KD*
f+OO
knee-side kick
[2/2980] h-h
b+T,T
havok hammer
[3/3405] h-h-m
b+SXO
forward kicks
[3/3780] h-h-h
df+S
b,b+T
f+TT
SST

mini-launch
[1/1300] h
swinging uppercut [1/2200] h
elbow upper
[2/2750] m-h
knuckle up
[4/4030] h-h-h-h

AERIAL COMBOS:
... SSXX (R1_O O_T_S+T)
... SXX R1
... SX S+T
CHANGE-UPS:
f+TT
-mh
b+TT
-hhm
qcb+O
-hlh

[2/2750]
[3/3405]
[3/2700]

COMPLETE NORMAL COMBOS:

*KD*
*KD*
*KD*
*JU*
*JU*
*JU*
*JU*

<<Eric Dunham>>

TT (blocked) [any throw]


[3700]
b+XTT
[4/4360]
STT! b+TT
[6/5955]
b+XXX! b+XXX
[6/6370]
STT!.. OO
[5/6420]
b+XXX!.. OO
[5/6530]
STT! b+XTT
[7/6550]
b+XXX! f+TT.. f,f+T
[6/7310]
b+XXX! qcb+O /\ SX R1
[9/10515]
b+TT SSTT /\ SXX R1
[12/10910]
TT SSTT /\ SXX R1
[10/11640]
COMPLETE SUPER COMBOS:
TT SSTT /\ SXX R1 \/ f+S+T
[20/17500] (L1)
TT SSTT /\ SXX S+T

[23/14940] (L2)

b+XXX! SSTT /\ SSXX d+O R1 X+O qcf+T*


[15/23560] (L3) <<Mayvarik>>
*(I added the qcf+T for more damage)
TT SSTT /\ SXX R1 \/ X+O qcf+T [11/24020] (L3)
b+XXX SSTT /\SSXX d+O R1 b+X+O [15/27315] (L4) <<Mayvarik>>
TT SSTT /\ SXX R1 \/ b+X+O
[11/27340] (L4)
TT SSTT /\ SXX R1 \/ X+O.. S+T [24/27518] (L3,L2)
TT SSTT /\ SXX R1 \/X+O (T3) X+O
qcf+T
[13/30800] (L3,L3)
(kills Group II and III characters)
=======================================================
16. LADY DEATHSTRIKE
=======================================================
GROUND STARTERS:
b+S!
stun palm
[1/1400] h
*ST*
f+T!
chest exam
[2/2280] h-h
*ST*
ST!
stun jab
[2/2460] h-h
*ST*
b+TT!
stun palm
[2/2660] h-h
*ST*
XT!
stretch
[2/2920] h-h
*ST*
f+S b+S!
upon hit
[2/3555] h-h
*ST*
SXT!
stretch
[3/3810] h-h-h
*ST*
SSTTTS!
sneaky stun
[6/5460] h-h-h-h-h-h *ST*
qcf+S S
finger lifter
[1/1800] h
*AS*
TT
claw lift
[2/3040] h-h
*AS*
f,f+S
samurai charge [2/3420] h-h
*AS*
b+STT
claw sky
[3/4120] h-h-h
*AS*
qcb+X TT
claws up
[4/5535] m-m-h-h
*AS*
b+OO
TS

ankle-high kick [2/2730] h-h


power palm
[2/3040] h-h

*KD*
*KD*

f,f+T
qcb+X
STX
SXO
STT

deadly needle
deadly flip
wheel kick
hook kick
power palm

[2/3040] h-h
[2/3135] m-m
[4/3585] h-h-h-h
[3/3730] h-h-h
[3/3900] h-h-h

*KD*
*KD*
*KD*
*KD*
*KD*

f,f+O
piston kicks
[2/2945] h-h
*JU*
qcf+S OO
flips
[3/3535] h-h-h
*JU*
df+O O
flip kicks
[3/3535] h-h-h
*JU*
TO
flip kick
[2/3760] h-h
*JU*
f,f+TO
deadly kicks
[2/3760] h-h
*JU*
b+STO
claw-kick
[3/4760] h-h-h
*JU*
qcb+X O
flip kick
[3/5055] m-m-h
*JU*
AERIAL COMBOS:
... S X T O R1
CHANGE-UPS:
SXXT
-hhlh
[4/6020]
b+OXOT
-lhhlh
[5/5795]
f+OT
-hhlh
[4/3660]
ST qcb+X TT - h h m m h h
[6/6695]
COMPLETE NORMAL COMBOS:
STST
[4/4840]
ST f+OT
[6/5240]
b+OXOT
[5/5795]
SXT OO
[5/5800]
SXT! TS
[5/5890]
ST b+R1
[3/5910]
SXXT
[4/6020]
ST R1
[3/6110]
SXT TO [super]...
[5/6370]
SXT! f+TT
[6/7120]
SXT XXT
[6/7370]
SSTTTS! TOTO
[10/7380]
SXT TO f+OT
[9/7830]
SXT! TO .. TO
[7/8130]
ST TT /\ SXTO R1
[9/10570]
SSTTTS! TT /\ SXTO R1
[13/10585]
SXT! TT /\ SXTO R1
[?/11070]
SXT! TO /j\ SXTO R1
[?/11285]
SXT f,f+S /\ SXTO R1
[10/11330]
b+STO.. TT /\ SXTO R1

[?/12020]

COMPLETE SUPER COMBOS:


SXT! S+T
[10/10310] (L1)
b+STO.. S+T
[10/11260] (L1)
ST b+R1 S+T
[10/12410] (L1)
SXT TO (they land) S+T
[12/12870] (L1)
SSTTTS! TO S+T
[15/13320] (L1)
f+S b+S X+O

[7/11655] (L2)

SXT! X+O
b+STO X+O
SSTTTS! X+O
SXT! TO X+O

[8/11910] (L2)
[8/12860] (L2)
[11/13560] (L2)
[10/14470] (L2)

SXT! f+S+T
SXT! TT f+S+T
SXT! TO f+S+T
SSTTTS! TO f+S+T

[12/15110] (L3)
[14/17190] (L3)
[14/17670] (L3)
[17/18120] (L3)

SXT! b+S+T
[16/19490] (L4)
b+STO b+S+T
[16/20440] (L4)
SSTTTS! TO b+S+T
[21/21140] (L4)
ST b+R1 b+S+T
[16/21590] (L4)
SXT TO (they land) b+S+T
[18/22050] (L4)
ST TT /\ SXTO \/ b+S+T
[21/22900] (L4)
SXT! X+O \/ S+T
[14/15210] (L2,L1)
SXT! TO X+O \/ S+T
[17/18370] (L2,L1)
SSTTTS! X+O \/ S+T
[18/17460] (L2,L1)
SXT TO X+O \/ (they land) S+T [17/18370] (L2,L1)
SXT TO X+O \/(after bounce) f+S+T [19/21250] (L2,L3)
b+STO X+O \/ f+S+T
[17/19640] (L2,L3)
SSTTTS! X+O \/ f+S+T
[20/20340] (L2,L3)
SXT! TO X+O \/ f+S+T
[19/21250] (L2,L3)
(In her Counter pose, she leans far back, so may evade)
=======================================================
17. BETSY
=======================================================
GROUND STARTERS:
qcb+T!
piercing knife [1/2200] h
*ST*
b+TT
stun punch
[2/2650] h-h
*ST*
f,f+OXS!
stun blade
[3/3780] h-l-h
*ST*
qcf+T
f+O
qcf+S
SXO
f+STTT
b+TTO

ninja assault

[4/2890] h-h-h-h

*AS*

round-axe kick
[2/1710] h-m
*KD*
ripline fists
[3/2700] h-h-h
*KD*
hook kick
[4/3630] h-h-h-m
*KD*
blade thrusts
[4/4040] h-h-h-h
*KD*
high kick

[3/3770] h-h-h

AERIAL COMBOS:
... S X O R1
... S X O qcb+O
CHANGE-UPS:
f,f+OXS
-hlh

[3/3780]

*JU*

XO
-hhm
[3/2730]
f+STOOX
- h h m h h h h [7/5505]
COMPLETE NORMAL COMBOS:
SXO f+O
[6/4620]
f+STOOX
[7/5505]
SXO d+XTOO
[9/5565]
qcb+T! TTSS
[5/5890]
SXO b+TTOO
[8/6230]
qcb+T d+SXTOO
[7/6245]
qcb+T f+STOOX
[8/6945]
f,f+OXS! f+STOOX
[10/7005]
<<Mayvarik>>
TT qcb+T! qcf+T /\ SXO R1
[15/8945]
f,f+OXS! qcf+T /\ SXO R1
[13/9830]
f,f+OXS! TT qcf+T /\ SXO R1
[15/9880]
f,f+OXS! f,F STTT qcb+T qcf+T /\
SXO R1
[19/10595] [tricky] <<Mayvarik>>
qcb+T f+STTT qcf+T /\ SXO R1
[15/10770]
f,f+OXS! qcb+T qcf+T /\ SXO R1

[14/10780] [tricky]

COMPLETE SUPER COMBOS:


qcb+T S+T /\ SXO R1
[15/13085] (L1)
b+TT S+T /\ SXO R1
[16/13125] (L1)
SXO X+O
[10/10930] (L2)
f+STTT X+O
[10/11340] (L2)
b+TT! qcf+S X+O
[11/12050] (L2)
TT qcb+T! qcf+S X+O
[14/12445] (L2)
f,f+OXS! qcf+S X+O
[12/12880] (L2)
f,f+OXS! XO X+O
[12/12910] (L2) [tricky]
qcb+T f+STTT X+O
[11/13070] (L2)
f,f+OXS! f+STTT X+O
[13/13710] (L2)
f,f+OXS! f,f STTT qcb+T qcf+T /\
SX qcb+X \/ X+O
[23/14715] (L2) [tricky] <<Mayvarik>>
SXO b+S+T
[17/16381] (L3)
b+TT! b+TT! b+S+T
[17/17491] (L3)
f,f+OXS! XO b+S+T
[19/18361] (L3)
f,f+OXS! qcf+T /\\/ b+S+T
[20/18401] (L3)
f,f+OXS! f,f STTT qcf+S b+S+T [24/19156] (L3) [tricky] <<Mayvarik>>
qcb+T f+STTT qcf+T /\\/ b+S+T [22/19711] (L3)
f+STTT f+S+T
[9/20290] (L4)
TT qcf+S f+S+T
[12/20375] (L4)
TT qcb+T! f+STTT f+S+T
[14/21885] (L4)
qcb+T f+STTT f+S+T
[10/22020] (L4)
f,f+OXS! f+STTT f+S+T
[12/22660] (L4)
(I modified the original combo for more damage)
qcb+T S+T /\\/ (wait a bit) b+S+T [13/19196] (L1,L3)
(SXO doesn't KD Sabretooth)

<<Mayvarik>>

=======================================================
18. BASTION
=======================================================
GROUND STARTERS:
SXS!
stun jab
[3/3680] h-h-h
*ST*
SOO!
stun kick
[3/3750] h-h-h
*ST*
qcb+O
crazy kicks
[3/2835] h-l-h
*AS*
f,f+T
gut buster uppercut [2/3420] h-h
*AS*
f+TTT
double tap lift [4/3940] h-h-h-h
*AS*
STT
punch upper
[5/4760] h-h-h-h-h
*AS*
SXT
stun upper
[4/5260] h-h-h-h
*AS*
XS XT
[5/6120] h-h h-h
*AS*
XST XT
[6/6580]
h-h h-h
*AS*
b+O
SXXXO

high angle kick


axe kick

f,f+S
b+SS

uppercut
juggler

[1/1700] h
*KD*
[4/4730] h-h-h-h m *KD*
[1/2000] h
[2/3020] m-h

*JU*
*JU*

AERIAL COMBOS:
... S X T O R1 qcf+S
... S X T O S+T
CHANGE-UPS:
qcb+O
-hlh
b+SS
-mh

[3/2835]
[2/3020]

COMPLETE NORMAL COMBOS:


XSS
[4/4160]
d+SOO
[3/4290]
d+SXTOO
[5/6060]
XSTSTS
[6/6080] [tricky]
SOO! XSS
[7/6470]
SOO! SXXX
[7/6800]
SOO SXSS
[8/6900]
SOO! b+SS qcf+S
[6/7410]
SOO! qcb+O /\ SXTO R1
[12/11080]
SOO! XTT /\ SXTO R1
[12/11720]
XS XT /\ SXTO R1 \/ qcf+S
[12/11980]
COMPLETE SUPER COMBOS:
SOO! b+SS S+T
[11/11510] (L1)
SOO! STTT S+T
[14/12380] (L1)
XS XT... S+T
[12/12770] (L1)
SOO! f+S+T
SOO! b+SS f+S+T
SOO! STTT.. f+S+T
SOO! STTT /\ SXTO S+T

[18/12300] (L2)
[20/14360] (L2)
[23/15230] (L2)
[34/15910] (L2)

XS XT /\ SXTO S+T

[31/16490] (L2)

SOO! STTT /\ SXTO R1 \/ X+O


[22/15990] (L3)
SOO! b+SS X+O
[22/16520] (L3)
SOO! STTT /\\/ X+O
[26/18020] (L3)
XS XT /\\/ X+O qcf+S
[19/20660] (L3)
SOO! STTT b+S+T

[23/20180] (L4) (varies greatly)

XS XT /\ SXTO S+T \/ X+O qcf+S


XS XT /\\/ X+O (T3) X+O qcf+S

[31/22714] (L2a,L3)
[9/23684] (L3,L3)

(note: doing a qcf+S or X+O after the X+O causes hit counter to count DOWN;)
(the qcf+S damage is also counted as 3200 = MAX!!! The other damage)
(is still counted normally)
=======================================================
19. SENTINEL A
=======================================================
GROUND STARTERS:
X!
shin kick
[1/1450] h
*ST*
T!
stun axe
[1/1650] h
*ST*
d+O
big sweep
[1/1750] h
*ST*
SX
stun boot
[2/2755] h-h
*ST*
SO
stun punt
[2/3025] h-h
*ST*
OO
big step
[2/3235] h
*ST*
SSO!
step 1
[3/4245] h-h-h
*ST*
SSS!
stun clobber
[3/4245] h-h-h
*ST*
b+SSS!
stun spin
[3/4445] m-h-h
*ST*
f+S
b+O
f,f+T

elbow hack
axe kick
crushing fist

[1/1850] h
[1/2050] h
[6/3780] h

*KD*
*KD*
*KD*

TT

axe juggle

[2/3765] h-h

*JU*

AERIAL COMBOS:
none I know of
CHANGE-UPS:
b+S S S - m h h
b+S T - m h

[3/4445]
[2/3405]

COMPLETE NORMAL COMBOS:


f+OT
[2/3405]
SXX
[3/4235]
f+OSS
[3/4435]
SSOO
[4/5400]
SS f+TT
[4/5440]
b+X b+O qcb+S d+X
[11/5868]
b+X b+O qcf+T
[4/6530]

SSO! f,f+S
b+X b+O TT TT
SSS! TT.. TT
b+SSS TT b,b+T
b+SSS! TT.. TT

[4/6590]
[6/8425]
[7/8575] [tricky]
[6/8685]
[7/8775] [tricky]

COMPLETE SUPER COMBOS:


b+X b+O qcb+S d+S+T
[11/11473] (L1)
b+SSS TT d+S+T
[6/12760] (L1)
SSS! b+S+T SSSS T

[28/13389] (L2) [tricky]

b+SSS TT S+T
b+SSS! TT.. TT S+T

[19/14850] (L2)
[21/16615] (L2)

b+SSS! f+S+T
b+SSS TT f+S+T

[4/15645] (L3)
[6/18210] (L3)

b+SSS f+X+O b+O


b+SSS! f+X+O qcb+O

[9/21155] (L4)
[9/22455] (L4)

=======================================================
20. SENTINEL B
=======================================================
GROUND STARTERS:
f,f+O!
side kicks of doom [2/1900] h-h
*ST*
f,f+T!
shoulder smack
[1/2000] h
*ST*
b+TT!
stun jabs
[2/2660] h-h
*ST*
b+TO!
stun kicks
[3/3100] h-h-h
*ST*
df+O
TT
b+ST
qcb+S
STT
f+STT
f,f+OO
b+TOO

launcher kick
[1/1800] h
*AS*
uppercut
[2/2560] h-h
*AS*
upper
[2/2860] m-h
*AS*
ion uppercut
[1/3400] h
*AS*
uppercut
[3/3490] h-h-h
*AS*
mega lifter
[3/3490] h-h-h
*AS*
fly kicks
[4/3550] h-h-h-h
*AS*
sky kicks
[5/4530] h-h-h-h-h
*AS*

OO
STOO

axe kick
axe kick

[2/2860] h-m
*KD*
[4/4630] h-h-h-m
*KD*

d+O
d+TT

pop kick
juggler fist

[1/1500] h
[2/2840] h-h

AERIAL COMBOS:
... SSXO R1
... SSX qcf+O
CHANGE-UPS:
TOO
-hhm
b+ST
-mh

[3/3860]
[2/2860]

*JU*
*JU*

COMPLETE NORMAL COMBOS:


f+TTX
[3/4020]
OX f+T
[3/4160]
f+TTSS
[4/4760]
SS qcf+S
[12/4488]
SS qcf+T qcf+T
[24/4900]
SSOO
[4/4950]
b+TT! XX
[4/5040]
d+XTT qcf+S
[13/5321]
b+TO f+TTSS
[7/6180]
d+XTT b,f+T
[4/6260]
b+TO b+R1
[5/6801]
b+TO TT /\ SXO R1
[10/9450]
b+TT! b+TOO /\ SSXO R1
[13/10080]
b+TT! STT /\ SSXO R1
[11/10240]
b+TT! b+ST /\ SSXO R1
[10/10290]
b+TO qcb+S /\ SXO R1
[9/10450]
f,f+T qcb+S /\ SSXO R1
[8/11430]
COMPLETE SUPER COMBOS:
b+TO! qcb+S /\ SXO X+O \/ d+XX

[15/11050] (L1)

b+TT! f+S+T /\ SXO R1


[13/15145] (L1)
b+TO qcb+S.. f+S+T /\ SXO R1
[14/17225] (L1)
b+TT! STOO S+T

[18/13594] (L2)

b+TO qcb+S /\ SXO S+T


b+TT! b+TOO /\ SXO S+T
b+TT! qcb+S /\ SXO S+T
b+TT! STT X+O

[21/14414] (L2a)
[24/13894] (L2a)
[20/14684] (L2a)
[62/15959] (L4)

b+TO! qcb+S f+S+T (T1) /\SXO X+O


\/d+XX
[22/16805] (L1,L1)
b+TO! qcb+S f+S+T /\ SXO S+T

[27/18347] (L1,L2a)

=======================================================
21. PSYLOCKE
=======================================================
GROUND STARTERS:
T!
kitana slash
[1/1500] h
*ST*
ST!
kitana slash
[2/2550] h-h
*ST*
b+TT!
sneak attack
[2/2850] h-h
*ST*
qcf+S
ninja assault 1 [1/2900] h
*ST*
f,f+OXS!
psi stab
[3/3780] h-l-h
*ST*
ws+O
qcf+T
f+O

flip kick
[2/1900] h-h
ninja assault 2 [2/2820] h-h
double kicks

[2/1710] h-m

*AS*
*AS*
*KD*

SXO

hook kicks

[4/3630] h-h-h-m

*KD*

AERIAL COMBOS:
... SXO R1
... S+T
CHANGE-UPS:
f,f+OXS
-hlh
[3/3780]
f+STOOX
- h h m m h h h [6/5855]
COMPLETE NORMAL COMBOS:
SXO f+O
[6/4620]
d+SXTO
[6/4705]
STOX
[4/4790]
b+TTOO
[4/5160]
<<Anthony Whyte>>
f+STOOX
[6/5855]
<<El Gimpo>>
b+TT! SXO qcb+X XX f+T
[10/6870]
b+TT! f+STOOX
[8/7085]
f,f+OXS! f+STOOX
[9/7205]
f,f+OXS XO qcf+T /\ SXO R1
[13/10892]
b+TT! SXO qcf+T /\ SXO R1
[14/10922]
qcf+S SXO qcf+T /\ SXO R1
[13/11957]
COMPLETE SUPER COMBOS:
b+TT! S+T /\ SXO R1
[16/13715] (L1)
f,f+OXS S+T /\ SXO R1
[17/14225] (L1)
b+TT! SXO qcf+T /\ S+T \/ d+XO
f,f+OXS! XO X+O
b+TT! SXO X+O

[14/11022] (L1)

[12/12910] (L2)
[12/12940] (L2)

b+TT! SXO.. XO f+S+T


[39/18780] (L3)
b+TT! SXO qcf+T /\ d+SXT \/ f+S+T [41/19452] (L3)
b+TT! b+S+T
[25/17318] (L4)
b+TT! SXO.. XO b+S+T
[32/21038] (L4)
b+TT! SXO qcb+X XX b+S+T
[32/21188] (L4)
f,f+OXS XO qcf+T /\d+S XT \/b+S+T [34/21680] (L4)
qcf+S SXO qcf+T /\ d+S XT \/b+S+T [33/22755] (L4)
b+TT! S+T (T1) /\ S+T d+XO

[16/11926] (L1,L1)

f,f+OXS S+T /\ d+SXT \/ f+S+T

[44/17915] (L1,L3)

<<Aeneid>>
<<Aeneid>>

qcf+S R1 f+S+T (T3) f+S+T


[34/25830] (L3,L3)
b+TT SXO..XO f+S+T (T3) f+S+T [39/26100] (L3,L3)
b+TT! SXO qcf+T /\ d+S XT \/
f+S+T (T3) f+S+T
[41/26772] (L3,L3)
qcf+S SXO qcf+T f+S+T (T3) f+S+T [37/26967] (L3,L3)
<<Aeneid>>
qcf+S SXO qcf+T /\ d+S XT \/f+S+T
(T3) f+S+T
[40/27817] (L3,L3)
<<Aeneid>>
(Like Betsy, SXO won't KD Sabretooth)

=======================================================
22. BISHOP
=======================================================
GROUND STARTERS:
d+T!
gun punch
[1/1400] h
*ST*
SOO!
stun kick
[3/3840] h-h-h
*ST*
SXTT

punch lift

[4/4880] h-h-h-h

SOOX

axe kick

[4/4960] h-h-h-m

f,f+S

jawbreaker

[2/3610] h-h

*AS*
*KD*
*JU*

AERIAL COMBOS:
... S X T O R1
CHANGE-UPS:
SOOX
-hhhm
[4/4960]
f,f+OXOTS - h h h m h h
[6/7030]
COMPLETE NORMAL COMBOS:
d+SXTO
[4/4540]
SSTT
[4/4640]
SXXX
[4/4800]
f+STTOX
[5/5460]
SOO! f+TT
[6/5545]
SOO! f+STT
[6/6190]
SOO! XXX
[6/6460]
SOO! OOX
[6/6580]
f,f+OXOTS
[6/7030]
SOOXOOX
[7/7240]
SOO! f,f+S T
[8/7390]
b+R1 /j\ SXTO R1
[7/9851]
SOO! SXTT /\ SXTO R1
[13/11720]
SOOX.. TT /\ SXTO R1
[12/11800]
OOX TT /\ SXTO R1
[11/11820]
*freeze glitch combo*
b+R1 (as the guy flies over) O (at Bishop's head level)
- if done right, the opponent will float in place, but cannot be attacked
any further, so make sure you have more life than they do or else you will
lose by time.
COMPLETE SUPER COMBOS:
SOO! X+O
[14/11100] (L2)
f,f+S T X+O
[15/12100] (L2)
SOO! f,f+S T X+O
[18/13990] (L2)
b+R1 b+X+O
SOOX b+X+O
SOO! SXTT b+X+O
SOOX.. TT b+X+O

[17/9801] (L2)
[18/11120] (L2)
[21/13140] (L2)
[21/13260] (L2)

SOO! f,f+S T b+X+O

[22/13550] (L2)

SOOX f+S+T

[11/16260] (L3)

SOOX f+X+O

[7/20760] (L4)

b+R1 b+X+O (T2) X+O


[26/13321] (L2,L2)
SOO! SXTT b+X+O (T2) X+O
[32/17496] (L2,L2)
SOOX.. TT b+X+O (T2) X+O
[32/17616] (L2,L2)
SOO! f,f+S T b+X+O (T2) X+O
[33/17950] (L2,L2)
=======================================================
23. BLOB
=======================================================
GROUND STARTERS:
X!
mighty kick
[1/1650] h
*ST*
f+X!
stagger kick
[1/2050] h
*ST*
SS!
stun slap
[2/3035] h-h
*ST*
SX!
stun boot
[2/3035] h-h
*ST*
b,f+O
tremor
[1/3350] l
*PR* *ST*
b+OS!
low kick spin
[2/3435] l-h
*ST*
b,f+TT
b,f+X
TS
STS
STT
SXO
SOT
XOT

cranium crash
[2/5415] h-h
aftershock
[1/3350] l
punch
[2/3405] h-m
punch
[3/4595] h-h-m
backhand
[3/4595] h-h-h
juggle foot
[3/4755] h-h-h
backhand
[3/5045] h-h-h
big slap
[3/5145] h-h-h

d+T
TT
d* T
TST
f+SST
SXOT

belly lifter
backhand
two scoops
backhand
backhand
backhand

*KD*
*PR* *KD*
*KD*
*KD*
*KD*
*KD*
*KD*
*KD*

[1/1705] h
*JU*
[2/3405] h-h
*JU*
[2/3785] h-h
*JU*
[3/4965] h-m-h
*JU*
[4/5490] m-m-m-h
*JU*
[4/6120] h-h-h-h
*JU*

AERIAL COMBOS:
none
CHANGE-UPS:
b+OSS
- l h m [3/4915]
TS
- h m [2/3405]
f+TT
- m h [2/3305]
COMPLETE NORMAL COMBOS:
(note: doing any non-super move after the OT is ROLLABLE, so omit
it for security)
d+ST b,f+X
SSOS
SXOO

[3/5705]
[4/6120]
[4/6260]

OTOO
SX b+R1
SXO SSS
SX R1
SX d+R1
SXO f,f+SS
SXOT b,f+X
SXO XOO
OTOX
OX.. OTOO
f+SST.. OTOO
TST.. OTOO
SXOT f,f+OXO OOOO
STST.. OTOO
SXOT.. OTOO
f+SST.. OTOX
STT OTOX
SXOT OT f,f+SS
b,f+TTT f,f+SS
TST.. OTOX
OX .. OTOX
XOT.. OTOX
b,f+TTT OTOO
b,f+TTT OTOX

[8/6710]
[4/6835]
[5/6950]
[7/7035]
[7/7553]
[5/7880]
[5/8130]
[10/8145]
[4/8180]
[10/9105]
[12/9063]
[11/9296]
[11/9486]
[12/9533] [tricky]
[12/9693]
[8/9750]
[7/9835]

<<Mayvarik>>

[8/10070]
[5/10100]
[7/10205]
[6/10215]
[7/10385]
[11/11306]
[7/12215]

XOT [OT]
[semi-infinite]
(THIS CAN BE ROLLED after the first OT. However, if they don't, just tap
the OT smoothly and you can keep going until you hit a wall. By then you
should have enough meter to do either a S+T or X+O or a simple OTOX)
COMPLETE SUPER COMBOS:
(note: doing any non-super move after the OT is ROLLABLE, so omit
it for security)
TST b,f+X S+T
[5/13610] (L1)
SXOT b,f+X S+T
[6/14430] (L1)
SXOT OT* S+T
[7/14685] (L1)
*can start doing the semi-infinite for more damage (ROLLABLE)
SX f+S+T
TST f+S+T
SXOT f+S+T
TST d+X+O

[?/10035] (L2)
[?/11595] (L2)
[?/13120] (L2)
[5/22310] (L4)

SXOT b,f+X d+X+O


[6/23130] (L4)
TST OT b,f+X d+X+O
[?/24315] (L4)
SXOT OT* d+X+O
[7/23385] (L4)
*can start doing the semi-infinite for more damage (ROLLABLE)
TST b,f+X X+O S+T
SXOT b,f+X X+O S+T

[10/22340] (L3,L1)
[11/23160] (L3,L1)

SXOT OT* X+O qcb+S S+T


[14/29475] (L3,L1)
*can start doing the semi-infinite for more damage (ROLLABLE).
SXOT b,f+X X+O(T3)X+O qcb+S b,f+X [18/33105] (L3,L3)
(kills everyone but Blob and Juggie)

<<Mayvarik>>

SXOT OT X+O(T3)qcb+S X+O qcb+S XO [?/42060] (L3,L3) *kills all*


TST OT b,f+X X+O (T3) qcb+S X+O
qcb+S
[?/39280] (L3,L3) *kills all*
SXOT b,f+X X+O (T3) qcb+S X+O
qcb+S b,f+X
[22/41655] (L3,L3) *kills all* <<Mayvarik>>
(after second super: 34255 dmg which can kill everyone, even Juggs = 30546)
TST f+S+T X+O qcb+S S+T
[?/29605] (L2,L3,L1)
SXOT f+S+T X+O qcb+S S+T
[?/30220] (L2,L3,L1)
(kills Group II and III characters)
=======================================================
24. DARK PHOENIX
=======================================================
GROUND STARTERS:
OX!
stun kick
[2/2165] h-h
*ST*
f,f+X!
ember kick
[2/2280] h-h
*ST*
f+ST
TK snag
[2/2480] h-h
*ST*
TT b+S
TK pull
[3/3680] h-h-h
*ST*
STX!
stun kicks
[4/4170] h-h-h-h
*ST*
d+XX
f,f+TT
OXX
f,f+XX
f+STOX
STXX

leg lift
[2/2370] l-h
*AS*
turn and burn
[2/2680] h-h
*AS*
fly kicks
[4/3440] h-h-h-h
*AS*
lift kick
[4/3555] h-h-h-h
*AS*
fly kicks
[6/4690] h-h-h-h-h-h *AS*
fly kicks
[6/5105] h-h-h-h-h-h *AS*

/\ qcf+X
searing corkscrew 1 [1/1700] h
*KD*
SSXXO
hook kick
[5/5385] h-h-m-h-m *KD*
SXTXXO
hook kick
[6/5945] h-h-h-m-h-m *KD*
XX

hotfoot

[2/2780] h-l

AERIAL COMBOS:
... SXTO R1
... SXTO X+O
... SXTO S+T
CHANGE-UPS:
f,F+SXT
-hlh
[3/4220]
XX
-hl
[2/2780]
d+XX
-lh
[2/2370]
OSXS
-hhlh
[4/4970]
OSXT
- h h l h h h h h [8/6780]
f+T d+T
- m h h h h h h [5/4300]
b+XXX
-mhm
[3/4020]

*JU* *PR*

SSXXO
SSXXX
OXOO
OXXO

-hhmhm
-hhmhm
-hhhm
-hhhm

[5/5385]
[5/5445]
[4/4635]
[5/4460]

COMPLETE NORMAL COMBOS:


f,f+SXT
[3/4220]
OXOO
[4/4635]
OSXS
[4/4970]
f+STOO (they land) XX
[6/5355]
SSXXX
[5/5445]
STX! f+ST
[6/5610]
f+ST! b+TT
[5/5750]
STXXO
[7/5785]
STXSS
[6/5860] (6th hit unblockable)
SXTXXX
[6/5995]
STT b+SS
[5/6090]
STX f+XXX
[7/6250]
TT b+S d+TT
[8/6280] (TK, TK, fire pillar)
STX b+TTT
[7/6500]
OSXT
[8/6780]
STX SXTXX
[10/6885]
SXTXXOOO
[8/7015]
OSXT S+T
[9/7020] <<Chris Anderson>>
STX OSXT XX
[13/7400]
STX OSXT b+XXX
[15/7680]
STX R1 f,f XX
[8/8981]
STX R1 b+XXX
[9/9291]
STXX f,F+TT /as\ SXTO R1
[13/9345]
<<Mayvarik>>
STX! f,f+TT /\ SXTO R1
[11/10610]
STX STXX /\ SXTO R1
[15/10775]
STX! R1 /j\ SXTO R1
[11/12871]
<<Mayvarik>>
COMPLETE SUPER COMBOS:
STX! STXX b+S+T XX
[12/10305] (L1)
STX! STXX /\ ST X+O
STX! f+S+T

[13/10895] (L1a)
[14/10170] (L2) *gain life*

STX! STXX /\ SXTO S+T


STX! X+O
SXTXXO X+O
STX! R1 X+O

[38/18023] (L3a)
[32/15650] (L3)
[34/17425] (L3)
[34/19602] (L3)

STX! STXX f+X+O


STX R1 f+X+O
STX! STXX b+S+T b+X+O
STX! STXX b+X+O b+S+T
SXTXXO b+X+O S+T

[49/21338] (L4)
[44/22297] (L4) *varies*
[27/14743] (L1,L2)
[26/15935] (L2,L1)
[44/20005] (L2,L3)

STX! STXX b+X+O S+T


[49/20757] (L2,L3)
STX! STXX /\\/ b+X+O X+O
[48/18323] (L2,L3)
SXTXXO b+X+O X+O
[52/21473] (L2,L3)
STX R1 (before they land)
b+X+O ~ X+O
[49/22059] (L2,L3)
TX OSXT b+X+O X+O
[56/22228] (L2,L3)
STX! STXX /\ SXTO S+T (T3) \/ S+T [55/22037] (L3,L3)
STX STXX /\ SXTO S+T (T3) \/ S+T [57/22991] (L3a,L3) *varies*
STX STXX /\ SXT S+T (T3) \/ f,f
X+O
[65/24761] (L3a,L3) *varies* <<Forty2>>
STX! R1 /j\ SXTO S+T (T3) S+T
\//j\ SXOT R1
[64/28049] (L3,L3)
<<Mayvarik>>
STX! R1 /j\ SXTO S+T (T3) \//j\
SXTO S+T \//j\ SXTO R1
[68/30580+] (L3,L3)
(kills Group II and III)

<<Mayvarik>>

STX f+S+T (T2) b+X+O (T1) b+S+T


f,f XX
[28/18320] (L2,L2,L1)
TX OSXT b+X+O (T2) b+X+O b+S+T
f,f XX
[38/24404] (L2,L2,L1) *varies*
STX! STXX b+S+T b+X+O S+T
[48/17425] (L1,L2,L3)
STX! STXX /\ SXTO S+T \/ b+S+T
f,f b+X+O
[56/22571] (L3,L1,L2)
TX OSXT b+X+O (T2) b+X+O (T2)
b+X+O
[61/22540] (L2,L2,L2)
(note: doing XX after b+S+T while they are on ground resets the damage)
(and the hit counter goes down)

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