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= 10 +

ARMOR WORN
DEX
TEMP
SCORE
TEMP
MODIFIER
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
Weapon Att Bonus Damage Critical Range Type Size
Notes
CONSTITUTION
STRENGTH
DEXTERITY
INTELLIGENCE
WISDOM
CHARISMA
MAX DEX MISC
ABILITY
MODIFIER
EQUIPMENT MISC SIZE PENALTY
Die Type
CLASS
CANNOT BE USED UNTRAINED * ARMOR CHECK PENALTY APPLIES
RANKS ABILITY TOTAL MISC MAX RANKS = LVL+3(/2) CROSS CLASS
Sex
Height
Hair
Age
Weight
Eyes
Character
Class
Player
Level
Race/Species Alignment/Allegiance
Birthplace Date of Birth
Nationality Residence
Starting Occupation Aliases
WISDOM
CONSTITUTION
DEXTERITY
STRENGTH
DEXTERITY
STRENGTH
MISC DEX TOTAL
BASE MODIFIED
MISC SIZE ABILITY MISC A B C D
CLASS BASE MODIFIERS
5TH 4TH 3RD 2ND TOTAL
MULTIPLE ATTACKS
A B C D
CLASS BASE MODIFIERS
TOTAL ABILITY MISC MISC
Acrobatics
Appraise
Bluff
Climb
Computer Use
Craft (_________________________)
Craft (_________________________)
Craft (_________________________)
Demolitionst
Demolitions
Diplomacy
Disable Device
Disguise
Drive
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Knowledge (________________)
IKnowledge(________________)
Knowledge (_______________)
Knowledge (_______________)
Knowledge (____________________)
Knowledge (____________________)
Knowledge (____________________)
Linguistics
Perception
Navigate
Perform (_______________________)
Perform (_______________________)
Perform (_______________________)
Pilot
Profession
Repair
Ride
Sense Motive
Sleight of Hand
Stealth
Survival
Swim
MISC
MODIFIERS
Dex
Int
Cha
Str
Int
Int
Int
Int
Int
Int
Cha
Int
Cha
Dex
Dex*
Dex
Cha
Wis
Cha
Int*
Int
Int
Int*
Int
Int
Int
Int
Wis*
Int
Cha
Cha
Cha
Dex
Wis
Int
Dex
Wis
Dex
Dex
Wis
Str
Wis
Str*
Wis
Dex*
Con
Dex
Wis
Dex
Dex
Str
Dex
Str
5
5
5
10
10
10
15
15
15
20
20
20
. SKILLS .
DEFENSE
WEAPONS
ABILITIES
CombAT MANEUVER DEFENSE COMBAT MANEuVER BONUS
SPEED
SAVING THROWS
ATTACK ROLLS
STR
DEX
CON
INT
WIS
CHA
FORTITUDE
REFLEX
WILL
MELEE
RANGED
GRAPPLE
MAXIMUM CURRENT
H
PATHFINDER FUTURE
HIT Points
INITIATIVE
d20 MODERN CHARACTER SHEET 2.1 2005 WIZARDS OF THE COAST, INC. CREATED BY PATRICK M. MURPHY 4/05 A MAD IRISHMAN PRODUCTION WWW.MAD-IRISHMAN.NET THIS WORK IS LICENSED TO THE PUBLIC UNDER THE CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-SHAREALIKE LICENSE.
Item Location Wt
Total Weight Carried Current Load
Item Location Wt
XPs Needed For Next Level
Total Experience
Normal
+3
+1
Normal
3
6
Normal

Normal
4
3
Max Dex Enc Pen Move Run
Light
Heavy
Medium
Load Capacity
WALK HUSTLE RUN
= BASE SPEED = 2 BASE SPEED = 4 BASE SPEED
LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
= MAX LOAD = 2 MAX LOAD = 5 MAX LOAD
OTHER POSSESSIONS EQUIPMENT CARRIED
FEATS & SPECIAL ABILITIES
EXPERIENCE
LANGUAGES
MOVEMENT & CARRYING CAPACITY
MOVEMENT
LIFTING
=10+ Spell Save DC Mod
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha
Notes
Level
Spell
Save DC
Spells
Per Day
Bonus
Spells
# Spells
Known
0 0
1st
2nd
3rd
4th
5th
MISC
MODIFIERS
ABILITY TOTAL
FX ABILITIES
SPELLS
PSIONIC POWER POINTS
FX ITEMS
HENCHMEN OR ANIMAL COMPANIONS
Character Sketch
Personality
Quote(s)
Contacts/Friends
Enemies
Character Name
Description
CHARACTER DESCRIPTION
BACKGROUND & NOTES

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