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TASK

You are applying for employment as a Game Designer with a well respected company and are required
to design and create a game to exhibit your skills as part of your application. You are to design a small
sample game suitable for primary school students. The game should include:

A title screen & game over screen


Appropriately named sprites & objects
At least 3 levels
Interesting and appealing visual design
Be suitable for children

The planning and design of your project is vital to its successful completion. Throughout this
task you are to document the design process as well as any amendments and notes you wish to
include.

You will complete this project by using the following problem solving cycle (DDE):
Step 1 Define the Project/Problem
DESIGN
You are to write a short Identification outline to highlight the purpose for this games
creation, identify the company it is being created for and then the intended outcomes,
target audience, specifications and deadlines for the game itself.
Step 2 Design the Solution
You are now to design the proposed GUIs (Graphical User Interface) for the
rooms in the game (e.g. Title screen, Level 1, Level 2). Recommended you
include at least 3. The designs should have some comments indicating type
of sprites, backgrounds and any other relevant information.
In addition to the room designs, you are to include a list of assets required
including their proposed name (e.g Sprites, objects, backgrounds etc)
Consult with the client (your supervisor) at this stage to gain approval of the
proposed design.

DEVELOP Step 3 Implement the solution

You are now ready to create the game in GameMaker.


Remember to follow your plan as much as possible.
Back up your game to H drive after each session working on it.
When finished export the game as an Executable which will be submitted
along with the standard GameMaker files.
Include screenshots of the finished rooms in your report when the game is
complete

Step 4

Test the solution


Prepare a set of tests to run on the game
Record test result data and revise problems where necessary
Summarise your test results in a short testing report

Step 5 User Manual


Create a one page user manual that explains the goal of the game as well as
the game mechanics (controls, enemies etc)

Due Date: 25th March, 2015

Designed and created by Wesener Enterprises

Identification
Define the Problem

Design a small sample game suitable for primary school students.

The client is Sony Games, the product is a scrolling dodger game.

Intended outcome

The aim of the project is to create a game to with will improve a childs
hand-eye coordination and help their visual thinking.

The game includes:


1. A title screen & game over screen
2. Appropriately name sprites & objects
3. At least 3 levels
4. Interesting and appealing visual design

Identification
Target Audience

This games audience is mainly primary school children, which means it is


made age appropriate.

The game has been through the gaming code of conduct testing and is a G
rated game.

Due date

The draft will be ready on the 19th of March, 2015.


Final delivering will be on 25th of March, 2015.

Solution Specification
GUI Designs
Level 1

Level 2

Level 3

Speed Increases and more objects are added as the level increase

Game Assets List


Sprites
Sprite Object in game
spr747
sprBottom
sprForest
sprMountain
sprPlane
sprLife
sprCoin
sprExplosion1
sprFinish
sprExplosion2

Player
Score board
Obstacle
Obstacle
Obstacle
Lives
Reward points
Explosion
Finish line
explosion

Game Assets List


Object
Object Object in game
obj747
objControllife
objMountain
objForest
objPlane
objCoin
objExplosion1
objFinish
objExplosion2
objStart

Player
Controls game
Obstacle
Obstacle
Obstacle
Reward points
Explosion
Finish line
Explosion
Controls start of game

Implementation
Screenshots

Implementation
Testing Report

The game went through continuous tests at different stages throughout the
development of the game. Any errors/bugs that were detected were rectified
by reprograming and further tests carried out.

Evaluation

Initial concept of the game progressed well, however there were technical
difficulties with the background sound.

The gameplay was retro style and met expectations.

The player should have the ability to select from a variety of aircraft to fly
with the levels being more challenging.

The game met the aims set out in the identification stage of the assignment.

If extended time permitted, the game would have improve graphics, more
playing levels and better sounds.

In the future the game should be multiplayer with more challenging levels
and a selection of aircrafts to fly.

User Manual
Playing the game

The object of the game is to survive all the obstacles while collecting points.

Game Controls
Key

Action
Up key
Down key
Left key
Right key
F1
F4
F9
Space bar

Acceleration
Air brake
Rudder left
Rudder right
Help
Full screen
Screenshot
Start game

User Manual
Customer Support
Technical Support
and Games Hotline
555 983 639
Wesener Enterprises
www.we.com.au/help

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