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Exploration

Acrobatics

NarrowSurfacecheckperround:3+(0),1+(5),7+(10),2+(15),<2(20)
LongJumpDCwith10run=distanceinfeet,doublewithout,fail<=4refsave20
HighJumpDCwith10run=4xheightinfeet,doublewithout,fail<=4refsave20

Climb

speedmovementonaverticalsurface,2Honly,noACbonus,failure=fall
DC:roughrock/tree/rope(15),walls:dungeon(20),shingle(21),city/brick(25),castle(30)
DCModifiers:sidesforbracing10,corners5,slippery+5,speedmove+5

DisableDevice

OpenLockfullround,simple(20),avg(25),good(30),amazing(40),notools+10
Disarm/Rig/Jamsimple(1rd,10),tricky(1d4rd,15),difficult(2d4rd,20),complex(2d4rd,25)
DisarmMagicTraprogues/trapfindersonly,DC25+spelllevel

Perception

Noisesbattle(10),footsteps(10),understandwhispers(15),keyturn(20),bow(25)
Smells/Tastesstench(10),badfood(5),potioneffects(15+potioncasterlevel)
Appearancesconcealeddoor(15),secretdoor(20),stealthuser(opposedStealth)

Stealth

MoveUnnoticedspeed,lessthanfullspeed+5DC,unobserved,vsPerception
onceobserved,canonlyattemptat10withadistractionandreachingconcealment

Interaction
Appraise

DC20,failby5+wildlyinnacuratevalue,fail<5+20%off,succ>5whethermagic

Bluff

LieopposedvsSenseMotive(+5iftargetwantstobelievethelie),believable(0),
unlikely(5),farfetched(10),impossible(20),targetimpaired+5,evidence+10
SecretMessagesimple(15),complex(20),intercept(opposedSenseMotive)

Diplomacy

InfluenceAttitude1minaction,per24hr,fail<=5decr,succincr,succ5+incr2
AttitudeDC(+OppCha):Hostile(25),Unfriendly(20),Indiff(15),Friendly(10),Helpful(0)
MakeRequest+5peraddtlreq,simpleinfo(5),detailinfo(0),simpleaid(0),unimptsecret
(+5),complexaid(+5),dangerousaid(+10),revealingsecret(+10),punishableaid(+15)
GatherInformation1d4hrs,common(10),uncommon(15),obscure(20),secret(25)

Intimidate

InfluenceAttitude1min,DC10+HD+Wis,failure5+targetwilldeceive/hinder
successtargetisfriendly1d6x10min(thenunfriendly&maycontactauthorities)

SenseMotive

AssessPersonhunchtrustworthy(20),enchanted(25),dominated(15)
InterceptSecretMessageopposedBluff,2permissinginfo,succdetectsthatthere
isasecretmessage,succ5+detectsthemessage,fail5+falseinformation

Combat

Acrobatics

MoveThroughThreatunenc.only,halfspd(CMD),enemy(5+CMD),fullspd+10DC

Bluff

Feintstdaction.DC=10+OppBAB+(higherofOppWisbonus/OppSenseMotive)
OpplosesDexbonustoACvsbluffersnextattack

EscapeArtist

Grapplingpinnedtograppled,orescapegrapple,stdact,vsOppCMD

Heal

FirstAidstabilizeadyingcharacter,stdaction,DC15,provokesAoO

Intimidate

Demoralizestandardaction(appliesshaken2penalties),DC10+HD+Wis

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