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or
http://en.wikipedia.org/wiki/Hypersociability
Literally:
Hypersociability:
“An unusual willingness to
converse with others.”
“Theory of Fun”
Case Study:
THE MATRIX
The Kid:
(Case in point)
l utions
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rix Rev
Mat Animatrix
Clayton Watson
Play Me:
M atrix Ma
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Ent of N
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Matrix Online
Enter the Matrix
• Was the first video game based on The Matrix series of
films developed by Shiny Entertainment.
• First released on 15 May 2003, the same day as The
Matrix Reloaded's North American release
• It sold one million copies in its first eighteen days of
release, 2.5 million over the first six weeks, and
eventually 5 million copies.
• Enter the Matrix was simultaneously produced
with the The Matrix Reloaded and The Matrix
Revolutions.
• It was “Revolutionary” because it paralleled the
events of the movie, claiming to be the only way
to get the “whole story”
In other words…
Enter the Matrix gives players control of two of
the minor characters in that film, Ghost and
Niobe, members of the same group of rebels as
Morpheus, Trinity, and Neo.
Niobe is the Captain of the Logos, the fastest
ship in the rebel fleet. Ghost is the ship's first
mate and weapons guru, and is a deep-thinking,
philosophical assassin.
The game takes place at roughly the same time
as the events in The Matrix Reloaded; a
character may walk out of a scene in the film,
only to walk into a scene in the game.
The Website and more:
Lost now to the archives
of the internet was one
of the very first extended
experience website
games allowing the
audience/players to
“hack the Matrix” and
gain clues before the
second movie came out.
The Matrix Online
A massively multiplayer online game developed by
Monolith Productions.