Você está na página 1de 1

Greenfoot Chapter 3:

Chapter 3: Improving Crab Program, Pages 27-42 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Read Chapter 3. Outline & define terms in italic or bold. Explain getRandomNumber. Write a sample code statement that would generate a random number between 0 and 30. (page 26) What is the purpose of dot notation? (page 26) Explain static methods. Class & Object (page 27) Class names in Java should always start with what? (page 30) Define boolean. (page 32) What is the purpose of a method definition? (page 34) Write comments that contain your name and period. (page 34) Identify three naming conventions for methods. (page 35) What Greenfoot method checks for if a key on keyboard has been pressed? (page 36) Describe Greenfoot API. (page 38) How can you end the execution of a Greenfoot program? (pages 39-40) Record the correct code to play a sound file in a Greenfoot program. (page 41) What sound files are Greenfoot-compatible? (page 42)

Você também pode gostar