Escolar Documentos
Profissional Documentos
Cultura Documentos
TELECOMMUNICATION SYSTEM
Really Really Fast Internet is here
3G Introduction
2G TO 3G
2G LIMITATIONS
3G REQUIREMENTS
EVOLUTION OF 2G NETWORK
EVOLUTION OF 3G NETWORK
NETWORK ARCHITECTURE
Radio Principles
3G BASICS
ANALOGY
ANALOGY
ANALOGY
CDMA CHARACTERISTICS
CDMA MODES
HSDPA
HSPA+
Radio Principles
Radio Principles
CHANNELIZATION CODES
CHANNELIZATION CODES
CHANNELIZATION CODES
CHANNELIZATION CODES
Handover Principles
SOFT HANDOVERS
SOFT HANDOVER
SOFT HANDOVER
SOFT HANDOVER
SOFT HANDOVER
Improved Reception
RAKE RECEIVERS
RAKE RECEIVERS
RAKE RECEIVERS
RAKE RECEIVERS
RAKE RECEIVERS
SERVICE CLASSES
SERVICE CLASSES
Different services require different quality of
service
QoS can be defined based on;
Delay
Jitter
Packet Loss
Throughput
SERVICE CLASSES
Conversational services
Low tolerance for delay, jitter and errors
Generally symmetrical
Typically voice, but also video conferencing
Interactive Services
For request/response type of applications
Low error, but no tough requirements on delay or jitter
Streaming Services
Typically for one-way services, e.g. streaming audio and video
low error, but since user application buffers data received, neither
jitter nor delay requirements are stringent
Background Services
E.g. For email and SMS services that can run in the background and
dont require direct user involvement
Low error but no particular requirements on delay
SERVICE CLASSES
SERVICE CLASSES