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Tracy Sedano
Summary of activity:
Students will play a game called Heads Up! to practice academic vocabulary.
Students will identify words based off of other players clues and student will
use knowledge of word to provide clues to other player. This is an interactive
strategy to familiarize your student with vocabulary terminology more then
just the term and definition.
Standard:
o
CCSS.ELA-LITERACY.L.9-10.4
Use context (e.g., the overall meaning of a sentence, paragraph, or text; a word's
position or function in a sentence) as a clue to the meaning of a word or phrase.
CCSS.ELA-LITERACY.L.9-10.3
Materials:
Cards created with vocabulary terms written on one side. (This can be made
with index cards or construction paper). Recommendation of 15-30 or more
vocabulary terms
created.
VOCABULARY WORD
Rounds:
1
Timer
Player 1:
3 words correct
Player 2:
4 words correct
Each round last 60 seconds. Timer must be started once player holds up
his/her first card.
One player pulls a card from the premade deck and holds the card up to
his/her forehead.
A vocabulary word is on the card and the player holding the card must guess
the word on his/her forehead
The other players give clues to help the player guess the word (without using
the word).
Once the word is guessed correctly, the player puts the card down in the
discard deck and grabs a new card to hold up to his/her head.
A player can "pass" on a word and place card in discard deck and grab a new
one.
At the end of the round the player will count the amount words solved
correctly and mark on score sheet.
The next round is switched to another player and the game continues until
everyone has a turn.
The player with the most amounts of solved words is the winner.
Keep track of each rounds score with created score sheet.
After the game review with student words that were either not guessed correctly
or passed. Explain to student what the vocabulary means and how it can be used.
let them think out what the word means. Suggest to the student to try to use the
word in a sentence or encouraging them to explain how they interpret the words
meaning.
Assessment (5 min)
Assessment is how many words students are able to solve correctly in 60 seconds.
Keep track on game score sheet with the amount of words student guessed
correct for each round. You may have students count up total correct words
guessed for the whole game and graph the amount. Students can repeat graphing
the amount of correct words solved for each time they play the game. Over time
students should see progression with answering words correctly and reflect with
their understanding of words.
Additional assessments could be with a vocabulary quiz. Give student 5 of the
words in the game and have them answer what the definition is for the word.
Assess this to determine students mastery of term.