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ANCHOR PACKAGE

TABLE OF CONTENTS
ANCHOR FREE------------------------------------ANCHOR TORPEDO MATCH-----------------ANCHOR SUB MATCH--------------------------ANCHOR SPIKE MATCH-----------------------PAGE 2-3 4-5 6-7 8-9

ANCHOR DAGGER TIGHT HOT-------------ANCHOR X-SPLIT BURN-----------------------ANCHOR ZONE------------------------------------

10-11
12-13 14-15

FRONT: ANCHOR

COVERAGE: FREE

CALL SIDE: CLOSED

PRO S M E FC H
WE

TWINS W S BC E M N
WE

T Z

BC

T H

FC
FS FS
KEY OG OC OG EMOL EMOL Man On RESPONSIBILITY B Gap ( RIP ) Inside Cage vs. Pass. A Gap. Mid point QB vs. Pass. B Gap ( RIP ) Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. Closed: Man on TE Open: 2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. Closed: Man on TE Open: 2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. Man on #1 Corners Over vs. Unit TE Man on #1 Corners Over vs. Unit TE 2-Backs : We The Backs 1-Back: Man on Displaced #2 FREE (MIDDLE 1/3 Technique).

POSITION END NOSE TACKLE SAM WILL MIKE

ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH Closed = 6I TECH Open = 40 TECH Closed = 6I TECH Open = 40 TECH Disguise Alignment

ZIP

Man On

FIELD CORNER BOUNDARY CORNER HUSKY

Man On

Disguise Alignment

Man On

2 Backs = 40 TECH to Closed Side 1 Back = Displaced #2 Disguise Alignment

Man On

FREE SAFETY

COB

NOTES: CHECK TORPEDO VS. ALL UNBALANCED CORNERS OVER vs. UNIT TE

BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT

ANCHOR FREE

S C

E H WE

N T W Z FS

S C C
I FAR & NR

E N M

T Z
WE

W C

FS

I FAR & NR

S C

M E H

N
WE

T Z

W C FS

S M

E H

N Z
WE

W FC FS BC

PRO DOUBLE

SLOT TRIPS

S C

M E Z

N T W
C

M E ZN FS

W
FC BC H

FS
PRO TRIPS

H
ACE

S C H

M E Z

N T

W C FS C

M E H

N T Z FS

W C

EMPTY

ACE TRIPS

S C

M E

T FS

W Z C FC

S M

E H

N TZ FS

BC

H
ANCHOR LEFT

BLITZ: ANCHOR TORPEDO

COVERAGE: MATCH

CALL SIDE: CLOSED

PRO S FC E H N
WE

TWINS T Z FS W S BC E M N
WE

BC

T H

FC
FS
KEY OG OC OG EMOL EMOL Closed = OT Open =Man On Closed = OT Open =Man On Man On RESPONSIBILITY B Gap ( RIP ) Inside Cage vs. Pass. A Gap. Push the Pocket, Spy Screen vs. Pass. B Gap ( RIP ) Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. Closed: KEY Blitz. (OT Fan = A Gap). Open: 2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. Closed: KEY Blitz. (OT Fan = A Gap). Open: 2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. 2-Backs : We The Backs 1-Back: Man on Displaced #2 Man on #1 Corners Over vs. Unit TE Man on #1 Corners Over vs. Unit TE Man on the TE. Replace the Blitzer to Closed Side.

POSITION END NOSE TACKLE SAM WILL MIKE

ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH Closed = 6I TECH Open = 40 TECH Closed = 6I TECH Open = 40 TECH 2 Backs = 40 TECH to Closed Side 1 Back = Displaced #2 Disguise Alignment Disguise Alignment Disguise Alignment

ZIP

HUSKY

FIELD CORNER BOUNDARY CORNER FREE SAFETY

Man On Man On Man On

NOTES: Blitz to ANCHOR CALL Side (CLOSED) CORNERS OVER vs. UNIT TE

BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT

ANCHOR TORPEDO

S C

M H

E N
WE

T W Z

S C C
I FAR & NR

E M FS

N
WE

T Z H

W C

FS
I FAR & NR

S C

M E H

N T
WE

W Z C

S M

T Z

W FC BC

H
FS
SLOT TRIPS

FS
PRO DOUBLE

S C FS

M E Z

N T W
C

S
M FS H

N Z

W
FC BC H

PRO TRIPS

ACE

S C H

M E Z

N T

W C C

M E H

T Z

W C

FS
EMPTY ACE TRIPS

FS

S C

M E FS

W Z C FC

S M BC FS

E H

N TZ

H
ANCHOR LEFT

NOTE:

The Coverage is LOCKED Run with your man with motion

BLITZ: ANCHOR SUB

COVERAGE: MATCH

CALL SIDE: OPEN

PRO S M E FC H FS W

TWINS S BC E N T Z H W

BC

FC

FS

POSITION END NOSE TACKLE SAM WILL MIKE ZIP

ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH Closed = 6I TECH Open = 40 TECH Closed = 6I TECH Open = 40 TECH 2 Backs = 40 TECH to Closed Side 1 Back = Displaced #2 Disguise Alignment

KEY OG OC OG EMOL EMOL Closed = TE Open =OT Closed = TE Open =OT Man On

RESPONSIBILITY B Gap ( RIP ) Inside Cage vs. Pass. Closed Side A Gap (Nail). Push the Pocket, Spy Screen vs. Pass. B Gap ( RIP ) Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. Closed: Man on TE Open: KEY Blitz. (OT Fan = A Gap). Closed: Man on TE Open: KEY Blitz. (OT Fan = A Gap). 2-Backs : We The Backs 1-Back: Man on Displaced #2 Man on #1 Corners Over vs. Unit TE

HUSKY

FIELD CORNER

Man On

BOUNDARY CORNER
FREE SAFETY

Disguise Alignment
Disguise Alignment

Man On
Man On

Man on #1 Corners Over vs. Unit TE


2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. Replace the Blitzer to Open Side.

NOTES: Blitz away from Anchor Call ( OPEN ) CHECK TORPEDO VS. UNBALANCED CORNERS OVER vs. UNIT TE

BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT

ANCHOR SUB

S C

M H

T Z

W C FS C
I FAR & NR

S M

E FS

T Z H

W C

I FAR & NR

S C

M E H

W Z FS

S M C

E H

T Z

W C FS C

PRO DOUBLE

SLOT TRIPS

S C

M E

T
Z

W
C H
ACE

M E FS

T
Z

W
C C H

FS
PRO TRIPS

S C H

M E FS

W Z C C

M E FS

T Z

W C H

ANCHOR LEFT EMPTY ACE TRIPS

S C H

M E

T Z

W C FC

S M

E H

N T Z FS

BC
ANCHOR LEFT

FS

NOTES: The Coverage is LOCKED Run with your man with motion

BLITZ: ANCHOR SPIKE

COVERAGE: MATCH

CALL SIDE: OPEN

PRO S M E FC H W Z FS

TWINS S BC E N M H T Z W

BC

FC

FS

POSITION END NOSE TACKLE SAM WILL MIKE ZIP

ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH Closed = 6I TECH Open = 40 TECH Closed = 6I TECH Open = 40 TECH 2 Backs = 40 TECH to Closed Side 1 Back = Displaced #2 Disguise Alignment

KEY OG OC OG EMOL EMOL Closed = TE Open =OC Closed = TE Open =OC Man On

RESPONSIBILITY B Gap ( RIP ) Inside Cage vs. Pass. Closed Side A Gap (Nail). Push the Pocket, Spy Screen vs. Pass. B Gap ( RIP ) Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. Closed: Man on TE Open: Plug A Gap Closed: Man on TE Open: Plug A Gap 2-Backs : We The Backs 1-Back: Man on Displaced #2 Man on #1 Corners Over vs. Unit TE

HUSKY

FIELD CORNER

Man On

BOUNDARY CORNER
FREE SAFETY

Disguise Alignment
Disguise Alignment

Man On
Man On

Man on #1 Corners Over vs. Unit TE


2 Backs = We Call on the RBs 1 Back = Man on the Remaining Back. Replace the Blitzer to Open Side.

NOTES: Blitz away from Anchor Call ( OPEN ) CHECK TORPEDO VS. UNBALANCED CORNERS OVER vs. UNIT TE

BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT

ANCHOR SPIKE

S C

M H

T Z

W C FS C
I FAR & NR

S M

E FS

T Z H

W C

I FAR & NR

S C

M E H

T Z

W C FS

S M

E H

T Z FS

W FC BC

PRO DOUBLE

SLOT TRIPS

S C

M E

T Z

W
C H
ACE

M E FS

T
Z

W
FC BC H

FS
PRO TRIPS

S C H

M E

N T Z FS

W C C

M E H

N T Z

W C FS

ANCHOR LEFT EMPTY ACE TRIPS

S C H

M E

T Z

W C FS FC

S M

E H

N T Z FS

BC
ANCHOR LEFT

NOTES: The Coverage is LOCKED Run with your man with motion

BLITZ: ANCHOR DAGGER TIGHT

COVERAGE: HOT

CALL SIDE: CLOSED

PRO S C
SCF

SLOT W
SCF

N
#3

T Z

E N M
#3

DAGGER SHORT

DAGGER

SCF GUT

SCF

H
POSITION CALL SIDE END / TACKLE NOSE ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH 6I TECH

FS
KEY OG OC

FS

ROCK-IT RESPONSIBILITY

B Gap ( RIP ) Inside Cage vs. Pass. A Gap (Jam). Away from Call. Wrap for Outside Cage vs. Pass. A Gap (Enter). Inside Cage vs. Pass. D Gap (Crash) to chase. Outside Cage vs. Pass. NO SPILL / NO INSIDE MOVES B gap. SCF vs. Pass. * Gut Call = Final #3. KEY BLITZ. OT FAN = Delay charge to A Gap. OT DOWN = C Gap charge. (Spill RB Blocks) CP: Sell Up field Charge to get OT to Kick. OPP A Gap. Final #3 vs. Pass. *Rock It Call = SCF to Blitz Side. OUTSIDE 1/3 Technique. OUTSIDE 1/3 Technique.

AWAY SIDE END / TACKLE CALL SIDE SAM / WILL AWAY SIDE SAM / WILL CALL SIDE MIKE / ZIP AWAY SIDE MIKE / ZIP FIELD CORNER BOUNDARY CORNER CALL SIDE SAFETY

OG EMOL Closed = TE Open = OG OT

40 TECH Inside Shade of #1 by 6 yards. Inside Shade of #1 by 6 yards. 2 X 10 Outside TE. 2 Yards Outside Hash vs. Open #2. 2 X 10 Outside TE. 2 Yards Outside Hash vs. Open #2.

Near back to Flow Triangle COB #1 to #2 COB #1 to #2

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH. MIDDLE 1/3 TECH. Land Mark is the Goal Post. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

AWAY SIDE SAFETY

COB

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BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT

ANCHOR DAGGER TIGHT HOT

S C
SCF

N
#3

T W Z
SCF

S C C
SCF

E M H

N
#3

T Z

W C

SCF

H
I FAR & NR

FS
I FAR & NR

FS

S C
SCF

M E

N
#3

T Z FS

W
SCF

S M C C

E
SCF

N Z

T
#3

W
SCF
GUT

H
PRO DOUBLE

H
SLOT TRIPS

FS
ROCK-IT

S C
SCF

M E
#3

N Z

T
W C

S
M C

E
Z
SCF

T
#3

W
SCF GUT

FS SCF
ACE

FS

ROCK-IT

PRO TRIPS

S C
SCF

M E
#3

N Z

W C
SCF

S C

M E
SCF

N
#3

T Z

W C
SCF

H
32

H
FS
41

FS

S M C
SCF

N Z

W
SCF

S M C C
SCF

N #3 Z

T W C
SCF

#3

FS

FS

NOTES: VS. 4x1 EMPTY 2nd Blitzer Read Out

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BLITZ: ANCHOR X-SPLIT

COVERAGE: BURN X SHORT

CALL SIDE: OPEN (SE) X

PRO

SLOT

C
SCF

S M E
2nd

N T Z 1st FS

W
SCF

SCF

S
GUT #3

#3

C H

E N M 1st FS

T ZW 2nd
SCF

H
POSITION END NOSE TACKLE SAM ALIGNMENT 3 TECH 1 TECH OPP Closed call. 3 TECH 7 TECH

BURN RIGHT KEY OT OC OG Closed Side= TE Open Side = OG Closed Side= TE Open Side = OG OC

BURN LEFT
RESPONSIBILITY C Gap to Chase. Outside Cage vs. Pass. STEP TECH = CROSS ALL DOWN BLOCKS by OT. B Gap to call Side. Inside Cage vs. Pass. C Gap to Chase. Outside Cage vs. Pass. STEP TECH = CROSS ALL DOWN BLOCKS by OT. Play SCF TECH. * GUT Call = Play FINAL #3 TECH. Play SCF TECH. * GUT Call = Play FINAL #3 TECH. Blitz OPP A Gap. Inside Cage vs. Pass. 1ST Blitzer. SPILL All Run Blocks. Blitz OPP A Gap. Mid Point QB vs. Pass. 2nd Blitzer can Read Out. OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep). Unit TE = READ TECH. OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep). Unit TE = READ TECH. SCF TECH = SEAM/CURL/FLAT #2 to #1. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play Middle 1/3 TECH. MIDDLE 1/3 TECH. Land Mark is the Goal Post. *ROCK-IT Call vs. Trips away from the blitz or Unit TE to the blitz. ROCK-IT = Play SCF TECH. Make GUT Call.

WILL

7 TECH

CALL SIDE MIKE / ZIP AWAY SIDE MIKE / ZIP FIELD CORNER

20 TECH

20 TECH Inside Shade of #1 by 6 yards.

OC #1 to #2

BOUNDARY CORNER

Inside Shade of #1 by 6 yards.

#1 to #2

CALL SIDE SAFETY

2 X 10 Outside TE. 2 Yards Outside Hash vs. Open #2. 2 X 10 Outside TE. 2 Yards Outside Hash vs. Open #2.

COB THRU #2

AWAY SIDE SAFETY

COB

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BLITZ ADJUSTMENTS
I, I NR, & SPLIT I, I NR, & SPLIT

ANCHOR X-SPLIT BURN

S C
SCF

E
#3

N T Z

W
SCF

S C C
SCF

E M

N
#3

T Z

W
SCF

H
I FAR & NR

FS
I FAR & NR

FS

S M C
SCF

E
#3

N T W Z FS

S M C C
SCF

N T Z
#3

W
SCF
GUT

SCF

H
PRO DOUBLE

H
SLOT TRIPS

FS

S C
SCF

M E Z
#3

N T
W C

S
M C

E
SCF

N T Z
#3

W
SCF GUT

H
PRO TRIPS

FS SCF
ACE

FS

S C
SCF GUT

M E
#3

N T Z

W C
SCF

S C
SCF

M E Z
#3

W C
SCF

H
32

FS
41

FS

S C
SCF

M E
#3

N Z

W S
SCF

M C C
SCF #3

N Z

T W C
SCF

FS

FS

NOTES: VS. 4x1 EMPTY 2nd Blitzer Read Out

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STUNT: ANCHOR ARROW TIGHT

COVERAGE: ZONE

CALL SIDE: CLOSED

PRO S C ME N T Z W C

TWINS E
SKY

Z W
READ

C
BACKER

M C FS
RESPONSIBILITY

H
POSITION END NOSE TACKLE SAM WILL RUSH MIKE / ZIP DROP MIKE / ZIP FIELD CORNER BOUNDARY CORNER HUSKY FREE SAFETY

BOLT

FS
KEY OT OG OT Closed = TE Open = OG Closed = TE Open = OG OC Near back to Flow Triangle COB COB

ALIGNMENT 3 TECH 1 TECH OPP ANCHOR Call 3 TECH 7 TECH 7 TECH 6I TECH 40 TECH

C Gap ( STEP ) Outside Cage vs. Pass. A Gap Away from call. Inside Cage vs. Pass. C Gap ( STEP ) Outside Cage vs. Pass. Closed: D Gap to chase. Open: B Gap. Drop Based on Support vs. Pass. Closed: D Gap to chase. Open: B Gap. Drop Based on Support vs. Pass. Plug A Gap. Inside Cage vs. Pass. MIDPOINT B Gap to B Gap. Drop Based on Support vs. Pass. vs. Pass. Play #2 Away From Trey Call. #3 if Quads Call. OUTSIDE 1/3 Technique. OUTSIDE 1/3 Technique.

Disguise Alignment Disguise Alignment

Disguise Alignment Disguise Alignment

COB COB

Trey to Pass Strength. Doubles = Quads. Away From rotation Play MIDDLE 1/3 Technique. Trey to Pass Strength. Doubles = Quads. Away From rotation Play MIDDLE 1/3 Technique.

NOTES: Disguise as Free or Match Coverage.

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BLITZ ADJUSTMENTS
I, I NR, & SPLIT Backer Trey I, I NR, & SPLIT Read

Anchor Zone
Trey

S C H
I FAR & NR Trey

E M

T
Z

W
C
Buzz

S M E
C H
I FAR & NR

T Z
#3

W Star C FS

#2 Wk

FS

Trey

Backer

Read

S C

M E H Bolt

T W

S M C C H

N Z

T W
Star

Z
FS
Quads Flip

C FS

PRO DOUBLE Read

SLOT TRIPS Read

Trey

S C H

T Z

S W C C

T Z

Star

C FS

#3

FS
H
ACE

PRO TRIPS Trey

Quads Read Read

Backer

S C

M
Bolt

N Z

W
#2 Wk

S C C

E
#3

N Z

W C

H
32 Backer

FS
Trey Buzz 41 Sky

FS

Trey Backer

S C H M

E
#2 Wk

N Z

T W C C S

M
#3

N Z

T W C FS

FS
NOTE: Play Trey vs. Empty. There is no FSL check in zone.

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NOTES:

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