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2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D6
Mental/Magic Die D6
D6 CC Die:
RC Die
Mental/Magic Die D6
D6 CC Die:
RC Die D8
D8 CC Die:
D8
RC Die
D8
M1911(45acp)
RC
Ammo
Check
range incr. 2
D10
D12
Noise
Ammo
Check
Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
1 radius burst
D8
Noise
3 powerful (+1wnd)
Noise
D10
Ammo
Check
D10
D4
Noise
Bayonet
M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
Noise
Bayonet
Noise
CC die D8
Ammo
Check - None
CC die D8
Ammo
Check - None
Mental/Magic Die D6
D6 CC Die:
RC Die D8
Mental/Magic Die D6
D8 CC Die:
D8
RC Die
D8
Ammo
Check
D10
D4
Noise
M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
3
Noise
M1911(45acp)
RC
Ammo
Check
D10
range incr. 2
D12
Noise
Bayonet
CC die D8
Ammo
Check - None
Ammo
Check
Noise
D10
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Ammo
Check
Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
1 radius burst
D8
Noise
3 powerful (+1wnd)
Ammo
Check
Ammo
Check - None
Noise
D10
Ammo
Check
Noise
D10
Bayonet
Noise
CC die D8
Ammo
Check - None
Bayonet
Noise
Bayonet
Noise
CC die D8
Ammo
Check - None
CC die D8
Mental/Magic Die D6
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
D8 CC Die:
RC Die
D8
D8
M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
Ammo
Check
D10
D4
Ammo
Check
Noise
D10
Ammo
Check
D8
Noise
Bayonet
Noise
Noise
Bayonet
Noise
CC die D8
Ammo
Check - None
Bayonet
1
Noise
CC die D8
Ammo
Check - None
CC die D8
Ammo
Check - None
Mental/Magic Die D6
D6 CC Die:
RC Die D8
Mental/Magic Die D6
D6 CC Die:
RC Die D6
D8
Ammo
Check
D10
D4
Noise
Straggler
D8
M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
3
M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
Ammo
Check
D4D6
Noise
Bayonet
Noise
Bayonet
OSS Detachment
CC die D8
Ammo
Check - None
CC die D8
Ammo
Check - None
D8
Mental/Magic Die
D10 CC Die:
RC Die D10
D8
Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
1 radius burst
Ammo
Noise
Check D10
3 powerful (+1wnd)
Ammo
Check
D10
D4
Noise
M1911(45acp)
M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
3
RC
Bayonet
Noise
D8
Mental/Magic Die D6
D8 CC Die:
RC Die D8
Mental/Magic Die
D10 CC Die:
RC Die D10
Ammo
Check - None
Noise
Ammo
Check
Noise
Ammo
Check - None
range incr. 2
Noise
Bayonet
CC die D8
D12
D10
CC die D8
Ammo
Check
D10
Noise
Mental/Magic Die D6
D8 CC Die:
Mental/Magic Die D6
Mental/Magic Die D6
D8 CC Die:
D8
D8 CC Die:
RC Die D8
RC Die
RC Die D8
D8
D8
D12
Noise
MG34
Light MG
RC D12 range incr. 6
D4
1.5 radius burst
Ammo
Noise
4
Check D10
powerful (+1wnd)
Bayonet
Noise
D4
Noise
Ammo
Check - None
Straggler
D8 range incr. 3
Ammo
Check
D4
D8
Noise
Bayonet
Bayonet
Noise
CC die D8
D8
Noise
Ammo
Check - None
Natural
D8Leader May sacrifice one action to
give a friendly figure in LOS and within 12 an
immediate action.
D10
Noise
Bayonet
1
CC die D8
Mental/Magic Die D6
D8 CC Die:
D8
RC Die
Ammo
Check
D10
Noise
Ammo
Check - None
D4
Bayonet
1
CC die D8
RC
D8 range incr. 3
Noise
CC die D8
CC die D8
Ammo
Check - None
Ammo
Check - None
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Ammo
Check
D12
Noise
Ammo
Check
D12
Noise
Bayonet
Noise
Ammo
Check - None
Ammo
Check
D12
Noise
Bayonet
Noise
CC die D8
Ammo
Check - None
Bayonet
Noise
CC die D8
Ammo
Check - None
CC die D8
SS Veteran 3 Wounds
2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D6
D8 CC Die:
Mental/Magic Die D6
Mental/Magic Die D6
D8 CC Die:
D8
D8 CC Die:
RC Die D8
RC Die
RC Die
Natural
D8Leader May sacrifice one action to
give a friendly figure in LOS within 12 an
immediate action.
D8
Quiet - -1 noise for move and close combat
attacks.
Ammo
Check - None
Noise
MG34
Light MG
RC D12 range incr. 6
D4
1.5 radius burst
Ammo
Noise
4
Check D10
powerful (+1wnd)
Bayonet
Noise
D8
D4
D8 range incr. 3
1.5 radius burst
Ammo
Check
D10
Noise
Bayonet
Noise
CC die D8
Ammo
Check - None
Bayonet
Noise
CC die D8
Ammo
Check - None
CC die D8
Ammo
Check - None
SS Detachment
Mental/Magic Die D6
D8 CC Die:
D8
RC Die
Extra D8
Ammo Ammo rolls are one die type
better (already applied)
D8 range incr. 3
D4
D12
Noise
Bayonet
Noise
CC die D8
Ammo
Check - None
Mental/Magic Die D6
D6 CC Die:
RC Die D8
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
D8
Bad Driver - -1 to driving checks,-1/die to
vehicle ram attack rolls
MG34
Light MG
RC D12 range incr. 6
D4
1.5 radius burst
Ammo
Noise
4
Check D10
powerful (+1wnd)
Ammo
Check
D12
Noise
Bayonet
Noise
Ammo
Check - None
Ammo
Check - None
Noise
Bayonet
Noise
CC die D8
Ammo
Check - None
Bayonet
Noise
CC die D8
Ammo
Check - None
CC die D8
12 MV rating.
Vehicle uses drivers action to make 1-12 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D8 CC attack, target moves to side.
Attacks against vehicle vehicle has D16 armor die
Ranged attacks against passengers atkr pays -1/die penalty
Melee attacks against passengers atkr pays -1/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
12 MV rating.
Vehicle uses drivers action to make 1-12 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D8 CC attack, target moves to side.
Attacks against vehicle vehicle has D16 armor die
Ranged attacks against passengers atkr pays -1/die penalty
Melee attacks against passengers atkr pays -1/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
10 MV rating.
Vehicle uses drivers action to make 1-10 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D12 CC attack, target moves to side.
Attacks against vehicle vehicle has D20 armor die
Ranged attacks against passengers atkr pays -2/die penalty
Melee attacks against passengers atkr pays -2/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
10 MV rating.
Vehicle uses drivers action to make 1-10 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D12 CC attack, target moves to side.
Attacks against vehicle vehicle has D20 armor die
Ranged attacks against passengers atkr pays -2/die penalty
Melee attacks against passengers atkr pays -2/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
10 MV rating.
Vehicle uses drivers action to make 1-10 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D12 CC attack, target moves to side.
Attacks against vehicle vehicle has D20 armor die
Ranged attacks against passengers atkr pays -2/die penalty
Melee attacks against passengers atkr pays -2/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty
D6
Mental/Magic Die D6
CC Die:
RC Die D6
D6
D8
Mental/Magic Die D6
CC Die:
RC Die D6
D6
Mental/Magic Die D6
CC Die:
RC Die D6
D8
M1903
Springfield Bolt action Rifle
Ammo
RC
range incr. 6
Check
D10
D4
D10 powerful (+1 wnd)
v. loud (3 noise)
M1 Garand
Semi-Automatic
Rifle
Ammo D8
Check
RC
range incr. 6
D4
D12
v. loud (3 noise)
M1903
Springfield Sniper Rifle
Ammo
range incr. 8
Check D10 RC
v. loud (3 noise) D10 powerful (+1 wnd)
Bayonet/Rifle Butt
CC die D6
CC die D6
CC die D6
Mental/Magic Die D6
D6 CC Die:
RC Die D6
Mental/Magic Die D6
D6 CC Die:
RC Die D6
Mental/Magic Die D6
D6 CC Die:
RC Die D6
Ammo
Check
Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
D6
1 radius burst
v. loud (3 noise)
powerful (+1wnd)
Ammo
Check
D8
Ammo
Check
CC die D6
CC die D6
D6
V. loud (3 noise)
M1911(45acp)
RC
Ammo
Check
range incr. 2
D10
loud (2 noise)
D8
Mental/Magic Die D6
D6 CC Die:
RC Die D6
Mental/Magic Die D6
D6 CC Die:
RC Die D6
Mental/Magic Die D6
D6 CC Die:
RC Die D6
D8
Ammo
Check
D8
D8
Browning M1919 MMG
RC
range incr. 6
D12
2 r. burst
D4
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Ammo
Check
D8
RC
Ammo
Check
D8
Browning M2 HMG
range incr. 8
D16
2.5 r. burst
D4
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Bayonet/Rifle Butt
Bayonet/Rifle Butt
CC die D6
CC die D6
D6
V. loud (3 noise)
M1911(45acp)
RC
Ammo
Check
D8
D10
range incr. 2
loud (2 noise)
D6
Mental/Magic Die D6
CC Die:
D8
RC Die
D6
D8
Mental/Magic Die D6
CC Die:
RC Die D8
D6
Mental/Magic Die D6
CC Die:
RC Die D8
D8
M1903
Springfield Bolt action Rifle
Ammo
D12
RC
range incr. 6
CheckD4
D10 powerful (+1 wnd)
v. loud (3 noise)
M1 Garand
Semi-Automatic Rifle
RC
range incr. 6
Ammo
Check
D10
D4
v. loud (3 noise)
D12
Ammo
Check
D12
M1903
Springfield Sniper Rifle
RC
range incr. 8
Bayonet/Rifle Butt
CC die D6
CC die D6
CC die D6
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Ammo
Check
Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
D8
1 radius burst
v. loud (3 noise)
powerful (+1wnd)
Ammo
Check
D10
CC die D6
CC die D6
D8
V. loud (3 noise)
M1911(45acp)
RC
range incr. 2
D10
loud (2 noise)
Ammo
Check
D10
Mental/Magic Die D6
D6 CC Die:
RC Die D8
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
Mental/Magic Die D6
D6 CC Die:
D8
RC Die
D8
D8
Browning M1919 MMG
RC
range incr. 6
D12
2 r. burst
D4
D10 requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Ammo
Check
Ammo
Check
D8
RC
Ammo
Check
Browning M2 HMG
range incr. 8
D16
2.5 r. burst
D4
D10 requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Bayonet/Rifle Butt
Bayonet/Rifle Butt
CC die D6
CC die D6
D8
V. loud (3 noise)
M1911(45acp)
RC
Ammo
Check
D10
range incr. 2
loud (2 noise)
D10
D8 CC Die:
RC Die
Mental/Magic Die D6
D8 CC Die:
D8
D8 CC Die:
RC Die D8
D8
RC Die
M1903
Springfield Bolt action Rifle
Ammo
range incr. 6
D4NONE RC
Check
D10 powerful (+1 wnd)
v. loud (3 noise)
v. loud (3 noise)
M1903
Springfield Sniper Rifle
RC
range incr. 8
Ammo
Check NONE
CC die D6
CC die D6
CC die D6
Mental/Magic Die D6
D8 CC Die:
RC Die
D8
Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
Ammo
Check D10
1 radius burst
v. loud (3 noise)
M1 Garand
Semi-Automatic
Rifle
Ammo
Check
D4 D12 RC D12 range incr. 6
Bayonet/Rifle Butt
powerful (+1wnd)
D8 CC Die:
RC Die
Ammo
Check
D8 CC Die:
D8
RC Die
D12
CC die D6
CC die D6
D8 CC Die:
RC Die D8
D8
D12
D8
Ammo
Check
D10
V. loud (3 noise)
M1911(45acp)
RC
range incr. 2
D10
loud (2 noise)
Ammo
Check
Ammo
Check
D8
D8
D12
D8
Browning M1919 MMG
RC
range incr. 6
D12
2 r. burst
D4
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Ammo
Check
D8
RC
Ammo
Check
Browning M2 HMG
range incr. 8
D16
2.5 r. burst
D4
D12 requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Bayonet/Rifle Butt
Bayonet/Rifle Butt
CC die D6
CC die D6
D10
V. loud (3 noise)
M1911(45acp)
RC
Ammo
Check
D10
range incr. 2
loud (2 noise)
D12
D8
Mental/Magic Die D8
D10 CC Die:
RC Die D10
Mental/Magic Die
D10 CC Die:
RC Die D10
D8
D8
M1903
Springfield Bolt action Rifle
Ammo
range incr. 6
D4NONE RC
Check
D10 powerful (+1 wnd)
v. loud (3 noise)
M1 Garand
Semi-Automatic
Rifle
Ammo
Check
D4 D12 RC D12 range incr. 6
v. loud (3 noise)
D8
Mental/Magic Die
D10 CC Die:
RC Die D10
Ammo
Check NONE
M1903
Springfield Sniper Rifle
RC
range incr. 8
Bayonet/Rifle Butt
CC die D6
CC die D6
CC die D6
D8
Mental/Magic Die
D10 CC Die:
RC Die D10
Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
Ammo
Check D10
1 radius burst
v. loud (3 noise)
powerful (+1wnd)
Ammo
Check
D12
CC die D6
CC die D6
Ammo
Check
D10
M1911(45acp)
RC
Mental/Magic Die D8
CC Die:
D10
RC Die D10
D8
Ammo
Check
D12
D4
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
range incr. 2
D10
loud (2 noise)
Ammo
Check
V. loud (3 noise)
D12
Mental/Magic Die D8
D10 CC Die:
RC Die D10
Mental/Magic Die D8
D10 CC Die:
RC Die D10
D8
Ammo
Check
D8
RC
Ammo
Check
Browning M2 HMG
range incr. 8
D16
2.5 r. burst
D4
D12 requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Bayonet/Rifle Butt
Bayonet/Rifle Butt
CC die D6
CC die D6
D10
V. loud (3 noise)
M1911(45acp)
RC
Ammo
Check
D10
range incr. 2
loud (2 noise)
D12
D6
Mental/Magic Die D6
CC Die:
RC Die D6
D6
Mental/Magic Die
D6 CC Die:
RC Die
D6
D8
Ammo
Check
Ammo
Check
D4D10
D6
RC
v. loud (3 noise)
D8 range incr. 3
1.5 radius burst
V. loud (3 noise)
v. loud (3 noise)
D10
CC die D6
CC die D6
CC die D6
Mental/Magic Die D6
D6 CC Die:
RC Die D6
MG34
Light MG
RC D12 range incr. 6
1.5 radius burst
loud (2 noise)
Ammo
Check
powerful (+1wnd)
D8
CC die D6
CC die D6
D8
D6
D6
D8
MG34 Med MG
RC D12 range incr. 6
2 radius burst
Ammo D8
D4
Check
MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst
Bayonet/Rifle Butt
Bayonet/Rifle Butt
CC die D6
CC die D6
D6
D6
RC D8 range incr. 2
RC
Ammo
Check
D10
range incr. 4
1radius burst
D6
VLoud (3 noise)
Luger P08 Pistol (9mm)
RC D8 range incr. 2
loud (2 noise)
Ammo
Check
Ammo D8
D4
Check
Mental/Magic Die D6
D6 CC Die:
RC Die D6
v. loud (3 noise)
RC
D8
D10
Bayonet/Rifle Butt
Ammo
Check
Ammo
Check
D8
Mental/Magic Die D6
CC Die:
D8
RC Die
Mental/Magic Die D6
D6 CC Die:
RC Die D8
D6
D8
Ammo
Check
Ammo
Check
D4 D12
D10
V. loud (3 noise)
Ammo
Check
D12
v. loud (3 noise)
D10
CC die D6
CC die D6
CC die D6
Mental/Magic Die D6
D6 CC Die:
RC Die D8
Mental/Magic Die D6
D6 CC Die:
RC Die D8
MG34
Light MG
RC D12 range incr. 6
1.5 radius burst
RC D8 range incr. 2
loud (2 noise)
Ammo
Check
powerful (+1wnd)
D10
CC die D6
CC die D6
D8
D4 D10
RC
Ammo
Check
D8
MG34 Med MG
RC D12 range incr. 6
2 radius burst
MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst
Ammo
D4
Check D10
Bayonet/Rifle Butt
Bayonet/Rifle Butt
CC die D6
CC die D6
D10
range incr. 4
1radius burst
D8
VLoud (3 noise)
Luger P08 Pistol (9mm)
RC D8 range incr. 2
Ammo
Check
Ammo
Check
RC
Bayonet/Rifle Butt
Mental/Magic Die D6
D6 CC Die:
RC Die D8
v. loud (3 noise)
D8 range incr. 3
1.5 radius burst
D10
RC
v. loud (3 noise)
Ammo
Check
D8
loud (2 noise)
D10
Mental/Magic Die D8
Mental/Magic Die D8
D8 CC Die:
D8
Mental/Magic Die
D8 CC Die:
RC Die D8
D8 CC Die:
RC Die D8
D8
RC Die
D8
Ammo
Check
RC
Ammo
Check NONE
D4
D10
v. loud (3 noise)
V. loud (3 noise)
Ammo
Check NONE
v. loud (3 noise)
D10
CC die D6
CC die D6
CC die D6
D8 CC Die:
D8 CC Die:
RC Die D8
MG34
Light MG
RC D12 range incr. 6
1.5 radius burst
v. loud (3 noise)
RC Die
loud (2 noise)
Ammo
Check
powerful (+1wnd)
D12
CC die D6
CC die D6
D8
D8 CC Die:
D8
RC Die
D8
D8
Mental/Magic Die D8
CC Die:
RC Die D8
D8
MG34 Med MG
RC D12 range incr. 6
2 radius burst
Ammo
Check
MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst
D4 D12
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Bayonet/Rifle Butt
Bayonet/Rifle Butt
CC die D6
CC die D6
D8
RC D8 range incr. 2
RC
Ammo
Check
D10
range incr. 4
1radius burst
D10
VLoud (3 noise)
Luger P08 Pistol (9mm)
RC D8 range incr. 2
loud (2 noise)
Ammo
Check
D4 D12
D8
Ammo
Check
RC
Bayonet/Rifle Butt
Mental/Magic Die
D8 CC Die:
RC Die D8
D10
D8 range incr. 3
1.5 radius burst
Ammo
Check
D10
D12
D8
Ammo
Check
Ammo
Check NONE
D4
v. loud (3 noise)
D8 range incr. 3
1.5 radius burst
V. loud (3 noise)
Ammo
Check NONE
v. loud (3 noise)
D10
CC die D6
CC die D6
CC die D6
MG34
Light MG
RC D12 range incr. 6
1.5 radius burst
RC D8 range incr. 2
loud (2 noise)
Ammo
Check
powerful (+1wnd)
D12
CC die D6
CC die D6
D8
D4 D12
RC
Ammo
Check
MG34 Med MG
RC D12 range incr. 6
2 radius burst
range incr. 4
D10
1radius burst
D10
VLoud (3 noise)
Luger P08 Pistol (9mm)
RC D8 range incr. 2
loud (2 noise)
Ammo
Check
Ammo
Check
RC
D8
v. loud (3 noise)
RC
Bayonet/Rifle Butt
Mental/Magic Die
D10 CC Die:
RC Die D10
D10
D8
Mental/Magic Die
D10 CC Die:
RC Die D10
Ammo
Check
D10
D12
Mental/Magic Die D8
D10 CC Die:
RC Die D10
Mental/Magic Die D8
D10 CC Die:
RC Die D10
D8
Ammo
Check
MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst
D4 D12
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Bayonet/Rifle Butt
Bayonet/Rifle Butt
CC die D6
CC die D6
M1911(45acp)
RC
Ammo
Check
D10
range incr. 2
loud (2 noise)
D12
M1911(45acp)
RC D8 range incr. 2
RC
Noise
D10
range incr. 2
Noise
RC D8 range incr. 2
Noise
Noise
D8 range incr. 3
RC
Noise
Noise
D10
range incr. 4
1radius burst
Noise
Noise
Noise
MG34
Light MG
RC D12 range incr. 6
1.5 radius burst
Noise
4 powerful (+1wnd)
MG34 Med MG
RC D12 range incr. 6
2 radius burst
Noise
M1903
Springfield Bolt action Rifle
RC D10 range incr. 6
powerful (+1 wnd)
Noise
M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
Noise
M1903
Springfield Sniper Rifle
RC
range incr. 8
Noise
MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst
Noise
CC die D8
Noise
Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check
D4
note: when ammo check is
failed, squad is out of grenades
Noise
10
Bayonet
Noise
Noise
10
Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check
D4
note: when ammo check is
failed, squad is out of grenades
Noise
10
Panzerfaust
RC D24 range incr. 3
2.5 r. burst
RC
Noise
Browning M2 HMG
range incr. 8
D16
2.5 r. burst
powerful (+1wnd)
Noise
12
Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check
D4
note: when ammo check is
failed, squad is out of grenades
Noise
10
Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check
D4
note: when ammo check is
failed, squad is out of grenades
Noise
10
Panzerfaust
RC D24 range incr. 3
2.5 r. burst
V. Powerful (+2 wnds/hit)
Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
1 radius burst
Noise
3 powerful (+1wnd)
D4
note: when ammo check is
failed, squad is out of grenades
Noise
Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check
Noise
12
Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check
D4
note: when ammo check is
failed, squad is out of grenades
Noise
10
Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check
D4
note: when ammo check is
failed, squad is out of grenades
Noise
10
Panzerfaust
RC D24 range incr. 3
2.5 r. burst
V. Powerful (+2 wnds/hit)
Noise
12
Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check
D4
note: when ammo check is
failed, squad is out of grenades
Noise
10