Escolar Documentos
Profissional Documentos
Cultura Documentos
Video games can be used in a positive way to promote health and provide information to children
and adolescents, which captures and keeps their attention and allows them to interact with the
information in a meaningful way. Games and simulations have potential to help adolescents
personalize information, forcing them to assess risks and consequences and make decisions in a
hypothetical yet realistic situation. [1]
Video-based games also have been used as a correlate in the therapeutic regimen. For example,
video games have been used in behavior modification therapy and as a pain aversion technique for
children with cancer. [1]
One unique feature of video game use is the potential for educational game play that could actually
improve school performance. At least one study has suggested potential positive effects of video
game play on attention or educational outcomes [2]
Moderate positive effect of home computer use including digital games and Internet activities on
academic performance (uso moderado; contedo especfico). [3] the effects seem to differ according to level
and motivation of usage.
1.
Dorman SM. Video and computer games: effect on children and implications for health
education. J Sch Health. 1997;67(4):133-138.
2.
Hastings EC, Karas TL, Winsler A, Way E, Madigan A, Tyler S. Young children's
video/computer game use: relations with school performance and behavior. Issues Ment
Health Nurs. 2009;30(10):638-649.
3.
Wallenius M, Rimpel A, Punamki R-L, Lintonen T. Digital game playing motives
among adolescents: Relations to parentchild communication, school performance, sleeping
habits, and perceived health. Journal of Applied Developmental Psychology. 2009;30(4):463474.