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{10:11:05.

076} INFO: [Game] > System locale is 'En'


{10:11:05.142} INFO: [Game] > Speech locale is 'En'
{10:11:05.191} INFO: [System] > Build version: 6.2015.0126.1708
{10:11:05.208} INFO: [System] > [PID] 4180
{10:11:05.328} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4
.1 SSE4.2 AVX AVX2 F16C FMA CX16 POPCNT LZCNT BMI1 BMI2 HTT, clock frequency: 28
93.32MHz
{10:11:05.341} INFO: [System] > [CPU] CPUs: 1, Cores: 2, HT: Yes, Logical proces
sors: 4
{10:11:05.388} INFO: [JobManager] > TM50bdb689, dedicated worker threads: 1 + 2,
num cpus: 4
{10:11:05.391} INFO: [ODE]
> [ode::dInitialize] SSE path
{10:11:11.378} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.d
ll.
{10:11:11.379} INFO: [Renderer] > Enumerating D3D11 video adapters:
{10:11:11.440} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTX 860M 1972MB/
2008MB/0MB
{10:11:11.441} INFO: [Renderer] | Output 0: [0,0 - 1920,1080] \\.\DISPLAY1
{10:11:11.442} INFO: [Renderer] > Adapter 2: Intel(R) HD Graphics 4600 0MB/179
2MB/0MB
{10:11:11.443} INFO: [Renderer] > Adapter 3: Microsoft Basic Render Driver 0MB
/256MB/0MB
{10:11:11.792} INFO: [Renderer] > Renderer started in DX11 mode.
{10:11:11.850} INFO: [Renderer] > [CheckSLI] Single GPU system
{10:11:11.879} INFO: [Renderer] > Renderer: supported display modes:
{10:11:11.881} INFO: [Renderer] | 640x480, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.881} INFO: [Renderer] | 640x480, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.882} INFO: [Renderer] | 800x600, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.884} INFO: [Renderer] | 800x600, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.884} INFO: [Renderer] | 1024x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.885} INFO: [Renderer] | 1024x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.886} INFO: [Renderer] | 1152x864, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.887} INFO: [Renderer] | 1152x864, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.888} INFO: [Renderer] | 1280x600, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.890} INFO: [Renderer] | 1280x600, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.891} INFO: [Renderer] | 1280x720, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.892} INFO: [Renderer] | 1280x720, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.892} INFO: [Renderer] | 1280x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.893} INFO: [Renderer] | 1280x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.894} INFO: [Renderer] | 1280x800, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.895} INFO: [Renderer] | 1280x800, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.895} INFO: [Renderer] | 1280x960, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.896} INFO: [Renderer] | 1280x960, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.897} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.898} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.899} INFO: [Renderer] | 1360x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.900} INFO: [Renderer] | 1360x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.900} INFO: [Renderer] | 1366x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.902} INFO: [Renderer] | 1366x768, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.903} INFO: [Renderer] | 1400x1050, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.903} INFO: [Renderer] | 1400x1050, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.905} INFO: [Renderer] | 1440x900, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.906} INFO: [Renderer] | 1440x900, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.907} INFO: [Renderer] | 1600x900, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.907} INFO: [Renderer] | 1600x900, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.908} INFO: [Renderer] | 1680x1050, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.909} INFO: [Renderer] | 1680x1050, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.909} INFO: [Renderer] | 1920x1080, bpp:24, hz:60.10, fmt: A8R8G8B8
{10:11:11.912} INFO: [INFO]
> Texture streaming lowest priority distance s
et to 100m

{10:11:11.913} INFO: [Renderer] > WindowOffset 0 0


{10:11:12.068} DEBG: [DXGI]
> WM_SIZE 0, 1920x1057
{10:11:12.069} INFO: [INFO]
> CGame::AppWindowInit: window client area: 0x
0, 1920x1057
{10:11:12.070} DEBG: [DXGI]
> [RChangeDeviceState] 1920x1080, fullscreen,
143000000/2379520 Hz
{10:11:12.070} DEBG: [DXGI]
>
was 0x0, fullscreen, 0/0 Hz
{10:11:13.422} DEBG: [DXGI]
> WM_WINDOWPOSCHANGING 1920x1080
{10:11:13.422} DEBG: [DXGI]
> WM_WINDOWPOSCHANGING overridden to 1920x1080
{10:11:13.425} DEBG: [DXGI]
> WM_SIZE 0, 1920x1080
{10:11:13.455} DEBG: [DXGI]
> [RWinOnWmSize] requested 1920x1080
{10:11:13.455} DEBG: [DXGI]
> [RWinOnWmSize] swapchain was 1920x1080 fulls
creen
{10:11:13.457} DEBG: [DXGI]
> [RWinOnWmSize] swapchain changed to 1920x108
0 fullscreen
{10:11:13.476} INFO: [TexMgr]
> Max texture dimensions: 16384x16384x2048
{10:11:13.482} INFO: [MatMgr]
> Number of supported techniques: 61
{10:11:13.846} INFO: [MatMgr]
> Material pack 'optimized_dx11.mp' loaded.
{10:11:14.005} INFO: [INFO]
> Texture streaming buffer set to 1204MB
{10:11:14.007} INFO: [INFO]
> >>>>> Audio init
{10:11:14.104} INFO: [ResPack]
> Free resource loading disabled
{10:11:26.810} INFO: [INFO]
> [Input] Keyboard 0 enumerated: intance_name
= Keyboard, product_name = Keyboard, GUID = {6f1d2b61-d5a0-11cf-bfc7-44455354000
0}
{10:11:26.915} INFO: [INFO]
> [CInput::SelectKeyboard] Keyboard 0 selected
: Keyboard, Keyboard
{10:11:27.314} DEBG: [DXGI]
> WM_SIZE 0, 1920x1080
{10:11:27.318} DEBG: [DXGI]
> [RWinOnWmSize] requested 1920x1080
{10:11:27.939} DEBG: [DXGI]
> WM_WINDOWPOSCHANGING 1926x1092
{10:11:27.940} DEBG: [DXGI]
> WM_WINDOWPOSCHANGING overridden to 1920x1080
{10:11:27.940} DEBG: [DXGI]
> [RWinOnWmSize] swapchain was 1920x1080 windo
wed
{10:11:27.940} DEBG: [DXGI]
> [RWinOnWmSize] swapchain changed to 1920x108
0 windowed
{10:11:28.753} INFO: [INFO]
> Bink filename: Intro_720p.bik
{10:11:31.533} ERRR: [Parser]
> Param 0 in function EnableExplosionDamage()
is not a bool
{10:11:31.534} ERRR: [Parser]
> Param 0 in function EnableExplosionDamage()
is not a bool
{10:11:35.300} ERRR: [RestClient] > SendRequest failed. Unable to establish conn
ection with server. Check you have a working network connection.
{10:11:37.523} INFO: [INFO]
> Bink filename: nvidia_alienware.bik
{10:11:49.300} INFO: [INFO]
> Bink filename: silence_video.bik
{10:11:51.657} INFO: [INFO]
> Bink filename: Intro.bik
{10:12:07.291} ERRR: [RestClient] > SendRequest failed. Unable to establish conn
ection with server. Check you have a working network connection.
{10:12:35.990} DEBG: [DXGI]
> [RChangeDeviceState] 1920x1080, fullscreen,
143000000/2379520 Hz
{10:12:36.874} DEBG: [DXGI]
>
was 1920x1080, fullscreen,
143000000/2379520 Hz
{10:12:45.268} DEBG: [DXGI]
> WM_WINDOWPOSCHANGING 1920x1080
{10:12:45.452} DEBG: [DXGI]
> WM_WINDOWPOSCHANGING overridden to 1920x1080
{10:12:45.914} DEBG: [DXGI]
> WM_WINDOWPOSCHANGING 1920x1080
{10:12:45.950} DEBG: [DXGI]
> WM_WINDOWPOSCHANGING overridden to 1920x1080
{10:13:52.243} ERRR: [RestClient] > SendRequest failed. Unable to establish conn
ection with server. Check you have a working network connection.
{10:14:19.051} INFO: [INFO]
> -------------------------------------------------------{10:14:19.156} INFO: [INFO]
> Time of playing game: 193.788422s
{10:14:19.157} INFO: [INFO]
> Updated frames: 2213 Rendered frames: 1577

{10:14:19.158} INFO: [INFO]


> Average FPS: 8.137742
{10:14:19.159} INFO: [INFO]
> -------------------------------------------------------{10:14:19.420} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 1 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_i
d=<11> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=1]
{10:14:19.422} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 1 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> scrip
t_id=<11> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=1]
{10:14:19.424} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 1 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_i
d=<11> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=1]
{10:14:19.424} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 1 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> scrip
t_id=<11> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=1]
{10:14:19.425} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 1 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<11
> m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=1]
{10:14:19.426} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 1 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=
<11> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=1]
{10:14:19.678} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerLT> script_i
d=<3> m_rRect=<0.000000,0.000000,58.000000,64.000000> m_iRefCount=2]
{10:14:19.679} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerLT_sel> scrip
t_id=<3> m_rRect=<0.000000,0.000000,64.000000,64.000000> m_iRefCount=2]
{10:14:19.680} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_cornerRT> script_i
d=<3> m_rRect=<199.000000,0.000000,256.000000,64.000000> m_iRefCount=2]
{10:14:19.682} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 2 [file_name=<menu_frames.dds> engine_id=<btn_cornerRT_sel> scrip
t_id=<3> m_rRect=<192.000000,0.000000,256.000000,64.000000> m_iRefCount=2]
{10:14:19.683} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 2 [file_name=<menu_buttons.dds> engine_id=<btn_top> script_id=<3>
m_rRect=<58.000000,0.000000,198.000000,64.000000> m_iRefCount=2]
{10:14:19.684} ERRR: [ERRR]
> [CUITextureManager::Destroy] referenced text
ure definition 2 [file_name=<menu_frames.dds> engine_id=<btn_top_sel> script_id=
<3> m_rRect=<64.000000,0.000000,191.000000,64.000000> m_iRefCount=2]
{10:14:28.030} INFO: [Renderer] > [r_Shutdown] Dll released

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