Você está na página 1de 8

Ch.

1 General Principals
Mechanics: concerned with the state (rest or motion) of bodies under forces.

Rigidbody
mechani

Deformablebody
mechanics

Fluid
mechani
cs

Statics: at rest or constant velocity


Dynamics: accelerated motion

Key terms
Particle: has mass but size can be neglected; can experience translational
motion only
Rigid-Body: assume no deformation; translational and rotational motion
Concentrated force: loading that is assumed to act at a point on a body
Newtons Laws of Motion
First Law of Motion: Particle ar rest or constant velocity will stay unless acted
upon by an unbalanced force
Second Law of Motion: F=ma, acceleration is same direction as force
Third Law of Motion: Action-reaction forces are equal, opposite and colinear
Mass vs Weight
Mass: a measure of quantity of matter and doesnt change from one location
to another
Weight: refers to gravitational attraction of the earth on a body. Magnitue
depends on elevation. W=mg

Ch. 2 Vector Addition of Forces


Parallelogram Law (resultant)
Use trigonometry to figure out the length and/or angles of a parallelogram

Break the forces into x and y components and Fx and Fy, FR + SQRT
(Fx^2+Fy^2)

3D Vectors

Example A
Fz= F*cos
30=86.6
F=the
projection to the
x-y plane
F=F*cos60=50
Fx=
F*cos45=35.4

Example B

Position Vectors

Dot Product
-Used to find angle between two vectors
-Used the find the (scalar) projection from one vector onto the other

Unit Vector
-length of one, contains the direction of the vector

Chapter 3: Equilibrium of a Particle

Ch. 4 Force System Resultant


Moment/Torque: the tendency for a body to rotate about a point when a force
is applied to a body. It is a vector!!
Magnitude: F*d
Cross Product to find the direction of the moment M= rxF
Example A

Example B

Moment problems

Couple: system of forces with a resultant moment but no resultant force. Its
effect is to create rotation without translation. M=Fd

Você também pode gostar