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Retain Model Worksheet

(Gunter, 2008)
Directions: After playing the game being evaluated, complete the
Discussion, Level, and calculate the Score similarly to the way it was on
the website and/or in the article.
Name of Game: Madagascar Math
Game Developer: Jump Start
Platform: iOs
Student Evaluator Name: Allison Gersonde
Element

Description

Discussion/ Level

Weight

Score

Relevance

i) Presenting materials in a way


relevant to learners, their
needs, and their learning
styles, and
ii) Ensuring the instructional
units are relevant to one
another so that the elements
link together and build upon
previous work.

This app presents the


instructional material and gains
students interests through the
use of animated characters from
Madagascar. The material is
presented for visual learners, but
does provides little besides
background music for auditory
learners.
The instructional units within this
application build upon one
another in an order that is
relevant to the way skills are
introduced through state
standards.

Embedding

Assessing how closely the


academic content is coupled
with the fantasy/story content
where fantasy refers to the
narrative structure, storylines,
player experience, dramatic
structure, fictive elements, etc.

Transfer

How the player can use


previous knowledge and apply
it in other areas.

10

Level = 2
The content of this game
directly relates to Common Core
Standards as well as Florida Math
Standards (MAFS). The animation
and characters provide
stimulation and engagement
without being distracting.

Level = 3
Players must build upon
previously learned skills in order
to progress. Students also use
the skills practiced throughout
this game in academic settings
as well as everyday life, but the
skills derived through the use of
this game do not transfer to
academic areas other than math.

Level = 2
Adaption

A change in behavior as a
consequence of transfer.

Immersion

The player intellectually


investing in the context of the
game.

Naturalizat
ion

The development of habitual


and spontaneous use of
information derived within the
game.

Students practicing and


progressing though this app
should transfer the knowledge
into the academic setting and
achieve better grades as a result.

Level = 3
In order for a player to
progress in this game, one must
be intellectually invested and
paying attention to the context
of the game.
Level = 3
This game provides
fluency practice for basic math
facts. Students will use this
information in everyday life
settings and accessing the
information will become habit
with frequent use of the game

12

18

Level = 3

Total
Other Notes:

57/63

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