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Game Art and Design

Unit 1 Lesson 3
History of
Cards

2014 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

Big Idea
Knowledge of the history of technology and
societies helps people understand the
world around them by seeing how people
of all times and places have increased their
capability by using their unique skills to
innovate, improvise, and invent.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

History of Cards

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

First Playing Cards


The earliest playing
cards originated in
Central Asia.
10th century,
Chinese used paperlike dominoes,
shuffling and dealing
them in new games.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Introduction Into Europe


Islamic cards were
introduced into
southern Europe
about 1350.
The suit signs Coins,
Cups, Swords, and
Sticks were variously
adapted.

"Moorish" card, 14th century (?)


(Instituto Municipal de Historia,
Barcelona)

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

First European Playing Cards


European cards date from 1370 and
come from Spain, Italy, Germany, and
Switzerland.
The earliest surviving cards come from
around the 15th centurycards were
hand-painted and only afforded by the
wealthy.
Invention of woodcuts allowed massproducing of cards.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

First European Playing Cards


By 1500, three main
suit systems had
evolved:

Latin
Germanic
French

The Ambras Court Hunting Pack (1445)

These three systems


became the basis of
standard national
patterns.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Evolution of German Cards


Most imaginative.
Cards were decorated
with lively scenes
German national
pattern has four suits
(Leaves, Hearts,
Acorns and Hawk
Bells) from which the
Queen was banished.

German deck,
Nremberg, 1813

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Evolution
of
Tarocco
The Italians added a
wild card (the Fool).
The suit expanded to 97
cards.
Called Tarot by the
French.
Did not acquire its
modern use by fortune
tellers until the 1780s.

Divinatory Tarot cards by


Etteilla, Paris, 1789

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

French Playing Cards


French were instrumental in
bringing the pleasures of
card play to people in
Europe and the New World.
French cards soon flooded
the market and were
exported to England first,
and then in the British
Colonies of America.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Evolution of Cards - French


French invented the
familiar suits (1470).
Popular demand led to
mass production using
woodcuts.
Designs for sheets of
cards were drawn and
carved on woodblocks,
then inked and printed on
paper, finally separated,
and glued on cardboard.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

History of Modern Suits


From the French were spades, clubs,
diamonds, and hearts.
The use of simple shapes and flat
colors helped facilitate manufacture.
The king of hearts represented
Charlemagne, king of Diamonds was
Julius Caesar, king of clubs was
Alexander the Great, and king of
spades was King David from the Bible
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Suits and Patterns Swiss French

2011 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

Suits and Patterns - Italian

2011 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

Suits and Patterns Spanish

2011 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

American Playing Cards


Americans started producing playing
cards around 1800 with several
improvements:

Double-headed - no upside down cards


Varnished surfaces for durability
Identifying marks on borders or corners
Rounded corners for extended life
Double-headed cards by
Russell & Morgan, Cincinnati, 1885

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

The Joker
The Joker came from the game Euchre.
Americans equipped card games with an
extra card (usually as a wild card).
Later it became known as the Joker,
meaning one that pops up unexpectedly.
The use of a jester is logical because he
complements the court cards.
The Joker is one of America's most
picturesque contributions to cards.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

The Joker

Joker by Andrew Dougherty,


New York, 1875

2011 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

Other Uses of Cards


Besides playing games, cards were
also used to:

Advertise products and services


Promote ideas
Depict famous landmarks
Depict famous events
Depict famous people

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Depict famous people


US-Elections 1963.
John F. Kennedy and other
members of the Kennedy Family.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Advertise products
Original pattern
slightly modified, king
holds beer glass in
hand.
Pattern newly
designed, but the
Bavarian Pattern is
still discernable.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Non-Standard Suit Cards


In this game the court
cards were redesigned
and the suit symbols
were changed.
Theme is the "Honey
Barrel," a fairy tale by
Lew Ustinow;
advertisement for the
theatre Altenburg-Gera.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Non-Standard Suit Cards


This card game represents the four
elements.
They do not appear as the four suits; (king
= earth, queen = water, jack = air and
Joker = fire).

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Other Card Games


There are many other types of card
games besides the typical four-suit
playing cards.
Examples include Uno, Apples to
Apples, Crazy Eights, Old Maid, and
many others.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Card Games Objectives


Accumulating

The object is to acquire all cards in the


deck.
Examples include most war-type games
and games involving slapping a discard
pile such as Slapjack.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Card Games Objectives


Adding

In adding games, players play in turns,


adding the value of the cards together as
they are played.
The goal is to reach or avoid certain point
totals.
Examples include 21, Ninety-eight /
Ninety-nine / One Hundred, and Cribbage.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Card Games Objectives


Fishing

Each player is given a hand with a stack of


face up cards on the table.
Players play one card in turn trying to
match the layout card.
If matched, layout card is captured and
placed in front of the player.
If a card does not match, it becomes part
of the layout.
Examples include Go-Stop, and Diplomat.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Card Games Objectives


Matching

Players take turns playing cards to match


the previous card or fit in some way (rank,
suit).
If no match is made, the player must draw
a card or cards.
The object is to get rid of all of your cards.
Examples include Go Fish, Rummy, Crazy
Eights, and Old Maid.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Big Idea
Knowledge of the history of technology and
societies helps people understand the
world around them by seeing how people
of all times and places have increased their
capability by using their unique skills to
innovate, improvise, and invent.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Game Art and Design


Unit 1 Lesson 5
History of
Cards

images
With permission from
http://www.wopc.co.uk/

2014 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

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