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Module 5

XNA Basics

Lecture
More XNA Practice

Module 5 Learning Objectives


Last time, we built our first XNA game
This time, well build another XNA game in which
the game world changes over time and we use a
custom class in the game

In-Lecture Quiz
Why isnt the game were building today really a
game?

A: Theres no gold
B: There are no cars
C: Theres no interactivity
D: Theres no Twinkie in my hand



In-Lecture Quiz

We dont have a separate LoadContent method in the
TeddyBear class because:

A: Teddy bears dont have content
B: Teddy bears dont have feelings
C: Teddy bears should load their content when theyre
instantiated
D: Teddy bears scare me, so I dont want to answer


Recap
We made a second, more interesting XNA game
(thats still not a game)
End of Module 5
Next Time
Well move on to discuss strings, which weve
already been using for our console output

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