Você está na página 1de 3

Fan Created Scenario.

Doom is a registered trademark of Idsoft, Inc. All rights reserved.


Doom : The Boardgame is copyright 2004, 2005 Fantasy Flight Publishing. All images are used with permission.
You see the back wall of the room slide away from you to
MAP01 - Entryway reveal a small closet packed with survival supplies and
theYellow Armoury Key.
By Ray

If it is Tails:
Scenario Background
To your horror, the screen flashes red and angry letters say
the following:
This Scenario is based off DOOM 2: HELL ON EARTH by
id Software. UNAUTHORISED ARMOURY ACCESS DETECTED.
LOCKING DOWN.

Mission Goals You will not be exploring the Armoury today.

You've arrived at the lost base, and it's chock full of enemies. Area 3
Progress deeper inside and find out why.

This room used to be an ammunition store, but the first


This set of scenarios are designed to be quicker than the stock DOOM: soldiers sent here have all but depleted it. A security window
THE BOARD GAME maps, and thus are more interesting for
campaign play. before you has no visible method of control, and guards a
Rocket Launcher. Beneath it is a sign:
Starting Area
"GS9 Rocket Launcher: Restricted Access. Panel Controlled
from Armoury Sector, Yellow-level clearance required."
On entering the base, you see a few of the un-dead menace
loitering near a stock of weapons and equipment.
If a Marine has triggered the Event in Area 6...
Replace the end of the room with Secret 2 and put the former end on
the end of the Secret.
Area 1
Your actions in the Armoury have unlocked the Rocket
This access corridor leads to three distinct places, and one of Launcher. Good work! Those monsters won't know what hit
them contains the key that you need to leave. Supplies are them!
dotted around from a failed attempt at defence.

Area 2 Area 4

This service corridor has been overrun - you can see why
This large computer room contains a red key, vital to your they kept it shut.
progress. However, of immediate interest (aside from the
myriad enemies) to you are the two active computer consoles.
A sign by the door indicates that one of them will unlock an
emergency supply locker, and the other will lock down the Area 5
base. Underneath this is a manifest for the supply locker:

One (1) Medical Kit As you enter the operations room, you are assailed by an
One (1) Armoured Vest enormous Mancubus, its guns firing.
One (1) Armoury Key
An elevator to the next sector is to the south, and the
Armoury is ahead of you. You will need Yellow level
If the Player activates either event token... clearance to enter.

You wait with bated breath to see what the console operates... Area 6
The Invader player should flip a coin. If heads, replace the "dead end"
with "Secret One" and place the old end piece on the end of the secret. The Armoury is a veritable treasure trove of firepower, and
If tails, nothing happens and the Events should be removed. it's clear the Invaders are none too keen on you getting it! In
If it is Heads: the centre of the room, in a pool of seething toxic waste, is a
console labelled "ROCKET LAUNCHER VAULT
OVERRIDE"

Fan Created Scenario.


Doom is a registered trademark of Idsoft, Inc. All rights reserved.
Doom : The Boardgame is copyright 2004, 2005 Fantasy Flight Publishing. All images are used with permission.
When a Player triggers the Event

You can see a vault opening somewhere in the base to reveal


a rocket launcher.

Exit Lift

Fan Created Scenario.


Doom is a registered trademark of Idsoft, Inc. All rights reserved.
Doom : The Boardgame is copyright 2004, 2005 Fantasy Flight Publishing. All images are used with permission.

Você também pode gostar