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Character Name Archetype Pride Description

Player Name Rank Disgrace Warband Name Motivation

CHARACTERISTICS
Weapon skill (ws) Ballistic skill (Bs) Strength (s) Toughness (t) Agility (Ag) Intelligenc e (Int) Perception (Per) Willpower (WP) Fellowship (Fel) Infamy (Inf)

25
1 2 3

2
+
4

25
1 2 3

2
4

25
1 2 3

2
4 1

25
2 3

2
4 1

25
2 3

3
4

25
1 2 3

2
4

25
1 2 3

2
4

25
1 2 3

2
4

25
1 2 3

2
4

19
1 2 3

1
4

SKILLS
Acrobatics (Ag) Athletics (S) Awareness (Per) Charm (Fel) Command (Fel) Commerce (Int) Adminidtratum Imperium Jericho Reach
Koronus Expance

5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5

Common Lore (Int)

Deceive (Fel) Dodge (Ag) Pskers

Forbidden Lore (Int)

Inquiry (Fel) Intimidate (WP) Linguistics (Int) Low Gothic Logic (Int)

Kn Tr Xp Vt ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( )

UM

SKILLS
Medicae (Int) Navigation (Int) -Surface (Int) -Stellar (Int) -Warp (Int) Operate (Ag) -Aeronautica (Ag) 5 -Surface (Ag) -Voidship (Ag) Parry (WS)
Psyniscience (Per)

5 5 5 5

5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5

Scholastic Lore (Int) Bureaucracy Navus Nobilite

Scrutiny (Per) Security (Int)


Sleight of Hand (Ag)

Stealth (Ag) Survival (Int) Tech-Use (Int) Tracking (Int) Trade (Int) Astrographcis

Kn Tr Xp Vt ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( ) ( )( )( )( )

UM

TALENTS & TRAITS

SPACE MARINE ABILITIES


Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits. Larramans Organ: Only 5% chance of dying from Blood Loss. Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results. Occulube and Lymans Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betchers Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

CHARACTERISTICS
Weapon skill (ws) Ballistic skill (Bs) Strength (s) Toughness (t) Agility (Ag) Intelligenc e (Int) Perception (Per) Willpower (WP) Fellowship (Fel) Infamy (Inf)

25

25

25

25
TYPE: PEN RLD

25

2 HEAD
(1-10)

25

25

25

2
Total

25
11

19
Current Fatigue

1 7

WEAPON (Name)
DAMAGE CLASS : RANGE : SPECIAL RULES ROF CLIP

ARMOUR

WOUNDS: Lt Arm
(21-30)

Type

Critical damage:

Rt Arm
(11-20)

AP:

Type

WEAPON (Name)
DAMAGE CLASS : RANGE : SPECIAL RULES ROF CLIP TYPE: PEN RLD

AP:

BODY
(31-70)

Type

AP:

MOVEMENT: Half
Foot/ Charge

3 / 9 /

Full 6 / Run 18 /

Type AP

WEAPON (Name)
DAMAGE CLASS : RANGE : SPECIAL RULES ROF CLIP TYPE: PEN RLD

Rt Leg
(11-20)

Lt Leg
(11-20)

Type

Type

INFAMY POINTS GEAR

Total Current

AP:

AP:

WEAPON (Name)
DAMAGE CLASS : RANGE : SPECIAL RULES ROF CLIP TYPE: PEN RLD

CORRUPTION POINTS Total

Mental Disorders:

WEAPON (Name)
DAMAGE CLASS : RANGE : SPECIAL RULES ROF CLIP TYPE: PEN RLD

GIFTS OF THE GODS


Exp Al

PSYCHIC POWERS Psy Rating: Exp Al Name Name U U U U

U U U U

Psyher bonus 0 Exp Al Name U U

EXPERIENCE: Spent XP 0 unspent XP 0


TOTAL ALIGNMENT ADVANCES:

ADVANCEMENTS AND ALIGNMENT


ADVANCEMENT COST
Alignment

ADVANCEMENT

COST

Alignment

KHORNE NURGLE SLAANESH TZEENTCH UNALIGNED CURRENT UNALIGNED

PSYCHIC POWERS Exp Al Name

Alignment
KHORNE NURGLE SLAANESH TZEENTCH UNALIGNED

Al K N S T U

Common Lore Adeptus Arbites : Knowledge of the various arms and sub-sects of the Arbites, including details of ra Adeptus Astra : Telepathica Knowledge of how psykers are recruited and trained for the Adeptus Terra, includ Adeptus Mechanicus: A general understanding of the symbols and practices of the Adeptus Mechanicus. Administratum: Broad knowledge of the labyrinthineworkings, rules, traditions, and dictates of the Ecclesiarchy: Understanding of the structure of the Adeptus Ministorum and its role in the worsh Imperial Creed: Knowledge of the rites, practices, and personages of the Imperial Cult, the most co Imperial Guard: Basic information about the ranking system, logistics, structure, and basic tactical a Imperial Navy:Basic information about the ranks, customs, uniforms, and particular traditions of t Imperium: Knowledge of the segmenta, sectors, and well

Adeptus Mechanicus: An in-depth understanding of followers of the Machine God, including such things Adeptus Astartes: Knowledge of the practices, organisation, and homeworlds of the Imperial Space M Codex Astartes: Understanding and interpreting the Codex Astartes and how it relates to the organ

Archeotech: Knowledge of the great, lost tech devices of past times and clues to their mysteriou Daemonology:Lore about some of the most infamous warp entities and their twisted physical man Heresy: Wisdom concerning acts and practices deemed heretical by the Imperium, the mos The Horus Heresy The and origins Long and War: history of the 10,000-year-long war between the forces of the Ruin

The Inquisition: Understanding the secretive organisation of the Imperium, its common tenets, and Mutants: The study of stable and unstable mutations within humanity, their cancerous infl ue Navigators: Secret knowledge about the Navis Nobilite families, their breeding programs, comm

Pirates:

Knowledge of the scourge of the warp lanes, their tactics, infamous vessels, and inh

Psykers: Skill in identifying psykers, the physical effects

of their powers, the danger they cause, and the general extent of their capabilities. The Warp: An understanding of the energy of the warp, its interaction and interrelation with realspace, and how its tides and eddies affect travel between the stars. Xenos: Knowledge of the minor and major alien species known to the Imperium, the threat they pose, and their general appearance.

Scholastic Lore has several Specialisations (see page 91). These Specialisations are as follows: Astromancy: A knowledge of stars, singularities, and the worlds around them, as well as theoretical understanding of how to use telescopes, astrolithic charts, and the like. Beasts: An understanding of the genus and families of animals and familiarity with the characteristics and appearance of many semi-sentient creatures. B ureaucracy: A familiarity with the rules and regulations involved with governments, particularly the Adeptus Administratum and their many and varied departments, bureaus, and policies. Chymistry: A knowledge of chemicals, their alchemical applications in a number of uses, and their prevalence or scarcity throughout the Imperium. Cryptology: An understanding of codes, ciphers, cryptographs, secret languages, and numerical keys. This may be used to either create or decipher encryption. Heraldry: A grasp of the principles and devices of Heraldry, as well as a knowledge of the most common seals and heraldic devices used by the Imperiums most noble houses and families. Imperial Warrants: Information concerning the

establishment, legal scope, and use of the warrants used to by Rogue Traders, as well as the most well known and dynastic warrants of the Imperium. Imperial Creed: An understanding of the specifi c rituals and practices of the Ecclesiarchy, from the traditional construction of their temples to specifi c points from its texts. This information may be used to conduct the rituals for others. Judgement: Knowledge of the proper punishments for the myriad of crimes and heresies punishable by Imperial law. Legend: Going beyond archaic knowledge, this encompasses most secretive portions of Imperial history, such as the Dark Age of Technology, the Age of Strife, the Great Crusade, and the Horus Heresy. Navis Nobilite: Lore concerning the family trees, contracts, and histories of the great houses of the Navigators. Numerology: An understanding of the mysterious link between numbers and the physical universe, from Catastrophe theory to the Sadleirian litany. Occult: An understanding of occult rituals and theories, as well as the better-known mystical uses of occult items. Philosophy: Knowledge concerning the theories of thought, belief, existence, and other intangibles. As it also includes logic and debate, it may be used for argument or creating philosophical works. Tactica Imperialis: The theories of the Tactica Imperialis, as well as other systems of troop deployment and battle techniques used by the Imperium. This knowledge may be used to devise a battle plan or deduce the likely fl ow of war fought by Imperial forces.

ites, including details of rank structure, common procedures and the basic tenets of Imperial Justice. the Adeptus Terra, including how Astropaths are used throughout the basics of sending and receiving astro-telepathic messages.Imperiu the Adeptus Mechanicus. For Heretics, this also includes a general who left the hidebound strictures of the Mechanicus to strike out on th itions, and dictates of the Adeptus Administratum. m and its role in the worship of the Emperor. Imperial Cult, the most common observances, festivals, and holidays in honour of the Emperor. ucture, and basic tactical and strategic practices of the Imperial Guard, as well as particularly famed regiments. d particular traditions of the Imperial Navy, as well as famous admirals and ships.

God, including such things as their rituals, observances, common beliefs, core philosophies, and specific knowledge of the Universal Laws. ds of the Imperial Space Marines and their Chapters including blasphemous knowledge of their rites, rituals, and beliefs. ow it relates to the organisation, deployment, and tactics of the Space Marine Chapters.

nd clues to their mysterious functions and purposes. their twisted physical manifestations. by the Imperium, the most contemptible heretics of history, and their acts. ween the forces of the Ruinous Powers and the Imperium of Man.

m, its common tenets, and famous Inquisitors. nity, their cancerous infl uence and mutagenic development over time, and some of the studies and books on the topic. breeding programs, common mutations, and prominent patriarchs.

, infamous vessels, and inhuman Captians

stro-telepathic messages.Imperium, and the the Mechanicus to strike out on their own.understanding of those

knowledge of the Universal Laws. uals, and beliefs.

ks on the topic.

Weapon Skill Ballistis Skill Strength Race Human Archetype Renegade Pride (d10) d10 Disgrace (d10) d10 Motivation (d10) 1 3 3 0

Toughness Agility 0 0

Intelligence 0

Base Weapon Skill Ballistis Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Infamy 25 25 25 25 25 25 25 25 25 19

d10

d10

d5 =

Perception Willpower Fellowship Infamy 0 0 0

Corruption Wounds Apostate Champion Chosen Forsaken Heretek Psyker Renegade Sorcerer 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 8 8 8 8 8 8 8 8 8 Human Chaos Space Marine Chaos Space Marine Chaos Space Marine Human Human Human Chaos Space Marine Beauty Charm Charfsmanship Devotion Fotuide Foresight Logic Martial Prowess Grace Wealth Betrayal Deceit Dread Destruction Gluttony Green Hubris Regret Waste Wrath Arcane Ascendancy Dominion Immortality Innovation Legacy Nihilism Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection

8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8

Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection

8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8

Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection

8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8

Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection

8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8

Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection

8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8

Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection

8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10

Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Perfection Vengeance Violence

16 Weapon Skill Ballistis Skill Strength 0 0 0 0 0 0 0 0 0 0 0 0 3 3 0 0

16 0 0 0 0 0 0 0 0 Toughness Agility 0 0 0 0 0 0 0 0 -5 0 0 0 0 0 0 0 0

-3

-3 -5 5

3 -3

5 -5 5

13 10 6 7 IntelligencePerception Willpower Fellowship 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 -4 5 3 5 -3 5 -5 5 -5 -5 -3 -4 5

-5 -4

Destruction -5 -4 -4 -2 5 2 3 -4 -3 5 5 5 5 5 5 5 5 5 5 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

5 -3 Ascendancy -4 -5 2

-3 -3 -3 -3 -3 -3 -3

5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 -3 -3 -3 -3 -3 -3 -3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3

-3 -3 -3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

-3 -3 -3 -3 -3 -3 -3

5 5 5 -3

-3 -3 -3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 -3 -3 -3 -3 -3 -3

-3 -3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 -3 -3 -3 -3

-3 -3 -3 -3 -3 -3

-3 -3 -3 -3 -3 -3 -3

-3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

-3 -3 -3 -3 -3 -3

-3

-3

-3 -3 -3 -3

5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 -3 -3 -3 -3

-3 -3 -3 -3 -3 -3 -3

-3 -3 -3

-3 -3 -3 -3

-3 -3 -3 -3 -3 -3

-3 -3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 5 -3 -3 -3 -3

-3 -3 -3 -3 -3

-3

-3 -3 -3 -3 -3

-3

-3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

-3 -3 -3

-3 -3 -3

-3 -3 -3 -3 -3

-3 -3

-3 -3 -3 -3 -3

-3

-3 -3 -3

5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5

-3 -3 -3

-3 -3 -3

-3 -3 -3

-3 -3 -3 -3 -3 -3 -3 -3 -3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 -3 -3 -3 -3

-3 -3 -3 -3 -3 -3 -3

-3 -3 -3 -3 -3

-3 -3

-3 -3 -3 -3 -3 -3

-3 -3 -3 -3

-3 -3

-3 -3 -3 -3 -3

-3 -3 -3

-3 -3

-3 -3 -3 -3 -3

-3 -3

-3 -3 -3

-3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

5 5 5 5 5 5 5 5 5 5 5 5

-3 -3 -3 -3 -3 -3 -3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 -3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

-3

-3

-3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

-3

-3 -3 -3 5 5 5 5 5

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3

-3 -3

-3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -3 -5 -3 -3

5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5

Vengeance

Infamy

Corruption Wounds

Special

2 1

5 2 2 2 4 2 5 2 -1 4 1 2 2 5 -2 -1 2 -2

Extra Acquisition +20 -10 on all charm tests

-10 on commerce tests +10 to be intimidated

+5, -3 & -3 of 3 characheristic of players choice

2 5

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