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GameIncorp
GameIncorp
GameIncorp is a sportswear and equipment retail chain in India. It was established in 2007 with its first outlet in Punjab. The company
believes in providing the largest range of products at the lowest prices.
GameIncorp took the market by storm in 2007. It rapidly expanded across the country, opening 20 outlets in their first year of operation. It currently has 50
stores across India. GameIncorps aggressive stance was rewarded with a positive response from consumers. The company grew at a CAGR of 23
percent since 2007 until 2013. In 2013, GameIncorp was valued at Rs. 254 crores. However, in 2014, GameIncorp registered its
first decline in sales. Furthermore, 2015 too appears to be bleak as per the forecast. The company has projected a 15 percent decline in
quarter-on-quarter sales for Q1.
GameIncorp had conducted an in-store survey. The objective was to understand the buying behavior of its target market. Buyers ranked
product quality and ease of purchase above affordability as factors that influence a purchase the greatest.
GameIncorp has scheduled a meeting the following Monday with your team at their headquarters in New Delhi. The company is looking
for insights about the market and what it could do in the coming years to become competitive again by 2018.
Perform a detailed analysis with the data provided by the company.
Campus MaverickRound 1 1
27
Industry data:
Merchandize
14
26
25
22
31
Sport
Projected Growth
PM West
PM East
PM South
PM North
Cricket
9
12
19
22
20
Football
21
24
13
19
Golf
23
34
22
24
21
Others
12
18
18
17
21
Merchandize
18
23
24
35
Sport
Q1
Q2
26
32
Q3
Q4
Cricket
20
20
32
28
Others
22
25
27
26
Regional data:
Football
22
28
20
30
Golf
10
16
Sport
North
South
17
19
East
West
Cricket
35
25
30
32
Others
5
9
3
16
Football
30
40
35
20
Merchandize
20
10
15
13
Sport
North
South
East
West
Cricket
23
22
15
40
Competitor data
Revenue spilt by region of top players in %
(2015)
North
South
East
West
Overall CAGR
Market share
Football
28
25
10
37
in%
Comp 1
21
26
21
32
8
22
Golf
20
30
14
36
Comp 2
12
27
23
38
17
21
Comp 3
36
17
32
15
9
20
Football
25
20
18
15
11
Comp 4
21
23
13
43
23
10
Merchandize
10
13
17
12
8
GameIncorp
42
27
12
19
12
23
Golf
20
22
13
15
13
Comp 1
Comp 2
Comp 3
Comp 4
GameIncorp
Cricket
40
27
38
45
53
Others
5
18
14
13
15
Company data:
Below is a snapshot of the customer
demographics of GameIncorp.
5%
90%
10%
40%
60%
Gender
Age
Income (INR per month)
Location
Education
Male
Female
18-29 29-39 39-49
>20K
>30K
>40K
Urban
Rural
Grad
Post-Grad
60%
40%
60%
30%
10%
15%
80%
Communication
Cost/Add in 2015
Projected increase
Audience reach
Forecasted audience
channel
Social Media
in cost % per
increase in % per
8000
40
100000
38
annum
annum
Print
20000
18
TV
1000000
17
36000
16
1500000
22
12
10000
27
Sponsorship
4000
Campus MaverickRound 1 3
Social Media 1
2174
Social Media 2
590
Social Media 3
208
Social Media 4
200
Social Media 2
130
400
1 in every 10
visitors makes a
sale.
Additional
information
INR.
Social Media 3
0
50
Social Media 4
0
200
Additional information
Labor costs are 20 INR per hour.
Social Media 2
60%
40%
30%
30%
10%
20%
60%
20%
40%
60%
Age
Income (INR per
month)
Location
Channels
Male
Female
18-29
29-39 39-49
>20K
>30K
>40K
Urban
Rural
Social Media 3
60%
40%
20%
20%
60%
30%
40%
30%
80%
20%
Social Media 1
50%
50%
80%
18%
2%
10%
80%
10%
70%
30%
Social Media 4
80%
20%
10%
10%
80%
10%
10%
80%
90%
10%
Competitor
analysis:
30
22%
Social MediaEngagement
25
24.4
8,000
10,000
20%
25%
20.2
17%
6,000
15%
15
20
4,000
8,200
10%
11.1
2,000
4,600
8%
4%
5%
6.1
10
5.5
7%
3%
3%
800
700
600
150
0.9
2,500
1,900
0%
2%
0.6
Competitor 1
Competitor 2
Competitor 3
Competitor 4
Competitor 5
Competitor 6
Competitor 7
Competitor 8
2.4
60
Total Engagement
Engagement as % of Followers
Competitor 1
Competitor 2
Competitor 3
Competitor 4
Competitor 5
Competitor 6
Competitor 7
Competitor 8
50
30
90
Referrals
Reviews
Comments
Other
Replies
40
80
70
10
10
14
30
3
2
4
18
2
2
9
20
1
2
10
2
4
10
20
2
4
11
8
15
15
6
3
5
4
5
4
Campus MaverickRound 1 5
Competitor 1
Competitor 2
Competitor 3
Competitor
Competitor 5
Competitor 6
Competitor
Competitor 8
Case questions:
GameIncorp is predominantly inclined toward the retailing of cricket, football, and golf products. Arrive at the most profitable region for each of these products in 2017.
Forecast the profitability of cricket, football, and golf products in Q3 of 2018.
If GameIncorp wants to increase its customer reach in the east, suggest the most cost-effective communication channel that the company can leverage in 2018.
Perform a comparative analysis of GameIncorp as against Competitor 1 and Competitor 2 in all product categories across regions.
GameIncorp can no longer ride the affordability wave if it wants to stay competitive in the north. The company appears to be the market leader in the region. However in order to sustain this market position the company has to look
toward moving from brick to clicks and furthermore integrate social media to engage better with the target market. In this context and with the data around social media:
Analyze potential social media adoption channels for GameIncorp:
If GameIncorp targets to reach age groups 18-39 through social media, which would be the most viable channel?
Determine the most profitable medium of communication and awareness for GameIncorp.
Based on data provided, determine the competitor with the most robust social media practice.
What would be the associated risks if GameIncorp were to adopt of e-commerce and social media into their business model?
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