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Medium Term Plan

Subject: Scratch

Number Of Sessions: 5

At the end of this unit:


Most children will be able to:
Create a multiplayer game in scratch
Be able to recognise problems in their own work and correct them by debugging.
Create a background suitable to their game.
Some children who have not made much progress will be able to:
Create a single player game
Create at least one character that can move using the arrow keys.
Some children will have developed further and will be able to:
Create pieces of code that are as efficient as possible (Use the least amount of code)
Use variables to add a scoring system to their game
Add variables to the background

Class 5
Curriculum References:
select, use and combine a
variety of software
(including internet services)
on a range of digital devices
to design and create a range
of programs, systems and
content that accomplish
given goals
design, write and debug
programs that accomplish
specific goals, including
controlling or simulating
physical systems; solve
problems by decomposing
them into smaller parts
use sequence, selection,
and repetition in programs;
work with variables and
various forms of input and
output
use logical reasoning to
explain how some simple
algorithms work and to
detect and correct errors in
algorithms and programs

Medium Term Plan


Planned Learning Experiences:

Assessment Opportunities

Resources:

Cross-Curricular Links

Hook PE lesson play team games, trying to get to a


point first. Trying to get to an area without being
tagged. Mention in computing for the next few weeks
you will be designing a game with a similar goal.

Can children successfully debug? Evident


from their plan

Planning sheet

Literacy Instructional writing

Computer

Maths Aims of mathematical


reasoning and problem solving.
Thinking logically.

Can children stick to a plan?


Scratch

Introduce the idea of debugging and show an


example multiplayer game completed. Ask children
which code they think is used in the game with
reasons for their decisions. Get children to design
their game on paper, deciding a theme they like, and
potential controls they think that their game will need
Get children to create the background for their game
as a first point to avoid distraction throughout.
Choose a character and then get him to move in all
objects. On the planning sheet, write down all
problems they had an how the debugging process
fixed the issue.
Create the main part of the game, is it a chasing
game? Is it collecting items for points game?
Introduce the ideas of variables to those who are HA.
Get children to play each others games, evaluate and
suggest improvements and compliment on successes.
Children to have a go at implementing these
improvments.

Are their reasons for which pieces of code


will be needed suitable and justified?
Does their programme carry out what it was
intended to?

P.E Thinking about how thee


computational games are real life
situations.

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