Escolar Documentos
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Cultura Documentos
Unit 1 Lesson 2
History of Electronic Games
Time Line
Big Idea
Knowledge of the history of technology and
societies helps people understand the
world around them by seeing how people
of all times and places have increased their
capability by using their unique skills to
innovate, improvise, and invent.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
1972 - Pong
A coin-op arcade game
by Atari Inc
Based on table tennis
First game to gain widespread
popularity - launched the
industry boom
Led to a successful patentinfringement lawsuit from the
Magnavox Odyssey
2011
2014 International Technology and Engineering Educators Association,
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2011
2014 International Technology and Engineering Educators Association,
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2014 International Technology and Engineering Educators Association,
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(1 of 2)
(2 of 2)
Grossed $2 billion
worldwide by 1982
Pixilated alien has
become a pop
culture icon, often
used as a symbol
representing video
games as a whole
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1979 - Intellivision
By Mattel Electronics at $299
Four games available and a
pack-in game: Las Vegas
Poker & Blackjack
First to pose a serious
threat to Atari
By 1982 over two million
had been sold, earning Mattel
a $100,000,000 profit
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1979 - Asteroids
Popular and influential
game
- 70,000 sold by Atari
Vector display and 2D view
Control a spaceship in an
asteroid field traversed
by flying saucers
Object - shoot asteroids and
saucers while not colliding or
being hit by counter-fire
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(1 of 2)
Namco - considered
among the most famous
arcade games of all time
Became a social
phenomenon that sold
related merchandise and
inspired an animated
television series and a
top-ten hit single
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(2 of 2)
Appealed to both
genders
Generated more than
$2.5 billion in quarters
by the 1990s
Highest brand
awareness of any video
game character
GAD
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(1 of 2)
By Nintendo - platform
Move the character
across a series of
platforms while dodging
and jumping over
obstacles
Rescue a damsel in
distress from a giant
ape - Donkey Kong
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(2 of 2)
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1981 - Frogger
Move frogs home by
crossing a busy road and
navigate a river - skillful
players obtain bonuses
A classic - noted for its novel
gameplay and theme
Used two Z80 processors
By 2005, sold 20 million
worldwide, 5 million in the US
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1981 - Galaga
Fixed-shooter game
Control a space ship while
aliens fly in formation and
come down at the player's ship
to either shoot or collide
Players fire at enemies, and
once all enemies are
vanquished, at which point the
player moves to the next stage
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1982 - Tron
Game was based on the
Disney movie
A computer hacker is
trapped inside a digital
world and forced to
participate in
gladiatorial-type games
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1982 - Q-Bert
By Gottlieb
Isometric platform with
puzzle elements where
the player controls the
character from a thirdperson perspective
Object is to make all
cubes the same color
Uses a joystick
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1984 Tetris
(1 of 2)
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1984 Tetris
(1 of 2)
(1 of 2)
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(2 of 2)
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1985- NES
8-bit console by Nintendo
Most successful of its time;
sold over 60 million worldwide
Helped revitalize the US industry
following crash of 1984 - set the standard
for consoles
First console to play and openly court
third-party developers
Slogan "Now You're Playing With Power!"
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
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2014 International Technology and Engineering Educators Association,
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1990 - TurboExpress
Most advanced of its time
and could play games on a
credit-card sized device
called HuCards
66 2.6 in. screen, displayed 64 sprites
at once, 16 per scanline, in 482 colors
from a palette of 512
Had 8 kilobytes of RAM $249.99
Could use as a video monitor
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
1996 - Nintendo 64
Nintendo's third home
console $199
64-bit processor sold
32.93 million units
worldwide
Released Super Mario 64
and Pilotwings 64
Slogan: "Get N, or get
Out!"
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
2006 - PlayStation 3
Third by Sony after the PS2
First to use Blu-ray Disc
Can output high-definition
video for games and
movies in up to 1080p
Initially available in two
configurations, 20 GB and
the 60 GB model
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning
Big Idea
Knowledge of the history of technology and
societies helps people understand the
world around them by seeing how people
of all times and places have increased their
capability by using their unique skills to
innovate, improvise, and invent.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning