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Veteran Sergeant 3 Wounds

2 Actions MV 4 Morale 3
D8 Armour Die

BAR Gunner 3 Wnds


2 Actions MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wnds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6

Mental/Magic Die D6
D6 CC Die:
RC Die

Mental/Magic Die D6
D6 CC Die:
RC Die D8

D8 CC Die:

D8

RC Die

D8

Natural Leader-May sacrifice one action to give


a friendly figure within 12 and LOS an
immediate action

M1911(45acp)
RC
Ammo
Check

range incr. 2

D10

D12

Noise

Ammo
Check

Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
1 radius burst
D8
Noise
3 powerful (+1wnd)

Thompson SMG (.45 ACP)

Noise

D10

Ammo
Check

D10
D4

Noise

powerful (+1 wnd)

Bayonet

RC D10 range incr. 3


1.5 radius burst
Ammo
Check

M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6

Noise

Bayonet
Noise

CC die D8

Ammo
Check - None

CC die D8

Ammo
Check - None

Regular Soldier 3 Wnds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Veteran Lieutenant 3 Wnds


2 Actions MV 4 Morale 3
D8 Armour Die

Mental/Magic Die D6
D6 CC Die:
RC Die D8

Mental/Magic Die D6

D8 CC Die:

D8

RC Die

D8

Natural Leader-May sacrifice one action to give


a friendly figure within 12 and LOS an
immediate action

Ammo
Check

D10
D4
Noise

M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
3

Noise

M1911(45acp)
RC

powerful (+1 wnd)

Ammo
Check

D10

range incr. 2

D12

Noise

Bayonet

Thompson SMG (.45 ACP)

CC die D8

RC D10 range incr. 3


1.5 radius burst

Ammo
Check - None

Ammo
Check

Noise

D10

BAR Gunner 3 Wnds


2 Actions MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Ammo
Check

Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
1 radius burst
D8
Noise
3 powerful (+1wnd)

Ammo
Check

Ammo
Check - None

M1 Carbine (.30 cal carbine)

RC D10 range incr. 4

RC D10 range incr. 4

Noise

D10

Ammo
Check

Noise

D10

Bayonet
Noise

CC die D8
Ammo
Check - None

M1 Carbine (.30 cal carbine)

Bayonet
Noise

Bayonet
Noise

CC die D8
Ammo
Check - None

CC die D8

Veteran Corporal 3 Wnds


2 Actions MV 4 Morale 3
D8 Armour Die

Regular Gunner 3 Wnds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

D8 CC Die:
RC Die

D8

Regular Soldier 3 Wnds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die
Mental/Magic Die D6
D6 CC Die:
RC Die D8

D8

M1 Carbine (.30 cal carbine)

M1 Carbine (.30 cal carbine)

RC D10 range incr. 4

RC D10 range incr. 4

M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6

Ammo
Check

D10
D4

Ammo
Check

Noise

D10

Ammo
Check

D8

Noise

Bayonet
Noise

powerful (+1 wnd)

Noise

Bayonet
Noise

CC die D8

Ammo
Check - None

Bayonet
1

Noise

CC die D8

Ammo
Check - None

CC die D8

Ammo
Check - None

Regular Soldier 3 Wnds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Green Soldier 3 Wnds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
D6 CC Die:
RC Die D8

Mental/Magic Die D6
D6 CC Die:
RC Die D6

D8

Ammo
Check

D10
D4
Noise

Straggler

D8

M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
3

Low Ammo Reduce Ammo Check die type by


one (already applied)

M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6

Ammo
Check

D4D6

powerful (+1 wnd)

Noise

powerful (+1 wnd)

Bayonet
Noise

Bayonet

OSS Detachment

CC die D8

Ammo
Check - None

CC die D8

Ammo
Check - None

Elite Gunner 3 Wnds


2 Actions MV 4 Morale 3
D8 Armour Die

Veteran Soldier 3 Wnds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

D8

Mental/Magic Die
D10 CC Die:
RC Die D10

D8

Nimble - +1/die on melee defense rolls.

Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
1 radius burst
Ammo
Noise
Check D10
3 powerful (+1wnd)

Scrounger When searching, roll twice and


keep your choice of item.

Ammo
Check

D10
D4
Noise

Natural Leader-May sacrifice one action to give


a friendly figure within 12 and LOS an
immediate action

M1911(45acp)

M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6
3

RC

powerful (+1 wnd)

Bayonet
Noise

Elite Lieutenant 3 Wnds


2 Actions MV 4 Morale 3
D8 Armour Die

D8

Mental/Magic Die D6
D8 CC Die:
RC Die D8

Mental/Magic Die
D10 CC Die:
RC Die D10

Ammo
Check - None

Noise

Ammo
Check

Noise

Ammo
Check - None

range incr. 2
Noise

Thompson SMG (.45 ACP)

Bayonet

CC die D8

D12

D10

RC D10 range incr. 3


1.5 radius burst

CC die D8
Ammo
Check

D10

Noise

Veteran Officer 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

Veteran Gunner 3 Wnds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

Mental/Magic Die D6

D8 CC Die:

Veteran Soldier 3 Wnds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

Mental/Magic Die D6

Mental/Magic Die D6

D8 CC Die:

D8

D8 CC Die:

RC Die D8

RC Die

RC Die D8

D8

D8

Sneaky- May leave close combat without a


penalty.

Luger P08 Pistol (9mm)


RC D8 range incr. 2
Ammo
Check

D12

Noise

Good Driver - +1 to drive checks, +1/die to


vehicle ram attack rolls.

MG34
Light MG
RC D12 range incr. 6
D4
1.5 radius burst
Ammo
Noise
4
Check D10
powerful (+1wnd)

Bayonet
Noise

MP-38/40 SMG (9mm)


RC

D4

Noise

Ammo
Check - None

Veteran Sergeant 3 Wnds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

Green Soldier 3 Wnds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die
Mental/Magic Die D6
D6 CC Die:
RC Die D6

Straggler

D8 range incr. 3

Low Ammo Reduce Ammo Check die type by


one (already applied)

Ammo
Check

D4

1.5 radius burst

D8
Noise

Kar 98 Bolt action Rifle


RC D10 range incr. 6

powerful (+1 wnd)

Bayonet

Bayonet
Noise

CC die D8

D8

MP-38/40 SMG (9mm)

Noise

Ammo
Check - None

Natural
D8Leader May sacrifice one action to
give a friendly figure in LOS and within 12 an
immediate action.

D10

Noise

Bayonet
1

CC die D8

Special Project Team

Mental/Magic Die D6
D8 CC Die:
D8
RC Die

Ammo
Check

D10

Noise

Ammo
Check - None

D4

1.5 radius burst


Ammo
Check

Bayonet

1
CC die D8

RC

D8 range incr. 3

Noise

CC die D8

CC die D8

Ammo
Check - None

Ammo
Check - None

Regular Soldier 3 Wnds


2 Actions MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wnds


2 Actions MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wnds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Lucky- May rerolll two die rolls per game

Brawler - +1/die on close combat attack rolls

Ammo
Check

Kar 98 Bolt action Rifle


RC
range incr. 6

D12
Noise

D10 powerful (+1 wnd)

Ammo
Check

Kar 98 Bolt action Rifle


RC
range incr. 6

D12
Noise

D10 powerful (+1 wnd)

Bayonet
Noise

Ammo
Check - None

Ammo
Check

Kar 98 Bolt action Rifle


RC
range incr. 6

D12
Noise

D10 powerful (+1 wnd)

Bayonet
Noise

CC die D8
Ammo
Check - None

Bayonet
Noise

CC die D8
Ammo
Check - None

CC die D8

SS Veteran 3 Wounds
2 Actions MV 4 Morale 3
D8 Armour Die

SS Vet. Gunner 3 Wnds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

Mental/Magic Die D6

D8 CC Die:

Veteran Sergeant 3 Wnds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

Mental/Magic Die D6

Mental/Magic Die D6

D8 CC Die:

D8

D8 CC Die:

RC Die D8

RC Die

RC Die

Natural
D8Leader May sacrifice one action to
give a friendly figure in LOS within 12 an
immediate action.

D8
Quiet - -1 noise for move and close combat
attacks.

Ammo
Check - None
Noise

Kar 98 Bolt action Rifle


RC
range incr. 6

D10 powerful (+1 wnd)

MG34
Light MG
RC D12 range incr. 6
D4
1.5 radius burst
Ammo
Noise
4
Check D10
powerful (+1wnd)

Bayonet
Noise

D8

MP-38/40 SMG (9mm)


RC

D4

D8 range incr. 3
1.5 radius burst

Ammo
Check

D10

Noise

Bayonet

Noise

CC die D8
Ammo
Check - None

Veteran Sergeant 3 Wnds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

Bayonet
Noise

CC die D8

Ammo
Check - None

CC die D8

Ammo
Check - None

SS Detachment

Mental/Magic Die D6
D8 CC Die:
D8
RC Die
Extra D8
Ammo Ammo rolls are one die type
better (already applied)

MP-38/40 SMG (9mm)


RC

D8 range incr. 3

D4

1.5 radius burst


Ammo
Check

D12

Noise

Bayonet
Noise

CC die D8

Ammo
Check - None

Regular Gunner 3 Wnds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wnds


2 Actions MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wnds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
D6 CC Die:
RC Die D8

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Lucky- May rerolll two die rolls per game

Extra Ammo Ammo rolls are one die type


better (already applied).

D8
Bad Driver - -1 to driving checks,-1/die to
vehicle ram attack rolls

MG34
Light MG
RC D12 range incr. 6
D4
1.5 radius burst
Ammo
Noise
4
Check D10
powerful (+1wnd)

Ammo
Check

Kar 98 Bolt action Rifle


RC
range incr. 6

D12
Noise

D10 powerful (+1 wnd)

Bayonet
Noise

Ammo
Check - None

Kar 98 Bolt action Rifle


RC
range incr. 6

Ammo
Check - None
Noise

D10 powerful (+1 wnd)

Bayonet
Noise

CC die D8
Ammo
Check - None

Bayonet
Noise

CC die D8
Ammo
Check - None

CC die D8

Kubelwagon Small soft vehicle.

Can carry one driver and four passengers.

12 MV rating.
Vehicle uses drivers action to make 1-12 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D8 CC attack, target moves to side.
Attacks against vehicle vehicle has D16 armor die
Ranged attacks against passengers atkr pays -1/die penalty
Melee attacks against passengers atkr pays -1/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

Jeep Small soft vehicle.

Can carry one driver and four passengers.

12 MV rating.
Vehicle uses drivers action to make 1-12 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D8 CC attack, target moves to side.
Attacks against vehicle vehicle has D16 armor die
Ranged attacks against passengers atkr pays -1/die penalty
Melee attacks against passengers atkr pays -1/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

SdKfz 250 Halftrack Medium armored vehicle.

Can carry one driver and five passengers.

10 MV rating.
Vehicle uses drivers action to make 1-10 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D12 CC attack, target moves to side.
Attacks against vehicle vehicle has D20 armor die
Ranged attacks against passengers atkr pays -2/die penalty
Melee attacks against passengers atkr pays -2/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

SdKfz 251 Hanomag Halftrack Medium armored vehicle.

Can carry one driver and nine passengers.

10 MV rating.
Vehicle uses drivers action to make 1-10 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D12 CC attack, target moves to side.
Attacks against vehicle vehicle has D20 armor die
Ranged attacks against passengers atkr pays -2/die penalty
Melee attacks against passengers atkr pays -2/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

M3 Halftrack Medium armored vehicle.

Can carry one driver and nine passengers.

10 MV rating.
Vehicle uses drivers action to make 1-10 move, then makes
driving check for (up to 45 degree) turn.
Vehicle must have driver, who uses melee skill for driving check
For up to half speed, 2+ on driving die required for turn. Half to max speed, need 4+
Failed driver check results in no turn.
Ram Attack D12 CC attack, target moves to side.
Attacks against vehicle vehicle has D20 armor die
Ranged attacks against passengers atkr pays -2/die penalty
Melee attacks against passengers atkr pays -2/die penalty
Attacks from inside vehicle none for driver, -1/die penalty for all passengers
Half move for passengers entering or exiting vehicle.
Vehicle has 3 wounds. Each wound cause vehicle to suffer a -2 MV penalty

Green Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

D6

Mental/Magic Die D6
CC Die:
RC Die D6

Green Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

D6

D8

Mental/Magic Die D6
CC Die:
RC Die D6

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

D6

Mental/Magic Die D6
CC Die:
RC Die D6

D8

M1903
Springfield Bolt action Rifle
Ammo
RC
range incr. 6
Check
D10
D4
D10 powerful (+1 wnd)

v. loud (3 noise)

M1 Garand
Semi-Automatic
Rifle
Ammo D8
Check
RC
range incr. 6
D4
D12

v. loud (3 noise)

powerful (+1 wnd)

M1903
Springfield Sniper Rifle
Ammo
range incr. 8
Check D10 RC
v. loud (3 noise) D10 powerful (+1 wnd)

Bayonet/Rifle Butt

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

CC die D6

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
D6 CC Die:
RC Die D6

Mental/Magic Die D6
D6 CC Die:
RC Die D6

Mental/Magic Die D6
D6 CC Die:
RC Die D6

Ammo
Check

Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
D6
1 radius burst

v. loud (3 noise)

powerful (+1wnd)

Ammo
Check

M1 Carbine (.30 cal carbine)

Thompson SMG (.45 ACP)

RC D10 range incr. 4


Loud (2 noise)

RC D10 range incr. 3


1.5 radius burst

D8

Ammo
Check

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

D6

V. loud (3 noise)
M1911(45acp)
RC

Ammo
Check

range incr. 2

D10

loud (2 noise)

D8

Green Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Green Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
D6 CC Die:
RC Die D6

Mental/Magic Die D6
D6 CC Die:
RC Die D6

Mental/Magic Die D6
D6 CC Die:
RC Die D6

D8
Ammo
Check

D8

D8
Browning M1919 MMG
RC
range incr. 6
D12
2 r. burst

D4
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)

Ammo
Check

D8

RC
Ammo
Check

D8

M3 Grease Gun SMG (.45 ACP)

Browning M2 HMG
range incr. 8
D16
2.5 r. burst

D4
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)

Bayonet/Rifle Butt

Bayonet/Rifle Butt

CC die D6

CC die D6

RC D10 range incr. 3


1.5 radius burst
Ammo
Check

D6

V. loud (3 noise)
M1911(45acp)
RC

Ammo
Check

D8

D10

range incr. 2
loud (2 noise)

Regular Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

D6

Mental/Magic Die D6
CC Die:
D8
RC Die

Regular Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

D6

D8

Mental/Magic Die D6
CC Die:
RC Die D8

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

D6

Mental/Magic Die D6
CC Die:
RC Die D8

D8

M1903
Springfield Bolt action Rifle
Ammo
D12
RC
range incr. 6
CheckD4
D10 powerful (+1 wnd)

v. loud (3 noise)

M1 Garand
Semi-Automatic Rifle
RC
range incr. 6

Ammo
Check

D10
D4

v. loud (3 noise)

D12

powerful (+1 wnd)

Ammo
Check

D12

M1903
Springfield Sniper Rifle
RC
range incr. 8

v. loud (3 noise) D10 powerful (+1 wnd)

Bayonet/Rifle Butt

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

CC die D6

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Ammo
Check

Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
D8
1 radius burst

v. loud (3 noise)

powerful (+1wnd)

Ammo
Check

M1 Carbine (.30 cal carbine)

Thompson SMG (.45 ACP)

RC D10 range incr. 4


Loud (2 noise)

RC D10 range incr. 3


1.5 radius burst
Ammo
Check

D10

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

D8

V. loud (3 noise)
M1911(45acp)
RC

range incr. 2

D10

loud (2 noise)
Ammo
Check

D10

Regular Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
D6 CC Die:
RC Die D8

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

Mental/Magic Die D6
D6 CC Die:
D8
RC Die

D8

D8
Browning M1919 MMG
RC
range incr. 6
D12
2 r. burst

D4
D10 requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)
Ammo
Check

Ammo
Check

D8

RC
Ammo
Check

M3 Grease Gun SMG (.45 ACP)

Browning M2 HMG
range incr. 8
D16
2.5 r. burst

D4
D10 requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)

Bayonet/Rifle Butt

Bayonet/Rifle Butt

CC die D6

CC die D6

RC D10 range incr. 3


1.5 radius burst
Ammo
Check

D8

V. loud (3 noise)
M1911(45acp)
RC
Ammo
Check

D10

range incr. 2
loud (2 noise)

D10

Veteran Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D6

D8 CC Die:
RC Die

Veteran Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D6

Mental/Magic Die D6

D8 CC Die:

D8

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

D8 CC Die:

RC Die D8

D8

RC Die

M1903
Springfield Bolt action Rifle
Ammo
range incr. 6
D4NONE RC
Check
D10 powerful (+1 wnd)

v. loud (3 noise)

v. loud (3 noise)

powerful (+1 wnd)

M1903
Springfield Sniper Rifle
RC
range incr. 8

Ammo
Check NONE

v. loud (3 noise) D10 powerful (+1 wnd)

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

CC die D6

Mental/Magic Die D6

D8 CC Die:
RC Die

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D6

D8

Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
Ammo
Check D10
1 radius burst
v. loud (3 noise)

M1 Garand
Semi-Automatic
Rifle
Ammo
Check
D4 D12 RC D12 range incr. 6

Bayonet/Rifle Butt

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

powerful (+1wnd)

D8 CC Die:
RC Die

Ammo
Check

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D6

D8 CC Die:

D8

RC Die

Thompson SMG (.45 ACP)

RC D10 range incr. 4


Loud (2 noise)

RC D10 range incr. 3


1.5 radius burst

D12

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

Veteran Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D6

D8 CC Die:
RC Die D8

D8

D12

D8

M1 Carbine (.30 cal carbine)

Ammo
Check

D10

Veteran Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D6
D8 CC Die:
D8
RC Die

V. loud (3 noise)
M1911(45acp)
RC

range incr. 2

D10

loud (2 noise)
Ammo
Check

Ammo
Check

D8

D8

D12

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D6
D8 CC Die:
D8
RC Die

D8
Browning M1919 MMG
RC
range incr. 6
D12
2 r. burst

D4
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)

Ammo
Check

D8

RC
Ammo
Check

M3 Grease Gun SMG (.45 ACP)

Browning M2 HMG
range incr. 8
D16
2.5 r. burst

D4
D12 requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)

Bayonet/Rifle Butt

Bayonet/Rifle Butt

CC die D6

CC die D6

RC D10 range incr. 3


1.5 radius burst
Ammo
Check

D10

V. loud (3 noise)
M1911(45acp)
RC
Ammo
Check

D10

range incr. 2
loud (2 noise)

D12

Elite Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

D8

Mental/Magic Die D8
D10 CC Die:
RC Die D10

Mental/Magic Die
D10 CC Die:
RC Die D10

D8

D8

M1903
Springfield Bolt action Rifle
Ammo
range incr. 6
D4NONE RC
Check
D10 powerful (+1 wnd)

v. loud (3 noise)

M1 Garand
Semi-Automatic
Rifle
Ammo
Check
D4 D12 RC D12 range incr. 6

v. loud (3 noise)

powerful (+1 wnd)

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

D8

Mental/Magic Die
D10 CC Die:
RC Die D10

Ammo
Check NONE

M1903
Springfield Sniper Rifle
RC
range incr. 8

v. loud (3 noise) D10 powerful (+1 wnd)

Bayonet/Rifle Butt

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

CC die D6

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

D8

Mental/Magic Die
D10 CC Die:
RC Die D10

Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
Ammo
Check D10
1 radius burst
v. loud (3 noise)

Elite Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

powerful (+1wnd)

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D8
CC Die:
D10
RC Die D10

Ammo
Check

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D8
CC Die:
D10
RC Die D10

M1 Carbine (.30 cal carbine)

Thompson SMG (.45 ACP)

RC D10 range incr. 4


Loud (2 noise)

RC D10 range incr. 3


1.5 radius burst

D12

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

Ammo
Check

D10

M1911(45acp)
RC

Mental/Magic Die D8
CC Die:
D10
RC Die D10

D8

Ammo
Check

D12

Browning M1919 MMG


RC
range incr. 6
D12
2 r. burst

D4
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)

range incr. 2

D10

loud (2 noise)
Ammo
Check

Elite Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

V. loud (3 noise)

D12

Elite Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

Mental/Magic Die D8
D10 CC Die:
RC Die D10

Mental/Magic Die D8
D10 CC Die:
RC Die D10

D8

Ammo
Check

D8

RC
Ammo
Check

M3 Grease Gun SMG (.45 ACP)

Browning M2 HMG
range incr. 8
D16
2.5 r. burst

D4
D12 requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)

Bayonet/Rifle Butt

Bayonet/Rifle Butt

CC die D6

CC die D6

RC D10 range incr. 3


1.5 radius burst
Ammo
Check

D10

V. loud (3 noise)
M1911(45acp)
RC
Ammo
Check

D10

range incr. 2
loud (2 noise)

D12

Green Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

D6

Mental/Magic Die D6
CC Die:
RC Die D6

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

D6

Mental/Magic Die
D6 CC Die:
RC Die

D6

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die
Mental/Magic Die D6
D6 CC Die:
RC Die D6

D8

Ammo
Check
Ammo
Check

D4D10

D6

RC

Kar 98 Bolt action Rifle


RC
range incr. 6
D10

v. loud (3 noise)

MP-38/40 SMG (9mm)

D8 range incr. 3
1.5 radius burst

powerful (+1 wnd)

V. loud (3 noise)

v. loud (3 noise)

D10

powerful (+1 wnd)

CC die D6

CC die D6

CC die D6

Mental/Magic Die D6
D6 CC Die:
RC Die D6

MG34
Light MG
RC D12 range incr. 6
1.5 radius burst

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die
Mental/Magic Die
D6 CC Die:
RC Die

Walther P38 Pistol (9mm)

loud (2 noise)
Ammo
Check

powerful (+1wnd)

D8

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

Green Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die
Mental/Magic Die D6
D6 CC Die:
RC Die D6

Green Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die
Mental/Magic Die
D6 CC Die:
RC Die

D8

D6
D6

D8
MG34 Med MG
RC D12 range incr. 6
2 radius burst

requires 1 action to setup


v. loud (3 noise)
powerful (+1wnd)

Ammo D8
D4
Check

MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst

requires 1 action to setup


v. loud (3 noise)
powerful (+1wnd)

Bayonet/Rifle Butt

Bayonet/Rifle Butt

CC die D6

CC die D6

D6
D6

STG-44 Medium Assault Rifle

RC D8 range incr. 2

RC
Ammo
Check

D10

range incr. 4
1radius burst

D6

VLoud (3 noise)
Luger P08 Pistol (9mm)
RC D8 range incr. 2
loud (2 noise)

Ammo
Check

Ammo D8
D4
Check

Kar 98 Sniper Rifle


range incr. 8

Bayonet/ Rifle Butt

Mental/Magic Die D6
D6 CC Die:
RC Die D6

v. loud (3 noise)

RC

Bayonet/ Rifle Butt

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

D8

D10

Bayonet/Rifle Butt

Green Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Ammo
Check

Ammo
Check

D8

Regular Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
CC Die:
D8
RC Die

Mental/Magic Die D6
D6 CC Die:
RC Die D8

D6

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die
Mental/Magic Die D6
D6 CC Die:
D8
RC Die

D8

Ammo
Check
Ammo
Check

D4 D12

D10

V. loud (3 noise)

Ammo
Check

D12

v. loud (3 noise)

D10

powerful (+1 wnd)

Bayonet/ Rifle Butt

CC die D6

CC die D6

CC die D6

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

Mental/Magic Die D6
D6 CC Die:
RC Die D8

Mental/Magic Die D6
D6 CC Die:
RC Die D8

MG34
Light MG
RC D12 range incr. 6
1.5 radius burst

Walther P38 Pistol (9mm)

STG-44 Medium Assault Rifle

RC D8 range incr. 2
loud (2 noise)
Ammo
Check

powerful (+1wnd)

D10

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

Regular Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die
Mental/Magic Die D6
D6 CC Die:
RC Die D8

Regular Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D6 Armour Die
Mental/Magic Die D6
D6 CC Die:
RC Die D8

D8

D4 D10

Kar 98 Sniper Rifle


range incr. 8

Bayonet/ Rifle Butt

RC
Ammo
Check

D8
MG34 Med MG
RC D12 range incr. 6
2 radius burst

requires 1 action to setup


v. loud (3 noise)
powerful (+1wnd)

MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst

Ammo
D4
Check D10

requires 1 action to setup


v. loud (3 noise)
powerful (+1wnd)

Bayonet/Rifle Butt

Bayonet/Rifle Butt

CC die D6

CC die D6

D10

range incr. 4
1radius burst

D8

VLoud (3 noise)
Luger P08 Pistol (9mm)
RC D8 range incr. 2

Ammo
Check

Ammo
Check

RC

Bayonet/Rifle Butt

Mental/Magic Die D6
D6 CC Die:
RC Die D8

v. loud (3 noise)

D8 range incr. 3
1.5 radius burst

powerful (+1 wnd)

Regular Soldier 3 Wounds


2 Actions MV 4 Morale 3
D6 Armour Die

D10

RC

Kar 98 Bolt action Rifle


RC
range incr. 6

v. loud (3 noise)

Ammo
Check

MP-38/40 SMG (9mm)

D8

loud (2 noise)
D10

Veteran Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

Mental/Magic Die D8

Mental/Magic Die D8

D8 CC Die:

D8

Mental/Magic Die

D8 CC Die:

RC Die D8

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

D8 CC Die:

RC Die D8

D8

RC Die

D8

Ammo
Check

RC

Kar 98 Bolt action Rifle


RC
range incr. 6

Ammo
Check NONE

D4

D10

v. loud (3 noise)

V. loud (3 noise)

Ammo
Check NONE

v. loud (3 noise)

D10

powerful (+1 wnd)

Bayonet/ Rifle Butt

CC die D6

CC die D6

CC die D6

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D8

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D8

D8 CC Die:

D8 CC Die:

RC Die D8

MG34
Light MG
RC D12 range incr. 6
1.5 radius burst

v. loud (3 noise)

RC Die

Walther P38 Pistol (9mm)

loud (2 noise)
Ammo
Check

powerful (+1wnd)

D12

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

Veteran Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die
Mental/Magic Die

Veteran Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

D8

D8 CC Die:

D8

RC Die

D8

D8

Mental/Magic Die D8
CC Die:
RC Die D8

D8
MG34 Med MG
RC D12 range incr. 6
2 radius burst

requires 1 action to setup


v. loud (3 noise)
powerful (+1wnd)

Ammo
Check

MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst

D4 D12
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)

Bayonet/Rifle Butt

Bayonet/Rifle Butt

CC die D6

CC die D6

D8

STG-44 Medium Assault Rifle

RC D8 range incr. 2

RC
Ammo
Check

D10

range incr. 4
1radius burst

D10

VLoud (3 noise)
Luger P08 Pistol (9mm)
RC D8 range incr. 2
loud (2 noise)

Ammo
Check

D4 D12

Kar 98 Sniper Rifle


range incr. 8

Bayonet/ Rifle Butt

D8

Ammo
Check

RC

Bayonet/Rifle Butt

Mental/Magic Die
D8 CC Die:
RC Die D8

D10

D8 range incr. 3
1.5 radius burst

powerful (+1 wnd)

Veteran Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

Ammo
Check

MP-38/40 SMG (9mm)

D10

D12

Elite Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D8
D10 CC Die:
RC Die D10

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D8
CC Die:
D10
RC Die D10

D8

Ammo
Check
Ammo
Check NONE

D4

Kar 98 Bolt action Rifle


RC
range incr. 6
D10

v. loud (3 noise)

D8 range incr. 3
1.5 radius burst
V. loud (3 noise)

Ammo
Check NONE

v. loud (3 noise)

D10

powerful (+1 wnd)

CC die D6

CC die D6

CC die D6

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D8
CC Die:
D10
RC Die D10

MG34
Light MG
RC D12 range incr. 6
1.5 radius burst

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D8
CC Die:
D10
RC Die D10

Walther P38 Pistol (9mm)

STG-44 Medium Assault Rifle

RC D8 range incr. 2
loud (2 noise)
Ammo
Check

powerful (+1wnd)

D12

Bayonet/ Rifle Butt

Bayonet/ Rifle Butt

CC die D6

CC die D6

Elite Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die
Mental/Magic Die D8
CC Die:
D10
RC Die D10

D8

D4 D12

Kar 98 Sniper Rifle


range incr. 8

Bayonet/ Rifle Butt

RC
Ammo
Check

MG34 Med MG
RC D12 range incr. 6
2 radius burst

requires 1 action to setup


v. loud (3 noise)
powerful (+1wnd)

range incr. 4

D10

1radius burst
D10

VLoud (3 noise)
Luger P08 Pistol (9mm)
RC D8 range incr. 2
loud (2 noise)

Ammo
Check

Ammo
Check

RC

Bayonet/ Rifle Butt

D8

v. loud (3 noise)

RC

Bayonet/Rifle Butt

Mental/Magic Die
D10 CC Die:
RC Die D10

D10

D8

Mental/Magic Die
D10 CC Die:
RC Die D10

MP-38/40 SMG (9mm)

powerful (+1 wnd)

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

Ammo
Check

D10

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

D12

Elite Soldier 3 Wounds


2 Actions
D12 MV 4 Morale 3
D8 Armour Die

Elite Soldier 3 Wounds


2 Actions MV 4 Morale 3
D8 Armour Die

Mental/Magic Die D8
D10 CC Die:
RC Die D10

Mental/Magic Die D8
D10 CC Die:
RC Die D10

D8

Ammo
Check

MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst

D4 D12
requires 1 action to setup
v. loud (3 noise)
powerful (+1wnd)

Bayonet/Rifle Butt

Bayonet/Rifle Butt

CC die D6

CC die D6

M1911(45acp)
RC
Ammo
Check

D10

range incr. 2
loud (2 noise)

D12

Luger P08 Pistol (9mm)

M1911(45acp)

RC D8 range incr. 2

RC

Noise

D10

range incr. 2
Noise

Walther P38 Pistol (9mm)

Thompson SMG (.45 ACP)

RC D8 range incr. 2

RC D10 range incr. 3


1.5 radius burst

Noise

Noise

MP-38/40 SMG (9mm)

M3 Grease Gun SMG (.45 ACP)

D8 range incr. 3
RC

RC D10 range incr. 3

1.5 radius burst

1.5 radius burst

Noise

Noise

M1 Carbine (.30 cal carbine)


RC D10 range incr. 4

Kar 98 Bolt action Rifle


RC D10 range incr. 6
STG-44 Medium Assault Rifle
RC

D10

range incr. 4
1radius burst
Noise

Noise

Noise

MG34
Light MG
RC D12 range incr. 6
1.5 radius burst
Noise
4 powerful (+1wnd)
MG34 Med MG
RC D12 range incr. 6
2 radius burst

Noise

M1903
Springfield Bolt action Rifle
RC D10 range incr. 6
powerful (+1 wnd)

Noise

M1 Garand
Semi-Automatic Rifle
RC D12 range incr. 6

Kar 98 Sniper Rifle


RC D10 range incr. 8

powerful (+1 wnd)

powerful (+1 wnd)

Noise

M1903
Springfield Sniper Rifle
RC
range incr. 8
Noise

D10 powerful (+1 wnd)

requires 1 action to setup


Noise
4 powerful (+1wnd)

MG42 Hvy MG
RC D12 range incr. 8
2.5 radius burst

Browning M1917 MMG


RC
range incr. 6
D12
2 r. burst

Noise

CC die D8
Noise

Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check

D4
note: when ammo check is
failed, squad is out of grenades

Noise

10

requires 1 action to setup


powerful (+1wnd)

Browning M1919 MMG


RC
range incr. 6
D12
2 r. burst

Bayonet
Noise

Noise

10

Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check

D4
note: when ammo check is
failed, squad is out of grenades

Noise

10

Panzerfaust
RC D24 range incr. 3
2.5 r. burst

requires 1 action to setup


powerful (+1wnd)

RC
Noise

ammo: one shot only

Browning M2 HMG
range incr. 8
D16
2.5 r. burst

6 requires 1 action to setup

powerful (+1wnd)

Noise

12

Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check

D4
note: when ammo check is
failed, squad is out of grenades

Noise

10

Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check

D4
note: when ammo check is
failed, squad is out of grenades

Noise

10

Panzerfaust
RC D24 range incr. 3
2.5 r. burst
V. Powerful (+2 wnds/hit)

ammo: one shot only

Browning
Automatic Rifle (BAR)
RC D12
range incr. 6
1 radius burst
Noise
3 powerful (+1wnd)

requires 1 action to setup


powerful (+1wnd)

D4
note: when ammo check is
failed, squad is out of grenades

V. Powerful (+2 wnds/hit)

powerful (+1 wnd)

Noise

Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check

Noise

12

Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check

D4
note: when ammo check is
failed, squad is out of grenades

Noise

10

Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check

D4
note: when ammo check is
failed, squad is out of grenades

Noise

10

Panzerfaust
RC D24 range incr. 3
2.5 r. burst
V. Powerful (+2 wnds/hit)

ammo: one shot only

Noise

12

Frag Grenade
RC D20 range incr. 2
Ammo
2.5 r. burst
Check

D4
note: when ammo check is
failed, squad is out of grenades

Noise

10

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