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sharing of ideas and peer to peer relationships. Cooperative learning helps focus
attention on software content and not just its whiz bang features. Cooperative
learning embodies biblical values of sharing, listening, expressing your faith to
others, and learning from each other.
Cooperative learning strategies have not always been used in traditional Sunday
School. The biggest hurdles have been lack of preparation time and the limited
class time we have for our lessons (typically once a week for 55 minutes --as
opposed to six hours a day, five days a week in public education).
To be successful with your cooperative computer lab strategy, you will
need to do two things:
1) Carefully and intentionally craft your lesson plans. This means taking time to
know your software.
2) Schedule teachers in blocks of weeks rather than intermittently, and allow
them to use the same lesson plan with more than one class in order to allow
them to experiment and improve a single lesson plan strategy week after week.
This will help them be better prepared the next time.
Cooperative learning is a LEARNED habit. So it is a great help to schedule
students in for several weeks in a row. If they are only in the lab once a month,
good habits will take longer to develop and students will have a tendency to want
to "play everything" in their one visit. The computer helps us overcome another
traditional hurdle, irregular attendance. Advertising the computer lab schedule
can be quite an attendance inducement.
Why Computers and Cooperative Learning Are a Great Match
When properly used, the computer can be a wonderful tool to facilitate
discussion. Kids frequently find it difficult to open up and share with their peers,
many of whom they may only see once a week in church. With a cooperative
learning strategy, the computer helps them get around the problem. The reason
is this: kids want to succeed with these tools and this motivates them to
overcome their natural shyness about sharing or working together.
Example: Give out a piece of paper and markers to a group of fourth graders,
ask them to each write a short psalm, illustrate it, and share it, and you will most
likely be met with a fair amount of passive opposition, apathetic effort, and "I
don't want to share mine." But have them perform that same task together in
pairs using Kid Pix (a creative writing and paint program) and suddenly they are
working together, trading off doing the typing and drawing, and proudly
displaying their presentations to the rest of the class. Their desire to use the
computer gives the teacher the leverage to help students move beyond their
boundaries and comfort zones. I'll share more examples in a moment.
There are two other reasons why computers and cooperative learning work
well together.
First, the use of computer software is often task oriented, i.e., moving about in
search of information or using programs in combination with each other. This fits
well with the cooperative teaching methodology described in this guide.
Second, because students approach this technology with varying skill levels and
each program has a unique set of navigational controls, students often need
each other's help. Third, computers can generate a lot of excitement and some
anxiety among the kids.
Cooperative learning strategies can provide a comfortable structure and set of
calming set of expectations. Remember, there are other lesson strategies and
ideas described in our Teaching Tips. Cooperative strategies such as the ones
listed below can be used in combination with many of those ideas. What works
well with one age group, teacher or piece of software, may not work as well with
another.
computer machine
attention-getter.
or
hardware
is
naturally
an
Information
center
Windows
puts
all
communications activities (e-mail, downloads etc. in a
single screen icon); adapts/configures the computer
for the Internet.
Plug and play configures the computer with added
components, such as for sound and video.
Instructional Software
Instructional software can be visited on the
Internet or can be bought from software shops or
dealers. The teacher through his school should decide
on the best computer-based instructional (CBI)
materials for the school resource collection. But
beware since CBIs need much improvement, while
web-based educational resources are either extremely