Escolar Documentos
Profissional Documentos
Cultura Documentos
3
4
CURE DISEASE
34
CURE POISON
35
EASE BURDEN
35
FADE OTHER
35
ICE VOLLEY
36
NIGHT EYE
36
36
37
5
6
12
DRAGON HUNT
12
37
14
37
RETRIEVING EMBERSUNDER
24
CONJURE MUDCRAB
37
ROBBED BLIND
24
TRANSMOGRIFY
38
REPAYING A DEBT
25
WRAP ME UP
25
UNWANTED GUESTS
26
26
27
29
A PRICELESS COMMODITY
30
ANIMAL BOUNTY
31
BANDIT BOUNTY
31
VAMPIRE BOUNTY
32
WARLOCK BOUNTY
32
33
39
FIIK LO SAH (PHANTOM FORM)
39
40
34
CALL OF THE WILD
34
34
Note: If you fast travel it may take some time for him to catch
up to you. Waiting 24 hours in any of the major holds should
give him enough time to find you. Alternatively you may
randomly come across him from time to time walking the
roads of Skyrim.
Listening to his message starts Dragon Hunt, the first quest
in Wyrmstooth.
travellers.
to Yngfa and Balmir. Imperials also keep watch over the mill
to ensure bandits dont overrun the southern roads and
encroach into the mining settlement.
Camp. Entering any buildings at Fort Valus will start the side
quest Reclaiming The Past. The fort will periodically be
targeted by marauders, witches and other hostile groups.
steam pools. Two hunters live here which you can buy and
sell from. Check their shack for mostly cooking and
alchemical supplies.
10
length and breadth of the island and the reason why the
dungeon on Wyrmstooth is considered one of the largest in
Tamriel. Beware the hordes of falmer that claim this place.
11
DRAGON HUNT
The first quest of the mod and the quest you will need to
complete before you can travel to the island of Wyrmstooth.
Dragon Hunt starts once the player reaches level 10 and
has defeated their first dragon at the Western Watchtower
in Whiterun. Once the Greybeards summon you to High
Hrothgar, an imperial courier named Theodyn Bienne will
track you down and deliver a message.
You are to speak to Lurius Liore of the East Empire
Company currently staying at the Bannered Mare in
Whiterun concerning some trouble with a dragon.
Miscellaneous Objectives:
Animal Bounty
Vampire Bounty
Warlock Bounty
Bandit Bounty
Tip: If you start Someone With Backbone before finishing
Barrow Of The Wyrm, youll have the mercenaries along for
the ride to help you with the final fight against Vulom.
The order in which you do the side quests and
miscellaneous objectives is up to you. Once you finish
Barrow Of The Wyrm you are free to explore the island as
the imperial mining settlement begins the process of
rebuilding.
The mining settlement will finish rebuilding after a week ingame, after such time you will have access to an additional
trader and boarding services at the inn.
Athir will offer his two cents over what just happened,
lamenting an obvious flaw in their plan. He also draws a
connection between Lurius involvement and the dragons
mentioning of Wyrmstooth.
Lurius reveals this isnt the first time hes sent mercenaries
after that dragon. A fortnight ago the dragon first appeared
on Wyrmstooth near the mining settlement he oversees,
killing miners and burning trade caravans. After a failed
attempt at putting the dragon down it headed south and
began terrorizing trade routes in Skyrim.
The East Empire Company, seeing this as his failure,
assigned him to the task of finishing what he started. It
seems that things have come full circle and now he must
return to Wyrmstooth, with a new group of mercenaries to
once again try and put the dragon to the sword.
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Approach Lurius and hell vent his frustration over the dragon
attack. The imperial walls were meant to keep out bandits,
not dragons and the villagers likely didnt stand much of a
chance.
Listen to Lurius give the mercenaries a pep talk then follow
him to the Imperial Mining Settlement.
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When you get to the steam pools, prepare for trouble. The
dragons Nehkrahqeth and Nehfrinqeth will burst out of the
water in a surprise attack.
Tip: Use the stone pillars as cover and let the mercenaries
draw their attention. If youre a melee warrior, use a shieldbash to stagger the dragons or a dual-casted destruction
spell if youre a mage.
Tip: If Lurius isnt here yet, you dont need to wait for him to
tell you what to do. You can do your own investigating and
read the bandit journal to continue the quest.
15
Use the oil to burn the draugr that bursts out then pull the
lever in the alcove window to open the closed gate in the
previous room.
In the next room youll find a spiral staircase heading down,
but the gate is closed. On the far side is a lever, pull it to
open the first rotating door.
Tip: Dont pull the pull chain on the wall yet or youll end up
getting struck by poison darts.
In this room youll find 3 rotating pillars. On the far end is
another lever thatll open the second rotating door to the
room beside it containing the solution.
17
If you have the telekinesis spell, use it to pull the helmet off
the pedestal. Otherwise if youre fast enough you should be
able to grab it and fall into the room below without getting
singed by gouts of fire, but mind the draugr.
Alternatively you can draw the draugr towards you then
trigger the fire trap to catch the draugr in the flames.
Continue on to the refectory. Its more straightforward than
the temple but you will find yourself getting mixed up in huge
battles between parties of draugr and marauders.
Among the draugr and the marauders in the dining hall there
are two enemies you need to watch out for: Anduril, a
powerful warlock and the Draugr Kitchen Overlord, identified
by the chefs hat hes wearing.
Now pull the pullchain on the wall to open the gate to the
spiral staircase.
Head down the spiral staircase and into the semi-collapsed
tunnel. Youll see a room on your left containing some
treasure and a patrolling draugr. Theres no way in, just
ignore it and continue on.
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On the left hand side of the dining hall youll find a series of
windows overlooking a large open cavern. Its empty for now,
but get yourselves ready for a huge fight between a large
group of marauders and multiple waves of draugr.
Head up the stairs on the far side of the dining hall and head
left then continue through the corridors until you reach a
room with a small group of marauders.
As the fight rages on, two draugr patrols will walk in through
both entrances to this chamber, so keep an eye on your
back! The draugr patrol coming in from the front will walk into
a bunch of bear traps placed by the marauders which will
slow them down a bit.
Either fight the marauders and the draugr that burst out
separately or jump over the marauders as theyre climbing
up the stairs, trigger the draugr and have the draugr draw the
attention of the marauders.
Once everyones moshed out, use this room to wait for the
mercenaries to catch up youre going to need them in the
next fight.
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20
Fight your way through the falmer in the Luminatory until you
reach what appears to be a dead-end room with a lever in
the floor.
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Do not pull the lever until all the mercenaries are in the room!
Once you pull the lever, the door behind you will snap shut
and the room will start to fill with water. Swim your way to a
passageway near the top.
Follow the passageway into the dragons den.
Keep the gate closed until the Fallen Adventurers are once
again fully dead then flip the lever facing the dwemer
elevator to open it.
Objective: Defend the mining settlement from Vulthurkrah.
Tip: Its a good idea to wait for the followers to catch up
before approaching the dragon.
The Empire, having lost its patience with the hunt, decided to
send an imperial contingent to speed things up.
Unfortunately this move plays into the hands (or claws) of
the dragon looking for more bodies to fill his lair.
22
Cons:
No backup aside from
the mercenaries.
Cons:
Any legion soldier that
dies in combat is
automatically raised
from the dead by
Vulthurkrah to fight
against you.
Cons:
Youre not exactly living
up to your reputation as
Dragonborn...
Once Vulthurkrah is down for the count, absorb his soul and
collect your bounty from Lurius Liore.
Objective: Receive your reward from Lurius Liore.
Lurius should be hanging back from combat. Hell either be
hiding somewhere along the road to the mining settlement or
hell be outside the Tradehouse.
When the battle is over, hell seek you out to present your
reward.
Now that things have been concluded, the arduous process
of rebuilding the town begins. The repairs take time but it
should be complete in about a week in game time.
Stop by every now and then and see how its progressing as
you continue your exploration of Wyrmstooth.
23
RETRIEVING EMBERSUNDER
ROBBED BLIND
This favour quest for Athir can be started once you defeat
Vulthurkrah at the Imperial Mining Settlement on
Wyrmstooth. Speak to Athir and ask him Is there anything I
can do to help?
This favour quest for Daenlit can be started once you defeat
Vulthurkrah at the Imperial Mining Settlement on
Wyrmstooth. Speak to Daenlit and ask her Is there anything
I can do to help?
During the day youll find Erikur in the Blue Palace by the
side of Jarl Elisif. Therell be eyes everywhere so you may
find it difficult to slip out of sight even with a high sneak skill
to pickpocket the locket off his person.
Wait until hes gone home and has gone to sleep before
breaking in. Sneak into his room and swipe it off him, then
return to Wyrmstooth.
24
REPAYING A DEBT
WRAP ME UP
Wait until the guards are out of sight then let him have it.
25
UNWANTED GUESTS
26
Dont worry: if you live in the fort they wont come up in the
middle of the night and murder your staff or steal your gear.
Youll find a word wall with the first word of the Phantom
Form shout youre likely going to need this shout later on
so dont miss it. Collect Vuloms arms from the table to the
right of the word wall.
Tip: You can use the magicka font here to help level up your
spell casting abilities. The font will restore your magicka to
full and you can use it an unlimited number of times.
If youre a spell caster you may want to take the time to level
up your spell casting with the magicka font before continuing.
The second place were headed to is Haetars Cave. Head
past the corpses and into the nordic chamber. Approach the
word wall and learn the second word of the Phantom Form
shout. Just be aware that approaching the word wall will
trigger a draugr overlord.
Head back to the boss chamber but dont fall down the hole
again. Head up the stairs and go straight ahead into the
treasure room.
Approach the word wall and learn the final word of the
Phantom Form shout. Grab Vuloms ribcage and get out of
there.
On the bright side, hell be happy you found his bones. As for
your reward...
Vulom usually starts by resurrecting a draugr overlord
nearby (unless you moved it away). Now is the time to use
the Phantom Form shout. This shout creates an unstrikable
clone of the Dragonborn for 60 seconds that can be used to
draw Vuloms attention while you retreat.
The second spell he casts is the master level destruction
spell Blizzard followed by Firestorm in quick succession. If
youre standing nearby, both spells together are more than
enough to easily kill even level 80 players so as soon as he
flies out of his sarcophagus stand back until both spells have
been cast.
Next he starts casting Wall Of Storms which can quickly sap
your health if youre standing still. By this time your follower
is likely down for the count so you may want to heal him/her.
Tip: When Vulom casts Blizzard, run back as fast as you can
or use the Whirlwind Sprint shout to get out of there as hes
about to cast Firestorm which packs a hell of a punch. He
will always cast Blizzard before Firestorm so use that as your
warning.
Your reward for finishing him off is a staff that can be used to
summon his shade. This is an incredibly powerful staff so
recharging it will require more soulgems than normal.
The Shade of Vulom is capable of casting all the same spells
so use it wisely; otherwise you may end up killing off half of
Solitude by accident...wink.
29
A PRICELESS COMMODITY
Travel to the steam pools and speak to Bolmar. Hell be
outside the entrance to Gronndal Grove with a group of
miners. Seems like theyve discovered a rare ebony vein,
problem is its being guarded by spriggans.
Otherwise if you sided with the spriggans you will need to kill
Bolmar and the miners at the entrance. Just keep in mind
that doing so is likely to give you a bounty on Wyrmstooth if
you leave any witnesses behind.
Objective: Kill Bolmar
30
ANIMAL BOUNTY
BANDIT BOUNTY
Find the bear along the roadside and show it whos boss.
31
VAMPIRE BOUNTY
WARLOCK BOUNTY
32
Return to Blind Robbers Bluff and use the key to open the
gate and claim the marauders loot.
33
Alteration
Expert
3 seconds
Area Of Effect
1000
1 minute
620
CURE DISEASE
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Alteration
Expert
2 seconds
Area Of Effect
1000
1 minute
580
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Restoration
Apprentice
0.5 seconds
Self
36
34
CURE POISON
Like the previous spell, Cure Disease, but works to cure the
ongoing effects of poison from the player.
It might be a good idea to learn this spell before taking on
Wyrmstooth Barrow to help with all the falmer and chaurus
youll be up against, unless you have poison immunity.
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Alteration
Apprentice
0.5 seconds
Self
1 minute
230
FADE OTHER
Use this spell to turn a target of your choosing invisible. This
is more of a nuisance spell than anything youll useful in
combat.
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Restoration
Apprentice
0.5 seconds
Self
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The spell itself is actually cut content from the base game as
voice acting has been recorded to allow NPCs to verbally
respond to being turned invisible.
EASE BURDEN
A must for the compulsive horder. Like the Oblivion
equivalent of the spell it temporarily increases your carry
weight allowing you to haul more gear. This spell lasts for a
minute which should give you enough time to fast travel back
to a merchant if you find yourself over-encumbered.
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Illusion
Expert
0.5 seconds
Single Target
Touch
1 minute
215
35
ICE VOLLEY
Fires a volley of ice shards with a wider spread than Icy
Spear or Ice Spike in case youre an incredibly bad shot.
Each shard does a fair amount of damage, more so if you
cast this at point blank range and plant all 3 shards in your
foe.
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Illusion
Apprentice
0.5 seconds
Self
1 minute
130
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Destruction
Expert
1 second
Single Target
400
NIGHT EYE
In case youre not a Vampire or Khajiit, you can learn the
Night Eye spell to make seeing in the dark without a torch a
slight bit easier.
Unlike the Oblivion equivalent of this spell, it doesnt turn the
entire screen an intense shade of blue.
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Conjuration
Apprentice
0.5 seconds
Single Target
1 minute
75
36
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Conjuration
Adept
0.5 seconds
Single Target
1 minute
107
Conjuration
Master
0.5 seconds
Single Target
1 minute
358
CONJURE MUDCRAB
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Conjuration
Expert
0.5 seconds
Single Target
1 minute
161
Conjuration
Novice
0.5 seconds
Single Target
1 minute
75
TRANSMOGRIFY
Possibly one of the most amusing spells youre likely to
come across.
Spell School:
Spell Level:
Charge Time:
Spell Type:
Spell Radius:
Spell Duration:
Base Cost:
Alteration
Expert
0.5 seconds
Single Target
1 minute
300
38
Spell Type:
Shout Radius:
Shout Duration:
Single Target
50ft 100ft 200ft
90 seconds
Once you enter the main building, head to the room on the
right. Open the wardrobe on the far side of the room, head
down the stairs, then pull the pull chain on your left to open a
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Hunters Shack, 8
ICE VOLLEY, 36
Imperial Camp, 11
Imperial Mining Settlement, 7
JaShavi-Dar, 15
Krakevisa, 8
Lurius Liore, 12
Marauders, 14
Nehfrinqeth, 15
Nehkrahqeth, 15
NIGHT EYE, 36
Northern Marshes, 5
RECLAIMING THE PAST, 26
REPAYING A DEBT, 25
RETRIEVING EMBERSUNDER, 24
ROBBED BLIND, 24
Ruined Homestead, 9
Rusted Dragon Claw, 20
Shargam, 13
SOMEONE WITH BACKBONE, 27
Steam pools, 5
Stendarrs Outpost, 10
Stormcloak Camp, 9
Suleyk, 20
Theodyn Bienne, 12
Tomb Of Vulom, 7
TRANSMOGRIFY, 38
Twinpeak Tower, 8
Ulfgar, 25
UNWANTED GUESTS, 26
VAMPIRE BOUNTY, 32
Vulom, 27
Vulthurkrah, 13
Wanderers Camp, 7
WARLOCK BOUNTY, 32
Waylayers Watch, 6
Western Forests, 5
WRAP ME UP, 25
Wreck of the Salty Knave, 8
Wulfmeres Watch, 7
Wyrmstooth Barrow, 10
Wyrmstooth Crypt, 10
Wyrmstooth Docks, 6
40