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Your
Game:
Effective
Online
Course
Design
Facilitators
Suzanne
Ehrlich
&
Sarah
Schroeder
Sponsored
by
University
of
Cincinnatis
Center
for
Enhancement
of
Teaching
and
Learning
Table
of
Contents
SEMINAR
OVERVIEW
BACKWARD
DESIGN
ALIGNMENT
PLANNING
OUR
COURSE:
WHERE
DO
WE
START?
SAMPLE
PLANNING
GRID
SAMPLE
UNIT
PLANNING
GUIDE
OR
OVERVIEW
4
5
6
7
8
ONLINE USABILITY
12
TECHNICAL
ISSUES
COGNITIVE
LOAD
CHECKLIST
FOR
REDUCING
COGNITIVE
LOAD
UNIVERSAL
DESIGN
FOR
LEARNING
(UDL)
PRINCIPLES
OF
UDL
RULES
AND
TOOLS
FOR
APPLYING
UDL
12
13
14
15
15
17
19
20
20
ACTIVE LEARNING
22
23
AUTHENTIC ASSESSMENT
25
25
REFERENCES
29
Seminar
Overview
Some
people
call
it
distance
learning
it
is
actually
the
collapse
of
distance.
President
Bill
Clinton,
October
1,
2001
Online
Learning
Conference,
Los
Angeles
Are
you
ready
to
up
your
game
in
your
online
course?
Do
you
have
a
vision
for
your
course
that,
with
a
little
help,
you
know
will
improve
your
online
experience
and
student
satisfaction
and
success?
Do
you
want
to
know
your
students
have
not
just
learned
more
but
can
do
more
at
the
end
of
their
online
experience?
In
this
seminar,
you
will
critically
analyze
elements
of
your
online
course,
identify
priorities
for
revisions,
and
create
a
plan
to
implement
revisionsall
while
incorporating
current,
innovative
principles
of
online
course
design.
This
seminar
will
provide
you
with
support
materials,
peer
feedback,
and
experts
recommendations
to
help
you
up
their
online
game.
At
the
end
of
this
seminar,
participants
will
be
able
to:
Implement advanced techniques in student/peer feedback for continuous
improvement.
Evaluate effective learning objects for active learning and engagement.
Participate in a community of practice around innovative online learning and will
connect that work to actual practice.
Adapt their materials to the online environment to reduce cognitive load and
improve active learning.
Adapt existing assessments into more authentic online assessments, articulating
the benefits and challenges of each.
This seminar is meant to take what you are already doing in your online course and
help you create an action plan to get your course where you would like it to be. We will
not be focusing on the how-to of Blackboard or web 2.0 tools, rather emphasizing the
reasons for using them and best practices in implementation. We hope you enjoy this
seminar!
Backward Design
When
we
start
with
the
end
in
mind,
it
helps
us
keep
our
content,
activities,
and
assessments
focused
on
our
target
product
or
what
learning
will
look
like
in
our
course.
Also,
if
our
students
know
where
they
are
going,
it
will
reduce
frustration
and
increase
their
motivation
to
get
there.
We
need
to
start
by
writing
student-centered,
measurable
student
learning
outcomes
(SLOs).
Focusing
on
the
desired
result,
or
the
outcomes,
supports
student
learning
by
keeping
our
materials,
activities,
and
assessments
focused
on
the
goal.
This
foundation
in
SLOs
is
called
Backward
Design
and
was
introduced
in
learning
design
by
Wiggins
and
McTighe
in
their
1999
book
Understanding
by
Design
(link).
Today,
it
is
still
considered
a
widely
accepted
model
of
instructional
design.
And
research
shows
it
improves
teacher
preparedness
and
student
learning.
In
the
three
stages
of
Backward
Design,
faculty
plan
their
courses
by
determining:
Desired
Results
(SLO's)
Acceptable
Evidence
(assessments)
Planned
Experiences
and
Instruction
The
below
graphic
by
Rob
Lue
of
Nebraska
State
is
one
of
the
best
I
have
seen
for
comparing
the
traditional
way
we
plan
our
courses
to
the
Backward
Design
model.
Notice
the
shift
in
focus
from
instructor
to
student,
keeping
the
goal
in
mind
and
helping
to
connect
the
dots
between
outcomes/objectives,
assessments
and
learning
activities
for
both
students
and
instructors.
As
an
added
bonus,
it
helps
streamlines
the
course
design
process.
Standard
Planning
vs.
Backward
Design,
illustration
1.2
Alignment
But
Backward
Design
doesnt
end
at
course
level
objectives
or
outcomes.
While
course
level
outcomes
hold
our
course
together,
giving
everyone
the
ultimate
What
should
students
be
able
to
do
as
a
result
of
this
course,
we
also
have
to
consider
unit
or
module
level
outcomes
to
narrow
down
what
learning
will
look
like
in
each
unit,
module
or
week
of
our
course.
According
to
Quality
Matters,
a
faculty-driven,
research
based,
national
gold-standard
for
online
course
design,
these
outcomes
are
the
foundation
of
alignment
in
our
courses.
Alignment
is
simply
making
sure
everything
connects
back
to
and
helps
support
the
achievement
of
an
outcome:
Course
Outcomes
Unit,
Module
or
Week
Outcomes
Assessments
Ac^vi^es
and
Learning
Materials
Alignment,
illustration
1.3
Planning
Our
Course:
Where
do
we
start?
Once
strong
learning
outcomes
(both
at
the
course
and
unit
or
module
level)
are
in
place,
its
time
to
plan
your
course
with
those
outcomes
in
mind.
Below
are
several
examples
of
planning
grids
you
might
use
to
plan
your
online
course.
Also
included
are
completed
grids,
illustrating
how
you
might
track
alignment
in
your
course
or
present
a
clear
unit
overview
focused
on
outcomes
to
your
students.
Planning
Grid
Template
(Diaz,
2008),
illustration
1.4
Module
Goal:
Develop
a
hypothesis
and
research
questions
Outcomes
Activities
Write
a
hypothesis
Online
discussion:
briefly
discuss
the
topic
area
of
interest
to
you,
tell
us
what
you
have
found
in
previous
research
on
your
topic
and
what
your
study
might
contribute
that
is
new.
View
short
10-minute
video
lecture
describing
the
process
of
identifying
variables
related
to
your
topic.
Online
assignment:
post
the
variables
that
you
have
identified
in
your
topic
of
interest
and
propose
what
the
relationship
might
be
between
them
(i.e.,
positive
linear,
negative
linear,
no
relationship);
instructor
will
provide
feedback
and
approve
variable
relationships.
Write
5-7
research
questions
supporting
the
hypothesis
Sample
Unit
Planning
Guide
or
Overview
The
examples
on
the
next
few
pages
are
of
a
unit
planning
guide
used
by
the
College
of
Education,
Criminal
Justice
and
Human
Services
Learning
Design
office
and
adapted
from
a
similar
tool
used
by
the
College
of
Allied
Healths
instructional
design
team.
Along
with
an
overall
course
map,
this
unit
planning
guide
serves
as
a
clear
list
of
how
students
will
achieve
unit
outcomes.
In
CECH,
faculty
post
a
PDF
copy
of
the
unit
planning
guide
to
provide
students
with
an
overview
of
the
unit
that
can
be
printed
and
saved
to
be
used
as
a
checklist
or
reminder.
Overview
Learning
Outcomes
At
the
end
of
this
unit,
students
should
be
able
to:
1.
2.
3.
1.
2.
3.
4.
6/24 7/1
Overview
Lets
get
started!
This
week,
we
will
be
examining
our
pre-conceptions
and
misconceptions
about
online
and
blended
learning.
By
reflecting
on
how
weve
experienced
the
differences
between
online
and
face-
to-face
learning
in
our
own
educational
journeys
and
what
the
experts
have
to
say
about
it,
we
can
better
understand
how
online
learning
has
evolved,
its
possibilities,
and
its
power
we
need
to
leverage
in
our
own
classrooms.
The
videos
and
readings
this
week
will
lay
the
groundwork
for
you
and
the
activities
will
help
you
connect
it
all
together
with
your
current
and
future
experiences
with
online
and
blended
classrooms.
Learning
Outcomes
4. Successfully
navigate
the
CI
6084
course
environment
and
identify
required
technology,
assignments
and
expectations
5. Compare
and
contrast
face-to-face
and
online
learning
in
design,
delivery
methods,
and
rationale
(course
SLO
1)
6. Explain
why
were
going
online,
why
online
learning
works,
for
whom
it
works,
and
how
to
leverage
its
strengths
in
online
learning
(course
SLO
3)
7. Identify
key
developments
in
online
learning
over
the
last
10
years
and
their
impact
on
what
we
know
as
online
learning
today
and
future
developments
Weekly
Checklist
Review
the
Start
Here
and
Syllabus
areas
of
this
course
(see
the
Blackboard
navigation
menu
to
the
left)
Complete
the
Getting
Started
Quiz
by
Sunday,
end
of
the
day
(11:59
PM)
10
a. Select
the
page
title
from
the
list
on
the
right
side
of
the
page
with
the
category
where
you
would
like
to
post
the
difference
you
think
has
or
will
most
impact
your
online
or
blended
classroom.
b. Categories
will
include:
access,
student
demographics,
environment,
student
motivation,
classroom
management,
student
role,
faculty
role,
theoretical
approach,
teaching
preparation
and
assessment.
c. Follow
the
instructions
on
the
first
page
to
complete
your
wiki
entry.
Please
review
the
grading
rubric
before
posting.
d. Peer
comments
on
the
wiki
are
optional
Due
by
Sunday,
end
of
the
day
(11:59
PM)
http://sloanconsortium.org/publications/survey/changing_course_2012
http://www.innosightinstitute.org/media-room/publications/education-
publications/the-rise-of-k-12-blended-learning/
2. By
Friday
end
of
day
(11:59
PM
EST),
post
your
top
two
moments
or
developments
in
online
or
blended
learning
in
the
last
ten
years
on
the
Significant
Developments
Discussion
Board.
a. Do
not
explain
why
you
chose
them
(this
will
come
in
number
3).
b. Include
a
parenthetical
APA
citation
for
each
selection.
c. Give
your
post
a
snappy
title
to
draw
your
classmates
3. By
Sunday
end
of
day
(11:59
PM
EST),
comment
on
three
of
your
classmates
selections
and
explain
why
you
agree
or
disagree
with
their
choice.
Be
sure
each
classmate
has
at
least
two
comments
(see
the
discussion
board
rubric
for
more
on
how
to
post
effective
comments)
4. For
full
credit,
add
a
final
comment
to
your
original
post
answering
questions
by
end
of
the
day
on
Monday
(11:59
PM
EST)
11
Online
Usability
Technical
Issues
All
the
links
within
the
course
are
in
working
order
File
sizes
are
kept
acceptable
standards
for
sending,
downloading
and
viewing
Files
are
compatible
with
software
used
by
the
widest
range
of
users
(try
posting
PDFs)
Hardware/software
requirements
are
stated
in
the
Start
Here
and
followed
The
course
is
viewable
and
functional
in
a
variety
of
browsers
(Safari,
Firefox,
Chrome,
Explorer,
etc.)
Multimedia
components
of
the
course
are
functional
for
the
widest
range
of
students
Technology
is
incorporated
for
the
widest
range
of
users
and
alternatives
are
provided
Access
to
tech
support
is
clearly
linked
and
easy
to
find
within
the
course
12
Cognitive
Load
I don't know why my brain has kept all the words to the Gilligan's Island theme song and has
deleted everything about triangles.
Jeff Foxworthy
Research
has
shown
that
challenging
our
students
brains
has
a
positive
effect
on
learning,
helping
to
move
information
from
short
term
to
long-term
memory.
But
when
design
gets
in
the
way
of
learning,
we
are
causing
extraneous
cognitive
load.
Extraneous
cognitive
load
happens
when
students
brains
are
challenged
by
the
design
of
the
information
rather
than
by
the
information
we
are
giving
them
or
the
tasks
they
have
been
charged
with.
When
our
students
have
to
process
irrelevant
information
How
do
we
move
information
from
the
foyer
to
the
attic
and
then
organize
it
once
it
gets
there?
Have
we
built
shelves
for
our
students
to
organize
content?
What
are
those
shelves
and
how
are
they
helping
students
increase
working
memory?
Image
Source:
http://jessicaraegordon.blogspot.com
Types
of
memory,
Illustration
2.1
How
do
we
help
students
construct
and
automate
schemas
to
free
up
brain
space
for
working
memory
(for
problem
solving
and
processing
information)?
Use
this
checklist
to
see
if
youre
helping
your
students
maximize
their
working
memory
and
move
information
to
their
attic.
13
Review
your
course
design
and
determine
if
there
are
areas
where
you
need
to:
Organization:
_____
Chunk
multiple
elements
of
information
in
a
meaningful
way,
making
more
working
memory
available
(use
bullets,
headings,
banners,
etc.)
_____
Use
modules
or
units
to
organize
activities,
materials
and
assignments
(another
form
of
chunking)
_____
Add
consistency
with
repeated
course
elements
in
weeks
or
modules
(ex.
due
dates,
types
of
assignments,
banners,
etc.)
14
Principles of UDL
Consider
what
barriers
to
learning
there
may
be
for
students
in
your
class
who:
Have
challenges
with
or
fear
of
using
technology
Are
speakers
of
English
as
a
second
language
Are
gifted
or
advanced
Process
information
differently
than
other
students
Have
documented
learning
disabilities
Are
colorblind
Are
nontraditional
students
Have
the
need
to
organize
schedules,
assignments,
and
content
in
their
own
way
Other
differences
you
should
consider?
15
Easy
tools
for
improving
accessibility
for
all:
Jing
(for
annotating
images)
Improvement/Goal
Improvement/Goal
Improvement/Goal
Improvement/Goal
Improvement/Goal
18
Retrieved
from:
http://www.cmu.edu/teaching/technology/whitepapers/CollaborationTools_Jan09.pdf
20
Module
Progression
The
instructor
should
be
consistent
in
organizing
and
presenting
modular/session/weekly
instructional
activities
and
facilitating
student
learning.
Modules
are
organized
in
logical
and
consistent
sequence.
Tracking
Progress
The
instructor
should
track
student-learning
progress
in
the
online
course.
Student
progress
is
readily
available
via
the
Grade
Center
and
frequent
instructor
feedback.
Evaluating
Student
Progress
Evaluation
should
include
multiple
assessments
rather
than
just
one
or
two
high-
stakes
exams
or
projects.
Participation
in
online
activities
is
required
for
a
grade.
Detailed
information
about
evaluation
of
assignments
is
provided.
Evaluation
of
online
participation
is
described.
6
Online
tests
account
for
a
small
percent
of
the
overall
grade.
Assignment
Feedback
Respond
to
students'
emails
and
postings
in
a
timely
fashion
and
provide
adequate
feedback.
Establish
clear
guidelines
for
answering
student
emails,
acknowledging
the
receipt
of
assignments,
and
returning
graded
assignments.
Clearly
stated
course
policy
of
frequency
and
method
of
feedback.
Managing
Asynchronous
and
Synchronous
Communications
Use
asynchronous
and/or
synchronous
tools
to
promote
interaction
in
an
online
course.
If
a
synchronous
format
is
selected,
set
clear
expectations
for
student
online
activities.
Show
students
how
to
lead
an
online
discussion
and
how
to
moderate
it
by
example.
Encourage
students
to
take
charge
of
and
lead
online
discussions.
Be
prepared
to
moderate
or
intercede
when
necessary.
Communication
instructions
are
provided.
Communication
expectations
are
clearly
described.
21
Active
Learning
Active
learning
is
basically
making
students
do
something
and
reflect
on
the
things
they
are
doing.
In
our
face-to-face
classrooms,
we
use
scenarios,
role
plays,
in-class
problems
with
follow
up
discussion,
Socratic
method
and
countless
other
ways
of
engaging
our
students
in
their
learning.
But
faculty
often
admit
they
struggle
with
applying
what
they
know
is
good
teaching
and
practice
in
a
face-to-face
classroom
to
their
online
course.
Creating
opportunities
for
active
learning
is
part
of
the
detailed
planning
process
that
takes
place
in
online
courses.
Following
these
steps
will
help
you:
Think
through
what
you
do
in
class.
1. How
do
you
encourage
active
learning?
Take
note
of
practices
and
activities
you
use.
2. Don't
rule
anything
out.
Most
of
what
you
do
face-to-face
can
be
done
online.
3. Ask
a
colleague
or
instructional
designer
to
observe
your
in-class
teaching
or
look
through
your
lessons
plans
to
help
identify
strong
active
learning
in
your
classes.
Consider
the
tools
available.
1. Web
2.0
tools
(like
Voicethread)
should
be
evaluated
for
learning
curve,
cost,
and
support
of
learning
outcomes
2. Blackboard
tools
(like
discussion
boards,
blogs,
wikis
and
journals)
can
all
be
leveraged.
Review
the
purpose,
strengths
and
weaknesses
of
each
tool.
Once
you
have
created
a
unit
with
learning
outcomes,
learning
materials,
activities,
and
assessments,
use
the
Checklist
for
Quality
Action-Based
Learning
linked
below.
This
tool,
created
by
Instructional
Design
Expert,
Cathy
Moore,
and
adjusted
for
classroom
learning,
will
help
you
evaluate
your
materials
and
activities
for
active
learning
and
determine
areas
for
improvement.
22
**This
checklist
was
created
to
review
self-pace
materials
for
the
online
environment,
primarily
individual
modules
or
units.
Designed
originally
for
workplace-related
learning,
this
list
is
meant
to
help
you
focus
on
areas
for
improvement
during
the
design
process.
How
to
use
this
checklist:
1. For
each
item,
determine
the
current
state
of
your
materials
and
mark
the
spectrum
2. When
you
are
finished,
identify
the
marks
you
would
like
to
move
to
the
left.
3. Rework
your
materials
and
review
them
again.
Action-Oriented
The
goal
is
to
change
performance
in
a
visible
way.
Outcomes
describe
visible
behaviors
that
are
measurable
Spectrum
Information Dump
|-----------------------------------------|
The
goal
is
to
transfer
info.
|-----------------------------------------|
Outcomes
describe
knowledge
(understand,
appreciate,
etc.)
or
rely
on
behaviors
that
happen
during
a
test
(identify,
explain,
define)
The
format
of
the
materials
is
|-----------------------------------------|
predetermined
by
tradition
or
the
LMS.
The
format
of
the
materials
is
determined
by
the
necessary
activities
and
references
(website,
PDF,
slides,
video,
etc.)
The
materials
feel
like
one
The
materials
feel
like
a
|-----------------------------------------|
immersive,
challenging
presentation
thats
activity
or
a
series
of
activities
occasionally
interrupted
by
a
with
little
interruption.
quiz.
|-----------------------------------------|
The
learners
intelligence
and
Student
experience
is
not
previous
experience
is
acknowledged
and
it
is
appreciated.
assumed
learners
have
little
ability
to
draw
conclusions.
23
Action-Oriented
Spectrum
Information Dump
Activities
make
learners
practice
Activities
rely
on
quizzes,
|-----------------------------------------|
applying
new
knowledge
or
skills
trivia
games,
or
other
to
challenges
like
the
ones
they
knowledge
checks
that
will
face
in
future
careers.
dont
happen
on
the
job.
Activity
feedback
shows
learners
Activity
feedback
explicitly
|-----------------------------------------|
what
happens
as
a
result
of
their
tells
learners
correct
or
choice;
learners
draw
conclusions
incorrect;
learners
from
the
result.
arent
allowed
to
draw
conclusions.
Reference
material
is
supplied
Reference
material
is
|-----------------------------------------|
and
can
be
used
outside
of
the
delivered
through
the
course
in
activities.
course;
learners
are
expected
to
memorize
or
come
back
to
the
course
for
review.
Visuals
are
used
to
convey
Text
or
narration
is
used
|-----------------------------------------|
to
convey
meaning.
meaning
as
much
as
possible.
Graphics
are
used
as
spice.
Audio
narration
is
used
only
for:
Audio
narration
is
used
to:
Dramatic
realism
(ex.
Deliver
characters
voices
in
a
information
while
|-----------------------------------------|
scenario)
displaying
simple,
static
screens
Explanations
of
complex
Redundantly
read
graphics
text
on
the
screen
Motivations
messages
and
to
the
learner
explanations
from
people
Lecture
the
learner
who
really
exist
(e.g.
CEO,
subject
matter
expert)
about
what
they
should
or
shouldnt
do
24
Authentic
Assessment
An
idea
not
coupled
with
action
will
never
get
any
bigger
than
the
brain
cell
it
occupied.
Arnold
H.
Glasow
Educause
is
another
great
resource
for
information
and
data
pertaining
to
the
relationship
between
technology
and
learning.
Below
is
an
excerpt
from
Educauses
Authentic
Learning
in
the
21st
Century
publication.
1.
Real-World
Relevance
Why/Why
Not
Changes
to
Make
/
Action
Items
Yes
No
2.
Ill-defined
Problem:
Challenges
cannot
be
solved
easily;
instead,
authentic
activities
are
relatively
undefined
and
open
to
multiple
interpretations,
requiring
students
to
identify
for
themselves
the
tasks
and
subtasks
needed
to
complete
the
major
task.
2.
Ill-Defined
Problem
Why/Why
Not
Yes
No
25
Changes
to
Make
/
Action
Items
3.
Sustained
Investigation:
Problems
cannot
be
solved
in
a
matter
of
minutes
or
even
hours.
Instead,
authentic
activities
comprise
complex
tasks
to
be
investigated
by
students
over
a
sustained
period
of
time,
requiring
significant
investment
of
time
and
intellectual
resources.
3. Sustained Investigation
Yes
No
Why/Why
Not
Changes
to
Make
/
Action
Items
4.
Multiple
Sources
and
Perspectives:
Authentic
activities
provide
the
opportunity
for
students
to
examine
the
task
from
a
variety
of
theoretical
and
practical
perspectives,
using
a
variety
of
resources,
and
require
students
to
distinguish
relevant
from
irrelevant
information
in
the
process.
4.
Multiple
Sources
and
Perspectives
Yes
Why/Why Not
Changes
to
Make
/
Action
Items
No
26
5.
Collaboration:
Success
is
not
achievable
by
an
individual
learner
working
alone.
Authentic
activities
make
collaboration
integral
to
the
task,
both
within
the
course
and
in
the
real
world.
5.
Collaboration
Why/Why
Not
Changes
to
Make
/
Action
Items
Yes
No
6.
Reflection
(metacognition):
Authentic
activities
enable
learners
to
make
choices
and
reflect
on
their
learning,
both
individually
and
as
a
team
or
community.
6.
Reflection
(metacognition)
Why/Why
Not
Changes
to
Make
/
Action
Items
Yes
No
7.
Interdisciplinary
Perspective:
Relevance
is
not
confined
to
a
single
domain
or
subject
matter
specialization.
Instead,
authentic
activities
have
consequences
that
extend
beyond
a
particular
discipline,
encouraging
students
to
adopt
diverse
roles
and
think
in
interdisciplinary
terms.
7.
Interdisciplinary
Perspective
Why/Why
Not
Changes
to
Make
/
Action
Items
Yes
No
27
8.
Integrated
Assessment:
Assessment
is
not
merely
summative
in
authentic
activities
but
is
woven
seamlessly
into
the
major
task
in
a
manner
that
reflects
real-world
evaluation
processes.
8.
Integrated
Assessment
Why/Why
Not
Changes
to
Make
/
Action
Items
Yes
No
9.
Polished
Products:
Conclusions
are
not
merely
exercises
or
sub-steps
in
preparation
for
something
else.
Authentic
activities
culminate
in
the
creation
of
a
whole
product,
valuable
in
its
own
right.
9.
Polished
Products
Why/Why
Not
Changes
to
Make
/
Action
Items
Yes
No
10.
Multiple
Interpretations
and
Outcomes:
Rather
than
yielding
a
single
correct
answer
obtained
by
the
application of rules and procedures, authentic activities allow for diverse interpretations and competing solutions.
10.
Multiple
Interpretations
and
Outcomes
Why/Why
Not
Changes to Make
Yes
No
28
References
Bozarth,
J.
(2010).
Nuts
and
Bolts:
Brain
Bandwidth
Cognitive
Load
Theory
and
Instructional
Design.
In
Learning
Solutions.
Retrieved
May
15,
2013,
from
http://www.learningsolutionsmag.com/articles/498/.
Malamed,
C.
(n.d.).
What
is
Cognitive
Load?
In
The
eLearning
coach.
Retrieved
May
15,
2013,
from
http://theelearningcoach.com/learning/what-is-cognitive-load/.
Deal,
A.
(2009)
A
Teaching
with
Technology
White
Paper:
Collaboration
Tools
White
paper.
In
Eberly
Center
for
Teaching
Excellence
&
Educational
Innovation.
Retrieved
May
15,
2013,
from
http://www.cmu.edu/teaching/technology/whitepapers/CollaborationTools_Jan09.pdf
Schrock,
K.
(n.d.).
Online
Student
Collaboration.
In
Kathy
Schrocks
Guide
to
Everything.
Retrieved
May,
15,
2013
from,
http://www.schrockguide.net/online-student-collaboration.html
Diaz,
V.
Brown,
M.
&
Salmons,
J.
(2010)
Educause:
Assessment
of
Collaborative
Learning
Project
Outcome.
In
Educause.
Retrieved
May
15,
2013,
from,
http://net.educause.edu/ir/library/pdf/ELI80084.pdf
Florida
Golf
Coast
University.
(2011).
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of
Competencies
for
Effective
Online
Teaching.
In
San
Diego
Community
College
District:
Online
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Retrieved
May
15,
2013,
from
http://www.sdccdonline.net/faculty/resources/proficiency_onlineteaching.pdf
Lombardi,
M.
&
Oblinger,
D.
(2007)
Authentic
Learning
for
the
21st
Century:
An
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In
Educause.
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15,
2013,
from,
http://net.educause.edu/ir/library/pdf/ELI3009.pdf
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G.
&
McTighe,
J.
(1999).
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Alexandria,
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R.
(Author).
(2011).
Standard
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4b84-
8922-003fa847f723
Gordon,
J.
R.
(2013).
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(2013).
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S.
(2010,
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Why
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Smart
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video
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J.
Murin,
A.
Vashaw,
L.
Gemin,
B.
&
Rapp,
C.
(2012)
Keeping
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with
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&
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30