Escolar Documentos
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(Gunter, 2008)
Directions: After playing the game being evaluated, complete the
Discussion, Level, and calculate the Score similarly to the way it was on
the website and/or in the article.
Name of Game: Madagascar Math
Game Developer: Jump Start
Platform: iOs
Student Evaluator Name: Allison Gersonde
Element
Description
Discussion/ Level
Weight
Score
Relevance
Embedding
Transfer
10
Level = 2
The content of this game
directly relates to Common Core
Standards as well as Florida Math
Standards (MAFS). The animation
and characters provide
stimulation and engagement
without being distracting.
Level = 3
Players must build upon
previously learned skills in order
to progress. Students also use
the skills practiced throughout
this game in academic settings
as well as everyday life, but the
skills derived through the use of
this game do not transfer to
academic areas other than math.
Level = 2
Adaption
A change in behavior as a
consequence of transfer.
Immersion
Naturalizat
ion
Level = 3
In order for a player to
progress in this game, one must
be intellectually invested and
paying attention to the context
of the game.
Level = 3
This game provides
fluency practice for basic math
facts. Students will use this
information in everyday life
settings and accessing the
information will become habit
with frequent use of the game
12
18
Level = 3
Total
Other Notes:
57/63